Files
cocos/extensions/plugin-import-2x/creator/components/SkeletalAnimation.ts
刘宇飞 d393302388 Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:30:58 +08:00

58 lines
1.6 KiB
TypeScript

'use strict';
import { ImporterBase } from "../common/base";
export const SKELETALANIMATION = {
"__type__": "cc.SkeletalAnimation",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"playOnLoad": false,
"_clips": [],
"_defaultClip": null,
"_useBakedAnimation": true,
"_sockets": [],
};
export class SkeletalAnimation {
static create() {
return JSON.parse(JSON.stringify(SKELETALANIMATION));
}
static async migrate(json2D: any) {
const source = JSON.parse(JSON.stringify(SKELETALANIMATION));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) { continue; }
if (key === '_defaultClip') {
source._defaultClip = {
__uuid__: await ImporterBase.getUuid(value.__uuid__),
};
}
else if (key === '_clips') {
for (let i = 0; i < value.length; ++i) {
let clip = value[i];
if (clip) {
clip = {
__uuid__: await ImporterBase.getUuid(clip.__uuid__),
};
}
source._clips.push(clip);
}
}
else {
source[key] = value;
}
}
return source;
}
static async apply(index: number, json2D: any, json3D: any) {
const source = await SkeletalAnimation.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
}
}