12.7sp提交
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commit_sp/.gitkeep
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commit_sp/.gitkeep
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574
commit_sp/Level90091.prefab
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574
commit_sp/Level90091.prefab
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1224
commit_sp/Level90120.prefab
Normal file
1224
commit_sp/Level90120.prefab
Normal file
File diff suppressed because it is too large
Load Diff
544
commit_sp/Levels90001.cs
Normal file
544
commit_sp/Levels90001.cs
Normal file
@@ -0,0 +1,544 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Platformer.Controller;
|
||||
using UnityEngine;
|
||||
using static Platformer.Manager.GameManager;
|
||||
|
||||
namespace Platformer.Core
|
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{
|
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public class Levels90001
|
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{
|
||||
public Dictionary<int, Level> Levels = new Dictionary<int, Level>()
|
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{
|
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|
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// 关卡 90091
|
||||
{ 90091,new Level(){LevelID = 90091,spawns = new List<Spawn>(){
|
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|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(3,3,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90091
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90091
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90091)
|
||||
new Spawn(){position = new Vector3Int(-3,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-6,z (Map 90091)
|
||||
new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-4,z (Map 90091)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90091.prefab"}},
|
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|
||||
// 关卡 90092
|
||||
{ 90092,new Level(){LevelID = 90092,spawns = new List<Spawn>(){
|
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|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90092
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-1,-3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90092
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,2,z (Map 90092)
|
||||
new Spawn(){position = new Vector3Int(3,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,6,z (Map 90092)
|
||||
new Spawn(){position = new Vector3Int(4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,2,z (Map 90092)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90092.prefab"}},
|
||||
|
||||
// 关卡 90093
|
||||
{ 90093,new Level(){LevelID = 90093,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-7,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90093
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-7,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90093
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-7,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-7,-3,z (Map 90093)
|
||||
new Spawn(){position = new Vector3Int(6,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,-3,z (Map 90093)
|
||||
new Spawn(){position = new Vector3Int(7,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置7,3,z (Map 90093)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90093.prefab"}},
|
||||
|
||||
// 关卡 90094
|
||||
{ 90094,new Level(){LevelID = 90094,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(0,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90094
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(3,-7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90094
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-4,z (Map 90094)
|
||||
new Spawn(){position = new Vector3Int(0,-7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-7,z (Map 90094)
|
||||
new Spawn(){position = new Vector3Int(3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-4,z (Map 90094)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90094.prefab"}},
|
||||
|
||||
// 关卡 90095
|
||||
{ 90095,new Level(){LevelID = 90095,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90095
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-2,2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90095
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-1,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,6,z (Map 90095)
|
||||
new Spawn(){position = new Vector3Int(2,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,4,z (Map 90095)
|
||||
new Spawn(){position = new Vector3Int(2,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,-3,z (Map 90095)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90095.prefab"}},
|
||||
|
||||
// 关卡 90096
|
||||
{ 90096,new Level(){LevelID = 90096,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,-2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90096
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90096)
|
||||
new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90096)
|
||||
new Spawn(){position = new Vector3Int(0,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,4,z (Map 90096)
|
||||
new Spawn(){position = new Vector3Int(0,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,3,z (Map 90096)
|
||||
new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,1,z (Map 90096)
|
||||
new Spawn(){position = new Vector3Int(0,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,0,z (Map 90096)
|
||||
new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90096)
|
||||
new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,1,z (Map 90096)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90096.prefab"}},
|
||||
|
||||
// 关卡 90097
|
||||
{ 90097,new Level(){LevelID = 90097,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(0,7,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90097
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(1,7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90097
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,-3,z (Map 90097)
|
||||
new Spawn(){position = new Vector3Int(0,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-3,z (Map 90097)
|
||||
new Spawn(){position = new Vector3Int(4,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,-3,z (Map 90097)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90097.prefab"}},
|
||||
|
||||
// 关卡 90098
|
||||
{ 90098,new Level(){LevelID = 90098,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,-2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90098
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90098
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(0,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,6,z (Map 90098)
|
||||
new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90098)
|
||||
new Spawn(){position = new Vector3Int(3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,2,z (Map 90098)
|
||||
new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90098)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90098.prefab"}},
|
||||
|
||||
// 关卡 90099
|
||||
{ 90099,new Level(){LevelID = 90099,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90099
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-5,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90099
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,4,z (Map 90099)
|
||||
new Spawn(){position = new Vector3Int(-1,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,7,z (Map 90099)
|
||||
new Spawn(){position = new Vector3Int(1,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,7,z (Map 90099)
|
||||
new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90099)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90099.prefab"}},
|
||||
|
||||
// 关卡 90100
|
||||
{ 90100,new Level(){LevelID = 90100,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90100
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(2,2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90100
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,7,z (Map 90100)
|
||||
new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,4,z (Map 90100)
|
||||
new Spawn(){position = new Vector3Int(2,8,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,8,z (Map 90100)
|
||||
new Spawn(){position = new Vector3Int(2,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,6,z (Map 90100)
|
||||
new Spawn(){position = new Vector3Int(2,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,4,z (Map 90100)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90100.prefab"}},
|
||||
|
||||
// 关卡 90101
|
||||
{ 90101,new Level(){LevelID = 90101,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(1,-5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90101
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90101
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90101)
|
||||
new Spawn(){position = new Vector3Int(1,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,4,z (Map 90101)
|
||||
new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,2,z (Map 90101)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90101.prefab"}},
|
||||
|
||||
// 关卡 90102
|
||||
{ 90102,new Level(){LevelID = 90102,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90102
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-6,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90102
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-6,1,z (Map 90102)
|
||||
new Spawn(){position = new Vector3Int(0,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-6,z (Map 90102)
|
||||
new Spawn(){position = new Vector3Int(6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,1,z (Map 90102)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90102.prefab"}},
|
||||
|
||||
// 关卡 90103
|
||||
{ 90103,new Level(){LevelID = 90103,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90103
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,8,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90103
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,7,z (Map 90103)
|
||||
new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,2,z (Map 90103)
|
||||
new Spawn(){position = new Vector3Int(2,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,6,z (Map 90103)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90103.prefab"}},
|
||||
|
||||
// 关卡 90104
|
||||
{ 90104,new Level(){LevelID = 90104,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-2,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90104
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-1,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90104
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-2,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,3,z (Map 90104)
|
||||
new Spawn(){position = new Vector3Int(3,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-2,z (Map 90104)
|
||||
new Spawn(){position = new Vector3Int(5,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-4,z (Map 90104)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90104.prefab"}},
|
||||
|
||||
// 关卡 90105
|
||||
{ 90105,new Level(){LevelID = 90105,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90105
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90105
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,1,z (Map 90105)
|
||||
new Spawn(){position = new Vector3Int(0,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,6,z (Map 90105)
|
||||
new Spawn(){position = new Vector3Int(0,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-3,z (Map 90105)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90105.prefab"}},
|
||||
|
||||
// 关卡 90106
|
||||
{ 90106,new Level(){LevelID = 90106,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-8,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90106
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90106
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-5,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-5,1,z (Map 90106)
|
||||
new Spawn(){position = new Vector3Int(-4,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,5,z (Map 90106)
|
||||
new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,1,z (Map 90106)
|
||||
new Spawn(){position = new Vector3Int(1,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,5,z (Map 90106)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90106.prefab"}},
|
||||
|
||||
// 关卡 90107
|
||||
{ 90107,new Level(){LevelID = 90107,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-2,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90107
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(6,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90107
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,1,z (Map 90107)
|
||||
new Spawn(){position = new Vector3Int(5,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-1,z (Map 90107)
|
||||
new Spawn(){position = new Vector3Int(5,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-5,z (Map 90107)
|
||||
new Spawn(){position = new Vector3Int(6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,1,z (Map 90107)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90107.prefab"}},
|
||||
|
||||
// 关卡 90108
|
||||
{ 90108,new Level(){LevelID = 90108,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90108
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(4,-1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90108
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,1,z (Map 90108)
|
||||
new Spawn(){position = new Vector3Int(2,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,-4,z (Map 90108)
|
||||
new Spawn(){position = new Vector3Int(3,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-6,z (Map 90108)
|
||||
new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,0,z (Map 90108)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90108.prefab"}},
|
||||
|
||||
// 关卡 90109
|
||||
{ 90109,new Level(){LevelID = 90109,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,-5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90109
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90109
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-2,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,0,z (Map 90109)
|
||||
new Spawn(){position = new Vector3Int(2,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,3,z (Map 90109)
|
||||
new Spawn(){position = new Vector3Int(4,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,5,z (Map 90109)
|
||||
new Spawn(){position = new Vector3Int(4,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,-5,z (Map 90109)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90109.prefab"}},
|
||||
|
||||
// 关卡 90110
|
||||
{ 90110,new Level(){LevelID = 90110,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(2,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90110
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90110
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,6,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置-3,6,z (Map 90110)
|
||||
new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90110)
|
||||
new Spawn(){position = new Vector3Int(-3,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-1,z (Map 90110)
|
||||
new Spawn(){position = new Vector3Int(3,6,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置3,6,z (Map 90110)
|
||||
new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90110)
|
||||
new Spawn(){position = new Vector3Int(3,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-1,z (Map 90110)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90110.prefab"}},
|
||||
|
||||
// 关卡 90111
|
||||
{ 90111,new Level(){LevelID = 90111,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90111
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,-2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90111
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置1,2,z (Map 90111)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90111.prefab"}},
|
||||
|
||||
// 关卡 90112
|
||||
{ 90112,new Level(){LevelID = 90112,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90112
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,1,z (Map 90112)
|
||||
new Spawn(){position = new Vector3Int(1,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,-1,z (Map 90112)
|
||||
new Spawn(){position = new Vector3Int(3,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-3,z (Map 90112)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90112.prefab"}},
|
||||
|
||||
// 关卡 90113
|
||||
{ 90113,new Level(){LevelID = 90113,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90113
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-4,z (Map 90113)
|
||||
new Spawn(){position = new Vector3Int(-1,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,-2,z (Map 90113)
|
||||
new Spawn(){position = new Vector3Int(1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,1,z (Map 90113)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90113.prefab"}},
|
||||
|
||||
// 关卡 90114
|
||||
{ 90114,new Level(){LevelID = 90114,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-6,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90114
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-6,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90114
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-6,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-6,-2,z (Map 90114)
|
||||
new Spawn(){position = new Vector3Int(-2,3,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置-2,3,z (Map 90114)
|
||||
new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置1,2,z (Map 90114)
|
||||
new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置3,1,z (Map 90114)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90114.prefab"}},
|
||||
|
||||
// 关卡 90115
|
||||
{ 90115,new Level(){LevelID = 90115,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-5,0,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90115
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-5,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90115
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90115)
|
||||
new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置4,0,z (Map 90115)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90115.prefab"}},
|
||||
|
||||
// 关卡 90116
|
||||
{ 90116,new Level(){LevelID = 90116,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(6,3,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90116
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(6,-7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90116
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-9,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-9,-4,z (Map 90116)
|
||||
new Spawn(){position = new Vector3Int(-8,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-8,-5,z (Map 90116)
|
||||
new Spawn(){position = new Vector3Int(-7,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-7,-6,z (Map 90116)
|
||||
new Spawn(){position = new Vector3Int(6,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,-6,z (Map 90116)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90116.prefab"}},
|
||||
|
||||
// 关卡 90117
|
||||
{ 90117,new Level(){LevelID = 90117,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-5,5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90117
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90117
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,2,z (Map 90117)
|
||||
new Spawn(){position = new Vector3Int(-2,9,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,9,z (Map 90117)
|
||||
new Spawn(){position = new Vector3Int(3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,2,z (Map 90117)
|
||||
new Spawn(){position = new Vector3Int(5,9,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,9,z (Map 90117)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90117.prefab"}},
|
||||
|
||||
// 关卡 90118
|
||||
{ 90118,new Level(){LevelID = 90118,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(2,0,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90118
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(2,-1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90118
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(1,-9,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置1,-9,z (Map 90118)
|
||||
new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,1,z (Map 90118)
|
||||
new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90118)
|
||||
new Spawn(){position = new Vector3Int(4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,2,z (Map 90118)
|
||||
new Spawn(){position = new Vector3Int(4,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,1,z (Map 90118)
|
||||
new Spawn(){position = new Vector3Int(5,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,3,z (Map 90118)
|
||||
new Spawn(){position = new Vector3Int(5,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,2,z (Map 90118)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90118.prefab"}},
|
||||
|
||||
// 关卡 90119
|
||||
{ 90119,new Level(){LevelID = 90119,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90119
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90119
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-1,10,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置-1,10,z (Map 90119)
|
||||
new Spawn(){position = new Vector3Int(-1,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,4,z (Map 90119)
|
||||
new Spawn(){position = new Vector3Int(4,10,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置4,10,z (Map 90119)
|
||||
new Spawn(){position = new Vector3Int(4,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,4,z (Map 90119)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90119.prefab"}},
|
||||
|
||||
// 关卡 90120
|
||||
{ 90120,new Level(){LevelID = 90120,spawns = new List<Spawn>(){
|
||||
|
||||
// --- Player Spawns ---
|
||||
new Spawn(){position = new Vector3Int(0,-1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90120
|
||||
|
||||
// --- Vehicle Spawns ---
|
||||
|
||||
// --- Coin Spawns ---
|
||||
new Spawn(){position = new Vector3Int(-4,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,-2,z (Map 90120)
|
||||
new Spawn(){position = new Vector3Int(-1,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,3,z (Map 90120)
|
||||
new Spawn(){position = new Vector3Int(1,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,-5,z (Map 90120)
|
||||
new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,0,z (Map 90120)
|
||||
},
|
||||
boundary = new Vector3Int(20,20,0), // 边界默认值
|
||||
levelPath = "Assets/Prefabs/Level/Level90120.prefab"}},
|
||||
};
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user