Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
164 lines
5.9 KiB
JavaScript
164 lines
5.9 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Node = exports.NODE = void 0;
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const utlis_1 = require("../common/utlis");
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const UITransform_1 = require("./UITransform");
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const UIOpacity_1 = require("./UIOpacity");
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exports.NODE = {
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"__type__": "cc.Node",
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"_name": "New Node",
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"_objFlags": 0,
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"_parent": null,
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"_children": [],
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"_active": true,
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"_components": [],
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"_prefab": null,
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0,
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1,
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1,
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},
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"_layer": 1073741824,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0,
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},
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};
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class Node {
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static create(name, parentID) {
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const node = JSON.parse(JSON.stringify(exports.NODE));
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if (name) {
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node._name = name;
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}
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if (parentID) {
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node._parent = {
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__id__: parentID,
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};
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}
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return node;
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}
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static addComponents(node, componentID) {
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node._components.push({
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__id__: componentID,
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});
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}
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static addChildren(node, childID) {
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node._children.push({
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__id__: childID,
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});
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}
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static migrate(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.NODE));
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const node = json2D[index];
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// 先导入 components
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if (node._components) {
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for (const component of node._components) {
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const element = source._components.find((obj) => {
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return obj.__id__ === component.__id__;
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});
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if (!element) {
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source._components.push(component);
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}
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}
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}
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for (const key in node) {
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const value = node[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === '_groupIndex' || key === 'groupIndex') {
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let layer = yield (0, utlis_1.getGroupLayerByIndex)(value);
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// 如果是 Canvas 并且 layer 是默认的,就设置为 UI_2D
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if (layer === 1 && (0, utlis_1.hasCanvasComponent)(node, json2D)) {
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layer = 1 << 25;
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}
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if (!layer) {
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console.warn(`The group layer: ${layer} no found. node name: ${node._name}`);
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layer = value;
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}
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source._layer = layer;
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}
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else if (key === '_color' || key === '_components') {
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continue;
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}
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else if (key === '_trs') {
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const trs = value.array;
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source._lpos.x = trs[0];
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source._lpos.y = trs[1];
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source._lpos.z = trs[2];
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source._lrot.x = trs[3];
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source._lrot.y = trs[4];
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source._lrot.z = trs[5];
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source._lrot.w = trs[6] === 0 ? 1 : trs[6];
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source._lscale.x = trs[7];
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source._lscale.y = trs[8];
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// 如果不是 3d 节点并且 scale z 是 0,就默认设置为 1
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if (!node['_is3DNode'] && trs[9] === 0) {
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trs[9] = 1;
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}
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source._lscale.z = trs[9];
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}
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else if (key === '_eulerAngles') {
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source._euler.x = value.x;
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source._euler.y = value.y;
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source._euler.z = value.z;
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}
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else if (key === '_contentSize') {
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if ((0, utlis_1.hasUIRenderComponent)(source, json2D)) {
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UITransform_1.UITransform.setContentSize(source, index, value, json3D);
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}
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}
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else if (key === '_anchorPoint') {
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if ((0, utlis_1.hasUIRenderComponent)(source, json2D)) {
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UITransform_1.UITransform.setAnchorPoint(source, index, value, json3D);
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}
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}
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else if (key === '_opacity') {
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if ((0, utlis_1.hasUIRenderComponent)(source, json2D)) {
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UIOpacity_1.UIOpacity.setOpacity(source, index, value, json3D);
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}
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}
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else {
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source[key] = value;
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}
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}
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(0, utlis_1.fromEuler)(source._lrot, source._euler.x, source._euler.y, source._euler.z);
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield Node.migrate(index, json2D, json3D);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.Node = Node;
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