Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
58 lines
1.6 KiB
TypeScript
58 lines
1.6 KiB
TypeScript
'use strict';
|
|
import { ImporterBase } from "../common/base";
|
|
|
|
export const SKELETALANIMATION = {
|
|
"__type__": "cc.SkeletalAnimation",
|
|
"_name": "",
|
|
"_objFlags": 0,
|
|
"node": null,
|
|
"_enabled": true,
|
|
"__prefab": null,
|
|
"playOnLoad": false,
|
|
"_clips": [],
|
|
"_defaultClip": null,
|
|
"_useBakedAnimation": true,
|
|
"_sockets": [],
|
|
};
|
|
|
|
export class SkeletalAnimation {
|
|
|
|
static create() {
|
|
return JSON.parse(JSON.stringify(SKELETALANIMATION));
|
|
}
|
|
|
|
static async migrate(json2D: any) {
|
|
const source = JSON.parse(JSON.stringify(SKELETALANIMATION));
|
|
for (const key in json2D) {
|
|
const value = json2D[key];
|
|
if (key === '__type__' || value === undefined || value === null) { continue; }
|
|
if (key === '_defaultClip') {
|
|
source._defaultClip = {
|
|
__uuid__: await ImporterBase.getUuid(value.__uuid__),
|
|
};
|
|
}
|
|
else if (key === '_clips') {
|
|
for (let i = 0; i < value.length; ++i) {
|
|
let clip = value[i];
|
|
if (clip) {
|
|
clip = {
|
|
__uuid__: await ImporterBase.getUuid(clip.__uuid__),
|
|
};
|
|
}
|
|
source._clips.push(clip);
|
|
}
|
|
}
|
|
else {
|
|
source[key] = value;
|
|
}
|
|
}
|
|
return source;
|
|
}
|
|
|
|
static async apply(index: number, json2D: any, json3D: any) {
|
|
const source = await SkeletalAnimation.migrate(json2D[index]);
|
|
json3D.splice(index, 1, source);
|
|
return source;
|
|
}
|
|
}
|