Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
187 lines
5.8 KiB
JavaScript
187 lines
5.8 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ParticleSystem2D = exports.PARTICLESYSTEM2D = void 0;
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const base_1 = require("../common/base");
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const utlis_1 = require("../common/utlis");
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exports.PARTICLESYSTEM2D = {
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"__type__": "cc.ParticleSystem2D",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_materials": null,
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"_visFlags": 0,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"preview": true,
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"_custom": false,
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"_file": null,
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"_spriteFrame": null,
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"_texture": null,
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"playOnLoad": true,
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"autoRemoveOnFinish": false,
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"_totalParticles": 150,
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"duration": -1,
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"emissionRate": 10,
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"life": 1,
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"lifeVar": 0,
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"_startColor": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_startColorVar": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 0,
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"b": 0,
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"a": 0,
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},
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"_endColor": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 0,
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},
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"_endColorVar": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 0,
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"b": 0,
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"a": 0,
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},
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"angle": 90,
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"angleVar": 20,
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"startSize": 50,
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"startSizeVar": 0,
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"endSize": 0,
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"endSizeVar": 0,
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"startSpin": 0,
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"startSpinVar": 0,
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"endSpin": 0,
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"endSpinVar": 0,
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"sourcePos": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0,
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},
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"posVar": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0,
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},
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"_positionType": 0,
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"emitterMode": 0,
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"gravity": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0,
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},
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"speed": 180,
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"speedVar": 50,
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"tangentialAccel": 80,
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"tangentialAccelVar": 0,
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"radialAccel": 0,
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"radialAccelVar": 0,
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"rotationIsDir": false,
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"startRadius": 0,
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"startRadiusVar": 0,
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"endRadius": 0,
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"endRadiusVar": 0,
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"rotatePerS": 0,
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"rotatePerSVar": 0,
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};
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class ParticleSystem2D {
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static create() {
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return JSON.parse(JSON.stringify(exports.PARTICLESYSTEM2D));
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}
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static migrate(json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.PARTICLESYSTEM2D));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === 'node') {
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source.node = value;
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(0, utlis_1.setColor)(source, value.__id__, json2D);
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}
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else if (key === '_N$preview') {
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source.preview = value;
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}
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else if (key === '_materials') {
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if (key === '_materials') {
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source._materials = [];
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for (let i = 0; i < value.length; ++i) {
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let material = value[i];
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if (material) {
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material = {
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__uuid__: yield base_1.ImporterBase.getUuid(material.__uuid__),
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};
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source._materials.push(material);
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}
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}
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}
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}
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else if (key === '_totalParticles') {
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source.totalParticles = value;
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}
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else if (key === '_spriteFrame') {
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source._spriteFrame = {
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__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__, 'spriteFrame'),
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};
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}
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else if (key === '_texture') {
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source._texture = {
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__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__, 'texture'),
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};
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}
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else if (key === '_file') {
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source._file = {
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__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
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};
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}
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else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
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}
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else if (key === '_srcBlendFactor') {
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source._srcBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
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}
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else {
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source[key] = value;
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}
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield ParticleSystem2D.migrate(json2D[index], json3D);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.ParticleSystem2D = ParticleSystem2D;
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