Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
60 lines
1.3 KiB
TypeScript
60 lines
1.3 KiB
TypeScript
'use strict';
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export const SKINNEDMESHUNIT = {
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"__type__": "cc.SkinnedMeshUnit",
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"mesh": null,
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"skeleton": null,
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"material": null,
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"_localTransform": {
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"__type__": "cc.Mat4",
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"m00": 1,
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"m01": 0,
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"m02": 0,
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"m03": 0,
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"m04": 0,
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"m05": 1,
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"m06": 0,
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"m07": 0,
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"m08": 0,
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"m09": 0,
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"m10": 1,
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"m11": 0,
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"m12": 0,
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"m13": 0,
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"m14": 0,
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"m15": 1,
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},
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0,
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},
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"_size": {
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"__type__": "cc.Vec2",
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"x": 1,
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"y": 1,
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},
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};
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export class SkinnedMeshUnit {
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static create() {
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return JSON.parse(JSON.stringify(SKINNEDMESHUNIT));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(SKINNEDMESHUNIT));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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source[key] = value;
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await SkinnedMeshUnit.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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