Includes core gameplay, 600 exported levels, visual assets, web bridge, and bootstrap scene. Co-authored-by: Cursor <cursoragent@cursor.com>
7859 lines
311 KiB
TypeScript
7859 lines
311 KiB
TypeScript
/* AUTO-GENERATED by tools/export_unity_levels.py — DO NOT EDIT */
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import { Direction } from '../core/Define';
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import { LevelConfig, SpawnConfig } from './LevelTypes';
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const BORDER_CACHE: Record<string, Record<string, boolean>> = 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function withBorder(key: string, cfg: Omit<LevelConfig, 'border'>): LevelConfig {
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return { ...cfg, border: BORDER_CACHE[key] };
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|
}
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|
export const LEVELS_600: Record<number, LevelConfig> = {
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1: withBorder('10,10', {
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levelID: 1,
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boundary: { x: 10, y: 10 },
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|
spawns: [
|
|
{ x: 1, y: 0, kind: 'player', playerDirection: Direction.South },
|
|
{ x: -2, y: 0, kind: 'prop' },
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|
],
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|
}),
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|
2: withBorder('10,10', {
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|
levelID: 2,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 1, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
],
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|
}),
|
|
3: withBorder('10,10', {
|
|
levelID: 3,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -3, y: 0, kind: 'prop' },
|
|
{ x: 4, y: 0, kind: 'prop' },
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|
],
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|
}),
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|
4: withBorder('10,10', {
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|
levelID: 4,
|
|
boundary: { x: 10, y: 10 },
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|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 0, y: 4, kind: 'prop' },
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|
],
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|
}),
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|
5: withBorder('10,10', {
|
|
levelID: 5,
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|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 5, kind: 'player', playerDirection: Direction.South },
|
|
{ x: 0, y: 0, kind: 'prop' },
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|
],
|
|
}),
|
|
6: withBorder('10,10', {
|
|
levelID: 6,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 1, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 3, y: 1, kind: 'prop' },
|
|
],
|
|
}),
|
|
7: withBorder('10,10', {
|
|
levelID: 7,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -2, y: -1, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 3, y: -5, kind: 'prop' },
|
|
],
|
|
}),
|
|
8: withBorder('10,10', {
|
|
levelID: 8,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 1, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 0, y: 1, kind: 'prop' },
|
|
],
|
|
}),
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|
9: withBorder('10,10', {
|
|
levelID: 9,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -3, y: -4, kind: 'prop' },
|
|
],
|
|
}),
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|
10: withBorder('10,10', {
|
|
levelID: 10,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 2, y: -3, kind: 'prop' },
|
|
{ x: 2, y: 1, kind: 'prop' },
|
|
{ x: 2, y: 3, kind: 'prop' },
|
|
],
|
|
}),
|
|
11: withBorder('10,10', {
|
|
levelID: 11,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -1, y: 0, kind: 'player' },
|
|
{ x: -3, y: 0, kind: 'prop' },
|
|
{ x: -3, y: -3, kind: 'prop' },
|
|
{ x: -3, y: 7, kind: 'prop' },
|
|
],
|
|
}),
|
|
12: withBorder('10,10', {
|
|
levelID: 12,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
{ x: 3, y: 0, kind: 'prop' },
|
|
{ x: 3, y: -3, kind: 'prop' },
|
|
],
|
|
}),
|
|
13: withBorder('10,10', {
|
|
levelID: 13,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
{ x: 3, y: 3, kind: 'prop' },
|
|
],
|
|
}),
|
|
14: withBorder('10,10', {
|
|
levelID: 14,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
{ x: 2, y: 3, kind: 'prop' },
|
|
{ x: 3, y: 0, kind: 'prop' },
|
|
],
|
|
}),
|
|
15: withBorder('10,10', {
|
|
levelID: 15,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
{ x: 1, y: 0, kind: 'prop' },
|
|
{ x: 3, y: 0, kind: 'prop' },
|
|
],
|
|
}),
|
|
16: withBorder('10,10', {
|
|
levelID: 16,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: 0, y: 3, kind: 'prop' },
|
|
{ x: 0, y: -3, kind: 'prop' },
|
|
{ x: 2, y: 0, kind: 'prop' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
],
|
|
}),
|
|
17: withBorder('10,10', {
|
|
levelID: 17,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: -3, y: 0, kind: 'prop' },
|
|
{ x: 1, y: 0, kind: 'prop' },
|
|
{ x: 0, y: -3, kind: 'prop' },
|
|
{ x: 0, y: 3, kind: 'prop' },
|
|
],
|
|
}),
|
|
18: withBorder('10,10', {
|
|
levelID: 18,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
{ x: -2, y: -3, kind: 'prop' },
|
|
{ x: 0, y: -3, kind: 'prop' },
|
|
],
|
|
}),
|
|
19: withBorder('10,10', {
|
|
levelID: 19,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
{ x: 0, y: 3, kind: 'prop' },
|
|
{ x: -2, y: 3, kind: 'prop' },
|
|
],
|
|
}),
|
|
20: withBorder('10,10', {
|
|
levelID: 20,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: 2, y: 0, kind: 'prop' },
|
|
{ x: 2, y: -3, kind: 'prop' },
|
|
{ x: 0, y: -3, kind: 'prop' },
|
|
],
|
|
}),
|
|
21: withBorder('10,10', {
|
|
levelID: 21,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -5, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.East },
|
|
{ x: 3, y: 0, kind: 'prop' },
|
|
],
|
|
}),
|
|
22: withBorder('10,10', {
|
|
levelID: 22,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -4, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.East },
|
|
{ x: -5, y: 0, kind: 'prop' },
|
|
{ x: -5, y: -1, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
23: withBorder('10,10', {
|
|
levelID: 23,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -4, y: 2, kind: 'player', playerDirection: Direction.East },
|
|
{ x: 0, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 4, y: 0, kind: 'prop' },
|
|
],
|
|
}),
|
|
24: withBorder('10,10', {
|
|
levelID: 24,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 2, kind: 'player', playerDirection: Direction.East },
|
|
{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 5, y: 0, kind: 'prop' },
|
|
{ x: -5, y: 0, kind: 'prop' },
|
|
],
|
|
}),
|
|
25: withBorder('10,10', {
|
|
levelID: 25,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -3, y: 2, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -2, y: -2, kind: 'vehicle' },
|
|
{ x: 2, y: 0, kind: 'prop' },
|
|
],
|
|
}),
|
|
26: withBorder('10,10', {
|
|
levelID: 26,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -3, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 3, y: 0, kind: 'vehicle', vehicleDirection: Direction.East },
|
|
{ x: 3, y: 0, kind: 'prop_decor' },
|
|
{ x: 3, y: -4, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
27: withBorder('10,10', {
|
|
levelID: 27,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player' },
|
|
{ x: 6, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 6, y: 4, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
28: withBorder('10,10', {
|
|
levelID: 28,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 7, y: -4, kind: 'prop' },
|
|
],
|
|
}),
|
|
29: withBorder('10,10', {
|
|
levelID: 29,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 8, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 4, y: 0, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
30: withBorder('10,10', {
|
|
levelID: 30,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -3, y: 2, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 6, y: -2, kind: 'vehicle', vehicleDirection: Direction.South },
|
|
{ x: 6, y: 0, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
31: withBorder('10,10', {
|
|
levelID: 31,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.South },
|
|
{ x: 0, y: -3, kind: 'prop' },
|
|
{ x: -4, y: 1, kind: 'prop_decor' },
|
|
{ x: 4, y: 1, kind: 'prop_decor' },
|
|
{ x: 0, y: 6, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
32: withBorder('10,10', {
|
|
levelID: 32,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 3, y: -6, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 0, y: 6, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
33: withBorder('10,10', {
|
|
levelID: 33,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -3, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 4, y: 0, kind: 'prop' },
|
|
{ x: 4, y: 4, kind: 'prop' },
|
|
{ x: 0, y: 4, kind: 'prop' },
|
|
],
|
|
}),
|
|
34: withBorder('10,10', {
|
|
levelID: 34,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 5, y: 0, kind: 'prop' },
|
|
{ x: 0, y: 4, kind: 'prop_decor' },
|
|
{ x: 4, y: 4, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
35: withBorder('10,10', {
|
|
levelID: 35,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
|
|
{ x: -1, y: -5, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -1, y: 0, kind: 'prop_decor' },
|
|
{ x: -5, y: 0, kind: 'prop_decor' },
|
|
{ x: -5, y: -6, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
36: withBorder('10,10', {
|
|
levelID: 36,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 4, y: 4, kind: 'prop_decor' },
|
|
{ x: 4, y: -9, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
37: withBorder('10,10', {
|
|
levelID: 37,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 4, y: -5, kind: 'prop_decor' },
|
|
{ x: 4, y: 8, kind: 'prop_decor' },
|
|
{ x: 7, y: 0, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
38: withBorder('13,13', {
|
|
levelID: 38,
|
|
boundary: { x: 13, y: 13 },
|
|
spawns: [
|
|
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 5, y: -12, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 2, y: -6, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
39: withBorder('10,10', {
|
|
levelID: 39,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 0, y: 2, kind: 'prop_decor' },
|
|
{ x: 0, y: 6, kind: 'prop_decor' },
|
|
{ x: 4, y: 1, kind: 'prop_decor' },
|
|
{ x: 4, y: 6, kind: 'prop' },
|
|
],
|
|
}),
|
|
40: withBorder('10,10', {
|
|
levelID: 40,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 6, kind: 'player', playerDirection: Direction.East },
|
|
{ x: 1, y: 4, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 0, y: 4, kind: 'prop_decor' },
|
|
{ x: 0, y: 1, kind: 'prop_decor' },
|
|
{ x: 0, y: -5, kind: 'prop' },
|
|
{ x: 0, y: -8, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
41: withBorder('10,10', {
|
|
levelID: 41,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -3, y: 2, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -3, y: -2, kind: 'prop' },
|
|
],
|
|
}),
|
|
42: withBorder('10,10', {
|
|
levelID: 42,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 7, y: 4, kind: 'player' },
|
|
{ x: 7, y: 4, kind: 'vehicle' },
|
|
{ x: 0, y: -3, kind: 'prop_decor' },
|
|
{ x: 7, y: -3, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
43: withBorder('10,10', {
|
|
levelID: 43,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -3, y: 4, kind: 'player' },
|
|
{ x: 4, y: 4, kind: 'prop' },
|
|
{ x: -3, y: -3, kind: 'prop' },
|
|
],
|
|
}),
|
|
44: withBorder('10,10', {
|
|
levelID: 44,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -3, y: 3, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -2, y: 3, kind: 'vehicle' },
|
|
{ x: 3, y: 3, kind: 'prop_decor' },
|
|
{ x: -2, y: 0, kind: 'prop_decor' },
|
|
{ x: -1, y: -2, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
45: withBorder('10,10', {
|
|
levelID: 45,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -6, y: 5, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 6, y: 1, kind: 'prop' },
|
|
],
|
|
}),
|
|
46: withBorder('10,10', {
|
|
levelID: 46,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -4, y: 4, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 4, y: -4, kind: 'prop' },
|
|
],
|
|
}),
|
|
47: withBorder('10,10', {
|
|
levelID: 47,
|
|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 6, y: 2, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -3, y: -4, kind: 'prop' },
|
|
],
|
|
}),
|
|
48: withBorder('10,10', {
|
|
levelID: 48,
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|
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{ x: 2, y: 3, kind: 'vehicle' },
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{ x: 0, y: 4, kind: 'prop_decor' },
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{ x: 0, y: -4, kind: 'prop_decor' },
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|
{ x: 7, y: 0, kind: 'prop_decor' },
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|
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|
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{ x: -6, y: 3, kind: 'prop' },
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{ x: -3, y: 3, kind: 'prop' },
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|
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|
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{ x: 0, y: 2, kind: 'prop' },
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{ x: 0, y: 4, kind: 'vehicle' },
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{ x: -6, y: 3, kind: 'prop' },
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|
{ x: -6, y: -5, kind: 'prop' },
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|
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|
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|
{ x: -3, y: -3, kind: 'vehicle', vehicleDirection: Direction.East },
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|
{ x: -3, y: 0, kind: 'prop' },
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|
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|
{ x: 0, y: -6, kind: 'prop_decor' },
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|
{ x: 3, y: -7, kind: 'prop_decor' },
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|
{ x: 3, y: -10, kind: 'prop' },
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|
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}),
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{ x: 4, y: 0, kind: 'prop_decor' },
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|
{ x: 4, y: -4, kind: 'prop_decor' },
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|
{ x: 1, y: -4, kind: 'prop_decor' },
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|
{ x: -4, y: 3, kind: 'prop' },
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|
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|
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{ x: -6, y: 6, kind: 'vehicle' },
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|
{ x: 0, y: 0, kind: 'prop' },
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|
{ x: -4, y: 0, kind: 'prop' },
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|
{ x: 0, y: 4, kind: 'prop' },
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|
{ x: 2, y: 6, kind: 'prop_decor' },
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|
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}),
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|
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{ x: -2, y: -3, kind: 'prop_decor' },
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|
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|
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|
{ x: -6, y: 1, kind: 'prop_decor' },
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|
{ x: -5, y: 3, kind: 'prop' },
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|
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|
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|
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|
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|
{ x: 2, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
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{ x: 2, y: 1, kind: 'prop' },
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|
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boundary: { x: 11, y: 11 },
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|
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levelID: 76,
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levelID: 77,
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boundary: { x: 11, y: 18 },
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|
{ x: -1, y: 0, kind: 'prop' },
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|
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|
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|
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|
levelID: 78,
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boundary: { x: 11, y: 18 },
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|
{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.South },
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|
{ x: -1, y: -3, kind: 'prop' },
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|
{ x: 0, y: -2, kind: 'prop' },
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|
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|
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|
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boundary: { x: 11, y: 11 },
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spawns: [
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|
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|
{ x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: 2, y: 3, kind: 'prop' },
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|
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|
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|
levelID: 80,
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boundary: { x: 15, y: 15 },
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spawns: [
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|
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|
{ x: -4, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -3, y: 4, kind: 'prop' },
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|
{ x: 3, y: 4, kind: 'prop' },
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|
{ x: 3, y: -2, kind: 'prop' },
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|
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|
levelID: 81,
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boundary: { x: 15, y: 15 },
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|
{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: 7, y: 0, kind: 'prop' },
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|
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|
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|
levelID: 82,
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boundary: { x: 15, y: 15 },
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|
{ x: 0, y: 1, kind: 'prop' },
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|
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|
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|
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|
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|
levelID: 83,
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boundary: { x: 15, y: 15 },
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spawns: [
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|
{ x: -2, y: 1, kind: 'prop' },
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|
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|
{ x: -4, y: -3, kind: 'prop' },
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|
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|
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|
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|
levelID: 84,
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spawns: [
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|
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|
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|
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|
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|
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|
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|
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|
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|
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boundary: { x: 15, y: 15 },
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|
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|
{ x: 1, y: -1, kind: 'vehicle', vehicleDirection: Direction.South },
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|
{ x: 2, y: -2, kind: 'prop' },
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|
{ x: -3, y: -2, kind: 'prop_decor' },
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|
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|
levelID: 87,
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boundary: { x: 15, y: 15 },
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|
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|
{ x: 4, y: 1, kind: 'prop' },
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|
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|
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|
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|
levelID: 88,
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boundary: { x: 15, y: 15 },
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|
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|
{ x: 5, y: -2, kind: 'prop' },
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|
{ x: -7, y: -2, kind: 'prop' },
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|
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|
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|
levelID: 89,
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boundary: { x: 15, y: 15 },
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spawns: [
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|
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{ x: 3, y: -1, kind: 'vehicle', vehicleDirection: Direction.South },
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{ x: 3, y: -2, kind: 'prop_decor' },
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{ x: 1, y: 0, kind: 'prop' },
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{ x: -3, y: 0, kind: 'prop' },
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{ x: -5, y: 0, kind: 'prop' },
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|
{ x: -4, y: -3, kind: 'prop_decor' },
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|
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|
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|
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|
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|
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|
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|
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|
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boundary: { x: 20, y: 20 },
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|
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 0, y: 3, kind: 'prop' },
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{ x: 3, y: 7, kind: 'prop' },
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|
{ x: 5, y: 7, kind: 'prop' },
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levelID: 311,
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boundary: { x: 20, y: 20 },
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{ x: -3, y: 2, kind: 'prop' },
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{ x: -5, y: 0, kind: 'prop' },
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levelID: 312,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 5, y: 1, kind: 'player', playerDirection: Direction.South },
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|
{ x: 5, y: 0, kind: 'prop' },
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{ x: 3, y: -2, kind: 'prop' },
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levelID: 313,
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boundary: { x: 20, y: 20 },
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spawns: [
|
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{ x: 5, y: 3, kind: 'player', playerDirection: Direction.North },
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|
{ x: 6, y: 4, kind: 'prop' },
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|
{ x: 7, y: 5, kind: 'prop' },
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|
{ x: 8, y: 6, kind: 'prop' },
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|
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levelID: 314,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -5, y: 1, kind: 'player', playerDirection: Direction.North },
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|
{ x: -3, y: 4, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -1, y: 3, kind: 'prop' },
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|
{ x: -2, y: -1, kind: 'prop' },
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|
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levelID: 315,
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boundary: { x: 20, y: 20 },
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|
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|
{ x: 3, y: 3, kind: 'prop' },
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|
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|
{ x: -5, y: -5, kind: 'prop' },
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|
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|
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|
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levelID: 316,
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boundary: { x: 20, y: 20 },
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|
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|
{ x: -4, y: 3, kind: 'prop' },
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|
{ x: -4, y: 1, kind: 'prop' },
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|
{ x: -6, y: 3, kind: 'prop' },
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|
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|
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levelID: 317,
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boundary: { x: 20, y: 20 },
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|
spawns: [
|
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{ x: 3, y: 2, kind: 'player', playerDirection: Direction.North },
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|
{ x: 1, y: 4, kind: 'prop' },
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|
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|
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|
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|
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|
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|
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|
{ x: -3, y: 0, kind: 'prop' },
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|
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|
levelID: 318,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -3, y: -4, kind: 'prop' },
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|
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|
{ x: -5, y: -6, kind: 'prop' },
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|
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|
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|
{ x: 4, y: -5, kind: 'prop' },
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|
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|
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|
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|
levelID: 319,
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boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
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|
{ x: -3, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 2, y: -4, kind: 'prop_decor' },
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|
{ x: 0, y: -5, kind: 'prop' },
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|
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|
{ x: -6, y: 1, kind: 'prop' },
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|
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|
|
levelID: 320,
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boundary: { x: 20, y: 20 },
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spawns: [
|
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|
{ x: 0, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
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|
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|
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|
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levelID: 321,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -1, y: -5, kind: 'vehicle', vehicleDirection: Direction.North },
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levelID: 322,
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boundary: { x: 20, y: 20 },
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levelID: 324,
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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|
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levelID: 326,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 4, y: 2, kind: 'player', playerDirection: Direction.South },
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|
{ x: 2, y: 2, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -2, y: 7, kind: 'prop_decor' },
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|
{ x: -2, y: 2, kind: 'prop_decor' },
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|
{ x: -2, y: -2, kind: 'prop' },
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|
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|
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|
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|
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|
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levelID: 327,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -5, y: 4, kind: 'prop' },
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|
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|
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|
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|
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|
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|
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levelID: 328,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 2, y: 2, kind: 'player', playerDirection: Direction.West },
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|
{ x: -2, y: 3, kind: 'prop' },
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|
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|
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|
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|
{ x: 1, y: 0, kind: 'prop' },
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|
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329: withBorder('20,20', {
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levelID: 329,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -1, y: -2, kind: 'player', playerDirection: Direction.East },
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{ x: -2, y: -2, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -4, y: 1, kind: 'prop_decor' },
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|
{ x: -1, y: 1, kind: 'prop_decor' },
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|
{ x: 1, y: 1, kind: 'prop_decor' },
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{ x: 4, y: 1, kind: 'prop_decor' },
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{ x: -4, y: -2, kind: 'prop_decor' },
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|
{ x: 0, y: -2, kind: 'prop' },
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|
{ x: 1, y: -2, kind: 'prop' },
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|
{ x: 4, y: -2, kind: 'prop_decor' },
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|
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|
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|
levelID: 330,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
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|
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|
{ x: 5, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 0, y: 1, kind: 'prop_decor' },
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|
{ x: 0, y: -2, kind: 'prop_decor' },
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|
{ x: -4, y: -2, kind: 'prop' },
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|
{ x: -4, y: 1, kind: 'prop' },
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|
{ x: -2, y: -2, kind: 'prop' },
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|
{ x: -2, y: 1, kind: 'prop' },
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|
{ x: 4, y: -2, kind: 'prop_decor' },
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|
{ x: 4, y: 1, kind: 'prop_decor' },
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|
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|
{ x: 2, y: 1, kind: 'prop' },
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|
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|
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levelID: 331,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 1, y: 1, kind: 'player', playerDirection: Direction.North },
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|
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|
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|
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|
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|
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|
{ x: 4, y: -2, kind: 'prop' },
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|
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|
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|
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|
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|
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|
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332: withBorder('20,20', {
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|
levelID: 332,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: -4, y: -6, kind: 'player', playerDirection: Direction.West },
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|
{ x: -4, y: -8, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -1, y: -9, kind: 'prop' },
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|
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|
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|
{ x: 1, y: -10, kind: 'prop' },
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|
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|
}),
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333: withBorder('20,20', {
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levelID: 333,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -8, y: -4, kind: 'player', playerDirection: Direction.North },
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{ x: 1, y: 6, kind: 'vehicle', vehicleDirection: Direction.East },
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|
{ x: -5, y: 4, kind: 'prop_decor' },
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{ x: 5, y: 4, kind: 'prop_decor' },
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{ x: -5, y: -3, kind: 'prop_decor' },
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|
{ x: 5, y: -3, kind: 'prop_decor' },
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|
{ x: 8, y: -4, kind: 'prop' },
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|
],
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|
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|
334: withBorder('20,20', {
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levelID: 334,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
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|
{ x: -6, y: -1, kind: 'player', playerDirection: Direction.North },
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|
{ x: 2, y: 6, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -1, y: 2, kind: 'prop' },
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|
{ x: -1, y: -4, kind: 'prop' },
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|
{ x: 1, y: 2, kind: 'prop' },
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|
{ x: 1, y: -4, kind: 'prop' },
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|
{ x: 6, y: -1, kind: 'prop' },
|
|
],
|
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{ x: -5, y: 7, kind: 'prop' },
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|
{ x: -6, y: 6, kind: 'prop' },
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|
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|
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{ x: 8, y: 4, kind: 'prop' },
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|
|
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|
{ x: 5, y: -5, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -10, y: -3, kind: 'prop' },
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|
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|
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|
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|
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|
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|
{ x: -3, y: -5, kind: 'vehicle', vehicleDirection: Direction.South },
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|
{ x: -6, y: -8, kind: 'prop' },
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{ x: -5, y: -1, kind: 'prop' },
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|
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|
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|
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|
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boundary: { x: 20, y: 20 },
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|
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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levelID: 396,
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boundary: { x: 20, y: 20 },
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|
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|
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boundary: { x: 20, y: 20 },
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levelID: 398,
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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{ x: -1, y: -1, kind: 'player', playerDirection: Direction.South },
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|
{ x: -7, y: 2, kind: 'prop' },
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|
{ x: -4, y: 2, kind: 'prop' },
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|
{ x: 2, y: 5, kind: 'prop' },
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|
{ x: 2, y: 2, kind: 'prop' },
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|
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|
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|
levelID: 400,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 2, y: 1, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -4, y: 3, kind: 'prop' },
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|
{ x: -4, y: -3, kind: 'prop' },
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|
{ x: 2, y: 3, kind: 'prop' },
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|
{ x: 2, y: -3, kind: 'prop' },
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|
{ x: -1, y: 7, kind: 'prop' },
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|
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|
{ x: 5, y: 7, kind: 'prop' },
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|
{ x: 5, y: 1, kind: 'prop' },
|
|
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|
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|
levelID: 401,
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|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 3, y: 2, kind: 'player', playerDirection: Direction.South },
|
|
{ x: 0, y: 0, kind: 'prop' },
|
|
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|
|
}),
|
|
402: withBorder('10,10', {
|
|
levelID: 402,
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|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -2, y: -2, kind: 'prop' },
|
|
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|
|
}),
|
|
403: withBorder('10,10', {
|
|
levelID: 403,
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|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -3, y: 4, kind: 'prop' },
|
|
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|
|
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|
404: withBorder('10,10', {
|
|
levelID: 404,
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|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 5, y: 4, kind: 'prop' },
|
|
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|
|
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|
405: withBorder('10,10', {
|
|
levelID: 405,
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|
boundary: { x: 10, y: 10 },
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|
spawns: [
|
|
{ x: -1, y: 2, kind: 'player', playerDirection: Direction.North },
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|
{ x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -4, y: -2, kind: 'prop_decor' },
|
|
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|
|
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|
406: withBorder('10,10', {
|
|
levelID: 406,
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|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -2, y: -4, kind: 'player', playerDirection: Direction.West },
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|
{ x: 4, y: 2, kind: 'prop' },
|
|
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|
|
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|
407: withBorder('10,10', {
|
|
levelID: 407,
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|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -5, y: 3, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -1, y: 2, kind: 'prop' },
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|
{ x: 3, y: 0, kind: 'prop' },
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|
{ x: 8, y: -3, kind: 'prop' },
|
|
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|
|
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|
408: withBorder('10,10', {
|
|
levelID: 408,
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|
boundary: { x: 10, y: 10 },
|
|
spawns: [
|
|
{ x: -2, y: -4, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 2, y: 6, kind: 'prop' },
|
|
],
|
|
}),
|
|
409: withBorder('10,10', {
|
|
levelID: 409,
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|
boundary: { x: 10, y: 10 },
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|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -6, y: 3, kind: 'prop' },
|
|
],
|
|
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|
|
410: withBorder('20,20', {
|
|
levelID: 410,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.East },
|
|
{ x: 8, y: 7, kind: 'prop' },
|
|
],
|
|
}),
|
|
411: withBorder('20,20', {
|
|
levelID: 411,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
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|
{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: 0, y: 1, kind: 'prop_decor' },
|
|
{ x: 1, y: 2, kind: 'prop_decor' },
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|
{ x: 3, y: 3, kind: 'prop_decor' },
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|
{ x: 6, y: 3, kind: 'prop_decor' },
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|
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|
|
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|
412: withBorder('20,20', {
|
|
levelID: 412,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
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|
{ x: 0, y: -1, kind: 'prop' },
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|
{ x: 0, y: 3, kind: 'prop' },
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|
{ x: -4, y: 0, kind: 'prop' },
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|
{ x: 2, y: 0, kind: 'prop' },
|
|
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|
|
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413: withBorder('20,20', {
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|
levelID: 413,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: -1, y: -8, kind: 'player', playerDirection: Direction.North },
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|
{ x: -1, y: 7, kind: 'prop' },
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|
{ x: 3, y: 2, kind: 'prop' },
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|
{ x: 3, y: -2, kind: 'prop' },
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|
{ x: 3, y: -5, kind: 'prop' },
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|
{ x: 3, y: -7, kind: 'prop' },
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|
{ x: 3, y: -8, kind: 'prop' },
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|
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|
|
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414: withBorder('20,20', {
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|
levelID: 414,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
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|
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|
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|
{ x: -3, y: -2, kind: 'prop' },
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|
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|
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|
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|
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|
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|
{ x: 3, y: -3, kind: 'prop' },
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|
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|
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|
levelID: 415,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
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|
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|
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|
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|
{ x: 5, y: 4, kind: 'prop' },
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|
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levelID: 416,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
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|
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levelID: 417,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
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|
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levelID: 418,
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boundary: { x: 20, y: 20 },
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levelID: 419,
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boundary: { x: 20, y: 20 },
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boundary: { x: 20, y: 20 },
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|
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levelID: 421,
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boundary: { x: 20, y: 20 },
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|
levelID: 422,
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boundary: { x: 20, y: 20 },
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|
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|
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|
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|
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|
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|
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|
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levelID: 423,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -4, y: 0, kind: 'player', playerDirection: Direction.North },
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|
{ x: -4, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -3, y: -3, kind: 'prop' },
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|
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|
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|
{ x: -1, y: 2, kind: 'prop' },
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|
{ x: -3, y: 1, kind: 'prop' },
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|
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|
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|
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|
levelID: 424,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
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|
{ x: -1, y: 5, kind: 'vehicle', vehicleDirection: Direction.North },
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{ x: 1, y: 4, kind: 'prop_decor' },
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|
{ x: 2, y: 2, kind: 'prop_decor' },
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|
{ x: 3, y: 0, kind: 'prop_decor' },
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|
{ x: 4, y: -2, kind: 'prop_decor' },
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|
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|
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|
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425: withBorder('20,20', {
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levelID: 425,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -5, y: 6, kind: 'prop_decor' },
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|
],
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|
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426: withBorder('20,20', {
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levelID: 426,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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|
{ x: -4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 4, y: -4, kind: 'prop_decor' },
|
|
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|
|
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|
427: withBorder('20,20', {
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|
levelID: 427,
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|
boundary: { x: 20, y: 20 },
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spawns: [
|
|
{ x: -2, y: -3, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -2, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -1, y: 0, kind: 'prop_decor' },
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|
{ x: 1, y: 9, kind: 'prop_decor' },
|
|
],
|
|
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|
428: withBorder('20,20', {
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|
levelID: 428,
|
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boundary: { x: 20, y: 20 },
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spawns: [
|
|
{ x: -5, y: 8, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -3, y: 8, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 4, y: -6, kind: 'prop_decor' },
|
|
],
|
|
}),
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|
429: withBorder('20,20', {
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|
levelID: 429,
|
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boundary: { x: 20, y: 20 },
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spawns: [
|
|
{ x: -6, y: 4, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -5, y: -1, kind: 'vehicle', vehicleDirection: Direction.South },
|
|
{ x: 5, y: 2, kind: 'prop' },
|
|
],
|
|
}),
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|
430: withBorder('20,20', {
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|
levelID: 430,
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boundary: { x: 20, y: 20 },
|
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spawns: [
|
|
{ x: 5, y: -1, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 0, y: 0, kind: 'prop' },
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|
{ x: -6, y: 1, kind: 'prop' },
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|
],
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|
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431: withBorder('20,20', {
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|
levelID: 431,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -1, y: -8, kind: 'player', playerDirection: Direction.West },
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|
{ x: -1, y: 5, kind: 'vehicle', vehicleDirection: Direction.East },
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{ x: 5, y: 4, kind: 'prop_decor' },
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{ x: 4, y: 2, kind: 'prop_decor' },
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{ x: 3, y: 0, kind: 'prop_decor' },
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{ x: 2, y: -2, kind: 'prop_decor' },
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{ x: 1, y: -4, kind: 'prop_decor' },
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|
{ x: 0, y: -6, kind: 'prop_decor' },
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|
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|
|
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|
432: withBorder('20,20', {
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|
levelID: 432,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 2, y: 6, kind: 'player', playerDirection: Direction.West },
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|
{ x: 1, y: 3, kind: 'prop' },
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|
{ x: 0, y: 1, kind: 'prop' },
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{ x: -1, y: -1, kind: 'prop' },
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|
{ x: -2, y: -3, kind: 'prop' },
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|
{ x: -3, y: -5, kind: 'prop' },
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|
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|
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|
levelID: 433,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -3, y: -5, kind: 'player', playerDirection: Direction.East },
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{ x: 3, y: 9, kind: 'prop' },
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|
{ x: 1, y: 4, kind: 'prop' },
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|
{ x: -3, y: -3, kind: 'prop' },
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|
{ x: -1, y: 0, kind: 'prop' },
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|
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434: withBorder('20,20', {
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levelID: 434,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -1, y: -5, kind: 'player', playerDirection: Direction.South },
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{ x: -2, y: 5, kind: 'vehicle', vehicleDirection: Direction.South },
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{ x: 4, y: 5, kind: 'prop_decor' },
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{ x: 3, y: 3, kind: 'prop_decor' },
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{ x: 2, y: 1, kind: 'prop_decor' },
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{ x: 1, y: -1, kind: 'prop_decor' },
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{ x: 0, y: -3, kind: 'prop_decor' },
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|
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|
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435: withBorder('20,20', {
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levelID: 435,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 6, y: 7, kind: 'player', playerDirection: Direction.South },
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|
{ x: 5, y: 7, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -3, y: 5, kind: 'prop_decor' },
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{ x: -3, y: 3, kind: 'prop_decor' },
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{ x: -3, y: 1, kind: 'prop_decor' },
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{ x: -3, y: -1, kind: 'prop_decor' },
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{ x: -3, y: -3, kind: 'prop_decor' },
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{ x: -3, y: -5, kind: 'prop_decor' },
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{ x: 4, y: -5, kind: 'prop_decor' },
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{ x: 3, y: -3, kind: 'prop_decor' },
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|
{ x: 2, y: -1, kind: 'prop_decor' },
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{ x: 1, y: 1, kind: 'prop_decor' },
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|
{ x: 0, y: 3, kind: 'prop_decor' },
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|
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}),
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|
|
levelID: 436,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
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|
{ x: -1, y: 9, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -2, y: 0, kind: 'prop_decor' },
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|
{ x: -2, y: 2, kind: 'prop_decor' },
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|
{ x: -4, y: 2, kind: 'prop_decor' },
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|
{ x: -4, y: 5, kind: 'prop_decor' },
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|
{ x: -6, y: 5, kind: 'prop_decor' },
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|
{ x: -6, y: 9, kind: 'prop_decor' },
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|
{ x: -8, y: 9, kind: 'prop_decor' },
|
|
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|
|
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|
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|
levelID: 437,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -7, y: 0, kind: 'player', playerDirection: Direction.South },
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|
{ x: -6, y: 0, kind: 'vehicle', vehicleDirection: Direction.South },
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|
{ x: -5, y: 0, kind: 'prop_decor' },
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|
{ x: -4, y: -1, kind: 'prop_decor' },
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|
{ x: -1, y: -1, kind: 'prop_decor' },
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|
{ x: -1, y: -3, kind: 'prop_decor' },
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|
{ x: 2, y: -3, kind: 'prop_decor' },
|
|
{ x: 2, y: -6, kind: 'prop_decor' },
|
|
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|
|
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|
438: withBorder('20,20', {
|
|
levelID: 438,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
|
|
{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.South },
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|
{ x: 0, y: 2, kind: 'prop_decor' },
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|
{ x: -3, y: 2, kind: 'prop_decor' },
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|
{ x: 2, y: 4, kind: 'prop_decor' },
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|
{ x: 4, y: 6, kind: 'prop_decor' },
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|
{ x: -5, y: 4, kind: 'prop_decor' },
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|
{ x: -7, y: 6, kind: 'prop_decor' },
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|
{ x: -3, y: -2, kind: 'prop_decor' },
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|
{ x: 2, y: -2, kind: 'prop_decor' },
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|
{ x: 4, y: -4, kind: 'prop_decor' },
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|
{ x: 6, y: -6, kind: 'prop_decor' },
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|
{ x: -5, y: -4, kind: 'prop_decor' },
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|
{ x: -7, y: -6, kind: 'prop_decor' },
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|
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|
|
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439: withBorder('20,20', {
|
|
levelID: 439,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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|
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 6, y: 7, kind: 'prop_decor' },
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|
{ x: 4, y: 5, kind: 'prop_decor' },
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|
{ x: -2, y: 4, kind: 'prop_decor' },
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|
{ x: -2, y: -1, kind: 'prop_decor' },
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|
{ x: 4, y: 0, kind: 'prop_decor' },
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|
{ x: 5, y: -2, kind: 'prop_decor' },
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|
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|
|
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|
440: withBorder('20,20', {
|
|
levelID: 440,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 4, y: 6, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 3, y: -1, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 1, y: 6, kind: 'prop' },
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|
{ x: 0, y: 4, kind: 'prop' },
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|
{ x: -1, y: 2, kind: 'prop' },
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|
{ x: -2, y: 0, kind: 'prop' },
|
|
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|
|
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|
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|
|
levelID: 441,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 0, y: -4, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 0, y: 3, kind: 'prop_decor' },
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|
{ x: -1, y: 2, kind: 'prop_decor' },
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|
{ x: -1, y: 1, kind: 'prop_decor' },
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|
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|
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|
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|
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|
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|
{ x: 3, y: 0, kind: 'prop_decor' },
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|
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|
{ x: 5, y: 2, kind: 'prop_decor' },
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|
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|
|
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|
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|
|
levelID: 442,
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boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 3, kind: 'player', playerDirection: Direction.West },
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
levelID: 443,
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boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: -6, y: 5, kind: 'player', playerDirection: Direction.West },
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|
{ x: 8, y: -3, kind: 'prop' },
|
|
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|
|
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|
444: withBorder('20,20', {
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|
levelID: 444,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -2, y: 8, kind: 'player', playerDirection: Direction.East },
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|
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|
|
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|
|
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|
445: withBorder('20,20', {
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levelID: 445,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
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|
{ x: 1, y: -1, kind: 'prop' },
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|
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|
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446: withBorder('20,20', {
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|
levelID: 446,
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boundary: { x: 20, y: 20 },
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|
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|
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levelID: 447,
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boundary: { x: 20, y: 20 },
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|
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levelID: 448,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
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levelID: 449,
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boundary: { x: 20, y: 20 },
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spawns: [
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levelID: 450,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -5, y: 4, kind: 'vehicle', vehicleDirection: Direction.West },
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levelID: 451,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
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{ x: 5, y: 5, kind: 'prop_decor' },
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levelID: 452,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -8, y: 5, kind: 'vehicle', vehicleDirection: Direction.South },
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{ x: 7, y: -5, kind: 'prop_decor' },
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levelID: 453,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -3, y: 5, kind: 'vehicle', vehicleDirection: Direction.South },
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{ x: 3, y: -5, kind: 'prop_decor' },
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levelID: 454,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 11, y: 5, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -10, y: 0, kind: 'prop_decor' },
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levelID: 455,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 9, y: 0, kind: 'vehicle', vehicleDirection: Direction.South },
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{ x: -7, y: 4, kind: 'prop_decor' },
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|
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levelID: 456,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 4, y: 4, kind: 'prop' },
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{ x: 5, y: -6, kind: 'prop' },
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levelID: 457,
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boundary: { x: 20, y: 20 },
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spawns: [
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levelID: 458,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 3, y: -4, kind: 'player', playerDirection: Direction.North },
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|
{ x: -3, y: 2, kind: 'prop' },
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{ x: -4, y: -1, kind: 'prop' },
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{ x: -5, y: -4, kind: 'prop' },
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levelID: 459,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -3, y: 6, kind: 'player', playerDirection: Direction.North },
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{ x: -3, y: 2, kind: 'prop' },
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|
{ x: -3, y: -1, kind: 'prop' },
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|
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|
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|
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|
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|
{ x: 3, y: 5, kind: 'prop' },
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|
{ x: 4, y: 6, kind: 'prop' },
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|
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|
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|
levelID: 460,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 6, y: 6, kind: 'player', playerDirection: Direction.South },
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|
{ x: 5, y: 6, kind: 'vehicle', vehicleDirection: Direction.West },
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{ x: 0, y: 6, kind: 'prop_decor' },
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|
{ x: 2, y: 4, kind: 'prop_decor' },
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|
{ x: 4, y: 2, kind: 'prop_decor' },
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{ x: 5, y: 1, kind: 'prop_decor' },
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{ x: 5, y: -2, kind: 'prop_decor' },
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{ x: 3, y: 0, kind: 'prop_decor' },
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{ x: 1, y: 2, kind: 'prop_decor' },
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{ x: -1, y: 4, kind: 'prop_decor' },
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|
{ x: -3, y: 6, kind: 'prop_decor' },
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|
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|
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|
levelID: 461,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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|
{ x: -2, y: -3, kind: 'prop' },
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|
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|
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|
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|
levelID: 462,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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{ x: 0, y: 3, kind: 'prop' },
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|
{ x: 2, y: 0, kind: 'prop' },
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|
{ x: 0, y: -5, kind: 'prop' },
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|
{ x: -4, y: 0, kind: 'prop' },
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|
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|
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|
levelID: 463,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
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|
{ x: 5, y: 3, kind: 'prop' },
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|
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|
|
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|
464: withBorder('20,20', {
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|
levelID: 464,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -3, y: -2, kind: 'player', playerDirection: Direction.South },
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|
{ x: 1, y: 8, kind: 'prop' },
|
|
],
|
|
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|
465: withBorder('20,20', {
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|
levelID: 465,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
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|
{ x: 5, y: 4, kind: 'player', playerDirection: Direction.South },
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|
{ x: -9, y: 1, kind: 'prop' },
|
|
],
|
|
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|
466: withBorder('20,20', {
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|
levelID: 466,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 6, y: 6, kind: 'player', playerDirection: Direction.North },
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|
{ x: -4, y: -4, kind: 'prop' },
|
|
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|
|
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|
467: withBorder('20,20', {
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|
levelID: 467,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: -6, kind: 'player', playerDirection: Direction.West },
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{ x: -2, y: 4, kind: 'prop' },
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{ x: -2, y: 0, kind: 'prop' },
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|
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|
{ x: -2, y: -5, kind: 'prop' },
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|
{ x: -2, y: -6, kind: 'prop' },
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|
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|
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|
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|
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|
{ x: 2, y: -6, kind: 'prop' },
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|
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|
|
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|
468: withBorder('20,20', {
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|
levelID: 468,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
levelID: 469,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -3, y: 5, kind: 'player', playerDirection: Direction.North },
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|
{ x: 1, y: 5, kind: 'prop' },
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|
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|
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|
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|
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|
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|
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|
levelID: 470,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
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|
{ x: -6, y: 0, kind: 'player', playerDirection: Direction.East },
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|
{ x: -6, y: 4, kind: 'prop' },
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|
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|
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{ x: -4, y: -1, kind: 'prop' },
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|
{ x: -1, y: 4, kind: 'prop' },
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|
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{ x: 3, y: 4, kind: 'prop' },
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|
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|
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|
{ x: 8, y: -1, kind: 'prop' },
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|
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|
|
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|
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|
levelID: 471,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
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|
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|
{ x: -3, y: -3, kind: 'prop' },
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|
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|
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|
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -2, y: 7, kind: 'prop' },
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|
{ x: 0, y: 5, kind: 'prop' },
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|
{ x: 2, y: 3, kind: 'prop' },
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|
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|
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|
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|
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|
boundary: { x: 20, y: 20 },
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{ x: 0, y: 5, kind: 'prop' },
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
levelID: 474,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
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|
{ x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 1, y: 0, kind: 'prop' },
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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boundary: { x: 20, y: 20 },
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spawns: [
|
|
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|
{ x: 4, y: -2, kind: 'prop' },
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|
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|
{ x: 3, y: 1, kind: 'prop' },
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|
{ x: -3, y: 1, kind: 'prop' },
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|
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|
{ x: -2, y: 4, kind: 'prop' },
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|
{ x: 0, y: 7, kind: 'prop' },
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|
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|
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|
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|
levelID: 476,
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boundary: { x: 20, y: 20 },
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|
|
{ x: -7, y: 1, kind: 'player', playerDirection: Direction.South },
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|
{ x: 0, y: 1, kind: 'prop' },
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|
{ x: -4, y: 5, kind: 'prop' },
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|
{ x: -5, y: 4, kind: 'prop' },
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|
{ x: -6, y: 3, kind: 'prop' },
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|
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|
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|
{ x: -6, y: -1, kind: 'prop' },
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|
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|
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477: withBorder('20,20', {
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|
levelID: 477,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.North },
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|
{ x: 4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 0, y: 1, kind: 'prop' },
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|
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|
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|
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|
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|
{ x: 5, y: -2, kind: 'prop' },
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|
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|
{ x: 7, y: 2, kind: 'prop' },
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|
{ x: 7, y: 0, kind: 'prop' },
|
|
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|
|
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|
478: withBorder('20,20', {
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|
levelID: 478,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: -2, y: -3, kind: 'player', playerDirection: Direction.North },
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|
{ x: 0, y: -1, kind: 'prop' },
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|
{ x: 2, y: 1, kind: 'prop' },
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|
{ x: 4, y: 3, kind: 'prop' },
|
|
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|
|
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|
479: withBorder('20,20', {
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|
levelID: 479,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: -1, y: 2, kind: 'player', playerDirection: Direction.East },
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|
{ x: -1, y: 7, kind: 'prop' },
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|
{ x: -1, y: 6, kind: 'prop' },
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|
{ x: -1, y: 5, kind: 'prop' },
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|
{ x: -1, y: 4, kind: 'prop' },
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|
{ x: 0, y: 7, kind: 'prop' },
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|
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|
{ x: 2, y: 5, kind: 'prop' },
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|
{ x: 3, y: 4, kind: 'prop' },
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|
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|
}),
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|
levelID: 480,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 0, y: 9, kind: 'player', playerDirection: Direction.West },
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|
{ x: -1, y: 3, kind: 'prop' },
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|
{ x: 1, y: 3, kind: 'prop' },
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|
{ x: -1, y: 1, kind: 'prop' },
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|
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|
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|
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|
{ x: -1, y: -6, kind: 'prop' },
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|
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|
{ x: 0, y: -7, kind: 'prop' },
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|
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|
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|
levelID: 481,
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|
boundary: { x: 20, y: 20 },
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spawns: [
|
|
{ x: -1, y: -8, kind: 'player', playerDirection: Direction.North },
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|
{ x: -1, y: 4, kind: 'prop' },
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|
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|
|
}),
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482: withBorder('20,20', {
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|
levelID: 482,
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boundary: { x: 20, y: 20 },
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spawns: [
|
|
{ x: 7, y: 7, kind: 'player', playerDirection: Direction.North },
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|
{ x: 2, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 0, y: 1, kind: 'prop' },
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|
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|
levelID: 483,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.East },
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|
{ x: 8, y: 7, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 6, y: 4, kind: 'prop_decor' },
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|
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484: withBorder('20,20', {
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levelID: 484,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 3, y: 2, kind: 'prop' },
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|
],
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|
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485: withBorder('20,20', {
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levelID: 485,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: 4, kind: 'player', playerDirection: Direction.South },
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|
{ x: 0, y: 0, kind: 'prop' },
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|
],
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|
}),
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486: withBorder('20,20', {
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levelID: 486,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.East },
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{ x: -2, y: -4, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 2, y: 0, kind: 'prop_decor' },
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|
{ x: 2, y: 4, kind: 'prop_decor' },
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|
{ x: -4, y: 4, kind: 'prop_decor' },
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|
{ x: -4, y: -4, kind: 'prop_decor' },
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|
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|
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|
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levelID: 487,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
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|
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|
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levelID: 488,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -6, y: 5, kind: 'player', playerDirection: Direction.North },
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|
{ x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -5, y: -5, kind: 'prop' },
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|
],
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|
}),
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levelID: 489,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -5, y: -9, kind: 'player', playerDirection: Direction.North },
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|
{ x: 0, y: 9, kind: 'prop' },
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|
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levelID: 490,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -5, y: 5, kind: 'player', playerDirection: Direction.North },
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|
{ x: -2, y: 2, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -3, y: -1, kind: 'prop' },
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|
{ x: 0, y: 0, kind: 'prop_decor' },
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|
{ x: 4, y: 1, kind: 'prop_decor' },
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|
{ x: 7, y: 2, kind: 'prop' },
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|
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levelID: 491,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: -2, kind: 'prop' },
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|
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|
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|
{ x: 2, y: -3, kind: 'prop' },
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|
{ x: 2, y: -4, kind: 'prop' },
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|
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levelID: 492,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 5, y: -6, kind: 'player', playerDirection: Direction.North },
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|
{ x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 0, y: 9, kind: 'prop' },
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|
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|
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|
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|
{ x: 4, y: 5, kind: 'prop' },
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|
{ x: 6, y: 3, kind: 'prop' },
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|
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levelID: 493,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: -4, kind: 'player', playerDirection: Direction.North },
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|
{ x: 0, y: 2, kind: 'prop' },
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|
{ x: 0, y: -1, kind: 'prop' },
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|
{ x: -1, y: 0, kind: 'prop' },
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|
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|
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|
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|
{ x: 1, y: 0, kind: 'prop' },
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|
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|
{ x: 2, y: 1, kind: 'prop' },
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|
{ x: 2, y: -3, kind: 'prop' },
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|
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|
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|
494: withBorder('20,20', {
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levelID: 494,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -7, y: 6, kind: 'player', playerDirection: Direction.North },
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|
{ x: -7, y: -1, kind: 'prop' },
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|
],
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|
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levelID: 495,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -6, y: 5, kind: 'player', playerDirection: Direction.North },
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|
{ x: 6, y: 5, kind: 'prop' },
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|
{ x: 6, y: -5, kind: 'prop' },
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|
{ x: 2, y: 1, kind: 'prop' },
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|
{ x: 2, y: -3, kind: 'prop' },
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|
{ x: -1, y: -3, kind: 'prop' },
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|
{ x: -2, y: 3, kind: 'prop' },
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|
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levelID: 496,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 2, y: 6, kind: 'player', playerDirection: Direction.West },
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|
{ x: -3, y: 6, kind: 'prop' },
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|
],
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|
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|
497: withBorder('20,20', {
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|
levelID: 497,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -6, y: 1, kind: 'player', playerDirection: Direction.West },
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|
{ x: 0, y: 1, kind: 'prop' },
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|
{ x: -1, y: 2, kind: 'prop' },
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|
{ x: -2, y: 3, kind: 'prop' },
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|
{ x: -3, y: 4, kind: 'prop' },
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|
{ x: -4, y: 5, kind: 'prop' },
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|
{ x: -5, y: 6, kind: 'prop' },
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|
{ x: -6, y: 7, kind: 'prop' },
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|
{ x: 1, y: 0, kind: 'prop' },
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|
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|
{ x: 3, y: -2, kind: 'prop' },
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|
{ x: 4, y: -3, kind: 'prop' },
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|
{ x: 5, y: -4, kind: 'prop' },
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|
{ x: 6, y: -5, kind: 'prop' },
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|
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|
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|
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|
levelID: 498,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -5, y: -3, kind: 'player', playerDirection: Direction.North },
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|
{ x: -3, y: -3, kind: 'prop' },
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|
{ x: -3, y: -1, kind: 'prop' },
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|
{ x: 0, y: 2, kind: 'prop' },
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|
{ x: 0, y: -3, kind: 'prop' },
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|
{ x: 3, y: -3, kind: 'prop' },
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|
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|
{ x: -5, y: 5, kind: 'prop' },
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|
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|
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|
499: withBorder('20,20', {
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levelID: 499,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -7, y: -4, kind: 'player', playerDirection: Direction.West },
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|
{ x: -7, y: 8, kind: 'prop' },
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|
{ x: -7, y: 5, kind: 'prop' },
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|
{ x: -7, y: 2, kind: 'prop' },
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|
{ x: -7, y: -1, kind: 'prop' },
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|
{ x: 6, y: 8, kind: 'prop' },
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|
{ x: -3, y: -4, kind: 'prop' },
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|
{ x: -3, y: -1, kind: 'prop' },
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|
{ x: 0, y: 2, kind: 'prop' },
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|
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|
{ x: 3, y: 5, kind: 'prop' },
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|
{ x: 3, y: -4, kind: 'prop' },
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|
{ x: 6, y: -4, kind: 'prop' },
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|
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|
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|
levelID: 500,
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|
boundary: { x: 25, y: 25 },
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spawns: [
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|
{ x: 0, y: -1, kind: 'player', playerDirection: Direction.South },
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|
{ x: -10, y: -11, kind: 'prop' },
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|
{ x: 0, y: -11, kind: 'prop' },
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|
{ x: -6, y: -7, kind: 'prop' },
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|
{ x: 0, y: -7, kind: 'prop' },
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|
{ x: -2, y: -3, kind: 'prop' },
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|
{ x: 0, y: -3, kind: 'prop' },
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|
{ x: -10, y: -1, kind: 'prop' },
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|
{ x: -6, y: -1, kind: 'prop' },
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|
{ x: -2, y: -1, kind: 'prop' },
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|
{ x: 2, y: -1, kind: 'prop' },
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|
{ x: 10, y: -1, kind: 'prop' },
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|
{ x: 6, y: -1, kind: 'prop' },
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|
{ x: 0, y: 1, kind: 'prop' },
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|
{ x: 2, y: 1, kind: 'prop' },
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|
{ x: 0, y: 5, kind: 'prop' },
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|
{ x: 6, y: 5, kind: 'prop' },
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|
{ x: 0, y: 9, kind: 'prop' },
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|
{ x: 10, y: 9, kind: 'prop' },
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|
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|
}),
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|
501: withBorder('20,20', {
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|
levelID: 501,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 0, y: 5, kind: 'player', playerDirection: Direction.North },
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|
{ x: -6, y: -1, kind: 'prop' },
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|
{ x: -6, y: -5, kind: 'prop' },
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|
{ x: -2, y: -5, kind: 'prop' },
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|
],
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|
}),
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|
502: withBorder('20,20', {
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levelID: 502,
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boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: -3, y: -1, kind: 'player', playerDirection: Direction.West },
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|
{ x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -3, y: 3, kind: 'prop_decor' },
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|
{ x: -2, y: 6, kind: 'prop_decor' },
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|
{ x: -1, y: 8, kind: 'prop_decor' },
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|
{ x: 0, y: 9, kind: 'prop_decor' },
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|
],
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|
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503: withBorder('20,20', {
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|
levelID: 503,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 6, y: 6, kind: 'player', playerDirection: Direction.East },
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|
{ x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: -1, y: 0, kind: 'prop_decor' },
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|
{ x: 0, y: -2, kind: 'prop' },
|
|
{ x: -2, y: 2, kind: 'prop' },
|
|
],
|
|
}),
|
|
504: withBorder('20,20', {
|
|
levelID: 504,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -2, y: 1, kind: 'player', playerDirection: Direction.South },
|
|
{ x: 3, y: 8, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 2, y: 3, kind: 'prop' },
|
|
{ x: 2, y: -2, kind: 'prop' },
|
|
{ x: -2, y: -2, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
505: withBorder('20,20', {
|
|
levelID: 505,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -1, y: 7, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -2, y: 5, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: 2, y: 3, kind: 'prop' },
|
|
{ x: 1, y: 0, kind: 'prop' },
|
|
{ x: 0, y: -4, kind: 'prop' },
|
|
],
|
|
}),
|
|
506: withBorder('20,20', {
|
|
levelID: 506,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -2, y: -1, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -3, y: -1, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 3, y: 6, kind: 'prop' },
|
|
{ x: 4, y: 6, kind: 'prop' },
|
|
{ x: 5, y: 6, kind: 'prop' },
|
|
{ x: 1, y: 5, kind: 'prop' },
|
|
{ x: 2, y: 5, kind: 'prop' },
|
|
{ x: 0, y: 4, kind: 'prop' },
|
|
{ x: -1, y: 4, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
507: withBorder('20,20', {
|
|
levelID: 507,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: -3, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -1, y: 7, kind: 'prop' },
|
|
{ x: -2, y: 6, kind: 'prop' },
|
|
{ x: -3, y: 4, kind: 'prop' },
|
|
{ x: -4, y: 1, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
508: withBorder('20,20', {
|
|
levelID: 508,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -4, y: 5, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -6, y: -1, kind: 'prop' },
|
|
{ x: -5, y: -1, kind: 'prop' },
|
|
{ x: -6, y: -4, kind: 'prop' },
|
|
{ x: -5, y: -4, kind: 'prop' },
|
|
{ x: -1, y: -2, kind: 'prop' },
|
|
{ x: 0, y: -2, kind: 'prop' },
|
|
{ x: -1, y: -4, kind: 'prop' },
|
|
{ x: 0, y: -4, kind: 'prop' },
|
|
{ x: 4, y: -3, kind: 'prop' },
|
|
{ x: 5, y: -3, kind: 'prop' },
|
|
{ x: 4, y: -4, kind: 'prop' },
|
|
{ x: 5, y: -4, kind: 'prop' },
|
|
],
|
|
}),
|
|
509: withBorder('20,20', {
|
|
levelID: 509,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 5, y: -5, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 3, y: 3, kind: 'prop' },
|
|
{ x: 2, y: 1, kind: 'prop' },
|
|
{ x: 1, y: -1, kind: 'prop' },
|
|
{ x: 0, y: -3, kind: 'prop' },
|
|
],
|
|
}),
|
|
510: withBorder('20,20', {
|
|
levelID: 510,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -6, y: 5, kind: 'player', playerDirection: Direction.East },
|
|
{ x: 0, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -7, y: -3, kind: 'prop' },
|
|
{ x: -2, y: -3, kind: 'prop' },
|
|
{ x: 3, y: -3, kind: 'prop' },
|
|
{ x: 8, y: -3, kind: 'prop' },
|
|
],
|
|
}),
|
|
511: withBorder('20,20', {
|
|
levelID: 511,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -6, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -5, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: -1, y: 3, kind: 'prop' },
|
|
{ x: 1, y: 1, kind: 'prop' },
|
|
{ x: -3, y: 5, kind: 'prop' },
|
|
{ x: 3, y: -1, kind: 'prop' },
|
|
],
|
|
}),
|
|
512: withBorder('20,20', {
|
|
levelID: 512,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -3, y: -7, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 0, y: 8, kind: 'prop' },
|
|
{ x: 2, y: 5, kind: 'prop' },
|
|
{ x: 4, y: 2, kind: 'prop' },
|
|
],
|
|
}),
|
|
513: withBorder('20,20', {
|
|
levelID: 513,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 4, y: -5, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -6, y: 1, kind: 'vehicle', vehicleDirection: Direction.South },
|
|
{ x: -3, y: 3, kind: 'prop' },
|
|
{ x: 0, y: 2, kind: 'prop' },
|
|
{ x: 3, y: 1, kind: 'prop' },
|
|
],
|
|
}),
|
|
514: withBorder('20,20', {
|
|
levelID: 514,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -8, y: -2, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -3, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -7, y: -3, kind: 'prop' },
|
|
{ x: -5, y: -4, kind: 'prop' },
|
|
{ x: -3, y: -5, kind: 'prop_decor' },
|
|
{ x: -1, y: 6, kind: 'prop' },
|
|
{ x: 1, y: 4, kind: 'prop' },
|
|
{ x: 3, y: 2, kind: 'prop' },
|
|
],
|
|
}),
|
|
515: withBorder('20,20', {
|
|
levelID: 515,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 8, kind: 'player', playerDirection: Direction.South },
|
|
{ x: 0, y: 7, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 0, y: -3, kind: 'prop_decor' },
|
|
{ x: -8, y: 1, kind: 'prop_decor' },
|
|
{ x: -4, y: 1, kind: 'prop_decor' },
|
|
{ x: -6, y: -1, kind: 'prop_decor' },
|
|
{ x: -2, y: -1, kind: 'prop_decor' },
|
|
{ x: -4, y: -3, kind: 'prop_decor' },
|
|
{ x: 8, y: 1, kind: 'prop_decor' },
|
|
{ x: 4, y: 1, kind: 'prop_decor' },
|
|
{ x: 6, y: -1, kind: 'prop_decor' },
|
|
{ x: 2, y: -1, kind: 'prop_decor' },
|
|
{ x: 4, y: -3, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
516: withBorder('20,20', {
|
|
levelID: 516,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 2, y: 4, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 2, y: 3, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: -2, y: 3, kind: 'prop_decor' },
|
|
{ x: -2, y: 2, kind: 'prop_decor' },
|
|
{ x: -1, y: 2, kind: 'prop_decor' },
|
|
{ x: -1, y: 1, kind: 'prop_decor' },
|
|
{ x: 0, y: 1, kind: 'prop_decor' },
|
|
{ x: 0, y: 0, kind: 'prop_decor' },
|
|
{ x: 1, y: 2, kind: 'prop_decor' },
|
|
{ x: 1, y: 1, kind: 'prop_decor' },
|
|
{ x: 1, y: 0, kind: 'prop_decor' },
|
|
{ x: 2, y: 0, kind: 'prop_decor' },
|
|
{ x: 2, y: 2, kind: 'prop_decor' },
|
|
{ x: 2, y: 1, kind: 'prop_decor' },
|
|
{ x: 3, y: 2, kind: 'prop_decor' },
|
|
{ x: 3, y: 1, kind: 'prop_decor' },
|
|
{ x: 3, y: 0, kind: 'prop_decor' },
|
|
{ x: 4, y: 1, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
517: withBorder('20,20', {
|
|
levelID: 517,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 0, y: -5, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -5, y: -1, kind: 'prop' },
|
|
{ x: -4, y: -2, kind: 'prop' },
|
|
{ x: -3, y: -3, kind: 'prop' },
|
|
{ x: -2, y: -4, kind: 'prop' },
|
|
{ x: -1, y: -5, kind: 'prop' },
|
|
{ x: 5, y: -1, kind: 'prop' },
|
|
{ x: 4, y: -2, kind: 'prop' },
|
|
{ x: 3, y: -3, kind: 'prop' },
|
|
{ x: 2, y: -4, kind: 'prop' },
|
|
{ x: 1, y: -5, kind: 'prop' },
|
|
],
|
|
}),
|
|
518: withBorder('20,20', {
|
|
levelID: 518,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 4, y: 0, kind: 'player', playerDirection: Direction.South },
|
|
{ x: 3, y: 5, kind: 'prop' },
|
|
{ x: 1, y: 3, kind: 'prop' },
|
|
{ x: -1, y: 1, kind: 'prop' },
|
|
{ x: -1, y: -4, kind: 'prop' },
|
|
{ x: 1, y: -2, kind: 'prop' },
|
|
],
|
|
}),
|
|
519: withBorder('20,20', {
|
|
levelID: 519,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -6, y: -3, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -6, y: -1, kind: 'prop' },
|
|
{ x: -5, y: -1, kind: 'prop' },
|
|
{ x: -6, y: -2, kind: 'prop' },
|
|
{ x: -5, y: -2, kind: 'prop' },
|
|
{ x: -1, y: 0, kind: 'prop' },
|
|
{ x: -1, y: -2, kind: 'prop' },
|
|
{ x: -3, y: 0, kind: 'prop' },
|
|
{ x: -3, y: -2, kind: 'prop' },
|
|
{ x: 1, y: 1, kind: 'prop' },
|
|
{ x: 1, y: -2, kind: 'prop' },
|
|
{ x: 4, y: 1, kind: 'prop' },
|
|
{ x: 4, y: -2, kind: 'prop' },
|
|
{ x: 6, y: 2, kind: 'prop' },
|
|
{ x: 6, y: -2, kind: 'prop' },
|
|
{ x: 10, y: 2, kind: 'prop' },
|
|
{ x: 10, y: -2, kind: 'prop' },
|
|
],
|
|
}),
|
|
520: withBorder('20,20', {
|
|
levelID: 520,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -3, y: 1, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -2, y: 3, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -3, y: -1, kind: 'prop' },
|
|
{ x: 0, y: 1, kind: 'prop' },
|
|
{ x: 1, y: -1, kind: 'prop' },
|
|
{ x: -3, y: -5, kind: 'prop' },
|
|
{ x: 0, y: -5, kind: 'prop' },
|
|
{ x: -3, y: -7, kind: 'prop' },
|
|
{ x: 1, y: -7, kind: 'prop' },
|
|
{ x: -2, y: -9, kind: 'prop' },
|
|
],
|
|
}),
|
|
521: withBorder('20,20', {
|
|
levelID: 521,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -6, y: 1, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -6, y: -2, kind: 'prop' },
|
|
{ x: -1, y: 5, kind: 'prop' },
|
|
{ x: 1, y: 7, kind: 'prop' },
|
|
{ x: 3, y: 0, kind: 'prop' },
|
|
],
|
|
}),
|
|
522: withBorder('20,20', {
|
|
levelID: 522,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -1, y: 3, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -1, y: 10, kind: 'prop' },
|
|
{ x: -4, y: 4, kind: 'prop' },
|
|
{ x: 0, y: -5, kind: 'prop' },
|
|
{ x: 7, y: 5, kind: 'prop' },
|
|
],
|
|
}),
|
|
523: withBorder('20,20', {
|
|
levelID: 523,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -5, y: 5, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -4, y: 3, kind: 'prop' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
{ x: 1, y: -3, kind: 'prop' },
|
|
{ x: 5, y: -7, kind: 'prop' },
|
|
{ x: 6, y: -6, kind: 'prop' },
|
|
],
|
|
}),
|
|
524: withBorder('20,20', {
|
|
levelID: 524,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 9, y: 6, kind: 'player', playerDirection: Direction.East },
|
|
{ x: 8, y: 4, kind: 'prop' },
|
|
{ x: 10, y: 4, kind: 'prop' },
|
|
{ x: 5, y: 1, kind: 'prop' },
|
|
{ x: 9, y: 1, kind: 'prop' },
|
|
{ x: 6, y: -2, kind: 'prop' },
|
|
{ x: 0, y: -2, kind: 'prop' },
|
|
{ x: 1, y: -5, kind: 'prop' },
|
|
{ x: -7, y: -5, kind: 'prop' },
|
|
],
|
|
}),
|
|
525: withBorder('20,20', {
|
|
levelID: 525,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -3, y: -5, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -4, y: -3, kind: 'prop' },
|
|
{ x: -1, y: -3, kind: 'prop' },
|
|
{ x: -3, y: 0, kind: 'prop' },
|
|
{ x: 1, y: 0, kind: 'prop' },
|
|
{ x: -1, y: 3, kind: 'prop' },
|
|
{ x: 4, y: 3, kind: 'prop' },
|
|
{ x: 2, y: 6, kind: 'prop' },
|
|
{ x: 8, y: 6, kind: 'prop' },
|
|
],
|
|
}),
|
|
526: withBorder('20,20', {
|
|
levelID: 526,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 2, y: 2, kind: 'player', playerDirection: Direction.East },
|
|
{ x: 2, y: 0, kind: 'prop' },
|
|
{ x: 3, y: 1, kind: 'prop' },
|
|
{ x: 0, y: 0, kind: 'prop' },
|
|
{ x: -1, y: 1, kind: 'prop' },
|
|
{ x: 0, y: 6, kind: 'prop' },
|
|
{ x: -1, y: 5, kind: 'prop' },
|
|
{ x: 6, y: 6, kind: 'prop' },
|
|
{ x: 7, y: 5, kind: 'prop' },
|
|
],
|
|
}),
|
|
527: withBorder('20,20', {
|
|
levelID: 527,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 2, y: 6, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -7, y: -7, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: 2, y: 3, kind: 'prop' },
|
|
{ x: -1, y: -1, kind: 'prop' },
|
|
{ x: -4, y: -6, kind: 'prop' },
|
|
{ x: -3, y: -6, kind: 'prop_decor' },
|
|
{ x: 2, y: -5, kind: 'prop_decor' },
|
|
{ x: 8, y: -4, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
528: withBorder('20,20', {
|
|
levelID: 528,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -2, y: 4, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -5, y: 1, kind: 'prop' },
|
|
{ x: -2, y: 1, kind: 'prop' },
|
|
{ x: 0, y: 1, kind: 'prop' },
|
|
{ x: -2, y: -1, kind: 'prop' },
|
|
{ x: 0, y: -1, kind: 'prop' },
|
|
{ x: 1, y: -1, kind: 'prop' },
|
|
{ x: 1, y: -2, kind: 'prop' },
|
|
{ x: 0, y: -2, kind: 'prop' },
|
|
],
|
|
}),
|
|
529: withBorder('20,20', {
|
|
levelID: 529,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -6, y: -7, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -5, y: -3, kind: 'prop' },
|
|
{ x: -3, y: -1, kind: 'prop' },
|
|
{ x: 0, y: 3, kind: 'prop' },
|
|
{ x: 4, y: 8, kind: 'prop' },
|
|
],
|
|
}),
|
|
530: withBorder('20,20', {
|
|
levelID: 530,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 6, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 6, y: 6, kind: 'prop' },
|
|
{ x: 4, y: 0, kind: 'prop' },
|
|
{ x: 2, y: -4, kind: 'prop' },
|
|
{ x: -2, y: -6, kind: 'prop' },
|
|
],
|
|
}),
|
|
531: withBorder('20,20', {
|
|
levelID: 531,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -3, y: -1, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -2, y: -2, kind: 'prop' },
|
|
{ x: 0, y: 1, kind: 'prop' },
|
|
{ x: -4, y: 4, kind: 'prop' },
|
|
{ x: -8, y: -1, kind: 'prop' },
|
|
{ x: -2, y: -6, kind: 'prop' },
|
|
{ x: 3, y: -5, kind: 'prop' },
|
|
],
|
|
}),
|
|
532: withBorder('30,20', {
|
|
levelID: 532,
|
|
boundary: { x: 30, y: 20 },
|
|
spawns: [
|
|
{ x: -10, y: 4, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 0, y: -6, kind: 'prop' },
|
|
{ x: 1, y: -5, kind: 'prop' },
|
|
{ x: 10, y: 4, kind: 'prop' },
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|
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|
|
}),
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|
533: withBorder('20,20', {
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|
levelID: 533,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -2, y: 1, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 2, y: 8, kind: 'prop_decor' },
|
|
{ x: -7, y: 3, kind: 'prop_decor' },
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|
{ x: 0, y: 2, kind: 'prop_decor' },
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|
{ x: 2, y: -1, kind: 'prop_decor' },
|
|
{ x: -3, y: -4, kind: 'prop_decor' },
|
|
{ x: 2, y: -3, kind: 'prop_decor' },
|
|
],
|
|
}),
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|
534: withBorder('20,20', {
|
|
levelID: 534,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 6, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 0, y: 5, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -1, y: 2, kind: 'prop' },
|
|
{ x: 1, y: 2, kind: 'prop' },
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|
{ x: -2, y: 1, kind: 'prop' },
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|
{ x: 2, y: 1, kind: 'prop' },
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|
{ x: -3, y: 0, kind: 'prop' },
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|
{ x: 3, y: 0, kind: 'prop' },
|
|
{ x: -2, y: -1, kind: 'prop_decor' },
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|
{ x: -1, y: -2, kind: 'prop_decor' },
|
|
{ x: 0, y: -3, kind: 'prop_decor' },
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|
{ x: 1, y: -2, kind: 'prop_decor' },
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|
{ x: 2, y: -1, kind: 'prop_decor' },
|
|
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|
|
}),
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|
535: withBorder('20,20', {
|
|
levelID: 535,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -1, y: 1, kind: 'player', playerDirection: Direction.East },
|
|
{ x: 0, y: 7, kind: 'prop' },
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|
{ x: 1, y: 7, kind: 'prop' },
|
|
{ x: 2, y: 1, kind: 'prop' },
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|
{ x: 7, y: 0, kind: 'prop' },
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|
{ x: 7, y: -1, kind: 'prop' },
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|
{ x: 2, y: -2, kind: 'prop' },
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|
{ x: 1, y: -6, kind: 'prop' },
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|
{ x: 0, y: -6, kind: 'prop' },
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|
{ x: -1, y: -2, kind: 'prop' },
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|
{ x: -4, y: 0, kind: 'prop' },
|
|
{ x: -4, y: -1, kind: 'prop' },
|
|
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|
|
}),
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|
536: withBorder('20,20', {
|
|
levelID: 536,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -2, y: -6, kind: 'player', playerDirection: Direction.North },
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|
{ x: -2, y: -5, kind: 'prop' },
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|
{ x: -2, y: -3, kind: 'prop' },
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|
{ x: -2, y: 0, kind: 'prop' },
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|
{ x: -2, y: 4, kind: 'prop' },
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|
{ x: 2, y: 4, kind: 'prop' },
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|
{ x: 1, y: 0, kind: 'prop' },
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|
{ x: 1, y: -3, kind: 'prop' },
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|
{ x: 0, y: -5, kind: 'prop' },
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|
{ x: -1, y: -5, kind: 'prop' },
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|
{ x: -1, y: -6, kind: 'prop' },
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|
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|
|
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|
537: withBorder('20,20', {
|
|
levelID: 537,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: -5, kind: 'player', playerDirection: Direction.North },
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|
{ x: -2, y: -5, kind: 'prop' },
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|
{ x: -4, y: -5, kind: 'prop' },
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|
{ x: 2, y: -5, kind: 'prop' },
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|
{ x: 4, y: -5, kind: 'prop' },
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|
{ x: 4, y: -1, kind: 'prop' },
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|
{ x: 2, y: -1, kind: 'prop' },
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|
{ x: -2, y: -1, kind: 'prop' },
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|
{ x: -4, y: -1, kind: 'prop' },
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|
{ x: -2, y: 1, kind: 'prop' },
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|
{ x: 2, y: 1, kind: 'prop' },
|
|
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|
|
}),
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|
538: withBorder('20,20', {
|
|
levelID: 538,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -5, y: -4, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 1, y: -1, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -4, y: -5, kind: 'prop_decor' },
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|
{ x: -4, y: -1, kind: 'prop_decor' },
|
|
{ x: -2, y: -3, kind: 'prop_decor' },
|
|
{ x: -1, y: -3, kind: 'prop_decor' },
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|
{ x: -1, y: -5, kind: 'prop_decor' },
|
|
],
|
|
}),
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|
539: withBorder('20,20', {
|
|
levelID: 539,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -3, y: -5, kind: 'player', playerDirection: Direction.West },
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|
{ x: -7, y: -3, kind: 'prop' },
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|
{ x: -4, y: 3, kind: 'prop' },
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|
{ x: -3, y: 4, kind: 'prop' },
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|
{ x: 4, y: 5, kind: 'prop' },
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|
{ x: 6, y: 3, kind: 'prop' },
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|
{ x: 7, y: -3, kind: 'prop' },
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|
{ x: 4, y: -6, kind: 'prop' },
|
|
],
|
|
}),
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|
540: withBorder('20,20', {
|
|
levelID: 540,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: -1, y: -6, kind: 'player', playerDirection: Direction.West },
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|
{ x: -3, y: -5, kind: 'prop' },
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|
{ x: -3, y: -3, kind: 'prop' },
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|
{ x: -1, y: -3, kind: 'prop' },
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|
{ x: -2, y: -1, kind: 'prop' },
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|
{ x: -2, y: 2, kind: 'prop' },
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|
{ x: 1, y: 2, kind: 'prop' },
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|
{ x: -1, y: 4, kind: 'prop' },
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|
{ x: -1, y: 8, kind: 'prop' },
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|
{ x: 3, y: 8, kind: 'prop' },
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|
],
|
|
}),
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|
541: withBorder('20,20', {
|
|
levelID: 541,
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boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 9, y: 2, kind: 'player', playerDirection: Direction.North },
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|
{ x: 8, y: 2, kind: 'vehicle', vehicleDirection: Direction.North },
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|
{ x: 7, y: -3, kind: 'prop' },
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|
{ x: 3, y: -3, kind: 'prop' },
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|
{ x: 1, y: -2, kind: 'prop' },
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|
{ x: -2, y: -2, kind: 'prop' },
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|
{ x: -4, y: -1, kind: 'prop' },
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|
{ x: -6, y: -1, kind: 'prop' },
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|
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|
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542: withBorder('20,20', {
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|
levelID: 542,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -1, y: -1, kind: 'player', playerDirection: Direction.West },
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{ x: -6, y: 7, kind: 'prop' },
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{ x: -6, y: -1, kind: 'prop' },
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|
{ x: 3, y: 3, kind: 'prop' },
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|
{ x: -2, y: 1, kind: 'prop' },
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|
{ x: 0, y: 1, kind: 'prop' },
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|
{ x: 1, y: 0, kind: 'prop' },
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|
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|
{ x: -1, y: -4, kind: 'prop' },
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|
{ x: -7, y: -4, kind: 'prop' },
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|
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|
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543: withBorder('20,20', {
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levelID: 543,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: -4, kind: 'player', playerDirection: Direction.West },
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|
{ x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.East },
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|
{ x: -5, y: 6, kind: 'prop' },
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|
{ x: -4, y: 4, kind: 'prop' },
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|
{ x: -3, y: 2, kind: 'prop' },
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|
{ x: -2, y: 0, kind: 'prop' },
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|
{ x: -1, y: -2, kind: 'prop' },
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|
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|
{ x: 4, y: 4, kind: 'prop' },
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|
{ x: 5, y: 2, kind: 'prop' },
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|
{ x: 6, y: 0, kind: 'prop' },
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|
{ x: 7, y: -2, kind: 'prop' },
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|
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544: withBorder('20,20', {
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levelID: 544,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -9, y: -6, kind: 'player', playerDirection: Direction.North },
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|
{ x: 3, y: -3, kind: 'prop' },
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{ x: 6, y: 0, kind: 'prop' },
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|
{ x: 7, y: 3, kind: 'prop' },
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|
{ x: 3, y: 6, kind: 'prop' },
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|
{ x: -2, y: -6, kind: 'prop' },
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|
],
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|
}),
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545: withBorder('20,30', {
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|
levelID: 545,
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|
boundary: { x: 20, y: 30 },
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spawns: [
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{ x: -8, y: -10, kind: 'player', playerDirection: Direction.North },
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{ x: 8, y: -10, kind: 'prop' },
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|
{ x: -6, y: -8, kind: 'prop' },
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|
{ x: 6, y: -8, kind: 'prop' },
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|
{ x: 4, y: -4, kind: 'prop' },
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|
{ x: -4, y: -4, kind: 'prop' },
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|
{ x: 2, y: 2, kind: 'prop' },
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|
{ x: -2, y: 2, kind: 'prop' },
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|
{ x: 0, y: 10, kind: 'prop' },
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|
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}),
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levelID: 546,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -7, y: -1, kind: 'player', playerDirection: Direction.West },
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|
{ x: -7, y: 0, kind: 'prop' },
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|
{ x: -3, y: 1, kind: 'prop' },
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|
{ x: 0, y: 2, kind: 'prop' },
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|
{ x: 2, y: 3, kind: 'prop' },
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|
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|
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547: withBorder('20,20', {
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levelID: 547,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -2, y: 4, kind: 'player', playerDirection: Direction.North },
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|
{ x: -2, y: 8, kind: 'prop' },
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|
{ x: -6, y: 8, kind: 'prop' },
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|
{ x: -6, y: 4, kind: 'prop' },
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|
{ x: 8, y: -6, kind: 'prop' },
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|
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|
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548: withBorder('20,20', {
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|
levelID: 548,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -1, y: 2, kind: 'player', playerDirection: Direction.North },
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|
{ x: -5, y: 2, kind: 'prop' },
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|
{ x: -5, y: 6, kind: 'prop' },
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|
{ x: -1, y: 6, kind: 'prop' },
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|
{ x: -3, y: 4, kind: 'prop' },
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|
{ x: -3, y: -1, kind: 'prop' },
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|
{ x: 2, y: 4, kind: 'prop' },
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|
{ x: 2, y: -1, kind: 'prop' },
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|
],
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|
}),
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549: withBorder('20,20', {
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levelID: 549,
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boundary: { x: 20, y: 20 },
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|
spawns: [
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|
{ x: -6, y: -5, kind: 'player', playerDirection: Direction.West },
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|
{ x: -6, y: -5, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -8, y: 2, kind: 'prop' },
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|
{ x: -6, y: 5, kind: 'prop' },
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|
{ x: 2, y: 6, kind: 'prop' },
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|
{ x: 5, y: -2, kind: 'prop' },
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|
{ x: -3, y: -6, kind: 'prop' },
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|
{ x: 3, y: 5, kind: 'prop' },
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|
{ x: 3, y: -3, kind: 'prop' },
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|
{ x: -4, y: -3, kind: 'prop' },
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|
{ x: -4, y: 3, kind: 'prop' },
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|
],
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|
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550: withBorder('20,20', {
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|
levelID: 550,
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|
boundary: { x: 20, y: 20 },
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spawns: [
|
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{ x: 0, y: -7, kind: 'player', playerDirection: Direction.West },
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|
{ x: -2, y: -7, kind: 'prop' },
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|
{ x: 2, y: -7, kind: 'prop' },
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|
{ x: -4, y: -5, kind: 'prop' },
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|
{ x: 4, y: -5, kind: 'prop' },
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|
{ x: 6, y: -1, kind: 'prop' },
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|
{ x: -6, y: -1, kind: 'prop' },
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|
{ x: 8, y: 5, kind: 'prop' },
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|
{ x: -8, y: 5, kind: 'prop' },
|
|
],
|
|
}),
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|
551: withBorder('20,20', {
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|
levelID: 551,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
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|
{ x: 0, y: -3, kind: 'player', playerDirection: Direction.West },
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|
{ x: 5, y: -2, kind: 'prop' },
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|
{ x: 3, y: 0, kind: 'prop' },
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|
{ x: -2, y: 0, kind: 'prop' },
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|
{ x: 1, y: 2, kind: 'prop' },
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|
{ x: -4, y: 2, kind: 'prop' },
|
|
],
|
|
}),
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|
552: withBorder('20,20', {
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|
levelID: 552,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 8, y: -8, kind: 'player', playerDirection: Direction.West },
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|
{ x: -2, y: -2, kind: 'prop' },
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|
],
|
|
}),
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|
553: withBorder('20,20', {
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|
levelID: 553,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: -4, y: -3, kind: 'player', playerDirection: Direction.North },
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|
{ x: 2, y: 7, kind: 'prop' },
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|
{ x: 6, y: 7, kind: 'prop' },
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|
{ x: 2, y: 3, kind: 'prop' },
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|
{ x: -1, y: 3, kind: 'prop' },
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|
{ x: 1, y: 2, kind: 'prop' },
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|
{ x: 6, y: 2, kind: 'prop' },
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|
{ x: -1, y: 0, kind: 'prop' },
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|
{ x: -3, y: 0, kind: 'prop' },
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|
{ x: 1, y: -2, kind: 'prop' },
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|
{ x: -3, y: -3, kind: 'prop' },
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|
{ x: -3, y: -5, kind: 'prop' },
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|
{ x: -6, y: -5, kind: 'prop' },
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|
{ x: -6, y: -7, kind: 'prop' },
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|
{ x: -8, y: -7, kind: 'prop' },
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|
],
|
|
}),
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|
554: withBorder('20,20', {
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|
levelID: 554,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 9, y: -7, kind: 'player', playerDirection: Direction.South },
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|
{ x: 3, y: 11, kind: 'prop' },
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|
{ x: 4, y: 3, kind: 'prop' },
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|
{ x: -6, y: 3, kind: 'prop' },
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|
{ x: 4, y: 5, kind: 'prop' },
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|
{ x: -4, y: 5, kind: 'prop' },
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|
{ x: 4, y: 7, kind: 'prop' },
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|
{ x: -2, y: 7, kind: 'prop' },
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|
{ x: 4, y: 9, kind: 'prop' },
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|
{ x: 0, y: 9, kind: 'prop' },
|
|
],
|
|
}),
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|
555: withBorder('20,20', {
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|
levelID: 555,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
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|
{ x: 0, y: 7, kind: 'prop' },
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|
{ x: 0, y: -7, kind: 'prop' },
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|
{ x: -7, y: 0, kind: 'prop' },
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|
{ x: 7, y: 0, kind: 'prop' },
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|
{ x: -2, y: 2, kind: 'prop' },
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|
{ x: -3, y: 4, kind: 'prop' },
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|
{ x: -4, y: 6, kind: 'prop' },
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|
{ x: -2, y: -1, kind: 'prop' },
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|
{ x: -4, y: -2, kind: 'prop' },
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|
{ x: -6, y: -3, kind: 'prop' },
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|
{ x: 0, y: -2, kind: 'prop' },
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|
{ x: 2, y: 3, kind: 'prop' },
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|
{ x: 4, y: 4, kind: 'prop' },
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{ x: 6, y: 5, kind: 'prop' },
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|
{ x: 1, y: -4, kind: 'prop' },
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|
{ x: 2, y: -6, kind: 'prop' },
|
|
],
|
|
}),
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|
556: withBorder('20,20', {
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|
levelID: 556,
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|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
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|
{ x: 0, y: 9, kind: 'prop' },
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|
{ x: 0, y: -9, kind: 'prop' },
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|
{ x: 9, y: 0, kind: 'prop' },
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|
{ x: -9, y: 0, kind: 'prop' },
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|
{ x: 1, y: 8, kind: 'prop' },
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|
{ x: -1, y: 8, kind: 'prop' },
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|
{ x: 2, y: 6, kind: 'prop' },
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|
{ x: -2, y: 6, kind: 'prop' },
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|
{ x: -8, y: -1, kind: 'prop' },
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{ x: -8, y: 1, kind: 'prop' },
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{ x: -6, y: -2, kind: 'prop' },
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{ x: -6, y: 2, kind: 'prop' },
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|
{ x: 8, y: -1, kind: 'prop' },
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|
{ x: 8, y: 1, kind: 'prop' },
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|
{ x: 6, y: -2, kind: 'prop' },
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|
{ x: 6, y: 2, kind: 'prop' },
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|
{ x: 1, y: -8, kind: 'prop' },
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{ x: -1, y: -8, kind: 'prop' },
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|
{ x: 2, y: -6, kind: 'prop' },
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|
{ x: -2, y: -6, kind: 'prop' },
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|
],
|
|
}),
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|
557: withBorder('20,20', {
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|
levelID: 557,
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|
boundary: { x: 20, y: 20 },
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spawns: [
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|
{ x: 0, y: -4, kind: 'player', playerDirection: Direction.North },
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{ x: -6, y: -4, kind: 'prop' },
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{ x: 6, y: -4, kind: 'prop' },
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|
{ x: -6, y: 8, kind: 'prop' },
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|
{ x: 6, y: 8, kind: 'prop' },
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|
{ x: -2, y: 8, kind: 'prop' },
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{ x: 2, y: 8, kind: 'prop' },
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|
{ x: -2, y: 4, kind: 'prop' },
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{ x: 2, y: 4, kind: 'prop' },
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boundary: { x: 20, y: 20 },
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|
spawns: [
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{ x: 0, y: -6, kind: 'player', playerDirection: Direction.North },
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|
{ x: -6, y: 6, kind: 'prop' },
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|
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|
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|
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|
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|
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}),
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|
levelID: 559,
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boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
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{ x: -4, y: 6, kind: 'prop' },
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|
{ x: -4, y: -2, kind: 'prop' },
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|
{ x: 4, y: 6, kind: 'prop' },
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|
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|
{ x: 4, y: 1, kind: 'prop' },
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|
{ x: -2, y: 1, kind: 'prop' },
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|
{ x: 4, y: -5, kind: 'prop' },
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|
{ x: -10, y: 5, kind: 'prop' },
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|
{ x: 0, y: -2, kind: 'prop' },
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|
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|
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|
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560: withBorder('20,20', {
|
|
levelID: 560,
|
|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 1, y: 6, kind: 'player', playerDirection: Direction.North },
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|
{ x: -5, y: 6, kind: 'prop' },
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|
{ x: 7, y: 6, kind: 'prop' },
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|
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|
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|
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|
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|
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{ x: -3, y: 4, kind: 'prop' },
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|
{ x: 5, y: -4, kind: 'prop' },
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|
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|
}),
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561: withBorder('20,20', {
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|
levelID: 561,
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boundary: { x: 20, y: 20 },
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|
spawns: [
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|
{ x: 4, y: 2, kind: 'player', playerDirection: Direction.North },
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|
{ x: -8, y: -4, kind: 'prop' },
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|
],
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|
}),
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|
562: withBorder('20,20', {
|
|
levelID: 562,
|
|
boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 4, y: 5, kind: 'player', playerDirection: Direction.West },
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|
{ x: 4, y: -7, kind: 'prop' },
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|
{ x: -2, y: -7, kind: 'prop' },
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|
{ x: -8, y: -7, kind: 'prop' },
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|
{ x: -6, y: 1, kind: 'prop' },
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|
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|
{ x: 2, y: 1, kind: 'prop' },
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|
{ x: -4, y: -3, kind: 'prop' },
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|
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|
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|
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|
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|
563: withBorder('20,20', {
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|
levelID: 563,
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boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: 7, y: -7, kind: 'player', playerDirection: Direction.West },
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|
{ x: 7, y: -6, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 1, y: 2, kind: 'prop_decor' },
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|
],
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|
}),
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|
564: withBorder('20,20', {
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|
levelID: 564,
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|
boundary: { x: 20, y: 20 },
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spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
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|
{ x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -6, y: 3, kind: 'prop_decor' },
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|
{ x: 3, y: 6, kind: 'prop_decor' },
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|
{ x: 6, y: -3, kind: 'prop_decor' },
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|
{ x: -3, y: -6, kind: 'prop_decor' },
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|
],
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|
}),
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565: withBorder('20,20', {
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|
levelID: 565,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
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|
{ x: 7, y: 0, kind: 'prop' },
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|
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|
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|
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|
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|
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|
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|
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|
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levelID: 566,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.West },
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{ x: -10, y: 0, kind: 'prop' },
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567: withBorder('25,25', {
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levelID: 567,
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boundary: { x: 25, y: 25 },
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spawns: [
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levelID: 568,
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boundary: { x: 25, y: 25 },
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levelID: 569,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
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570: withBorder('25,25', {
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levelID: 570,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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{ x: 3, y: 8, kind: 'prop' },
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{ x: -8, y: 3, kind: 'prop' },
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|
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571: withBorder('25,25', {
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levelID: 571,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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572: withBorder('25,25', {
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levelID: 572,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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{ x: 3, y: 2, kind: 'prop' },
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{ x: -5, y: -4, kind: 'prop' },
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573: withBorder('25,25', {
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levelID: 573,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.South },
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{ x: 4, y: 5, kind: 'prop' },
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{ x: -8, y: -9, kind: 'prop' },
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|
{ x: 3, y: -2, kind: 'prop' },
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|
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574: withBorder('25,25', {
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levelID: 574,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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{ x: 2, y: -1, kind: 'prop' },
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{ x: 3, y: -1, kind: 'prop' },
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{ x: 2, y: 2, kind: 'prop' },
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{ x: 2, y: 6, kind: 'prop' },
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{ x: -3, y: 3, kind: 'prop' },
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{ x: -6, y: 3, kind: 'prop' },
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{ x: -4, y: -8, kind: 'prop' },
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{ x: -4, y: -12, kind: 'prop' },
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|
],
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575: withBorder('30,30', {
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levelID: 575,
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boundary: { x: 30, y: 30 },
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spawns: [
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{ x: 3, y: 3, kind: 'player', playerDirection: Direction.East },
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{ x: -9, y: 5, kind: 'prop' },
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{ x: -5, y: 5, kind: 'prop' },
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{ x: 5, y: 5, kind: 'prop' },
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{ x: 7, y: 1, kind: 'prop' },
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{ x: 1, y: 9, kind: 'prop' },
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{ x: 1, y: 6, kind: 'prop' },
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{ x: 1, y: -2, kind: 'prop' },
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{ x: 1, y: -7, kind: 'prop' },
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|
{ x: 1, y: -12, kind: 'prop' },
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|
{ x: 5, y: 12, kind: 'prop' },
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{ x: 5, y: 9, kind: 'prop' },
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{ x: 5, y: -2, kind: 'prop' },
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|
{ x: 5, y: -7, kind: 'prop' },
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|
{ x: 5, y: -12, kind: 'prop' },
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|
],
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}),
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|
576: withBorder('25,25', {
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levelID: 576,
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|
boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 4, y: -5, kind: 'player', playerDirection: Direction.East },
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|
{ x: 4, y: 6, kind: 'prop' },
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{ x: 5, y: 5, kind: 'prop' },
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{ x: -3, y: 7, kind: 'prop' },
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{ x: -5, y: 5, kind: 'prop' },
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{ x: -3, y: -2, kind: 'prop' },
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|
{ x: -6, y: 1, kind: 'prop' },
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|
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}),
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577: withBorder('25,25', {
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levelID: 577,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 2, y: 6, kind: 'player', playerDirection: Direction.West },
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{ x: 5, y: 8, kind: 'prop' },
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{ x: 10, y: 1, kind: 'prop' },
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{ x: 7, y: -2, kind: 'prop' },
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{ x: 0, y: -6, kind: 'prop' },
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{ x: 4, y: -6, kind: 'prop' },
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{ x: -4, y: -2, kind: 'prop' },
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578: withBorder('25,25', {
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levelID: 578,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 4, y: 4, kind: 'player', playerDirection: Direction.West },
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{ x: 10, y: -3, kind: 'prop' },
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{ x: -1, y: -7, kind: 'prop' },
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{ x: -3, y: 0, kind: 'prop' },
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|
{ x: 0, y: 0, kind: 'prop' },
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|
],
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}),
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579: withBorder('25,25', {
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levelID: 579,
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boundary: { x: 25, y: 25 },
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spawns: [
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{ x: 0, y: 1, kind: 'player', playerDirection: Direction.East },
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{ x: -3, y: 9, kind: 'prop' },
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{ x: -2, y: 7, kind: 'prop' },
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{ x: -1, y: -9, kind: 'prop' },
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{ x: 2, y: 7, kind: 'prop' },
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{ x: -9, y: -1, kind: 'prop' },
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{ x: -9, y: 3, kind: 'prop' },
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|
{ x: -7, y: 2, kind: 'prop' },
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|
{ x: -7, y: 0, kind: 'prop' },
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|
{ x: 5, y: 4, kind: 'prop' },
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|
{ x: 5, y: -2, kind: 'prop' },
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|
{ x: 7, y: 5, kind: 'prop' },
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|
{ x: 7, y: -3, kind: 'prop' },
|
|
],
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|
}),
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580: withBorder('25,25', {
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|
levelID: 580,
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|
boundary: { x: 25, y: 25 },
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|
spawns: [
|
|
{ x: -5, y: 3, kind: 'player', playerDirection: Direction.North },
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|
{ x: -3, y: 4, kind: 'prop' },
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|
{ x: -1, y: 5, kind: 'prop' },
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|
{ x: 1, y: 6, kind: 'prop' },
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|
{ x: 4, y: 1, kind: 'prop' },
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|
{ x: 5, y: -1, kind: 'prop' },
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|
{ x: 6, y: -3, kind: 'prop' },
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|
{ x: 1, y: -6, kind: 'prop' },
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|
{ x: -1, y: -7, kind: 'prop' },
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|
{ x: -3, y: -8, kind: 'prop' },
|
|
{ x: -6, y: -3, kind: 'prop' },
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|
{ x: -7, y: -1, kind: 'prop' },
|
|
{ x: -8, y: 1, kind: 'prop' },
|
|
],
|
|
}),
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|
581: withBorder('20,20', {
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|
levelID: 581,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 3, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 3, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 3, y: 10, kind: 'prop' },
|
|
{ x: 6, y: -3, kind: 'prop' },
|
|
{ x: -10, y: 0, kind: 'prop' },
|
|
{ x: -1, y: -10, kind: 'prop' },
|
|
],
|
|
}),
|
|
582: withBorder('20,20', {
|
|
levelID: 582,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 2, y: -2, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 2, y: -2, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 2, y: 6, kind: 'prop' },
|
|
{ x: 0, y: 6, kind: 'prop' },
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|
{ x: -3, y: 7, kind: 'prop' },
|
|
{ x: -4, y: 4, kind: 'prop_decor' },
|
|
],
|
|
}),
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|
583: withBorder('20,20', {
|
|
levelID: 583,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -4, y: -5, kind: 'player', playerDirection: Direction.West },
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|
{ x: -4, y: -5, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -2, y: -5, kind: 'prop' },
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|
{ x: 0, y: -5, kind: 'prop' },
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|
{ x: 0, y: -3, kind: 'prop' },
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|
{ x: 2, y: -1, kind: 'prop' },
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|
{ x: 3, y: -1, kind: 'prop' },
|
|
{ x: 3, y: 0, kind: 'prop' },
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|
{ x: 5, y: 2, kind: 'prop' },
|
|
],
|
|
}),
|
|
584: withBorder('20,20', {
|
|
levelID: 584,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 5, y: -3, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 5, y: -3, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: 5, y: -2, kind: 'prop' },
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|
{ x: 5, y: -1, kind: 'prop' },
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|
{ x: 4, y: -2, kind: 'prop' },
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|
{ x: 4, y: -1, kind: 'prop' },
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|
{ x: 3, y: 0, kind: 'prop' },
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|
{ x: 3, y: 2, kind: 'prop' },
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|
{ x: 1, y: 0, kind: 'prop' },
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|
{ x: 1, y: 2, kind: 'prop' },
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|
{ x: 0, y: 3, kind: 'prop' },
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|
{ x: 0, y: 6, kind: 'prop' },
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|
{ x: -3, y: 3, kind: 'prop' },
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|
{ x: -3, y: 6, kind: 'prop' },
|
|
{ x: -4, y: 6, kind: 'prop_decor' },
|
|
],
|
|
}),
|
|
585: withBorder('20,20', {
|
|
levelID: 585,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -8, y: 8, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -8, y: 3, kind: 'prop' },
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|
{ x: -7, y: 2, kind: 'prop' },
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|
{ x: -5, y: 2, kind: 'prop' },
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|
{ x: -4, y: -1, kind: 'prop' },
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|
{ x: -3, y: -2, kind: 'prop' },
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|
{ x: -3, y: -3, kind: 'prop' },
|
|
{ x: -1, y: -2, kind: 'prop' },
|
|
{ x: -1, y: -3, kind: 'prop' },
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|
{ x: -1, y: -4, kind: 'prop' },
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|
{ x: 0, y: -5, kind: 'prop' },
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|
{ x: 0, y: -6, kind: 'prop' },
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|
{ x: 0, y: -7, kind: 'prop' },
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|
{ x: 2, y: -5, kind: 'prop' },
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|
{ x: 2, y: -6, kind: 'prop' },
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|
{ x: 2, y: -7, kind: 'prop' },
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|
{ x: 4, y: -4, kind: 'prop' },
|
|
],
|
|
}),
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586: withBorder('20,20', {
|
|
levelID: 586,
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|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 2, y: -2, kind: 'player', playerDirection: Direction.West },
|
|
{ x: 2, y: 8, kind: 'prop' },
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|
{ x: 0, y: 6, kind: 'prop' },
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|
{ x: 4, y: 6, kind: 'prop' },
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|
{ x: 1, y: 4, kind: 'prop' },
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|
{ x: 3, y: 4, kind: 'prop' },
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|
{ x: 8, y: -2, kind: 'prop' },
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|
{ x: 7, y: -2, kind: 'prop' },
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|
{ x: 6, y: -1, kind: 'prop' },
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|
{ x: 6, y: -3, kind: 'prop' },
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|
{ x: -8, y: 2, kind: 'prop' },
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|
{ x: -6, y: 5, kind: 'prop' },
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|
{ x: -6, y: -1, kind: 'prop' },
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|
{ x: -4, y: 4, kind: 'prop' },
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|
{ x: -4, y: 0, kind: 'prop' },
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|
{ x: -2, y: -8, kind: 'prop' },
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|
{ x: -6, y: -6, kind: 'prop' },
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|
{ x: 2, y: -6, kind: 'prop' },
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|
{ x: -5, y: -4, kind: 'prop' },
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|
{ x: 1, y: -4, kind: 'prop' },
|
|
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|
}),
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587: withBorder('20,20', {
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|
levelID: 587,
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boundary: { x: 20, y: 20 },
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|
spawns: [
|
|
{ x: -3, y: -6, kind: 'player', playerDirection: Direction.North },
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|
{ x: 5, y: 6, kind: 'prop' },
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|
{ x: 5, y: 2, kind: 'prop' },
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|
{ x: 5, y: -1, kind: 'prop' },
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|
{ x: 5, y: -3, kind: 'prop' },
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|
],
|
|
}),
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588: withBorder('20,20', {
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|
levelID: 588,
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boundary: { x: 20, y: 20 },
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spawns: [
|
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{ x: -2, y: 8, kind: 'player', playerDirection: Direction.East },
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{ x: 0, y: 9, kind: 'prop' },
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{ x: 0, y: 7, kind: 'prop' },
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{ x: 2, y: 7, kind: 'prop' },
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{ x: 1, y: 4, kind: 'prop' },
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|
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|
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|
{ x: 3, y: 2, kind: 'prop' },
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|
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{ x: 4, y: 0, kind: 'prop' },
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{ x: 3, y: -3, kind: 'prop' },
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{ x: 3, y: -5, kind: 'prop' },
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{ x: 5, y: -3, kind: 'prop' },
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|
{ x: 5, y: -5, kind: 'prop' },
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|
],
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}),
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589: withBorder('20,20', {
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levelID: 589,
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boundary: { x: 20, y: 20 },
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spawns: [
|
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{ x: -4, y: 4, kind: 'player', playerDirection: Direction.North },
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|
{ x: -3, y: 5, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -2, y: 6, kind: 'prop' },
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|
{ x: 0, y: 4, kind: 'prop' },
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|
{ x: 4, y: 4, kind: 'prop' },
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{ x: 4, y: -1, kind: 'prop' },
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{ x: 4, y: -4, kind: 'prop' },
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{ x: 6, y: 0, kind: 'prop' },
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{ x: -2, y: -6, kind: 'prop' },
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{ x: -4, y: -4, kind: 'prop' },
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{ x: -4, y: 1, kind: 'prop' },
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|
{ x: 0, y: -4, kind: 'prop' },
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|
{ x: -6, y: 4, kind: 'prop' },
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|
],
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}),
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590: withBorder('20,20', {
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levelID: 590,
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boundary: { x: 20, y: 20 },
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spawns: [
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{ x: -4, y: 5, kind: 'player', playerDirection: Direction.North },
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|
{ x: -3, y: 6, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -2, y: 5, kind: 'prop' },
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{ x: 0, y: 5, kind: 'prop' },
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{ x: -4, y: 1, kind: 'prop' },
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{ x: -4, y: 3, kind: 'prop' },
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{ x: -2, y: 6, kind: 'prop_decor' },
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{ x: -2, y: 7, kind: 'prop_decor' },
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{ x: -1, y: 7, kind: 'prop_decor' },
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{ x: -1, y: 8, kind: 'prop_decor' },
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{ x: 5, y: 2, kind: 'prop_decor' },
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{ x: 6, y: 2, kind: 'prop_decor' },
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{ x: 6, y: 1, kind: 'prop_decor' },
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{ x: 7, y: 1, kind: 'prop_decor' },
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{ x: 0, y: -4, kind: 'prop_decor' },
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{ x: 0, y: -5, kind: 'prop_decor' },
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{ x: -1, y: -5, kind: 'prop_decor' },
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{ x: -1, y: -6, kind: 'prop_decor' },
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{ x: -5, y: 2, kind: 'prop_decor' },
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{ x: -6, y: 2, kind: 'prop_decor' },
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{ x: -6, y: 3, kind: 'prop_decor' },
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|
{ x: -7, y: 3, kind: 'prop_decor' },
|
|
],
|
|
}),
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591: withBorder('20,20', {
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levelID: 591,
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boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -7, y: 0, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -7, y: 0, kind: 'vehicle', vehicleDirection: Direction.West },
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|
{ x: -7, y: 4, kind: 'prop_decor' },
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|
{ x: -7, y: 3, kind: 'prop_decor' },
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|
{ x: -7, y: 2, kind: 'prop_decor' },
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|
{ x: -7, y: 1, kind: 'prop_decor' },
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{ x: -7, y: -4, kind: 'prop_decor' },
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|
{ x: -7, y: -5, kind: 'prop_decor' },
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{ x: -7, y: -6, kind: 'prop_decor' },
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{ x: -7, y: -7, kind: 'prop_decor' },
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{ x: -6, y: 8, kind: 'prop' },
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{ x: -6, y: 7, kind: 'prop' },
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|
{ x: -6, y: 5, kind: 'prop' },
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{ x: -6, y: 0, kind: 'prop' },
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|
{ x: -6, y: -3, kind: 'prop' },
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|
{ x: -6, y: -7, kind: 'prop' },
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|
{ x: -2, y: 5, kind: 'prop' },
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|
{ x: -2, y: 0, kind: 'prop' },
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{ x: 3, y: 7, kind: 'prop' },
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|
{ x: 3, y: -3, kind: 'prop' },
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|
{ x: 8, y: 8, kind: 'prop' },
|
|
{ x: 8, y: -7, kind: 'prop' },
|
|
],
|
|
}),
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|
592: withBorder('20,20', {
|
|
levelID: 592,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -1, y: 7, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -10, y: 5, kind: 'prop' },
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|
{ x: 0, y: 5, kind: 'prop' },
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|
{ x: -8, y: 3, kind: 'prop' },
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|
{ x: 1, y: 3, kind: 'prop' },
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|
{ x: -6, y: 1, kind: 'prop' },
|
|
{ x: 2, y: 1, kind: 'prop' },
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|
{ x: 3, y: -1, kind: 'prop' },
|
|
{ x: -4, y: -1, kind: 'prop' },
|
|
],
|
|
}),
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593: withBorder('20,20', {
|
|
levelID: 593,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: -2, y: -1, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -2, y: -1, kind: 'vehicle', vehicleDirection: Direction.North },
|
|
{ x: -3, y: -1, kind: 'prop' },
|
|
{ x: 7, y: -1, kind: 'prop' },
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|
{ x: -4, y: 1, kind: 'prop' },
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|
{ x: 6, y: 1, kind: 'prop' },
|
|
{ x: -5, y: 3, kind: 'prop' },
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|
{ x: 5, y: 3, kind: 'prop' },
|
|
{ x: -6, y: 5, kind: 'prop' },
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|
{ x: 4, y: 5, kind: 'prop' },
|
|
{ x: -7, y: 7, kind: 'prop' },
|
|
{ x: 3, y: 7, kind: 'prop' },
|
|
],
|
|
}),
|
|
594: withBorder('20,20', {
|
|
levelID: 594,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
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{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
|
|
{ x: 4, y: 0, kind: 'prop' },
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|
{ x: -2, y: 4, kind: 'prop' },
|
|
{ x: -2, y: -2, kind: 'prop' },
|
|
{ x: 0, y: -4, kind: 'prop' },
|
|
{ x: 2, y: -2, kind: 'prop' },
|
|
{ x: 2, y: -4, kind: 'prop' },
|
|
],
|
|
}),
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|
595: withBorder('20,30', {
|
|
levelID: 595,
|
|
boundary: { x: 20, y: 30 },
|
|
spawns: [
|
|
{ x: -2, y: 2, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -5, y: 2, kind: 'prop' },
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|
{ x: -5, y: -1, kind: 'prop' },
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|
{ x: -2, y: 5, kind: 'prop' },
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|
{ x: -2, y: -1, kind: 'prop' },
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|
{ x: -2, y: 0, kind: 'prop' },
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|
{ x: 0, y: -1, kind: 'prop' },
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|
{ x: 0, y: 2, kind: 'prop' },
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|
{ x: 1, y: 5, kind: 'prop' },
|
|
{ x: 1, y: 3, kind: 'prop' },
|
|
{ x: 1, y: 0, kind: 'prop' },
|
|
{ x: 1, y: -4, kind: 'prop' },
|
|
],
|
|
}),
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|
596: withBorder('20,20', {
|
|
levelID: 596,
|
|
boundary: { x: 20, y: 20 },
|
|
spawns: [
|
|
{ x: 0, y: 1, kind: 'player', playerDirection: Direction.North },
|
|
{ x: -1, y: 7, kind: 'prop' },
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|
{ x: -1, y: 5, kind: 'prop' },
|
|
{ x: -1, y: 3, kind: 'prop' },
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|
{ x: 1, y: -1, kind: 'prop' },
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|
{ x: 1, y: -3, kind: 'prop' },
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|
{ x: 1, y: -5, kind: 'prop' },
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|
{ x: 1, y: -7, kind: 'prop' },
|
|
{ x: 1, y: -9, kind: 'prop' },
|
|
{ x: -2, y: 0, kind: 'prop' },
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|
{ x: -4, y: 0, kind: 'prop' },
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|
{ x: -6, y: 0, kind: 'prop' },
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|
{ x: -8, y: 0, kind: 'prop' },
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|
{ x: 2, y: 2, kind: 'prop' },
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|
{ x: 4, y: 2, kind: 'prop' },
|
|
],
|
|
}),
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597: withBorder('20,20', {
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levelID: 597,
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|
boundary: { x: 20, y: 20 },
|
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spawns: [
|
|
{ x: 0, y: 0, kind: 'player', playerDirection: Direction.North },
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|
{ x: -5, y: 4, kind: 'prop' },
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|
{ x: 3, y: 4, kind: 'prop' },
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|
{ x: 3, y: -2, kind: 'prop' },
|
|
{ x: -5, y: -6, kind: 'prop' },
|
|
],
|
|
}),
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|
598: withBorder('20,20', {
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|
levelID: 598,
|
|
boundary: { x: 20, y: 20 },
|
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spawns: [
|
|
{ x: 0, y: 4, kind: 'player', playerDirection: Direction.North },
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{ x: 2, y: 6, kind: 'prop' },
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|
{ x: 2, y: 4, kind: 'prop' },
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|
{ x: 4, y: 4, kind: 'prop' },
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{ x: 6, y: 4, kind: 'prop' },
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|
{ x: 8, y: 2, kind: 'prop' },
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|
{ x: 10, y: 2, kind: 'prop' },
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|
{ x: 4, y: -4, kind: 'prop' },
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|
{ x: 4, y: -6, kind: 'prop' },
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|
{ x: 4, y: -8, kind: 'prop' },
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|
{ x: -2, y: 0, kind: 'prop' },
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|
{ x: -4, y: 0, kind: 'prop' },
|
|
{ x: -6, y: 0, kind: 'prop' },
|
|
{ x: -8, y: 0, kind: 'prop' },
|
|
],
|
|
}),
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|
599: withBorder('20,30', {
|
|
levelID: 599,
|
|
boundary: { x: 20, y: 30 },
|
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spawns: [
|
|
{ x: 6, y: -1, kind: 'player', playerDirection: Direction.East },
|
|
{ x: -10, y: 3, kind: 'prop' },
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|
{ x: -10, y: 0, kind: 'prop' },
|
|
{ x: -10, y: -2, kind: 'prop' },
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|
{ x: -10, y: -5, kind: 'prop' },
|
|
{ x: -6, y: 3, kind: 'prop' },
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|
{ x: -6, y: 0, kind: 'prop' },
|
|
{ x: -6, y: -2, kind: 'prop' },
|
|
{ x: -6, y: -5, kind: 'prop' },
|
|
{ x: -2, y: 3, kind: 'prop' },
|
|
{ x: -2, y: 0, kind: 'prop' },
|
|
{ x: -2, y: -2, kind: 'prop' },
|
|
{ x: -2, y: -5, kind: 'prop' },
|
|
{ x: 2, y: 3, kind: 'prop' },
|
|
{ x: 2, y: 0, kind: 'prop' },
|
|
{ x: 2, y: -2, kind: 'prop' },
|
|
{ x: 2, y: -5, kind: 'prop' },
|
|
{ x: 3, y: 8, kind: 'prop' },
|
|
{ x: 9, y: 8, kind: 'prop' },
|
|
{ x: 3, y: 5, kind: 'prop' },
|
|
{ x: 9, y: 5, kind: 'prop' },
|
|
{ x: 3, y: 2, kind: 'prop' },
|
|
{ x: 9, y: 2, kind: 'prop' },
|
|
{ x: 10, y: 1, kind: 'prop' },
|
|
{ x: 10, y: 0, kind: 'prop' },
|
|
{ x: 10, y: -1, kind: 'prop' },
|
|
{ x: 10, y: -2, kind: 'prop' },
|
|
{ x: 10, y: -3, kind: 'prop' },
|
|
{ x: 8, y: 1, kind: 'prop' },
|
|
{ x: 8, y: 0, kind: 'prop' },
|
|
{ x: 8, y: -2, kind: 'prop' },
|
|
{ x: 8, y: -3, kind: 'prop' },
|
|
{ x: 7, y: -2, kind: 'prop' },
|
|
{ x: 5, y: -2, kind: 'prop' },
|
|
],
|
|
}),
|
|
600: withBorder('20,30', {
|
|
levelID: 600,
|
|
boundary: { x: 20, y: 30 },
|
|
spawns: [
|
|
{ x: -4, y: 5, kind: 'player', playerDirection: Direction.West },
|
|
{ x: -3, y: 6, kind: 'vehicle', vehicleDirection: Direction.West },
|
|
{ x: -2, y: 7, kind: 'prop_decor' },
|
|
{ x: -2, y: 6, kind: 'prop_decor' },
|
|
{ x: -5, y: 0, kind: 'prop_decor' },
|
|
{ x: -6, y: 0, kind: 'prop_decor' },
|
|
{ x: -6, y: 1, kind: 'prop_decor' },
|
|
{ x: -7, y: 1, kind: 'prop_decor' },
|
|
{ x: -7, y: 2, kind: 'prop_decor' },
|
|
{ x: -8, y: 2, kind: 'prop_decor' },
|
|
{ x: -8, y: 3, kind: 'prop_decor' },
|
|
{ x: -9, y: 3, kind: 'prop_decor' },
|
|
{ x: 1, y: -3, kind: 'prop_decor' },
|
|
{ x: 1, y: -4, kind: 'prop_decor' },
|
|
{ x: 0, y: -4, kind: 'prop_decor' },
|
|
{ x: 0, y: -5, kind: 'prop_decor' },
|
|
{ x: -1, y: -5, kind: 'prop_decor' },
|
|
{ x: -1, y: -6, kind: 'prop_decor' },
|
|
{ x: 4, y: 3, kind: 'prop_decor' },
|
|
{ x: 5, y: 3, kind: 'prop_decor' },
|
|
{ x: 5, y: 2, kind: 'prop_decor' },
|
|
{ x: 6, y: 2, kind: 'prop_decor' },
|
|
{ x: 0, y: 5, kind: 'prop' },
|
|
{ x: 3, y: 5, kind: 'prop' },
|
|
{ x: 3, y: 1, kind: 'prop' },
|
|
{ x: 3, y: -2, kind: 'prop' },
|
|
{ x: 0, y: -2, kind: 'prop' },
|
|
{ x: -4, y: -2, kind: 'prop' },
|
|
{ x: -4, y: 1, kind: 'prop' },
|
|
],
|
|
}),
|
|
};
|