Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
78 lines
2.8 KiB
TypeScript
78 lines
2.8 KiB
TypeScript
'use strict';
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import { ImporterBase } from "../common/base";
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export const MATERIAL = {
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"__type__": "cc.Material",
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"_name": "",
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"_objFlags": 0,
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"_native": "",
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"_effectAsset": null,
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"_techIdx": 0,
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"_defines": [],
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"_states": [],
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"_props": [],
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};
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export class Material {
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static create() {
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return JSON.parse(JSON.stringify(MATERIAL));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(MATERIAL));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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if (key === '_effectAsset') {
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source._effectAsset = {
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"__uuid__": await ImporterBase.getUuid(json2D._effectAsset.__uuid__),
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};
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}
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else if (key === '_techniqueData') {
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for (const key in json2D._techniqueData) {
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const data = json2D._techniqueData[key];
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if (data.defines) {
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const defines: any = {};
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for (let defineKey in data.defines) {
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let va = data.defines[defineKey];
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if (defineKey === 'USE_DIFFUSE_TEXTURE') {
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defineKey = 'USE_TEXTURE';
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}
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defines[defineKey] = va;
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}
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source._defines.push(defines);
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}
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if (data.props) {
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const props: any = {};
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for (let propKey in data.props) {
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const value = data.props[propKey];
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if (propKey === 'mainTexture' || propKey === 'texture' || propKey === 'diffuseTexture') {
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// 由于 texture 是关键字,所有都改成 mainTexture
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propKey = 'mainTexture';
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props[propKey] = {
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__uuid__: await ImporterBase.getUuid(value.__uuid__, 'texture'),
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};
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}
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else {
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props[propKey] = value;
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}
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}
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data.props && source._props.push(props);
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}
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}
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}
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else {
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await Material.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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