Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
108 lines
3.7 KiB
JavaScript
108 lines
3.7 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.JSONImporter = void 0;
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const base_1 = require("../common/base");
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class JSONImporter extends base_1.ImporterBase {
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constructor() {
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super(...arguments);
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this.type = 'base';
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}
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import() {
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return __awaiter(this, void 0, void 0, function* () {
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const isSpine = this.validateSpine();
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if (isSpine) {
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this._3dMeta.ver = '1.2.3';
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this._3dMeta.importer = 'spine-data';
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}
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else if (this.validateDragonBones()) {
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this._3dMeta.ver = '1.0.0';
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this._3dMeta.importer = 'dragonbones';
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}
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else if (this.validateDragonBonesAtlasAsset()) {
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this._3dMeta.ver = '1.0.0';
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this._3dMeta.importer = 'dragonbones-atlas';
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}
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else {
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this._3dMeta.ver = '1.0.0';
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this._3dMeta.importer = 'json';
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}
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return true;
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});
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}
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validateDragonBonesAtlasAsset() {
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let json;
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const text = this.readFileSync(this.sourceFsPath);
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try {
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if (text) {
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json = JSON.parse(text);
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}
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}
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catch (e) {
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return false;
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}
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return typeof json.imagePath === 'string' && Array.isArray(json.SubTexture);
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}
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validateDragonBones() {
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var json;
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if (this.sourceFsPath.endsWith('.json')) {
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const text = this.readFileSync(this.sourceFsPath);
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try {
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if (text) {
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json = JSON.parse(text);
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}
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}
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catch (e) {
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return false;
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}
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}
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else {
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const bin = this.readFileSync(this.sourceFsPath);
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try {
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// @ts-expect-error
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json = dragonBones.BinaryDataParser.getInstance().parseDragonBonesData(bin.buffer);
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}
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catch (e) {
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return false;
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}
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}
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return Array.isArray(json.armature) || !!json.armatures;
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}
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validateSpine() {
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if (this.sourceFsPath.endsWith('.skel')) {
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return true;
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}
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let json;
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const text = this.readFileSync(this.sourceFsPath);
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if (text) {
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const fastTest = text.slice(0, 30);
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const maybe = (fastTest.indexOf('slots') > 0 ||
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fastTest.indexOf('skins') > 0 ||
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fastTest.indexOf('events') > 0 ||
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fastTest.indexOf('animations') > 0 ||
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fastTest.indexOf('bones') > 0 ||
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fastTest.indexOf('skeleton') > 0 ||
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fastTest.indexOf('"ik"') > 0);
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if (maybe) {
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try {
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json = JSON.parse(text);
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}
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catch (e) {
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return false;
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}
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return Array.isArray(json.bones);
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}
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}
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return false;
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}
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}
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exports.JSONImporter = JSONImporter;
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