Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
52 lines
1.3 KiB
TypeScript
52 lines
1.3 KiB
TypeScript
'use strict';
|
|
import { StaticLightSettings } from "./StaticLightSettings";
|
|
|
|
export const LIGHT = {
|
|
"__type__": "cc.Light",
|
|
"_name": "",
|
|
"_objFlags": 0,
|
|
"node": null,
|
|
"_enabled": true,
|
|
"__prefab": null,
|
|
"_color": {
|
|
"__type__": "cc.Color",
|
|
"r": 255,
|
|
"g": 255,
|
|
"b": 255,
|
|
"a": 255,
|
|
},
|
|
"_useColorTemperature": false,
|
|
"_colorTemperature": 6550,
|
|
"_staticSettings": {
|
|
"__id__": 1,
|
|
},
|
|
};
|
|
|
|
export class Light {
|
|
|
|
static create() {
|
|
return JSON.parse(JSON.stringify(LIGHT));
|
|
}
|
|
|
|
static async migrate(json2D: any) {
|
|
const source = JSON.parse(JSON.stringify(LIGHT));
|
|
for (const key in json2D) {
|
|
const value = json2D[key];
|
|
if (key === '__type__' || value === undefined || value === null) { continue; }
|
|
source[key] = value;
|
|
}
|
|
return source;
|
|
}
|
|
|
|
static async apply(index: number, json2D: any, json3D: any) {
|
|
const source = await Light.migrate(json2D[index]);
|
|
const settings = StaticLightSettings.create();
|
|
json3D.push(settings);
|
|
source._staticSettings = {
|
|
__id__: json3D.length - 1,
|
|
};
|
|
json3D.splice(index, 1, source);
|
|
return source;
|
|
}
|
|
}
|