Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
123 lines
4.0 KiB
JavaScript
123 lines
4.0 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Camera = exports.CAMERA = void 0;
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const Node_1 = require("./Node");
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exports.CAMERA = {
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"__type__": "cc.Camera",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_projection": 1,
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"_priority": 0,
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"_fov": 45,
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"_fovAxis": 0,
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"_orthoHeight": 10,
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"_near": 1,
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"_far": 1000,
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"_color": {
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"__type__": "cc.Color",
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"r": 51,
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"g": 51,
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"b": 51,
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"a": 255,
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},
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"_depth": 1,
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"_stencil": 0,
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"_clearFlags": 7,
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"_rect": {
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"__type__": "cc.Rect",
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"x": 0,
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"y": 0,
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"width": 1,
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"height": 1,
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},
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"_aperture": 19,
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"_shutter": 7,
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"_iso": 0,
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"_screenScale": 1,
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"_visibility": -325058561,
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"_targetTexture": null,
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};
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class Camera {
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static addToScene(canvas, json3D) {
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const canvasID = canvas.node.__id__;
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const canvasNode = json3D[canvasID];
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const cameraNode = Node_1.Node.create(`UICamera_${canvasNode._name}`, canvasID);
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json3D.push(cameraNode);
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const cameraNodeID = json3D.length - 1;
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canvasNode._children.push({
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__id__: cameraNodeID,
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});
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const camera = Camera.create(cameraNodeID);
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json3D.push(camera);
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const cameraID = json3D.length - 1;
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Node_1.Node.addComponents(cameraNode, cameraID);
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canvas._cameraComponent = {
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__id__: cameraID,
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};
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}
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static create(nodeID) {
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const camera = JSON.parse(JSON.stringify(exports.CAMERA));
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camera.node = {
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__id__: nodeID,
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};
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return camera;
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}
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static migrate(json2D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.CAMERA));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === '_cullingMask') {
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source._visibility = value;
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}
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else if (key === '_depth') {
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source._priority = value;
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}
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else if (key === '_backgroundColor') {
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source._color = value;
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}
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else if (key === '_ortho') {
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// ORTHO = 0, PERSPECTIVE = 1
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source._projection = value === true ? 0 : 1;
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}
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else if (key === '_nearClip') {
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source._near = value;
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}
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else if (key === '_farClip') {
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source._far = value;
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}
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else if (key === '_orthoSize') {
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source._orthoHeight = value;
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}
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else {
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source[key] = value;
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}
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield Camera.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.Camera = Camera;
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