Files
cocos/assets/scripts/level/levels-600.generated.ts
刘宇飞 cba5105908 Initial Cocos Creator port of main-site Unity WebGL game.
Includes core gameplay, 600 exported levels, visual assets, web bridge, and bootstrap scene.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-22 14:57:46 +08:00

7859 lines
311 KiB
TypeScript

/* AUTO-GENERATED by tools/export_unity_levels.py — DO NOT EDIT */
import { Direction } from '../core/Define';
import { LevelConfig, SpawnConfig } from './LevelTypes';
const BORDER_CACHE: Record<string, Record<string, boolean>> = 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function withBorder(key: string, cfg: Omit<LevelConfig, 'border'>): LevelConfig {
return { ...cfg, border: BORDER_CACHE[key] };
}
export const LEVELS_600: Record<number, LevelConfig> = {
1: withBorder('10,10', {
levelID: 1,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 1, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: -2, y: 0, kind: 'prop' },
],
}),
2: withBorder('10,10', {
levelID: 2,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 1, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 0, kind: 'prop' },
],
}),
3: withBorder('10,10', {
levelID: 3,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 0, kind: 'prop' },
{ x: 4, y: 0, kind: 'prop' },
],
}),
4: withBorder('10,10', {
levelID: 4,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 4, kind: 'prop' },
],
}),
5: withBorder('10,10', {
levelID: 5,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 5, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: 0, kind: 'prop' },
],
}),
6: withBorder('10,10', {
levelID: 6,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 1, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: 1, kind: 'prop' },
],
}),
7: withBorder('10,10', {
levelID: 7,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -2, y: -1, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: -5, kind: 'prop' },
],
}),
8: withBorder('10,10', {
levelID: 8,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 1, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 1, kind: 'prop' },
],
}),
9: withBorder('10,10', {
levelID: 9,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: -4, kind: 'prop' },
],
}),
10: withBorder('10,10', {
levelID: 10,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 2, y: -3, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
],
}),
11: withBorder('10,10', {
levelID: 11,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -1, y: 0, kind: 'player' },
{ x: -3, y: 0, kind: 'prop' },
{ x: -3, y: -3, kind: 'prop' },
{ x: -3, y: 7, kind: 'prop' },
],
}),
12: withBorder('10,10', {
levelID: 12,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
],
}),
13: withBorder('10,10', {
levelID: 13,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 3, y: 3, kind: 'prop' },
],
}),
14: withBorder('10,10', {
levelID: 14,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
],
}),
15: withBorder('10,10', {
levelID: 15,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
],
}),
16: withBorder('10,10', {
levelID: 16,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: 0, y: 3, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
{ x: 2, y: 0, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
],
}),
17: withBorder('10,10', {
levelID: 17,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: -3, y: 0, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
{ x: 0, y: 3, kind: 'prop' },
],
}),
18: withBorder('10,10', {
levelID: 18,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: -2, y: 0, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
],
}),
19: withBorder('10,10', {
levelID: 19,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 0, y: 3, kind: 'prop' },
{ x: -2, y: 3, kind: 'prop' },
],
}),
20: withBorder('10,10', {
levelID: 20,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: 2, y: 0, kind: 'prop' },
{ x: 2, y: -3, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
],
}),
21: withBorder('10,10', {
levelID: 21,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -5, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 3, y: 0, kind: 'prop' },
],
}),
22: withBorder('10,10', {
levelID: 22,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -4, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -5, y: 0, kind: 'prop' },
{ x: -5, y: -1, kind: 'prop_decor' },
],
}),
23: withBorder('10,10', {
levelID: 23,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -4, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: 0, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 4, y: 0, kind: 'prop' },
],
}),
24: withBorder('10,10', {
levelID: 24,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 5, y: 0, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
],
}),
25: withBorder('10,10', {
levelID: 25,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -3, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: -2, y: -2, kind: 'vehicle' },
{ x: 2, y: 0, kind: 'prop' },
],
}),
26: withBorder('10,10', {
levelID: 26,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -3, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: 0, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 3, y: 0, kind: 'prop_decor' },
{ x: 3, y: -4, kind: 'prop_decor' },
],
}),
27: withBorder('10,10', {
levelID: 27,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: 6, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 6, y: 4, kind: 'prop_decor' },
],
}),
28: withBorder('10,10', {
levelID: 28,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 7, y: -4, kind: 'prop' },
],
}),
29: withBorder('10,10', {
levelID: 29,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 8, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 4, y: 0, kind: 'prop_decor' },
],
}),
30: withBorder('10,10', {
levelID: 30,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -3, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: 6, y: -2, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: 6, y: 0, kind: 'prop_decor' },
],
}),
31: withBorder('10,10', {
levelID: 31,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: 0, y: -3, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop_decor' },
{ x: 4, y: 1, kind: 'prop_decor' },
{ x: 0, y: 6, kind: 'prop_decor' },
],
}),
32: withBorder('10,10', {
levelID: 32,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 3, y: -6, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 6, kind: 'prop_decor' },
],
}),
33: withBorder('10,10', {
levelID: 33,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 4, y: 0, kind: 'prop' },
{ x: 4, y: 4, kind: 'prop' },
{ x: 0, y: 4, kind: 'prop' },
],
}),
34: withBorder('10,10', {
levelID: 34,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 5, y: 0, kind: 'prop' },
{ x: 0, y: 4, kind: 'prop_decor' },
{ x: 4, y: 4, kind: 'prop_decor' },
],
}),
35: withBorder('10,10', {
levelID: 35,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: -1, y: -5, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: 0, kind: 'prop_decor' },
{ x: -5, y: 0, kind: 'prop_decor' },
{ x: -5, y: -6, kind: 'prop_decor' },
],
}),
36: withBorder('10,10', {
levelID: 36,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 4, y: 4, kind: 'prop_decor' },
{ x: 4, y: -9, kind: 'prop_decor' },
],
}),
37: withBorder('10,10', {
levelID: 37,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 4, y: -5, kind: 'prop_decor' },
{ x: 4, y: 8, kind: 'prop_decor' },
{ x: 7, y: 0, kind: 'prop_decor' },
],
}),
38: withBorder('13,13', {
levelID: 38,
boundary: { x: 13, y: 13 },
spawns: [
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.West },
{ x: 5, y: -12, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 2, y: -6, kind: 'prop_decor' },
],
}),
39: withBorder('10,10', {
levelID: 39,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 0, y: 2, kind: 'prop_decor' },
{ x: 0, y: 6, kind: 'prop_decor' },
{ x: 4, y: 1, kind: 'prop_decor' },
{ x: 4, y: 6, kind: 'prop' },
],
}),
40: withBorder('10,10', {
levelID: 40,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 6, kind: 'player', playerDirection: Direction.East },
{ x: 1, y: 4, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 0, y: 4, kind: 'prop_decor' },
{ x: 0, y: 1, kind: 'prop_decor' },
{ x: 0, y: -5, kind: 'prop' },
{ x: 0, y: -8, kind: 'prop_decor' },
],
}),
41: withBorder('10,10', {
levelID: 41,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -3, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: -2, kind: 'prop' },
],
}),
42: withBorder('10,10', {
levelID: 42,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 7, y: 4, kind: 'player' },
{ x: 7, y: 4, kind: 'vehicle' },
{ x: 0, y: -3, kind: 'prop_decor' },
{ x: 7, y: -3, kind: 'prop_decor' },
],
}),
43: withBorder('10,10', {
levelID: 43,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -3, y: 4, kind: 'player' },
{ x: 4, y: 4, kind: 'prop' },
{ x: -3, y: -3, kind: 'prop' },
],
}),
44: withBorder('10,10', {
levelID: 44,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -3, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 3, kind: 'vehicle' },
{ x: 3, y: 3, kind: 'prop_decor' },
{ x: -2, y: 0, kind: 'prop_decor' },
{ x: -1, y: -2, kind: 'prop_decor' },
],
}),
45: withBorder('10,10', {
levelID: 45,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -6, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: 6, y: 1, kind: 'prop' },
],
}),
46: withBorder('10,10', {
levelID: 46,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -4, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: 4, y: -4, kind: 'prop' },
],
}),
47: withBorder('10,10', {
levelID: 47,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 6, y: 2, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: -4, kind: 'prop' },
],
}),
48: withBorder('10,10', {
levelID: 48,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -8, y: 1, kind: 'player' },
{ x: -4, y: -2, kind: 'prop' },
{ x: 0, y: -2, kind: 'prop' },
{ x: 4, y: -2, kind: 'prop' },
],
}),
49: withBorder('10,10', {
levelID: 49,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: 0, y: 4, kind: 'prop' },
{ x: 0, y: -4, kind: 'prop' },
{ x: 4, y: 0, kind: 'prop' },
{ x: -4, y: 0, kind: 'prop' },
],
}),
50: withBorder('10,10', {
levelID: 50,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 1, y: 5, kind: 'player', playerDirection: Direction.East },
{ x: 0, y: 5, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
{ x: 0, y: -5, kind: 'prop' },
{ x: 5, y: 0, kind: 'prop' },
],
}),
51: withBorder('10,10', {
levelID: 51,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 2, y: 3, kind: 'player' },
{ x: 2, y: 3, kind: 'vehicle' },
{ x: 0, y: 4, kind: 'prop_decor' },
{ x: 0, y: -4, kind: 'prop_decor' },
{ x: 7, y: 0, kind: 'prop_decor' },
{ x: -7, y: 0, kind: 'prop_decor' },
],
}),
52: withBorder('14,14', {
levelID: 52,
boundary: { x: 14, y: 14 },
spawns: [
{ x: -6, y: -3, kind: 'player' },
{ x: -6, y: 3, kind: 'prop' },
{ x: -3, y: 3, kind: 'prop' },
{ x: -3, y: -3, kind: 'prop' },
{ x: 0, y: 3, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
],
}),
53: withBorder('10,10', {
levelID: 53,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -3, y: 6, kind: 'player' },
{ x: 0, y: 2, kind: 'prop' },
{ x: 0, y: -5, kind: 'prop' },
],
}),
54: withBorder('10,10', {
levelID: 54,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -7, y: 1, kind: 'player' },
{ x: 0, y: 1, kind: 'prop' },
{ x: 4, y: 0, kind: 'prop' },
{ x: 4, y: -3, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
],
}),
55: withBorder('10,10', {
levelID: 55,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -6, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 4, kind: 'vehicle' },
{ x: -6, y: 3, kind: 'prop' },
{ x: -6, y: -5, kind: 'prop' },
{ x: 5, y: 4, kind: 'prop_decor' },
{ x: 5, y: -5, kind: 'prop_decor' },
],
}),
56: withBorder('20,20', {
levelID: 56,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: -3, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -3, y: 0, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop_decor' },
{ x: 0, y: -6, kind: 'prop_decor' },
{ x: 3, y: -7, kind: 'prop_decor' },
{ x: 3, y: -10, kind: 'prop' },
],
}),
57: withBorder('10,10', {
levelID: 57,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: 1, y: 0, kind: 'vehicle' },
{ x: 4, y: 0, kind: 'prop_decor' },
{ x: 4, y: -4, kind: 'prop_decor' },
{ x: 1, y: -4, kind: 'prop_decor' },
{ x: -4, y: 3, kind: 'prop' },
],
}),
58: withBorder('10,10', {
levelID: 58,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -6, y: 7, kind: 'player', playerDirection: Direction.North },
{ x: -6, y: 6, kind: 'vehicle' },
{ x: 0, y: 0, kind: 'prop' },
{ x: -4, y: 0, kind: 'prop' },
{ x: 0, y: 4, kind: 'prop' },
{ x: 2, y: -2, kind: 'prop_decor' },
{ x: 2, y: 6, kind: 'prop_decor' },
{ x: -6, y: -2, kind: 'prop_decor' },
],
}),
59: withBorder('11,11', {
levelID: 59,
boundary: { x: 11, y: 11 },
spawns: [
{ x: -3, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: -3, kind: 'vehicle' },
{ x: -2, y: -3, kind: 'prop_decor' },
{ x: -2, y: 1, kind: 'prop_decor' },
{ x: 2, y: -3, kind: 'prop_decor' },
{ x: -6, y: 1, kind: 'prop_decor' },
],
}),
60: withBorder('11,11', {
levelID: 60,
boundary: { x: 11, y: 11 },
spawns: [
{ x: -1, y: 5, kind: 'player', playerDirection: Direction.East },
{ x: -1, y: 4, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -5, y: 3, kind: 'prop' },
{ x: -1, y: 5, kind: 'prop' },
{ x: 3, y: 3, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: -5, y: -6, kind: 'prop' },
{ x: -1, y: -7, kind: 'prop_decor' },
],
}),
61: withBorder('10,10', {
levelID: 61,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 4, kind: 'prop' },
],
}),
62: withBorder('10,10', {
levelID: 62,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: -4, kind: 'prop' },
{ x: 0, y: 5, kind: 'prop' },
],
}),
63: withBorder('10,10', {
levelID: 63,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: -1, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: 2, kind: 'prop' },
],
}),
64: withBorder('10,10', {
levelID: 64,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: 4, y: 1, kind: 'prop' },
],
}),
65: withBorder('10,10', {
levelID: 65,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -2, y: -4, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 4, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 1, y: 1, kind: 'prop' },
],
}),
66: withBorder('10,10', {
levelID: 66,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: -5, kind: 'prop' },
{ x: 2, y: -5, kind: 'prop' },
],
}),
67: withBorder('10,10', {
levelID: 67,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 5, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 4, kind: 'prop' },
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}),
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{ x: -2, y: 4, kind: 'prop' },
{ x: 2, y: 0, kind: 'prop' },
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}),
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boundary: { x: 10, y: 10 },
spawns: [
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{ x: 2, y: 2, kind: 'prop' },
{ x: 2, y: -5, kind: 'prop' },
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}),
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boundary: { x: 20, y: 20 },
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{ x: -2, y: -1, kind: 'prop' },
{ x: 3, y: -1, kind: 'prop' },
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}),
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levelID: 71,
boundary: { x: 11, y: 11 },
spawns: [
{ x: -3, y: -3, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: -1, kind: 'prop' },
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}),
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boundary: { x: 11, y: 11 },
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{ x: -1, y: -1, kind: 'prop' },
{ x: -1, y: 3, kind: 'prop' },
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}),
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boundary: { x: 11, y: 11 },
spawns: [
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{ x: -2, y: -1, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -1, y: 0, kind: 'prop' },
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}),
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boundary: { x: 11, y: 15 },
spawns: [
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{ x: 2, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
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}),
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boundary: { x: 11, y: 11 },
spawns: [
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{ x: 0, y: 3, kind: 'prop' },
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{ x: -4, y: 3, kind: 'prop' },
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}),
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boundary: { x: 11, y: 18 },
spawns: [
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{ x: 3, y: 2, kind: 'prop' },
],
}),
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levelID: 77,
boundary: { x: 11, y: 18 },
spawns: [
{ x: 3, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
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}),
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levelID: 78,
boundary: { x: 11, y: 18 },
spawns: [
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{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -1, y: -3, kind: 'prop' },
{ x: 0, y: -2, kind: 'prop' },
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}),
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boundary: { x: 11, y: 11 },
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{ x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 2, y: 3, kind: 'prop' },
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}),
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levelID: 80,
boundary: { x: 15, y: 15 },
spawns: [
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{ x: -4, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: 4, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
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}),
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boundary: { x: 15, y: 15 },
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}),
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boundary: { x: 15, y: 15 },
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{ x: 0, y: 1, kind: 'prop' },
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boundary: { x: 15, y: 15 },
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}),
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boundary: { x: 15, y: 15 },
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boundary: { x: 15, y: 15 },
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boundary: { x: 15, y: 15 },
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{ x: 3, y: -1, kind: 'vehicle', vehicleDirection: Direction.South },
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boundary: { x: 15, y: 15 },
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boundary: { x: 20, y: 20 },
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{ x: -4, y: -2, kind: 'vehicle', vehicleDirection: Direction.East },
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boundary: { x: 10, y: 10 },
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{ x: -3, y: 2, kind: 'prop' },
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boundary: { x: 10, y: 10 },
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boundary: { x: 10, y: 10 },
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boundary: { x: 20, y: 20 },
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{ x: 3, y: 3, kind: 'vehicle', vehicleDirection: Direction.East },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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{ x: -7, y: 5, kind: 'vehicle', vehicleDirection: Direction.North },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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}),
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}),
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boundary: { x: 20, y: 20 },
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}),
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}),
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boundary: { x: 20, y: 20 },
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}),
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}),
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}),
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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}),
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boundary: { x: 20, y: 20 },
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{ x: -1, y: 8, kind: 'prop' },
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}),
173: withBorder('20,20', {
levelID: 173,
boundary: { x: 20, y: 20 },
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{ x: -5, y: 3, kind: 'vehicle', vehicleDirection: Direction.South },
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}),
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levelID: 174,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 6, kind: 'player', playerDirection: Direction.West },
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{ x: -5, y: 4, kind: 'prop' },
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}),
175: withBorder('20,20', {
levelID: 175,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 0, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 1, y: 2, kind: 'prop' },
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}),
176: withBorder('20,20', {
levelID: 176,
boundary: { x: 20, y: 20 },
spawns: [
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}),
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levelID: 177,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 1, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 7, kind: 'prop' },
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}),
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levelID: 178,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 0, y: 2, kind: 'prop' },
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}),
179: withBorder('20,20', {
levelID: 179,
boundary: { x: 20, y: 20 },
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{ x: -1, y: 9, kind: 'player', playerDirection: Direction.East },
{ x: 1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
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}),
180: withBorder('20,20', {
levelID: 180,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 6, y: 0, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 6, y: 3, kind: 'prop' },
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}),
181: withBorder('20,20', {
levelID: 181,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 2, y: 7, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -5, y: 8, kind: 'prop' },
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}),
182: withBorder('20,20', {
levelID: 182,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 8, kind: 'player', playerDirection: Direction.South },
{ x: -4, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -5, y: 4, kind: 'prop' },
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}),
183: withBorder('20,20', {
levelID: 183,
boundary: { x: 20, y: 20 },
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}),
184: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -1, y: 4, kind: 'vehicle', vehicleDirection: Direction.North },
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}),
185: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
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{ x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
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}),
186: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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187: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
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{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
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188: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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}),
189: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: 2, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
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boundary: { x: 20, y: 20 },
spawns: [
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}),
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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}),
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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{ x: -7, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -6, y: 3, kind: 'prop_decor' },
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -5, y: 5, kind: 'prop' },
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levelID: 199,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 1, y: 8, kind: 'prop' },
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levelID: 200,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.North },
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -3, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -2, y: 1, kind: 'prop' },
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levelID: 202,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 0, y: -5, kind: 'vehicle', vehicleDirection: Direction.West },
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203: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -2, y: 6, kind: 'prop' },
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{ x: 2, y: -3, kind: 'prop_decor' },
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}),
204: withBorder('20,20', {
levelID: 204,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 3, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -2, y: 6, kind: 'prop' },
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205: withBorder('20,20', {
levelID: 205,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -2, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 3, y: 7, kind: 'prop' },
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boundary: { x: 20, y: 20 },
spawns: [
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207: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -3, y: 2, kind: 'prop' },
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levelID: 210,
boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -6, y: 0, kind: 'prop' },
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}),
212: withBorder('20,20', {
levelID: 212,
boundary: { x: 20, y: 20 },
spawns: [
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213: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -3, y: 0, kind: 'prop_decor' },
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}),
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boundary: { x: 20, y: 20 },
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}),
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levelID: 216,
boundary: { x: 20, y: 20 },
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{ x: -1, y: 7, kind: 'prop' },
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}),
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levelID: 217,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -4, y: 4, kind: 'prop' },
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}),
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levelID: 218,
boundary: { x: 20, y: 20 },
spawns: [
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}),
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boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: 6, kind: 'vehicle', vehicleDirection: Direction.West },
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}),
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -4, y: -1, kind: 'prop' },
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}),
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -5, y: -2, kind: 'prop' },
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}),
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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}),
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
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levelID: 244,
boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -6, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: 3, y: 4, kind: 'prop' },
{ x: -1, y: 2, kind: 'prop' },
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}),
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levelID: 258,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 5, kind: 'player', playerDirection: Direction.South },
{ x: -4, y: -5, kind: 'prop' },
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{ x: -6, y: 5, kind: 'prop' },
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}),
259: withBorder('20,20', {
levelID: 259,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 8, kind: 'player', playerDirection: Direction.East },
{ x: -6, y: 6, kind: 'prop' },
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{ x: -2, y: 6, kind: 'prop' },
{ x: -2, y: 2, kind: 'prop' },
{ x: -2, y: 4, kind: 'prop' },
],
}),
260: withBorder('20,20', {
levelID: 260,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -1, y: 6, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: 2, y: 6, kind: 'prop' },
{ x: 2, y: 4, kind: 'prop' },
],
}),
261: withBorder('20,20', {
levelID: 261,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 6, kind: 'player', playerDirection: Direction.South },
{ x: -6, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -5, y: 5, kind: 'prop' },
{ x: -6, y: 4, kind: 'prop' },
{ x: -7, y: 3, kind: 'prop' },
],
}),
262: withBorder('20,20', {
levelID: 262,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -2, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: -2, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -7, y: 4, kind: 'prop' },
{ x: -5, y: 4, kind: 'prop' },
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{ x: -2, y: -2, kind: 'prop' },
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],
}),
263: withBorder('20,20', {
levelID: 263,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 4, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: 4, y: 1, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 0, y: 5, kind: 'prop' },
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{ x: 4, y: 5, kind: 'prop' },
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{ x: 3, y: -2, kind: 'prop' },
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{ x: 3, y: -6, kind: 'prop' },
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}),
264: withBorder('20,20', {
levelID: 264,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 6, kind: 'player', playerDirection: Direction.East },
{ x: -4, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -4, y: 3, kind: 'prop' },
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{ x: -6, y: 3, kind: 'prop' },
{ x: -6, y: 1, kind: 'prop' },
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}),
265: withBorder('20,20', {
levelID: 265,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 4, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -4, y: 4, kind: 'prop' },
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{ x: -4, y: -5, kind: 'prop' },
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],
}),
266: withBorder('20,20', {
levelID: 266,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 1, kind: 'player', playerDirection: Direction.South },
{ x: -4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: 4, kind: 'prop' },
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],
}),
267: withBorder('20,20', {
levelID: 267,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 1, y: 6, kind: 'prop' },
{ x: 5, y: 6, kind: 'prop' },
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{ x: 3, y: 3, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop' },
{ x: 5, y: 3, kind: 'prop' },
],
}),
268: withBorder('20,20', {
levelID: 268,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -2, y: 5, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -5, y: 4, kind: 'prop' },
{ x: -6, y: 3, kind: 'prop' },
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}),
269: withBorder('20,20', {
levelID: 269,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -4, y: 2, kind: 'prop' },
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{ x: 2, y: 2, kind: 'prop' },
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}),
270: withBorder('20,20', {
levelID: 270,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 4, kind: 'prop' },
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],
}),
271: withBorder('20,20', {
levelID: 271,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 0, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 4, y: 4, kind: 'prop' },
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}),
272: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: 1, y: 8, kind: 'prop' },
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],
}),
273: withBorder('20,20', {
levelID: 273,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 2, y: 5, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: 3, kind: 'prop' },
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}),
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levelID: 274,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -5, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -6, y: 7, kind: 'prop' },
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}),
275: withBorder('20,20', {
levelID: 275,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
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276: withBorder('20,20', {
levelID: 276,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -1, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 6, kind: 'prop' },
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],
}),
277: withBorder('20,20', {
levelID: 277,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 4, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -6, y: 6, kind: 'prop' },
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278: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -6, y: 6, kind: 'prop' },
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}),
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levelID: 279,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -6, y: 3, kind: 'prop' },
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}),
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levelID: 280,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 1, y: 0, kind: 'prop' },
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}),
281: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: 3, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: 7, kind: 'prop_decor' },
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{ x: 3, y: 0, kind: 'prop' },
],
}),
282: withBorder('20,20', {
levelID: 282,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -5, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: 1, kind: 'prop' },
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],
}),
283: withBorder('20,20', {
levelID: 283,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 2, y: 5, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -6, y: 5, kind: 'prop' },
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],
}),
284: withBorder('20,20', {
levelID: 284,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 6, y: -4, kind: 'prop' },
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],
}),
285: withBorder('20,20', {
levelID: 285,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 6, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 5, y: 1, kind: 'prop' },
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{ x: -5, y: 6, kind: 'prop' },
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}),
286: withBorder('20,20', {
levelID: 286,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -5, y: 9, kind: 'prop' },
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{ x: 5, y: 6, kind: 'prop' },
],
}),
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -1, y: -1, kind: 'prop_decor' },
{ x: -1, y: -4, kind: 'prop' },
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],
}),
288: withBorder('20,20', {
levelID: 288,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 2, y: -1, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 3, y: 1, kind: 'prop' },
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],
}),
289: withBorder('20,20', {
levelID: 289,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -4, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -4, y: -6, kind: 'prop' },
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290: withBorder('20,20', {
levelID: 290,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 0, y: 4, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 2, y: 2, kind: 'prop_decor' },
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}),
291: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -7, y: -3, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -8, y: 1, kind: 'prop' },
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}),
292: withBorder('20,20', {
levelID: 292,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -1, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -6, y: 0, kind: 'prop_decor' },
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293: withBorder('20,20', {
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -4, y: 5, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -1, y: 10, kind: 'prop_decor' },
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: -8, kind: 'prop_decor' },
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: -2, y: 0, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -3, y: -4, kind: 'prop_decor' },
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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boundary: { x: 20, y: 20 },
spawns: [
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{ x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -5, y: 3, kind: 'prop' },
{ x: -3, y: 3, kind: 'prop' },
{ x: 0, y: 3, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
],
}),
299: withBorder('20,20', {
levelID: 299,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 4, y: -2, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -3, y: 4, kind: 'prop_decor' },
{ x: -3, y: 2, kind: 'prop_decor' },
{ x: -1, y: 2, kind: 'prop_decor' },
{ x: 1, y: 4, kind: 'prop_decor' },
{ x: 1, y: 2, kind: 'prop_decor' },
],
}),
300: withBorder('20,20', {
levelID: 300,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: -1, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -5, y: 5, kind: 'prop' },
{ x: -3, y: 5, kind: 'prop_decor' },
{ x: -2, y: 1, kind: 'prop_decor' },
{ x: -1, y: 5, kind: 'prop_decor' },
{ x: 0, y: 1, kind: 'prop_decor' },
{ x: -4, y: 1, kind: 'prop' },
{ x: 1, y: 5, kind: 'prop' },
],
}),
301: withBorder('10,10', {
levelID: 301,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player' },
{ x: -1, y: 4, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
{ x: 4, y: 1, kind: 'prop' },
{ x: 1, y: -4, kind: 'prop' },
],
}),
302: withBorder('10,10', {
levelID: 302,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -2, y: -4, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: 1, kind: 'prop_decor' },
{ x: -3, y: -3, kind: 'prop_decor' },
{ x: -4, y: 0, kind: 'prop_decor' },
{ x: -4, y: -2, kind: 'prop_decor' },
{ x: 0, y: 0, kind: 'prop_decor' },
{ x: 0, y: -2, kind: 'prop_decor' },
{ x: -1, y: 1, kind: 'prop_decor' },
{ x: -1, y: -3, kind: 'prop_decor' },
],
}),
303: withBorder('20,20', {
levelID: 303,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 1, y: -1, kind: 'player', playerDirection: Direction.East },
{ x: -7, y: 7, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -4, y: 4, kind: 'prop_decor' },
{ x: 1, y: 4, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
],
}),
304: withBorder('20,20', {
levelID: 304,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 10, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: 2, y: 3, kind: 'prop' },
{ x: 2, y: -1, kind: 'prop' },
{ x: -2, y: 3, kind: 'prop' },
{ x: -2, y: -1, kind: 'prop' },
{ x: -3, y: 1, kind: 'prop' },
{ x: -5, y: 1, kind: 'prop' },
{ x: -7, y: 1, kind: 'prop' },
],
}),
305: withBorder('20,20', {
levelID: 305,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -6, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: -1, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 1, y: -1, kind: 'prop_decor' },
{ x: -1, y: -1, kind: 'prop_decor' },
{ x: 1, y: -3, kind: 'prop_decor' },
{ x: -1, y: -3, kind: 'prop_decor' },
{ x: -1, y: -5, kind: 'prop_decor' },
{ x: -1, y: -2, kind: 'prop' },
{ x: -1, y: -4, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
{ x: 1, y: -4, kind: 'prop' },
],
}),
306: withBorder('20,20', {
levelID: 306,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 2, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: 4, y: 4, kind: 'prop_decor' },
],
}),
307: withBorder('20,20', {
levelID: 307,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: -4, y: 1, kind: 'prop' },
{ x: -3, y: 0, kind: 'prop' },
{ x: -2, y: -1, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
],
}),
308: withBorder('20,20', {
levelID: 308,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: 2, y: 1, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 0, y: -1, kind: 'prop' },
{ x: -1, y: 0, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: -3, y: 2, kind: 'prop' },
],
}),
309: withBorder('20,20', {
levelID: 309,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 1, y: 3, kind: 'player', playerDirection: Direction.West },
{ x: 2, y: 8, kind: 'prop' },
{ x: 2, y: 7, kind: 'prop' },
{ x: 1, y: 9, kind: 'prop' },
{ x: 0, y: 9, kind: 'prop' },
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{ x: -1, y: 7, kind: 'prop' },
{ x: 0, y: 6, kind: 'prop' },
{ x: 1, y: 6, kind: 'prop' },
],
}),
310: withBorder('20,20', {
levelID: 310,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 7, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 3, kind: 'prop' },
{ x: 3, y: 7, kind: 'prop' },
{ x: 5, y: 7, kind: 'prop' },
{ x: 3, y: 5, kind: 'prop' },
{ x: 5, y: 5, kind: 'prop' },
],
}),
311: withBorder('20,20', {
levelID: 311,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 4, y: -2, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 2, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
{ x: -6, y: -1, kind: 'prop' },
],
}),
312: withBorder('20,20', {
levelID: 312,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: 1, kind: 'player', playerDirection: Direction.South },
{ x: 5, y: 0, kind: 'prop' },
{ x: 4, y: -1, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: 2, y: -3, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
{ x: -3, y: -2, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
],
}),
313: withBorder('20,20', {
levelID: 313,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: 6, y: 4, kind: 'prop' },
{ x: 7, y: 5, kind: 'prop' },
{ x: 8, y: 6, kind: 'prop' },
{ x: 6, y: 0, kind: 'prop' },
{ x: 7, y: 2, kind: 'prop' },
{ x: 8, y: 4, kind: 'prop' },
{ x: 5, y: -2, kind: 'prop' },
],
}),
314: withBorder('20,20', {
levelID: 314,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 1, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: 3, kind: 'prop' },
{ x: -2, y: -1, kind: 'prop' },
{ x: 2, y: -1, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
],
}),
315: withBorder('20,20', {
levelID: 315,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 6, y: 9, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: 3, kind: 'prop' },
{ x: 3, y: -5, kind: 'prop' },
{ x: -5, y: -5, kind: 'prop' },
{ x: -5, y: 3, kind: 'prop' },
{ x: 4, y: 3, kind: 'prop' },
{ x: 5, y: 6, kind: 'prop' },
],
}),
316: withBorder('20,20', {
levelID: 316,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 9, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: 3, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop' },
{ x: -6, y: 3, kind: 'prop' },
{ x: -6, y: 1, kind: 'prop' },
],
}),
317: withBorder('20,20', {
levelID: 317,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 4, kind: 'prop' },
{ x: 1, y: 2, kind: 'prop' },
{ x: 0, y: 2, kind: 'prop' },
{ x: 0, y: 0, kind: 'prop' },
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{ x: -2, y: 2, kind: 'prop' },
{ x: -3, y: 2, kind: 'prop' },
{ x: -3, y: 0, kind: 'prop' },
],
}),
318: withBorder('20,20', {
levelID: 318,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -3, kind: 'player', playerDirection: Direction.East },
{ x: -3, y: -4, kind: 'prop' },
{ x: -4, y: -5, kind: 'prop' },
{ x: -5, y: -6, kind: 'prop' },
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{ x: 3, y: -4, kind: 'prop' },
{ x: 4, y: -5, kind: 'prop' },
{ x: 5, y: -6, kind: 'prop' },
{ x: 6, y: -7, kind: 'prop' },
],
}),
319: withBorder('20,20', {
levelID: 319,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 2, y: -4, kind: 'prop_decor' },
{ x: 0, y: -5, kind: 'prop' },
{ x: -5, y: -5, kind: 'prop' },
{ x: -6, y: 1, kind: 'prop' },
],
}),
320: withBorder('20,20', {
levelID: 320,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 0, y: 3, kind: 'prop' },
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{ x: -3, y: 1, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
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{ x: 1, y: -2, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
],
}),
321: withBorder('20,20', {
levelID: 321,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -6, kind: 'player', playerDirection: Direction.East },
{ x: -1, y: -5, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -4, y: 4, kind: 'prop_decor' },
{ x: -4, y: 2, kind: 'prop_decor' },
{ x: -5, y: 3, kind: 'prop_decor' },
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{ x: 2, y: 4, kind: 'prop_decor' },
{ x: 2, y: 2, kind: 'prop_decor' },
{ x: 3, y: 3, kind: 'prop_decor' },
],
}),
322: withBorder('20,20', {
levelID: 322,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 0, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -5, y: 3, kind: 'prop' },
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{ x: -4, y: 2, kind: 'prop' },
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{ x: -3, y: 1, kind: 'prop' },
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{ x: 3, y: 0, kind: 'prop' },
],
}),
323: withBorder('20,20', {
levelID: 323,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -5, y: -2, kind: 'prop' },
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{ x: 1, y: -6, kind: 'prop' },
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}),
324: withBorder('20,20', {
levelID: 324,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: -3, kind: 'player', playerDirection: Direction.West },
{ x: -1, y: 3, kind: 'prop' },
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],
}),
325: withBorder('20,20', {
levelID: 325,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -4, y: 3, kind: 'prop' },
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{ x: -3, y: 2, kind: 'prop' },
{ x: -3, y: 1, kind: 'prop' },
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{ x: 3, y: 1, kind: 'prop' },
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{ x: 2, y: 0, kind: 'prop' },
],
}),
326: withBorder('20,20', {
levelID: 326,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 4, y: 2, kind: 'player', playerDirection: Direction.South },
{ x: 2, y: 2, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -2, y: 7, kind: 'prop_decor' },
{ x: -2, y: 2, kind: 'prop_decor' },
{ x: -2, y: -2, kind: 'prop' },
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{ x: 3, y: 3, kind: 'prop_decor' },
{ x: 2, y: -2, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
],
}),
327: withBorder('20,20', {
levelID: 327,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: -5, y: 4, kind: 'prop' },
{ x: -5, y: 3, kind: 'prop' },
{ x: -4, y: 3, kind: 'prop' },
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{ x: -3, y: 2, kind: 'prop' },
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{ x: 3, y: 3, kind: 'prop' },
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{ x: 2, y: 2, kind: 'prop' },
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{ x: 1, y: 1, kind: 'prop' },
],
}),
328: withBorder('20,20', {
levelID: 328,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 2, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: 3, kind: 'prop' },
{ x: 0, y: 3, kind: 'prop' },
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{ x: -1, y: 0, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
],
}),
329: withBorder('20,20', {
levelID: 329,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -2, kind: 'player', playerDirection: Direction.East },
{ x: -2, y: -2, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -4, y: 1, kind: 'prop_decor' },
{ x: -1, y: 1, kind: 'prop_decor' },
{ x: 1, y: 1, kind: 'prop_decor' },
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{ x: -4, y: -2, kind: 'prop_decor' },
{ x: 0, y: -2, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
{ x: 4, y: -2, kind: 'prop_decor' },
],
}),
330: withBorder('20,20', {
levelID: 330,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 6, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: 5, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 1, kind: 'prop_decor' },
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{ x: -4, y: -2, kind: 'prop' },
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{ x: 2, y: -2, kind: 'prop' },
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],
}),
331: withBorder('20,20', {
levelID: 331,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -2, y: 1, kind: 'prop' },
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}),
332: withBorder('20,20', {
levelID: 332,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: -6, kind: 'player', playerDirection: Direction.West },
{ x: -4, y: -8, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -1, y: -9, kind: 'prop' },
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}),
333: withBorder('20,20', {
levelID: 333,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -8, y: -4, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 6, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -5, y: 4, kind: 'prop_decor' },
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{ x: 8, y: -4, kind: 'prop' },
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}),
334: withBorder('20,20', {
levelID: 334,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: 2, y: 6, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -1, y: 2, kind: 'prop' },
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}),
335: withBorder('20,20', {
levelID: 335,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -5, y: 7, kind: 'prop' },
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{ x: 5, y: 7, kind: 'prop' },
{ x: 4, y: 7, kind: 'prop' },
{ x: 6, y: 6, kind: 'prop' },
{ x: 7, y: 5, kind: 'prop' },
{ x: 8, y: 4, kind: 'prop' },
{ x: 0, y: 5, kind: 'prop' },
],
}),
336: withBorder('20,20', {
levelID: 336,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -10, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: 5, y: -5, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -10, y: -3, kind: 'prop' },
{ x: -10, y: -4, kind: 'prop' },
{ x: -9, y: -4, kind: 'prop' },
{ x: -9, y: -5, kind: 'prop' },
{ x: -8, y: -5, kind: 'prop' },
{ x: -8, y: -6, kind: 'prop' },
{ x: -7, y: -6, kind: 'prop' },
{ x: -6, y: -6, kind: 'prop' },
{ x: -5, y: -6, kind: 'prop' },
{ x: -5, y: -5, kind: 'prop' },
{ x: -3, y: -4, kind: 'prop_decor' },
{ x: -3, y: -3, kind: 'prop_decor' },
{ x: -2, y: -3, kind: 'prop_decor' },
{ x: -2, y: -2, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
],
}),
337: withBorder('20,20', {
levelID: 337,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -6, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: -5, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -6, y: -8, kind: 'prop' },
{ x: -3, y: -8, kind: 'prop' },
{ x: 3, y: -8, kind: 'prop_decor' },
{ x: 6, y: -8, kind: 'prop_decor' },
{ x: -6, y: -5, kind: 'prop' },
{ x: 6, y: -2, kind: 'prop' },
{ x: 3, y: -5, kind: 'prop_decor' },
{ x: 6, y: -5, kind: 'prop_decor' },
],
}),
338: withBorder('20,25', {
levelID: 338,
boundary: { x: 20, y: 25 },
spawns: [
{ x: 8, y: -2, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: -5, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -5, y: -1, kind: 'prop' },
{ x: -6, y: -2, kind: 'prop' },
{ x: -7, y: -3, kind: 'prop' },
{ x: -8, y: -4, kind: 'prop' },
{ x: -9, y: -5, kind: 'prop_decor' },
{ x: 1, y: -1, kind: 'prop' },
],
}),
339: withBorder('20,20', {
levelID: 339,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -4, kind: 'player', playerDirection: Direction.East },
{ x: -6, y: -6, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 5, y: -4, kind: 'prop' },
{ x: 4, y: -4, kind: 'prop' },
{ x: 4, y: -5, kind: 'prop' },
{ x: 3, y: -5, kind: 'prop' },
{ x: 3, y: -6, kind: 'prop' },
{ x: 2, y: -6, kind: 'prop' },
{ x: 2, y: -7, kind: 'prop' },
{ x: 1, y: -7, kind: 'prop' },
{ x: 1, y: -8, kind: 'prop' },
{ x: -1, y: -8, kind: 'prop' },
{ x: -2, y: -8, kind: 'prop' },
{ x: -2, y: -7, kind: 'prop' },
{ x: -3, y: -7, kind: 'prop' },
{ x: -3, y: -6, kind: 'prop' },
{ x: -4, y: -6, kind: 'prop' },
{ x: -4, y: -5, kind: 'prop' },
{ x: -5, y: -5, kind: 'prop' },
],
}),
340: withBorder('20,20', {
levelID: 340,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 6, y: -5, kind: 'player', playerDirection: Direction.West },
{ x: -10, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 2, y: -5, kind: 'prop_decor' },
{ x: 2, y: -8, kind: 'prop_decor' },
{ x: 5, y: -5, kind: 'prop_decor' },
{ x: 5, y: -4, kind: 'prop' },
{ x: 5, y: -2, kind: 'prop' },
{ x: 5, y: -8, kind: 'prop_decor' },
{ x: 7, y: -2, kind: 'prop' },
{ x: 7, y: -4, kind: 'prop' },
],
}),
341: withBorder('20,20', {
levelID: 341,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 2, y: 0, kind: 'prop' },
],
}),
342: withBorder('20,20', {
levelID: 342,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 3, kind: 'player', playerDirection: Direction.East },
{ x: 3, y: 3, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
],
}),
343: withBorder('20,20', {
levelID: 343,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 4, kind: 'player', playerDirection: Direction.West },
{ x: 2, y: 4, kind: 'prop' },
{ x: 2, y: -1, kind: 'prop' },
{ x: -3, y: -1, kind: 'prop' },
],
}),
344: withBorder('20,20', {
levelID: 344,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 3, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: 2, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
{ x: 2, y: -2, kind: 'prop' },
{ x: 2, y: 2, kind: 'prop' },
],
}),
345: withBorder('20,20', {
levelID: 345,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: -6, y: -5, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -2, y: 3, kind: 'prop_decor' },
{ x: 3, y: 3, kind: 'prop_decor' },
{ x: 3, y: -2, kind: 'prop_decor' },
],
}),
346: withBorder('20,20', {
levelID: 346,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -1, kind: 'player', playerDirection: Direction.West },
{ x: 4, y: 8, kind: 'prop' },
],
}),
347: withBorder('20,20', {
levelID: 347,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -1, kind: 'player', playerDirection: Direction.North },
{ x: 6, y: 5, kind: 'prop' },
],
}),
348: withBorder('20,20', {
levelID: 348,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: -3, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: 3, kind: 'prop' },
],
}),
349: withBorder('20,20', {
levelID: 349,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: 5, kind: 'player', playerDirection: Direction.South },
{ x: 9, y: 0, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 1, y: 5, kind: 'prop_decor' },
{ x: 1, y: 1, kind: 'prop_decor' },
{ x: -3, y: 1, kind: 'prop_decor' },
{ x: -3, y: -3, kind: 'prop_decor' },
{ x: -7, y: -3, kind: 'prop_decor' },
],
}),
350: withBorder('20,20', {
levelID: 350,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: 5, kind: 'player', playerDirection: Direction.East },
{ x: -5, y: -5, kind: 'prop' },
],
}),
351: withBorder('20,20', {
levelID: 351,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -3, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 3, kind: 'prop' },
{ x: 3, y: 3, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
],
}),
352: withBorder('20,20', {
levelID: 352,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 3, kind: 'player', playerDirection: Direction.West },
{ x: 4, y: 0, kind: 'prop' },
],
}),
353: withBorder('20,20', {
levelID: 353,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: 5, y: -3, kind: 'prop' },
],
}),
354: withBorder('20,20', {
levelID: 354,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: 4, y: 1, kind: 'prop' },
],
}),
355: withBorder('20,20', {
levelID: 355,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -2, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 4, kind: 'prop' },
],
}),
356: withBorder('20,20', {
levelID: 356,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: 2, kind: 'prop' },
{ x: 1, y: -1, kind: 'prop_decor' },
{ x: 0, y: 0, kind: 'prop_decor' },
{ x: 5, y: -5, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
],
}),
357: withBorder('20,20', {
levelID: 357,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 4, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 1, y: -1, kind: 'prop' },
{ x: 0, y: 0, kind: 'prop_decor' },
{ x: -1, y: 1, kind: 'prop_decor' },
{ x: -2, y: 2, kind: 'prop_decor' },
{ x: -3, y: 3, kind: 'prop_decor' },
],
}),
358: withBorder('20,20', {
levelID: 358,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: -2, kind: 'prop' },
{ x: 1, y: -3, kind: 'prop' },
{ x: 4, y: -4, kind: 'prop' },
{ x: 7, y: -5, kind: 'prop' },
],
}),
359: withBorder('20,20', {
levelID: 359,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: -1, kind: 'player', playerDirection: Direction.East },
{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -2, y: 3, kind: 'prop' },
{ x: 2, y: 5, kind: 'prop' },
{ x: 6, y: 7, kind: 'prop' },
],
}),
360: withBorder('20,20', {
levelID: 360,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 8, kind: 'prop' },
{ x: -3, y: 3, kind: 'prop' },
{ x: 1, y: 6, kind: 'prop' },
{ x: 1, y: 1, kind: 'prop' },
{ x: 5, y: 4, kind: 'prop' },
{ x: 5, y: -1, kind: 'prop' },
{ x: 9, y: 2, kind: 'prop' },
{ x: 9, y: -3, kind: 'prop' },
],
}),
361: withBorder('20,20', {
levelID: 361,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 4, kind: 'player', playerDirection: Direction.West },
{ x: 1, y: 5, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -3, y: 0, kind: 'prop' },
{ x: 0, y: 0, kind: 'prop_decor' },
{ x: 1, y: 4, kind: 'prop_decor' },
],
}),
362: withBorder('20,20', {
levelID: 362,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 1, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 3, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
{ x: -1, y: 2, kind: 'prop' },
{ x: 1, y: 2, kind: 'prop' },
],
}),
363: withBorder('20,20', {
levelID: 363,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 5, kind: 'prop' },
{ x: 0, y: -5, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
{ x: 5, y: 0, kind: 'prop' },
],
}),
364: withBorder('20,20', {
levelID: 364,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: 3, kind: 'prop' },
{ x: 0, y: -1, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
],
}),
365: withBorder('20,20', {
levelID: 365,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 0, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 0, y: 6, kind: 'prop' },
{ x: 0, y: -6, kind: 'prop' },
{ x: -6, y: 0, kind: 'prop' },
{ x: 6, y: 0, kind: 'prop' },
],
}),
366: withBorder('20,20', {
levelID: 366,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 2, y: 4, kind: 'prop' },
{ x: -2, y: 3, kind: 'prop' },
{ x: -1, y: -1, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
],
}),
367: withBorder('20,20', {
levelID: 367,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 7, kind: 'prop' },
{ x: 2, y: -5, kind: 'prop' },
{ x: -6, y: -1, kind: 'prop' },
{ x: 6, y: 3, kind: 'prop' },
],
}),
368: withBorder('20,20', {
levelID: 368,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: 6, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
],
}),
369: withBorder('20,20', {
levelID: 369,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: -6, y: 1, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 4, y: 1, kind: 'prop' },
{ x: 5, y: 0, kind: 'prop' },
],
}),
370: withBorder('20,20', {
levelID: 370,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 3, kind: 'prop' },
{ x: 0, y: 3, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
],
}),
371: withBorder('20,20', {
levelID: 371,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 4, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: 1, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -5, y: -1, kind: 'prop' },
{ x: -2, y: -1, kind: 'prop_decor' },
{ x: 1, y: -1, kind: 'prop_decor' },
{ x: 4, y: -1, kind: 'prop' },
],
}),
372: withBorder('20,20', {
levelID: 372,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -3, kind: 'player', playerDirection: Direction.South },
{ x: 3, y: 3, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: -5, y: 3, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
{ x: -5, y: -3, kind: 'prop' },
],
}),
373: withBorder('20,20', {
levelID: 373,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: 1, kind: 'player', playerDirection: Direction.South },
{ x: 3, y: 2, kind: 'prop' },
{ x: 1, y: 2, kind: 'prop' },
{ x: -1, y: 2, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: 1, y: -3, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
],
}),
374: withBorder('20,20', {
levelID: 374,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 2, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
],
}),
375: withBorder('20,20', {
levelID: 375,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 1, kind: 'player', playerDirection: Direction.North },
{ x: 6, y: 6, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: 4, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
{ x: 5, y: 4, kind: 'prop' },
{ x: 6, y: 1, kind: 'prop_decor' },
],
}),
376: withBorder('20,20', {
levelID: 376,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: 0, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -3, y: 3, kind: 'prop_decor' },
{ x: -3, y: -3, kind: 'prop_decor' },
{ x: -1, y: 3, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop_decor' },
{ x: 1, y: -3, kind: 'prop_decor' },
{ x: 3, y: 3, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
],
}),
377: withBorder('20,20', {
levelID: 377,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 5, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -2, y: 3, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop_decor' },
{ x: 2, y: 0, kind: 'prop_decor' },
{ x: -2, y: -3, kind: 'prop_decor' },
{ x: 2, y: -3, kind: 'prop_decor' },
{ x: -2, y: -6, kind: 'prop_decor' },
{ x: 2, y: -6, kind: 'prop_decor' },
],
}),
378: withBorder('20,20', {
levelID: 378,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: 1, kind: 'player', playerDirection: Direction.South },
{ x: 2, y: 1, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 3, y: 5, kind: 'prop' },
{ x: 1, y: 5, kind: 'prop' },
{ x: -1, y: 5, kind: 'prop_decor' },
{ x: -2, y: 1, kind: 'prop' },
{ x: 1, y: -3, kind: 'prop_decor' },
{ x: 3, y: -3, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
],
}),
379: withBorder('20,20', {
levelID: 379,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 2, y: 5, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop_decor' },
{ x: -3, y: 3, kind: 'prop' },
{ x: -3, y: -1, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
],
}),
380: withBorder('20,20', {
levelID: 380,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: -1, y: -1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: 5, kind: 'prop' },
{ x: 2, y: 5, kind: 'prop' },
{ x: -3, y: 3, kind: 'prop_decor' },
{ x: 2, y: 3, kind: 'prop_decor' },
{ x: -3, y: 1, kind: 'prop_decor' },
{ x: 2, y: 1, kind: 'prop_decor' },
{ x: -3, y: -1, kind: 'prop_decor' },
{ x: 2, y: -1, kind: 'prop_decor' },
],
}),
381: withBorder('20,20', {
levelID: 381,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: -2, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
{ x: -3, y: 2, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
],
}),
382: withBorder('20,20', {
levelID: 382,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 5, y: 0, kind: 'prop' },
],
}),
383: withBorder('20,20', {
levelID: 383,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 5, kind: 'prop' },
{ x: 2, y: 5, kind: 'prop' },
{ x: 5, y: 0, kind: 'prop' },
{ x: 5, y: -2, kind: 'prop' },
{ x: -5, y: 2, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
{ x: -2, y: -5, kind: 'prop' },
{ x: 0, y: -5, kind: 'prop' },
],
}),
384: withBorder('20,20', {
levelID: 384,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: 4, y: 0, kind: 'prop' },
{ x: 4, y: 2, kind: 'prop' },
{ x: -2, y: 4, kind: 'prop' },
{ x: 0, y: 4, kind: 'prop' },
{ x: -4, y: 0, kind: 'prop' },
{ x: -4, y: -2, kind: 'prop' },
{ x: 0, y: -4, kind: 'prop' },
{ x: 2, y: -4, kind: 'prop' },
],
}),
385: withBorder('20,20', {
levelID: 385,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 5, kind: 'prop' },
{ x: -1, y: 5, kind: 'prop' },
{ x: -5, y: 1, kind: 'prop' },
{ x: -5, y: -1, kind: 'prop' },
{ x: 5, y: -1, kind: 'prop' },
{ x: 5, y: 1, kind: 'prop' },
{ x: 1, y: -5, kind: 'prop' },
{ x: -1, y: -5, kind: 'prop' },
],
}),
386: withBorder('20,20', {
levelID: 386,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 0, y: 6, kind: 'prop' },
{ x: 0, y: -6, kind: 'prop' },
{ x: 6, y: 0, kind: 'prop' },
{ x: -6, y: 0, kind: 'prop' },
],
}),
387: withBorder('20,20', {
levelID: 387,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: -1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 1, y: 5, kind: 'prop' },
{ x: -1, y: -5, kind: 'prop' },
{ x: 5, y: -1, kind: 'prop' },
{ x: -5, y: 1, kind: 'prop' },
],
}),
388: withBorder('20,20', {
levelID: 388,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: 2, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
{ x: 2, y: -2, kind: 'prop' },
{ x: 2, y: 2, kind: 'prop' },
],
}),
389: withBorder('20,20', {
levelID: 389,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: 2, y: 7, kind: 'prop' },
{ x: -2, y: -7, kind: 'prop' },
{ x: -7, y: 2, kind: 'prop' },
{ x: 7, y: -2, kind: 'prop' },
],
}),
390: withBorder('20,20', {
levelID: 390,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: -1, y: 5, kind: 'prop' },
{ x: 1, y: -5, kind: 'prop' },
{ x: 5, y: 1, kind: 'prop' },
{ x: -5, y: -1, kind: 'prop' },
],
}),
391: withBorder('20,20', {
levelID: 391,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -5, y: 2, kind: 'prop' },
{ x: -5, y: -2, kind: 'prop' },
{ x: -6, y: 0, kind: 'prop' },
{ x: -2, y: 5, kind: 'prop' },
{ x: 0, y: 6, kind: 'prop' },
{ x: 2, y: 5, kind: 'prop' },
{ x: 5, y: 2, kind: 'prop' },
{ x: 5, y: -2, kind: 'prop' },
{ x: 6, y: 0, kind: 'prop' },
{ x: -2, y: -5, kind: 'prop' },
{ x: 0, y: -6, kind: 'prop' },
{ x: 2, y: -5, kind: 'prop' },
],
}),
392: withBorder('20,20', {
levelID: 392,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -6, y: 3, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: 3, y: 6, kind: 'prop' },
{ x: 4, y: -1, kind: 'prop' },
{ x: 6, y: -3, kind: 'prop' },
{ x: -3, y: -6, kind: 'prop' },
{ x: -1, y: -4, kind: 'prop' },
],
}),
393: withBorder('20,20', {
levelID: 393,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 1, y: 2, kind: 'prop' },
{ x: 2, y: 4, kind: 'prop' },
{ x: 2, y: -1, kind: 'prop' },
{ x: 4, y: -2, kind: 'prop' },
{ x: -2, y: -4, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
{ x: -4, y: 2, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
],
}),
394: withBorder('20,20', {
levelID: 394,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -9, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 4, kind: 'prop' },
{ x: -3, y: 2, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: 1, y: 2, kind: 'prop' },
{ x: 5, y: 4, kind: 'prop' },
{ x: 5, y: 2, kind: 'prop' },
],
}),
395: withBorder('20,20', {
levelID: 395,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -4, y: 2, kind: 'prop' },
{ x: -4, y: 4, kind: 'prop' },
{ x: -2, y: 4, kind: 'prop' },
{ x: -2, y: 2, kind: 'prop' },
{ x: -4, y: -2, kind: 'prop' },
{ x: -4, y: -4, kind: 'prop' },
{ x: -2, y: -4, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
{ x: 4, y: 2, kind: 'prop' },
{ x: 4, y: 4, kind: 'prop' },
{ x: 2, y: 4, kind: 'prop' },
{ x: 2, y: 2, kind: 'prop' },
{ x: 4, y: -2, kind: 'prop' },
{ x: 4, y: -4, kind: 'prop' },
{ x: 2, y: -4, kind: 'prop' },
{ x: 2, y: -2, kind: 'prop' },
],
}),
396: withBorder('20,20', {
levelID: 396,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: -4, y: 2, kind: 'prop' },
{ x: -1, y: 2, kind: 'prop' },
{ x: 2, y: 2, kind: 'prop' },
],
}),
397: withBorder('20,20', {
levelID: 397,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 8, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: 8, kind: 'prop' },
{ x: -3, y: 4, kind: 'prop' },
{ x: -3, y: 6, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: -1, y: 6, kind: 'prop' },
{ x: -1, y: 8, kind: 'prop' },
{ x: 1, y: 2, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
{ x: 5, y: 2, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 5, y: 0, kind: 'prop' },
],
}),
398: withBorder('20,20', {
levelID: 398,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 2, kind: 'player', playerDirection: Direction.South },
{ x: -3, y: -1, kind: 'prop' },
{ x: -3, y: 2, kind: 'prop' },
{ x: 0, y: 5, kind: 'prop' },
{ x: 0, y: -1, kind: 'prop' },
{ x: 3, y: 5, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
],
}),
399: withBorder('20,20', {
levelID: 399,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -1, kind: 'player', playerDirection: Direction.South },
{ x: -7, y: 2, kind: 'prop' },
{ x: -4, y: 2, kind: 'prop' },
{ x: 2, y: 5, kind: 'prop' },
{ x: 2, y: 2, kind: 'prop' },
],
}),
400: withBorder('20,20', {
levelID: 400,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 1, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: 3, kind: 'prop' },
{ x: -4, y: -3, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
{ x: 2, y: -3, kind: 'prop' },
{ x: -1, y: 7, kind: 'prop' },
{ x: -1, y: 1, kind: 'prop' },
{ x: 5, y: 7, kind: 'prop' },
{ x: 5, y: 1, kind: 'prop' },
],
}),
401: withBorder('10,10', {
levelID: 401,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 3, y: 2, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: 0, kind: 'prop' },
],
}),
402: withBorder('10,10', {
levelID: 402,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: -2, kind: 'prop' },
],
}),
403: withBorder('10,10', {
levelID: 403,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 4, kind: 'prop' },
],
}),
404: withBorder('10,10', {
levelID: 404,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 5, y: 4, kind: 'prop' },
],
}),
405: withBorder('10,10', {
levelID: 405,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -1, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -4, y: -2, kind: 'prop_decor' },
],
}),
406: withBorder('10,10', {
levelID: 406,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -2, y: -4, kind: 'player', playerDirection: Direction.West },
{ x: 4, y: 2, kind: 'prop' },
],
}),
407: withBorder('10,10', {
levelID: 407,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -5, y: 3, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 2, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 8, y: -3, kind: 'prop' },
],
}),
408: withBorder('10,10', {
levelID: 408,
boundary: { x: 10, y: 10 },
spawns: [
{ x: -2, y: -4, kind: 'player', playerDirection: Direction.West },
{ x: 2, y: 6, kind: 'prop' },
],
}),
409: withBorder('10,10', {
levelID: 409,
boundary: { x: 10, y: 10 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -6, y: 3, kind: 'prop' },
],
}),
410: withBorder('20,20', {
levelID: 410,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.East },
{ x: 8, y: 7, kind: 'prop' },
],
}),
411: withBorder('20,20', {
levelID: 411,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 0, y: 1, kind: 'prop_decor' },
{ x: 1, y: 2, kind: 'prop_decor' },
{ x: 3, y: 3, kind: 'prop_decor' },
{ x: 6, y: 3, kind: 'prop_decor' },
],
}),
412: withBorder('20,20', {
levelID: 412,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: 0, y: -1, kind: 'prop' },
{ x: 0, y: 3, kind: 'prop' },
{ x: -4, y: 0, kind: 'prop' },
{ x: 2, y: 0, kind: 'prop' },
],
}),
413: withBorder('20,20', {
levelID: 413,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -8, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 7, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: 3, y: -5, kind: 'prop' },
{ x: 3, y: -7, kind: 'prop' },
{ x: 3, y: -8, kind: 'prop' },
],
}),
414: withBorder('20,20', {
levelID: 414,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -3, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 3, kind: 'prop' },
{ x: -3, y: 0, kind: 'prop' },
{ x: -3, y: -2, kind: 'prop' },
{ x: -3, y: -3, kind: 'prop' },
{ x: 0, y: 7, kind: 'prop' },
{ x: 3, y: 3, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
],
}),
415: withBorder('20,20', {
levelID: 415,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: 4, kind: 'prop' },
{ x: -2, y: 4, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: 5, y: 4, kind: 'prop' },
],
}),
416: withBorder('20,20', {
levelID: 416,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: -1, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
{ x: 5, y: 0, kind: 'prop' },
],
}),
417: withBorder('20,20', {
levelID: 417,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -3, kind: 'player', playerDirection: Direction.North },
{ x: 2, y: -1, kind: 'prop' },
{ x: 4, y: 1, kind: 'prop' },
{ x: 6, y: 3, kind: 'prop' },
],
}),
418: withBorder('20,20', {
levelID: 418,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -1, kind: 'player', playerDirection: Direction.West },
{ x: -1, y: 0, kind: 'prop' },
{ x: -2, y: 2, kind: 'prop' },
{ x: -3, y: 4, kind: 'prop' },
{ x: -4, y: 6, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 2, y: 2, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
{ x: 4, y: 6, kind: 'prop' },
],
}),
419: withBorder('20,20', {
levelID: 419,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -5, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: 7, kind: 'prop' },
{ x: 1, y: 7, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
{ x: -5, y: -3, kind: 'prop' },
],
}),
420: withBorder('20,20', {
levelID: 420,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 1, kind: 'prop' },
{ x: -2, y: 2, kind: 'prop' },
{ x: -1, y: 3, kind: 'prop' },
{ x: 0, y: 4, kind: 'prop' },
{ x: -3, y: -1, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
{ x: 0, y: -4, kind: 'prop' },
],
}),
421: withBorder('20,20', {
levelID: 421,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -4, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: -2, kind: 'prop_decor' },
{ x: -2, y: -1, kind: 'prop_decor' },
{ x: -3, y: 0, kind: 'prop_decor' },
{ x: -4, y: 1, kind: 'prop_decor' },
{ x: -5, y: 2, kind: 'prop_decor' },
{ x: 1, y: -2, kind: 'prop_decor' },
{ x: 2, y: -1, kind: 'prop_decor' },
{ x: 3, y: 0, kind: 'prop_decor' },
{ x: 4, y: 1, kind: 'prop_decor' },
{ x: 5, y: 2, kind: 'prop_decor' },
],
}),
422: withBorder('20,20', {
levelID: 422,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: 5, kind: 'prop' },
{ x: -2, y: 3, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: -2, y: -1, kind: 'prop' },
{ x: 4, y: 5, kind: 'prop' },
{ x: 3, y: 3, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 1, y: -1, kind: 'prop' },
],
}),
423: withBorder('20,20', {
levelID: 423,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -3, y: -3, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
{ x: 1, y: -3, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: 5, y: -3, kind: 'prop' },
{ x: 5, y: 5, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop' },
{ x: -1, y: 2, kind: 'prop' },
{ x: -3, y: 1, kind: 'prop' },
],
}),
424: withBorder('20,20', {
levelID: 424,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 5, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 1, y: 4, kind: 'prop_decor' },
{ x: 2, y: 2, kind: 'prop_decor' },
{ x: 3, y: 0, kind: 'prop_decor' },
{ x: 4, y: -2, kind: 'prop_decor' },
{ x: 5, y: -4, kind: 'prop_decor' },
],
}),
425: withBorder('20,20', {
levelID: 425,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -5, y: 6, kind: 'prop_decor' },
],
}),
426: withBorder('20,20', {
levelID: 426,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 4, y: -4, kind: 'prop_decor' },
],
}),
427: withBorder('20,20', {
levelID: 427,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: -3, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: 0, kind: 'prop_decor' },
{ x: 1, y: 9, kind: 'prop_decor' },
],
}),
428: withBorder('20,20', {
levelID: 428,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 8, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 8, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 4, y: -6, kind: 'prop_decor' },
],
}),
429: withBorder('20,20', {
levelID: 429,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: -5, y: -1, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: 5, y: 2, kind: 'prop' },
],
}),
430: withBorder('20,20', {
levelID: 430,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: -1, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 0, kind: 'prop' },
{ x: -6, y: 1, kind: 'prop' },
],
}),
431: withBorder('20,20', {
levelID: 431,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -8, kind: 'player', playerDirection: Direction.West },
{ x: -1, y: 5, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: 5, y: 4, kind: 'prop_decor' },
{ x: 4, y: 2, kind: 'prop_decor' },
{ x: 3, y: 0, kind: 'prop_decor' },
{ x: 2, y: -2, kind: 'prop_decor' },
{ x: 1, y: -4, kind: 'prop_decor' },
{ x: 0, y: -6, kind: 'prop_decor' },
],
}),
432: withBorder('20,20', {
levelID: 432,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 6, kind: 'player', playerDirection: Direction.West },
{ x: 1, y: 3, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
{ x: -1, y: -1, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
{ x: -3, y: -5, kind: 'prop' },
],
}),
433: withBorder('20,20', {
levelID: 433,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -5, kind: 'player', playerDirection: Direction.East },
{ x: 3, y: 9, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: -3, y: -3, kind: 'prop' },
{ x: -1, y: 0, kind: 'prop' },
],
}),
434: withBorder('20,20', {
levelID: 434,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -5, kind: 'player', playerDirection: Direction.South },
{ x: -2, y: 5, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: 4, y: 5, kind: 'prop_decor' },
{ x: 3, y: 3, kind: 'prop_decor' },
{ x: 2, y: 1, kind: 'prop_decor' },
{ x: 1, y: -1, kind: 'prop_decor' },
{ x: 0, y: -3, kind: 'prop_decor' },
],
}),
435: withBorder('20,20', {
levelID: 435,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 6, y: 7, kind: 'player', playerDirection: Direction.South },
{ x: 5, y: 7, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: 5, kind: 'prop_decor' },
{ x: -3, y: 3, kind: 'prop_decor' },
{ x: -3, y: 1, kind: 'prop_decor' },
{ x: -3, y: -1, kind: 'prop_decor' },
{ x: -3, y: -3, kind: 'prop_decor' },
{ x: -3, y: -5, kind: 'prop_decor' },
{ x: 4, y: -5, kind: 'prop_decor' },
{ x: 3, y: -3, kind: 'prop_decor' },
{ x: 2, y: -1, kind: 'prop_decor' },
{ x: 1, y: 1, kind: 'prop_decor' },
{ x: 0, y: 3, kind: 'prop_decor' },
],
}),
436: withBorder('20,20', {
levelID: 436,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: -1, y: 9, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -2, y: 0, kind: 'prop_decor' },
{ x: -2, y: 2, kind: 'prop_decor' },
{ x: -4, y: 2, kind: 'prop_decor' },
{ x: -4, y: 5, kind: 'prop_decor' },
{ x: -6, y: 5, kind: 'prop_decor' },
{ x: -6, y: 9, kind: 'prop_decor' },
{ x: -8, y: 9, kind: 'prop_decor' },
],
}),
437: withBorder('20,20', {
levelID: 437,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: -6, y: 0, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -5, y: 0, kind: 'prop_decor' },
{ x: -4, y: -1, kind: 'prop_decor' },
{ x: -1, y: -1, kind: 'prop_decor' },
{ x: -1, y: -3, kind: 'prop_decor' },
{ x: 2, y: -3, kind: 'prop_decor' },
{ x: 2, y: -6, kind: 'prop_decor' },
],
}),
438: withBorder('20,20', {
levelID: 438,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: 0, y: 2, kind: 'prop_decor' },
{ x: -3, y: 2, kind: 'prop_decor' },
{ x: 2, y: 4, kind: 'prop_decor' },
{ x: 4, y: 6, kind: 'prop_decor' },
{ x: -5, y: 4, kind: 'prop_decor' },
{ x: -7, y: 6, kind: 'prop_decor' },
{ x: -3, y: -2, kind: 'prop_decor' },
{ x: 2, y: -2, kind: 'prop_decor' },
{ x: 4, y: -4, kind: 'prop_decor' },
{ x: 6, y: -6, kind: 'prop_decor' },
{ x: -5, y: -4, kind: 'prop_decor' },
{ x: -7, y: -6, kind: 'prop_decor' },
],
}),
439: withBorder('20,20', {
levelID: 439,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 6, y: 7, kind: 'prop_decor' },
{ x: 4, y: 5, kind: 'prop_decor' },
{ x: -2, y: 4, kind: 'prop_decor' },
{ x: -2, y: -1, kind: 'prop_decor' },
{ x: 4, y: 0, kind: 'prop_decor' },
{ x: 5, y: -2, kind: 'prop_decor' },
],
}),
440: withBorder('20,20', {
levelID: 440,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 4, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: -1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 1, y: 6, kind: 'prop' },
{ x: 0, y: 4, kind: 'prop' },
{ x: -1, y: 2, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
],
}),
441: withBorder('20,20', {
levelID: 441,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -4, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 3, kind: 'prop_decor' },
{ x: -1, y: 2, kind: 'prop_decor' },
{ x: -1, y: 1, kind: 'prop_decor' },
{ x: -1, y: 0, kind: 'prop_decor' },
{ x: -1, y: -1, kind: 'prop_decor' },
{ x: -1, y: -2, kind: 'prop_decor' },
{ x: 1, y: -2, kind: 'prop_decor' },
{ x: 2, y: -1, kind: 'prop_decor' },
{ x: 3, y: 0, kind: 'prop_decor' },
{ x: 4, y: 1, kind: 'prop_decor' },
{ x: 5, y: 2, kind: 'prop_decor' },
],
}),
442: withBorder('20,20', {
levelID: 442,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 3, kind: 'player', playerDirection: Direction.West },
{ x: -1, y: 2, kind: 'prop' },
{ x: -1, y: 1, kind: 'prop' },
{ x: -1, y: 0, kind: 'prop' },
{ x: -1, y: -1, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
{ x: 2, y: -1, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: 4, y: 1, kind: 'prop' },
{ x: 5, y: 2, kind: 'prop' },
],
}),
443: withBorder('20,20', {
levelID: 443,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 5, kind: 'player', playerDirection: Direction.West },
{ x: 8, y: -3, kind: 'prop' },
],
}),
444: withBorder('20,20', {
levelID: 444,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 8, kind: 'player', playerDirection: Direction.East },
{ x: 2, y: -10, kind: 'prop' },
],
}),
445: withBorder('20,20', {
levelID: 445,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 9, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: -1, kind: 'prop' },
],
}),
446: withBorder('20,20', {
levelID: 446,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -9, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: -2, kind: 'prop' },
],
}),
447: withBorder('20,20', {
levelID: 447,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -5, kind: 'player', playerDirection: Direction.West },
{ x: 1, y: 1, kind: 'prop' },
],
}),
448: withBorder('20,20', {
levelID: 448,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 7, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: -2, kind: 'prop' },
],
}),
449: withBorder('20,20', {
levelID: 449,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: -4, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 0, kind: 'prop' },
],
}),
450: withBorder('20,20', {
levelID: 450,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -4, kind: 'player', playerDirection: Direction.West },
{ x: -5, y: 4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 1, kind: 'prop_decor' },
],
}),
451: withBorder('20,20', {
levelID: 451,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 6, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 5, y: 5, kind: 'prop_decor' },
],
}),
452: withBorder('20,20', {
levelID: 452,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 7, y: -6, kind: 'player', playerDirection: Direction.West },
{ x: -8, y: 5, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: 7, y: -5, kind: 'prop_decor' },
],
}),
453: withBorder('20,20', {
levelID: 453,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: -6, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: 5, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: 3, y: -5, kind: 'prop_decor' },
],
}),
454: withBorder('20,20', {
levelID: 454,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -10, y: -1, kind: 'player', playerDirection: Direction.North },
{ x: 11, y: 5, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -10, y: 0, kind: 'prop_decor' },
],
}),
455: withBorder('20,20', {
levelID: 455,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: 3, kind: 'player', playerDirection: Direction.West },
{ x: 9, y: 0, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -7, y: 4, kind: 'prop_decor' },
],
}),
456: withBorder('20,20', {
levelID: 456,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: 4, y: 4, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
{ x: 2, y: 0, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
{ x: 0, y: -4, kind: 'prop' },
{ x: 5, y: -6, kind: 'prop' },
],
}),
457: withBorder('20,20', {
levelID: 457,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -10, y: -6, kind: 'player', playerDirection: Direction.East },
{ x: -10, y: 5, kind: 'prop' },
{ x: -8, y: 4, kind: 'prop' },
{ x: -6, y: 3, kind: 'prop' },
{ x: -4, y: 2, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: 0, y: 0, kind: 'prop' },
{ x: 2, y: -1, kind: 'prop' },
{ x: 4, y: -2, kind: 'prop' },
{ x: 6, y: -3, kind: 'prop' },
{ x: 8, y: -4, kind: 'prop' },
{ x: 10, y: -5, kind: 'prop' },
],
}),
458: withBorder('20,20', {
levelID: 458,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 3, y: -4, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 8, kind: 'prop' },
{ x: -2, y: 5, kind: 'prop' },
{ x: -3, y: 2, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
{ x: -5, y: -4, kind: 'prop' },
],
}),
459: withBorder('20,20', {
levelID: 459,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: 2, kind: 'prop' },
{ x: -3, y: -1, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: -1, y: 1, kind: 'prop' },
{ x: 1, y: 6, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop' },
{ x: 3, y: 5, kind: 'prop' },
{ x: 4, y: 6, kind: 'prop' },
],
}),
460: withBorder('20,20', {
levelID: 460,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 6, y: 6, kind: 'player', playerDirection: Direction.South },
{ x: 5, y: 6, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 6, kind: 'prop_decor' },
{ x: 2, y: 4, kind: 'prop_decor' },
{ x: 4, y: 2, kind: 'prop_decor' },
{ x: 5, y: 1, kind: 'prop_decor' },
{ x: 5, y: -2, kind: 'prop_decor' },
{ x: 3, y: 0, kind: 'prop_decor' },
{ x: 1, y: 2, kind: 'prop_decor' },
{ x: -1, y: 4, kind: 'prop_decor' },
{ x: -3, y: 6, kind: 'prop_decor' },
],
}),
461: withBorder('20,20', {
levelID: 461,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: -3, kind: 'prop' },
],
}),
462: withBorder('20,20', {
levelID: 462,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 3, kind: 'prop' },
{ x: 2, y: 0, kind: 'prop' },
{ x: 0, y: -5, kind: 'prop' },
{ x: -4, y: 0, kind: 'prop' },
],
}),
463: withBorder('20,20', {
levelID: 463,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: 5, y: 3, kind: 'prop' },
],
}),
464: withBorder('20,20', {
levelID: 464,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -2, kind: 'player', playerDirection: Direction.South },
{ x: 1, y: 8, kind: 'prop' },
],
}),
465: withBorder('20,20', {
levelID: 465,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: 4, kind: 'player', playerDirection: Direction.South },
{ x: -9, y: 1, kind: 'prop' },
],
}),
466: withBorder('20,20', {
levelID: 466,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 6, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: -4, kind: 'prop' },
],
}),
467: withBorder('20,20', {
levelID: 467,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -6, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: 4, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
{ x: -2, y: -5, kind: 'prop' },
{ x: -2, y: -6, kind: 'prop' },
{ x: 2, y: 4, kind: 'prop' },
{ x: 2, y: 0, kind: 'prop' },
{ x: 2, y: -3, kind: 'prop' },
{ x: 2, y: -5, kind: 'prop' },
{ x: 2, y: -6, kind: 'prop' },
],
}),
468: withBorder('20,20', {
levelID: 468,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 7, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 7, kind: 'prop' },
{ x: -1, y: 6, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: -1, y: 1, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
{ x: -1, y: -8, kind: 'prop' },
{ x: 1, y: -8, kind: 'prop' },
{ x: 1, y: -3, kind: 'prop' },
{ x: 1, y: 1, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: 1, y: 6, kind: 'prop' },
{ x: 1, y: 7, kind: 'prop' },
],
}),
469: withBorder('20,20', {
levelID: 469,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 5, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 1, y: -4, kind: 'prop' },
],
}),
470: withBorder('20,20', {
levelID: 470,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: -6, y: 4, kind: 'prop' },
{ x: -6, y: -1, kind: 'prop' },
{ x: -4, y: 4, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: -1, y: -1, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
{ x: 3, y: -1, kind: 'prop' },
{ x: 8, y: 4, kind: 'prop' },
{ x: 8, y: -1, kind: 'prop' },
],
}),
471: withBorder('20,20', {
levelID: 471,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: -1, y: -1, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
{ x: -3, y: -3, kind: 'prop' },
{ x: 1, y: -1, kind: 'prop' },
{ x: 2, y: -2, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
],
}),
472: withBorder('20,20', {
levelID: 472,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 9, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 7, kind: 'prop' },
{ x: 0, y: 5, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
{ x: 4, y: 1, kind: 'prop' },
],
}),
473: withBorder('20,20', {
levelID: 473,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -1, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 5, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: -2, y: 3, kind: 'prop' },
{ x: -3, y: 2, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop' },
{ x: -5, y: 0, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
{ x: 4, y: 1, kind: 'prop' },
{ x: 5, y: 0, kind: 'prop' },
],
}),
474: withBorder('20,20', {
levelID: 474,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 1, y: 0, kind: 'prop' },
{ x: -1, y: 0, kind: 'prop' },
{ x: 2, y: 2, kind: 'prop' },
{ x: -2, y: 2, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
{ x: -3, y: 4, kind: 'prop' },
{ x: 4, y: 6, kind: 'prop' },
{ x: -4, y: 6, kind: 'prop' },
],
}),
475: withBorder('20,20', {
levelID: 475,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -9, kind: 'player', playerDirection: Direction.West },
{ x: 4, y: -2, kind: 'prop' },
{ x: -4, y: -2, kind: 'prop' },
{ x: 3, y: 1, kind: 'prop' },
{ x: -3, y: 1, kind: 'prop' },
{ x: 2, y: 4, kind: 'prop' },
{ x: -2, y: 4, kind: 'prop' },
{ x: 0, y: 7, kind: 'prop' },
],
}),
476: withBorder('20,20', {
levelID: 476,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: 1, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: 1, kind: 'prop' },
{ x: -4, y: 5, kind: 'prop' },
{ x: -5, y: 4, kind: 'prop' },
{ x: -6, y: 3, kind: 'prop' },
{ x: -4, y: -3, kind: 'prop' },
{ x: -5, y: -2, kind: 'prop' },
{ x: -6, y: -1, kind: 'prop' },
],
}),
477: withBorder('20,20', {
levelID: 477,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.North },
{ x: 4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 1, kind: 'prop' },
{ x: 4, y: 5, kind: 'prop' },
{ x: 5, y: 4, kind: 'prop' },
{ x: 6, y: 3, kind: 'prop' },
{ x: 4, y: -3, kind: 'prop' },
{ x: 5, y: -2, kind: 'prop' },
{ x: 6, y: -1, kind: 'prop' },
{ x: 7, y: 2, kind: 'prop' },
{ x: 7, y: 0, kind: 'prop' },
],
}),
478: withBorder('20,20', {
levelID: 478,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: -3, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: -1, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 4, y: 3, kind: 'prop' },
],
}),
479: withBorder('20,20', {
levelID: 479,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: -1, y: 7, kind: 'prop' },
{ x: -1, y: 6, kind: 'prop' },
{ x: -1, y: 5, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: 0, y: 7, kind: 'prop' },
{ x: 1, y: 6, kind: 'prop' },
{ x: 2, y: 5, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
],
}),
480: withBorder('20,20', {
levelID: 480,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 9, kind: 'player', playerDirection: Direction.West },
{ x: -1, y: 3, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop' },
{ x: -1, y: 1, kind: 'prop' },
{ x: 1, y: 1, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
{ x: -1, y: -6, kind: 'prop' },
{ x: 1, y: -6, kind: 'prop' },
{ x: 0, y: -7, kind: 'prop' },
],
}),
481: withBorder('20,20', {
levelID: 481,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -8, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 4, kind: 'prop' },
],
}),
482: withBorder('20,20', {
levelID: 482,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 7, y: 7, kind: 'player', playerDirection: Direction.North },
{ x: 2, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 1, kind: 'prop' },
],
}),
483: withBorder('20,20', {
levelID: 483,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.East },
{ x: 8, y: 7, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 6, y: 4, kind: 'prop_decor' },
],
}),
484: withBorder('20,20', {
levelID: 484,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: 2, kind: 'prop' },
],
}),
485: withBorder('20,20', {
levelID: 485,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 4, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: 0, kind: 'prop' },
],
}),
486: withBorder('20,20', {
levelID: 486,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
{ x: -2, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 2, y: 0, kind: 'prop_decor' },
{ x: 2, y: 4, kind: 'prop_decor' },
{ x: -4, y: 4, kind: 'prop_decor' },
{ x: -4, y: -4, kind: 'prop_decor' },
{ x: 6, y: -4, kind: 'prop_decor' },
],
}),
487: withBorder('20,20', {
levelID: 487,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: -5, kind: 'player', playerDirection: Direction.South },
{ x: -1, y: 5, kind: 'prop' },
],
}),
488: withBorder('20,20', {
levelID: 488,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -5, y: -5, kind: 'prop' },
],
}),
489: withBorder('20,20', {
levelID: 489,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -9, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 9, kind: 'prop' },
],
}),
490: withBorder('20,20', {
levelID: 490,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: -1, kind: 'prop' },
{ x: 0, y: 0, kind: 'prop_decor' },
{ x: 4, y: 1, kind: 'prop_decor' },
{ x: 7, y: 2, kind: 'prop' },
],
}),
491: withBorder('20,20', {
levelID: 491,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: -2, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: -2, kind: 'prop' },
{ x: -6, y: 4, kind: 'prop' },
{ x: -4, y: 2, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 2, y: -3, kind: 'prop' },
{ x: 2, y: -4, kind: 'prop' },
],
}),
492: withBorder('20,20', {
levelID: 492,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: -6, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 9, kind: 'prop' },
{ x: -2, y: 7, kind: 'prop' },
{ x: -4, y: 5, kind: 'prop' },
{ x: -6, y: 3, kind: 'prop' },
{ x: 2, y: 7, kind: 'prop' },
{ x: 4, y: 5, kind: 'prop' },
{ x: 6, y: 3, kind: 'prop' },
],
}),
493: withBorder('20,20', {
levelID: 493,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -4, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 2, kind: 'prop' },
{ x: 0, y: -1, kind: 'prop' },
{ x: -1, y: 0, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 2, y: -3, kind: 'prop' },
],
}),
494: withBorder('20,20', {
levelID: 494,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: -7, y: -1, kind: 'prop' },
],
}),
495: withBorder('20,20', {
levelID: 495,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: 6, y: 5, kind: 'prop' },
{ x: 6, y: -5, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 2, y: -3, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
{ x: -2, y: 3, kind: 'prop' },
],
}),
496: withBorder('20,20', {
levelID: 496,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 6, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: 6, kind: 'prop' },
],
}),
497: withBorder('20,20', {
levelID: 497,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 1, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 1, kind: 'prop' },
{ x: -1, y: 2, kind: 'prop' },
{ x: -2, y: 3, kind: 'prop' },
{ x: -3, y: 4, kind: 'prop' },
{ x: -4, y: 5, kind: 'prop' },
{ x: -5, y: 6, kind: 'prop' },
{ x: -6, y: 7, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 2, y: -1, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: 4, y: -3, kind: 'prop' },
{ x: 5, y: -4, kind: 'prop' },
{ x: 6, y: -5, kind: 'prop' },
],
}),
498: withBorder('20,20', {
levelID: 498,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -3, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: -3, kind: 'prop' },
{ x: -3, y: -1, kind: 'prop' },
{ x: 0, y: 2, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: 3, y: 5, kind: 'prop' },
{ x: -5, y: 5, kind: 'prop' },
],
}),
499: withBorder('20,20', {
levelID: 499,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: -4, kind: 'player', playerDirection: Direction.West },
{ x: -7, y: 8, kind: 'prop' },
{ x: -7, y: 5, kind: 'prop' },
{ x: -7, y: 2, kind: 'prop' },
{ x: -7, y: -1, kind: 'prop' },
{ x: 6, y: 8, kind: 'prop' },
{ x: -3, y: -4, kind: 'prop' },
{ x: -3, y: -1, kind: 'prop' },
{ x: 0, y: 2, kind: 'prop' },
{ x: 0, y: -4, kind: 'prop' },
{ x: 3, y: 5, kind: 'prop' },
{ x: 3, y: -4, kind: 'prop' },
{ x: 6, y: -4, kind: 'prop' },
],
}),
500: withBorder('25,25', {
levelID: 500,
boundary: { x: 25, y: 25 },
spawns: [
{ x: 0, y: -1, kind: 'player', playerDirection: Direction.South },
{ x: -10, y: -11, kind: 'prop' },
{ x: 0, y: -11, kind: 'prop' },
{ x: -6, y: -7, kind: 'prop' },
{ x: 0, y: -7, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
{ x: -10, y: -1, kind: 'prop' },
{ x: -6, y: -1, kind: 'prop' },
{ x: -2, y: -1, kind: 'prop' },
{ x: 2, y: -1, kind: 'prop' },
{ x: 10, y: -1, kind: 'prop' },
{ x: 6, y: -1, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 0, y: 5, kind: 'prop' },
{ x: 6, y: 5, kind: 'prop' },
{ x: 0, y: 9, kind: 'prop' },
{ x: 10, y: 9, kind: 'prop' },
],
}),
501: withBorder('20,20', {
levelID: 501,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: -6, y: -1, kind: 'prop' },
{ x: -6, y: -5, kind: 'prop' },
{ x: -2, y: -5, kind: 'prop' },
],
}),
502: withBorder('20,20', {
levelID: 502,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -1, kind: 'player', playerDirection: Direction.West },
{ x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -3, y: 3, kind: 'prop_decor' },
{ x: -2, y: 6, kind: 'prop_decor' },
{ x: -1, y: 8, kind: 'prop_decor' },
{ x: 0, y: 9, kind: 'prop_decor' },
],
}),
503: withBorder('20,20', {
levelID: 503,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 6, y: 6, kind: 'player', playerDirection: Direction.East },
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -1, y: 0, kind: 'prop_decor' },
{ x: 0, y: -2, kind: 'prop' },
{ x: -2, y: 2, kind: 'prop' },
],
}),
504: withBorder('20,20', {
levelID: 504,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 1, kind: 'player', playerDirection: Direction.South },
{ x: 3, y: 8, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 2, y: 3, kind: 'prop' },
{ x: 2, y: -2, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop_decor' },
],
}),
505: withBorder('20,20', {
levelID: 505,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 7, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 5, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 2, y: 3, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 0, y: -4, kind: 'prop' },
],
}),
506: withBorder('20,20', {
levelID: 506,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: -1, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: -1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 3, y: 6, kind: 'prop' },
{ x: 4, y: 6, kind: 'prop' },
{ x: 5, y: 6, kind: 'prop' },
{ x: 1, y: 5, kind: 'prop' },
{ x: 2, y: 5, kind: 'prop' },
{ x: 0, y: 4, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop_decor' },
],
}),
507: withBorder('20,20', {
levelID: 507,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -3, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: 7, kind: 'prop' },
{ x: -2, y: 6, kind: 'prop' },
{ x: -3, y: 4, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop_decor' },
],
}),
508: withBorder('20,20', {
levelID: 508,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: -6, y: -1, kind: 'prop' },
{ x: -5, y: -1, kind: 'prop' },
{ x: -6, y: -4, kind: 'prop' },
{ x: -5, y: -4, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
{ x: 0, y: -2, kind: 'prop' },
{ x: -1, y: -4, kind: 'prop' },
{ x: 0, y: -4, kind: 'prop' },
{ x: 4, y: -3, kind: 'prop' },
{ x: 5, y: -3, kind: 'prop' },
{ x: 4, y: -4, kind: 'prop' },
{ x: 5, y: -4, kind: 'prop' },
],
}),
509: withBorder('20,20', {
levelID: 509,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 5, y: -5, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: 3, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 1, y: -1, kind: 'prop' },
{ x: 0, y: -3, kind: 'prop' },
],
}),
510: withBorder('20,20', {
levelID: 510,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 5, kind: 'player', playerDirection: Direction.East },
{ x: 0, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -7, y: -3, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: 8, y: -3, kind: 'prop' },
],
}),
511: withBorder('20,20', {
levelID: 511,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -5, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -1, y: 3, kind: 'prop' },
{ x: 1, y: 1, kind: 'prop' },
{ x: -3, y: 5, kind: 'prop' },
{ x: 3, y: -1, kind: 'prop' },
],
}),
512: withBorder('20,20', {
levelID: 512,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -7, kind: 'player', playerDirection: Direction.North },
{ x: 4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: 8, kind: 'prop' },
{ x: 2, y: 5, kind: 'prop' },
{ x: 4, y: 2, kind: 'prop' },
],
}),
513: withBorder('20,20', {
levelID: 513,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 4, y: -5, kind: 'player', playerDirection: Direction.North },
{ x: -6, y: 1, kind: 'vehicle', vehicleDirection: Direction.South },
{ x: -3, y: 3, kind: 'prop' },
{ x: 0, y: 2, kind: 'prop' },
{ x: 3, y: 1, kind: 'prop' },
],
}),
514: withBorder('20,20', {
levelID: 514,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -8, y: -2, kind: 'player', playerDirection: Direction.North },
{ x: -3, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -7, y: -3, kind: 'prop' },
{ x: -5, y: -4, kind: 'prop' },
{ x: -3, y: -5, kind: 'prop_decor' },
{ x: -1, y: 6, kind: 'prop' },
{ x: 1, y: 4, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
],
}),
515: withBorder('20,20', {
levelID: 515,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 8, kind: 'player', playerDirection: Direction.South },
{ x: 0, y: 7, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 0, y: -3, kind: 'prop_decor' },
{ x: -8, y: 1, kind: 'prop_decor' },
{ x: -4, y: 1, kind: 'prop_decor' },
{ x: -6, y: -1, kind: 'prop_decor' },
{ x: -2, y: -1, kind: 'prop_decor' },
{ x: -4, y: -3, kind: 'prop_decor' },
{ x: 8, y: 1, kind: 'prop_decor' },
{ x: 4, y: 1, kind: 'prop_decor' },
{ x: 6, y: -1, kind: 'prop_decor' },
{ x: 2, y: -1, kind: 'prop_decor' },
{ x: 4, y: -3, kind: 'prop_decor' },
],
}),
516: withBorder('20,20', {
levelID: 516,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: 2, y: 3, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -2, y: 3, kind: 'prop_decor' },
{ x: -2, y: 2, kind: 'prop_decor' },
{ x: -1, y: 2, kind: 'prop_decor' },
{ x: -1, y: 1, kind: 'prop_decor' },
{ x: 0, y: 1, kind: 'prop_decor' },
{ x: 0, y: 0, kind: 'prop_decor' },
{ x: 1, y: 2, kind: 'prop_decor' },
{ x: 1, y: 1, kind: 'prop_decor' },
{ x: 1, y: 0, kind: 'prop_decor' },
{ x: 2, y: 0, kind: 'prop_decor' },
{ x: 2, y: 2, kind: 'prop_decor' },
{ x: 2, y: 1, kind: 'prop_decor' },
{ x: 3, y: 2, kind: 'prop_decor' },
{ x: 3, y: 1, kind: 'prop_decor' },
{ x: 3, y: 0, kind: 'prop_decor' },
{ x: 4, y: 1, kind: 'prop_decor' },
],
}),
517: withBorder('20,20', {
levelID: 517,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: -5, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -5, y: -1, kind: 'prop' },
{ x: -4, y: -2, kind: 'prop' },
{ x: -3, y: -3, kind: 'prop' },
{ x: -2, y: -4, kind: 'prop' },
{ x: -1, y: -5, kind: 'prop' },
{ x: 5, y: -1, kind: 'prop' },
{ x: 4, y: -2, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: 2, y: -4, kind: 'prop' },
{ x: 1, y: -5, kind: 'prop' },
],
}),
518: withBorder('20,20', {
levelID: 518,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 4, y: 0, kind: 'player', playerDirection: Direction.South },
{ x: 3, y: 5, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop' },
{ x: -1, y: 1, kind: 'prop' },
{ x: -1, y: -4, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
],
}),
519: withBorder('20,20', {
levelID: 519,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: -3, kind: 'player', playerDirection: Direction.North },
{ x: -6, y: -1, kind: 'prop' },
{ x: -5, y: -1, kind: 'prop' },
{ x: -6, y: -2, kind: 'prop' },
{ x: -5, y: -2, kind: 'prop' },
{ x: -1, y: 0, kind: 'prop' },
{ x: -1, y: -2, kind: 'prop' },
{ x: -3, y: 0, kind: 'prop' },
{ x: -3, y: -2, kind: 'prop' },
{ x: 1, y: 1, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
{ x: 4, y: 1, kind: 'prop' },
{ x: 4, y: -2, kind: 'prop' },
{ x: 6, y: 2, kind: 'prop' },
{ x: 6, y: -2, kind: 'prop' },
{ x: 10, y: 2, kind: 'prop' },
{ x: 10, y: -2, kind: 'prop' },
],
}),
520: withBorder('20,20', {
levelID: 520,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: 1, kind: 'player', playerDirection: Direction.East },
{ x: -2, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -3, y: -1, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
{ x: 1, y: -1, kind: 'prop' },
{ x: -3, y: -5, kind: 'prop' },
{ x: 0, y: -5, kind: 'prop' },
{ x: -3, y: -7, kind: 'prop' },
{ x: 1, y: -7, kind: 'prop' },
{ x: -2, y: -9, kind: 'prop' },
],
}),
521: withBorder('20,20', {
levelID: 521,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: 1, kind: 'player', playerDirection: Direction.East },
{ x: -6, y: -2, kind: 'prop' },
{ x: -1, y: 5, kind: 'prop' },
{ x: 1, y: 7, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
],
}),
522: withBorder('20,20', {
levelID: 522,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 3, kind: 'player', playerDirection: Direction.East },
{ x: -1, y: 10, kind: 'prop' },
{ x: -4, y: 4, kind: 'prop' },
{ x: 0, y: -5, kind: 'prop' },
{ x: 7, y: 5, kind: 'prop' },
],
}),
523: withBorder('20,20', {
levelID: 523,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: 5, kind: 'player', playerDirection: Direction.North },
{ x: -4, y: 3, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 1, y: -3, kind: 'prop' },
{ x: 5, y: -7, kind: 'prop' },
{ x: 6, y: -6, kind: 'prop' },
],
}),
524: withBorder('20,20', {
levelID: 524,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 9, y: 6, kind: 'player', playerDirection: Direction.East },
{ x: 8, y: 4, kind: 'prop' },
{ x: 10, y: 4, kind: 'prop' },
{ x: 5, y: 1, kind: 'prop' },
{ x: 9, y: 1, kind: 'prop' },
{ x: 6, y: -2, kind: 'prop' },
{ x: 0, y: -2, kind: 'prop' },
{ x: 1, y: -5, kind: 'prop' },
{ x: -7, y: -5, kind: 'prop' },
],
}),
525: withBorder('20,20', {
levelID: 525,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -5, kind: 'player', playerDirection: Direction.West },
{ x: -4, y: -3, kind: 'prop' },
{ x: -1, y: -3, kind: 'prop' },
{ x: -3, y: 0, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: -1, y: 3, kind: 'prop' },
{ x: 4, y: 3, kind: 'prop' },
{ x: 2, y: 6, kind: 'prop' },
{ x: 8, y: 6, kind: 'prop' },
],
}),
526: withBorder('20,20', {
levelID: 526,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: 2, y: 0, kind: 'prop' },
{ x: 3, y: 1, kind: 'prop' },
{ x: 0, y: 0, kind: 'prop' },
{ x: -1, y: 1, kind: 'prop' },
{ x: 0, y: 6, kind: 'prop' },
{ x: -1, y: 5, kind: 'prop' },
{ x: 6, y: 6, kind: 'prop' },
{ x: 7, y: 5, kind: 'prop' },
],
}),
527: withBorder('20,20', {
levelID: 527,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 2, y: 6, kind: 'player', playerDirection: Direction.East },
{ x: -7, y: -7, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 2, y: 3, kind: 'prop' },
{ x: -1, y: -1, kind: 'prop' },
{ x: -4, y: -6, kind: 'prop' },
{ x: -3, y: -6, kind: 'prop_decor' },
{ x: 2, y: -5, kind: 'prop_decor' },
{ x: 8, y: -4, kind: 'prop_decor' },
],
}),
528: withBorder('20,20', {
levelID: 528,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: -5, y: 1, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
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{ x: 1, y: -1, kind: 'prop' },
{ x: 1, y: -2, kind: 'prop' },
{ x: 0, y: -2, kind: 'prop' },
],
}),
529: withBorder('20,20', {
levelID: 529,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: -7, kind: 'player', playerDirection: Direction.North },
{ x: -5, y: -3, kind: 'prop' },
{ x: -3, y: -1, kind: 'prop' },
{ x: 0, y: 3, kind: 'prop' },
{ x: 4, y: 8, kind: 'prop' },
],
}),
530: withBorder('20,20', {
levelID: 530,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: 6, y: 6, kind: 'prop' },
{ x: 4, y: 0, kind: 'prop' },
{ x: 2, y: -4, kind: 'prop' },
{ x: -2, y: -6, kind: 'prop' },
],
}),
531: withBorder('20,20', {
levelID: 531,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -1, kind: 'player', playerDirection: Direction.East },
{ x: -2, y: -2, kind: 'prop' },
{ x: 0, y: 1, kind: 'prop' },
{ x: -4, y: 4, kind: 'prop' },
{ x: -8, y: -1, kind: 'prop' },
{ x: -2, y: -6, kind: 'prop' },
{ x: 3, y: -5, kind: 'prop' },
],
}),
532: withBorder('30,20', {
levelID: 532,
boundary: { x: 30, y: 20 },
spawns: [
{ x: -10, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: -6, kind: 'prop' },
{ x: 1, y: -5, kind: 'prop' },
{ x: 10, y: 4, kind: 'prop' },
],
}),
533: withBorder('20,20', {
levelID: 533,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 1, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: 2, y: 8, kind: 'prop_decor' },
{ x: -7, y: 3, kind: 'prop_decor' },
{ x: 0, y: 2, kind: 'prop_decor' },
{ x: 2, y: -1, kind: 'prop_decor' },
{ x: -3, y: -4, kind: 'prop_decor' },
{ x: 2, y: -3, kind: 'prop_decor' },
],
}),
534: withBorder('20,20', {
levelID: 534,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 6, kind: 'player', playerDirection: Direction.North },
{ x: 0, y: 5, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -1, y: 2, kind: 'prop' },
{ x: 1, y: 2, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: -3, y: 0, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: -2, y: -1, kind: 'prop_decor' },
{ x: -1, y: -2, kind: 'prop_decor' },
{ x: 0, y: -3, kind: 'prop_decor' },
{ x: 1, y: -2, kind: 'prop_decor' },
{ x: 2, y: -1, kind: 'prop_decor' },
],
}),
535: withBorder('20,20', {
levelID: 535,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 1, kind: 'player', playerDirection: Direction.East },
{ x: 0, y: 7, kind: 'prop' },
{ x: 1, y: 7, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
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{ x: 2, y: -2, kind: 'prop' },
{ x: 1, y: -6, kind: 'prop' },
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{ x: -1, y: -2, kind: 'prop' },
{ x: -4, y: 0, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
],
}),
536: withBorder('20,20', {
levelID: 536,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: -6, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: -5, kind: 'prop' },
{ x: -2, y: -3, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: -2, y: 4, kind: 'prop' },
{ x: 2, y: 4, kind: 'prop' },
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{ x: -1, y: -5, kind: 'prop' },
{ x: -1, y: -6, kind: 'prop' },
],
}),
537: withBorder('20,20', {
levelID: 537,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -5, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: -5, kind: 'prop' },
{ x: -4, y: -5, kind: 'prop' },
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{ x: 4, y: -5, kind: 'prop' },
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],
}),
538: withBorder('20,20', {
levelID: 538,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -5, y: -4, kind: 'player', playerDirection: Direction.North },
{ x: 1, y: -1, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -4, y: -5, kind: 'prop_decor' },
{ x: -4, y: -1, kind: 'prop_decor' },
{ x: -2, y: -3, kind: 'prop_decor' },
{ x: -1, y: -3, kind: 'prop_decor' },
{ x: -1, y: -5, kind: 'prop_decor' },
],
}),
539: withBorder('20,20', {
levelID: 539,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -3, y: -5, kind: 'player', playerDirection: Direction.West },
{ x: -7, y: -3, kind: 'prop' },
{ x: -4, y: 3, kind: 'prop' },
{ x: -3, y: 4, kind: 'prop' },
{ x: 4, y: 5, kind: 'prop' },
{ x: 6, y: 3, kind: 'prop' },
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{ x: 4, y: -6, kind: 'prop' },
],
}),
540: withBorder('20,20', {
levelID: 540,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -6, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: -5, kind: 'prop' },
{ x: -3, y: -3, kind: 'prop' },
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{ x: -2, y: 2, kind: 'prop' },
{ x: 1, y: 2, kind: 'prop' },
{ x: -1, y: 4, kind: 'prop' },
{ x: -1, y: 8, kind: 'prop' },
{ x: 3, y: 8, kind: 'prop' },
],
}),
541: withBorder('20,20', {
levelID: 541,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 9, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: 8, y: 2, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: 7, y: -3, kind: 'prop' },
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{ x: -2, y: -2, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
{ x: -6, y: -1, kind: 'prop' },
],
}),
542: withBorder('20,20', {
levelID: 542,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: -1, kind: 'player', playerDirection: Direction.West },
{ x: -6, y: 7, kind: 'prop' },
{ x: -6, y: -1, kind: 'prop' },
{ x: 3, y: 3, kind: 'prop' },
{ x: -2, y: 1, kind: 'prop' },
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{ x: -1, y: -4, kind: 'prop' },
{ x: -7, y: -4, kind: 'prop' },
],
}),
543: withBorder('20,20', {
levelID: 543,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -4, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.East },
{ x: -5, y: 6, kind: 'prop' },
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{ x: -3, y: 2, kind: 'prop' },
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{ x: 3, y: 6, kind: 'prop' },
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{ x: 6, y: 0, kind: 'prop' },
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],
}),
544: withBorder('20,20', {
levelID: 544,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -9, y: -6, kind: 'player', playerDirection: Direction.North },
{ x: 3, y: -3, kind: 'prop' },
{ x: 6, y: 0, kind: 'prop' },
{ x: 7, y: 3, kind: 'prop' },
{ x: 3, y: 6, kind: 'prop' },
{ x: -2, y: -6, kind: 'prop' },
],
}),
545: withBorder('20,30', {
levelID: 545,
boundary: { x: 20, y: 30 },
spawns: [
{ x: -8, y: -10, kind: 'player', playerDirection: Direction.North },
{ x: 8, y: -10, kind: 'prop' },
{ x: -6, y: -8, kind: 'prop' },
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{ x: 4, y: -4, kind: 'prop' },
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{ x: -2, y: 2, kind: 'prop' },
{ x: 0, y: 10, kind: 'prop' },
],
}),
546: withBorder('20,20', {
levelID: 546,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: -1, kind: 'player', playerDirection: Direction.West },
{ x: -7, y: 0, kind: 'prop' },
{ x: -3, y: 1, kind: 'prop' },
{ x: 0, y: 2, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
],
}),
547: withBorder('20,20', {
levelID: 547,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: 8, kind: 'prop' },
{ x: -6, y: 8, kind: 'prop' },
{ x: -6, y: 4, kind: 'prop' },
{ x: 8, y: -6, kind: 'prop' },
],
}),
548: withBorder('20,20', {
levelID: 548,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 2, kind: 'player', playerDirection: Direction.North },
{ x: -5, y: 2, kind: 'prop' },
{ x: -5, y: 6, kind: 'prop' },
{ x: -1, y: 6, kind: 'prop' },
{ x: -3, y: 4, kind: 'prop' },
{ x: -3, y: -1, kind: 'prop' },
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{ x: 2, y: -1, kind: 'prop' },
],
}),
549: withBorder('20,20', {
levelID: 549,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -6, y: -5, kind: 'player', playerDirection: Direction.West },
{ x: -6, y: -5, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -8, y: 2, kind: 'prop' },
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{ x: 3, y: -3, kind: 'prop' },
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{ x: -4, y: 3, kind: 'prop' },
],
}),
550: withBorder('20,20', {
levelID: 550,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -7, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: -7, kind: 'prop' },
{ x: 2, y: -7, kind: 'prop' },
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{ x: 4, y: -5, kind: 'prop' },
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{ x: 8, y: 5, kind: 'prop' },
{ x: -8, y: 5, kind: 'prop' },
],
}),
551: withBorder('20,20', {
levelID: 551,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -3, kind: 'player', playerDirection: Direction.West },
{ x: 5, y: -2, kind: 'prop' },
{ x: 3, y: 0, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 1, y: 2, kind: 'prop' },
{ x: -4, y: 2, kind: 'prop' },
],
}),
552: withBorder('20,20', {
levelID: 552,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 8, y: -8, kind: 'player', playerDirection: Direction.West },
{ x: -2, y: -2, kind: 'prop' },
],
}),
553: withBorder('20,20', {
levelID: 553,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -4, y: -3, kind: 'player', playerDirection: Direction.North },
{ x: 2, y: 7, kind: 'prop' },
{ x: 6, y: 7, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
{ x: -1, y: 3, kind: 'prop' },
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{ x: 6, y: 2, kind: 'prop' },
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{ x: -3, y: -3, kind: 'prop' },
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{ x: -8, y: -7, kind: 'prop' },
],
}),
554: withBorder('20,20', {
levelID: 554,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 9, y: -7, kind: 'player', playerDirection: Direction.South },
{ x: 3, y: 11, kind: 'prop' },
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{ x: -6, y: 3, kind: 'prop' },
{ x: 4, y: 5, kind: 'prop' },
{ x: -4, y: 5, kind: 'prop' },
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{ x: 0, y: 9, kind: 'prop' },
],
}),
555: withBorder('20,20', {
levelID: 555,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 7, kind: 'prop' },
{ x: 0, y: -7, kind: 'prop' },
{ x: -7, y: 0, kind: 'prop' },
{ x: 7, y: 0, kind: 'prop' },
{ x: -2, y: 2, kind: 'prop' },
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{ x: 0, y: -2, kind: 'prop' },
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],
}),
556: withBorder('20,20', {
levelID: 556,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: 0, y: 9, kind: 'prop' },
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],
}),
557: withBorder('20,20', {
levelID: 557,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -4, kind: 'player', playerDirection: Direction.North },
{ x: -6, y: -4, kind: 'prop' },
{ x: 6, y: -4, kind: 'prop' },
{ x: -6, y: 8, kind: 'prop' },
{ x: 6, y: 8, kind: 'prop' },
{ x: -2, y: 8, kind: 'prop' },
{ x: 2, y: 8, kind: 'prop' },
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],
}),
558: withBorder('20,20', {
levelID: 558,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: -6, kind: 'player', playerDirection: Direction.North },
{ x: -6, y: 6, kind: 'prop' },
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{ x: 6, y: 6, kind: 'prop' },
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{ x: 0, y: 0, kind: 'prop' },
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{ x: -4, y: -4, kind: 'prop' },
],
}),
559: withBorder('20,20', {
levelID: 559,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -4, y: 6, kind: 'prop' },
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{ x: -10, y: 5, kind: 'prop' },
{ x: 0, y: -2, kind: 'prop' },
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],
}),
560: withBorder('20,20', {
levelID: 560,
boundary: { x: 20, y: 20 },
spawns: [
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{ x: -5, y: 6, kind: 'prop' },
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{ x: 3, y: 2, kind: 'prop' },
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{ x: 1, y: 0, kind: 'prop' },
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}),
561: withBorder('20,20', {
levelID: 561,
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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{ x: -2, y: 6, kind: 'prop_decor' },
{ x: -2, y: 7, kind: 'prop_decor' },
{ x: -1, y: 7, kind: 'prop_decor' },
{ x: -1, y: 8, kind: 'prop_decor' },
{ x: 5, y: 2, kind: 'prop_decor' },
{ x: 6, y: 2, kind: 'prop_decor' },
{ x: 6, y: 1, kind: 'prop_decor' },
{ x: 7, y: 1, kind: 'prop_decor' },
{ x: 0, y: -4, kind: 'prop_decor' },
{ x: 0, y: -5, kind: 'prop_decor' },
{ x: -1, y: -5, kind: 'prop_decor' },
{ x: -1, y: -6, kind: 'prop_decor' },
{ x: -5, y: 2, kind: 'prop_decor' },
{ x: -6, y: 2, kind: 'prop_decor' },
{ x: -6, y: 3, kind: 'prop_decor' },
{ x: -7, y: 3, kind: 'prop_decor' },
],
}),
591: withBorder('20,20', {
levelID: 591,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -7, y: 0, kind: 'player', playerDirection: Direction.West },
{ x: -7, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -7, y: 4, kind: 'prop_decor' },
{ x: -7, y: 3, kind: 'prop_decor' },
{ x: -7, y: 2, kind: 'prop_decor' },
{ x: -7, y: 1, kind: 'prop_decor' },
{ x: -7, y: -4, kind: 'prop_decor' },
{ x: -7, y: -5, kind: 'prop_decor' },
{ x: -7, y: -6, kind: 'prop_decor' },
{ x: -7, y: -7, kind: 'prop_decor' },
{ x: -6, y: 8, kind: 'prop' },
{ x: -6, y: 7, kind: 'prop' },
{ x: -6, y: 5, kind: 'prop' },
{ x: -6, y: 0, kind: 'prop' },
{ x: -6, y: -3, kind: 'prop' },
{ x: -6, y: -7, kind: 'prop' },
{ x: -2, y: 5, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 3, y: 7, kind: 'prop' },
{ x: 3, y: -3, kind: 'prop' },
{ x: 8, y: 8, kind: 'prop' },
{ x: 8, y: -7, kind: 'prop' },
],
}),
592: withBorder('20,20', {
levelID: 592,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -1, y: 7, kind: 'player', playerDirection: Direction.East },
{ x: -10, y: 5, kind: 'prop' },
{ x: 0, y: 5, kind: 'prop' },
{ x: -8, y: 3, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop' },
{ x: -6, y: 1, kind: 'prop' },
{ x: 2, y: 1, kind: 'prop' },
{ x: 3, y: -1, kind: 'prop' },
{ x: -4, y: -1, kind: 'prop' },
],
}),
593: withBorder('20,20', {
levelID: 593,
boundary: { x: 20, y: 20 },
spawns: [
{ x: -2, y: -1, kind: 'player', playerDirection: Direction.North },
{ x: -2, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
{ x: -3, y: -1, kind: 'prop' },
{ x: 7, y: -1, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop' },
{ x: 6, y: 1, kind: 'prop' },
{ x: -5, y: 3, kind: 'prop' },
{ x: 5, y: 3, kind: 'prop' },
{ x: -6, y: 5, kind: 'prop' },
{ x: 4, y: 5, kind: 'prop' },
{ x: -7, y: 7, kind: 'prop' },
{ x: 3, y: 7, kind: 'prop' },
],
}),
594: withBorder('20,20', {
levelID: 594,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: 4, y: 0, kind: 'prop' },
{ x: -2, y: 4, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
{ x: 0, y: -4, kind: 'prop' },
{ x: 2, y: -2, kind: 'prop' },
{ x: 2, y: -4, kind: 'prop' },
],
}),
595: withBorder('20,30', {
levelID: 595,
boundary: { x: 20, y: 30 },
spawns: [
{ x: -2, y: 2, kind: 'player', playerDirection: Direction.East },
{ x: -5, y: 2, kind: 'prop' },
{ x: -5, y: -1, kind: 'prop' },
{ x: -2, y: 5, kind: 'prop' },
{ x: -2, y: -1, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: 0, y: -1, kind: 'prop' },
{ x: 0, y: 2, kind: 'prop' },
{ x: 1, y: 5, kind: 'prop' },
{ x: 1, y: 3, kind: 'prop' },
{ x: 1, y: 0, kind: 'prop' },
{ x: 1, y: -4, kind: 'prop' },
],
}),
596: withBorder('20,20', {
levelID: 596,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.North },
{ x: -1, y: 7, kind: 'prop' },
{ x: -1, y: 5, kind: 'prop' },
{ x: -1, y: 3, kind: 'prop' },
{ x: 1, y: -1, kind: 'prop' },
{ x: 1, y: -3, kind: 'prop' },
{ x: 1, y: -5, kind: 'prop' },
{ x: 1, y: -7, kind: 'prop' },
{ x: 1, y: -9, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: -4, y: 0, kind: 'prop' },
{ x: -6, y: 0, kind: 'prop' },
{ x: -8, y: 0, kind: 'prop' },
{ x: 2, y: 2, kind: 'prop' },
{ x: 4, y: 2, kind: 'prop' },
],
}),
597: withBorder('20,20', {
levelID: 597,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
{ x: -5, y: 4, kind: 'prop' },
{ x: 3, y: 4, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: -5, y: -6, kind: 'prop' },
],
}),
598: withBorder('20,20', {
levelID: 598,
boundary: { x: 20, y: 20 },
spawns: [
{ x: 0, y: 4, kind: 'player', playerDirection: Direction.North },
{ x: 2, y: 6, kind: 'prop' },
{ x: 2, y: 4, kind: 'prop' },
{ x: 4, y: 4, kind: 'prop' },
{ x: 6, y: 4, kind: 'prop' },
{ x: 8, y: 2, kind: 'prop' },
{ x: 10, y: 2, kind: 'prop' },
{ x: 4, y: -4, kind: 'prop' },
{ x: 4, y: -6, kind: 'prop' },
{ x: 4, y: -8, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: -4, y: 0, kind: 'prop' },
{ x: -6, y: 0, kind: 'prop' },
{ x: -8, y: 0, kind: 'prop' },
],
}),
599: withBorder('20,30', {
levelID: 599,
boundary: { x: 20, y: 30 },
spawns: [
{ x: 6, y: -1, kind: 'player', playerDirection: Direction.East },
{ x: -10, y: 3, kind: 'prop' },
{ x: -10, y: 0, kind: 'prop' },
{ x: -10, y: -2, kind: 'prop' },
{ x: -10, y: -5, kind: 'prop' },
{ x: -6, y: 3, kind: 'prop' },
{ x: -6, y: 0, kind: 'prop' },
{ x: -6, y: -2, kind: 'prop' },
{ x: -6, y: -5, kind: 'prop' },
{ x: -2, y: 3, kind: 'prop' },
{ x: -2, y: 0, kind: 'prop' },
{ x: -2, y: -2, kind: 'prop' },
{ x: -2, y: -5, kind: 'prop' },
{ x: 2, y: 3, kind: 'prop' },
{ x: 2, y: 0, kind: 'prop' },
{ x: 2, y: -2, kind: 'prop' },
{ x: 2, y: -5, kind: 'prop' },
{ x: 3, y: 8, kind: 'prop' },
{ x: 9, y: 8, kind: 'prop' },
{ x: 3, y: 5, kind: 'prop' },
{ x: 9, y: 5, kind: 'prop' },
{ x: 3, y: 2, kind: 'prop' },
{ x: 9, y: 2, kind: 'prop' },
{ x: 10, y: 1, kind: 'prop' },
{ x: 10, y: 0, kind: 'prop' },
{ x: 10, y: -1, kind: 'prop' },
{ x: 10, y: -2, kind: 'prop' },
{ x: 10, y: -3, kind: 'prop' },
{ x: 8, y: 1, kind: 'prop' },
{ x: 8, y: 0, kind: 'prop' },
{ x: 8, y: -2, kind: 'prop' },
{ x: 8, y: -3, kind: 'prop' },
{ x: 7, y: -2, kind: 'prop' },
{ x: 5, y: -2, kind: 'prop' },
],
}),
600: withBorder('20,30', {
levelID: 600,
boundary: { x: 20, y: 30 },
spawns: [
{ x: -4, y: 5, kind: 'player', playerDirection: Direction.West },
{ x: -3, y: 6, kind: 'vehicle', vehicleDirection: Direction.West },
{ x: -2, y: 7, kind: 'prop_decor' },
{ x: -2, y: 6, kind: 'prop_decor' },
{ x: -5, y: 0, kind: 'prop_decor' },
{ x: -6, y: 0, kind: 'prop_decor' },
{ x: -6, y: 1, kind: 'prop_decor' },
{ x: -7, y: 1, kind: 'prop_decor' },
{ x: -7, y: 2, kind: 'prop_decor' },
{ x: -8, y: 2, kind: 'prop_decor' },
{ x: -8, y: 3, kind: 'prop_decor' },
{ x: -9, y: 3, kind: 'prop_decor' },
{ x: 1, y: -3, kind: 'prop_decor' },
{ x: 1, y: -4, kind: 'prop_decor' },
{ x: 0, y: -4, kind: 'prop_decor' },
{ x: 0, y: -5, kind: 'prop_decor' },
{ x: -1, y: -5, kind: 'prop_decor' },
{ x: -1, y: -6, kind: 'prop_decor' },
{ x: 4, y: 3, kind: 'prop_decor' },
{ x: 5, y: 3, kind: 'prop_decor' },
{ x: 5, y: 2, kind: 'prop_decor' },
{ x: 6, y: 2, kind: 'prop_decor' },
{ x: 0, y: 5, kind: 'prop' },
{ x: 3, y: 5, kind: 'prop' },
{ x: 3, y: 1, kind: 'prop' },
{ x: 3, y: -2, kind: 'prop' },
{ x: 0, y: -2, kind: 'prop' },
{ x: -4, y: -2, kind: 'prop' },
{ x: -4, y: 1, kind: 'prop' },
],
}),
};