Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
60 lines
1.7 KiB
TypeScript
60 lines
1.7 KiB
TypeScript
'use strict';
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import { ImporterBase } from "../common/base";
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export const PREFABINFO = {
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"__type__": "cc.PrefabInfo",
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"root": null,
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"asset": null,
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"fileId": "",
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"sync": false,
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"_synced": {
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"default": false,
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"serializable": false,
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},
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};
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export class PrefabInfo {
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static create() {
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return JSON.parse(JSON.stringify(PREFABINFO));
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}
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static async migrate(json2D: any, json3D: any) {
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const source = JSON.parse(JSON.stringify(PREFABINFO));
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let isPrefab = false;
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if (json3D && json3D[0]) {
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isPrefab = json3D[0].__type__ === 'cc.Prefab';
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}
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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if (key === 'asset') {
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if (value.__uuid__) {
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let __uuid__;
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if (isPrefab) {
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__uuid__ = ImporterBase.getNewUuid(value.__uuid__);
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} else {
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__uuid__ = await ImporterBase.getUuid(value.__uuid__);
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}
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source.asset = {
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__uuid__: __uuid__,
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};
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}
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else if (value.__id__) {
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source.asset = value;
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}
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}
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else {
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await PrefabInfo.migrate(json2D[index], json3D);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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