Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
101 lines
3.5 KiB
JavaScript
101 lines
3.5 KiB
JavaScript
'use strict';
|
|
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
return new (P || (P = Promise))(function (resolve, reject) {
|
|
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
});
|
|
};
|
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
exports.Mask = exports.MASK = void 0;
|
|
const base_1 = require("../common/base");
|
|
const utlis_1 = require("../common/utlis");
|
|
exports.MASK = {
|
|
"__type__": "cc.Mask",
|
|
"_name": "",
|
|
"_objFlags": 0,
|
|
"node": null,
|
|
"_enabled": true,
|
|
"__prefab": null,
|
|
"_materials": [],
|
|
"_visFlags": 0,
|
|
"_srcBlendFactor": 2,
|
|
"_dstBlendFactor": 4,
|
|
"_color": {
|
|
"__type__": "cc.Color",
|
|
"r": 255,
|
|
"g": 255,
|
|
"b": 255,
|
|
"a": 255,
|
|
},
|
|
"_type": 0,
|
|
"_inverted": false,
|
|
"_segments": 64,
|
|
"_spriteFrame": null,
|
|
"_alphaThreshold": 0.1,
|
|
};
|
|
class Mask {
|
|
static typeTo2D(type) {
|
|
switch (type) {
|
|
case 2: // IMAGE_STENCIL
|
|
return 3; // IMAGE_STENCIL
|
|
}
|
|
return type;
|
|
}
|
|
static create() {
|
|
return JSON.parse(JSON.stringify(exports.MASK));
|
|
}
|
|
static migrate(json2D) {
|
|
return __awaiter(this, void 0, void 0, function* () {
|
|
const source = JSON.parse(JSON.stringify(exports.MASK));
|
|
for (const key in json2D) {
|
|
const value = json2D[key];
|
|
if (key === '__type__' || value === undefined || value === null) {
|
|
continue;
|
|
}
|
|
if (key === 'node') {
|
|
source.node = value;
|
|
(0, utlis_1.setColor)(source, value.__id__, json2D);
|
|
}
|
|
else if (key === '_type') {
|
|
source._type = Mask.typeTo2D(value);
|
|
}
|
|
else if (key === '_N$alphaThreshold') {
|
|
source._alphaThreshold = value;
|
|
}
|
|
else if (key === '_spriteFrame') {
|
|
source._spriteFrame = {
|
|
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__, 'spriteFrame'),
|
|
};
|
|
}
|
|
else if (key === '_N$inverted') {
|
|
source._inverted = value;
|
|
}
|
|
else if (key === '_srcBlendFactor') {
|
|
source._srcBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
|
|
}
|
|
else if (key === '_dstBlendFactor') {
|
|
source._dstBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
|
|
}
|
|
else if (key === '_materials') {
|
|
source._materials = [];
|
|
}
|
|
else {
|
|
source[key] = value;
|
|
}
|
|
}
|
|
return source;
|
|
});
|
|
}
|
|
static apply(index, json2D, json3D) {
|
|
return __awaiter(this, void 0, void 0, function* () {
|
|
const source = yield Mask.migrate(json2D[index]);
|
|
json3D.splice(index, 1, source);
|
|
return source;
|
|
});
|
|
}
|
|
}
|
|
exports.Mask = Mask;
|