Initial commit of 001code-html Scratch frontend project.

Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:37:45 +08:00
commit 6e0a1fbcbb
11350 changed files with 965674 additions and 0 deletions

12
scratch-gui/.babelrc Normal file
View File

@@ -0,0 +1,12 @@
{
"plugins": [
"@babel/plugin-syntax-dynamic-import",
"@babel/plugin-proposal-object-rest-spread",
["react-intl", {
"messagesDir": "./translations/messages/"
}]],
"presets": [
["@babel/preset-env"],
"@babel/preset-react"
]
}

View File

@@ -0,0 +1,6 @@
chrome >= 70
chromeandroid >= 70
ios >= 12
safari >= 12
edge >= 18
firefox >= 68

11
scratch-gui/.editorconfig Normal file
View File

@@ -0,0 +1,11 @@
root = true
[*]
end_of_line = lf
insert_final_newline = true
charset = utf-8
indent_size = 4
trim_trailing_whitespace = true
[*.{js,html}]
indent_style = space

View File

@@ -0,0 +1,3 @@
NODE_ENV=development
DEPLOY_ENV=development
API_BASE='http://127.0.0.1:8000'

View File

@@ -0,0 +1,4 @@
NODE_ENV=production
DEPLOY_ENV=production
API_BASE='https://server.001code.com'

4
scratch-gui/.env.test Normal file
View File

@@ -0,0 +1,4 @@
NODE_ENV=production
DEPLOY_ENV=test
API_BASE='http://test.server.001code.com'

11
scratch-gui/.eslintignore Normal file
View File

@@ -0,0 +1,11 @@
node_modules/*
build/*
dist/*
test/*
src/examples/*
# Files vendored from upstreams
src/addons/addons
src/addons/libraries
src/addons/api-libraries
src/addons/generated

3
scratch-gui/.eslintrc.js Normal file
View File

@@ -0,0 +1,3 @@
module.exports = {
extends: ['scratch', 'scratch/node', 'scratch/es6']
};

41
scratch-gui/.gitattributes vendored Normal file
View File

@@ -0,0 +1,41 @@
# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
# Explicitly specify line endings for as many files as possible.
# People who (for example) rsync between Windows and Linux need this.
# File types which we know are binary
# Treat SVG files as binary so that their contents don't change due to line
# endings. The contents of SVGs must not change from the way they're stored
# on assets.scratch.mit.edu so that MD5 calculations don't change.
*.svg binary
# Prefer LF for most file types
*.css text eol=lf
*.frag text eol=lf
*.htm text eol=lf
*.html text eol=lf
*.iml text eol=lf
*.js text eol=lf
*.js.map text eol=lf
*.json text eol=lf
*.json5 text eol=lf
*.jsx text eol=lf
*.md text eol=lf
*.vert text eol=lf
*.xml text eol=lf
*.yml text eol=lf
# Prefer LF for these files
.editorconfig text eol=lf
.eslintrc text eol=lf
.gitattributes text eol=lf
.gitignore text eol=lf
.gitmodules text eol=lf
LICENSE text eol=lf
Makefile text eol=lf
README text eol=lf
TRADEMARK text eol=lf
# Use CRLF for Windows-specific file types

15
scratch-gui/.github/ISSUE_TEMPLATE.md vendored Normal file
View File

@@ -0,0 +1,15 @@
### Expected Behavior
_Please describe what should happen_
### Actual Behavior
_Describe what actually happens_
### Steps to Reproduce
_Explain what someone needs to do in order to see what's described in *Actual behavior* above_
### Operating System and Browser
_e.g. Mac OS 10.11.6 Safari 10.0_

View File

@@ -0,0 +1,39 @@
### Resolves
_What Github issue does this resolve (please include link)?_
- Resolves #
### Proposed Changes
_Describe what this Pull Request does_
### Reason for Changes
_Explain why these changes should be made_
### Test Coverage
_Please show how you have added tests to cover your changes_
### Browser Coverage
Check the OS/browser combinations tested (At least 2)
Mac
* [ ] Chrome
* [ ] Firefox
* [ ] Safari
Windows
* [ ] Chrome
* [ ] Firefox
* [ ] Edge
Chromebook
* [ ] Chrome
iPad
* [ ] Safari
Android Tablet
* [ ] Chrome

13
scratch-gui/.github/dependabot.yml vendored Normal file
View File

@@ -0,0 +1,13 @@
version: 2
updates:
- package-ecosystem: "npm"
directory: "/"
schedule:
interval: "daily"
allow:
- dependency-name: "@turbowarp/*"
- dependency-name: "scratch-audio"
- dependency-name: "scratch-render"
- dependency-name: "scratch-vm"
- dependency-name: "scratch-paint"
- dependency-name: "scratch-blocks"

View File

@@ -0,0 +1,20 @@
name: CI
on:
push:
pull_request:
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Node.js
uses: actions/setup-node@v4
with:
node-version: 20
cache: npm
- run: npm ci
- run: npm run build
- run: npm run test:unit

28
scratch-gui/.gitignore vendored Normal file
View File

@@ -0,0 +1,28 @@
# Mac OS
.DS_Store
# NPM
/node_modules
npm-*
# Testing
/.nyc_output
/coverage
# Build
/build
/dist
/.opt-in
# Generated translation files
/translations
/locale
# Other generated source
/src/generated
# Downloaded during "npm install"
/static/microbit
# for act
.secrets

18
scratch-gui/.npmignore Normal file
View File

@@ -0,0 +1,18 @@
# Mac OS
.DS_Store
# NPM
/node_modules
npm-*
# Testing
/.nyc_output
/coverage
/test
# Build
/.opt-in
/build
# generated translation files
/translations

1
scratch-gui/.nvmrc Normal file
View File

@@ -0,0 +1 @@
v16

8
scratch-gui/.tx/config Normal file
View File

@@ -0,0 +1,8 @@
[main]
host = https://www.transifex.com
[scratch-editor.interface]
file_filter = translations/<lang>.json
source_file = translations/en.json
source_lang = en
type = CHROME

4966
scratch-gui/CHANGELOG.md Normal file

File diff suppressed because it is too large Load Diff

674
scratch-gui/LICENSE Normal file
View File

@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

299
scratch-gui/README.md Normal file
View File

@@ -0,0 +1,299 @@
scratch-gui modified for use in [TurboWarp](https://turbowarp.org/)
## Setup
See https://docs.turbowarp.org/development/getting-started to setup the complete TurboWarp environment.
If you just want to play with the GUI then it's the same process as upstream scratch-gui.
## License
TurboWarp's modifications to Scratch are licensed under the GNU General Public License v3.0. See LICENSE or https://www.gnu.org/licenses/ for details.
The following is the original license for scratch-gui, which we are required to retain. This is NOT the license of this project.
```
Copyright (c) 2016, Massachusetts Institute of Technology
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
src/lib/default-project/dango.svg is based on [Twemoji](https://twemoji.twitter.com/) and is licensed under CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
<!--
# scratch-gui
#### Scratch GUI is a set of React components that comprise the interface for creating and running Scratch 3.0 projects
## Installation
This requires you to have Git and Node.js installed.
In your own node environment/application:
```bash
npm install https://github.com/LLK/scratch-gui.git
```
If you want to edit/play yourself:
```bash
git clone https://github.com/LLK/scratch-gui.git
cd scratch-gui
npm install
```
**You may want to add `--depth=1` to the `git clone` command because there are some [large files in the git repository history](https://github.com/LLK/scratch-gui/issues/5140).**
## Getting started
Running the project requires Node.js to be installed.
## Running
Open a Command Prompt or Terminal in the repository and run:
```bash
npm start
```
Then go to [http://localhost:8601/](http://localhost:8601/) - the playground outputs the default GUI component
## Developing alongside other Scratch repositories
### Getting another repo to point to this code
If you wish to develop `scratch-gui` alongside other scratch repositories that depend on it, you may wish
to have the other repositories use your local `scratch-gui` build instead of fetching the current production
version of the scratch-gui that is found by default using `npm install`.
Here's how to link your local `scratch-gui` code to another project's `node_modules/scratch-gui`.
#### Configuration
1. In your local `scratch-gui` repository's top level:
1. Make sure you have run `npm install`
2. Build the `dist` directory by running `BUILD_MODE=dist npm run build`
3. Establish a link to this repository by running `npm link`
2. From the top level of each repository (such as `scratch-www`) that depends on `scratch-gui`:
1. Make sure you have run `npm install`
2. Run `npm link scratch-gui`
3. Build or run the repository
#### Using `npm run watch`
Instead of `BUILD_MODE=dist npm run build`, you can use `BUILD_MODE=dist npm run watch` instead. This will watch for changes to your `scratch-gui` code, and automatically rebuild when there are changes. Sometimes this has been unreliable; if you are having problems, try going back to `BUILD_MODE=dist npm run build` until you resolve them.
#### Oh no! It didn't work!
If you can't get linking to work right, try:
* Follow the recipe above step by step and don't change the order. It is especially important to run `npm install` _before_ `npm link` as installing after the linking will reset the linking.
* Make sure the repositories are siblings on your machine's file tree, like `.../.../MY_SCRATCH_DEV_DIRECTORY/scratch-gui/` and `.../.../MY_SCRATCH_DEV_DIRECTORY/scratch-www/`.
* Consistent node.js version: If you have multiple Terminal tabs or windows open for the different Scratch repositories, make sure to use the same node version in all of them.
* If nothing else works, unlink the repositories by running `npm unlink` in both, and start over.
## Testing
### Documentation
You may want to review the documentation for [Jest](https://facebook.github.io/jest/docs/en/api.html) and [Enzyme](http://airbnb.io/enzyme/docs/api/) as you write your tests.
See [jest cli docs](https://facebook.github.io/jest/docs/en/cli.html#content) for more options.
### Running tests
*NOTE: If you're a Windows user, please run these scripts in Windows `cmd.exe` instead of Git Bash/MINGW64.*
Before running any tests, make sure you have run `npm install` from this (scratch-gui) repository's top level.
#### Main testing command
To run linter, unit tests, build, and integration tests, all at once:
```bash
npm test
```
#### Running unit tests
To run unit tests in isolation:
```bash
npm run test:unit
```
To run unit tests in watch mode (watches for code changes and continuously runs tests):
```bash
npm run test:unit -- --watch
```
You can run a single file of integration tests (in this example, the `button` tests):
```bash
$(npm bin)/jest --runInBand test/unit/components/button.test.jsx
```
#### Running integration tests
Integration tests use a headless browser to manipulate the actual HTML and javascript that the repo
produces. You will not see this activity (though you can hear it when sounds are played!).
Note that integration tests require you to first create a build that can be loaded in a browser:
```bash
npm run build
```
Then, you can run all integration tests:
```bash
npm run test:integration
```
Or, you can run a single file of integration tests (in this example, the `backpack` tests):
```bash
$(npm bin)/jest --runInBand test/integration/backpack.test.js
```
If you want to watch the browser as it runs the test, rather than running headless, use:
```bash
USE_HEADLESS=no $(npm bin)/jest --runInBand test/integration/backpack.test.js
```
_Note: If you are seeing failed tests related to `chromedriver` being incompatible with your version of Chrome, you may need to update `chromedriver` with:_
```bash
npm install chromedriver@{version}
```
## Troubleshooting
### Ignoring optional dependencies
When running `npm install`, you can get warnings about optional dependencies:
```
npm WARN optional Skipping failed optional dependency /chokidar/fsevents:
npm WARN notsup Not compatible with your operating system or architecture: fsevents@1.2.7
```
You can suppress them by adding the `no-optional` switch:
```
npm install --no-optional
```
Further reading: [Stack Overflow](https://stackoverflow.com/questions/36725181/not-compatible-with-your-operating-system-or-architecture-fsevents1-0-11)
### Resolving dependencies
When installing for the first time, you can get warnings that need to be resolved:
```
npm WARN eslint-config-scratch@5.0.0 requires a peer of babel-eslint@^8.0.1 but none was installed.
npm WARN eslint-config-scratch@5.0.0 requires a peer of eslint@^4.0 but none was installed.
npm WARN scratch-paint@0.2.0-prerelease.20190318170811 requires a peer of react-intl-redux@^0.7 but none was installed.
npm WARN scratch-paint@0.2.0-prerelease.20190318170811 requires a peer of react-responsive@^4 but none was installed.
```
You can check which versions are available:
```
npm view react-intl-redux@0.* version
```
You will need to install the required version:
```
npm install --no-optional --save-dev react-intl-redux@^0.7
```
The dependency itself might have more missing dependencies, which will show up like this:
```
user@machine:~/sources/scratch/scratch-gui (491-translatable-library-objects)$ npm install --no-optional --save-dev react-intl-redux@^0.7
scratch-gui@0.1.0 /media/cuideigin/Linux/sources/scratch/scratch-gui
├── react-intl-redux@0.7.0
└── UNMET PEER DEPENDENCY react-responsive@5.0.0
```
You will need to install those as well:
```
npm install --no-optional --save-dev react-responsive@^5.0.0
```
Further reading: [Stack Overflow](https://stackoverflow.com/questions/46602286/npm-requires-a-peer-of-but-all-peers-are-in-package-json-and-node-modules)
## Troubleshooting
If you run into npm install errors, try these steps:
1. run `npm cache clean --force`
2. Delete the node_modules directory
3. Delete package-lock.json
4. run `npm install` again
## Publishing to GitHub Pages
You can publish the GUI to github.io so that others on the Internet can view it.
[Read the wiki for a step-by-step guide.](https://github.com/LLK/scratch-gui/wiki/Publishing-to-GitHub-Pages)
## Understanding the project state machine
Since so much code throughout scratch-gui depends on the state of the project, which goes through many different phases of loading, displaying and saving, we created a "finite state machine" to make it clear which state it is in at any moment. This is contained in the file src/reducers/project-state.js .
It can be hard to understand the code in src/reducers/project-state.js . There are several types of data and functions used, which relate to each other:
### Loading states
These include state constant strings like:
* `NOT_LOADED` (the default state),
* `ERROR`,
* `FETCHING_WITH_ID`,
* `LOADING_VM_WITH_ID`,
* `REMIXING`,
* `SHOWING_WITH_ID`,
* `SHOWING_WITHOUT_ID`,
* etc.
### Transitions
These are names for the action which causes a state change. Some examples are:
* `START_FETCHING_NEW`,
* `DONE_FETCHING_WITH_ID`,
* `DONE_LOADING_VM_WITH_ID`,
* `SET_PROJECT_ID`,
* `START_AUTO_UPDATING`,
### How transitions relate to loading states
Like this diagram of the project state machine shows, various transition actions can move us from one loading state to another:
![Project state diagram](docs/project_state_diagram.svg)
_Note: for clarity, the diagram above excludes states and transitions relating to error handling._
#### Example
Here's an example of how states transition.
Suppose a user clicks on a project, and the page starts to load with URL https://scratch.mit.edu/projects/123456 .
Here's what will happen in the project state machine:
![Project state example](docs/project_state_example.png)
1. When the app first mounts, the project state is `NOT_LOADED`.
2. The `SET_PROJECT_ID` redux action is dispatched (from src/lib/project-fetcher-hoc.jsx), with `projectId` set to `123456`. This transitions the state from `NOT_LOADED` to `FETCHING_WITH_ID`.
3. The `FETCHING_WITH_ID` state. In src/lib/project-fetcher-hoc.jsx, the `projectId` value `123456` is used to request the data for that project from the server.
4. When the server responds with the data, src/lib/project-fetcher-hoc.jsx dispatches the `DONE_FETCHING_WITH_ID` action, with `projectData` set. This transitions the state from `FETCHING_WITH_ID` to `LOADING_VM_WITH_ID`.
5. The `LOADING_VM_WITH_ID` state. In src/lib/vm-manager-hoc.jsx, we load the `projectData` into Scratch's virtual machine ("the vm").
6. When loading is done, src/lib/vm-manager-hoc.jsx dispatches the `DONE_LOADING_VM_WITH_ID` action. This transitions the state from `LOADING_VM_WITH_ID` to `SHOWING_WITH_ID`
7. The `SHOWING_WITH_ID` state. Now the project appears normally and is playable and editable.
## Donate
We provide [Scratch](https://scratch.mit.edu) free of charge, and want to keep it that way! Please consider making a [donation](https://www.scratchfoundation.org/donate) to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!
-->

1
scratch-gui/TRADEMARK Normal file
View File

@@ -0,0 +1 @@
The Scratch trademarks, including the Scratch name, logo, the Scratch Cat, Gobo, Pico, Nano, Tera and Giga graphics (the "Marks"), are property of the Massachusetts Institute of Technology (MIT). Marks may not be used to endorse or promote products derived from this software without specific prior written permission.

BIN
scratch-gui/build_opt.log Normal file

Binary file not shown.

View File

@@ -0,0 +1,4 @@
module.exports = {
extends: ['@commitlint/config-conventional'],
ignores: [message => message.startsWith('chore(release):')]
};

View File

@@ -0,0 +1 @@

View File

@@ -0,0 +1,3 @@
<svg width="20" height="20" viewBox="0 0 20 20" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M8.33301 13.3334L11.3717 10.2947C11.5344 10.132 11.5344 9.86817 11.3717 9.70545L8.33301 6.66675" stroke="white" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
</svg>

After

Width:  |  Height:  |  Size: 292 B

View File

@@ -0,0 +1,3 @@
<svg width="16" height="16" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M12.1382 5.86191C11.8778 5.60156 11.4557 5.60156 11.1954 5.86191L8.14113 8.91614C8.06324 8.99403 7.93696 8.99403 7.85907 8.91614L4.80484 5.86191C4.54449 5.60156 4.12238 5.60156 3.86203 5.86191C3.60168 6.12226 3.60168 6.54437 3.86203 6.80472L7.58106 10.5237C7.81249 10.7552 8.18771 10.7552 8.41914 10.5237L12.1382 6.80472C12.3985 6.54437 12.3985 6.12226 12.1382 5.86191Z" fill="#7D91A1"/>
</svg>

After

Width:  |  Height:  |  Size: 500 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 464 KiB

View File

@@ -0,0 +1,3 @@
<svg width="20" height="20" viewBox="0 0 20 20" fill="none" xmlns="http://www.w3.org/2000/svg">
<path fill-rule="evenodd" clip-rule="evenodd" d="M18.5 10C18.5 14.6944 14.6944 18.5 10 18.5C5.30558 18.5 1.5 14.6944 1.5 10C1.5 5.30558 5.30558 1.5 10 1.5C14.6944 1.5 18.5 5.30558 18.5 10ZM11.0625 14.25C11.0625 14.8368 10.5868 15.3125 10 15.3125C9.4132 15.3125 8.9375 14.8368 8.9375 14.25C8.9375 13.6632 9.4132 13.1875 10 13.1875C10.5868 13.1875 11.0625 13.6632 11.0625 14.25ZM10 4.6875C9.4132 4.6875 8.9375 5.1632 8.9375 5.75V10C8.9375 10.5868 9.4132 11.0625 10 11.0625C10.5868 11.0625 11.0625 10.5868 11.0625 10V5.75C11.0625 5.1632 10.5868 4.6875 10 4.6875Z" fill="#1C72FD"/>
</svg>

After

Width:  |  Height:  |  Size: 681 B

View File

@@ -0,0 +1,393 @@
<!doctype html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>训练登录</title>
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&family=Noto+Sans+SC:wght@400;500;700&family=Nunito:wght@800&display=swap"
rel="stylesheet"
/>
<style>
:root {
--page-bg: #f0f4f9;
--card-bg: #ffffff;
--title: #1e1a4c;
--text: #475569;
--label: #000000;
--field-bg: #f5f6f9;
--placeholder: #7d91a1;
--shadow: 0px 34px 44px -20px rgba(185, 206, 234, 0.25);
--field-border: linear-gradient(164deg, rgba(226, 230, 255, 1) 24%, rgba(255, 234, 227, 1) 95%);
--btn-gradient: linear-gradient(90deg, rgba(3, 161, 234, 1) 0%, rgba(32, 91, 175, 1) 100%);
}
* {
box-sizing: border-box;
}
html,
body {
height: 100%;
}
body {
margin: 0;
font-family: Inter, system-ui, -apple-system, "Segoe UI", "PingFang SC", "Hiragino Sans GB", "Noto Sans SC",
"Microsoft YaHei", Arial, sans-serif;
background-color: var(--page-bg);
background-image: url("assets/login-bg.png");
background-repeat: no-repeat;
background-size: cover;
background-position: center 51px;
color: var(--text);
}
.page {
min-height: 100vh;
display: flex;
flex-direction: column;
}
.content {
width: 100%;
max-width: 1111px;
margin: 0 auto;
padding: 133px 24px 0;
display: flex;
align-items: flex-start;
gap: 63px;
}
.illustration {
width: 499px;
height: 575px;
object-fit: contain;
margin-top: 114px;
flex: 0 0 auto;
}
.card {
width: 549px;
max-width: 100%;
background: var(--card-bg);
box-shadow: var(--shadow);
border-radius: 10px;
padding: 40px 35px;
display: flex;
flex-direction: column;
justify-content: center;
gap: 32px;
}
.card-header {
display: flex;
flex-direction: column;
align-items: center;
gap: 19px;
}
.title {
margin: 0;
font-family: Nunito, Inter, system-ui, sans-serif;
font-weight: 800;
font-size: 36px;
line-height: 1.364;
color: var(--title);
}
.info {
width: 479px;
max-width: 100%;
display: flex;
flex-direction: column;
gap: 16px;
}
.info-line {
margin: 0;
font-weight: 500;
font-size: 16px;
line-height: 1.2102272511;
color: #475569;
white-space: pre-wrap;
}
.info-label {
color: #475569;
}
.info-value {
color: #5380ea;
}
.form {
width: 479px;
max-width: 100%;
display: flex;
flex-direction: column;
gap: 15px;
}
.field {
display: flex;
flex-direction: column;
gap: 8px;
}
.label-row {
display: flex;
align-items: center;
gap: 8px;
}
label {
font-weight: 500;
font-size: 16px;
line-height: 1.2102;
color: var(--label);
}
.label-icon {
width: 20px;
height: 20px;
display: block;
}
.control {
height: 48px;
width: 100%;
border-radius: 8px;
border: 1px solid transparent;
background: linear-gradient(var(--field-bg), var(--field-bg)) padding-box, var(--field-border) border-box;
padding: 0 12px;
font-family: "PingFang SC", Inter, system-ui, sans-serif;
font-weight: 400;
font-size: 14px;
line-height: 1.5714;
color: var(--placeholder);
outline: none;
}
.control::placeholder {
color: var(--placeholder);
opacity: 1;
}
.select-wrap {
position: relative;
width: 100%;
}
select.control {
appearance: none;
padding-right: 40px;
}
.select-icon {
position: absolute;
right: 12px;
top: 50%;
transform: translateY(-50%);
width: 16px;
height: 16px;
pointer-events: none;
display: block;
}
.actions {
display: flex;
justify-content: center;
align-items: center;
gap: 32px;
}
.primary-btn {
width: 180px;
height: 48px;
border-radius: 32px;
border: 0;
background: var(--btn-gradient);
display: inline-flex;
justify-content: center;
align-items: center;
gap: 4px;
padding: 6px 8px;
cursor: pointer;
}
.primary-btn-text {
font-family: "Noto Sans SC", Inter, system-ui, sans-serif;
font-weight: 400;
font-size: 14px;
line-height: 1.4286;
color: #ffffff;
}
.primary-btn-icon {
width: 20px;
height: 20px;
display: block;
}
.register-link {
font-weight: 500;
font-size: 16px;
line-height: 1.2102;
color: rgba(0, 0, 0, 0.7);
text-decoration: none;
}
.meta-line {
width: 441px;
max-width: 100%;
margin: 0;
font-weight: 500;
font-size: 16px;
line-height: 1.2102272511;
color: #475569;
white-space: pre;
}
.meta-label {
color: #475569;
}
.meta-value {
color: #5380ea;
}
.meta-value--contest {
color: #e54a2a;
}
footer {
width: 100%;
max-width: 1040px;
margin: auto auto 0;
padding: 0 24px 18px;
}
.footer-line {
height: 1px;
width: 100%;
background: var(--text);
opacity: 1;
margin: 0;
}
.footer-text {
margin: 12px 0 0;
font-weight: 500;
font-size: 12px;
line-height: 1.2102;
color: var(--text);
text-align: center;
white-space: pre;
}
@media (max-width: 1100px) {
.content {
max-width: 800px;
gap: 32px;
}
.illustration {
width: 360px;
height: auto;
margin-top: 114px;
}
.card {
width: 520px;
}
}
@media (max-width: 900px) {
body {
background-position: center top;
}
.content {
flex-direction: column;
align-items: center;
padding-top: 80px;
}
.illustration {
margin-top: 0;
width: min(499px, 100%);
height: auto;
}
.card {
width: min(549px, 100%);
}
}
</style>
</head>
<body>
<div class="page">
<main class="content" aria-label="训练登录">
<img class="illustration" src="assets/login-illustration.svg" alt="" />
<section class="card" aria-label="登录卡片">
<header class="card-header">
<h1 class="title">灵丌编程训练平台</h1>
<div class="info">
<p class="info-line">赛练信息: 当前显示的姓名、选送单位相关信息为 灵丌编程001CODE.com平台注册信息。</p>
<p class="info-line"><span class="info-label">赛练状态:</span><span class="info-value"> 已发布</span> <span class="info-label">赛练区域:</span><span class="info-value"> 全省</span></p>
</div>
</header>
<form class="form">
<div class="field">
<label for="phone">账号 *</label>
<input id="phone" class="control" type="text" placeholder="请输入内容" />
</div>
<div class="field">
<label for="password">密码 *</label>
<input id="password" class="control" type="password" placeholder="请输入内容" />
</div>
<div class="field">
<div class="label-row">
<label for="platform">平台选择 *</label>
<img class="label-icon" src="assets/point.svg" alt="" />
</div>
<div class="select-wrap">
<select id="platform" class="control">
<option selected>训练平台</option>
</select>
<img class="select-icon" src="assets/chevron-down.svg" alt="" />
</div>
</div>
</form>
<div class="actions">
<button class="primary-btn" type="button">
<span class="primary-btn-text">验证并进入</span>
<img class="primary-btn-icon" src="assets/btn-arrow.svg" alt="" />
</button>
<a class="register-link" href="#">注册账号</a>
</div>
<p class="meta-line"><span class="meta-label">训练起止时间:</span><span class="meta-value"> 2025-07-15 2025-12-31</span></p>
<p class="meta-line"><span class="meta-label">比赛时间:</span><span class="meta-value meta-value--contest"> 待定</span></p>
</section>
</main>
<footer>
<div class="footer-line" role="presentation"></div>
<p class="footer-text">ICP备案号<a href=" " target="_blank" style="color:#478ac9 ;">蜀ICP备2022002563号-5</a>
公安备案号:<a href="https://beian.mps.gov.cn/" target="_blank" style="color:#478ac9 ;">川公网安备51011202000980号</a>
© 灵丌编程001CODE.COM</p>
</footer>
</div>
</body>
</html>

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 27 KiB

25356
scratch-gui/package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

198
scratch-gui/package.json Normal file
View File

@@ -0,0 +1,198 @@
{
"name": "scratch-gui",
"version": "3.2.37",
"description": "Graphical User Interface for creating and running Scratch 3.0 projects",
"author": "Massachusetts Institute of Technology",
"license": "GPL-3.0",
"homepage": "https://github.com/LLK/scratch-gui#readme",
"repository": {
"type": "git",
"url": "https://github.com/LLK/scratch-gui.git"
},
"main": "./dist/scratch-gui.js",
"scripts": {
"build": "npm run clean && cross-env NODE_ENV=production webpack --colors --bail",
"build:test": "npm run clean && cross-env NODE_ENV=production node scripts\\patch-config.js && webpack --colors --bail",
"build:prod": "npm run clean && cross-env NODE_ENV=production node scripts\\patch-config.js && webpack --colors --bail",
"clean": "rimraf ./build && mkdirp build && rimraf ./dist && mkdirp dist",
"deploy": "touch build/.nojekyll && gh-pages -t -d build -m \"[skip ci] Build for $(git log --pretty=format:%H -n1)\"",
"prepublish": "node scripts/prepublish.mjs",
"prune": "./prune-gh-pages.sh",
"i18n:push": "tx-push-src scratch-editor interface translations/en.json",
"i18n:src": "rimraf ./translations/messages/src && babel src > tmp.js && rimraf tmp.js && build-i18n-src ./translations/messages/src ./translations/",
"start": "node scripts/patch-config.js && webpack-dev-server",
"dev": "node scripts/patch-config.js && webpack-dev-server",
"test": "npm run test:lint && npm run test:unit && npm run build && npm run test:integration",
"test:integration": "jest --maxWorkers=4 test[\\\\/]integration",
"test:lint": "eslint . --ext .js,.jsx",
"test:unit": "jest test[\\\\/]unit[\\\\/]addons",
"test:smoke": "jest --runInBand test[\\\\/]smoke",
"watch": "webpack --colors --watch"
},
"config": {
"commitizen": {
"path": "cz-conventional-changelog"
}
},
"dependencies": {
"@codemirror/autocomplete": "^6.18.6",
"@codemirror/lang-cpp": "^6.0.3",
"@codemirror/lang-javascript": "^6.2.2",
"@codemirror/state": "^6.4.1",
"@codemirror/view": "^6.35.1",
"@lezer/cpp": "^1.1.3",
"@lezer/lr": "^1.4.2",
"@microbit/microbit-universal-hex": "0.2.2",
"@rollup/plugin-node-resolve": "^15.3.0",
"@turbowarp/nanolog": "^0.2.0",
"@turbowarp/scratch-l10n": "^3.1001.0-202401241456-994097a5",
"@turbowarp/scratch-storage": "^0.0.202403251715",
"@turbowarp/scratch-svg-renderer": "^1.0.0-202312242305-12c360b",
"@turbowarp/startaudiocontext": "^1.0.0",
"@uiw/codemirror-extensions-basic-setup": "^4.23.6",
"@uiw/codemirror-extensions-classname": "^4.23.6",
"@uiw/codemirror-extensions-langs": "^4.23.6",
"@uiw/codemirror-themes-all": "^4.23.6",
"@uiw/react-codemirror": "^4.23.6",
"arraybuffer-loader": "^1.0.6",
"autoprefixer": "^9.0.1",
"balance-text": "3.3.1",
"base64-loader": "1.0.0",
"bowser": "1.9.4",
"brotli-dec-wasm": "^2.3.0",
"brotli-wasm": "^3.0.1",
"classnames": "2.2.6",
"computed-style-to-inline-style": "3.0.0",
"cookie": "0.5.0",
"copy-webpack-plugin": "6.4.1",
"core-js": "2.5.7",
"cpp.js": "^1.0.4",
"css-loader": "^1.0.0",
"dapjs": "2.3.0",
"disable-devtool": "^0.3.8",
"dotenv": "^17.2.3",
"es6-object-assign": "1.1.0",
"get-float-time-domain-data": "0.1.0",
"get-user-media-promise": "1.1.4",
"http-proxy-middleware": "^3.0.3",
"immutable": "3.8.2",
"intl": "1.2.5",
"intl-messageformat": "^2.2.0",
"js-base64": "2.4.9",
"keymirror": "0.1.1",
"lodash.bindall": "4.4.0",
"lodash.debounce": "4.0.8",
"lodash.defaultsdeep": "4.6.1",
"lodash.omit": "4.5.0",
"lodash.throttle": "4.0.1",
"omggif": "1.0.9",
"papaparse": "5.3.0",
"postcss-import": "^12.0.0",
"postcss-loader": "^3.0.0",
"postcss-simple-vars": "^5.0.1",
"prop-types": "^15.5.10",
"pyodide": "^0.26.4",
"query-string": "^5.1.1",
"raw-loader": "^0.5.1",
"react": "^16.0.0",
"react-contextmenu": "2.9.4",
"react-dom": "^16.0.0",
"react-draggable": "3.0.5",
"react-ga": "2.5.3",
"react-intl": "2.9.0",
"react-modal": "3.9.1",
"react-popover": "0.5.10",
"react-redux": "5.0.7",
"react-responsive": "5.0.0",
"react-router-dom": "^6.27.0",
"react-string-replace": "^0.4.4",
"react-style-proptype": "3.2.2",
"react-tabs": "2.3.0",
"react-tooltip": "3.8.0",
"react-unity-webgl": "^9.5.2",
"react-virtualized": "9.20.1",
"redux": "3.7.2",
"redux-throttle": "0.1.1",
"rollup": "^4.28.0",
"scratch-audio": "github:TurboWarp/scratch-audio#develop",
"scratch-blocks": "github:TurboWarp/scratch-blocks#develop-builds",
"scratch-paint": "github:TurboWarp/scratch-paint#develop",
"scratch-render": "github:TurboWarp/scratch-render#develop",
"scratch-vm": "github:TurboWarp/scratch-vm#develop",
"style-loader": "^0.23.0",
"text-encoding": "0.7.0",
"to-style": "1.3.3",
"tree-sitter": "^0.21.1",
"tree-sitter-cpp": "^0.23.4",
"uiw": "^4.22.3",
"wav-encoder": "1.3.0",
"web-tree-sitter": "^0.25.6",
"xhr": "2.5.0"
},
"peerDependencies": {
"react": "^16.0.0",
"react-dom": "^16.0.0"
},
"devDependencies": {
"@babel/cli": "7.14.8",
"@babel/core": "7.14.8",
"@babel/plugin-proposal-object-rest-spread": "7.14.7",
"@babel/plugin-syntax-dynamic-import": "7.2.0",
"@babel/plugin-transform-async-to-generator": "7.14.5",
"@babel/preset-env": "7.14.8",
"@babel/preset-react": "7.14.5",
"babel-core": "7.0.0-bridge.0",
"babel-eslint": "10.1.0",
"babel-loader": "8.3.0",
"chromedriver": "117.0.3",
"compression-webpack-plugin": "^6.1.2",
"cross-env": "^7.0.3",
"enzyme": "3.10.0",
"enzyme-adapter-react-16": "1.15.7",
"eslint": "8.55.0",
"eslint-config-scratch": "9.0.3",
"eslint-import-resolver-webpack": "0.11.1",
"eslint-plugin-import": "2.29.1",
"eslint-plugin-jest": "22.17.0",
"eslint-plugin-react": "7.33.2",
"file-loader": "6.2.0",
"gh-pages": "3.2.3",
"html-webpack-plugin": "^4.2.0",
"husky": "^9.1.6",
"jest": "21.2.1",
"jest-junit": "7.0.0",
"mkdirp": "1.0.3",
"raf": "3.4.1",
"react-test-renderer": "16.14.0",
"redux-mock-store": "1.5.3",
"rimraf": "2.7.1",
"selenium-webdriver": "3.6.0",
"uglifyjs-webpack-plugin": "1.3.0",
"url-loader": "4.1.1",
"web-audio-test-api": "0.5.2",
"webpack": "4.47.0",
"webpack-bundle-analyzer": "^5.2.0",
"webpack-cli": "3.3.12",
"webpack-dev-server": "3.11.2",
"yauzl": "2.10.0"
},
"jest": {
"setupFiles": [
"raf/polyfill",
"<rootDir>/test/helpers/enzyme-setup.js"
],
"testPathIgnorePatterns": [
"src/test.js"
],
"moduleNameMapper": {
"\\.(jpg|jpeg|png|gif|eot|otf|webp|svg|ttf|woff|woff2|mp4|webm|wav|mp3|m4a|aac|oga)$": "<rootDir>/test/__mocks__/fileMock.js",
"\\.(css|less)$": "<rootDir>/test/__mocks__/styleMock.js",
"editor-msgs(\\.js)?$": "<rootDir>/test/__mocks__/editor-msgs-mock.js"
}
},
"overrides": {
"webpack@4.47.0": {
"terser-webpack-plugin": "^4.2.3"
}
}
}

64
scratch-gui/prune-gh-pages.sh Executable file
View File

@@ -0,0 +1,64 @@
#!/bin/bash
# gh-pages cleanup script: Switches to gh-pages branch, and removes all
# directories that aren't listed as remote branches
function deslash () {
# Recursively build a string of a directory's parents. E.g.,
# deslashed "feature/test/branch" returns feature/test feature
deslashed=$(dirname $1)
if [[ $deslashed =~ .*/.* ]]
then
echo $deslashed $(deslash $deslashed)
else
echo $deslashed
fi
}
repository=origin
if [[ $1 != "" ]]
then
repository=$1
fi
# Cache current branch
current=$(git rev-parse --abbrev-ref HEAD)
# Checkout most recent gh-pages
git fetch --force $repository gh-pages:gh-pages
git checkout gh-pages
git clean -fdx
# Make an array of directories to not delete, from the list of remote branches
branches=$(git ls-remote --refs --quiet $repository | awk '{print $2}' | sed -e 's/refs\/heads\///')
# Add parent directories of branches to the exclusion list (e.g. greenkeeper/)
for branch in $branches; do
if [[ $branch =~ .*/.* ]]; then
branches+=" $(deslash $branch)"
fi
done
# Dedupe all the greenkeepers (or other duplicate parent directories)
branches=$(echo "${branches[@]}" | tr ' ' '\n' | sort -u | tr '\n' ' ')
# Remove all directories that don't have corresponding branches
# It would be nice if we could exclude everything in .gitignore, but we're
# not on the branch with the .gitignore anymore... so we can't.
find . -type d \
\( \
-path ./.git -o \
-path ./node_modules \
$(printf " -o -path ./%s" $branches) \
\) -prune \
-o -mindepth 1 -type d \
-exec rm -rfv {} \;
# Push
git add -u
git commit -m "Remove stale directories"
git push $repository gh-pages
# Return to where we were
git checkout -f $current
exit

View File

@@ -0,0 +1,19 @@
module.exports = {
extends: 'scratch-semantic-release-config',
branches: [
{
name: 'develop'
// default channel
},
{
name: 'hotfix/REPLACE', // replace with actual hotfix branch name
channel: 'hotfix',
prerelease: 'hotfix'
},
{
name: 'beta',
channel: 'beta',
prerelease: true
}
]
};

View File

@@ -0,0 +1,11 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"extends": [
"github>scratchfoundation/scratch-renovate-config"
],
"ignoreDeps": [
"cat-blocks"
]
}

View File

@@ -0,0 +1,8 @@
const path = require('path');
module.exports = {
extends: [path.resolve(__dirname, '..', '.eslintrc.js')],
rules: {
// NPM scripts are allowed to use console.log & friends
'no-console': 'off'
}
};

View File

@@ -0,0 +1,57 @@
// patch-config.js: replace DataServerBaseUrl and disabledev before dev server or build
const fs = require('fs');
const path = require('path');
const targetFile = path.join(__dirname, '..', 'src', 'playground', 'config.js');
function decideEnv() {
const ev = (process.env.npm_lifecycle_event || '').toLowerCase();
if (ev.includes('build:prod')) return 'prod';
if (ev.includes('build:test')) return 'test';
if (ev.includes('start')) return 'start';
if (ev.includes('dev')) return 'dev';
// default
return 'start';
}
function getConfigForEnv(env) {
switch (env) {
case 'dev':
case 'test':
return { url: 'https://test.server.001code.com', disabledev: false };
case 'prod':
return { url: 'https://server.001code.com', disabledev: true };
case 'start':
default:
return { url: 'http://127.0.0.1:8000', disabledev: false };
}
}
function replaceContent(src, url, disabledev) {
let out = src;
out = out.replace(/DataServerBaseUrl\s*:\s*[^,]+/g, `DataServerBaseUrl: "${url}"`);
out = out.replace(/disabledev\s*:\s*[^,]+/g, `disabledev: ${disabledev}`);
return out;
}
(function run() {
const env = decideEnv();
const cfg = getConfigForEnv(env);
console.log(`[patch-config] Env=${env} -> DataServerBaseUrl="${cfg.url}", disabledev=${cfg.disabledev}`);
try {
const original = fs.readFileSync(targetFile, 'utf8');
const patched = replaceContent(original, cfg.url, cfg.disabledev);
if (patched !== original) {
fs.writeFileSync(targetFile, patched, 'utf8');
console.log('[patch-config] Applied replacements to', targetFile);
} else {
console.warn('[patch-config] No changes applied. Patterns not found or already set.');
}
} catch (err) {
console.error('[patch-config] Failed to patch', targetFile, err);
process.exit(1);
}
})();

View File

@@ -0,0 +1,132 @@
// From the NPM docs:
// "If you need to perform operations on your package before it is used, in a way that is not dependent on the
// operating system or architecture of the target system, use a prepublish script."
// Once this step is complete, a developer should be able to work without an Internet connection.
// See also: https://docs.npmjs.com/cli/using-npm/scripts
import fs from 'fs';
import path from 'path';
import nodeCrypto from 'crypto';
import crossFetch from 'cross-fetch';
import yauzl from 'yauzl';
import {fileURLToPath} from 'url';
/** @typedef {import('yauzl').Entry} ZipEntry */
/** @typedef {import('yauzl').ZipFile} ZipFile */
// these aren't set in ESM mode
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// base/root path for the project
const basePath = path.join(__dirname, '..');
/**
* Extract the first matching file from a zip buffer.
* The path within the zip file is ignored: the destination path is `${destinationDirectory}/${basename(entry.name)}`.
* Prints warnings if more than one matching file is found.
* @param {function(ZipEntry): boolean} filter Returns true if the entry should be extracted.
* @param {string} relativeDestDir The directory to extract to, relative to `basePath`.
* @param {Buffer} zipBuffer A buffer containing the zip file.
* @returns {Promise<string>} A Promise for the base name of the written file (without directory).
*/
const extractFirstMatchingFile = (filter, relativeDestDir, zipBuffer) => new Promise((resolve, reject) => {
try {
let extractedFileName;
yauzl.fromBuffer(zipBuffer, {lazyEntries: true}, (zipError, zipfile) => {
if (zipError) {
throw zipError;
}
zipfile.readEntry();
zipfile.on('end', () => {
resolve(extractedFileName);
});
zipfile.on('entry', entry => {
if (!filter(entry)) {
// ignore non-matching file
return zipfile.readEntry();
}
if (extractedFileName) {
console.warn(`Multiple matching files found. Ignoring: ${entry.fileName}`);
return zipfile.readEntry();
}
extractedFileName = entry.fileName;
console.info(`Found matching file: ${entry.fileName}`);
zipfile.openReadStream(entry, (fileError, readStream) => {
if (fileError) {
throw fileError;
}
const baseName = path.basename(entry.fileName);
const relativeDestFile = path.join(relativeDestDir, baseName);
console.info(`Extracting ${relativeDestFile}`);
const absoluteDestDir = path.join(basePath, relativeDestDir);
fs.mkdirSync(absoluteDestDir, {recursive: true});
const absoluteDestFile = path.join(basePath, relativeDestFile);
const outStream = fs.createWriteStream(absoluteDestFile);
readStream.on('end', () => {
outStream.close();
zipfile.readEntry();
});
readStream.pipe(outStream);
});
});
});
} catch (error) {
reject(error);
}
});
const downloadMicrobitHex = async () => {
const url = 'https://packagerdata.turbowarp.org/scratch-microbit-1.2.0.hex.zip';
const expectedSHA256 = 'dfd574b709307fe76c44dbb6b0ac8942e7908f4d5c18359fae25fbda3c9f4399';
console.info(`Downloading ${url}`);
const response = await crossFetch(url);
const zipBuffer = Buffer.from(await response.arrayBuffer());
const sha256 = nodeCrypto.createHash('sha-256').update(zipBuffer).digest('hex');
if (sha256 !== expectedSHA256) {
throw new Error(`microbit hex has SHA-256 ${sha256} but expected ${expectedSHA256}`);
}
const relativeHexDir = path.join('static', 'microbit');
const hexFileName = await extractFirstMatchingFile(
entry => /\.hex$/.test(entry.fileName),
path.join('static', 'microbit'),
zipBuffer
);
const relativeHexFile = path.join(relativeHexDir, hexFileName);
const relativeGeneratedDir = path.join('src', 'generated');
const relativeGeneratedFile = path.join(relativeGeneratedDir, 'microbit-hex-url.cjs');
const absoluteGeneratedDir = path.join(basePath, relativeGeneratedDir);
fs.mkdirSync(absoluteGeneratedDir, {recursive: true});
const absoluteGeneratedFile = path.join(basePath, relativeGeneratedFile);
const requirePath = `./${path
.relative(relativeGeneratedDir, relativeHexFile)
.split(path.win32.sep)
.join(path.posix.sep)}`;
fs.writeFileSync(
absoluteGeneratedFile,
[
'// This file is generated by scripts/prepublish.mjs',
'// Do not edit this file directly',
'// This file relies on a loader to turn this `require` into a URL',
`module.exports = require('${requirePath}');`,
'' // final newline
].join('\n')
);
console.info(`Wrote ${relativeGeneratedFile}`);
};
const prepublish = async () => {
await downloadMicrobitHex();
};
prepublish().then(
() => {
console.info('Prepublish script complete');
process.exit(0);
},
e => {
console.error(e);
process.exit(1);
}
);

22
scratch-gui/server.cert Normal file
View File

@@ -0,0 +1,22 @@
-----BEGIN CERTIFICATE-----
MIIDozCCAougAwIBAgIUeQGoKdvAQEIKZuqLUK8MMna3cNwwDQYJKoZIhvcNAQEL
BQAwYTELMAkGA1UEBhMCdHQxCzAJBgNVBAgMAnR0MQswCQYDVQQHDAJ0dDELMAkG
A1UECgwCdHQxCzAJBgNVBAsMAnR0MQswCQYDVQQDDAJ0dDERMA8GCSqGSIb3DQEJ
ARYCdHQwHhcNMjQxMDEyMDQ0MzQ0WhcNMjQxMTExMDQ0MzQ0WjBhMQswCQYDVQQG
EwJ0dDELMAkGA1UECAwCdHQxCzAJBgNVBAcMAnR0MQswCQYDVQQKDAJ0dDELMAkG
A1UECwwCdHQxCzAJBgNVBAMMAnR0MREwDwYJKoZIhvcNAQkBFgJ0dDCCASIwDQYJ
KoZIhvcNAQEBBQADggEPADCCAQoCggEBAJb15tA1eQ2/Vk2BUsQsS6/iuNMRriCn
vVdDjn2Dj6DwM7jRQy0dmmhN2KmBUmiu+Tp3Xnr+jzkz9XSm9Y9xQI0fuxoR8iUz
LvddcZEhBZIcBvudzAgpXjFcKE+8xXjLpwRlvY0TmX+Fo8aKJc1eVq/TF3xHZyUA
82RuzBUbGIGxyB5lEN8dgPpXxmN7RScUtc0d7tqEStkdIXd3okY98jq9HgZmzMPp
o0GOXXbNBVxAV5mNt0OLhdQoUGpOAEPeWbW7Sm15ZUyfikf/B+xLSm3yZn/ICy2m
0KzW39ja+c0OzgLZR3WhyuhbA+rXOvhdv2iLMKVYTS1ll49wYEO7lOcCAwEAAaNT
MFEwHQYDVR0OBBYEFBqq2i/dWAXTGtzB6QacOY0POG9zMB8GA1UdIwQYMBaAFBqq
2i/dWAXTGtzB6QacOY0POG9zMA8GA1UdEwEB/wQFMAMBAf8wDQYJKoZIhvcNAQEL
BQADggEBAD+7G1JFT3LxFgH7wZUZ69gzmDhQ9MBXhNR1VTsXL2y+iycEqoasA8gg
F/keTZ5XIHqgiYZEGbQgPZSE8Grjdso97oTOt+ANbY4brzaE9dACG2bmWBiG4+Vi
j2eHqQPAn/FV4HrSs30TV/Sc/urbOGfk/DeONFqOhTd7Ij8PBJ8YwIWkwHyz0kZ+
9jril+hZLrxqoS1emzDBdKzilvr/L1sl9LcNivxoXopcfvxnCb3FAvn5MyfCBBK3
U7BgjxezIWz5Uv9+oIdLrZu089PKEQR4yoe68lZNovfRHuz55lT3pJHIrgWgsbnC
qBOHuJ6b7oiWcGZNLnMf+HcBPM/vXA4=
-----END CERTIFICATE-----

28
scratch-gui/server.key Normal file
View File

@@ -0,0 +1,28 @@
-----BEGIN PRIVATE KEY-----
MIIEvQIBADANBgkqhkiG9w0BAQEFAASCBKcwggSjAgEAAoIBAQCW9ebQNXkNv1ZN
gVLELEuv4rjTEa4gp71XQ459g4+g8DO40UMtHZpoTdipgVJorvk6d156/o85M/V0
pvWPcUCNH7saEfIlMy73XXGRIQWSHAb7ncwIKV4xXChPvMV4y6cEZb2NE5l/haPG
iiXNXlav0xd8R2clAPNkbswVGxiBscgeZRDfHYD6V8Zje0UnFLXNHe7ahErZHSF3
d6JGPfI6vR4GZszD6aNBjl12zQVcQFeZjbdDi4XUKFBqTgBD3lm1u0pteWVMn4pH
/wfsS0pt8mZ/yAstptCs1t/Y2vnNDs4C2Ud1ocroWwPq1zr4Xb9oizClWE0tZZeP
cGBDu5TnAgMBAAECggEACQb1YXgBIChT8diM6Xw4nnDxWnXRMtS1BtXcXHcUjKww
e5nP6Y++nwQgs6ovEmF8N9nRhYtZZzNLN0mQn55HHOlL1/hAwaa45UPqOaJ+4cjZ
RgyemdJXdp4rLvF74YhUGXg4CIqmgDCupX23WvuMNYFrAxyF93mCFHxnqc9v/Llc
UkZR1STQZ0KzWIdj5eiHUVHzj+9+9EMOSS/FN6NzuzlykUsuKfNZ0SttCiX+fnbm
YC7HLmNQJgxK/kqLNUg+IaKJjldDo0zdasMY3z6ld5GVAUeFzkAMAZGxTEUEHfi1
0RUUJGpcKRDrn2TtzOZtxfF6h//8K99Y+hBsbUj/YQKBgQDO/NfbkA7HAytYJ5JR
ceWfp7cY709S20jo4iJyb0ZSkKoWVZ3QKQeDhUmhBGfIIjkqxT0zTNomu9P6GKqJ
EJxITW4jybJRUSR9amWmPGpEwYEdPXJGH6cYM93K5d2INyf+pm9Cl5wEltWrrGhF
T1JxYu2+qdrtli2z9shF4C6+VwKBgQC6tNAGxMrR/9rNhmUrBEMPfjkeCuJ5JoZB
UhyoAcZ6Dz9l1m1wi15An8Was+l50PaX9A0k18NM2K0br6sTZfwD1ApQMWjA2toM
TVU1YDd2iY6UIMo8Fm9n46ouO0glz9qsff8zmyofMeY9HUdcfVQHxo/kdkNKTgXc
lHMo2B+j8QKBgGyJPrMeBfGrIsZV8a6NV8fxDNyhV+ntnHypX0C8Qpa2zslpWZg2
e38mnCY3hif2ch2QUXgd+2JGKXBCEOJQeHKdT3yqnbtwHf85lFWn5l1pTkfD2bEV
levl/o4PHKv5qBoqsbqsfx4U7bPYctCtOGDGbD4HGQpuLkbox7mERV5/AoGAKsuz
Ozn0e3o3/xAlNFz/uhdmpDo+eyKXd3WI2AHAKs4/6+ngoAFyE0IMG0/N3nxFacMp
GB7Ux1KLK2NyxTmFMKNz0bnhlwMTI+q980Qgsm0JX268rFVAKAIJShuQiApCx3MC
AiQ43XmkmrGRX+PiVP3wkZ+CARAtS8hDNUOEzSECgYEAsbimRcBq7D1lreIZJkoe
lVtXFoa6OCDLxcCSjpv7ppETQGiXSfDC+l9QLR7uHktXMO+RYvrm+bdE85HQioN/
T5/UxQCba9TmncvGEWeQlnAAqYYDmI7FEbQIXzLNVfcjX2lja/6eCXzmDCxy5wPL
v4TsMeuTU5dPCYTfBju7wWY=
-----END PRIVATE KEY-----

View File

@@ -0,0 +1,47 @@
const path = require('path');
module.exports = {
root: true,
extends: ['scratch', 'scratch/es6', 'scratch/react', 'plugin:import/errors'],
env: {
browser: true
},
globals: {
process: true
},
rules: {
// BEGIN: these caused trouble after upgrading eslint-plugin-react from 7.24.0 to 7.33.2
'react/forbid-prop-types': 'off',
'react/no-unknown-property': 'off',
// END: these caused trouble after upgrading eslint-plugin-react from 7.24.0 to 7.33.2
'no-warning-comments': 'off',
'import/no-mutable-exports': 'error',
'import/no-commonjs': 'error',
'import/no-amd': 'error',
'import/no-nodejs-modules': 'error',
'react/jsx-no-literals': 'error',
'no-confusing-arrow': ['error', {
allowParens: true
}]
},
overrides: [
{
files: ['**/.eslintrc.js'],
env: {
node: true
},
rules: {
'import/no-commonjs': 'off'
}
}
],
settings: {
'react': {
version: '16.2' // Prevent 16.3 lifecycle method errors
},
'import/resolver': {
webpack: {
config: path.resolve(__dirname, '../webpack.config.js')
}
}
}
};

1
scratch-gui/src/addons/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
ScratchAddons

View File

@@ -0,0 +1,18 @@
# Addons
Addons and translations are from the [Scratch Addons browser extension](https://scratchaddons.com/). Feature requests should be sent [upstream](https://github.com/ScratchAddons/ScratchAddons/issues), but bug reports should be opened here first incase it's a bug caused by TurboWarp.
We apply some patches on top of the original source files. These patches are maintained in https://github.com/TurboWarp/addons.
entry.js exports a function that begins running addons.
pull.js is a magical script that automatically pulls code from GitHub, parses it with regex, applies some more automated patches, and copies everything to the proper folders.
Directory structure:
- addons - the addons (managed by pull.js)
- addons-l10n - addon translations used at runtime (managed by pull.js)
- addons-l10n-settings - addon translations used by the settings page (managed by pull.js)
- libraries - libraries used by addons (managed by pull.js)
- generated - additional generated files (managed by pull.js)
- settings - the settings page and its translations

View File

@@ -0,0 +1,18 @@
// This list is a subset of all addon IDs to control the order of userstyles.
// The last item in the list is given the highest precedence (last in the DOM).
// If an addon isn't listed here, it's interpreted to have lowest precedence and
// that its order with other unlisted addons does not matter.
const addonPrecedence = [
'columns',
'editor-stage-left',
'editor-theme3',
'hide-stage'
];
/**
* @param {string} addonId The addon ID
* @returns {number} An integer >= 0
*/
const getPrecedence = addonId => addonPrecedence.indexOf(addonId) + 1;
export default getPrecedence;

View File

@@ -0,0 +1,404 @@
{
"cat-blocks/@description": "Bringt im Editor die Katzenförmigen Startblöcke zurück, die erstmals für den Aprilscherz 2020 eingeführt wurden.",
"cat-blocks/@info-watch": "Die \"Mauscursor ansehen\"-Option könnte die Leistung beeinträchtigen, wenn der Editor geöffnet ist.",
"cat-blocks/@name": "Katzenblöcke",
"cat-blocks/@settings-name-watch": "Mauscursor ansehen",
"editor-devtools/@description": "Fügt neue Menüoptionen zum Editor hinzu: Blöcke kopieren/einfügen, besseres Aufräumen und mehr!",
"editor-devtools/@name": "Entwicklertools",
"editor-devtools/@settings-name-enableCleanUpPlus": "Verbessere \"Blöcke aufräumen\"",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Blöcke beim Mauscursor einfügen",
"find-bar/@description": "Fügt eine Leiste neben dem Klänge-Tab im Editor hinzu, mit der du Skripte, Kostüme und Klänge durchsuchen kannst. Verwende Strg+Links und Strg+Rechts im Codebereich, um zur vorher bzw. nachher besuchten Position nach Verwendung der Finden-Leiste zu navigieren.",
"find-bar/@info-developer-tools": "Dieses Addon gehörte früher zum \"Entwicklertools\"-Addon, aber es wurde hierher verschoben.",
"find-bar/@name": "Finden-Leiste im Editor",
"middle-click-popup/@description": "Strg+Leertaste, MIttel- oder Umschalt+Klick auf den Codebereich öffnet ein Blocksuchfenster. Gib Namen von Blöcken (bzw. Teile davon oder mehrere Blöcke) ein, um sie im Projekt einzufügen. Das Menü kann mit den Pfeiltasten und Enter navigiert werden und unterstützt Autovervollständigung mit der Tabulator-Taste. Halte beim Ziehen der Blöcke die Umschalttaste gedrückt, um das Schließen des Menüs zu verhindern.",
"middle-click-popup/@info-developer-tools": "Dieses Addon gehörte früher zum \"Entwicklertools\"-Addon, aber es wurde hierher verschoben.",
"middle-click-popup/@name": "Blöcke mit Namen einfügen",
"middle-click-popup/@settings-name-popup_max_height": "Maximale Popup-Höhe",
"middle-click-popup/@settings-name-popup_scale": "Größe von Blöcken im Popup",
"middle-click-popup/@settings-name-popup_width": "Popup-Breite",
"jump-to-def/@description": "Klicke mit gedrückter Umschalt-Taste oder mit der mittleren Maustaste auf einen benutzerdefinierten Block, um zu seiner Definition zu springen.",
"jump-to-def/@info-developer-tools": "Dieses Addon gehörte früher zum \"Entwicklertools\"-Addon, aber es wurde hierher verschoben.",
"jump-to-def/@name": "Zu Blockdefinition springen",
"reorder-custom-inputs/@description": "Ermöglicht das Verschieben von Eingabefeldern von benutzerdefinierten Blöcken im \"Neuer Block\"-Fenster.",
"reorder-custom-inputs/@name": "Umsortierbare Parameter von benutzerdefinierten Blöcken",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "Neue Eingabefelder nach aktivem Eingabefeld einfügen",
"editor-searchable-dropdowns/@description": "Ermögiicht das Filtern von Optionen in Block-Dropdowns.",
"editor-searchable-dropdowns/@name": "Dropdown-Menü-Suche",
"data-category-tweaks-v2/@description": "Bietet Optimierungen für die Kategorie Daten (\"Variablen\") im Editor.",
"data-category-tweaks-v2/@name": "Optimierungen für die Datenkategorie",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Datenblöcke über die Variablenliste bewegen",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Separate Listen-Kategorie",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Separate Kategorie für Variablen Nur für diese Figur",
"block-palette-icons/@description": "Fügt Icons innerhalb der Farbigen Kreise, die die Blockkategorien unterscheiden, hinzu.",
"block-palette-icons/@name": "Kategorienicons in Blockpalette",
"hide-flyout/@description": "Blendet die Blockpalette aus, wenn sich die Maus nicht darüber befindet. Klicke auf das Schloss-Symbol in der Palette, um sie vorübergehend anzuheften, oder benutze den Modus \"Klick auf Kategorien\", um sie beim Klicken auf eine Blockkategorie ein-/auszublenden.",
"hide-flyout/@info-hoverExplanation": "Der \"Palettenbereich-Hover\"-Modus erweitert nur den angezeigten Bereich. Wenn du Blöcke dort hinziehen willst, ohne dass sie gelöscht werden, verwende einen der anderen Modi.",
"hide-flyout/@name": "Automatisches Ausblenden für Blockpalette",
"hide-flyout/@settings-name-lockLoad": "Standardmäßig öffnen",
"hide-flyout/@settings-name-speed": "Animationsgeschwindigkeit",
"hide-flyout/@settings-name-toggle": "Festlegen...",
"hide-flyout/@settings-select-speed-default": "Standard",
"hide-flyout/@settings-select-speed-long": "Langsam",
"hide-flyout/@settings-select-speed-none": "Sofort",
"hide-flyout/@settings-select-speed-short": "Schnell",
"hide-flyout/@settings-select-toggle-category": "Kategorien klicken",
"hide-flyout/@settings-select-toggle-cathover": "Kategorien hovern",
"hide-flyout/@settings-select-toggle-hover": "Hover auf Palettenbereich",
"mediarecorder/@description": "Fügt eine Schaltfläche zur Menüleiste im Editor hinzu, mit der du die Bühne des Projekts aufnehmen kannst.",
"mediarecorder/@name": "Projektvideorekorder",
"drag-drop/@description": "Lässt dich BIlder und Klänge vom Dateimanager zur Figuren-, Kostüm- und Klangliste ziehen. Du kannst auch Textdateien in Listen oder \"frage und warte\"-Felder ziehen.",
"drag-drop/@name": "Drag and Drop-Unterstützung für Dateien",
"drag-drop/@settings-name-use-hd-upload": "HD-Upload verwenden",
"debugger/@description": "Fügt ein neues \"Debugger\"-Fenster im Editor hinzu. Erlaubt das loggen in den \"Logs\"-Tab des Debugger-Fenster mit den Blöcken \"loggen\", \"warnen\" und \"Fehler\". Der \"Unterbrechen\"-Block wird das Projekt pausieren. Alle aktuell ausgeführten Blockreihen können im \"Threads\"-Tab des Debuggerfensters angezeigt werden, und wenn das Projekt pausiert ist, kann die \"Schritt\"-Schaltfläche verwendet werden, um einen Block nach dem anderen auszuführen. Ein Graph der Bildwiederholrate und der Klonanzahl kann im \"Leistung\"-Tab angezeigt werden.",
"debugger/@settings-name-fancy_graphs": "Animierte Graphen (könnte die Leistung beeinträchtigen)",
"debugger/@settings-name-log_broadcasts": "Nachrichten loggen",
"debugger/@settings-name-log_clear_greenflag": "Logs beim Klicken auf die grüne Flagge löschen",
"debugger/@settings-name-log_clone_create": "Klon-Erzeugungen loggen",
"debugger/@settings-name-log_failed_clone_creation": "Beim Überschreiten der Klongrenze loggen",
"debugger/@settings-name-log_greenflag": "Klicks auf dei grüne Flagge loggen",
"pause/@description": "Fügt eine Schaltfläche neben der grünen Flagge hinzu, mit der Projekte pausiert werden können.",
"pause/@info-keybind": "Das Projekt kann auch mit Alt+X (auf macOS Option+X) pausiert werden.",
"pause/@name": "Pause-Schaltfläche",
"mute-project/@description": "Strg+Klicke auf die grüne Flagge, um das Projekt stummzuschalten bzw. die Stummschaltung aufzuheben.",
"mute-project/@info-macOS": "Verwende auf macOS statt der Strg-Taste die Cmd-Taste.",
"mute-project/@name": "\"Projekt-Player stummschalten\"-Schaltfläche",
"vol-slider/@description": "Fügt einen Lautstärkeregler neben der grünen Flagge hinzu.",
"vol-slider/@name": "Lautstärkeregler",
"vol-slider/@settings-name-always": "Regler immer anzeigen",
"vol-slider/@settings-name-defVol": "Standard-Lautstärke",
"clones/@description": "Fügt einen Zähler zum Editor hinzu, der die Anzahl aller Klone anzeigt.",
"clones/@name": "Klonzähler",
"clones/@settings-name-projectpage": "Auf Projektseite anzeigen",
"clones/@settings-name-showicononly": "Nur Symbol anzeigen",
"mouse-pos/@description": "Zeigt die x/y-Position des Mauszeigers über der Bühne im Editor an.",
"mouse-pos/@name": "Mauspositions-Anzeige",
"color-picker/@description": "Fügt Hexadezimalcode-Eingaben zum Farbwähler hinzu.",
"color-picker/@name": "Hexadezimal-Farbwähler",
"remove-sprite-confirm/@description": "Fragt, ob du sicher bist, wenn du eine Figur in einem Projekt löschst.",
"remove-sprite-confirm/@info-restoretip": "Tipp: Wenn du aus Versehen eine Figur, eine Kostüm oder einen Klang löschst, kannst du das Löschen rückgängig machen, indem du in der Menüleiste auf \"Bearbeiten\" klickst und anschließend den Menüpunkt \"Wiederherstellen\" auswählst.",
"remove-sprite-confirm/@name": "Löschen von Figuren bestätigen",
"block-count/@description": "Zeigt die volle Anzahl von Blöcken in der Menüleiste des Projekteditors an. Früher Teil von \"Figuren- und Skriptanzahl\".",
"block-count/@name": "Blockanzahl",
"onion-skinning/@description": "Zeigt ein transparentes Bild des vorherigen oder nächsten Kostüms über dem aktuellen Kostüm im Maleditor an. Du kannst es mit Schaltflächen neben den Zoom-Schaltflächen steuern.",
"onion-skinning/@name": "Onion Skinning",
"onion-skinning/@settings-name-afterTint": "Färbung für nächstes Kostüm",
"onion-skinning/@settings-name-beforeTint": "Färbung für vorheriges Kostüm",
"onion-skinning/@settings-name-default": "Standardmäßig einschalten",
"onion-skinning/@settings-name-layering": "Standardschichtung",
"onion-skinning/@settings-name-mode": "Standardmodus",
"onion-skinning/@settings-name-next": "Standard nächste Kostüme",
"onion-skinning/@settings-name-opacity": "Transparenz (%)",
"onion-skinning/@settings-name-opacityStep": "Transparenz-Abstufung (%)",
"onion-skinning/@settings-name-previous": "Standard vorherige Kostüme",
"onion-skinning/@settings-select-layering-behind": "Hinten",
"onion-skinning/@settings-select-layering-front": "Vorne",
"onion-skinning/@settings-select-mode-merge": "Bilder verbinden",
"onion-skinning/@settings-select-mode-tint": "Farbüberlagerung",
"paint-snap/@description": "Rastet Objekte im Kostümeditor an Kasten und Vektorpunkten ein.",
"paint-snap/@name": "Einrasten im Kostümeditor",
"paint-snap/@settings-name-boxCenter": "Von Auswahlmitte einrasten",
"paint-snap/@settings-name-boxCorners": "Von Auswahlecken einrasten",
"paint-snap/@settings-name-boxEdgeMids": "Von Mittelpunkten von Auswahlrand einrasten",
"paint-snap/@settings-name-enable-default": "Standardmäßig aktivieren",
"paint-snap/@settings-name-guide-color": "Farbe der Einrasthilfe",
"paint-snap/@settings-name-objectCenters": "An Objektmitte einrasten",
"paint-snap/@settings-name-objectCorners": "An Objektecken einrasten",
"paint-snap/@settings-name-objectEdges": "An Objektrand einrasten",
"paint-snap/@settings-name-objectMidlines": "An Objektmittellinien einrasten",
"paint-snap/@settings-name-pageAxes": "An X- und Y- Achsen der Seite einrasten",
"paint-snap/@settings-name-pageCenter": "An Seitenmitte einrasten",
"paint-snap/@settings-name-pageCorners": "An Seitenecken einrasten",
"paint-snap/@settings-name-pageEdges": "An Seitenrand einrasten",
"paint-snap/@settings-name-threshold": "Einrasteabstand",
"default-costume-editor-color/@description": "Ändert die standardmäßige Farbe und Randbreite im Kostümeditor.",
"default-costume-editor-color/@name": "Benutzerdefinierte Standardfarbe im Kostümeditor",
"default-costume-editor-color/@settings-name-fill": "Standardmäßige Füllfarbe",
"default-costume-editor-color/@settings-name-persistence": "Beim Wechseln zwischen Werkzeugen vorherige Farbe beibehalten, anstatt sie zurückzusetzen",
"default-costume-editor-color/@settings-name-stroke": "Standardmäßige Randfarbe",
"default-costume-editor-color/@settings-name-strokeSize": "Standardmäßige Randbreite",
"bitmap-copy/@description": "Ermöglicht es dir, Raster-Bilder aus dem Maleditor in die Zwischenablage des Systems zu kopieren, sodass sie auf anderen Seiten oder Programmen eingefügt werden können.",
"bitmap-copy/@info-norightclick": "\"Rechtsklick → kopieren\" ist nicht unterstützt. Du musst Strg+C drücken, während ein Bitmap Bild ausgewählt ist.",
"bitmap-copy/@name": "Kopieren von Raster-Bildern",
"2d-color-picker/@description": "Ersetzt die Schattierungs- und Helligkeitsschieberegler im Kostümeditor durch einen 2D-Farbenwähler. Halte die Umschalttaste während dem Ziehen des Mauszeigers gedrückt, um die Werte auf einer einzigen Achse zu ändern.",
"2d-color-picker/@name": "2D-Farbenwähler",
"paint-skew/@description": "Halte Strg gedrückt, während du die Seite eines Objekts verschiebst, um dieses zu verbiegen. Halte Alt während dem Verbiegen gedrückt, um es von seiner Mitte aus zu verbiegen.",
"paint-skew/@info-useCmdOnMac": "Auf macOS, benutze die Cmd-Taste statt der Strg-Taste und die Option-Taste statt der Alt-Taste.",
"paint-skew/@name": "Biegen im Kostümeditor",
"better-img-uploads/@description": "Fügt eine neue Schaltfläche oberhalb von \"Kostüm hochladen\" hinzu, die hochgeladene Raster-Bilder automatisch in SVG (Vektor) umwandelt, um die Qualität nicht zu verlieren.",
"better-img-uploads/@info-notSuitableEdit": "Verwende HD-Hochladen nicht, wenn du das Bild nach dem Hochladen noch bearbeiten möchtest.",
"better-img-uploads/@name": "Bilder in HD hochladen",
"better-img-uploads/@settings-name-fitting": "Bildgröße",
"better-img-uploads/@settings-select-fitting-fill": "Zum Ausfüllen der Bühne vergrößern",
"better-img-uploads/@settings-select-fitting-fit": "Zum Ausfüllen der Bühne verkleinern",
"better-img-uploads/@settings-select-fitting-full": "Originalgröße",
"pick-colors-from-stage/@description": "Ermöglicht es der Pipette im Kostümeditor, Farben von der Bühne auszuwählen.",
"pick-colors-from-stage/@name": "Farben mit Pipette von Bühne wählen",
"custom-block-shape/@description": "Ändere die Blockhöhe, den Eckenradius und die Höhe der Laschen von Scratch-Blöcken.",
"custom-block-shape/@info-paddingWarning": "Die Änderung der Blockhöhe ist nur für dich sichtbar, deshalb könnten sich deine Skripte, wenn andere Nutzer deine Projekte ansehen, überlappen.",
"custom-block-shape/@name": "Benutzerdefinierte Blockform",
"custom-block-shape/@preset-description-default2": "Scratch 2.0-ähnliche Blöcke",
"custom-block-shape/@preset-description-default3": "Die normale Ansicht von Scratch 3.0-Blöcken",
"custom-block-shape/@preset-description-flat2": "Scratch 2.0-Blöcke ohne Laschen und Ecken",
"custom-block-shape/@preset-description-flat3": "Scratch 3.0-Blöcke ohne Laschen und Ecken",
"custom-block-shape/@preset-name-default2": "2.0-Blöcke",
"custom-block-shape/@preset-name-default3": "3.0-Blöcke",
"custom-block-shape/@preset-name-flat2": "Flache 2.0",
"custom-block-shape/@preset-name-flat3": "Flache 3.0",
"custom-block-shape/@settings-name-cornerSize": "Eckengröße (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Laschenhöhe (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Blockhöhe (50-200%)",
"editor-square-inputs/@description": "Macht bestimmte Eingabefelder von Blöcken (wie Text oder Farbe) rechteckig statt rund, wie in Scratch 2.0.",
"editor-square-inputs/@name": "Viereckige Eingabefelder von Blöcken",
"editor-square-inputs/@settings-name-color": "Farbfelder",
"editor-square-inputs/@settings-name-number": "Zahlenfelder",
"editor-square-inputs/@settings-name-text": "Textfelder",
"zebra-striping/@description": "Wechselt Blöcke aus der gleichen Kategorie zwischen helleren und dunkleren Schattierungen ab, wenn sie ineinander verschachtelt sind. Auch als Zebrastreifen bekannt.",
"zebra-striping/@name": "Abwechselnde Farben für verschachtelte Blöcke",
"zebra-striping/@settings-name-intensity": "Stärke (0-100%)",
"zebra-striping/@settings-name-shade": "Schattierung",
"zebra-striping/@settings-select-shade-darker": "Dunkler",
"zebra-striping/@settings-select-shade-lighter": "Heller",
"editor-compact/@description": "Verringert die Größe von Schaltflächen, Eingabefeldern, der Kopfleiste, und anderen Elementen im Editor, um mehr Platz für Elemente wie die Codefläche, der Kostümeditor und Kostümvorschauen zu schaffen, wie in Scratch 2.0.",
"editor-compact/@info-hide-icons-update": "Um die Menüleistensymbole auszublenden, verwende das Addon \"Benutzerdefinierte Menüleiste\".",
"editor-compact/@name": "Kompakter Editor",
"editor-compact/@settings-name-hideLabels": "Schalftlächenbeschriftungen im Kostüm- und Klangeditor verstecken",
"custom-menu-bar/@description": "Ermöglicht es dir, bestimmte Elemente von der Menüleiste im Editor zu entfernen oder deren Symbole bzw. Beschriftungen auszublenden.",
"custom-menu-bar/@info-small-screens": "Die Textbeschriftungen könnten in kleineren Fenstern automatisch mit Symbolen ersetzt werden.",
"custom-menu-bar/@name": "Benutzerdefinierte Menüleiste im Editor",
"custom-menu-bar/@settings-name-menu-labels": "Was soll von den Menüs angezeigt werden?",
"custom-menu-bar/@settings-select-menu-labels-both": "Symbole und Beschriftungen",
"custom-menu-bar/@settings-select-menu-labels-icons": "Nur Symbole",
"custom-menu-bar/@settings-select-menu-labels-labels": "Nur Beschriftungen",
"editor-theme3/@description": "Bearbeite die Farben der Blöcke für jede Kategorie im Editor.",
"editor-theme3/@name": "Benutzerdefinierte Blockfarben",
"editor-theme3/@preset-description-black": "Macht die Blockhintergründe schwarz und den Rand/Text farbig",
"editor-theme3/@preset-description-contrast": "Scratch 3.0s kontrastreiche Blockpalette",
"editor-theme3/@preset-description-dark": "Noch dunklere Varianten der Standardfarben",
"editor-theme3/@preset-description-new-dark": "Dunkle Varianten der Standardfarben, die in dunklen Designs gut aussehen",
"editor-theme3/@preset-description-original": "Die originalen Blockfarben von Scratch 2.0",
"editor-theme3/@preset-description-tweaks": "Die Farben von Scratch 3.0 mit Ereignissen, Steuerung und benutzerdefinierten Blöcken, die den Farben von Scratch 2.0 ähneln.",
"editor-theme3/@preset-name-black": "Schwarz",
"editor-theme3/@preset-name-contrast": "Hoher Kontrast",
"editor-theme3/@preset-name-dark": "Dunkler",
"editor-theme3/@preset-name-new-dark": "Dunkel",
"editor-theme3/@preset-name-original": "Scratch 2.0-Farben",
"editor-theme3/@preset-name-tweaks": "Verbessertes Scratch 3.0",
"editor-theme3/@settings-name-Pen-color": "Erweiterungen",
"editor-theme3/@settings-name-comment-color": "Kommentare",
"editor-theme3/@settings-name-control-color": "Steuerung",
"editor-theme3/@settings-name-custom-color": "Benutzerdefinierte",
"editor-theme3/@settings-name-data-color": "Variablen",
"editor-theme3/@settings-name-data-lists-color": "Listen",
"editor-theme3/@settings-name-events-color": "Ereignisse",
"editor-theme3/@settings-name-input-color": "Eingabefelder in Blöcken",
"editor-theme3/@settings-name-looks-color": "Aussehen",
"editor-theme3/@settings-name-motion-color": "Bewegung",
"editor-theme3/@settings-name-operators-color": "Operatoren",
"editor-theme3/@settings-name-sensing-color": "Fühlen",
"editor-theme3/@settings-name-sounds-color": "Klänge",
"editor-theme3/@settings-name-text": "Textfarbe",
"editor-theme3/@settings-select-text-black": "Schwarz",
"editor-theme3/@settings-select-text-colorOnBlack": "Farbig auf schwarzem Hintergrund",
"editor-theme3/@settings-select-text-colorOnWhite": "Farbig auf weißem Hintergrund",
"editor-theme3/@settings-select-text-white": "Weiß",
"custom-block-text/@description": "Lässt dich das Aussehen von Blocktexten verändern, zum Beispiel durch das Verändern der Textgröße, fetten Text, oder einem Schatten.",
"custom-block-text/@name": "Benutzerdefinierter Stil von Text auf Blöcken",
"custom-block-text/@settings-name-bold": "Fetter Text",
"custom-block-text/@settings-name-shadow": "Schatten unter Text",
"custom-block-text/@settings-name-size": "Textgröße (%)",
"editor-colored-context-menus/@description": "Macht die Kontextmenüs beim Rechtsklicken auf Blöcken farbig.",
"editor-colored-context-menus/@name": "Farbige Kontextmenüs",
"editor-stage-left/@description": "Verschiebt die Bühne auf die linke Seite des Editors, wie in Scratch 2.0.",
"editor-stage-left/@info-reverseOrder": "Um die Position der Schaltflächen über der Bühne zu verändern, verwende das \"Verkehrte Anordnung von Playersteuerelementen\"-Addon.",
"editor-stage-left/@name": "Bühne links anzeigen",
"editor-buttons-reverse-order/@description": "Verschiebt die grüne Flagge und das Stoppschild auf die rechte und die Vollbild-Schaltfläche auf die linke Seite, wie in Scratch 2.0.",
"editor-buttons-reverse-order/@name": "Verkehrte Anordnung von Player-Steuerelementen",
"variable-manager/@description": "Fügt einen Tab neben \"Klänge\" im Editor hinzu, um Variablen und Listen einfach zu aktualisieren.",
"variable-manager/@name": "Variablenmanager",
"search-sprites/@description": "Fügt ein Suchfeld zur Figurenleiste hinzu.",
"search-sprites/@name": "Figuren-Suche",
"sprite-properties/@description": "Versteckt die Eigenschaftenleiste von Figuren, wie in Scratch 2.0. Benutze die Info-Schaltfläche auf der aktuell ausgewählten FIgur oder doppelklicke auf eine Figur, um die Leiste anzuzeigen oder zu verstecken.",
"sprite-properties/@name": "Figureneigenschaften ausblenden",
"sprite-properties/@settings-name-autoCollapse": "Automatisch ausblenden, wenn die Maus den Bereich verlässt",
"sprite-properties/@settings-name-hideByDefault": "Leiste standardmäßig ausblenden",
"sprite-properties/@settings-name-transitionDuration": "Animationsgeschwindigkeit",
"sprite-properties/@settings-select-transitionDuration-default": "Standard",
"sprite-properties/@settings-select-transitionDuration-long": "Langsam",
"sprite-properties/@settings-select-transitionDuration-none": "Sofort",
"sprite-properties/@settings-select-transitionDuration-short": "Schnell",
"gamepad/@description": "Interagiere mit einem USB- oder Bluetoothcontroller/Gamepad mit Projekten.",
"gamepad/@name": "Gamepad-Unterstützung",
"gamepad/@settings-name-hide": "Einstellungen ausblenden, wenn keine Controller erkannt wurden",
"editor-sounds/@description": "Soundeffekte beim Verbinden und Löschen von Blöcken.",
"editor-sounds/@name": "Soundeffekte im Editor",
"folders/@description": "Fügt Ordner zur Figurenliste hinzu, sowie zur Kostüm- und Klangliste. Um einen Ordner zu erstellen, klicke mit der rechten Maustaste auf eine Figur und wähle \"neuer Ordner\". Klicke mit der rechten Maustaste eine Figur an, um sie in einen Ordner zu verschieben, oder ziehe sie in einen offenen Ordner. Dieses Feature funktioniert durch Hinzufügen von \"[Orndername]//\" vor dem Namen deiner Figuren.",
"folders/@info-notice-folders-are-public": "Nutzer, die dieses Feature aktiviert haben, werden die Ordner in deinem Projekt sehen. Alle anderen werden die normale Figurenliste sehen (ohne Ordner).",
"folders/@name": "Figurenordner",
"block-switching/@description": "Klicke mit der rechten Maustaste auf einen Block, um ihn mit einem ähnlichen Block zu ersetzen.",
"block-switching/@name": "Block-Austausch",
"block-switching/@settings-name-control": "Steuerung-Blöcke",
"block-switching/@settings-name-customargs": "Parameter von benutzerdefinierten Blöcken",
"block-switching/@settings-name-customargsmode": "Optionen für angezeigte Blockparameter",
"block-switching/@settings-name-data": "Variablen-Blöcke",
"block-switching/@settings-name-event": "Ereignisse-Blöcke",
"block-switching/@settings-name-extension": "Erweiterungen-Blöcke",
"block-switching/@settings-name-looks": "Aussehen-Blöcke",
"block-switching/@settings-name-motion": "Bewegung-Blöcke",
"block-switching/@settings-name-noop": "Zeige Option zum Ändern des Blocks auf sich selbst",
"block-switching/@settings-name-operator": "Operatoren-Blöcke",
"block-switching/@settings-name-sensing": "Fühlen-Blöcke",
"block-switching/@settings-name-sound": "Klang-Blöcke",
"block-switching/@settings-select-customargsmode-all": "Parameter in allen benutzerdefinierten Blöcken der Figur",
"block-switching/@settings-select-customargsmode-defOnly": "Parameter von eigenem benutzerdefiniertem Block",
"load-extensions/@description": "Fügt Musik, Malstift, und weitere Erweiterungen automatisch zur Blockkategorienliste hinzu.",
"load-extensions/@name": "Erweiterungen automatisch hinzufügen",
"load-extensions/@settings-name-music": "Musik",
"load-extensions/@settings-name-pen": "Malstift",
"load-extensions/@settings-name-text2speech": "Text zu Sprache",
"load-extensions/@settings-name-translate": "Übersetzen",
"custom-zoom/@description": "Personalisiere den Minimum-, Maximum-, und Startzoom und die Zoom-Geschwindigkeit für den Skriptbereich im Editor, und blende die Steuerelemente automatisch aus.",
"custom-zoom/@name": "Benutzerdefinierter Codebereichzoom",
"custom-zoom/@settings-name-autohide": "Zoom-Steuerelemente automatisch ausblenden",
"custom-zoom/@settings-name-maxZoom": "Maximale Größe (100-500%)",
"custom-zoom/@settings-name-minZoom": "Zoom-Minimum (1-100%)",
"custom-zoom/@settings-name-speed": "Animationsdauer für Ausblenden",
"custom-zoom/@settings-name-startZoom": "Startzoom (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Zoom-Geschwindigkeit (50-200%)",
"custom-zoom/@settings-select-speed-default": "Standard",
"custom-zoom/@settings-select-speed-long": "Langsam",
"custom-zoom/@settings-select-speed-none": "Sofort",
"custom-zoom/@settings-select-speed-short": "Schnell",
"copy-reporter/@description": "Ergänzt eine Option zum Kopieren der Werte in Variablenanzeigen auf der Bühne (im Rechtsklick-Kontextmenü) und in Sprechblasen von Variablenblöcken.",
"copy-reporter/@name": "Variablenwerte kopieren",
"initialise-sprite-position/@description": "Ändert die Position auf der Bühne von neu erstellten Figuren.",
"initialise-sprite-position/@name": "Benutzerdefinierte Standardposition von neuen Figuren",
"initialise-sprite-position/@settings-name-duplicate": "Position für duplizierte Figuren",
"initialise-sprite-position/@settings-name-library": "Figuren aus der Bibliothek zufällig platzieren",
"initialise-sprite-position/@settings-name-x": "X-Position",
"initialise-sprite-position/@settings-name-y": "Y-Position",
"initialise-sprite-position/@settings-select-duplicate-custom": "Bestimmte Position",
"initialise-sprite-position/@settings-select-duplicate-keep": "Gleich wie Originalfigur",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Zufällig",
"blocks2image/@description": "Klicke mit der rechten Maustaste auf den Codebereich, um Blöcke als SVG/PNG-Bilder zu exportieren",
"blocks2image/@name": "Blöcke als Bild speichern",
"remove-curved-stage-border/@description": "Entfernt den runden Rand der Bühne, um die Ecken sichtbar zu machen.",
"remove-curved-stage-border/@name": "Runden Bühnenrand entfernen",
"transparent-orphans/@description": "Stelle die Transparenz für Blöcke im Editor ein, mit separaten Optionen für alleinstehende Blöcke (solche ohne Startblock) und Blöcke, die gerade gezogen werden.",
"transparent-orphans/@name": "Durchsichtige Blöcke",
"transparent-orphans/@settings-name-block": "Block Transparenz (%)",
"transparent-orphans/@settings-name-dragged": "Gezogene Transparenz (%)",
"transparent-orphans/@settings-name-orphan": "Alleinstehende Transparenz (%)",
"paint-by-default/@description": "Ändert die Standardaktion von \"Figur/Kostüm/Hintergrund/Klang wählen\"-Schaltflächen, die standardmäßig die Bibliothek öffnen.",
"paint-by-default/@name": "Benutzerdefiniertes Verhalten von Hinzufügen-Buttons",
"paint-by-default/@settings-name-backdrop": "Hintergrund hinzufügen",
"paint-by-default/@settings-name-costume": "Kostüm hinzufügen",
"paint-by-default/@settings-name-sound": "Klang hinzufügen",
"paint-by-default/@settings-name-sprite": "Figur hinzufügen",
"paint-by-default/@settings-select-backdrop-library": "Bibliothek",
"paint-by-default/@settings-select-backdrop-paint": "Malen",
"paint-by-default/@settings-select-backdrop-surprise": "Überraschung",
"paint-by-default/@settings-select-backdrop-upload": "Hochladen",
"paint-by-default/@settings-select-costume-library": "Bibliothek",
"paint-by-default/@settings-select-costume-paint": "Malen",
"paint-by-default/@settings-select-costume-surprise": "Überraschen",
"paint-by-default/@settings-select-costume-upload": "Hochladen",
"paint-by-default/@settings-select-sound-library": "Bibliothek",
"paint-by-default/@settings-select-sound-record": "Aufnehmen",
"paint-by-default/@settings-select-sound-surprise": "Überraschung",
"paint-by-default/@settings-select-sound-upload": "Hochladen",
"paint-by-default/@settings-select-sprite-library": "Bibliothek",
"paint-by-default/@settings-select-sprite-paint": "Malen",
"paint-by-default/@settings-select-sprite-surprise": "Überraschung",
"paint-by-default/@settings-select-sprite-upload": "Hochladen",
"block-cherry-picking/@description": "Halte die Strg-Taste gedrückt, um einzelne Blöcke (anstatt des ganzen Stapels darunter) aus der Mitte eines Skripts zu nehmen.",
"block-cherry-picking/@info-flipControls": "\"Steuerung invertieren\" legt das individuelle Nehmen von Blöcken als Standardmäßiges Verhalten fest. Halte Strg gedrückt, um den ganzen Stapel zu ziehen.",
"block-cherry-picking/@info-macContextDisabled": "Auf macOS, verwende anstatt der Strg-Taste die Cmd-Taste.",
"block-cherry-picking/@name": "Einzelne Blöcke mit Strg-Taste nehmen",
"block-cherry-picking/@settings-name-invertDrag": "Steuerung invertieren",
"hide-new-variables/@description": "Verhindert das automatische Anzeigen von Werten auf der Bühne für neu erstellte Variablen und Listen.",
"hide-new-variables/@name": "Neue Variablen verstecken",
"editor-extra-keys/@description": "Fügt mehr Tasten zum \"Taste () gedrückt?\" und \"Wenn Taste () gedrückt\" Block-Dropdown hinzu, wie Enter, Punkt, Komma und mehr. Diese Tasten werden auch für Nutzer ohne das Addon funktionieren.",
"editor-extra-keys/@info-experimentalKeysWarn": "\"Experimentelle Tasten\" sind Tasten wie Gleich-Zeichen, Schrägstrich, Strichpunkt und mehr. Sie könnten auf manchen Betriebssystemen und Tastaturlayouts nicht funktionieren.",
"editor-extra-keys/@info-shiftKeysWarn": "\"Umschalttasten\" sind Tasten, die normalerweise das Drücken der Umschalt-Taste und eine Zahl benötigen, wie Rufezeichen, Dollar-Symbol und mehr. Diese Tasten funktionieren nur mit dem \"wenn Taste () gedrückt\"-Block und könnten auf manchen Betriebssystemen und Tastaturlayouts nicht funktionieren. ",
"editor-extra-keys/@name": "Zusätzliche Tastenoptionen",
"editor-extra-keys/@settings-name-experimentalKeys": "Experimentelle Tasten anzeigen",
"editor-extra-keys/@settings-name-shiftKeys": "Umschalttasten anzeigen",
"hide-delete-button/@description": "Versteckt die Löschen-Schaltfläche (das Mülleimer-Icon) von FIguren, Kostümen und Klängen. Sie können weiterhin mit dem Rechtsklick-Kontextmenü gelöscht werden.",
"hide-delete-button/@info-restoretip": "Tipp: Wenn du aus Versehen eine Figur, eine Kostüm oder einen Klang löschst, kannst du das Löschen rückgängig machen, indem du in der Menüleiste auf \"Bearbeiten\" klickst und anschließend den Menüpunkt \"Wiederherstellen\" auswählst.",
"hide-delete-button/@name": "Löschen-Schaltfläche verstecken",
"hide-delete-button/@settings-name-costumes": "Kostüme und Hintergründe",
"hide-delete-button/@settings-name-sounds": "Klänge",
"hide-delete-button/@settings-name-sprites": "Figuren",
"no-script-bumping/@description": "Erlaubt es Skripten, herumbewegt und bearbeitet zu werden, ohne dabei das Fortbewegen von überlappenden Skripten zu verursachen.",
"no-script-bumping/@name": "Überlappende Skripte nicht automatisch verschieben",
"disable-stage-drag-select/@description": "Entfernt die Möglichkeit, Figuren auf der Bühne herumzuziehen, explizit ziehbare Figuren ausgenommen. Halte Shift gedrückt, um Figuren normal zu verschieben.",
"disable-stage-drag-select/@name": "Nicht ziehbare Figuren im Editor",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Ziehen ermöglichen, während das Projekt angehalten ist",
"move-to-top-bottom/@description": "Fügt Optionen zum Verschieben von Kostümen und Klängen an erste oder letzte Stelle der Liste zum Rechtsklick-Kontextmenü hinzu.",
"move-to-top-bottom/@info-developer-tools": "Dieses Addon gehörte früher zum \"Entwicklertools\"-Addon, aber es wurde hierher verschoben.",
"move-to-top-bottom/@name": "Element an erste/letzte Stelle verschieben",
"move-to-top-layer/@description": "Klicke mit gedrückter Umschalt-Taste auf eine Figur in der Figurenliste, um sie an die vorderste (oberste) Ebene der Bühne zu bewegen.",
"move-to-top-layer/@name": "Figur an vorderste Ebene bewegen",
"disable-paste-offset/@description": "Fügt kopierte Elemente an ihrer ursprünglichen Position im Kostümeditor ein, antstatt die leicht zu verschieben.",
"disable-paste-offset/@info-vanilla": "Dieses Verhalten kann auch ohne das Addon durch Alt+Klick auf das Objekt erhalten werden.",
"disable-paste-offset/@name": "Eingefügte Elemente nicht verschieben",
"block-duplicate/@description": "Dupliziere schnell ein SKript, indem du es mit gedrückter Alt-Taste ziehst. Halte gleichzeitig auch Strg gedrückt, um nur den einzelnen Block zu duplizieren.",
"block-duplicate/@info-mac": "Verwende auf macOS die Option-Taste statt der Alt-Taste und die Command-Taste statt der Strg-Taste.",
"block-duplicate/@name": "Skripte mit Alt-Taste duplizieren",
"rename-broadcasts/@description": "Fügt eine Option im Dropdownmenü von Nachrichtenblöcken hinzu, mit der du Nachrichten umbenennen kannst.",
"rename-broadcasts/@name": "Nachrichten umbenennen",
"swap-local-global/@description": "Fügt weitere Optionen beim Umbenennen einer vorhandenen Variablen oder Liste hinzu: ermöglicht das Wechseln zwischen \"Für alle Figuren\" und \"Nur für diese Figur\" und ob Variablen in der Cloud gespeichert werden. Fügt auch eine neue Option beim Rechtsklicken auf eine Variable/Liste hinzu, um deren Typ schnell zu ändern.",
"swap-local-global/@name": "Variablentyp ändern",
"editor-comment-previews/@description": "Ermöglicht das Anzeigen einer Vorschau, wenn die Maus über reduzierten Kommentaren und Blöcken. Du kannst dies verwenden, um Kommentare außerhalb des Bildschirms anzuzeigen, einen Schleifenblock von seiner Unterseite anhand der Vorschau zu identifizieren, mehrere lange Kommentare in einen kleinen Bereich anzupassen und mehr.",
"editor-comment-previews/@name": "Vorschau für Editorkommentare",
"editor-comment-previews/@settings-name-delay": "Verzögerung",
"editor-comment-previews/@settings-name-follow-mouse": "Maus folgen",
"editor-comment-previews/@settings-name-hover-view": "Zum Vorschauen mit der Maus über reduzierten Kommentaren schweben",
"editor-comment-previews/@settings-name-hover-view-block": "Zum Vorschauen von angehängten Kommentaren mit der Maus über Blöcken schweben",
"editor-comment-previews/@settings-name-hover-view-procedure": "Zum Vorschauen von Definitionskommentaren mit der Maus über benutzerdefinierten Blöcken schweben",
"editor-comment-previews/@settings-name-reduce-animation": "Animation reduzieren",
"editor-comment-previews/@settings-name-reduce-transparency": "Durchsichtigkeit reduzieren",
"editor-comment-previews/@settings-select-delay-long": "Lang",
"editor-comment-previews/@settings-select-delay-none": "Keine",
"editor-comment-previews/@settings-select-delay-short": "Kurz",
"columns/@description": "Trennt das Blockkategorienmenü in zwei Spalten und verschiebt es über die Blockpalette, wie in Scratch 2.0.",
"columns/@name": "Zweispaltiges Kategorienmenü",
"number-pad/@description": "Zeigt Scratchs virtuelles Zahlenpad, das bei der Eingabe in Zahlenfeldern auf Touchscreen-Geräten geöffnet wird, auf allen Geräten an.",
"number-pad/@info-explanation": "Die Zifferntastatur wird beim Bearbeiten von Zahlenfeldern auf bestimmten Blöcken wie \"gehe ()er Schritt\" angezeigt.",
"number-pad/@name": "Zifferntastatur immer anzeigen",
"editor-number-arrow-keys/@description": "Nutze die Pfeiltasten nach oben und nach unten, um Werte in Zahleneingabefeldern zu ändern, zum Beispiel in Blöcken oder in den Figureneigenshaften.",
"editor-number-arrow-keys/@name": "Erhöhung von Zahlen durch Pfeiltasten im Editor",
"editor-number-arrow-keys/@settings-name-alt": "Änderung bei Alt+Taste",
"editor-number-arrow-keys/@settings-name-altCustom": "Bei Alt+Taste ändern",
"editor-number-arrow-keys/@settings-name-regular": "Änderung bei normalem Tastendruck",
"editor-number-arrow-keys/@settings-name-regularCustom": "Bei normalem Tastendruck ändern",
"editor-number-arrow-keys/@settings-name-shift": "Änderung bei Umschalt+Taste",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Bei Shift+Taste ändern",
"editor-number-arrow-keys/@settings-name-useCustom": "Benutzerdefinierte Werte verwenden",
"editor-number-arrow-keys/@settings-select-alt-none": "Keine",
"editor-number-arrow-keys/@settings-select-regular-none": "Keine",
"editor-number-arrow-keys/@settings-select-shift-none": "Keine",
"expanded-backpack/@description": "Ordnet den Inhalt des Lagers im Editor in ein erweiterbares mehrzeiliges Raster, ähnlich wie die Figurenbbliothek. Es vergrößert außerdem manche Symbole.",
"expanded-backpack/@name": "Mehrzeiliges Lager",
"expanded-backpack/@settings-name-rows": "Anzahl der angezeigten Spalten",
"expanded-backpack/@settings-name-upscale": "Größere Kostüm- und Skriptsymbole verwenden",
"script-snap/@description": "Richtet Skripte nach dem Ziehen automatisch an den Punkten des Codebereichs aus.",
"script-snap/@name": "Skripte am Raster ausrichten",
"script-snap/@preset-name-default": "Standard",
"script-snap/@preset-name-half-block": "Halbblöckig",
"script-snap/@preset-name-whole-block": "Ganzblöckig",
"script-snap/@settings-name-grid": "Rastergröße (px)",
"fullscreen/@description": "Behebt einige unerwünschte Effekte im Vollbildmodus des Projekt-Players, öffnet ihn im Vollbildmodus deines Browsers und blendet die Symbolleiste mit der grünen Flagge aus.",
"fullscreen/@info-hideToolbarNotice": "Wenn du die Symbolleiste nie anzeigst, denke daran, dass du mit der Esc-Taste den Vollbildmodus des Projekt-Players weiterhin verlassen kannst.",
"fullscreen/@name": "Verbesserter Vollbildmodus",
"fullscreen/@settings-name-browserFullscreen": "Projekt-Player im Vollbildmodus des Browsers öffnen",
"fullscreen/@settings-name-toolbar": "Sichtbarkeit der Symbolleiste",
"fullscreen/@settings-select-toolbar-hide": "Nie",
"fullscreen/@settings-select-toolbar-hover": "Wenn sich der Mauszeiger oben befindet",
"fullscreen/@settings-select-toolbar-show": "Immer",
"hide-stage/@description": "Fügt eine Schaltfläche neben \"Kleine Bühne\" hinzu, die die Bühne und die Figurenleiste vollständig ausblendet und damit den Codebereich viel größer macht.",
"hide-stage/@name": "Bühne und Figurenleiste ausblenden",
"editor-stepping/@description": "Fügt eine farbige Markierung zu den Blöcken, die gerade in einem Projekt ausgeführt werden, hinzu.",
"editor-stepping/@name": "Markierung für ausgeführte Blöcke",
"editor-stepping/@settings-name-highlight-color": "Markierungsfarbe"
}

View File

@@ -0,0 +1,393 @@
{
"cat-blocks/@description": "Regresa los cat blocks del editor, lanzados inicialmente en April Fools 2020.",
"cat-blocks/@info-watch": "La opción \"mirar cursor\" puede afectar el rendimiento cuando está abierto el editor.",
"cat-blocks/@settings-name-watch": "Mirar cursor",
"editor-devtools/@description": "Añade nuevas opciones de menú al editor: copiar/pegar bloques, mejor ordenado de bloques, ¡y más!",
"editor-devtools/@name": "Herramientas de desarrollador",
"editor-devtools/@settings-name-enableCleanUpPlus": "Mejorar \"Ordenar Bloques\"",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Pegar bloques en la posición del cursor",
"find-bar/@description": "Agrega una barra de búsqueda al lado de la pestaña de sonidos para encontrar y saltar a scripts, disfraces y sonidos. Use Ctrl+Izquierda y Ctrl+Derecha en el área de código para navegar a la posición visitada anterior o siguiente luego de usar la barra de búsqueda.",
"find-bar/@info-developer-tools": "Este addon era parte de \"herramientas de desarrollador\", pero se ha mudado aquí.",
"find-bar/@name": "Barra de búsqueda en editor",
"middle-click-popup/@description": "Click medio o Shift+click (Mayús.+click) en el área de código o presione Ctrl+Espacio para hacer aparecer una ventana de búsqueda. Escriba nombres de bloques (o partes de ellos) y arrástrelos al área de código para añadirlos a su proyecto. Para prevenir que se cierre este menú, mantenga Shift (Mayús.) mientras arrastre los bloques fuera de él.",
"middle-click-popup/@info-developer-tools": "Este addon era parte de \"herramientas de desarrollador\", pero se ha mudado aquí.",
"middle-click-popup/@name": "Insertar bloques por nombre",
"middle-click-popup/@settings-name-popup_max_height": "Altura Máxima del Popup",
"middle-click-popup/@settings-name-popup_scale": "Tamaño de los Bloques del Popup",
"middle-click-popup/@settings-name-popup_width": "Ancho del Popup",
"jump-to-def/@description": "Le permite saltar a la definición de un bloque personalizado usando el botón del medio del ratón o presionando Shift+Click en el bloque.",
"jump-to-def/@info-developer-tools": "Este addon era parte de \"herramientas de desarrollador\", pero se ha mudado aquí.",
"jump-to-def/@name": "Saltar a definición de bloque personalizado",
"reorder-custom-inputs/@description": "Permite reordenar los parámetros de bloques personalizados en la pantalla \"Crear un bloque\".",
"reorder-custom-inputs/@name": "Entradas de bloques personalizados reorganizables",
"editor-searchable-dropdowns/@description": "Le permite buscar entre las opciones en menús desplegables de bloques.",
"editor-searchable-dropdowns/@name": "Búsqueda de menú desplegable",
"data-category-tweaks-v2/@description": "Proporciona retoques para la categoría de bloques \"datos\" (variables).",
"data-category-tweaks-v2/@name": "Retoques en categoría \"datos\"",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Mover bloques de datos arriba de la lista de variables",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Categoría Listas Separada",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Separar Variables Locales",
"block-palette-icons/@description": "Agrega íconos dentro de los círculos de colores que identifican las categorías de bloques.",
"block-palette-icons/@name": "Íconos de categoría en paleta de bloques",
"hide-flyout/@description": "Oculta la paleta de bloques a menos que no esté poniendo el cursor obre ella. Haga click en el ícono de bloqueo para mantenerlo en el lugar temporalmente. O use \"click de categoría\" para mostrarlo/ocultarlo cuando haga click en una categoría de bloques.",
"hide-flyout/@info-hoverExplanation": "El modo \"cursor sobre área de paleta\" solo extiende el área de visión. Si quiere poder arrastrar bloques a este área sin que se tiren a la basura, use alguno de los otros modos.",
"hide-flyout/@name": "Ocultar paleta de bloques automáticamente",
"hide-flyout/@settings-name-lockLoad": "Abierto por defecto",
"hide-flyout/@settings-name-speed": "Velocidad de animación",
"hide-flyout/@settings-name-toggle": "Activar/desactivar en...",
"hide-flyout/@settings-select-speed-default": "Por defecto",
"hide-flyout/@settings-select-speed-long": "Lenta",
"hide-flyout/@settings-select-speed-none": "Instantánea",
"hide-flyout/@settings-select-speed-short": "Rápida",
"hide-flyout/@settings-select-toggle-category": "Click en categoría",
"hide-flyout/@settings-select-toggle-cathover": "Cursor sobre categoría",
"hide-flyout/@settings-select-toggle-hover": "Cursor sobre área de paleta",
"mediarecorder/@description": "Agrega un botón \"empezar grabación\" al menú del editor que le permite grabar el escenario del proyecto.",
"mediarecorder/@name": "Grabador de video de proyectos",
"drag-drop/@description": "Le permite arrastrar imágenes y sonidos de su administrador de archivos y soltarlos en el panel de objetos o la lista de disfraces/sonidos. También puede arrastrar archivos de texto a listas y cajas de respuesta.",
"drag-drop/@name": "Arrastrar y soltar archivos",
"drag-drop/@settings-name-use-hd-upload": "Usar subidas HD",
"debugger/@description": "Agrega una ventana nueva \"depurador\" al editor. Le permite loguear mensajes a la pestaña \"Logs\" de la ventana del depurador usando los bloques \"loguear\", \"advertir\" y \"error\". El bloque \"breakpoint\" pausará el proyecto cuando se ejecute. Todos las pilas de bloques en ejecución pueden ser vistos en la pestaña \"Hilos\" de la ventana del depurador y al pausarse el botón \"Paso\" puede ser usado para ejecutar el siguiente bloque. Un gráfico de fotogramas por segundo y número de clones puede ser visto en la pestaña \"Rendimiento\".",
"debugger/@name": "Depurador",
"debugger/@settings-name-fancy_graphs": "Gráficos animados (puede afectar rendimiento)",
"debugger/@settings-name-log_broadcasts": "Loguear mensajes enviados",
"debugger/@settings-name-log_clear_greenflag": "Borrar logs al tocar bandera verde",
"debugger/@settings-name-log_clone_create": "Loguear creación de clones",
"debugger/@settings-name-log_failed_clone_creation": "Loguear al exceder límite de clones",
"debugger/@settings-name-log_greenflag": "Loguear clicks a bandera verde",
"pause/@description": "Añade un botón al lado de la bandera verde para pausar el proyecto.",
"pause/@info-keybind": "El proyecto también puede ser pausado con Alt+X (Option+X en macOS).",
"pause/@name": "Botón de pausa",
"mute-project/@description": "Presione Ctrl+Click sobre la bandera verde para silenciar o desilenciar el proyecto.",
"mute-project/@info-macOS": "En macOS, use la tecla Cmd en vez de Ctrl.",
"mute-project/@name": "Modo silenciado de reproductor de proyectos",
"vol-slider/@description": "Agrega un control deslizante de volumen al lado de los controles de la bandera verde.",
"vol-slider/@name": "Deslizador de volumen del proyecto",
"vol-slider/@settings-name-always": "Siempre mostrar deslizador",
"vol-slider/@settings-name-defVol": "Volumen por defecto",
"clones/@description": "Agrega un contador de clones arriba del escenario en el editor que muestra la cantidad total de clones del proyecto.",
"clones/@name": "Contador de clones",
"clones/@settings-name-projectpage": "Mostrar en página de proyecto",
"clones/@settings-name-showicononly": "Mostrar ícono solamente",
"mouse-pos/@description": "Muestra la posición x/y del ratón arriba del escenario en el editor.",
"mouse-pos/@name": "Mostrar posición del ratón",
"color-picker/@description": "Agrega una entrada de colores hex a los selectores de color.",
"color-picker/@name": "Selector de color hex",
"remove-sprite-confirm/@description": "Le pregunta si está seguro cuando borre un objecto en un proyecto",
"remove-sprite-confirm/@info-restoretip": "Consejo: si elimina accidentalmente un objeto, disfraz o sonido, puede deshacerhaciendo click en Editar en la barra de menú y luego en Restaurar.",
"remove-sprite-confirm/@name": "Confirmación de eliminación de objeto",
"block-count/@description": "Muestra el número total de bloques de un proyecto en la barra de menú del editor. Previamente parte de \"contador de objetos y scripts\".",
"block-count/@name": "Contador de bloques",
"onion-skinning/@description": "Muestra capas transparentes de los disfraces anteriores o siguientes mientras edita un disfraz. Controlado con los botones debajo del editor de disfraces, al lado de los botones de zoom.",
"onion-skinning/@name": "Capa sobre capa (onion skinning)",
"onion-skinning/@settings-name-afterTint": "Teñir color de disfraz siguiente",
"onion-skinning/@settings-name-beforeTint": "Teñir color de disfraz anterior",
"onion-skinning/@settings-name-default": "Activar por defecto",
"onion-skinning/@settings-name-layering": "Método de superposición por defecto",
"onion-skinning/@settings-name-mode": "Modo por defecto",
"onion-skinning/@settings-name-next": "Valor predeterminado de disfraces siguientes",
"onion-skinning/@settings-name-opacity": "Opacidad (%)",
"onion-skinning/@settings-name-opacityStep": "Salto de Opacidad (%)",
"onion-skinning/@settings-name-previous": "Valor predeterminado de disfraces anteriores",
"onion-skinning/@settings-select-layering-behind": "Detrás",
"onion-skinning/@settings-select-layering-front": "Frente",
"onion-skinning/@settings-select-mode-merge": "Combinar imagenes",
"onion-skinning/@settings-select-mode-tint": "Teñir color",
"paint-snap/@description": "Ajusta objetos en el editor de disfraces a cuadros de delimitación y nodos de vectores.",
"paint-snap/@name": "Ajustar posición del editor de disfraces ",
"paint-snap/@settings-name-boxCenter": "Ajustar desde centro de caja de selección",
"paint-snap/@settings-name-boxCorners": "Ajustar desde esquinas de caja de selección",
"paint-snap/@settings-name-boxEdgeMids": "Ajustar desde puntos medios de lados de caja de selección",
"paint-snap/@settings-name-enable-default": "Habilitar por defecto",
"paint-snap/@settings-name-guide-color": "Color de la guía del ajuste",
"paint-snap/@settings-name-objectCenters": "Ajustar a centros de objetos",
"paint-snap/@settings-name-objectCorners": "Ajustar a esquinas de objetos",
"paint-snap/@settings-name-objectEdges": "Ajustar a lados de objetos",
"paint-snap/@settings-name-objectMidlines": "Ajustar a líneas centrales de objetos",
"paint-snap/@settings-name-pageAxes": "Ajustar a ejes x e y de la página",
"paint-snap/@settings-name-pageCenter": "Ajustar a centro de página",
"paint-snap/@settings-name-pageCorners": "Ajustar a esquinas de la página",
"paint-snap/@settings-name-pageEdges": "Ajustar a lados de la página",
"paint-snap/@settings-name-threshold": "Distancia de ajuste",
"default-costume-editor-color/@description": "Cambia los colores predeterminados y el tamaño del borde utilizados por el editor de disfraces.",
"default-costume-editor-color/@name": "Color predeterminado personalizable en el editor de disfraces",
"default-costume-editor-color/@settings-name-fill": "Color de relleno predeterminado",
"default-costume-editor-color/@settings-name-persistence": "Usar color anterior en vez de reiniciar al cambiar de herramienta",
"default-costume-editor-color/@settings-name-stroke": "Color de borde predeterminado",
"default-costume-editor-color/@settings-name-strokeSize": "Tamaño de borde predeterminado",
"bitmap-copy/@description": "Le permite copiar una imagen bitmap en el editor de disfraces al portapapeles de su sistema, para que la puedas pegar en otros sitios web o programas.",
"bitmap-copy/@info-norightclick": "\"Click derecho → copiar\" no está soportado. Debe presionar Ctrl+C cuando la imagen bitmap este seleccionada.",
"bitmap-copy/@name": "Copiar imágenes bitmap",
"2d-color-picker/@description": "Remplaza los deslizadores de saturación y brillo con un selector de color 2D. Presione Shift mientras arrastra el cursor para cambiar los valores en un solo eje.",
"2d-color-picker/@name": "Selector de color 2D",
"paint-skew/@description": "Para doblar un objeto, mantenga presionado Ctrl mientras lo escala desde uno de sus lados. Mantenga Alt mientras dobla un objeto para doblarlo desde su centro.",
"paint-skew/@info-useCmdOnMac": "En macOS, use la tecla Command en vez de la tecla Ctrl y la tecla Option en vez de la tecla Alt.",
"paint-skew/@name": "Doblar en editor de disfraces",
"better-img-uploads/@description": "Agrega un nuevo botón arriba del botón \"subir disfraz\" que automáticamente convierte imágenes bitmap subidas a imágenes SVG (vector) para evitar perder calidad.",
"better-img-uploads/@info-notSuitableEdit": "Evite usar el botón de subida HD si tiene planeado editar la imagen luego de subirla.",
"better-img-uploads/@name": "Subida de imágenes HD",
"better-img-uploads/@settings-name-fitting": "Tamaño de imagen",
"better-img-uploads/@settings-select-fitting-fill": "Estirar para llenar lienzo",
"better-img-uploads/@settings-select-fitting-fit": "Achicar para encajar en lienzo",
"better-img-uploads/@settings-select-fitting-full": "Tamaño original",
"pick-colors-from-stage/@description": "Permite que el cuentagotas también pueda elegir colores del escenario.",
"pick-colors-from-stage/@name": "Seleccionar colores del escenario con cuentagotas",
"custom-block-shape/@description": "Ajuste el relleno, radio de esquinas y altura de la muesca de los bloques.",
"custom-block-shape/@info-paddingWarning": "Si baja el valor de tamaño del relleno, cuando otros usuarios vean su proyecto, podría parecer que sus scripts se superponen.",
"custom-block-shape/@name": "Forma de bloque personalizada",
"custom-block-shape/@preset-description-default2": "Una apariencia similar a bloques de Scratch 2.0",
"custom-block-shape/@preset-description-default3": "La apariencia regular de bloques de Scratch 3.0",
"custom-block-shape/@preset-description-flat2": "Bloques de Scratch 2.0 sin muesca ni esquinas",
"custom-block-shape/@preset-description-flat3": "Bloques de Scratch 3.0 sin muesca ni esquinas",
"custom-block-shape/@preset-name-default2": "Bloques 2.0",
"custom-block-shape/@preset-name-default3": "Bloques 3.0",
"custom-block-shape/@preset-name-flat2": "2.0 Plano",
"custom-block-shape/@preset-name-flat3": "3.0 Plano",
"custom-block-shape/@settings-name-cornerSize": "Tamaño de esquinas (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Altura de muesca (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Tamaño de relleno/padding (50-200%)",
"editor-square-inputs/@settings-name-color": "Entradas de color",
"editor-square-inputs/@settings-name-number": "Entradas numéricas",
"editor-square-inputs/@settings-name-text": "Entradas de texto",
"zebra-striping/@description": "Alterna entre tonos más claros y más oscuros a los bloques de la misma categoría anidados entre sí. Esto también es conocido como \"zebra striping\".",
"zebra-striping/@name": "Alternar colores de bloques anidados",
"zebra-striping/@settings-name-intensity": "Intensidad (0-100%)",
"zebra-striping/@settings-name-shade": "Tonalidad",
"zebra-striping/@settings-select-shade-darker": "Oscura",
"zebra-striping/@settings-select-shade-lighter": "Clara",
"editor-compact/@description": "Disminuye el tamaño de los botones, campos de entrada, la barra de menú y otros elementos del editor, dejando más espacio para componentes como el área de código, el editor de disfraces y las vistas previas de disfraces, como ocurría en Scratch 2.0.",
"editor-compact/@info-hide-icons-update": "Para esconder los íconos del menú, use la función \"Barra de menú personalizable\".",
"editor-compact/@name": "Editor compacto",
"editor-compact/@settings-name-hideLabels": "Esconder etiquetas de botones en editores de disfraces y sonidos",
"custom-menu-bar/@description": "Permite esconder ciertos elementos de la barra de menú del editor, y quitar sus etiquetas o íconos.",
"custom-menu-bar/@info-small-screens": "Las etiquetas de texto pueden ser reemplazadas automáticamente por íconos en ventanas pequeñas.",
"custom-menu-bar/@settings-name-menu-labels": "Mostrar...",
"custom-menu-bar/@settings-select-menu-labels-both": "Íconos y etiquetas",
"custom-menu-bar/@settings-select-menu-labels-icons": "Solo íconos",
"custom-menu-bar/@settings-select-menu-labels-labels": "Solo etiquetas",
"editor-theme3/@description": "Edite los colores para cada categoría de bloques del editor.",
"editor-theme3/@name": "Colores de bloques personalizables",
"editor-theme3/@preset-description-black": "Hace a los fondos de los bloques negros y a los bordes/textos de colores",
"editor-theme3/@preset-description-contrast": "Paleta de colores de bloques de alto contraste de Scratch 3.0",
"editor-theme3/@preset-description-dark": "Versiones aún más oscuras de los colores predeterminados",
"editor-theme3/@preset-description-new-dark": "Versiones oscuras de los colores predeterminados que se ven bien en temas oscuros",
"editor-theme3/@preset-description-original": "Los colores originales de Scratch 2.0",
"editor-theme3/@preset-description-tweaks": "Los colores de Scratch 3.0 con Eventos, Control y Bloques personalizados similares a los colores de Scratch 2.0",
"editor-theme3/@preset-name-black": "Negro",
"editor-theme3/@preset-name-contrast": "Alto contraste",
"editor-theme3/@preset-name-dark": "Más oscuro",
"editor-theme3/@preset-name-new-dark": "Oscuro",
"editor-theme3/@preset-name-original": "Colores de Scratch 2.0",
"editor-theme3/@preset-name-tweaks": "Scratch 3.0 retocado",
"editor-theme3/@settings-name-Pen-color": "extensiones",
"editor-theme3/@settings-name-comment-color": "Comentarios",
"editor-theme3/@settings-name-custom-color": "personalizado",
"editor-theme3/@settings-name-data-lists-color": "listas",
"editor-theme3/@settings-name-events-color": "eventos",
"editor-theme3/@settings-name-input-color": "Campos de bloques",
"editor-theme3/@settings-name-looks-color": "apariencia",
"editor-theme3/@settings-name-motion-color": "movimiento",
"editor-theme3/@settings-name-operators-color": "operadores",
"editor-theme3/@settings-name-sensing-color": "sensores",
"editor-theme3/@settings-name-sounds-color": "sonidos",
"editor-theme3/@settings-name-text": "Color del texto",
"editor-theme3/@settings-select-text-black": "Negro",
"editor-theme3/@settings-select-text-colorOnBlack": "Con color en fondo negro",
"editor-theme3/@settings-select-text-colorOnWhite": "Con color en fondo blanco",
"editor-theme3/@settings-select-text-white": "Blanco",
"custom-block-text/@description": "Le permite personalizar el estilo del texto en los bloques, como ajustar el tamaño, usar texto en negrita o agregar una sombra.",
"custom-block-text/@name": "Estilo de texto de bloques personalizado",
"custom-block-text/@settings-name-bold": "Texto en negrita",
"custom-block-text/@settings-name-shadow": "Sombra bajo texto",
"custom-block-text/@settings-name-size": "Tamaño del texto (%)",
"editor-colored-context-menus/@description": "Hace que los menús al dar click derecho en un bloque sean coloridos.",
"editor-colored-context-menus/@name": "Menús coloridos",
"editor-stage-left/@description": "Mueve el escenario al lado izquierdo del editor, como en Scratch 2.0.",
"editor-stage-left/@info-reverseOrder": "Para cambiar la posición de los botones arriba del escenario, use el addon \"invertir orden de los controles del proyecto\".",
"editor-stage-left/@name": "Mostrar escenario del lado izquierdo",
"editor-buttons-reverse-order/@description": "Mueve la bandera verde y el botón de detener a la derecha, y el botón de pantalla completa a la izquierda, como en Scratch 2.0.",
"editor-buttons-reverse-order/@name": "Invertir orden de los controles del proyecto",
"variable-manager/@description": "Agrega una pestaña al lado de \"sonidos\" en el editor para que pueda fácilmente editar variables y listas.",
"variable-manager/@name": "Gestor de variables",
"search-sprites/@description": "Agrega una barra de búsqueda al panel de objetos para buscar objetos por nombre.",
"search-sprites/@name": "Barra de búsqueda en panel de objetos",
"sprite-properties/@description": "Esconde en panel de propiedades de sprite por defecto, como en Scratch 2.0. Use el botón de información en el sprite actualmente seleccionado o haga doble click en un sprite para mostrar el panel de propiedades otra vez. Para volver a esconderlo, use el botón de colapsar en el panel de propiedades o haga doble click en un sprite.",
"sprite-properties/@name": "Colapsar propiedades de sprites",
"sprite-properties/@settings-name-autoCollapse": "Colapsar automáticamente cuando el cursor se aleja del panel de sprites",
"sprite-properties/@settings-name-hideByDefault": "Colapsar panel por defecto",
"sprite-properties/@settings-name-transitionDuration": "Velocidad de animación",
"sprite-properties/@settings-select-transitionDuration-default": "Predeterminada",
"sprite-properties/@settings-select-transitionDuration-long": "Lenta",
"sprite-properties/@settings-select-transitionDuration-none": "Instantánea",
"sprite-properties/@settings-select-transitionDuration-short": "Rápida",
"gamepad/@description": "Interactúe con proyectos usando un control/mando de videojuegos mediante USB o Bluetooth.",
"gamepad/@name": "Soporte de mando de videojuegos",
"gamepad/@settings-name-hide": "Esconder botón de ajustes cuando no hay mandos conectados",
"editor-sounds/@description": "Reproduce efectos de sonido cuando conecta o elimina bloques.",
"editor-sounds/@name": "Efectos de sonido en editor",
"folders/@description": "Agrega carpetas a listas de objetos, como también a las listas de disfraces y sonidos. Para crear una carpeta, haga click derecho en un objeto y seleccione \"crear carpeta\". Haga click en una carpeta para abrirla o cerrarla. Haga click derecho en un objeto para ver a qué carpetas lo puede mover, o alternativamente arrastre y suelte a una carpeta abierta. Esta función agrega \"[nombreDeLaCarpeta]//\" al principio del nombre de sus objetos.",
"folders/@info-notice-folders-are-public": "Usuarios con esta función activada podrán ver las carpetas en su proyecto. Cualquier otra persona verá las listas de objetos normalmente (sin carpetas)",
"folders/@name": "Carpetas de objetos",
"block-switching/@description": "Haga click derecho en un bloque para cambiarlo por otro bloque relacionado.",
"block-switching/@name": "Cambio entre bloques",
"block-switching/@settings-name-control": "Bloques de control",
"block-switching/@settings-name-customargs": "Parámetros de bloques personalizados",
"block-switching/@settings-name-customargsmode": "Opciones mostradas de parámetros de bloques personalizados",
"block-switching/@settings-name-data": "Bloques de variables",
"block-switching/@settings-name-event": "Bloques de eventos",
"block-switching/@settings-name-extension": "Bloques de extensiones",
"block-switching/@settings-name-looks": "Bloques de apariencia",
"block-switching/@settings-name-motion": "Bloques de movimiento",
"block-switching/@settings-name-noop": "Permitir cambiar un bloque a sí mismo",
"block-switching/@settings-name-operator": "Bloques de operadores",
"block-switching/@settings-name-sensing": "Bloques de sensores",
"block-switching/@settings-name-sound": "Bloques de sonido",
"block-switching/@settings-select-customargsmode-all": "Parámetros en todos los bloques personalizados del objeto",
"block-switching/@settings-select-customargsmode-defOnly": "Parámetros en bloque personalizado propio",
"load-extensions/@description": "Muestra automáticamente música, lápiz y otras extensiones del editor en el menú de categorías del editor.",
"load-extensions/@name": "Agregar extensiones automáticamente",
"load-extensions/@settings-name-music": "Música",
"load-extensions/@settings-name-pen": "Lápiz",
"load-extensions/@settings-name-text2speech": "Texto a Voz",
"load-extensions/@settings-name-translate": "Traducir",
"custom-zoom/@description": "Elija ajustes personalizados para el mínimo, máximo, velocidad y tamaño inicial del zoom en el área de código y esconda los controles automáticamente.",
"custom-zoom/@name": "Zoom de área de código personalizado",
"custom-zoom/@settings-name-autohide": "Esconder controles cuando el cursor no está sobre ellos",
"custom-zoom/@settings-name-maxZoom": "Zoom Máximo (100-500%)",
"custom-zoom/@settings-name-minZoom": "Zoom mínimo (1-100%)",
"custom-zoom/@settings-name-speed": "Velocidad de animación al esconder controles",
"custom-zoom/@settings-name-startZoom": "Zoom inicial (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Velocidad de zoom (50-200%)",
"custom-zoom/@settings-select-speed-default": "Predeterminada",
"custom-zoom/@settings-select-speed-long": "Lenta",
"custom-zoom/@settings-select-speed-none": "Instantánea",
"custom-zoom/@settings-select-speed-short": "Rápida",
"copy-reporter/@description": "Agrega la opción de copiar los valores mostrados por monitores de variables (desde el menú de click derecho) y globos de reporte de bloques.",
"copy-reporter/@name": "Copiar valores del monitor",
"initialise-sprite-position/@description": "Cambia el lugar donde los objetos recien creados son posicionados en el escenario.",
"initialise-sprite-position/@name": "Posición predeterminada de nuevos objetos personalizable",
"initialise-sprite-position/@settings-name-duplicate": "Posición de objetos duplicados",
"initialise-sprite-position/@settings-name-library": "Posicionar objetos de la biblioteca en posición aleatoria",
"initialise-sprite-position/@settings-name-x": "Posición X",
"initialise-sprite-position/@settings-name-y": "Posición Y",
"initialise-sprite-position/@settings-select-duplicate-custom": "Posición x/y específica",
"initialise-sprite-position/@settings-select-duplicate-keep": "Igual al objeto original",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Aleatoria",
"blocks2image/@description": "Haga click derecho en el área de código para exportar bloques como imágenes SVG/PNG.",
"blocks2image/@name": "Guardar bloques como imagen",
"remove-curved-stage-border/@description": "Quita los bordes curvos alrededor del escenario, permitiéndole ver las esquinas.",
"remove-curved-stage-border/@name": "Quitar curva del borde del escenario",
"transparent-orphans/@description": "Ajuste la transparencia de los bloques del editor, con opciones separadas para bloques huérfanos (aquellos sin un bloque de evento en su parte superior) y bloques que están siendo arrastrados.",
"transparent-orphans/@name": "Bloques transparentes",
"transparent-orphans/@settings-name-block": "Transparencia de bloques (%)",
"transparent-orphans/@settings-name-dragged": "Transparencia arrastrando (%)",
"transparent-orphans/@settings-name-orphan": "Transparencia de huérfanos (%)",
"paint-by-default/@description": "Cambia la acción por defecto de los botones \"Elegir un objeto/disfraz/fondo/sonido\", que abren la biblioteca por defecto.",
"paint-by-default/@name": "Pintar disfraz por defecto",
"paint-by-default/@settings-name-backdrop": "Agregar fondo",
"paint-by-default/@settings-name-costume": "Agregar disfraz",
"paint-by-default/@settings-name-sound": "Agregar sonido",
"paint-by-default/@settings-name-sprite": "Agregar objeto",
"paint-by-default/@settings-select-backdrop-library": "Biblioteca",
"paint-by-default/@settings-select-backdrop-paint": "Pintar",
"paint-by-default/@settings-select-backdrop-surprise": "Sorpresa",
"paint-by-default/@settings-select-backdrop-upload": "Subir",
"paint-by-default/@settings-select-costume-library": "Biblioteca",
"paint-by-default/@settings-select-costume-paint": "Pintar",
"paint-by-default/@settings-select-costume-surprise": "Sorpresa",
"paint-by-default/@settings-select-costume-upload": "Subir",
"paint-by-default/@settings-select-sound-library": "Biblioteca",
"paint-by-default/@settings-select-sound-record": "Grabar",
"paint-by-default/@settings-select-sound-surprise": "Sorpresa",
"paint-by-default/@settings-select-sound-upload": "Subir",
"paint-by-default/@settings-select-sprite-library": "Biblioteca",
"paint-by-default/@settings-select-sprite-paint": "Pintar",
"paint-by-default/@settings-select-sprite-surprise": "Sorpresa",
"paint-by-default/@settings-select-sprite-upload": "Subir",
"block-cherry-picking/@description": "Le permite arrastrar un único bloque del medio de un script (en vez de toda la pila adjunta debajo) mientras mantenga la tecla Ctrl.",
"block-cherry-picking/@info-flipControls": "Si \"revertir controles\" está activado, agarrar bloques individualmente será el comportamiento predeterminado. Mantenga Ctrl para arrastrar la pila completa.",
"block-cherry-picking/@info-macContextDisabled": "En macOS, use la tecla Cmd en vez de Ctrl.",
"block-cherry-picking/@name": "Agarrar un único bloque con tecla Ctrl",
"block-cherry-picking/@settings-name-invertDrag": "Revertir controles",
"hide-new-variables/@description": "No mostrar monitores automáticamente para las nuevas variables o listas.",
"hide-new-variables/@name": "Esconder variables nuevas",
"editor-extra-keys/@description": "Añade más teclas a los menús desplegables de los bloques \"¿tecla () presionada?\" y \"al presionar tecla ()\", como enter, coma, y más. Estas teclas incluso funcionarán para usuarios que no tengan este addon.",
"editor-extra-keys/@info-experimentalKeysWarn": "Las \"teclas experimentales\" incluyen signo igual, barra, punto y coma y más. Pueden no funcionar en todos los sistemas operativos o diseños de teclado.",
"editor-extra-keys/@info-shiftKeysWarn": "Las \"teclas Shift\" incluyen teclas que típicamente requieren la tecla Shift y una tecla de número, como hashtag, símbolo de exclamación y más. Estas teclas solo funcionan con el bloque \"al presionar tecla ()\" y no funcionan en todos los sistemas operativos o diseños de teclado.",
"editor-extra-keys/@name": "Opciones de teclas extra",
"editor-extra-keys/@settings-name-experimentalKeys": "Mostrar teclas experimentales",
"editor-extra-keys/@settings-name-shiftKeys": "Mostrar teclas Shift",
"hide-delete-button/@description": "Esconde el botón de eliminar (ícono de bote de basura) de objetos, disfraces y sonidos. Estos pueden seguirse eliminando utilizando el menú contextual al dar click derecho.",
"hide-delete-button/@info-restoretip": "Consejo: si elimina accidentalmente un objeto, disfraz o sonido, puede deshacerhaciendo click en Editar en la barra de menú y luego en Restaurar.",
"hide-delete-button/@name": "Esconder botón de eliminar",
"hide-delete-button/@settings-name-costumes": "Disfraces y fondos",
"hide-delete-button/@settings-name-sounds": "Sonidos",
"hide-delete-button/@settings-name-sprites": "Objetos",
"no-script-bumping/@description": "Permite que los scripts sean movidos y modificados sin causar que scripts superpuestos se muevan.",
"no-script-bumping/@name": "No espaciar automáticamente scripts superpuestos",
"disable-stage-drag-select/@description": "Elimina la posibilidad de arrastrar objetos en el escenario, exceptuando aquellos fijados explícitamente como arrastrables. Presione Shift mientras arrastra un objeto para moverlo normalmente.",
"disable-stage-drag-select/@name": "Objetos no arrastrables en el editor",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Permitir arrastre si el proyecto está detenido",
"move-to-top-bottom/@description": "Agrega opciones al menú de click derecho para mover un disfraz o sonido a la primera o última posición de la lista.",
"move-to-top-bottom/@info-developer-tools": "Este addon era parte de \"herramientas de desarrollador\", pero se ha mudado aquí.",
"move-to-top-bottom/@name": "Mover disfraz a la cima o al fondo",
"move-to-top-layer/@description": "Shift+Click a un objeto en el panel de objetos para moverlo al frente (capa delantera) del escenario.",
"move-to-top-layer/@name": "Mover objeto a capa delantera",
"disable-paste-offset/@description": "Pega items copiados en su posición original en vez de movidos levemente en el editor de disfraces.",
"disable-paste-offset/@info-vanilla": "Este comportamiento también puede ser logrado sin este addon mediante Alt+Click a un objeto.",
"disable-paste-offset/@name": "No mover items pegados",
"block-duplicate/@description": "Duplique rápidamente un script arrastrándolo mientras mantiene la tecla Alt. Apriete Ctrl también para solo duplicar un bloque en vez de toda la pila adjunta debajo.",
"block-duplicate/@info-mac": "En macOS, use la tecla Option en vez de la tecla Alt y la tecla Command en vez de la tecla Control.",
"block-duplicate/@name": "Duplicar script con tecla Alt",
"rename-broadcasts/@description": "Añade una opción para renombrar mensajes en los menús desplegables de los bloques de transmisión de mensajes.",
"rename-broadcasts/@name": "Renombrar mensajes",
"swap-local-global/@description": "Agrega más opciones al renombrar una variable o lista existente: permite cambiar entre \"Para todos los objetos\" y \"Solo para este objeto\" y si las variables son almacenadas en la nube. También agrega una nueva opción al hacer click derecho en una variable/lista para cambiar rápidamente su ámbito.",
"swap-local-global/@name": "Cambiar variables entre \"Para todos los objetos\" y \"Solo para este objeto\"",
"editor-comment-previews/@description": "Le permite previsualizar los contenidos de comentarios al poner el cursor sobre comentarios encogidos y bloques. Puede usar esto para ver comentarios que están fuera de la pantalla, identificar un bloque bucle desde el final por su previsualización, meter muchos comentarios en un lugar pequeño y más.",
"editor-comment-previews/@name": "Previsualización de comentarios del editor",
"editor-comment-previews/@settings-name-delay": "Tiempo de retardo",
"editor-comment-previews/@settings-name-follow-mouse": "Seguir cursor",
"editor-comment-previews/@settings-name-hover-view": "Poner el cursor sobre comentarios encogidos para previsualizar",
"editor-comment-previews/@settings-name-hover-view-block": "Poner cursor sobre bloques para previsualizar comentarios enganchados",
"editor-comment-previews/@settings-name-hover-view-procedure": "Poner cursor sobre bloques personalizados para previsualizar comentarios en su definición",
"editor-comment-previews/@settings-name-reduce-animation": "Reducir animación",
"editor-comment-previews/@settings-name-reduce-transparency": "Reducir transparencia",
"editor-comment-previews/@settings-select-delay-long": "Largo",
"editor-comment-previews/@settings-select-delay-none": "Ninguno",
"editor-comment-previews/@settings-select-delay-short": "Corto",
"columns/@description": "Divide el menú de categorías de bloques en dos columnas y lo mueve a la cima de la paleta de bloques, como en Scratch 2.0.",
"columns/@name": "Menú de categorías de dos columnas",
"number-pad/@description": "Muestra el teclado numérico virtual de Scratch cuando se editan entradas de números en bloques en todos los dispositivos y no solo en dispositivos táctiles.",
"number-pad/@info-explanation": "Se mostrará un teclado numérico cuando se editen entradas para bloques como \"mover () pasos\".",
"number-pad/@name": "Siempre mostrar teclado numérico",
"editor-number-arrow-keys/@description": "Use las teclas de arriba y abajo para incrementar o decrementar valores numéricos en campos númericos, como los que tienen los bloques, o los del area de propiedades del objeto.",
"editor-number-arrow-keys/@name": "Incremento con teclas de flecha en editor",
"editor-number-arrow-keys/@settings-name-alt": "Cambio en Alt+Tecla",
"editor-number-arrow-keys/@settings-name-altCustom": "Cambio en Alt+Tecla",
"editor-number-arrow-keys/@settings-name-regular": "Cambio en pulsación de tecla normal",
"editor-number-arrow-keys/@settings-name-regularCustom": "Cambio en pulsación de tecla normal",
"editor-number-arrow-keys/@settings-name-shift": "Cambio en Shift+Tecla",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Cambio en Shift+Tecla",
"editor-number-arrow-keys/@settings-name-useCustom": "Usar valores personalizados",
"editor-number-arrow-keys/@settings-select-alt-none": "Ninguno",
"editor-number-arrow-keys/@settings-select-regular-none": "Ninguno",
"editor-number-arrow-keys/@settings-select-shift-none": "Ninguno",
"expanded-backpack/@description": "Ordena los contenidos de la mochila en una cuadrícula de dos direcciones expandible, similar a la librería de disfraces y aumenta el tamaño de ciertas miniaturas.",
"expanded-backpack/@name": "Múltiples filas en la mochila",
"expanded-backpack/@settings-name-rows": "Número de filas mostradas",
"expanded-backpack/@settings-name-upscale": "Miniaturas de objetos y scripts más grandes",
"script-snap/@description": "Arrastre un script para automáticamente ajustar su posición a los puntos del área de código.",
"script-snap/@name": "Ajustar scripts a cuadrícula",
"script-snap/@preset-name-default": "Predeterminado",
"script-snap/@preset-name-half-block": "Medio bloque",
"script-snap/@preset-name-whole-block": "Bloque entero",
"script-snap/@settings-name-grid": "Tamaño de la grilla (px)",
"fullscreen/@description": "Arregla algunos efectos no deseados del modo de pantalla completa del reproductor de proyectos, abre el reproductor en modo de pantalla completa de su navegador y esconde la barra de herramientas de bandera verde.",
"fullscreen/@name": "Pantalla completa mejorada",
"fullscreen/@settings-name-browserFullscreen": "Abrir reproductor de proyectos en modo pantalla completa del navegador",
"hide-stage/@description": "Agrega un botón al lado de los botones de \"escenario pequeño\" y \"escenario grande\" que esconde el escenario y el panel de objetos, haciendo mucho más grande el área de código.",
"hide-stage/@name": "Esconder escenario y panel de objetos",
"editor-stepping/@description": "Agrega un borde colorido a los bloques que están ejecutándose actualmente en un proyecto.",
"editor-stepping/@name": "Borde de bloque en ejecución",
"editor-stepping/@settings-name-highlight-color": "Color de destacado"
}

View File

@@ -0,0 +1,411 @@
{
"cat-blocks/@description": "Palauttaa editorin kissahattulohkot, jotka nähtiin ensimmäisen kerran vuoden 2020 aprillipäivänä.",
"cat-blocks/@info-watch": "\"Seuraa hiiren osoitinta\" -asetus saattaa vaikuttaa suorituskykyyn editorin ollessa auki.",
"cat-blocks/@name": "Kissalohkot",
"cat-blocks/@settings-name-watch": "Seuraa hiiren osoitinta",
"editor-devtools/@description": "Lisää uusia toimintoja editorin pudotusvalikkoon: lohkojen kopioimisen/liittämisen, paremman lohkosiivoustoiminnon ja muuta!",
"editor-devtools/@name": "Kehittäjän työkalut",
"editor-devtools/@settings-name-enableCleanUpPlus": "Paranna \"Siivoa lohkot\" -toimintoa",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Liitä lohkot hiiren kohdistimen kohdalle",
"find-bar/@description": "Lisää äänet-välilehden viereen hakupalkin, jolla voit etsiä skriptejä, asusteita ja ääniä sekä siirtyä niihin. Siirry seuraavaan tai edelliseen löydettyyn kohtaan hakupalkkia käytettyäsi näppäinyhdistelmillä Ctrl+vasen ja Ctrl+oikea.",
"find-bar/@info-developer-tools": "Tämä lisäosa oli aiemmin osa \"kehittäjän työkalut\" -lisäosaa, mutta se siirrettiin tänne.",
"find-bar/@name": "Editorin hakupalkki",
"middle-click-popup/@description": "Avaa lohkojen hakuikkuna painamalla hiiren keskipainiketta tai pitämällä vaihtonäppäintä painettuna ja samanaikaisesti napauttamalla koodialuetta. Kirjoita lohkojen (tai niiden osien) nimiä ja lisää ne projektiisi raahaamalla koodialueelle. Lohkoluettelossa voidaan liikkua nuolinäppäimillä ja Enter-näppäimellä. Lisäksi se tukee automaattista täyttöä painamalla sarkainta. Estä valikkoa sulkeutumasta pitämällä vaihtonäppäintä painettuna samalla, kun raahaat lohkoja.",
"middle-click-popup/@info-developer-tools": "Tämä lisäosa oli aiemmin osa \"kehittäjän työkalut\" -lisäosaa, mutta se siirrettiin tänne.",
"middle-click-popup/@name": "Lisää lohkoja nimellä",
"middle-click-popup/@settings-name-popup_max_height": "Ponnahdusikkunan enimmäiskorkeus",
"middle-click-popup/@settings-name-popup_scale": "Ponnahdusikkunan lohkojen koko",
"middle-click-popup/@settings-name-popup_width": "Ponnahdusikkunan leveys",
"jump-to-def/@description": "Voit siirtyä mukautetun lohkon määritykseen käyttämällä hiiren keskipainikketta tai yhdistelmää vaihto+napautus lohkon päällä.",
"jump-to-def/@info-developer-tools": "Tämä lisäosa oli aiemmin osa \"kehittäjän työkalut\" -lisäosaa, mutta se siirrettiin tänne.",
"jump-to-def/@name": "Siirry mukautetun lohkon määritykseen",
"reorder-custom-inputs/@description": "Mahdollistaa mukautettujen lohkojen parametrien järjestelemisen \"Tee lohko\" -näkymässä.",
"reorder-custom-inputs/@name": "Mukautettujen lohkojen syötekenttien järjesteleminen",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "Lisää uusia syötekenttiä valinnan jälkeen",
"editor-searchable-dropdowns/@description": "Mahdollistaa lohkojen avattavien valikoiden vaihtoehdoista hakemisen.",
"editor-searchable-dropdowns/@name": "Hakutyökalu lohkojen avattavissa valikoissa",
"data-category-tweaks-v2/@description": "Tarjoaa parannuksia Tieto (\"Muuttujat\") -lohkokategoriaan.",
"data-category-tweaks-v2/@name": "Tieto-kategorian parannukset",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Siirrä tietolohkot muuttujalohkojen yläpuolelle",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Erillinen listakategoria",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Erilliset Vain tälle hahmolle -muuttujat",
"block-palette-icons/@description": "Lisää värillisten ympyröiden sisään kuvakkeita, jotka identifoivat lohkoluokkia.",
"block-palette-icons/@name": "Lohkopaletin kategorioiden kuvakkeet",
"hide-flyout/@description": "Piilottaa lohkopaletin, jollet pidä hiiren osoitintasi sen päällä. Lukitse se väliaikaisesti paikalleen napauttamalla lukkokuvaketta. Voit myös käyttää \"lohkokategoriaa napautetaan\" -tilaa näyttääksesi/piilottaaksesi sen, kun napautat lohkokategoriaa.",
"hide-flyout/@info-hoverExplanation": "\"Hiirtä pidetään palettialueella\" -tila laajentaa ainoastaan katselualuetta. Jos haluat raahata lohkoja tälle alueelle ilman, että ne heitetään pois, käytä jotakin toista tilaa.",
"hide-flyout/@name": "Lohkopaletin automaattinen piilottaminen",
"hide-flyout/@settings-name-lockLoad": "Näkyvillä oletuksena",
"hide-flyout/@settings-name-speed": "Animaation nopeus",
"hide-flyout/@settings-name-toggle": "Näytä paletti, kun...",
"hide-flyout/@settings-select-speed-default": "Oletus",
"hide-flyout/@settings-select-speed-long": "Hidas",
"hide-flyout/@settings-select-speed-none": "Välitön",
"hide-flyout/@settings-select-speed-short": "Nopea",
"hide-flyout/@settings-select-toggle-category": "Lohkokategoriaa napautetaan",
"hide-flyout/@settings-select-toggle-cathover": "Hiirtä pidetään lohkokategorian päällä",
"hide-flyout/@settings-select-toggle-hover": "Hiirtä pidetään palettialueella",
"mediarecorder/@description": "Lisää editorin valikkoriville \"aloita nauhoitus\" -painikkeen, jolla voit nauhoittaa projektin esiintymislavan.",
"mediarecorder/@name": "Videonauhuri projekteissa",
"drag-drop/@description": "Voit raahata kuvia ja ääniä tiedostonhallintaohjelmastasi hahmoruutuun tai asuste-/ääniluetteloon. Voit myös raahata tekstitiedostoja listoihin tai \"kysy ja odota\" -lohkon vastauskenttiin.",
"drag-drop/@name": "Tiedoston raahaaminen ja pudottaminen",
"drag-drop/@settings-name-use-hd-upload": "Käytä HD-latauksia",
"debugger/@description": "Lisää uuden \"virheenkorjaus\"-ikkunan editoriin. Virheenkorjausikkunan \"Lokimerkinnät\"-välilehdelle voi kirjata merkintöjä \"kirjaa lokimerkintä\"-, \"kirjaa varoitus\"- ja \"kirjaa virhe\" -lohkoilla. \"Keskeytyskohta\"-lohko keskeyttää projektin, kun sitä suoritetaan. Kaikkia käynnissä olevia lohkopinoja voidaan tarkastella virheenkorjauksen \"Säikeet\"-välilehdellä, ja kun projekti on keskeytetty, \"Vaihe\"-painiketta voidaan käyttää seuraavan lohkon suorittamiseen. Kaavio kuvataajuudesta ja kloonien lukumäärästä löytyy \"Suorituskyky\"-välilehdellä.",
"debugger/@name": "Virheenkorjaus",
"debugger/@settings-name-fancy_graphs": "Animoidut grafiikat (saattaa vaikuttaa suorituskykyyn)",
"debugger/@settings-name-log_broadcasts": "Kirjaa viestien lähettäminen",
"debugger/@settings-name-log_clear_greenflag": "Tyhjennä lokimerkinnät vihreää lippua napautettaessa",
"debugger/@settings-name-log_clone_create": "Kirjaa kloonien luominen",
"debugger/@settings-name-log_failed_clone_creation": "Kirjaa kloonirajan ylittyminen",
"debugger/@settings-name-log_greenflag": "Kirjaa vihreän lipun klikkaukset",
"pause/@description": "Lisää vihreän lipun viereen painikkeen, jolla voi keskeyttää projektin.",
"pause/@info-keybind": "Projektin voi keskeyttää myös Alt+X-näppäinyhdistelmällä (optio+X macOS:ssä).",
"pause/@name": "Keskeytyspainike",
"mute-project/@description": "Mykistä projekti soitin/poista sen mykistys pitämällä Ctrl-näppäintä painettuna ja klikkaamalla vihreää lippua.",
"mute-project/@info-macOS": "Käytä macOS:ssä Cmd-näppäintä Ctrl-näppäimen sijaan.",
"mute-project/@name": "Mykistetty projektisoitin",
"vol-slider/@description": "Lisää äänenvoimakkuussäätimen vihreän lipun ohjainten viereen.",
"vol-slider/@name": "Äänenvoimakkuussäädin projekteissa",
"vol-slider/@settings-name-always": "Näytä säädin aina",
"vol-slider/@settings-name-defVol": "Oletusäänenvoimakkuus",
"clones/@description": "Lisää editorin esiintymislavan ylle laskurin, joka näyttää kloonien kokonaismäärän.",
"clones/@name": "Kloonilaskuri",
"clones/@settings-name-projectpage": "Näytä projektisivulla",
"clones/@settings-name-showicononly": "Näytä vain kuvake",
"mouse-pos/@description": "Näyttää hiiren x-/y-sijainnin editorin esiintymislavan yllä.",
"mouse-pos/@name": "Hiiren sijainnin näyttäminen",
"color-picker/@description": "Lisää heksadesimaalisyöttökentän värinvalitsimiin.",
"color-picker/@name": "Heksadesimaalivärinvalitsin",
"remove-sprite-confirm/@description": "Kysyy, oletko varma, kun poistat hahmon projektissa.",
"remove-sprite-confirm/@info-restoretip": "Vinkki: Jos vahingossa poistat hahmon, asusteen tai äänen, voit kumota poiston napauttamalla valikkorivin Muokkaa-kohtaa ja valitsemalla sitten Palauta.",
"remove-sprite-confirm/@name": "Hahmon poistamisen vahvistus",
"block-count/@description": "Näyttää editorin valikkorivillä projektin lohkojen kokonaismäärän. Tämä oli aiemmin osa \"hahmo- ja skriptimäärä\" -lisäosaa.",
"block-count/@name": "Lohkomäärä",
"onion-skinning/@description": "Näyttää edellisten tai seuraavien asusteiden läpinäkyvät haamukuvat asustetta muokatessa. Lisäosan toimintaa säädetään asuste-editorin alaosassa olevien lähennyspainikkeiden vieressä olevilla painikkeilla.",
"onion-skinning/@name": "Sipulin kuorinta",
"onion-skinning/@settings-name-afterTint": "Seuraavan asusteen väri",
"onion-skinning/@settings-name-beforeTint": "Edellisen asusteen väri",
"onion-skinning/@settings-name-default": "Käytössä oletuksena",
"onion-skinning/@settings-name-layering": "Oletuskerrostus",
"onion-skinning/@settings-name-mode": "Oletustila",
"onion-skinning/@settings-name-next": "Oletusmäärä seuraavia asusteita",
"onion-skinning/@settings-name-opacity": "Peittävyys (%)",
"onion-skinning/@settings-name-opacityStep": "Peittävyysvaihe (%)",
"onion-skinning/@settings-name-previous": "Oletusmäärä edellisiä asusteita",
"onion-skinning/@settings-select-layering-behind": "Takana",
"onion-skinning/@settings-select-layering-front": "Edessä",
"onion-skinning/@settings-select-mode-merge": "Yhdistä kuvat",
"onion-skinning/@settings-select-mode-tint": "Värjää",
"paint-snap/@description": "Kiinnitä objekteja rajausruutuihin ja vektoripisteisiin asuste-editorissa.",
"paint-snap/@name": "Kiinnittäminen asuste-editorissa",
"paint-snap/@settings-name-boxCenter": "Kiinnitä valintalaatikon keskipisteestä",
"paint-snap/@settings-name-boxCorners": "Kiinnitä valintalaatikon kulmista",
"paint-snap/@settings-name-boxEdgeMids": "Kiinnitä valintalaatikon reunojen keskipisteistä",
"paint-snap/@settings-name-enable-default": "Käytössä oletuksena",
"paint-snap/@settings-name-guide-color": "Kiinnitysviivojen väri",
"paint-snap/@settings-name-objectCenters": "Kiinnitä objektien keskipisteisiin",
"paint-snap/@settings-name-objectCorners": "Kiinnitä objektien kulmiin",
"paint-snap/@settings-name-objectEdges": "Kiinnitä objektien reunoihin",
"paint-snap/@settings-name-objectMidlines": "Kiinnitä objektien keskilinjoille",
"paint-snap/@settings-name-pageAxes": "Kiinnitä muokkausalueen x- ja y-koordinaatteihin",
"paint-snap/@settings-name-pageCenter": "Kiinnitä muokkausalueen keskipisteeseen",
"paint-snap/@settings-name-pageCorners": "Kiinnitä muokkausalueen kulmiin",
"paint-snap/@settings-name-pageEdges": "Kiinnitä muokkausalueen reunoihin",
"paint-snap/@settings-name-threshold": "Kiinnitysetäisyys",
"default-costume-editor-color/@description": "Muuttaa asuste-editorin käyttämiä oletusvärejä ja ääriviivojen kokoa.",
"default-costume-editor-color/@name": "Mukautettavat asuste-editorin oletusvärit",
"default-costume-editor-color/@settings-name-fill": "Oletustäyttöväri",
"default-costume-editor-color/@settings-name-persistence": "Käytä edellistä väriä sen sijaan, että se nollataan työkalun vaihtamisen jälkeen",
"default-costume-editor-color/@settings-name-stroke": "Ääriviivojen oletusväri",
"default-costume-editor-color/@settings-name-strokeSize": "Ääriviivojen oletuskoko",
"bitmap-copy/@description": "Mahdollistaa asuste-editorin bittikarttakuvien kopioimisen järjestelmän leikepöydälle, jotta ne voidaan liittää muihin sivustoihin tai ohjelmiin.",
"bitmap-copy/@info-norightclick": "\"Hiiren kakkospainike → kopioi\" -valintaa ei tueta. Sinun tulee käyttää Ctrl+C-näppäinyhdistelmää, kun bittikarttakuva on valittu.",
"bitmap-copy/@name": "Bittikarttakuvien kopioiminen",
"2d-color-picker/@description": "Korvaa asuste-editorin värikylläisyys- ja kirkkaussäätimet 2D-värinvalitsimella. Pidä vaihtonäppäintä painettuna, kun siirrät hiiren kohdistinta muuttaaksesi yhden akselin arvoja.",
"2d-color-picker/@name": "2D-värinvalitsin",
"paint-skew/@description": "Pidä Ctrl-näppäintä painettuna muuttaessasi objektin kokoa sen sivuista, jotta voit vinottaa objektia. Painamalla Alt-näppäintä samalla, kun vinotat objektia, se vinottuu keskeltä.",
"paint-skew/@info-useCmdOnMac": "Käytä macOS:ssä komentonäppäintä Control-näppäimen sijaan ja optionäppäintä Alt-näppäimen sijaan.",
"paint-skew/@name": "Vinottaminen asuste-editorissa",
"better-img-uploads/@description": "Lisää \"lataa asuste\" -painikkeen ylle uuden painikkeen, joka muuntaa ladatut bittikarttakuvat SVG-kuviksi (vektorikuviksi) laadun heikkenemisen välttämiseksi.",
"better-img-uploads/@info-notSuitableEdit": "Vältä HD-latauspainikkeen käyttöä, jos aiot muokata kuvaa latauksen jälkeen.",
"better-img-uploads/@name": "HD-kuvien lataaminen",
"better-img-uploads/@settings-name-fitting": "Kuvan koko",
"better-img-uploads/@settings-select-fitting-fill": "Venytä kuva täyttämään editorin keskineliö",
"better-img-uploads/@settings-select-fitting-fit": "Kutista editorin keskineliöön sopivaksi",
"better-img-uploads/@settings-select-fitting-full": "Alkuperäinen koko",
"pick-colors-from-stage/@description": "Mahdollistaa sen, että asuste-editorin pipetillä voi valita värejä myös esiintymislavalta.",
"pick-colors-from-stage/@name": "Valitse värejä esiintymislavalta pipetillä",
"custom-block-shape/@description": "Säädä lohkojen täytettä, kulman sädettä ja loven korkeutta.",
"custom-block-shape/@info-paddingWarning": "Säädä lohkojen täytettä, kulman sädettä ja loven korkeutta.",
"custom-block-shape/@name": "Mukautettava lohkon muoto",
"custom-block-shape/@preset-description-default2": "Ulkonäkö muistuttaa Scratch 2.0 -lohkoja",
"custom-block-shape/@preset-description-default3": "Scratch 3.0 -lohkojen tavallinen ulkonäkö",
"custom-block-shape/@preset-description-flat2": "Scratch 2.0 -lohkot lovet ja kulmat poistettuina",
"custom-block-shape/@preset-description-flat3": "Scratch 3.0 -lohkot lovet ja kulmat poistettuina",
"custom-block-shape/@preset-name-default2": "2.0 Lohkot",
"custom-block-shape/@preset-name-default3": "3.0 Lohkot",
"custom-block-shape/@preset-name-flat2": "2.0 Tasainen",
"custom-block-shape/@preset-name-flat3": "3.0 Tasainen",
"custom-block-shape/@settings-name-cornerSize": "Reunojen koko (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Lovien koko (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Täytön koko (50-200%)",
"editor-square-inputs/@description": "Tekee tietyistä syötetyypeistä (kuten teksti- tai värisyötteistä) suorakulmaisia pyöreiden kulmien sijaan, kuten Scratch 2.0:ssa.",
"editor-square-inputs/@name": "Lohkojen neliskulmaiset syötekentät",
"editor-square-inputs/@settings-name-color": "Värinvalitsimet",
"editor-square-inputs/@settings-name-number": "Numerosyötteet",
"editor-square-inputs/@settings-name-text": "Tekstikentät",
"zebra-striping/@description": "Saa saman kategorian lohkot vuorottelemaan vaaleampien ja tummempien sävyjen välillä, kun ne asetetaan sisäkkäin. Toiminto tunnetaan myös seeprakuviona.",
"zebra-striping/@name": "Vuorottelevat sisäkkäiset lohkovärit",
"zebra-striping/@settings-name-intensity": "Voimakkuus (0-100%)",
"zebra-striping/@settings-name-shade": "Sävy",
"zebra-striping/@settings-select-shade-darker": "Tummempi",
"zebra-striping/@settings-select-shade-lighter": "Vaaleampi",
"editor-compact/@description": "Pienentää painikkeiden, tekstikenttien, valikkorivin ja muiden elementtien kokoa editorissa tehden tilaa komponenteille, kuten koodialueelle, asuste-editorille ja asusteiden esikatselukuville, samoin kuin Scratch 2.0:ssa.",
"editor-compact/@info-hide-icons-update": "Käytä \"Mukautettava valikkorivi\" -lisäosaa piilottaaksesi valikkorivin kuvakkeet.",
"editor-compact/@name": "Kompakti editori",
"editor-compact/@settings-name-hideLabels": "Piilota asuste- ja äänieditorin painikkeiden otsikot",
"custom-menu-bar/@description": "Voit piilottaa tiettyjä editorin valikkorivin kohteita tai poistaa niiden nimikkeet tai kuvakkeet.",
"custom-menu-bar/@info-small-screens": "Tekstinimikkeet korvataan automaattisesti kuvakkeilla pienemmissä ikkunoissa.",
"custom-menu-bar/@name": "Mukautettava editorin valikkorivi",
"custom-menu-bar/@settings-name-menu-labels": "Näytä valikossa...",
"custom-menu-bar/@settings-select-menu-labels-both": "Kuvakkeet ja nimikkeet",
"custom-menu-bar/@settings-select-menu-labels-icons": "Vain kuvakkeet",
"custom-menu-bar/@settings-select-menu-labels-labels": "Vain nimikkeet",
"editor-theme3/@description": "Muokkaa kunkin lohkokategorian lohkojen värejä editorissa.",
"editor-theme3/@name": "Mukautettavat lohkojen värit",
"editor-theme3/@preset-description-black": "Tekee lohkojen taustasta mustan ja reunuksista/tekstistä värillisen",
"editor-theme3/@preset-description-contrast": "Lohkopaletti Scratchin 3.0:n korkean kotrastin väreillä",
"editor-theme3/@preset-description-dark": "Vielä tummemmat versiot oletusväreistä",
"editor-theme3/@preset-description-new-dark": "Oletusvärien tummat versiot, jotka näyttävät hyvältä tummissa teemoissa",
"editor-theme3/@preset-description-original": "Alkuperäiset lohkovärit Scratch 2.0:sta",
"editor-theme3/@preset-description-tweaks": "Scratch 2.0:n värejä muistuttavat Scratch 3.0:n tapahtuma- ja ohjauslohkojen sekä mukautettujen lohkojen värit",
"editor-theme3/@preset-name-black": "Musta",
"editor-theme3/@preset-name-contrast": "Korkea kontrasti",
"editor-theme3/@preset-name-dark": "Tummempi",
"editor-theme3/@preset-name-new-dark": "Tumma",
"editor-theme3/@preset-name-original": "Scratch 2.0:n värit",
"editor-theme3/@preset-name-tweaks": "Säädetty Scratch 3.0",
"editor-theme3/@settings-name-Pen-color": "laajennukset",
"editor-theme3/@settings-name-comment-color": "Kommentit",
"editor-theme3/@settings-name-control-color": "ohjaus",
"editor-theme3/@settings-name-custom-color": "mukautetut",
"editor-theme3/@settings-name-data-color": "muuttujat",
"editor-theme3/@settings-name-data-lists-color": "listat",
"editor-theme3/@settings-name-events-color": "tapahtumat",
"editor-theme3/@settings-name-input-color": "Lohkojen syöttökentät",
"editor-theme3/@settings-name-looks-color": "ulkonäkö",
"editor-theme3/@settings-name-motion-color": "liike",
"editor-theme3/@settings-name-operators-color": "toiminnot",
"editor-theme3/@settings-name-sensing-color": "tuntoaisti",
"editor-theme3/@settings-name-sounds-color": "äänet",
"editor-theme3/@settings-name-text": "Tekstin väri",
"editor-theme3/@settings-select-text-black": "Musta",
"editor-theme3/@settings-select-text-colorOnBlack": "Värillinen mustalla taustalla",
"editor-theme3/@settings-select-text-colorOnWhite": "Värillinen valkoisella taustalla",
"editor-theme3/@settings-select-text-white": "Valkoinen",
"custom-block-text/@description": "Voit mukauttaa lohkojen tekstiä, mukaan lukien koon säätäminen, lihavoiminen ja varjon lisääminen.",
"custom-block-text/@name": "Mukautettava lohkon tekstityyli",
"custom-block-text/@settings-name-bold": "Lihavoitu teksti",
"custom-block-text/@settings-name-shadow": "Varjo tekstin alla",
"custom-block-text/@settings-name-size": "Tekstin koko (%)",
"editor-colored-context-menus/@description": "Tekee lohkojen hiiren kakkospainikkeen pikavalikoista värikkäitä.",
"editor-colored-context-menus/@name": "Värilliset pikavalikot",
"editor-stage-left/@description": "Siirtää esiintymislavan editorin vasemmalle puolelle, kuten Scratch 2.0:ssa.",
"editor-stage-left/@info-reverseOrder": "Vaihda painikkeiden sijaintia esiintymislavan yläpuolella käyttämällä \"projektin ohjainten käänteinen järjestys\" -lisäosaa.",
"editor-stage-left/@name": "Näytä esiintymislava vasemmalla puolella",
"editor-buttons-reverse-order/@description": "Siirtää vihreää lippua ja pysäytyspainikkeita oikealle ja koko näytön painiketta vasemmalle, kuten Scratch 2.0:ssa.",
"editor-buttons-reverse-order/@name": "Projektin ohjainten käänteinen järjestys",
"variable-manager/@description": "Lisää välilehden editoriin \"äänet\"-välilehden viereen, jonka avulla voit päivittää muuttujia ja listoja helposti.",
"variable-manager/@name": "Muuttujien hallinta",
"search-sprites/@description": "Lisää hahmoruutuun hakukentän hahmojen nimellä etsimistä varten.",
"search-sprites/@name": "Hakuosio hahmoruudussa",
"sprite-properties/@description": "Piilottaa hahmon asetusruudun oletuksena, kuten Scratch 2.0:ssa. Näytä asetusruutu uudestaan käyttämällä parhaillaan valitun hahmon tietoapainiketta tai kaksoisnapauttamalla hahmoa. Käytä asetusruudun kutistuspainiketta tai kaksoisnapauta hahmoa piilottaaksesi sen uudestaan.",
"sprite-properties/@name": "Hahmoasetusten kutistaminen",
"sprite-properties/@settings-name-autoCollapse": "Kutista automaattisesti, kun hiiren osoitin poistuu hahmoruudusta.",
"sprite-properties/@settings-name-hideByDefault": "Kutista ruutu oletuksena",
"sprite-properties/@settings-name-transitionDuration": "Animaation nopeus",
"sprite-properties/@settings-select-transitionDuration-default": "Oletus",
"sprite-properties/@settings-select-transitionDuration-long": "Hidas",
"sprite-properties/@settings-select-transitionDuration-none": "Välitön",
"sprite-properties/@settings-select-transitionDuration-short": "Nopea",
"gamepad/@description": "Ole vuorovaikutuksessa projektin kanssa käyttämällä USB tai Bluetooth-ohjainta/peliohjainta.",
"gamepad/@name": "Peliohjaintuki",
"gamepad/@settings-name-hide": "Piilota asetukset-painike, kun ohjaimia ei ole havaittu",
"editor-sounds/@description": "Soittaa äänitehosteen, kun liität yhteen tai poistat lohkoja.",
"editor-sounds/@name": "Editorin äänitehosteet",
"folders/@description": "Lisää kansioita hahmoruutuun, kuin myös asuste- ja äänilistalle. Luo kansio napauttamalla hiiren kakkospainiketta minkä tahansa hahmon päällä ja napauta \"luo kansio\". Avaa tai sulje kansio napauttamalla. Napauta hiiren kakkospainiketta hahmon päällä nähdäksesi, mihin kansioihin voit siirtää hahmon, tai vaihtoehtoisesti voit myös raahata hahmon auki olevaan kansioon. Tämä ominaisuus toimii lisäämällä \"[kansionNimi]//\" hahmojesi nimien alkuun.",
"folders/@info-notice-folders-are-public": "Käyttäjät, joilla tämä ominaisuus on käytössä, pystyvät näkemään kansiot projektissani. Kaikki muut näkevät hahmolistat normaalina (ei kansioita).",
"folders/@name": "Hahmokansiot",
"block-switching/@description": "Vaihda lohko siihen liittyvään lohkoon napauttamalla sitä hiiren kakkospainikkeella.",
"block-switching/@name": "Lohkojen vaihtaminen",
"block-switching/@settings-name-control": "Ohjauslohkot",
"block-switching/@settings-name-customargs": "Mukautettujen lohkojen parametrit",
"block-switching/@settings-name-customargsmode": "Näytetyt mukautettujen lohkojen parametrivaihtoehdot",
"block-switching/@settings-name-data": "Tietolohkot",
"block-switching/@settings-name-event": "Tapahtumalohkot",
"block-switching/@settings-name-extension": "Laajennuslohkot",
"block-switching/@settings-name-looks": "Ulkonäkölohkot",
"block-switching/@settings-name-motion": "Liikelohkot",
"block-switching/@settings-name-noop": "Näytä itseksi muuttamisvaihtoehto",
"block-switching/@settings-name-operator": "Toimintolohkot",
"block-switching/@settings-name-sensing": "Tuntoaistilohkot",
"block-switching/@settings-name-sound": "Äänilohkot",
"block-switching/@settings-select-customargsmode-all": "Kaikkien hahmon mukautettujen lohkojen parametrit",
"block-switching/@settings-select-customargsmode-defOnly": "Mukautetun lohkon omat parametrit",
"load-extensions/@description": "Näyttää musiikki- ja kynälaajennuksen ja muita laajennuksia automaattisesti editorin lohkokategoriavalikossa.",
"load-extensions/@name": "Lisää laajennuksia automaattisesti",
"load-extensions/@settings-name-music": "Musiikki",
"load-extensions/@settings-name-pen": "Kynä",
"load-extensions/@settings-name-text2speech": "Teksti puheeksi",
"load-extensions/@settings-name-translate": "Käännä",
"custom-zoom/@description": "Valitse mukautetut asetukset koodialueen skriptien lähentämisen vähimmäis- ja enimmäisarvolle, nopeudelle sekä aloituskoolle. Mahdollistaa myös kokosäädinten automaattisen piilottamisen.",
"custom-zoom/@name": "Mukautettava koodialueen lähentäminen",
"custom-zoom/@settings-name-autohide": "Piilota lähennyssäätimet automaattisesti",
"custom-zoom/@settings-name-maxZoom": "Enimmäislähennys (100-500%)",
"custom-zoom/@settings-name-minZoom": "Vähimmäislähennys (1-100%)",
"custom-zoom/@settings-name-speed": "Piilotusanimaation nopeus",
"custom-zoom/@settings-name-startZoom": "Alkulähennys (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Lähennysnopeus (50-200%)",
"custom-zoom/@settings-select-speed-default": "Oletus",
"custom-zoom/@settings-select-speed-long": "Hidas",
"custom-zoom/@settings-select-speed-none": "Välitön",
"custom-zoom/@settings-select-speed-short": "Nopea",
"copy-reporter/@description": "Mahdollistaa muuttujien näytinten (hiiren kakkospainikkeen pudotusvalikosta) ja lohkojen ilmoituskuplien kertomien arvojen kopioimisen.",
"copy-reporter/@name": "Ilmoitettujen arvojen kopioiminen",
"initialise-sprite-position/@description": "Määritä, minne vasta luodut hahmot sijoitetaan esiintymislavalla.",
"initialise-sprite-position/@name": "Mukautettava uuden hahmon sijainti",
"initialise-sprite-position/@settings-name-duplicate": "Kopioitujen hahmojen sijainti",
"initialise-sprite-position/@settings-name-library": "Sijoita hahmokirjastosta lisätyt hahmot satunnaiseen sijaintiin",
"initialise-sprite-position/@settings-name-x": "X-sijainti",
"initialise-sprite-position/@settings-name-y": "Y-sijainti",
"initialise-sprite-position/@settings-select-duplicate-custom": "Tarkka x-/y-sijainti",
"initialise-sprite-position/@settings-select-duplicate-keep": "Sama kuin alkuperäisellä hahmolla",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Satunnainen",
"blocks2image/@description": "Lataa lohkoja SVG-/PNG-kuvana napauttamalla hiiren kakkospainiketta koodialueella.",
"blocks2image/@name": "Tallenna lohkoja kuvana",
"remove-curved-stage-border/@description": "Poistaa esiintymislavan kaarevat kulmat, jotta näet reunat.",
"remove-curved-stage-border/@name": "Poista esiintymislavan kaarevat kulmat",
"transparent-orphans/@description": "Säädä lohkojen läpinäkyvyyttä editorissa erillisillä asetuksilla yksin jätetyille lohkoille (niille, joissa ei ole hattulohkoa yläosassa) ja lohkoille, joita raahataan.",
"transparent-orphans/@name": "Lohkojen läpinäkyvyys",
"transparent-orphans/@settings-name-block": "Lohkojen läpinäkyvyys (%)",
"transparent-orphans/@settings-name-dragged": "Lohkojen, joita raahataan, läpinäkyvyys (%)",
"transparent-orphans/@settings-name-orphan": "Yksin jätettyjen lohkojen läpinäkyvyys (%)",
"paint-by-default/@description": "Vaihtaa \"Valitse hahmo/asuste/tausta/ääni\" -painikkeiden oletustoimintoa, jotka avaavat kirjaston oletuksena.",
"paint-by-default/@name": "Piirrä asuste oletuksena",
"paint-by-default/@settings-name-backdrop": "Lisää tausta",
"paint-by-default/@settings-name-costume": "Lisää asuste",
"paint-by-default/@settings-name-sound": "Lisää ääni",
"paint-by-default/@settings-name-sprite": "Lisää hahmo",
"paint-by-default/@settings-select-backdrop-library": "Kirjastosta",
"paint-by-default/@settings-select-backdrop-paint": "Piirtämällä",
"paint-by-default/@settings-select-backdrop-surprise": "Yllättämällä",
"paint-by-default/@settings-select-backdrop-upload": "Lataamalla",
"paint-by-default/@settings-select-costume-library": "Kirjastosta",
"paint-by-default/@settings-select-costume-paint": "Piirtämällä",
"paint-by-default/@settings-select-costume-surprise": "Yllättämällä",
"paint-by-default/@settings-select-costume-upload": "Lataamalla",
"paint-by-default/@settings-select-sound-library": "Kirjastosta",
"paint-by-default/@settings-select-sound-record": "Äänittämällä",
"paint-by-default/@settings-select-sound-surprise": "Yllättämällä",
"paint-by-default/@settings-select-sound-upload": "Lataamalla",
"paint-by-default/@settings-select-sprite-library": "Kirjastosta",
"paint-by-default/@settings-select-sprite-paint": "Piirtämällä",
"paint-by-default/@settings-select-sprite-surprise": "Yllättämällä",
"paint-by-default/@settings-select-sprite-upload": "Lataamalla",
"block-cherry-picking/@description": "Lisää mahdollisuuden vetää yksi lohko pois skriptin keskeltä (sen sijaan, että koko pino olisi liitetty sen alle) pitäen samalla Ctrl-näppäintä painettuna.",
"block-cherry-picking/@info-flipControls": "Jos \"käänteinen toiminta\" on käytössä, oletustoiminto on lohkoihin tarttuminen yksitellen. Raahaa koko pinoa pitämällä Ctrl-näppäintä painettuna.",
"block-cherry-picking/@info-macContextDisabled": "Käytä macOS:ssä Cmd-näppäintä Ctrl-näppäimen sijaan.",
"block-cherry-picking/@name": "Tartu yksittäiseen lohkoon Ctrl-näppäimellä",
"block-cherry-picking/@settings-name-invertDrag": "Käänteinen toiminta",
"hide-new-variables/@description": "Älä näytä automaattisesti näyttimiä vasta luoduille muuttujille.",
"hide-new-variables/@name": "Piilota uudet muuttujat",
"editor-extra-keys/@description": "Lisää enemmän näppäimiä \"onko näppäin () painettu?\" ja \"kun painetaan ()\" -lohkojen avattaviin valikoihin, kuten enterin, pisteen, pilkun ja monia muita. Nämä näppäimet toimivat jopa niillä käyttäjillä, joilla ei ole tätä lisäosaa.",
"editor-extra-keys/@info-experimentalKeysWarn": "\"Kokeellisiin näppäimiin\" kuuluvat on yhtä kuin -merkki, kauttaviiva, puolipiste ja paljon muita. Ne eivät välttämättä toimi kaikissa käyttöjärjestelmissä tai näppäimistöasetteluissa.",
"editor-extra-keys/@info-shiftKeysWarn": "\"Vaihtonäppäimet\" sisältävät näppäimiä, jotka vaativat yleensä vaihtonäppäimen ja numeronäppäimen, kuten risuaita, huutomerkki ja monet muut. Nämä näppäimet toimivat vain \"kun painetaan ()\" -lohkon kanssa eivätkä ne toimi kaikissa käyttöjärjestelmissä tai näppäimistöasetteluissa.",
"editor-extra-keys/@name": "Erikoisnäppäinvaihtoehdot",
"editor-extra-keys/@settings-name-experimentalKeys": "Näytä kokeelliset näppäimet",
"editor-extra-keys/@settings-name-shiftKeys": "Näytä vaihtonäppäimet",
"hide-delete-button/@description": "Piilottaa poista-painikkeen (roskakorikuvakkeen) hahmoista, asusteista ja äänistä. Ne voidaan silti poistaa käyttämällä hiiren kakkospainikkeen pikavalikkoa.",
"hide-delete-button/@info-restoretip": "Vinkki: Jos vahingossa poistat hahmon, asusteen tai äänen, voit kumota poiston napauttamalla valikkorivin Muokkaa-kohtaa ja valitsemalla sitten Palauta.",
"hide-delete-button/@name": "Piilota poista-painike",
"hide-delete-button/@settings-name-costumes": "Asusteet ja taustat",
"hide-delete-button/@settings-name-sounds": "Äänet",
"hide-delete-button/@settings-name-sprites": "Hahmot",
"no-script-bumping/@description": "Mahdollistaa skriptien siirtämisen ja muokkaamisen aiheuttamatta päällekkäisten skriptien liikkumista.",
"no-script-bumping/@name": "Älä tee automaattisesti tilaa päällekkäisille skripteille",
"disable-stage-drag-select/@description": "Poistaa mahdollisuuden raahata hahmoja editorin esiintymislavalla, paitsi niiltä, jotka on nimenomaan asetettu raahattaviksi. Pidä vaihtonäppäintä painettuna samalla, kun raahaat hahmoa, siirtääksesi sitä normaalisti.",
"disable-stage-drag-select/@name": "Ei-raahattavat hahmot editorissa",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Salli raahaus, kun projekti ei ole käynnissä",
"move-to-top-bottom/@description": "Lisää vaihtoehtoja hiiren kakkospainikkeen pikavalikkoon asusteita ja ääniä varten, jotta voit siirtää niitä luettelon ylä- tai alaosaan.",
"move-to-top-bottom/@info-developer-tools": "Tämä lisäosa oli aiemmin osa \"kehittäjän työkalut\" -lisäosaa, mutta se siirrettiin tänne.",
"move-to-top-bottom/@name": "Siirrä asuste ylös tai alas",
"move-to-top-layer/@description": "Paina vaihtonäppäintä ja samanaikaisesti napauta hahmoruudussa olevaa hahmoa siirtääksesi sen esiintymislavalla etualalle (päällimmäiseksi).",
"move-to-top-layer/@name": "Siirrä hahmo etualalle",
"disable-paste-offset/@description": "Liitä kopioidut kohteet alkuperäiseen paikkaansa asuste-editorissa sen sijaan, että niitä siirrettäisiin hieman.",
"disable-paste-offset/@info-vanilla": "Tämä toiminta voidaan saavuttaa myös ilman tätä lisäosaa painamalla Alt-näppäintä ja napauttamalla kohdetta.",
"disable-paste-offset/@name": "Älä siirrä liitettyjä kohteita",
"block-duplicate/@description": "Kopioi skripti nopeasti raahaamalla sitä samalla, kun pidät Alt-näppäintä painettuna. Pidä myös Ctrl-näppäintä painettuna, jos haluat kopioida vain yhden lohkon koko sen alle liitetyn pinon sijaan.",
"block-duplicate/@info-mac": "Käytä macOS:ssä optionäppäintä Alt-näppäimen sijaan ja komentonäppäintä Control-näppäimen sijaan.",
"block-duplicate/@name": "Kopioi skripti Alt-näppäimellä",
"rename-broadcasts/@description": "Lisää vaihtoehdon viestin uudelleen nimeämistä varten viestilohkojen pudotusvalikoissa.",
"rename-broadcasts/@name": "Viestien uudelleennimeäminen",
"swap-local-global/@description": "Lisää olemassa olevan muuttujan tai listan uudelleennimeämisnäkymään uusia vaihtoehtoja: sallii siirtymisen \"Kaikille hahmoille\" ja \"Vain tälle hahmolle\" -tilojen välillä sekä myös sen välillä, tallennetaanko muuttujat pilveen. Lisää myös uuden vaihtoehdon muuttaa muuttujan näkyvvyttä nopeasti napauttamalla hiiren kakkospainikkeella muuttujaa/listaa.",
"swap-local-global/@name": "Vaihda muuttujia \"Kaikille hahmoille\" ja \"Vain tälle hahmolle\" -tilojen välillä",
"editor-comment-previews/@description": "Näet kommenttien sisällön viemällä hiiren osoittimesi kutistettujen kommenttien tai näytön ulkopuolella oleviin kommenteihin liitettyjen lohkojen päälle. Voit käyttää tätä tarkastellaksesi kommentteja, jotka ovat näytön ulkopuolella, tunnistaaksesi silmukkalohkon alhaalta sen katselunäkymän perusteella, sovittaaksesi monia pitkiä kommentteja pieneen tilaan ja muuhun sellaiseen.",
"editor-comment-previews/@name": "Näytön ulkopuolella olevien kommenttien katseleminen",
"editor-comment-previews/@settings-name-delay": "Viiveen kesto",
"editor-comment-previews/@settings-name-follow-mouse": "Seuraa hiirtä",
"editor-comment-previews/@settings-name-hover-view": "Esikatsele viemällä hiiren osoitin kutistettuihin kommentteihin",
"editor-comment-previews/@settings-name-hover-view-block": "Esikatsele liitettyjä kommentteja viemällä hiiren osoitin lohkojen päälle",
"editor-comment-previews/@settings-name-hover-view-procedure": "Esikatsele määritelmäkommentteja viemällä hiiren osoitin mukautettujen lohkojen päälle",
"editor-comment-previews/@settings-name-reduce-animation": "Vähennä animaatiota",
"editor-comment-previews/@settings-name-reduce-transparency": "Vähennä läpinäkyvyyttä",
"editor-comment-previews/@settings-select-delay-long": "Pitkä",
"editor-comment-previews/@settings-select-delay-none": "Ei viivettä",
"editor-comment-previews/@settings-select-delay-short": "Lyhyt",
"columns/@description": "Jakaa lohkokategoriavalikon kahteen sarakkeeseen ja siirtää sen lohkopaletin yläosaan, kuten Scratch 2.0:ssa.",
"columns/@name": "Kahden sarakkeen lohkokategoriavalikko",
"number-pad/@description": "Näytä Scratchin virtuaalinen numeronäppäimistö kaikilla laitteilla lohkojen numerokenttiä muokatessa sen sijaan, että näppäimistö näytettäisiin ainoastaan kosketusnäytöllisillä laitteilla.",
"number-pad/@info-explanation": "Numeronäppäimistö ilmestyy, kun lohkojen, kuten \"liiku () askelta\", numerokenttiä muokataan.",
"number-pad/@name": "Näytä aina numeronäppäimistö",
"editor-number-arrow-keys/@description": "Kasvata tai pienennä niin lohkojen kuin hahmon ominaisuusalueen numerokenttien lukuarvoja ylä- ja alanuolinäppäimellä.",
"editor-number-arrow-keys/@name": "Editorin lukuarvojen kasvattaminen ja pienentäminen nuolinäppäimillä",
"editor-number-arrow-keys/@settings-name-alt": "Muutos painalluksella Alt+nuoli",
"editor-number-arrow-keys/@settings-name-altCustom": "Muutos painalluksella Alt+nuoli",
"editor-number-arrow-keys/@settings-name-regular": "Muutos tavallisella painalluksella",
"editor-number-arrow-keys/@settings-name-regularCustom": "Muutos tavallisella painalluksella",
"editor-number-arrow-keys/@settings-name-shift": "Muutos painalluksella vaihto+nuoli",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Muutos painalluksella vaihto+nuoli",
"editor-number-arrow-keys/@settings-name-useCustom": "Käytä muokattavia arvoja",
"editor-number-arrow-keys/@settings-select-alt-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-alt-none": "Ei mitään",
"editor-number-arrow-keys/@settings-select-alt-tenth": "0,1",
"editor-number-arrow-keys/@settings-select-regular-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-regular-none": "Ei mitään",
"editor-number-arrow-keys/@settings-select-regular-tenth": "0,1",
"editor-number-arrow-keys/@settings-select-shift-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-shift-none": "Ei mitään",
"editor-number-arrow-keys/@settings-select-shift-tenth": "0,1",
"expanded-backpack/@description": "Järjestelee editorin repun sisällön laajennettavaksi kaksisuuntaiseksi taulukoksi, joka on samanlainen kuin asustekirjasto ja suurentaa tiettyjen näytekuvien kokoa.",
"expanded-backpack/@name": "Useita rivejä repussa",
"expanded-backpack/@settings-name-rows": "Näytettyjen rivien määrä",
"expanded-backpack/@settings-name-upscale": "Suuremmat asusteiden ja skriptien näytekuvat",
"script-snap/@description": "Kohdista skriptin sijainti automaattisesti koodialueen pisteisiin raahaamalla skriptiä.",
"script-snap/@name": "Kiinnitä skriptit ruudukkoon",
"script-snap/@preset-name-default": "Oletus",
"script-snap/@preset-name-half-block": "Puolikas lohko",
"script-snap/@preset-name-whole-block": "Kokonainen lohko",
"script-snap/@settings-name-grid": "Ruudukon koko (px)",
"fullscreen/@description": "Korjaa joitain ei-toivottuja vaikutuksia projektisoittimen koko näytön tilassa, avaa sen selaimen koko näytön tilassa ja piilottaa vihreän lipun työkalupalkin.",
"fullscreen/@info-hideToolbarNotice": "Jos päätät pitää työkalupalkin aina piilossa, muista, että voit poistua projektisoittimen koko näytön tilasta Esc-näppäimellä.",
"fullscreen/@name": "Paranneltu koko näytön tila",
"fullscreen/@settings-name-browserFullscreen": "Avaa koko näytön projektisoitin koko näytön selaintilassa",
"fullscreen/@settings-name-toolbar": "Työkalupalkin näkyvyys",
"fullscreen/@settings-select-toolbar-hide": "Älä koskaan näytä palkkia",
"fullscreen/@settings-select-toolbar-hover": "Näytä, kun hiirtä pidetään palkin kohdalla",
"fullscreen/@settings-select-toolbar-show": "Näytä aina",
"hide-stage/@description": "Lisää \"pieni esiintymislava\" ja \"suuri esiintymislava\" -painikkeiden viereen painikkeen, joka piilottaa esiintymislavan ja hahmoruudun, mikä tekee koodialueesta paljon suuremman.",
"hide-stage/@name": "Piilota esiintymislava ja hahmoruutu",
"editor-stepping/@description": "Lisää värillisen korostuksen lohkoihin, joita parhaillaan suoritetaan projektissa.",
"editor-stepping/@name": "Parhaillaan suoritettavien lohkojen reunus",
"editor-stepping/@settings-name-highlight-color": "Korostusväri"
}

View File

@@ -0,0 +1,385 @@
{
"cat-blocks/@description": "Ramener les blocs à tête de chat du poisson d'avril de 2020 dans l'éditeur.",
"cat-blocks/@info-watch": "L'option \"regarder le curseur\" peut impacter les performances quand l'éditeur est ouvert.",
"cat-blocks/@name": "Blocs chat",
"cat-blocks/@settings-name-watch": "Regarder le curseur",
"editor-devtools/@description": "Ajoute de nouvelles options au menu de l'éditeur : copier/coller des blocs, meilleur nettoyage, et plus encore !",
"editor-devtools/@name": "Outils pour développeurs",
"editor-devtools/@settings-name-enableCleanUpPlus": "Améliorer l'option \"Nettoyer les blocs\"",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Coller les blocs à l'emplacement du curseur",
"find-bar/@description": "Ajoute une barre de recherche à côté de l'onglet des son pour rechercher et accéder à des scripts, costumes et sons. Utilisez Ctrl + Flèche gauche et Ctrl + Flèche droite dans la zone de code pour naviguer vers la position précédente ou suivante après avoir utilisé la barre de recherche.",
"find-bar/@info-developer-tools": "Cet addon faisait auparavant partie de l'addon \"outils de développement\" mais a été déplacé ici.",
"find-bar/@name": "Barre de recherche de l'éditeur",
"middle-click-popup/@description": "Dans la zone de code, cliquez avec le bouton central, cliquez en maintenant Maj, ou appuyez sur Ctrl+Espace pour faire apparaître une fenêtre de recherche de blocs. Tapez les noms des blocs (ou des parties de ceux-ci) et faites-les glisser dans la zone de code pour les ajouter à votre projet. Le menu peut être parcouru à l'aide des touches fléchées et Entrée, et prend en charge l'autocomplétion avec la touche Tab. Pour éviter que le menu ne se ferme, maintenez la touche Maj enfoncée tout en faisant glisser les blocs hors du menu.",
"middle-click-popup/@info-developer-tools": "Cet addon faisait auparavant partie de l'addon \"developer tools\" mais a été déplacé ici.",
"middle-click-popup/@name": "Insérer des blocs par nom",
"middle-click-popup/@settings-name-popup_max_height": "Hauteur maximale du popup",
"middle-click-popup/@settings-name-popup_scale": "Taille du popup de bloc",
"middle-click-popup/@settings-name-popup_width": "Largeur du popup",
"jump-to-def/@description": "Permet d'accéder à la définition d'un bloc personnalisé à l'aide du bouton central de la souris ou de Maj + Clic sur le bloc.",
"jump-to-def/@info-developer-tools": "Cet addon faisait auparavant partie de l'addon \"outils de développement\" mais a été déplacé ici.",
"jump-to-def/@name": "Accéder à la définition d'un bloc personnalisé",
"editor-searchable-dropdowns/@description": "Vous permet de rechercher les options dans les listes déroulantes de blocs.",
"editor-searchable-dropdowns/@name": "Bloquer la recherche déroulante",
"data-category-tweaks-v2/@description": "Apporte des améliorations pour la catégorie des blocs de donnée (\"Variables\") dans l'éditeur.",
"data-category-tweaks-v2/@name": "Améliorations pour la catégorie des blocs de donnée",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Déplacer les blocs au dessus de la liste des variables",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Catégorie séparée pour les listes",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Séparer les variables uniques aux sprites",
"block-palette-icons/@description": "Ajoute des icônes dans les cercles colorés qui identifient les catégories de blocs",
"block-palette-icons/@name": "Icônes des catégories de la palette des blocs",
"hide-flyout/@description": "Masque la palette de blocs sauf si vous la survolez. Cliquez sur l'icône de verrouillage pour le verrouiller temporairement. Ou utilisez le mode \"clic sur une catégorie\" pour l'afficher/masquer lorsque vous cliquez sur une catégorie de bloc.",
"hide-flyout/@info-hoverExplanation": "Le mode \"Survol de la palette\" n'étend seulement la zone affichée. Si vous voulez pouvoir glisser les blocs dans cette zone sans qu'ils soient supprimés, utilisez un des autres modes.",
"hide-flyout/@name": "Masquer automatiquement la palette de blocs",
"hide-flyout/@settings-name-lockLoad": "Ouvert par défaut",
"hide-flyout/@settings-name-speed": "Vitesse danimation",
"hide-flyout/@settings-name-toggle": "Activer...",
"hide-flyout/@settings-select-speed-default": "Par défaut",
"hide-flyout/@settings-select-speed-long": "Lent",
"hide-flyout/@settings-select-speed-none": "Instantané",
"hide-flyout/@settings-select-speed-short": "Rapide",
"hide-flyout/@settings-select-toggle-category": "Au clic de la catégorie",
"hide-flyout/@settings-select-toggle-cathover": "Au survol de la catégorie",
"hide-flyout/@settings-select-toggle-hover": "Au survol de la palette",
"mediarecorder/@description": "Ajoute un bouton \"démarrer l'enregistrement\" à la barre de menu de l'éditeur qui vous permet d'enregistrer la scène du projet.",
"mediarecorder/@name": "Enregistreur vidéo de projet",
"drag-drop/@description": "Vous permet de glisser des images ou des sons depuis votre explorateur de fichiers directement dans la listes des sprites, des sons et des costumes. Vous pouvez également faire glisser des fichiers texte dans les listes ou dans la boîte de dialogue \"demander et attendre\".",
"drag-drop/@name": "Glisser-déposer de fichier",
"drag-drop/@settings-name-use-hd-upload": "Utiliser les importations HD",
"debugger/@description": "Ajoute une nouvelle fenêtre \"débogueur\" à l'éditeur. Permet l'enregistrement dans l'onglet \"Logs\" de la fenêtre du débogueur en utilisant les blocs \"log\", \"warn\" et \"error\". Le bloc \"breakpoint\" met le projet en pause lorsqu'il est exécuté. Toutes les piles de blocs en cours d'exécution peuvent être visualisées dans l'onglet \"Threads\" de la fenêtre du débogueur et, en cas de pause, le bouton \"Step\" peut être utilisé pour exécuter le bloc suivant. Un graphique des images par seconde et du nombre de clones peut être visualisé dans l'onglet \"Performance\".",
"debugger/@settings-name-fancy_graphs": "L'animation graphique (peut affecter les performances)",
"debugger/@settings-name-log_broadcasts": "Enregistrer les envois de messages à tous les sprites",
"debugger/@settings-name-log_clear_greenflag": "Effacer logs quand le drapeau vert est cliqué",
"debugger/@settings-name-log_clone_create": "Enregistrer les créations de clone",
"debugger/@settings-name-log_failed_clone_creation": "Afficher dans la console lorsque la limite de clone est dépassée",
"debugger/@settings-name-log_greenflag": "Enregistrer les clics du drapeau vert",
"pause/@description": "Ajoute un bouton pour mettre le projet en pause à côté du drapeau vert.",
"pause/@info-keybind": "Le projet peut également être mis en pause avec Alt+X (Option+X sur macOS).",
"pause/@name": "Bouton pause",
"mute-project/@description": "Ctrl + Clic sur le drapeau vert pour couper/rétablir le son du projet.",
"mute-project/@info-macOS": "Sur macOS, utilisez la touche Cmd plutôt que la touche Ctrl.",
"mute-project/@name": "Mode lecture de projet en sourdine",
"vol-slider/@description": "Ajoute un curseur de volume à côté du drapeau vert.",
"vol-slider/@name": "Curseur de volume de projet",
"vol-slider/@settings-name-always": "Toujours afficher le curseur",
"vol-slider/@settings-name-defVol": "Volume par défaut",
"clones/@description": "Ajoute un compteur dans l'éditeur pour voir le compte total de clones.",
"clones/@name": "Compteur de clones",
"clones/@settings-name-projectpage": "Afficher dans les pages de projet",
"clones/@settings-name-showicononly": "Afficher l'icône uniquement",
"mouse-pos/@description": "Affiche la position X/Y de la souris a côté du drapeau vert dans l'éditeur.",
"mouse-pos/@name": "Affichage de la position de la souris",
"color-picker/@description": "Ajoute une entrée pour code hexa aux palettes de couleurs.",
"color-picker/@name": "Palette de couleurs hexa",
"remove-sprite-confirm/@description": "Vous demande si vous êtes sûrs de supprimer un sprite dans un projet.",
"remove-sprite-confirm/@info-restoretip": "Conseil : si vous supprimez accidentellement un sprite, un costume ou un son, vous pouvez annuler la suppression en cliquant sur Édition dans la barre de menus, puis sur Restaurer.",
"remove-sprite-confirm/@name": "Confirmation pour la suppression de sprite",
"block-count/@description": "Affiche le nombre total de blocs d'un projet dans la barre de menus de l'éditeur. Faisait auparavant partie de \"nombre de sprites et de scripts\".",
"block-count/@name": "Compteur de Blocs",
"onion-skinning/@description": "Affiche des superpositions transparentes des costumes précédents ou suivants lors de l'édition d'un costume. Contrôlé par des boutons sous l'éditeur de costumes par les boutons de zoom.",
"onion-skinning/@name": "Pelure d'oignon",
"onion-skinning/@settings-name-afterTint": "Couleur du costume suivant",
"onion-skinning/@settings-name-beforeTint": "Couleur du costume précédent",
"onion-skinning/@settings-name-default": "Activer par défaut",
"onion-skinning/@settings-name-layering": "Calque par défaut",
"onion-skinning/@settings-name-mode": "Mode par défaut",
"onion-skinning/@settings-name-next": "Costumes suivants par défaut",
"onion-skinning/@settings-name-opacity": "Opacité (%)",
"onion-skinning/@settings-name-opacityStep": "Différence d'opacité (%)",
"onion-skinning/@settings-name-previous": "Costumes précédents par défaut",
"onion-skinning/@settings-select-layering-behind": "Derrière",
"onion-skinning/@settings-select-layering-front": "Devant",
"onion-skinning/@settings-select-mode-merge": "Combiner les images",
"onion-skinning/@settings-select-mode-tint": "Teinte",
"paint-snap/@description": "Accrocher des objets dans l'éditeur de costumes aux boîtes et aux nœuds vectoriels.",
"paint-snap/@name": "Ancrage de l'éditeur de costumes",
"paint-snap/@settings-name-boxCenter": "Ancrer à partir du centre de la boîte de sélection",
"paint-snap/@settings-name-boxCorners": "Ancrer à partir des coins de la boîte de sélection",
"paint-snap/@settings-name-boxEdgeMids": "Ancrer à partir des points centraux des bords de la boîte de sélection",
"paint-snap/@settings-name-enable-default": "Activer par défaut",
"paint-snap/@settings-name-guide-color": "Couleur de la boîte de guidage",
"paint-snap/@settings-name-objectCenters": "Ancrer au centre de l'objet",
"paint-snap/@settings-name-objectCorners": "Ancrer aux coins de l'objet",
"paint-snap/@settings-name-objectEdges": "Ancrer aux bordures de l'objet",
"paint-snap/@settings-name-objectMidlines": "Ancrer aux lignes centrales de l'objet",
"paint-snap/@settings-name-pageAxes": "Ancrer aux axes x et y de la page",
"paint-snap/@settings-name-pageCenter": "Aligner au centre de la page",
"paint-snap/@settings-name-pageCorners": "Ancrer aux coins de la page",
"paint-snap/@settings-name-pageEdges": "Ancrer aux bordures de la page",
"paint-snap/@settings-name-threshold": "Distance d'ancrage",
"default-costume-editor-color/@description": "Modifie les couleurs par défaut et la taille du contour utilisées par l'éditeur de costumes.",
"default-costume-editor-color/@name": "Couleurs par défaut de l'éditeur de costumes personnalisables ",
"default-costume-editor-color/@settings-name-fill": "Couleur de remplissage par défaut",
"default-costume-editor-color/@settings-name-persistence": "Conserve la même couleur au lieu de la changer à chaque changement d'outil",
"default-costume-editor-color/@settings-name-stroke": "Couleur de contour par défaut",
"default-costume-editor-color/@settings-name-strokeSize": "Taille de contour par défaut",
"bitmap-copy/@description": "Vous permet de copier une image bitmap de l'éditeur d'images, pour pouvoir la coller ensuite dans d'autres sites ou logiciels.",
"bitmap-copy/@info-norightclick": "\"Clic droit → copier\" n'est pas pris en charge. Vous devez appuyer sur Ctrl + C lorsqu'une image est sélectionnée.",
"bitmap-copy/@name": "Copie des images bitmap",
"2d-color-picker/@description": "Remplace les curseurs de saturation et de luminosité par un sélecteur de couleurs 2D. Maintenez Maj. enfoncé tout en déplaçant le curseur pour changer les valeurs sur un seul axe.",
"2d-color-picker/@name": "Sélecteur de couleurs 2D",
"paint-skew/@description": "Maintenez la touche Ctrl enfoncée lorsque vous mettez un objet à l'échelle sur ses côtés pour l'incliner. Maintenez la touche Alt enfoncée lorsque vous inclinez un objet pour l'incliner à partir de son centre.",
"paint-skew/@info-useCmdOnMac": "Sur macOS, utilisez la touche Commande au lieu de la touche Contrôle et la touche Option au lieu de la touche Alt.",
"paint-skew/@name": "Inclinaison dans l'éditeur de costumes ",
"better-img-uploads/@description": "Ajoute un nouveau bouton au-dessus du bouton \"importer un costume\" qui convertit automatiquement les images bitmap téléchargées en images SVG (vecteur) pour éviter de perdre en qualité.",
"better-img-uploads/@info-notSuitableEdit": "Évitez d'utiliser le bouton de téléchargement HD si vous prévoyez de modifier l'image après le téléchargement.",
"better-img-uploads/@name": "Charger des images en HD",
"better-img-uploads/@settings-name-fitting": "Taille de l'image",
"better-img-uploads/@settings-select-fitting-fill": "Étirer pour remplir l'espace",
"better-img-uploads/@settings-select-fitting-fit": "Rétrécir pour adapter au canevas",
"better-img-uploads/@settings-select-fitting-full": "Taille originale",
"pick-colors-from-stage/@description": "Permet à la pipette dans léditeur de costume de choisir également des couleurs de la scène.",
"pick-colors-from-stage/@name": "Choisissez des couleurs sur scène avec la pipette",
"custom-block-shape/@description": "Ajustez les marges, le rayon des coins et la hauteur de l'entaille des blocs Scratch.",
"custom-block-shape/@info-paddingWarning": "Diminuer la marge est uniquement visible par vous, donc si vos projets sont vus par d'autres utilisateurs, vos scripts pourraient se chevaucher.",
"custom-block-shape/@name": "Forme de bloc personnalisable",
"custom-block-shape/@preset-description-default2": "Une apparence similaire aux blocs de Scratch 2.0",
"custom-block-shape/@preset-description-default3": "L'apparence classique des blocs de Scratch 3.0",
"custom-block-shape/@preset-description-flat2": "Les blocs de Scratch 2.0 sans entailles et coins arrondis",
"custom-block-shape/@preset-description-flat3": "Les blocs de Scratch 3.0 sans entailles et coins arrondis",
"custom-block-shape/@preset-name-default2": "Blocs 2.0",
"custom-block-shape/@preset-name-default3": "Blocs 3.0",
"custom-block-shape/@settings-name-cornerSize": "Taille des coins (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Hauteur de l'entaille (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Taille de la marge (50-200%)",
"editor-square-inputs/@settings-name-color": "Entrées de couleurs",
"editor-square-inputs/@settings-name-text": "Entrées de textes",
"zebra-striping/@description": "Fait alterner les blocs de la même catégorie entre des nuances plus claires et plus foncées lorsqu'ils sont imbriqués les uns dans les autres. Ceci est également connu sous le nom de \"rayures zébrées\" (\"zebra striping\" en Anglais).",
"zebra-striping/@name": "Alternance de la couleur des blocs imbriqués",
"zebra-striping/@settings-name-intensity": "Intensité (0-100%)",
"zebra-striping/@settings-name-shade": "Ombre",
"zebra-striping/@settings-select-shade-darker": "Plus sombre",
"zebra-striping/@settings-select-shade-lighter": "Plus clair",
"editor-compact/@description": "Réduit la taille des boutons, des champs de saisie, de la barre de menu et d'autres éléments de l'éditeur, libérant ainsi de l'espace pour des composants tels que la zone de code, l'éditeur de costumes et les aperçus de costumes, comme c'était le cas dans Scratch 2.0.",
"editor-compact/@info-hide-icons-update": "Pour masquer les icônes de la barre de menu, utilisez l'addon \"Barre de menu personnalisable\".",
"editor-compact/@name": "Éditeur compact",
"editor-compact/@settings-name-hideLabels": "Masquer les étiquettes des boutons dans l'éditeur de costumes et de sons",
"custom-menu-bar/@description": "Permet de masquer des éléments spécifiques de la barre de menu de l'éditeur ou de supprimer leurs étiquettes ou icônes.",
"custom-menu-bar/@name": "Barre de menu de l'éditeur personnalisable",
"custom-menu-bar/@settings-name-menu-labels": "Afficher le menu...",
"custom-menu-bar/@settings-select-menu-labels-both": "Icônes et étiquettes",
"custom-menu-bar/@settings-select-menu-labels-icons": "Icônes uniquement",
"custom-menu-bar/@settings-select-menu-labels-labels": "Étiquettes uniquement",
"editor-theme3/@description": "Personnalisez la couleur des blocs pour chaque catégorie de bloc dans l'éditeur.",
"editor-theme3/@name": "Couleurs de bloc personnalisables",
"editor-theme3/@preset-description-black": "Rend le fond des blocs noir et les bordures/le texte colorés",
"editor-theme3/@preset-description-contrast": "Palette de blocs de Scratch 3.0 avec contraste élevé",
"editor-theme3/@preset-description-dark": "Versions encore plus sombres des couleurs par défaut",
"editor-theme3/@preset-description-new-dark": "Versions foncées des couleurs par défaut qui conviennent aux thèmes sombres.",
"editor-theme3/@preset-description-original": "Les couleurs originales des blocs de Scratch 2.0",
"editor-theme3/@preset-description-tweaks": "Couleurs des blocs de Scratch 3.0 avec ceux des sections Événements, Contrôle et Mes blocs qui ont des couleurs ressemblant à Scratch 2.0",
"editor-theme3/@preset-name-black": "Noir",
"editor-theme3/@preset-name-contrast": "Contrasté élevé",
"editor-theme3/@preset-name-dark": "Plus sombre",
"editor-theme3/@preset-name-new-dark": "Sombre",
"editor-theme3/@preset-name-original": "Couleurs de Scratch 2.0",
"editor-theme3/@preset-name-tweaks": "Scratch 3.0 modifié",
"editor-theme3/@settings-name-comment-color": "Commentaires",
"editor-theme3/@settings-name-control-color": "contrôle",
"editor-theme3/@settings-name-custom-color": "personnalisé",
"editor-theme3/@settings-name-data-lists-color": "listes",
"editor-theme3/@settings-name-events-color": "événements",
"editor-theme3/@settings-name-input-color": "Entrées de blocs",
"editor-theme3/@settings-name-looks-color": "apparence",
"editor-theme3/@settings-name-motion-color": "mouvement",
"editor-theme3/@settings-name-operators-color": "opérateurs",
"editor-theme3/@settings-name-sensing-color": "capteurs",
"editor-theme3/@settings-name-sounds-color": "son",
"editor-theme3/@settings-name-text": "Couleur du texte",
"editor-theme3/@settings-select-text-black": "Noir",
"editor-theme3/@settings-select-text-colorOnBlack": "Coloré sur fond noir",
"editor-theme3/@settings-select-text-colorOnWhite": "Coloré sur fond blanc",
"editor-theme3/@settings-select-text-white": "Blanc",
"custom-block-text/@description": "Permet de personnaliser le style du texte des blocs, notamment en ajustant la taille, en utilisant du texte en gras ou en ajoutant une ombre.",
"custom-block-text/@name": "Style de texte des blocs personnalisés",
"custom-block-text/@settings-name-bold": "Texte en gras",
"custom-block-text/@settings-name-shadow": "Ombre sous le texte",
"custom-block-text/@settings-name-size": "Taille du texte (%)",
"editor-colored-context-menus/@description": "Menus contextuels colorés quand on fait un clic droit sur un bloc.",
"editor-colored-context-menus/@name": "Menus déroulants colorés",
"editor-stage-left/@description": "Déplace la scène à gauche de l'éditeur, comme dans Scratch 2.0.",
"editor-stage-left/@info-reverseOrder": "Pour modifier la position des boutons au-dessus de la scène, utilisez l'addon \"inverser l'ordre des contrôles du projet\".",
"editor-stage-left/@name": "Afficher la scène sur le côté gauche",
"editor-buttons-reverse-order/@description": "Bouge le drapeau vert et le bouton stop sur la droite, et le bouton plein écran à la gauche, comme dans Scratch 2.0",
"editor-buttons-reverse-order/@name": "Inverse l'ordre des contrôles du projet",
"variable-manager/@description": "Ajoute un nouvel onglet à côté de \"sons\" dans l'éditeur pour mettre à jour facilement les variables et les listes.",
"variable-manager/@name": "Gestionnaire de variables",
"search-sprites/@description": "Ajoute un champ de recherche au volet des sprites pour les rechercher par nom.",
"search-sprites/@name": "Boîte de recherche dans le volet sprite",
"sprite-properties/@description": "Cache le panneau de propriétés du sprite par défaut, comme dans Scratch 2.0. Utilisez le bouton info sur le sprite actuellement sélectionné ou double-cliquez sur un sprite pour afficher à nouveau le panneau des propriétés. Pour le réafficher, utilisez le bouton de réduction dans le panneau de propriétés ou double-cliquez sur un sprite.",
"sprite-properties/@name": "Réduire les propriétés des sprites",
"sprite-properties/@settings-name-autoCollapse": "Réduction automatique lorsque la souris quitte le panneau des sprites",
"sprite-properties/@settings-name-hideByDefault": "Réduire le panneau par défaut",
"sprite-properties/@settings-name-transitionDuration": "Vitesse danimation",
"sprite-properties/@settings-select-transitionDuration-default": "Par défaut",
"sprite-properties/@settings-select-transitionDuration-long": "Lent",
"sprite-properties/@settings-select-transitionDuration-none": "Instantané",
"sprite-properties/@settings-select-transitionDuration-short": "Rapide",
"gamepad/@description": "Interagissez avec les projets en utilisant une manette USB ou Bluetooth.",
"gamepad/@name": "Support manette",
"gamepad/@settings-name-hide": "Cacher le bouton des paramètres lorsque aucune manette n'est détectée",
"editor-sounds/@description": "Produit un son lorsque vous connectez ou supprimez des blocs.",
"editor-sounds/@name": "Effets sonores dans l'éditeur",
"folders/@description": "Ajoute des dossiers au volet sprite, ainsi que dans les listes de costumes et de sons. Pour créer un dossier, faites un clic droit sur n'importe quel sprite et cliquez sur \"créer un dossier\". Appuyez sur un dossier pour l'ouvrir ou le fermer. Faites un clic droit sur un sprite pour voir dans quels dossiers vous pouvez le déplacer, ou faites-le glisser et déposez-le dans un dossier ouvert. Cette fonctionnalité fonctionne en ajoutant \"[NomDuDossier]//\" au début des noms de vos sprites.",
"folders/@info-notice-folders-are-public": "Les utilisateurs ayant cette fonctionnalité activée seront capables de voir les dossiers présents dans vos projets. N'importe qui d'autre verra la liste des sprites normalement (sans les dossiers).",
"folders/@name": "Dossiers de sprites",
"block-switching/@description": "Faites un clic droit sur un bloc pour le remplacer par un autre bloc associé.",
"block-switching/@name": "Échanger de bloc",
"block-switching/@settings-name-control": "Blocs de contrôle",
"block-switching/@settings-name-data": "Blocs de données",
"block-switching/@settings-name-event": "Blocs d'événements",
"block-switching/@settings-name-extension": "Blocs d'extension",
"block-switching/@settings-name-looks": "Blocs d'apparence",
"block-switching/@settings-name-motion": "Blocs de mouvement",
"block-switching/@settings-name-noop": "Afficher la possibilité de remplacer le bloc par lui-même",
"block-switching/@settings-name-operator": "Blocs d'opérateurs",
"block-switching/@settings-name-sensing": "Blocs de capteurs",
"block-switching/@settings-name-sound": "Blocs de son",
"load-extensions/@description": "Ouvre automatiquement la musique, le stylet et d'autres extensions dans le menu des catégories de blocs de l'éditeur.",
"load-extensions/@name": "Ajout automatique d'extensions",
"load-extensions/@settings-name-music": "Musique",
"load-extensions/@settings-name-pen": "Stylo",
"load-extensions/@settings-name-text2speech": "Synthèse Vocale",
"load-extensions/@settings-name-translate": "Traduire",
"custom-zoom/@description": "Ajuste le minimum, le maximum, la vitesse et la taille de base du zoom dans l'éditeur de code du projet, et cache automatiquement les contrôles.",
"custom-zoom/@name": "Zoom de la zone de code personnalisable",
"custom-zoom/@settings-name-autohide": "Masquer automatiquement les contrôles pour le zoom",
"custom-zoom/@settings-name-maxZoom": "Zoom maximum (100-500%)",
"custom-zoom/@settings-name-minZoom": "Zoom minimum (1-100%)",
"custom-zoom/@settings-name-speed": "Vitesse d'animation pour le masquage automatique",
"custom-zoom/@settings-name-startZoom": "Zoom de base (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Vitesse du zoom (50-200%)",
"custom-zoom/@settings-select-speed-default": "Par défaut",
"custom-zoom/@settings-select-speed-long": "Lent",
"custom-zoom/@settings-select-speed-none": "Instantané",
"custom-zoom/@settings-select-speed-short": "Rapide",
"copy-reporter/@description": "Ajoute une option pour copier les valeurs affichées par les moniteurs de variables (à partir du menu contextuel du clic droit) et les bulles des blocs rapporteurs.",
"copy-reporter/@name": "Copier la valeur du bloc rapporteur",
"initialise-sprite-position/@description": "Modifie l'emplacement des sprites nouvellement créés sur la scène.",
"initialise-sprite-position/@name": "Position d'un nouveau sprite personnalisable",
"initialise-sprite-position/@settings-name-duplicate": "Position de duplication des sprites",
"initialise-sprite-position/@settings-name-library": "Place les sprites de la bibliothèque à une position aléatoire",
"initialise-sprite-position/@settings-name-x": "Abscisse x",
"initialise-sprite-position/@settings-name-y": "Ordonnée y",
"initialise-sprite-position/@settings-select-duplicate-custom": "Position x/y spécifiée",
"initialise-sprite-position/@settings-select-duplicate-keep": "La/Le même que le sprite original",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Aléatoire",
"blocks2image/@description": "Faites un clic droit sur la zone de code de l'éditeur pour exporter les blocs sous formes d'images SVG / PNG.",
"blocks2image/@name": "Enregistrer les blocs en tant qu'image",
"remove-curved-stage-border/@description": "Enlève les bords arrondis de la scène, vous permettant de voir les coins.",
"remove-curved-stage-border/@name": "Enlever les bords arrondis de la scène",
"transparent-orphans/@description": "Ajuste la transparence des blocs dans l'éditeur, avec des options séparées pour les blocs orphelins (ceux sans chapeau en haut de la pile) et les blocs qui sont déplacés.",
"transparent-orphans/@name": "Transparence des blocs",
"transparent-orphans/@settings-name-block": "Transparence des blocs (%)",
"transparent-orphans/@settings-name-dragged": "Transparence des blocs déplacés (%)",
"transparent-orphans/@settings-name-orphan": "Transparence des blocs orphelins (%)",
"paint-by-default/@description": "Modifie l'action par défaut des boutons \"Choisir un Sprite/Costume/Importer/Son\", qui ouvrent la bibliothèque par défaut.",
"paint-by-default/@name": "Éditeur de costume par défaut",
"paint-by-default/@settings-name-backdrop": "Ajouter un arrière-plan",
"paint-by-default/@settings-name-costume": "Ajouter un costume",
"paint-by-default/@settings-name-sound": "Ajouter un son",
"paint-by-default/@settings-name-sprite": "Ajouter un sprite",
"paint-by-default/@settings-select-backdrop-library": "Bibliothèque",
"paint-by-default/@settings-select-backdrop-paint": "Peindre",
"paint-by-default/@settings-select-backdrop-upload": "Importer",
"paint-by-default/@settings-select-costume-library": "Bibliothèque",
"paint-by-default/@settings-select-costume-paint": "Peindre",
"paint-by-default/@settings-select-costume-upload": "Importer",
"paint-by-default/@settings-select-sound-library": "Bibliothèque",
"paint-by-default/@settings-select-sound-record": "Enregistrer l'écran",
"paint-by-default/@settings-select-sound-upload": "Importer",
"paint-by-default/@settings-select-sprite-library": "Bibliothèque",
"paint-by-default/@settings-select-sprite-paint": "Peindre",
"paint-by-default/@settings-select-sprite-upload": "Importer",
"block-cherry-picking/@description": "Ajoutes la possibilité de déplacé les blocs un par un avec la touche Ctrl (plutôt que le script le suivant)",
"block-cherry-picking/@info-flipControls": "Si les \"contrôles inversés\" sont activés, la saisie de blocs individuellement sera activer par défaut. Maintenez la touche Ctrl enfoncée pour faire glisser toute la pile.",
"block-cherry-picking/@info-macContextDisabled": "Sur macOS, utilisé la touche cmd plutôt que la touche Ctrl.",
"block-cherry-picking/@name": "Prendre un seul bloc avec la touche Ctrl",
"block-cherry-picking/@settings-name-invertDrag": "Contrôle inversé",
"hide-new-variables/@description": "Ne pas afficher automatiquement les moniteurs pour les variables ou les listes nouvellement créées.",
"hide-new-variables/@name": "Masquer les nouvelles variables",
"editor-extra-keys/@description": "Ajoute plus de touches aux listes déroulantes des blocs \"touche () pressée ?\" et \"quand la touche () est pressée\", telles qu'entrée, point, virgule, etc. Ces touches marcheront même pour les utilisateurs qui n'ont pas cet addon.",
"editor-extra-keys/@info-experimentalKeysWarn": "Les « touches expérimentales » comprennent le égale, le slash, le point-virgule et plus encore. Ils peuvent ne pas fonctionner sur tous les systèmes d'exploitation ou toutes les configurations de clavier.",
"editor-extra-keys/@info-shiftKeysWarn": "Les « touches Shift ou Maj.» incluent des touches qui nécessitent généralement la touche Shift ou Maj. et une touche numérique, comme le hashtag, le point d'exclamation, etc. Ces touches ne fonctionnent qu'avec le bloc « quand la touche () est pressée» et ne fonctionnent pas sur tous les systèmes d'exploitation ou configurations de clavier.",
"editor-extra-keys/@name": "Prise en charge de touches supplémentaire",
"editor-extra-keys/@settings-name-experimentalKeys": "Afficher les touches expérimentales",
"editor-extra-keys/@settings-name-shiftKeys": "Afficher les touches Maj et Shift.",
"hide-delete-button/@description": "Masque le bouton de suppression (icône de la corbeille) des sprites, costumes et sons. Ils peuvent toujours être supprimés à l'aide du clic droit.",
"hide-delete-button/@info-restoretip": "Conseil : si vous supprimez accidentellement un sprite, un costume ou un son, vous pouvez annuler la suppression en cliquant sur Édition dans la barre de menus, puis sur Restaurer.",
"hide-delete-button/@name": "Cacher le bouton supprimer",
"hide-delete-button/@settings-name-costumes": "Costumes et fond d'écrans",
"hide-delete-button/@settings-name-sounds": "Sons",
"hide-delete-button/@settings-name-sprites": "Lutin",
"no-script-bumping/@description": "Permet aux scripts d'être déplacés et modifiés sans provoquer le déplacement des scripts qui se chevauchent.",
"no-script-bumping/@name": "Ne pas espacer automatiquement les scripts qui se chevauchent",
"disable-stage-drag-select/@description": "Supprime la possibilité de faire glisser des sprites sur la scène dans l'éditeur, à l'exception de ceux explicitement définis comme déplaçables. Maintenez la touche Maj enfoncée tout en faisant glisser un sprite pour le déplacer normalement.",
"disable-stage-drag-select/@name": "Sprites non glissables dans l'éditeur",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Autoriser le glissement lorsque le projet est arrêté",
"move-to-top-bottom/@description": "Ajouter une option au menu du clic droit des costumes et des sons pour les déplacer en haut ou en bas de la liste.",
"move-to-top-bottom/@info-developer-tools": "Cet addon faisait auparavant partie de l'addon \"outils de développement\" mais a été déplacé ici.",
"move-to-top-bottom/@name": "Déplacer le costume en haut ou en bas",
"move-to-top-layer/@description": "Shift+Clic un sprite dans le volet sprite pour le déplacer vers lavant (plan supérieur) sur la scène.",
"move-to-top-layer/@name": "Déplacer le sprite à l'avant plan",
"disable-paste-offset/@description": "Collez les éléments copiés à leur position d'origine au lieu de les déplacer légèrement dans l'éditeur de costumes.",
"disable-paste-offset/@info-vanilla": "Ce comportement peut également être obtenu sans cet addon en faisant Alt+clic sur l'élément.",
"disable-paste-offset/@name": "Ne pas déplacer les éléments collés",
"block-duplicate/@description": "Dupliquez rapidement un script en le déplaçant tout en maintenant la touche Alt enfoncée. Maintenez la touche Ctrl enfoncée pour ne dupliquer qu'un seul bloc au lieu de toute la pile attachée en dessous.",
"block-duplicate/@info-mac": "Sur macOS, utilisez la touche Option au lieu de la touche Alt et la touche Commande au lieu de la touche Contrôle.",
"block-duplicate/@name": "Dupliquer le script avec la touche Alt",
"rename-broadcasts/@description": "Ajoute une option pour renommer les messages de diffusion dans le menu déroulant de ces blocs.",
"rename-broadcasts/@name": "Renommer les diffusions",
"swap-local-global/@description": "Ajoute plus d'options lors du renommage d'une variable ou d'une liste existante : permet de basculer entre « Pour tous les sprites » et « Pour ce sprite uniquement » et si les variables sont stockées dans le cloud. Ajoute également une nouvelle option lors d'un clic droit sur une variable/liste pour changer rapidement sa portée.",
"swap-local-global/@name": "Basculer les variables entre \"Pour tous les sprites\" et \"Pour ce sprite uniquement.",
"editor-comment-previews/@description": "Vous permet de prévisualiser le contenu des commentaires en survolant les commentaires et blocs réduits. Vous pouvez l'utiliser pour afficher les commentaires hors écran, identifier un bloc de boucle à partir du bas par son aperçu, insérer de nombreux commentaires longs dans un petit espace, etc.",
"editor-comment-previews/@name": "Prévisualisation des commentaires dans l'éditeur",
"editor-comment-previews/@settings-name-delay": "Durée du délai",
"editor-comment-previews/@settings-name-follow-mouse": "Suivre le pointeur de souris",
"editor-comment-previews/@settings-name-hover-view": "Survolez les commentaires réduits pour prévisualiser",
"editor-comment-previews/@settings-name-hover-view-block": "Survolez les blocs pour prévisualiser les commentaires joints",
"editor-comment-previews/@settings-name-hover-view-procedure": "Survolez les blocs personnalisés pour prévisualiser les commentaires de définition",
"editor-comment-previews/@settings-name-reduce-animation": "Réduire l'animation",
"editor-comment-previews/@settings-name-reduce-transparency": "Réduire la transparence",
"editor-comment-previews/@settings-select-delay-none": "Aucun",
"editor-comment-previews/@settings-select-delay-short": "Court",
"columns/@description": "Divise le menu des catégories de blocs en deux colonnes et le déplace vers le haut de la palette de blocs, comme dans Scratch 2.0",
"columns/@name": "Menu de catégories à deux colonnes",
"number-pad/@description": "Afficher le pavé numérique virtuel de Scratch lors de la modification des champs numériques dans les blocs sur tous les appareils, au lieu des seuls appareils à écran tactile.",
"number-pad/@info-explanation": "Un pavé numérique apparaîtra lors de lédition des entrées de nombres à partir de blocs tels que \"déplacer () étapes\".",
"number-pad/@name": "Toujours afficher le pavé numérique",
"editor-number-arrow-keys/@description": "Utilisez les touches fléchées haut et bas pour augmenter ou diminuer les valeurs des champs de saisie tels que ceux des blocs ou de la zone de propriétés des sprites.",
"editor-number-arrow-keys/@name": "Incrémentation avec les touches fléchées dans l'éditeur",
"editor-number-arrow-keys/@settings-name-alt": "Modifier avec Alt + Touche",
"editor-number-arrow-keys/@settings-name-altCustom": "Modifier avec Alt+Touche",
"editor-number-arrow-keys/@settings-name-regular": "Modifier en cas d'appui régulier sur une touche",
"editor-number-arrow-keys/@settings-name-regularCustom": "Modifier en cas d'appui régulier sur une touche",
"editor-number-arrow-keys/@settings-name-shift": "Modifier avec Maj + Touche",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Modifier avec Maj+Touche",
"editor-number-arrow-keys/@settings-name-useCustom": "Utiliser des valeurs personnalisées",
"editor-number-arrow-keys/@settings-select-alt-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-alt-none": "Aucun",
"editor-number-arrow-keys/@settings-select-alt-tenth": "0,1",
"editor-number-arrow-keys/@settings-select-regular-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-regular-none": "Aucun",
"editor-number-arrow-keys/@settings-select-regular-tenth": "0,1",
"editor-number-arrow-keys/@settings-select-shift-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-shift-none": "Aucun",
"editor-number-arrow-keys/@settings-select-shift-tenth": "0,1",
"expanded-backpack/@description": "Organise le contenu du sac à dos de l'éditeur dans une grille bidirectionnelle extensible, similaire à la bibliothèque de costumes et augmente la taille de certaines vignettes.",
"expanded-backpack/@name": "Plusieurs rangées dans le sac à dos Scratch",
"expanded-backpack/@settings-name-rows": "Nombre de rangées",
"expanded-backpack/@settings-name-upscale": "Vignettes des costumes et des scripts plus grandes",
"script-snap/@description": "Les script vont automatiquement s'aligner sur les points de l'arrière-plan.",
"script-snap/@name": "Aligner les scripts sur la grille",
"script-snap/@preset-name-default": "Par défaut",
"script-snap/@preset-name-half-block": "Demi-bloc",
"script-snap/@preset-name-whole-block": "Bloc entier",
"script-snap/@settings-name-grid": "Taille de la grille (pixels)",
"fullscreen/@description": "Corrige certains effets indésirables dans le mode plein écran des projets, l'ouvre dans le mode plein écran de votre navigateur et masque la barre d'outils du drapeau vert.",
"fullscreen/@name": "Plein écran amélioré",
"fullscreen/@settings-name-browserFullscreen": "Ouvrir le projet en mode plein écran",
"hide-stage/@description": "Ajoute un bouton à côté des boutons \"petite scène\" et \"grande scène\" qui cache la scène et la liste des sprites, rendant la zone de code plus grande.",
"hide-stage/@name": "Cacher la scène et la liste des sprites",
"editor-stepping/@description": "Ajoute un contour bleu sur les blocs qui sont actuellement exécutés dans un projet.",
"editor-stepping/@name": "Bordure du bloc executé",
"editor-stepping/@settings-name-highlight-color": "Couleurs de surbrillance"
}

View File

@@ -0,0 +1,337 @@
{
"cat-blocks/@info-watch": "A \"Figyeld az egérmutatót\" opció hatással lehet a teljesítményre, miközben a szerkesztő meg van nyitva.",
"cat-blocks/@name": "Cica-blokkok",
"cat-blocks/@settings-name-watch": "Figyeld az egérmutatót",
"editor-devtools/@description": "Hozzáad új menüopciókat a szerkesztőhöz: másolj/illessz be blokkokat, jobb rendrakás, és még sok más!",
"editor-devtools/@name": "Fejlesztői eszközök",
"editor-devtools/@settings-name-enableCleanUpPlus": "Fejlesztett \"Rendrakás\"",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Blokkok beillesztése a kurzorhoz",
"find-bar/@description": "Hozzáad egy keresőmezőt a hang fültől jobbra, ami megkeresi és odavisz egy adott kód részhez, jelmezhez vagy hanghoz. Használd a Ctrl+Bal-t és Ctrl+Jobb-ot a kód mezőben, hogy navigálj az előfordulások között.",
"find-bar/@info-developer-tools": "Ez a bővítmény korábban a \"Fejlesztői eszközök\" bővítmény része volt, de mostanra át lett helyezve ide.",
"find-bar/@name": "Szerkesztő keresőmező",
"middle-click-popup/@description": "Középső, vagy Shift-es kattintás a kódterületen belülre, vagy Ctrl+Szóköz megnyomása egy blokk-kereső ablak felhozásához. Írd be a bemeneteli mezőjébe a blokkok neveit (vagy azoknak részeit), majd húzd ki a kódterületre, ha hozzá szeretnéd adni projektedhez. Navigációhoz a nyílbillentyűket és az entert is használhatod. Az automatikus kitöltést támogatja, a tabulátor gombot kell érvénybeléptetéséhez megnyomni. A menü nyitvatartásához tartsd a Shiftet lenyomva egy blokk kihúzása közben.",
"middle-click-popup/@info-developer-tools": "Ez a kiegészítő korábban a „fejlesztői eszközök” része volt, de most ide költözött.",
"middle-click-popup/@name": "Blokkok beillesztése név alapján",
"middle-click-popup/@settings-name-popup_max_height": "Ablak maximális magassága",
"middle-click-popup/@settings-name-popup_scale": "Felugró ablak mérete",
"middle-click-popup/@settings-name-popup_width": "Felugró ablak hossza",
"jump-to-def/@description": "Megengedi, hogy egy egyéni blokk definiálásához ugorj a középső egérgombbal, vagy Shift+Kattintással az adott blokkon.",
"jump-to-def/@info-developer-tools": "Ez a bővítmény korábban a \"Fejlesztői eszközök\" bővítmény része volt, de mostanra át lett helyezve ide.",
"jump-to-def/@name": "Ugrás egyéni blokk definiálásához",
"editor-searchable-dropdowns/@description": "Képessé tesz, hogy keress a lehetőségek közül a blokkok legördülő menüiben.",
"editor-searchable-dropdowns/@name": "Keresés a blokkok legördülő menüjében",
"data-category-tweaks-v2/@description": "Igazításokat hajt végre az Adat (\"Változók\") blokk kategórián.",
"data-category-tweaks-v2/@name": "Adat kategória igazítások",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Adat blokkok mozgatása a váltózó lista fölé",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Különálló Lista Kategória",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Adott szereplő változóinak elkülönítése",
"block-palette-icons/@description": "Ikonokat helyez el a színes körökben, amelyekkel könnyebben azonosíthatod a kategóriákat.",
"block-palette-icons/@name": "Blokkválasztó kategória ikonok",
"hide-flyout/@info-hoverExplanation": "A \"kurzor a választó felület felett\" mód csak a látóteredet növeli meg. Ha oda is szeretnél húzni blokkokat a törlődésük nélkül, akkor használj egy másik módot.",
"hide-flyout/@name": "Blokkválasztó automatikus elrejtése",
"hide-flyout/@settings-name-speed": "Animáció sebessége",
"hide-flyout/@settings-name-toggle": "Váltás ha...",
"hide-flyout/@settings-select-speed-default": "Alap",
"hide-flyout/@settings-select-speed-long": "Lassú",
"hide-flyout/@settings-select-speed-none": "Azonnali",
"hide-flyout/@settings-select-speed-short": "Gyors",
"hide-flyout/@settings-select-toggle-category": "Kategória kattintásra",
"hide-flyout/@settings-select-toggle-cathover": "Kurzor a kategóriák felett",
"hide-flyout/@settings-select-toggle-hover": "Kurzor a választó felület felett",
"mediarecorder/@description": "Hozzáad egy \"felvétel indítása\" gombot a szerkesztő menü sorába, ami megengedi, hogy felvedd a projekt színpadját.",
"mediarecorder/@name": "Projekt videó felvevő",
"drag-drop/@description": "Elérhetővé teszi, hogy behúzzál képeket és hangokat a fájlkezelődből a szereplők táblába, vagy a jelmezek/hangok nevű oldalsávba. Még szövegfájlokat is be tudsz húzni listákba, vagy a \"kérdezd meg és várj\" blokk bemeneteli szövegét.",
"drag-drop/@name": "Fájlok behúzása",
"drag-drop/@settings-name-use-hd-upload": "Használja a HD feltöltést",
"debugger/@name": "Hibakereső",
"debugger/@settings-name-log_broadcasts": "Üzenetküldések naplózása",
"debugger/@settings-name-log_clear_greenflag": "Zöld zászlóra való kattintáskor jegyzetek kitörlése",
"debugger/@settings-name-log_clone_create": "Másolat-készítés feljegyzése",
"debugger/@settings-name-log_greenflag": "Zöld zászlóra való kattintás naplózása",
"pause/@description": "Hozzáad egy gombot, hogy megállíthasd a projektet, a zöld zászló mellé.",
"pause/@name": "Megállítás gomb",
"mute-project/@description": "Ctrl+Kattints a zöld zászlóra, hogy némítsd/feloldd a némítást egy projektben.",
"mute-project/@info-macOS": "MacOS-en használja a Cmd billentyűt a Ctrl helyett.",
"mute-project/@name": "Némított projekt lejátszó mód",
"vol-slider/@description": "Hozzáad egy hangcsúszkát a zöld zászló mellé",
"vol-slider/@name": "Projekt-hangerőcsúszka",
"vol-slider/@settings-name-always": "Mindig mutasd a csúszkát",
"vol-slider/@settings-name-defVol": "Alapértelmezett hangerő",
"clones/@description": "Hozzáad egy számlálót a szerkesztőhöz a színpad fölé, ami megmutatja a másolatok számát.",
"clones/@name": "Másolatszámláló",
"clones/@settings-name-projectpage": "Projektoldalon mutatása",
"clones/@settings-name-showicononly": "Csak az ikon megjelenítése",
"mouse-pos/@description": "Megjeleníti az egered x és y helyét a színpad fölött a szerkesztőben.",
"mouse-pos/@name": "Egér helyének megjelenítése",
"color-picker/@description": "Hozzáad egy hexadecimális kódbemenetet a színválasztókhoz.",
"color-picker/@name": "Hex szín választó",
"remove-sprite-confirm/@description": "Megkérdezi egy projekten belüli szereplő törölésénél, hogy biztos vagy-e benne.",
"remove-sprite-confirm/@name": "Szereplő törlésének megerősítése",
"block-count/@description": "Megmutatja hány blokk van összesen egy projektben a szerkesztő menü bárjában. Korábban a \"szereplők és kódok száma\" részét képezte.",
"block-count/@name": "Blokkok száma",
"onion-skinning/@description": "Áttetsző rétegekként mutatja az előző illetve következő jelmezeket, amikor jelmezt szerkesztesz. Gombokkal irányítható, amik a jelmez szerkesztő alatt vannak a zoom gombok mellett.",
"onion-skinning/@settings-name-afterTint": "Következő jelmez árnyalata",
"onion-skinning/@settings-name-beforeTint": "Előző jelmez árnyalata",
"onion-skinning/@settings-name-default": "Alapvető engedélyezés",
"onion-skinning/@settings-name-layering": "Alapvető rétegezés",
"onion-skinning/@settings-name-mode": "Alapvető mód",
"onion-skinning/@settings-name-next": "Alapvető következő jelmezek",
"onion-skinning/@settings-name-opacity": "Átlátszatlanság (%)",
"onion-skinning/@settings-name-opacityStep": "Átlátszatlanság Változás (%)",
"onion-skinning/@settings-name-previous": "Alapvető előző jelmezek",
"onion-skinning/@settings-select-layering-behind": "Mögé",
"onion-skinning/@settings-select-layering-front": "Elé",
"onion-skinning/@settings-select-mode-merge": "Képek összeolvasztása",
"onion-skinning/@settings-select-mode-tint": "Szín árnyalás",
"paint-snap/@description": "Illessz objektumokat a körülvevő mezőkhöz és vektorvégpontokhoz a jelmezszerkesztőben .",
"paint-snap/@name": "Illesztés a jelmezszerkesztőben",
"paint-snap/@settings-name-boxCenter": "Illesztés a kijelölés középpontjától",
"paint-snap/@settings-name-boxCorners": "Illesztés a kijelölés sarkaitól",
"paint-snap/@settings-name-boxEdgeMids": "Illesztés a kijelölés széleinek középpontjától",
"paint-snap/@settings-name-enable-default": "Automatikus bekapcsolása",
"paint-snap/@settings-name-guide-color": "Illesztésmutató színe",
"paint-snap/@settings-name-objectCenters": "Illesztés az objektumok középpontjához",
"paint-snap/@settings-name-objectCorners": "Illesztés az objektumok sarkaihoz",
"paint-snap/@settings-name-objectEdges": "Illesztés az objektumok széleihez",
"paint-snap/@settings-name-objectMidlines": "Illesztés az objektumok középvonalához",
"paint-snap/@settings-name-pageAxes": "Illesztés a lap x és y tengelyeihez",
"paint-snap/@settings-name-pageCenter": "Illesztés a lap középpontjához",
"paint-snap/@settings-name-pageCorners": "Illesztés a lap sarkaihoz",
"paint-snap/@settings-name-pageEdges": "Illesztés a lap széleihez",
"paint-snap/@settings-name-threshold": "Illesztési távolság",
"default-costume-editor-color/@description": "Megváltoztatja az alap színeit és körvonal méreteit a jelmezszerkesztőnek.",
"default-costume-editor-color/@name": "Személyre szabható alapértelmezett jelmezszerkesztőszínek",
"default-costume-editor-color/@settings-name-fill": "Alapkitöltőszín",
"default-costume-editor-color/@settings-name-persistence": "Használja az előző színt eszközváltásnál, alaphelyzetbe állás helyett",
"default-costume-editor-color/@settings-name-stroke": "Alapkörvonalszín",
"default-costume-editor-color/@settings-name-strokeSize": "Alapkörvonal-méret",
"bitmap-copy/@description": "Engedélyezi, hogy kimásolj a rendszer vágólapjára egy bitmap képet a Scratch szerkesztőjében, amit aztán be tudsz illeszteni más weboldalaknál, vagy alkalmazásoknál.",
"bitmap-copy/@info-norightclick": "A \"Jobb kattintás → másolás\" nem támogatott. Ctrl+C-t kell nyomjál, miközben ki van jelölve egy bitmap kép.",
"bitmap-copy/@name": "Bitmap képek másolása",
"2d-color-picker/@description": "Kicseréli egy 2D-s színválasztóra a telítettség és fényerő csúszkákat a szereplők szerkesztőjében. Tartsd lenyomva a Shiftet miközben húzod az egérmutatót, hogy csak egy tengely mentén változtassad a színértéket.",
"2d-color-picker/@name": "2D-s színválasztó",
"better-img-uploads/@description": "Hozzáad egy új gombot a \"Jelmez feltöltése\" gomb fölé, ami automatikusan átalakítja a feltöltött bitmap képeket SVG (vektorgrafikus formátum) képekké, így azok nem vesztenek a minőségükből.",
"better-img-uploads/@info-notSuitableEdit": "Kerüld el a HD feltöltés opciót, ha még módosítani szeretnéd utána a képet.",
"better-img-uploads/@name": "HD minőségű képek feltöltése",
"better-img-uploads/@settings-name-fitting": "Kép méretezése",
"better-img-uploads/@settings-select-fitting-full": "Eredeti méret",
"pick-colors-from-stage/@description": "Lehetővé teszi a jelmezszerkesztő pipetta-eszköze számára hogy a színpadról is felvehessen színeket.",
"custom-block-shape/@description": "Állítsd be a kipárnázást, sarok sugarat, és a bemetszés magasságát a blokkokon.",
"custom-block-shape/@info-paddingWarning": "A kipárnázás méretének csökkentése csak általad látható, szóval ha a projektjeidet mások tekintik meg, a kódjaid lehet, hogy fedni fogják egymást.",
"custom-block-shape/@name": "Személyre szabható blokk forma",
"custom-block-shape/@preset-description-default2": "Egy olyan kinézet, amely hasonlít a Scratch 2.0 blokkjaihoz",
"custom-block-shape/@preset-description-default3": "A Scratch 3.0 alapértelmezett blokk kinézetei",
"custom-block-shape/@preset-description-flat2": "A Scratch 2.0 blokkjai bemetszés és sarkak nélkül",
"custom-block-shape/@preset-description-flat3": "A Scratch 3.0 blokkjai bemetszés és sarkak nélkül",
"custom-block-shape/@preset-name-default2": "2.0ás blokkok",
"custom-block-shape/@preset-name-default3": "3.0-ás blokkok",
"custom-block-shape/@preset-name-flat2": "2.0 Lapos",
"custom-block-shape/@preset-name-flat3": "3.0 Lapos",
"custom-block-shape/@settings-name-cornerSize": "Sarok méret (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Bemetszés magassága (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Kipárnázás mérete (50-200%)",
"zebra-striping/@description": "Használatkor az ugyanazon blokk kategóriából származó blokkok színei váltakoznak világosabb és sötétebb árnyalatok között, amikor egymásba vannak ágyazva. Ezt úgy is nevezik, hogy zebra csíkozás.",
"zebra-striping/@name": "Váltakozó egymásba ágyazott blokk színek",
"zebra-striping/@settings-name-intensity": "Intenzitás (0-100%)",
"zebra-striping/@settings-name-shade": "Árnyalat",
"zebra-striping/@settings-select-shade-darker": "Sötétebb",
"zebra-striping/@settings-select-shade-lighter": "Világosabb",
"editor-theme3/@description": "Szerkeszd a blokkok színeit kategóriánként a szerkesztőben.",
"editor-theme3/@name": "Személyre szabható blokk színek",
"editor-theme3/@preset-description-black": "A blokkhátéreket feketére festi, a körvonalakat és a szöveget pedig színesre",
"editor-theme3/@preset-description-dark": "Még sötétebb verziói az eredeti színeknek.",
"editor-theme3/@preset-description-new-dark": "Sötét formái az eredeti színeknek, amik jól mutatnak sötét témáknál.",
"editor-theme3/@preset-description-original": "A Scratch 2.0 eredeti blokk színei",
"editor-theme3/@preset-description-tweaks": "A Scratch 3.0 blokkszínei az Eseményeknél, Vezérlésnél és Saját blokkoknál emlékeztetve a Scratch 2.0 színeire",
"editor-theme3/@preset-name-black": "Fekete",
"editor-theme3/@preset-name-contrast": "Nagy kontraszt",
"editor-theme3/@preset-name-dark": "Sötétebb",
"editor-theme3/@preset-name-new-dark": "Sötét",
"editor-theme3/@preset-name-original": "Scratch 2.0 színek",
"editor-theme3/@preset-name-tweaks": "Scratch 3.0 megspékelve",
"editor-theme3/@settings-name-Pen-color": "Bővítmények",
"editor-theme3/@settings-name-comment-color": "Kommentek",
"editor-theme3/@settings-name-control-color": "Vezérlés",
"editor-theme3/@settings-name-custom-color": "Blokkjaim",
"editor-theme3/@settings-name-data-color": "Változók",
"editor-theme3/@settings-name-data-lists-color": "Listák",
"editor-theme3/@settings-name-events-color": "Események",
"editor-theme3/@settings-name-input-color": "Blokk bemenetek",
"editor-theme3/@settings-name-looks-color": "Kinézet",
"editor-theme3/@settings-name-motion-color": "Mozgás",
"editor-theme3/@settings-name-operators-color": "Műveletek",
"editor-theme3/@settings-name-sensing-color": "Érzékelés",
"editor-theme3/@settings-name-sounds-color": "Hangok",
"editor-theme3/@settings-name-text": "Szöveg színe",
"editor-theme3/@settings-select-text-black": "Fekete",
"editor-theme3/@settings-select-text-colorOnBlack": "Színes fekete háttéren",
"editor-theme3/@settings-select-text-colorOnWhite": "Színes fehér háttéren",
"editor-theme3/@settings-select-text-white": "Fehér",
"custom-block-text/@name": "Személyre szabható blokk szöveg stílus",
"custom-block-text/@settings-name-bold": "Félkövér szöveg",
"custom-block-text/@settings-name-shadow": "Árnyék a szöveg alatt",
"editor-colored-context-menus/@description": "Átszínezi a blokkok jobb kattintásra megjelenő helyi menüjét.",
"editor-colored-context-menus/@name": "Színezett helyi menük",
"editor-stage-left/@description": "Áthelyezi a színpadot a szerkesztő baloldalára, ahogy a Scratch 2.0-ban volt.",
"editor-stage-left/@info-reverseOrder": "A színpad fölötti gombok elhelyezésének változtatásához használd a „Projektirányító gombok fordított sorrendben” kiegészítőt.",
"editor-stage-left/@name": "Színpad áthelyezése bal oldalra",
"editor-buttons-reverse-order/@description": "Áthelyezi a zöld zászlót és a megállító gombot a jobboldalra, valamint a teljes képernyő gombot pedig baloldalra, ahogy a Scratch 2.0-ban volt.",
"editor-buttons-reverse-order/@name": "Projektirányító gombok fordított sorrendben",
"variable-manager/@description": "Hozzáad egy fület a \"hangok\" mellé a szerkesztőben, melyben könnyen frissítheted a változókat és listákat.",
"variable-manager/@name": "Változó kezelő",
"search-sprites/@description": "Hozzáad egy kereső mezőt a szereplő kijelzőhőz, hogy kereshess a szereplők között név alapján.",
"search-sprites/@name": "Keresőmező a szereplőknél",
"sprite-properties/@description": "Elrejti alapértelmezetten a szereplőjellemzők panelt, mint a Scratch 2.0-ban. Használd az információs gombot az éppen kiválasztott szereplőnél vagy kattints duplán egy szereplőre, hogy előbújtasd ismét a tulajdonságokat mutató panelt. Az újra-elrejtéséhez pedig használd az összecsukó gombot a panelen, vagy kattints kétszer egy szereplőre.",
"sprite-properties/@name": "Összecsukható szereplőjellemzők",
"sprite-properties/@settings-name-autoCollapse": "Csukódjon automatikusan, amikor az egér elhagyja a szereplői panelt",
"sprite-properties/@settings-name-hideByDefault": "Panel összecsukása alapból",
"sprite-properties/@settings-name-transitionDuration": "Animáció sebessége",
"sprite-properties/@settings-select-transitionDuration-default": "Alapértelmezett",
"sprite-properties/@settings-select-transitionDuration-long": "Lassú",
"sprite-properties/@settings-select-transitionDuration-none": "Azonnali",
"sprite-properties/@settings-select-transitionDuration-short": "Gyors",
"gamepad/@description": "Lépj kapcsolatba projektekkel USB, vagy Bluetooth kontroller/gamepad használata által.",
"gamepad/@name": "Gamepad támogatás",
"gamepad/@settings-name-hide": "Tüntesd el a beállítások gombot, amikor nem érzékelhetők kontrollerek",
"editor-sounds/@description": "Hangeffekteket játszik le, amikor csatlakoztatsz, vagy kitörölsz blokkokat.",
"editor-sounds/@name": "Szerkesztő hangeffektekkel",
"folders/@description": "Mappákat ad a szereplő kijelzőhöz, illetve a jelmez és hang listához. Mappa létrehozásához, jobb kattints bármely szereplőre és kattints a \"mappa létrehozása\" lehetőségre. Kattints egy mappára, hogy megnyisd vagy összezárd azt. Jobb kattints egy szereplőre, hogy lásd milyen mappákba tudod átmozgatni, vagy csak húzd az egérrel egy nyitott mappába. Ez a funkció a szerepelők neveinek elé a következő hozzáadásával érhető el: \"[mappa neve]//\".",
"folders/@info-notice-folders-are-public": "Azok a felhasználók, akiknek be van kapcsolva ez a bővítmény láthatják a mappákat a projektjeidben. Bárki más normálisan fogja látni a szereplő kijelzőt (mappák nélkül).",
"folders/@name": "Szereplő mappák",
"block-switching/@description": "Jobb klikk egy blokkra, hogy lecserélhesd egy hozzá kapcsolódó blokkra.",
"block-switching/@name": "Blokk lecserélés",
"block-switching/@settings-name-control": "Vezérlés blokkok",
"block-switching/@settings-name-data": "Adat blokkok",
"block-switching/@settings-name-event": "Esemény blokkok",
"block-switching/@settings-name-extension": "Kiegészítő blokkok",
"block-switching/@settings-name-looks": "Kinézet blokkok",
"block-switching/@settings-name-motion": "Mozgás blokkok",
"block-switching/@settings-name-noop": "Saját magára állító opció mutatása",
"block-switching/@settings-name-operator": "Művelet blokkok",
"block-switching/@settings-name-sensing": "Érzékelés blokkok",
"block-switching/@settings-name-sound": "Hang blokkok",
"load-extensions/@description": "Automatikusan megjeleníti a zene, toll, és más bővítményeket a szerkesztő oldalsó blokk kategóriás menüjében.",
"load-extensions/@name": "Automatikusan add hozzá a bővítményeket",
"load-extensions/@settings-name-music": "Zene",
"load-extensions/@settings-name-pen": "Toll",
"load-extensions/@settings-name-text2speech": "Text to Speech (Szöveget Beszéddé)",
"load-extensions/@settings-name-translate": "Fordítás",
"custom-zoom/@description": "Válassz egyedi beállításokat a kódterület nagyításának minimumára, maximumára, sebességére és indító méretére, valamint rejtsd el az irányító gombokat hozzá",
"custom-zoom/@name": "Szemelyre szabható kódterület nagyítása",
"custom-zoom/@settings-name-autohide": "Nagyítás irányítógombjainak automatikus elrejtése",
"custom-zoom/@settings-name-maxZoom": "Maximum nagyítás (100-500%)",
"custom-zoom/@settings-name-minZoom": "Minimum nagyítás (1-100%)",
"custom-zoom/@settings-name-speed": "Animáció sebességének automatikus elrejtése",
"custom-zoom/@settings-name-startZoom": "Kezdeti nagyítás (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Nagyítási sebesség (50-200%)",
"custom-zoom/@settings-select-speed-default": "Alapértelmezett",
"custom-zoom/@settings-select-speed-long": "Lassú",
"custom-zoom/@settings-select-speed-none": "Azonnali",
"custom-zoom/@settings-select-speed-short": "Gyors",
"copy-reporter/@description": "Lehetőséget ad az értékblokkok felugró lufijainak és a változómonitorok értékeinek kimásolására (jobb egeres helyi menüből érhető el)",
"copy-reporter/@name": "Értékblokkok értékének másolása",
"initialise-sprite-position/@name": "Személyre szabható pozíció az új szereplőknek",
"initialise-sprite-position/@settings-name-x": "X pozíció",
"initialise-sprite-position/@settings-name-y": "Y pozíció",
"blocks2image/@description": "Jobb kattintás a kódterületre, hogy exportálni lehessen a blokkokat SVG/PNG képekként",
"blocks2image/@name": "Blokkokmentése képként",
"remove-curved-stage-border/@description": "Eltávolítja az íveltségét a színpad széleinek, így láthatóvá téve a sarkokban lévő dolgokat is.",
"remove-curved-stage-border/@name": "Színpad lekerekített sarkainak eltávolítása",
"transparent-orphans/@description": "Állítsd be kedvedre az átlátszóságát a blokkoknak a szerkesztőben különféle opciókkal a magányos blokkok részére (akik nem kapcsolódnak kezdeti blokkhoz) és a húzott blokkok részére is.",
"transparent-orphans/@name": "Blokk átlátszóság",
"transparent-orphans/@settings-name-block": "Blokk átlátszóság (%)",
"transparent-orphans/@settings-name-dragged": "Húzottak átlátszósága (%)",
"transparent-orphans/@settings-name-orphan": "Magányosok átlátszósága (%)",
"paint-by-default/@description": "Átéllítja az alapvető műveletet a \"Válassz Szereplőt/Jelmezt/Hátteret/Hangot\" gomboknak, amik alapvetően a könyvtárat nyitják meg.",
"paint-by-default/@name": "Jelmez festése alapvetően",
"paint-by-default/@settings-name-backdrop": "Háttér hozzáadása",
"paint-by-default/@settings-name-costume": "Jelmez hozzáadása",
"paint-by-default/@settings-name-sound": "Hang hozzáadása",
"paint-by-default/@settings-name-sprite": "Szereplő hozzáadása",
"paint-by-default/@settings-select-backdrop-library": "Könyvtár",
"paint-by-default/@settings-select-backdrop-paint": "Festés",
"paint-by-default/@settings-select-backdrop-surprise": "Meglepetés",
"paint-by-default/@settings-select-backdrop-upload": "Feltöltés",
"paint-by-default/@settings-select-costume-library": "Könyvtár",
"paint-by-default/@settings-select-costume-paint": "Festés",
"paint-by-default/@settings-select-costume-surprise": "Meglepetés",
"paint-by-default/@settings-select-costume-upload": "Feltöltés",
"paint-by-default/@settings-select-sound-library": "Könyvtár",
"paint-by-default/@settings-select-sound-record": "Felvétel",
"paint-by-default/@settings-select-sound-surprise": "Meglepetés",
"paint-by-default/@settings-select-sound-upload": "Feltöltés",
"paint-by-default/@settings-select-sprite-library": "Könyvtár",
"paint-by-default/@settings-select-sprite-paint": "Festés",
"paint-by-default/@settings-select-sprite-surprise": "Meglepetés",
"paint-by-default/@settings-select-sprite-upload": "Feltöltés",
"block-cherry-picking/@description": "Hozzáadja a képességet, hogy kihúzhass egy blokkot egy kódsor közepéről, (ahelyett, hogy az egész parancssort mozgatnád, ami alatta van) amíg a Ctrl-t nyomva tartod.",
"block-cherry-picking/@info-flipControls": "Ha a \"fordított irányítás\" engedélyezve van, akkor a blokkok egyedülálló megfogása alapvető viselkedés lesz. Tartsd lenyomva a Ctrl-t, ha az egész kódsort mozgatni szeretnéd.",
"block-cherry-picking/@info-macContextDisabled": "A macOS-on, használd a Cmd gombot a Ctrl helyett.",
"block-cherry-picking/@name": "Egy blokk megfogása Ctrl gombbal",
"block-cherry-picking/@settings-name-invertDrag": "Fordított irányítás",
"hide-new-variables/@name": "Új változók elrejtése",
"editor-extra-keys/@description": "Több billentyűvel bővíti a „() gomb lenyomva?” és a „() gomb lenyomásakor” blokk lenyíló listáját, mint például sz enterrel, a ponttal, a vesszővel, de még többel is. Ezek a gombok működni fognak azoknak a szereplőknek is, akiknek nincs meg ez a kiegészítő",
"editor-extra-keys/@info-experimentalKeysWarn": "A \"kísérleti gombok\" tartalmaz egyenlőségjelet, perjelet, pontosvesszőt és még pár irásjelet. Ezek lehet nem működnek minden operációs rendszeren vagy billentyűzet nyelvezetben.",
"editor-extra-keys/@info-shiftKeysWarn": "A \"Shift billentyűk\" olyan billentyűket tartalmaznak, amiket a Shift billentyű nyomvatartásakor lehet csak begépelni angol billentyűzeten, ilyen a hashtag, a felkiáltójel és még egy pár. Ezek a billentyűk csak a \"() gomb lenyomásakor\" blokkal működnek, és nem használhatóak minden operációs rendszeren illetve billentyűzeten.",
"editor-extra-keys/@name": "Extra billentyűopciók",
"editor-extra-keys/@settings-name-experimentalKeys": "Mutassa a kísérleti billentyűket is",
"editor-extra-keys/@settings-name-shiftKeys": "Mutassa a Shiftes billentyűket is (angol billentyűzeten)",
"hide-delete-button/@description": "Elrejti a törlés gombot (kuka ikont) a szereplőkből, jelmezekből és hangokból. Ezután még törölhetőek lesznek a jobb kattos helyi menüből.",
"hide-delete-button/@name": "Törlés gomb elrejtése",
"hide-delete-button/@settings-name-costumes": "Jelmezek és hátterek",
"hide-delete-button/@settings-name-sounds": "Hangok",
"hide-delete-button/@settings-name-sprites": "Szereplők",
"no-script-bumping/@description": "Megengedi a kódok mozgatását anélkül, hogy odébb mozdulnának az egymást fedő kódoszlopok.",
"no-script-bumping/@name": "Ne mozgasd automatikusan a kódokat",
"disable-stage-drag-select/@description": "Eltávolítja a lehetőséget, hogy áthelyezd a szereplőket a színpadon, kivéve azoknál, amik kifejezetten húzogathatóvá lettek beállítva. Tarsd lenyomva a Shiftet egy szereplő megragadása közben, hogy áthelyezhesd normálisan.",
"disable-stage-drag-select/@name": "Nem-mozdítható szereplők a szerkesztőben",
"move-to-top-bottom/@description": "Hozzáad egy opctiót a jobb katt index menüjéhez a jelmezek és hangok mozgatására a lista legtetejére vagy legaljára.",
"move-to-top-bottom/@info-developer-tools": "Ez a bővítmény korábban a \"Fejlesztői eszközök\" bővítmény része volt, de mostanra át lett helyezve ide.",
"move-to-top-bottom/@name": "Jelmez áthelyezése legfelülre vagy legalulra",
"move-to-top-layer/@name": "Szereplő legelőre küldése",
"disable-paste-offset/@description": "A bemásolt elemeket az eredeti helyükre kerülnek, nem tolódnak el a jelmez szerkesztőben.",
"disable-paste-offset/@info-vanilla": "Ez a viselkedés elérhető ezen kiegészítő nélkül is Alt+Kattintással az elemre",
"disable-paste-offset/@name": "Ne helyezd át a bemásolt elemeket",
"block-duplicate/@description": "Duplikálj egy kódot gyorsan azzal, hogy az Alt lenyomva tartása közben mozgatod. Ha a Ctrl-t is nyomva tartod, akkor csak egy blokkot duplikálsz az egész alatta levő blokk sor helyett.",
"block-duplicate/@info-mac": "A macOS-on, használd az Option gombot Alt helyett és a Command gombot a Control helyett.",
"block-duplicate/@name": "Kód duplikálása Alt gombbal",
"rename-broadcasts/@description": "Lehetőséget kínál az üzenetküldések nevének átírására az üzenetküldő blokkok a legördülő menüjében.",
"rename-broadcasts/@name": "Üzenetküldések átnevezése",
"swap-local-global/@description": "További opciókat ad hozzá a már létező változók vagy listák átnevezésénél: megengedi a váltást \"Minden szereplőé\" és \"A kiválasztott szereplőé\" között, állítható továbbá a változók megosztottsága. Hozzáad még egy új opciót, amikor jobb kattintasz egy változót/listát, hogy gyorsabban állíthasd az elérhetőségét.",
"swap-local-global/@name": "Változók váltása \"Minden szereplőé\" és \"A kiválasztott szereplé\" között",
"editor-comment-previews/@description": "Megengedi, hogy megtekintsd a kommentek tartalmát azzal, hogy fölé viszed az egered egy összecsukott kommentnek vagy blokknak. Ezzel elolvashatsz képernyőn kívüli kommenteket, azonosíthatsz egy ismétlő blokkot az aljáról az előnézet alapján, sok hosszú komment elhelyezése kis helyen, és további lehetőségek.",
"editor-comment-previews/@name": "Szerkesztői komment előnézetek",
"editor-comment-previews/@settings-name-delay": "Késleltetés időtartama",
"editor-comment-previews/@settings-name-follow-mouse": "Egér követése",
"editor-comment-previews/@settings-name-hover-view": "Tartsd az egeret egy összecsukott komment fölött az előnézethez",
"editor-comment-previews/@settings-name-hover-view-block": "Tartsd az egeret egy blokk fölé, hogy megtekintsd a csatolt kommenteket",
"editor-comment-previews/@settings-name-hover-view-procedure": "Tartsd az egeret egy saját blokk fölé, hogy megtekintsd a definícióhoz fűzött kommenteket",
"editor-comment-previews/@settings-name-reduce-animation": "Animáció csökkentése",
"editor-comment-previews/@settings-name-reduce-transparency": "Átlátszóság csökkentése",
"editor-comment-previews/@settings-select-delay-long": "Hosszú",
"editor-comment-previews/@settings-select-delay-none": "Nincs",
"editor-comment-previews/@settings-select-delay-short": "Rövid",
"columns/@description": "Felosztja a blokk kategória menüt két oszlopra és a blokkválasztó tetejére helyezi, mint a Scratch 2.0-ban.",
"columns/@name": "Két oszlopos kategória menü",
"number-pad/@description": "Megjeleníti számbemenetek szerkesztése közben a Scratch virtuális egérbillentyűzetét minden eszközön ahelyett, hogy csak az érintőképernyősökön.",
"number-pad/@info-explanation": "Egy számbillentyűzet fog felugrani a számbemenetek szerkesztésénél, mint amilyen a \"menj () lépést\" blokknál is található.",
"number-pad/@name": "Mindig mutass számbillentyűzetet",
"expanded-backpack/@description": "Elrendezi a tálca tartalmát egy bővíthető kétirányú rácsban, a jelmezkönyvtárban lévőhöz hasonlóan, és megnöveli egyes borítóképek méretét.",
"expanded-backpack/@name": "Többsoros tálca",
"expanded-backpack/@settings-name-rows": "Megjelenített sorok száma",
"expanded-backpack/@settings-name-upscale": "Óriás jelmez- és szkript-boritóképek",
"script-snap/@description": "Mozgass egy kódot és automatikusan a kód mező pontjaihoz fog igazodni.",
"script-snap/@name": "Kódok rácspontokhoz való igazítása",
"script-snap/@preset-name-default": "Alap",
"script-snap/@preset-name-half-block": "Fél-blokk",
"script-snap/@preset-name-whole-block": "Egész-blokk",
"script-snap/@settings-name-grid": "Rács méret (px)",
"fullscreen/@description": "Kijavít pár nemkívánatos effektet a projekt lejátszó teljes képernyős módjában, megnyitja a böngésződ teljes képernyős módjában, és elrejti a zöld zászlós eszköztárat.",
"fullscreen/@name": "Fejlesztett teljes képernyő",
"fullscreen/@settings-name-browserFullscreen": "Teljes képernyős projekt lejátszó megnyitása a böngésző teljes képernyős módjában",
"hide-stage/@description": "Egy gombot ad hozzá a \"kicsi színpad\" és \"nagy színpad\" gombok mellé, ami a színpad és a szereplőmező elrejtésével jelentős mértékben megnöveli a kódterületet.",
"hide-stage/@name": "A Színpad és a Szereplőmező elrejtése",
"editor-stepping/@description": "Hozzáad egy színes körvonalat azon blokkokhoz, amik éppen futnak egy projektben.",
"editor-stepping/@name": "Futó blokkok körvonalai",
"editor-stepping/@settings-name-highlight-color": "Kiemelés színe"
}

View File

@@ -0,0 +1,404 @@
{
"cat-blocks/@description": "Riporta nell'editor i blocchi di tipo cappello con le orecchie del gatto che erano stati introditti come Pesce di Aprile 2020.",
"cat-blocks/@info-watch": "L'impostazione \"Guarda il puntatore del mouse\" può avere un certo impatto sulla performance quando l'editor è aperto",
"cat-blocks/@name": "Cappelli con le orecchie del gatto",
"cat-blocks/@settings-name-watch": "Guarda il puntatore del mouse",
"editor-devtools/@description": "Aggiunge nuove opzioni nei menu dell'editor: copia/incolla dei blocchi, riordino degli script migliorato, e molto altro!",
"editor-devtools/@name": "Strumenti per sviluppatori",
"editor-devtools/@settings-name-enableCleanUpPlus": "Migliora \"Riordina i Blocchi\"",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Incolla i blocchi dove si trova il puntatore del mouse.",
"find-bar/@description": "Aggiunge una barra di ricerca a fianco alla scheda suoni per trovare script, costumi e suoni e per passare direttamente agli elementi trovati. Usa Ctrl+Sinistra a Ctrl+Destra nell'area degli script per andare alla precedente o alla seguente posizione che hai visitato dopo che hai usato la barra di ricerca.",
"find-bar/@info-developer-tools": " Questo addon faceva parte in precedenza dell'addon \"strumenti per sviluppatori\" ma è stato spostato qui.",
"find-bar/@name": "Barra di ricerca dell'editor",
"middle-click-popup/@description": "Clicca l'area degli script usando shift-click o il pulsante centrale del mouse, oppure usa Ctrl+Spazio, per far comparire la finestra di ricerca dei blocchi. Digita il nome del blocco (o una parte del nome) e trascinalo nell'area degli script per aggiungerlo al tuo progetto. Il menu può essere navigato usando i tasti freccia e il tasto Invio e rende disponibile l'autocompletamento usando il tasto Tab. Per prevenire la chiusura del menu e poter continuare a cercare altri blocchi, tieni premuto il tasto Shift mentre trascini il blocco dalla finestra dell'addon all'area degli script.",
"middle-click-popup/@info-developer-tools": " Questo addon faceva parte in precedenza dell'addon \"strumenti per sviluppatori\" ma è stato spostato qui.",
"middle-click-popup/@name": "Inserisci il nome dei blocchi ",
"middle-click-popup/@settings-name-popup_max_height": "Altezza Massima del Popup",
"middle-click-popup/@settings-name-popup_scale": "Dimensione dei Blocchi nella finestra Popup",
"middle-click-popup/@settings-name-popup_width": "Larghezza del Popup",
"jump-to-def/@description": "Ti permette di andare alla definizione di un blocco personalizzato usando il pulsante centrale del mouse oppure cliccando il blocco mentre si preme Shift.",
"jump-to-def/@info-developer-tools": "Questo addon faceva parte in precedenza dell'addon \"strumenti per sviluppatori\" ma è stato spostato qui.",
"jump-to-def/@name": "Vai alla definizione del blocco personalizzato",
"reorder-custom-inputs/@description": "Permette di riorganizzare gli argomenti dei blocchi personalizzati nella finestra \"Crea un blocco\".",
"reorder-custom-inputs/@name": "Argomenti mobili per i blocchi personalizzati",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "Inserisci i nuovi argomenti dopo l'argomento selezionato",
"editor-searchable-dropdowns/@description": "Permette di ricercare tra le opzioni nei menu degli argomenti dei blocchi",
"editor-searchable-dropdowns/@name": "Ricerca nei menu dei blocchi",
"data-category-tweaks-v2/@description": "Modifica nell'editor la categoria \"Variabili\".",
"data-category-tweaks-v2/@name": "Modifiche per la categoria Variabili",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Muovi blocchi dati sopra alla lista delle variabili",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Categoria Liste separata",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Separa Variabili Solo per lo Sprite",
"block-palette-icons/@description": "Aggiunge delle icone all'interno dei cerchi colorati che identificano le categorie dei blocchi.",
"block-palette-icons/@name": "Icone per le categorie del pannello dei blocchi",
"hide-flyout/@description": "Nasconde l'elenco dei blocchi a meno che non ci si passi sopra con il mouse. Clicca il licchetto per mantenerlo temporaneamente aperto. Oppure usa la modalità \"clicca la categoria\" per mostrarlo/nasconderlo quando clicchi le categorie di blocchi.",
"hide-flyout/@info-hoverExplanation": "La modalità \"Movimento del mouse sull'area dei blocchi\" estende soltanto l'area degli script. Se vuoi poter trascinarvi i blocchi in questa aria senza che vengano cancellati, usa una delle altre modalità.",
"hide-flyout/@name": "Nascondi pannello blocchi automaticamente",
"hide-flyout/@settings-name-lockLoad": "Aperto per impostazione predefinita",
"hide-flyout/@settings-name-speed": "Velocità animazione",
"hide-flyout/@settings-name-toggle": "Nascondi quando...",
"hide-flyout/@settings-select-speed-default": "Predefinita",
"hide-flyout/@settings-select-speed-long": "Lenta",
"hide-flyout/@settings-select-speed-none": "Istantanea",
"hide-flyout/@settings-select-speed-short": "Veloce",
"hide-flyout/@settings-select-toggle-category": "Clic categoria",
"hide-flyout/@settings-select-toggle-cathover": "Movimento del mouse sull'area delle categorie",
"hide-flyout/@settings-select-toggle-hover": "Movimento del mouse sull'area dei blocchi",
"mediarecorder/@description": "Aggiunge alleditor un pulsante “Avvia registrazione” che permette di registrare cioè che avviene sullo stage del progetto.",
"mediarecorder/@name": "Registratore video progetti",
"drag-drop/@description": "TI permette di trascinare immagini e suoni da una cartella nella lista degli sprite o dei costumi/suoni. Puoi anche trascinare file di testo su una lista o nella casella dei blocchi \"chiedi e attendi\".",
"drag-drop/@name": "Trascinamento file",
"drag-drop/@settings-name-use-hd-upload": "Usa importazione di immagini HD",
"debugger/@description": "Agggiunge alleditor una nuova finestra \"debugger\". Permette di registrare nella scheda “Log” del debugger le azioni dei blocchi \"log\", \"avviso\" e \"errore\". Il blocco \"breakpoint\" sospende lesecuzione del progetto eseguito. Tutti gli script in esecuzione possono essere visti nella scheda \"Thread\" del debugger e quando il progetto è in pausa comparirà il pulsante \"Passo\" che permette di eseguire il blocco successivo. Un grafo dei frame per secondo e del numero dei blochi può essere visualizzato nella scheda \"Prestazioni\".",
"debugger/@settings-name-fancy_graphs": "Grafici animati (può influenzare le prestazioni)",
"debugger/@settings-name-log_broadcasts": "Registra nei log l'invio di messaggi",
"debugger/@settings-name-log_clear_greenflag": "Svuota i log quando si clicca la bandiera verde",
"debugger/@settings-name-log_clone_create": "Registra nei log la creazione di cloni",
"debugger/@settings-name-log_failed_clone_creation": "Inserisci un logo quando il limite dei cloni è superato",
"debugger/@settings-name-log_greenflag": "Registra nei log i click della bandiera verde",
"pause/@description": "Aggiunge un pulsante per mettere in pausa il progetto a fianco alla bandiera verde.",
"pause/@info-keybind": "Il progetto può essere messo in pausa anche con Alt+X (Opzione+X in macOS).",
"pause/@name": "Pulsante Pausa",
"mute-project/@description": "Ctrl+Clic sulla bandiera verde per attivare o disattivare l'audio del progetto.",
"mute-project/@info-macOS": "In macOS usa il tasto Cmd invece del tasto Ctrl.",
"mute-project/@name": "Modalità dell'editor di progetti con audio disattivato",
"vol-slider/@description": "Aggiunge un cursore per il volume vicino ai controlli della bandiera verde.",
"vol-slider/@name": "Cursore volume progetto ",
"vol-slider/@settings-name-always": "Mostra cursore sempre",
"vol-slider/@settings-name-defVol": "Volume predefinito",
"clones/@description": "Mostra sopra lo stage dell'editor il numero totale di cloni.",
"clones/@name": "Numero dei cloni",
"clones/@settings-name-projectpage": "Mostra nelle pagine dei progetti",
"clones/@settings-name-showicononly": "Mostra solo icona",
"mouse-pos/@description": "Mostra la posizione x/y del mouse sopra lo stage dell'editor.",
"mouse-pos/@name": "Visualizzazione posizione del mouse",
"color-picker/@description": "Aggiunge la selezione del colore esadecimale alla selezione dei colori.",
"color-picker/@name": "Selettore colore esadecimale",
"remove-sprite-confirm/@description": "Chiede conferma quando cancelli uno sprite di un progetto.",
"remove-sprite-confirm/@info-restoretip": "Suggerimento: se cancelli accidentalmente uno sprite, un costume o un suono, puoi annullare la cancellazione cliccando il menu Modifica nella barra dei menu e scegliendo Ripristina.",
"remove-sprite-confirm/@name": "Conferma cancellazione sprite",
"block-count/@description": "Mostra il numero totale di blocchi del progetto nella barra dei menu dell'editori. Incluso in precedenza in \"numero di sprite e di script\"",
"block-count/@name": "Numero dei blocchi",
"onion-skinning/@description": "Mostra anteprime dei costumi precedenti o seguenti nell'editor dei costumi. Puoi controllarlo con i tasti al di sotto dell'editor di costumi, accanto ai tasti per lo zoom.",
"onion-skinning/@name": "Onion Skin",
"onion-skinning/@settings-name-afterTint": "Tinta del costume seguente",
"onion-skinning/@settings-name-beforeTint": "Tinta del costume precedente",
"onion-skinning/@settings-name-default": "Attiva per impostazione predefinita",
"onion-skinning/@settings-name-layering": "Livello predefinito",
"onion-skinning/@settings-name-mode": "Modalità predefinita",
"onion-skinning/@settings-name-next": "Costumi seguenti predefiniti",
"onion-skinning/@settings-name-opacity": "Opacità (%)",
"onion-skinning/@settings-name-opacityStep": "Livello opacità (%)",
"onion-skinning/@settings-name-previous": "Costumi precedenti predefiniti",
"onion-skinning/@settings-select-layering-behind": "Secondo piano",
"onion-skinning/@settings-select-layering-front": "Primo piano",
"onion-skinning/@settings-select-mode-merge": "Unisci immagini",
"onion-skinning/@settings-select-mode-tint": "Tinta colore",
"paint-snap/@description": "Allinea gli oggetti dell'editor dei costumi ai riquadri che bordano gli oggetti e ai nodi degli elementi vettoriali",
"paint-snap/@name": "Editor dei costumi magnetico",
"paint-snap/@settings-name-boxCenter": "Attacca dal centro del riquadro di selezione",
"paint-snap/@settings-name-boxCorners": "Attacca dal bordo del riquadro di selezione",
"paint-snap/@settings-name-boxEdgeMids": "Attacca dai punti mediani dei bordi del riquadro di selezione",
"paint-snap/@settings-name-enable-default": "Abilita per impostazione predefinita",
"paint-snap/@settings-name-guide-color": "Colore della guida magnetica",
"paint-snap/@settings-name-objectCenters": "Attacca al centro degli oggetti",
"paint-snap/@settings-name-objectCorners": "Attacca agli angoli degli oggetti",
"paint-snap/@settings-name-objectEdges": "Attacca al bordo degli oggetti",
"paint-snap/@settings-name-objectMidlines": "Attacca alla linee mediane degli oggetti",
"paint-snap/@settings-name-pageAxes": "Attacca agli assi x e y della pagina",
"paint-snap/@settings-name-pageCenter": "Attacca al centro della pagina",
"paint-snap/@settings-name-pageCorners": "Attacca agli angoli della pagina",
"paint-snap/@settings-name-pageEdges": "Attacca ai bordi delle pagina",
"paint-snap/@settings-name-threshold": "Distanza magnetica",
"default-costume-editor-color/@description": "Cambia i colori e la dimensione del contorno predefiniti nell'editor di immagini.",
"default-costume-editor-color/@name": "Colori predefiniti dell'editor di immagini personalizzabili",
"default-costume-editor-color/@settings-name-fill": "Colore di riempimento predefinito",
"default-costume-editor-color/@settings-name-persistence": "Usa colore precedente invece di resettare dopo aver cambiato gli strumenti",
"default-costume-editor-color/@settings-name-stroke": "Colore di contorno predefinito",
"default-costume-editor-color/@settings-name-strokeSize": "Dimensione contorno predefinita",
"bitmap-copy/@description": "Ti permette di copiare negli appunti un'immagine bitmap dall'editor di immagini per poterla poi incollare in altri siti o in altre app.",
"bitmap-copy/@info-norightclick": "\"Clic destro → Copia\" non è supportato. Devi premere Ctrl+C quando l'immagine bitmap è selezionata.",
"bitmap-copy/@name": "Copia immagini bitmap",
"2d-color-picker/@description": "Sostituisce i cursori della saturazione e della luminosità con un selettore colori 2D. Tieni premuto Shift mentre trascini il cursore per cambiare i valori su un solo asse.",
"2d-color-picker/@name": "Selettore colori 2D",
"paint-skew/@description": "Per distorcere un oggetto, tieni premuto il tasto Ctrl mentre lo ridimensioni trasciandone le maniglie sui lati. Per distorcerlo rispetto al centro, tieni premuto Alt mentre lo distorci. ",
"paint-skew/@info-useCmdOnMac": "Su macOS, usa il tasto Command key invece del tasto Control e il tasto Option invece del tasto Alt.",
"paint-skew/@name": "Distorsione nell'editor dei costumi",
"better-img-uploads/@description": "Aggiunge un pulsante sopra il pulsante \"carica costume\" che converte automaticamente le immagini bitmap in immagini SVG (vettoriali) durante il caricamento per evitare di perdere qualità.",
"better-img-uploads/@info-notSuitableEdit": "Evita di usare il pulsante \"carica HD\" se vuoi modificare l'immagine dopo averla caricata.",
"better-img-uploads/@name": "Caricamento di immagini HD",
"better-img-uploads/@settings-name-fitting": "Ridimensionamento immagine",
"better-img-uploads/@settings-select-fitting-fill": "Stira per riempire l'area dell'editor di immagini",
"better-img-uploads/@settings-select-fitting-fit": "Riduci per riempire l'area dell'editor di immagini",
"better-img-uploads/@settings-select-fitting-full": "Dimensione originale",
"pick-colors-from-stage/@description": "Permette al contagocce dell'editor di costumi di selezionare i colori anche dallo Stage.",
"pick-colors-from-stage/@name": "Seleziona i colori dello Stage con il contagocce",
"custom-block-shape/@description": "Modifica lo spazio interno, l'ampiezza degli angoli e l'altezza degli agganci dei blocchi di Scratch.",
"custom-block-shape/@info-paddingWarning": "La diminuzione dello spazio interno è visibile soltanto a te, quindi se i tuoi progetti vengono visualizzati da altri utenti i tuoi script potrebbero essere sovrapposti.",
"custom-block-shape/@name": "Forma dei blocchi personalizzata",
"custom-block-shape/@preset-description-default2": "Un aspetto simile ai blocchi di Scratch 2.0",
"custom-block-shape/@preset-description-default3": "L'aspetto standard dei blocchi di Scratch 3.0",
"custom-block-shape/@preset-description-flat2": "I blocchi di Scratch 2.0 senza agganci e senza angoli",
"custom-block-shape/@preset-description-flat3": "Blocchi Scratch 3.0 senza agganci e angoli",
"custom-block-shape/@preset-name-default2": "Blocchi 2.0",
"custom-block-shape/@preset-name-default3": "Blocchi 3.0",
"custom-block-shape/@preset-name-flat2": "2.0 piatti",
"custom-block-shape/@preset-name-flat3": "3.0 piatti",
"custom-block-shape/@settings-name-cornerSize": "Dimensione angoli (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Altezza agganci (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Spaziatura interna (50-200%)",
"editor-square-inputs/@description": "Cambia la forma di alcuni tipi di argomenti dei blocchi (come tsto o colori) in rettangolare invece che arrotondata, come in Scratch 2.0.",
"editor-square-inputs/@name": "Argomenti dei blocchi squadrati",
"editor-square-inputs/@settings-name-color": "Caselle dei colori",
"editor-square-inputs/@settings-name-number": "Argomenti numerici",
"editor-square-inputs/@settings-name-text": "Caselle di testo",
"zebra-striping/@description": "Rende i blocchi della stessa categoria più chiari o più scuri quando sono annidati uno dentro l'altro. E' conosciuto anche come \"zebra striping\".",
"zebra-striping/@name": "Colorazione alternata dei blocchi annidati. ",
"zebra-striping/@settings-name-intensity": "Intensità (0-100%)",
"zebra-striping/@settings-name-shade": "Tonalità",
"zebra-striping/@settings-select-shade-darker": "Più scuro",
"zebra-striping/@settings-select-shade-lighter": "Più chiaro",
"editor-compact/@description": "Riduce la dimensione dei pulsanti, delle caselle di testo, della barra dei menu e di altri elementi dell'editor, lasciando più spazio per l'area del codice, l'editor dei costumi e le anteprime dei costumi, come in Scratch 2.0.",
"editor-compact/@info-hide-icons-update": "Per nascondere le icone della barra dei menu usa l'addon \"Barra dei menu personalizzabile\"",
"editor-compact/@name": "Editor compatto",
"editor-compact/@settings-name-hideLabels": "Nascondi le etichette dei pulsanti nell'editor dei costumi e dei suoni",
"custom-menu-bar/@description": "Ti permette di nascondere singolarmente gli elementi della barra dei menu o di rimuovere le etichette o le icone. ",
"custom-menu-bar/@info-small-screens": "Le etichette possono essere rimpiazzate automaticamente da icone quando lo schermo è piccolo.",
"custom-menu-bar/@name": "Barra dei menu personalizzabile",
"custom-menu-bar/@settings-name-menu-labels": "Mostra nel menu...",
"custom-menu-bar/@settings-select-menu-labels-both": "Icone e etichette",
"custom-menu-bar/@settings-select-menu-labels-icons": "Solo icone",
"custom-menu-bar/@settings-select-menu-labels-labels": "Solo etichette",
"editor-theme3/@description": "Modifica i colori dei blocchi per ogni categoria nell'editor.",
"editor-theme3/@name": "Colore dei blocchi personalizzabile",
"editor-theme3/@preset-description-black": "Rende lo sfondo dei blocchi nero e il testo/bordo colorati",
"editor-theme3/@preset-description-contrast": "Colori ad alto contrasto predefiniti per Scratch 3.0",
"editor-theme3/@preset-description-dark": "Versione ancora più scura dei colori standard",
"editor-theme3/@preset-description-new-dark": "Versiona scura dei colori standard che risulta gradevole nei temi scuri",
"editor-theme3/@preset-description-original": "I colori originali di Scratch 2.0",
"editor-theme3/@preset-description-tweaks": "Colore dei blocchi di Scratch 3.0 in cui il colore dei blocchi Eventi, Controllo e Personalizzati somiglia a quello dei colori di Scratch 2.0",
"editor-theme3/@preset-name-black": "Nero",
"editor-theme3/@preset-name-contrast": "Alto contrasto",
"editor-theme3/@preset-name-dark": "Più scuro",
"editor-theme3/@preset-name-new-dark": "Scuro",
"editor-theme3/@preset-name-original": "Colori di Scratch 2.0",
"editor-theme3/@preset-name-tweaks": "Scratch 3.0 ritoccato",
"editor-theme3/@settings-name-Pen-color": "estensioni",
"editor-theme3/@settings-name-comment-color": "Commenti",
"editor-theme3/@settings-name-control-color": "controllo",
"editor-theme3/@settings-name-custom-color": "personalizzati",
"editor-theme3/@settings-name-data-color": "variabili",
"editor-theme3/@settings-name-data-lists-color": "liste",
"editor-theme3/@settings-name-events-color": "situazioni",
"editor-theme3/@settings-name-input-color": "Argomenti dei blocchi",
"editor-theme3/@settings-name-looks-color": "aspetto",
"editor-theme3/@settings-name-motion-color": "movimento",
"editor-theme3/@settings-name-operators-color": "operatori",
"editor-theme3/@settings-name-sensing-color": "sensori",
"editor-theme3/@settings-name-sounds-color": "suoni",
"editor-theme3/@settings-name-text": "Colore del testo",
"editor-theme3/@settings-select-text-black": "Nero",
"editor-theme3/@settings-select-text-colorOnBlack": "Colorato su sfondo nero",
"editor-theme3/@settings-select-text-colorOnWhite": "Colorato su sfondo bianco",
"editor-theme3/@settings-select-text-white": "Bianco",
"custom-block-text/@description": "Ti permette di personalizzare lo stile del testo dei blocchi, ad esempio specificandone le dimensioni, se usare testo in grassetto o no, o l'aggiunta di un ombreggiatura.",
"custom-block-text/@name": "Stile del testo dei blocchi personalizzato",
"custom-block-text/@settings-name-bold": "Testo grassetto",
"custom-block-text/@settings-name-shadow": "Ombreggiatura sotto al testo",
"custom-block-text/@settings-name-size": "Dimensione del testo (%)",
"editor-colored-context-menus/@description": "Rende colorato il menu contestuale degli script.",
"editor-colored-context-menus/@name": "Menu contestuali colorati",
"editor-stage-left/@description": "Sposta lo stage nella parte sinistra dell'editor, come in Scratch 2.0.",
"editor-stage-left/@info-reverseOrder": "Per cambiare la posizione dei pulsanti sopra lo Stage usa l'addon \"inverti ordine dei controlli del progetto\".",
"editor-stage-left/@name": "Sposta stage a sinistra",
"editor-buttons-reverse-order/@description": "Sposta la bandiera verde e il pulsante di stop a destra e il pulsante modalità presentazione a sinistra, come in Scratch 2.0.",
"editor-buttons-reverse-order/@name": "Inverti l'ordine dei controlli del progetto",
"variable-manager/@description": "Aggiunge una scheda nell'editor a fianco a \"suoni\" per gestire facilmente variabili e liste.",
"variable-manager/@name": "Gestore variabili",
"search-sprites/@description": "Aggiunge una casella di ricerca all'area degli sprite per cercare uno sprite basandosi sul nome.",
"search-sprites/@name": "Casella di ricerca nell'area degli sprite",
"sprite-properties/@description": "Nasconde l'area delle informazioni per impostazione predefinita, come in Scratch 2.0. Usa il pulsante informazioni dello sprite selezionato o fai doppio-click su uno sprite per mostrare di l'area delle informazioni. Per nasconderla nuovamente usa il pulsante nascondi nell'area delle informazioni o fai di nuovo doppio-click su uno sprite.",
"sprite-properties/@name": "Informazioni degli sprite collassabili",
"sprite-properties/@settings-name-autoCollapse": "Nascondi automaticamente quando il mouse lascia l'area informazioni",
"sprite-properties/@settings-name-hideByDefault": "Nascondi l'area per impostazione predefinita",
"sprite-properties/@settings-name-transitionDuration": "Velocità animazione",
"sprite-properties/@settings-select-transitionDuration-default": "Predefinita",
"sprite-properties/@settings-select-transitionDuration-long": "Lenta",
"sprite-properties/@settings-select-transitionDuration-none": "Istantanea",
"sprite-properties/@settings-select-transitionDuration-short": "Veloce",
"gamepad/@description": "Interagisci con i progetti usando un controller/gamepad USB o bluetooth.",
"gamepad/@name": "Supporto Gamepad",
"gamepad/@settings-name-hide": "Nascondi pulsante impostazioni quando non è rilevato nessun controller",
"editor-sounds/@description": "Riproduce effetti sonori quando attacchi o cancelli i blocchi.",
"editor-sounds/@name": "Effetti sonori dell'editor",
"folders/@description": "Permette di organizzare in cartelle le liste degli sprite, dei costumi e dei suoni. Per creare una cartella clicca con il tasto destro su qualunque sprite, costume o suono e seleziona \"crea cartella\". Clicca una cartella per aprirla o chiuderla. Clicca con il tasto destro uno sprite, un costume o un suono per seleziona la cartella in cui spostarlo, oppure trascinalo in una cartella aperta. Questa funzione aggiunge \"[nomeCartella]//\" all'inizio del nome dei tuoi sprite. ",
"folders/@info-notice-folders-are-public": "Gli utenti che abilitano questo addon vedranno le cartelle nel loro progetto. Tutti gli altri vedranno le liste degli sprite, dei costumi e dei suoni normalmente (senza cartelle)",
"folders/@name": "Cartelle degli sprite",
"block-switching/@description": "Fai clic con il pulsante destro su un blocco per sostituirlo con un blocco correlato.",
"block-switching/@name": "Sostituzione blocchi",
"block-switching/@settings-name-control": "Blocchi Controllo",
"block-switching/@settings-name-customargs": "Argomenti dei blocchi personalizzati",
"block-switching/@settings-name-customargsmode": "Mostra le opzioni degli argomenti dei blocchi personalizzati",
"block-switching/@settings-name-data": "Blocchi Variabili",
"block-switching/@settings-name-event": "Blocchi Situazioni",
"block-switching/@settings-name-extension": "Blocchi Estensioni",
"block-switching/@settings-name-looks": "Blocchi Aspetto",
"block-switching/@settings-name-motion": "Blocchi Movimento",
"block-switching/@settings-name-noop": "Visualizza l'opzione per scambiare un blocco con se stesso",
"block-switching/@settings-name-operator": "Blocchi Operatori",
"block-switching/@settings-name-sensing": "Blocchi Sensori",
"block-switching/@settings-name-sound": "Blocchi Suono",
"block-switching/@settings-select-customargsmode-all": "Argomenti di tutti i blocchi personalizzati dello sprite",
"block-switching/@settings-select-customargsmode-defOnly": "Argomenti nei propri blocchi personalizzati",
"load-extensions/@description": "Fa comparire automaticamente nelle categorie dei blocchi dell'editor le estensioni musica e penna e altre estensioni.",
"load-extensions/@name": "Aggiungi automaticamente le estensioni",
"load-extensions/@settings-name-music": "Musica",
"load-extensions/@settings-name-pen": "Penna",
"load-extensions/@settings-name-text2speech": "Da Testo a Voce",
"load-extensions/@settings-name-translate": "Traduci",
"custom-zoom/@description": "Personalizza il minimo e il massimo zoom, la velocità e la dimensione di avvio dello zoom nell'area degli script e nasconde i controlli automaticamente.",
"custom-zoom/@name": "Zoom personalizzato dell'area degli script",
"custom-zoom/@settings-name-autohide": "Nascondi Controlli Zoom Automaticamente",
"custom-zoom/@settings-name-maxZoom": "Zoom Max (100-500%)",
"custom-zoom/@settings-name-minZoom": "Zoom Minimo (1-100%)",
"custom-zoom/@settings-name-speed": "Velocità Animazione di Entrata/Uscita Controlli",
"custom-zoom/@settings-name-startZoom": "Zoom Iniziale (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Velocità Zoom (50-200%)",
"custom-zoom/@settings-select-speed-default": "Predefinita",
"custom-zoom/@settings-select-speed-long": "Lenta",
"custom-zoom/@settings-select-speed-none": "Istantanea",
"custom-zoom/@settings-select-speed-short": "Veloce",
"copy-reporter/@description": "Aggiungi l'opzione per copiare i valori dei monitor delle variabili sullo Stage (usando il menu che compare cliccando con il tasto destro) e dai fumetti dei blocchi monitor.",
"copy-reporter/@name": "Copia i valori dei monitor",
"initialise-sprite-position/@description": "Cambia il modo in cui gli sprite sono piazzati sullo Stage quando vengono creati.",
"initialise-sprite-position/@name": "Posizione iniziale dei nuovi sprite personalizzata",
"initialise-sprite-position/@settings-name-duplicate": "Posizione degli sprite duplicati",
"initialise-sprite-position/@settings-name-library": "Inserisci in posizioni scelte a caso gli sprite selezionati nella libreria",
"initialise-sprite-position/@settings-name-x": "Posizione X",
"initialise-sprite-position/@settings-name-y": "Posizione Y",
"initialise-sprite-position/@settings-select-duplicate-custom": "Coordinate x/y specifiche",
"initialise-sprite-position/@settings-select-duplicate-keep": "Le stesse dello sprite originale",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Scelte a caso",
"blocks2image/@description": "Clicca con il tasto destro l'area degli script per esportare i blocchi come immagini SVG/PNG.",
"blocks2image/@name": "Salva i blocchi come immagine",
"remove-curved-stage-border/@description": "Rimuove i bordi curvi intorno allo stage, permettendoti di vedere gli angoli.",
"remove-curved-stage-border/@name": "Rimuove i bordi curvi dello stage",
"transparent-orphans/@description": "Decidi tu la trasparenza dei blocchi nell'editor, con opzioni separate per i blocchi \"orfani\" (blocchi che non sono attaccati ad un cappello) e i blocchi trascinati.",
"transparent-orphans/@name": "Trasparenza dei blocchi",
"transparent-orphans/@settings-name-block": "Trasparenza dei blocchi (%)",
"transparent-orphans/@settings-name-dragged": "Trasparenza dei blocchi trascinati (%)",
"transparent-orphans/@settings-name-orphan": "Trasparenza dei blocchi orfani (%)",
"paint-by-default/@description": "Cambia l'azione predefinita dei pulsanti \"Scegli uno Sprite/Costume/Sfondo/Suono\" che come azione predefinita apre la libreria.",
"paint-by-default/@name": "Disegno costume come azione predefinita",
"paint-by-default/@settings-name-backdrop": "Scegli uno sfondo",
"paint-by-default/@settings-name-costume": "Scegli un costume",
"paint-by-default/@settings-name-sound": "Scegli un suono",
"paint-by-default/@settings-name-sprite": "Scegli uno Sprite",
"paint-by-default/@settings-select-backdrop-library": "Scegli uno sfondo dalla Libreria",
"paint-by-default/@settings-select-backdrop-paint": "Disegna un nuovo sfondo",
"paint-by-default/@settings-select-backdrop-surprise": "Disegna uno sfondo a sorpresa",
"paint-by-default/@settings-select-backdrop-upload": "Importa sfondo",
"paint-by-default/@settings-select-costume-library": "Scegli un costume dalla Libreria",
"paint-by-default/@settings-select-costume-paint": "Disegna un nuovo costume",
"paint-by-default/@settings-select-costume-surprise": "Disegna un costume a sorpresa",
"paint-by-default/@settings-select-costume-upload": "Importa costume",
"paint-by-default/@settings-select-sound-library": "Scegli un suono dalla Libreria",
"paint-by-default/@settings-select-sound-record": "Registra",
"paint-by-default/@settings-select-sound-surprise": "Scegli un suono a sorpresa",
"paint-by-default/@settings-select-sound-upload": "Importa suono",
"paint-by-default/@settings-select-sprite-library": "Scegli uno sprite dalla Libreria",
"paint-by-default/@settings-select-sprite-paint": "Disegna un nuovo sprite",
"paint-by-default/@settings-select-sprite-surprise": "Aggiunti uno sprite a sorpresa",
"paint-by-default/@settings-select-sprite-upload": "Importa sprite",
"block-cherry-picking/@description": "Aggiunge la possibilità di trascinare un singolo blocco dall'interno di uno script (invece di tutta la sequenza attacca al di sotto) se si preme contemporaneamente il tasto CTRL.",
"block-cherry-picking/@info-flipControls": "Se \"inverti i controlli\" è abilitato, il comportamento standard sarà trascinare singoli i blocchi. Tenendo premuto CTRL verrà invece trascinata tutta la sequenza",
"block-cherry-picking/@info-macContextDisabled": "In macOS usa il tasto Cmd invece del tasto Ctrl.",
"block-cherry-picking/@name": "Afferra i singoli blocchi con il tasto CTRL",
"block-cherry-picking/@settings-name-invertDrag": "Inverti i controlli",
"hide-new-variables/@description": "Non mostra automaticamente sullo Stage i monitor delle variabili e delle liste appena create.",
"hide-new-variables/@name": "Nascondi nuove variabili",
"editor-extra-keys/@description": "Aggiunge ulteriori tasti ai menu dei blocchi \"tasto () premuto\" e \"quando si preme il tasto ()\", ad esempio invio, punto, virgola e altri ancora. Questi tasti funzioneranno anche per gli utenti che non hanno installato l'addon.",
"editor-extra-keys/@info-experimentalKeysWarn": "I \"tasti sperimentali\" includono i segni uguale, slash, punto e virgola e altri. Potrebbero non funzionare per tutti i sistemi operativi e per tutte le configurazioni della tastiera.",
"editor-extra-keys/@info-shiftKeysWarn": "I \"Tasti shift\" includono tasti che solitamente richiedono la pressione del tasto shift e di un tasto numerico, ad esempio il punto esclamativo, il dollaro, e altri. Questi tasti funzionando soltanto con il blocco \"quando si preme il tasto ()\" e non funzionano per tutti i sistemi operativi e tutte le configurazioni della tastiera.",
"editor-extra-keys/@name": "Supporto per tasti extra",
"editor-extra-keys/@settings-name-experimentalKeys": "Mostra tasti sperimentali",
"editor-extra-keys/@settings-name-shiftKeys": "Mostra tasti Shift",
"hide-delete-button/@description": "Nasconde il pulsante cancella (icona del cestino) dagli sprite, costumi e suoni. E' possibile cancellarli usando il menu contestuale.",
"hide-delete-button/@info-restoretip": "Suggerimento: se cancelli accidentalmente uno sprite, un costume o un suono, puoi annullare la cancellazione cliccando il menu Modifica nella barra dei menu e scegliendo Ripristina.",
"hide-delete-button/@name": "Nasconde il pulsante cancella",
"hide-delete-button/@settings-name-costumes": "Costumi e sfondi",
"hide-delete-button/@settings-name-sounds": "Suoni",
"hide-delete-button/@settings-name-sprites": "Sprite",
"no-script-bumping/@description": "Permette agli script di essere spostati e modificati senza che gli script che si sovrappongono vengano spostati.",
"no-script-bumping/@name": "Non spaziare automaticamente gli script che si sovrappongono",
"disable-stage-drag-select/@description": "Impedisce di trascinare gli sprite visibili sullo stage, tranne quelli esplicitamente indicati come trascinabili. Tieni premuto Shift mentre li trascini per spostarli normalmente.",
"disable-stage-drag-select/@name": "Sprite non trascinabili nell'editor",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Consenti il trascinamento quando il progetto è fermo",
"move-to-top-bottom/@description": "Aggiunge opzione al menu contestuale per spostare i costumi e i suoni in cima o in fondo alla lista.",
"move-to-top-bottom/@info-developer-tools": " Questo addon faceva parte in precedenza dell'addon \"strumenti per sviluppatori\" ma è stato spostato qui.",
"move-to-top-bottom/@name": "Sposta costumi in cima o in fondo",
"move-to-top-layer/@description": "Usa Shift+Click sull'icona di uno sprite nell'area degli sprite per portarlo in primo piano (primo livello) sullo Stage.",
"move-to-top-layer/@name": "Porta lo sprite in primo piano ",
"disable-paste-offset/@description": "Nell'editor dei costumi incolla gli elementi copiati nella loro posizione originale invece di spostarli leggermente.",
"disable-paste-offset/@info-vanilla": "Questo comportamento può essere ottenuto anche usando Alt+Click sugli oggettim, senza abilitare questo addon.",
"disable-paste-offset/@name": "Non spostare gli elementi copiati",
"block-duplicate/@description": "Duplica rapidamente uno script trascinandolo mentre tieni premuto il tasto Alt. Tenendo premuto anche Ctrl duplicherai solo il blocco cliccato dal mouse invece di tutta la sequenza attaccata al di sotto. ",
"block-duplicate/@info-mac": "In macOS usa il tasto Opzione invece del tasto Alt key e il tasto Command invece del tasto Control.",
"block-duplicate/@name": "Duplica uno script con il tasto Alt",
"rename-broadcasts/@description": "Aggiunge una voce nel menu dei blocchi INVIA A TUTTI e QUANDO RICEVO per rinominare i messaggi. ",
"rename-broadcasts/@name": "Rinomina messaggi",
"swap-local-global/@description": "Aggiunge più opzioni quando si rinomina una variabile o una lista esistente: permette di cambiare da \"Per tutti gli sprite\" e \"Solo per questo sprite\" e tra variabile locale e variabile cloud. Aggiunge un'ulteriore opzione quando si clicca una variabile/lista con il pulsante destro per cambiarne rapidamente la visibilità.",
"swap-local-global/@name": "Cambia le variabili da \"Per tutti gli sprite\" a \"Solo per questo sprite\"",
"editor-comment-previews/@description": "Ti permette di vedere l'anteprima del contenuto dei commenti passando il mouse sui commenti chiusi o sui blocchi. Puoi usarlo per vedere i commenti che sono al di fuori dell'area visibile dell'editor, identificare un blocco di tipo ciclo dal basso attraverso la sua anteprima, far entrare i commenti lunghi in uno spazio piccolo e molto altro. ",
"editor-comment-previews/@name": "Anteprime dei commenti dell'editor",
"editor-comment-previews/@settings-name-delay": "Durata della pausa",
"editor-comment-previews/@settings-name-follow-mouse": "Segui il mouse",
"editor-comment-previews/@settings-name-hover-view": "Passa il mouse sui commenti chiusi per vedere l'anteprima",
"editor-comment-previews/@settings-name-hover-view-block": "Passa il mouse sui blocchi per vedere l'anteprima dei commenti attaccati",
"editor-comment-previews/@settings-name-hover-view-procedure": "Passa il mouse sui blocchi personalizzati per vedere l'anteprima dei commenti della definizione",
"editor-comment-previews/@settings-name-reduce-animation": "Riduci le animazioni",
"editor-comment-previews/@settings-name-reduce-transparency": "Riduci la trasparenza",
"editor-comment-previews/@settings-select-delay-long": "Lunga",
"editor-comment-previews/@settings-select-delay-none": "Nessuna",
"editor-comment-previews/@settings-select-delay-short": "Breve",
"columns/@description": "Divide il menu delle categorie dei blocchi in due colonne e lo sposta in cima alla lista dei blocchi, come in Scratch 2.0.",
"columns/@name": "Menu delle categorie a due colonne",
"number-pad/@description": "Mostra il tastierino numerico virtuale su qualunque dispositivo quando si modificano gli argomenti dei blocchi, non solo sui dispositivi touch. ",
"number-pad/@info-explanation": "Viene mostrato un tastierino numero quando si modificano gli argomenti di blocchi come \"fai () passi\".",
"number-pad/@name": "Mostra sempre tastierino numerico",
"editor-number-arrow-keys/@description": "Usa le frecce su e giù per incrementare o diminuire i valori numerici nelle caselle come ad esempio i valori degli argomenti dei blocchi o i valori delle proprietà nell'area delle informazioni degli sprite.",
"editor-number-arrow-keys/@name": "Incremento dei valori delleditor usando i tasti freccia",
"editor-number-arrow-keys/@settings-name-alt": "Cambiamento quando si preme Alt+Freccia",
"editor-number-arrow-keys/@settings-name-altCustom": "Cambiamento quando si preme Alt+Freccia",
"editor-number-arrow-keys/@settings-name-regular": "Cambiamento quando si preme normalmente",
"editor-number-arrow-keys/@settings-name-regularCustom": "Cambiamento quando si preme normalmente",
"editor-number-arrow-keys/@settings-name-shift": " Cambiamento quando si preme Shift+Freccia",
"editor-number-arrow-keys/@settings-name-shiftCustom": " Cambiamento quando si preme Shift+Freccia",
"editor-number-arrow-keys/@settings-name-useCustom": "Usa valori personalizzati",
"editor-number-arrow-keys/@settings-select-alt-none": "Nessuno",
"editor-number-arrow-keys/@settings-select-regular-none": "Nessuno",
"editor-number-arrow-keys/@settings-select-shift-none": "Nessuno",
"expanded-backpack/@description": "Dispone i contenuti dello zainetto in una griglia espondibile di due righe, simile alla libreria dei costumi e aumenta la diimensione di alcune anteprime.",
"expanded-backpack/@name": "Righe multiple per lo zainetto",
"expanded-backpack/@settings-name-rows": "Numero di righe mostrate",
"expanded-backpack/@settings-name-upscale": "Anteprime più grandi per costumi e script",
"script-snap/@description": "Trascina uno script per allinearlo automaticamente ai puntini presenti nell'area del codice.",
"script-snap/@name": "Aggancia gli script alla griglia",
"script-snap/@preset-name-default": "Predefinito",
"script-snap/@preset-name-half-block": "Dimensione di mezzo blocco",
"script-snap/@preset-name-whole-block": "Dimensione di un blocco intero",
"script-snap/@settings-name-grid": "Dimensione della griglia (px)",
"fullscreen/@description": "Corregge alcuni effetti indesiderati della modalità fullscreen, apre il progetto nella modalità fullscreen del tuo browser e nasconde la barra che contiene la bandiera verde.",
"fullscreen/@info-hideToolbarNotice": "Se scegli di non mostrare mai la barra superiore, ricorda che puoi usare il tasto Esc per uscire dalla modalità presentazione.",
"fullscreen/@name": "Schermo intero migliorato",
"fullscreen/@settings-name-browserFullscreen": "Apre il fullscreen del player nella modalità fullscreen del browser.",
"fullscreen/@settings-name-toolbar": "Visibilità della barra superiore",
"fullscreen/@settings-select-toolbar-hide": "Mai",
"fullscreen/@settings-select-toolbar-hover": "Quando il mouse è in alto",
"fullscreen/@settings-select-toolbar-show": "Sempre",
"hide-stage/@description": "Aggiunge un pulsante vicino ai pulsanti \"stage piccolo\" e \"stage grande\" per nascondere lo stage e l'area degli sprite, rendendo l'area degli script molto più ampia.",
"hide-stage/@name": "Nasconde lo stage e l'area degli sprite",
"editor-stepping/@description": "Aggiunge un bordo colorato ai blocchi in esecuzione nel progetto.",
"editor-stepping/@name": "Bordo blocchi in esecuzione",
"editor-stepping/@settings-name-highlight-color": "Colore evidenziazione"
}

View File

@@ -0,0 +1,403 @@
{
"cat-blocks/@description": "2020年のエイプリルフールにて最初に追加された「キャットブロック」を追加する。",
"cat-blocks/@info-watch": "「カーソルを向く」設定を使用すると、エディターが重くなるかもしれません。",
"cat-blocks/@name": "キャットブロック",
"cat-blocks/@settings-name-watch": "カーソルを向く",
"editor-devtools/@description": "メニューオプション、ブロックのコピペ、「きれいにする」などを追加する。",
"editor-devtools/@name": "開発者ツール",
"editor-devtools/@settings-name-enableCleanUpPlus": "きれいにする +",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "カーソルの位置にブロックを配置",
"find-bar/@description": "スクリプト、コスチューム、音を検索する検索バーを音タブの横に追加する。Ctrl+左右キーで検索履歴から移動する。",
"find-bar/@info-developer-tools": "このアドオンは以前「開発者ツール」の一部でしたが、移動しました。",
"find-bar/@name": "エディター検索バー",
"middle-click-popup/@description": "コードエリアにてマウスの中ボタンを押すか、Ctrl+スペースまたはShift+クリックで表示される入力欄にブロックの名前を入力してドラッグすると、ブロックを追加できる。Shiftキーを押しながらドラッグすると、画面を閉じずに複数のブロックを追加できる。",
"middle-click-popup/@info-developer-tools": "このアドオンは以前「開発者ツール」の一部でしたが、移動しました。",
"middle-click-popup/@name": "名前からブロックを追加",
"middle-click-popup/@settings-name-popup_max_height": "ポップアップの最大の縦幅",
"middle-click-popup/@settings-name-popup_scale": "ポップアップのブロックの大きさ",
"middle-click-popup/@settings-name-popup_width": "ポップアップの横幅",
"jump-to-def/@description": "中マウスボタンやShift+Clickで、カスタムブロックの定義ブロックに移動できるようにする。",
"jump-to-def/@info-developer-tools": "このアドオンは以前「開発者ツール」の一部でしたが、移動しました。",
"jump-to-def/@name": "カスタムブロック定義に移動",
"reorder-custom-inputs/@description": "「ブロックを作る」画面で定義ブロックの入力を並び替えられるようにする。",
"reorder-custom-inputs/@name": "並べ替え可能な定義ブロック",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "選択中の入力の右隣に新しい入力を追加する",
"editor-searchable-dropdowns/@description": "ブロックのドロップダウンの選択肢を検索する。",
"editor-searchable-dropdowns/@name": "ブロックドロップダウン検索",
"data-category-tweaks-v2/@description": "変数ブロックの表示を改良する。",
"data-category-tweaks-v2/@name": "変数ブロック改良",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "変数ブロックを変数リストの上に移動",
"data-category-tweaks-v2/@settings-name-separateListCategory": "リストを分離",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "スプライトのみの変数を分離",
"block-palette-icons/@description": "ブロックパレットのカテゴリーにアイコンを追加する。",
"block-palette-icons/@name": "ブロックパレットアイコン",
"hide-flyout/@description": "ブロックパレットをホバーしていないときに隠す。ロックアイコンをクリックして表示し続けたり、「カテゴリー・クリック」モードを使って、ブロックカテゴリーをクリックしたときに表示を切り替えることもできる。",
"hide-flyout/@info-hoverExplanation": "「パレット部分のホバー」は、閲覧部分のみ拡大します。誤ってブロックを削除しないようにするには、他のモードを使ってください。",
"hide-flyout/@name": "ブロックパレット隠し",
"hide-flyout/@settings-name-lockLoad": "デフォルトで表示する",
"hide-flyout/@settings-name-speed": "アニメーションの速さ",
"hide-flyout/@settings-name-toggle": "固定方法",
"hide-flyout/@settings-select-speed-default": "既定",
"hide-flyout/@settings-select-speed-long": "遅く",
"hide-flyout/@settings-select-speed-none": "即時",
"hide-flyout/@settings-select-speed-short": "速く",
"hide-flyout/@settings-select-toggle-category": "カテゴリー・クリック",
"hide-flyout/@settings-select-toggle-cathover": "カテゴリーのホバー",
"hide-flyout/@settings-select-toggle-hover": "パレット部分のホバー",
"mediarecorder/@description": "ステージを録画するボタンをエディターのメニューバーに追加する。",
"mediarecorder/@name": "ステージを録画",
"drag-drop/@description": "エディターのスプライトペインやコスチュームペインにファイルをドロップしたり、リストや「聞いて待つ」画面にテキストファイルをドロップできるようにする。",
"drag-drop/@name": "ファイルをドロップ",
"drag-drop/@settings-name-use-hd-upload": "HDアップロードを使用",
"debugger/@description": "「デバッガー」画面をエディターに追加する。「log」、「warn」、「error」ブロックでデバッガーの「ログ」タブに内容を表示する。「breakpoint」ブロックでプロジェクトを一時停止させる。デバッガー画面の「スレッド」タブで実行中のブロックを確認し、一時停止中「次に進む」を押して次のブロックを実行する。「パフォーマンス」タブでFPSとクローン数のグラフを表示する。",
"debugger/@name": "デバッガー",
"debugger/@settings-name-fancy_graphs": "グラフのアニメーション (パフォーマンスに影響を与えます)",
"debugger/@settings-name-log_broadcasts": "メッセージを記録",
"debugger/@settings-name-log_clear_greenflag": "緑の旗が押されたときにログを消去",
"debugger/@settings-name-log_clone_create": "クローンの作成を記録",
"debugger/@settings-name-log_failed_clone_creation": "クローン作成失敗時に記録",
"debugger/@settings-name-log_greenflag": "緑の旗を記録",
"pause/@description": "緑の旗の横に一時停止ボタンを追加する。",
"pause/@info-keybind": "プロジェクトはAlt+X (macOSでは Option+X) でも一時停止できます。",
"pause/@name": "一時停止ボタン",
"mute-project/@description": "緑の旗をCtr+クリックでミュートする。",
"mute-project/@info-macOS": "macOSでは、Ctrlの代わりにCommandキーを押してください。",
"mute-project/@name": "プロジェクトをミュート",
"vol-slider/@description": "緑の旗の横に音量スライダーを追加する。",
"vol-slider/@name": "プロジェクト音量スライダー",
"vol-slider/@settings-name-always": "スライダーを常に表示",
"vol-slider/@settings-name-defVol": "デフォルトの音量",
"clones/@description": "クローンの合計数をステージの上に表示する。",
"clones/@name": "クローンカウンター",
"clones/@settings-name-projectpage": "プロジェクトページで表示",
"clones/@settings-name-showicononly": "アイコンのみ表示",
"mouse-pos/@description": "ステージの上にマウスの座標を表示する。",
"mouse-pos/@name": "マウスの座標を表示",
"color-picker/@description": "16進数カラーコードの入力欄を追加する。",
"color-picker/@name": "16進数カラーピッカー",
"remove-sprite-confirm/@description": "スプライトの削除時に確認画面を表示する。",
"remove-sprite-confirm/@info-restoretip": "誤ってスプライト、コスチューム、音を削除してしまった場合は、メニューバーの「編集」から元に戻せます。",
"remove-sprite-confirm/@name": "スプライト削除確認画面",
"block-count/@description": "エディターのメニューバーに合計ブロック数を表示する。",
"block-count/@name": "ブロックカウント",
"onion-skinning/@description": "コスチューム編集時に前後のコスチュームが表示される半透明なレイヤーを追加する。拡大ボタンの横のボタンで制御可能。",
"onion-skinning/@name": "半透明コスチュームエディター",
"onion-skinning/@settings-name-afterTint": "次のコスチュームに色",
"onion-skinning/@settings-name-beforeTint": "前のコスチュームに色",
"onion-skinning/@settings-name-default": "既定で有効化",
"onion-skinning/@settings-name-layering": "既定のレイヤー",
"onion-skinning/@settings-name-mode": "既定のモード",
"onion-skinning/@settings-name-next": "次のコスチューム",
"onion-skinning/@settings-name-opacity": "透明度 (%)",
"onion-skinning/@settings-name-opacityStep": "透明度の変化の割合 (%)",
"onion-skinning/@settings-name-previous": "前のコスチューム",
"onion-skinning/@settings-select-layering-behind": "後ろ",
"onion-skinning/@settings-select-layering-front": "前",
"onion-skinning/@settings-select-mode-merge": "画像をマージ",
"onion-skinning/@settings-select-mode-tint": "色合い",
"paint-snap/@description": "コスチュームエディターにて、オブジェクトを枠線やベクターのノードにスナップさせる。",
"paint-snap/@name": "グリッドにスナップ",
"paint-snap/@settings-name-boxCenter": "選択したオブジェクトの中央からスナップ",
"paint-snap/@settings-name-boxCorners": "選択したオブジェクトの角からスナップ",
"paint-snap/@settings-name-boxEdgeMids": "選択したオブジェクトの中点からスナップ",
"paint-snap/@settings-name-enable-default": "既定で有効化",
"paint-snap/@settings-name-guide-color": "ガイド色",
"paint-snap/@settings-name-objectCenters": "オブジェクトの中央にスナップ",
"paint-snap/@settings-name-objectCorners": "オブジェクトの角にスナップ",
"paint-snap/@settings-name-objectEdges": "オブジェクトの端にスナップ",
"paint-snap/@settings-name-objectMidlines": "オブジェクトの中央線にスナップ",
"paint-snap/@settings-name-pageAxes": "ページの座標軸にスナップ",
"paint-snap/@settings-name-pageCenter": "ページの中央にスナップ",
"paint-snap/@settings-name-pageCorners": "ページの角にスナップ",
"paint-snap/@settings-name-pageEdges": "ページの端にスナップ",
"paint-snap/@settings-name-threshold": "スナップ距離",
"default-costume-editor-color/@description": "コスチュームエディターの既定の色と輪郭の大きさを変更する。",
"default-costume-editor-color/@name": "コスチュームエディターの既定の色を変更",
"default-costume-editor-color/@settings-name-fill": "既定の塗りつぶし色",
"default-costume-editor-color/@settings-name-persistence": "ツール変更時に色をリセットせず、以前の色を使用する",
"default-costume-editor-color/@settings-name-stroke": "既定の輪郭色",
"default-costume-editor-color/@settings-name-strokeSize": "既定の輪郭の大きさ",
"bitmap-copy/@description": "ペイントエディターでビットマップ画像をコピー可能にする。",
"bitmap-copy/@info-norightclick": "右クリックメニューは使えません。ビットマップ画像を選択し、Ctrl+Cを押してください。",
"bitmap-copy/@name": "ビットマップ画像をコピー",
"2d-color-picker/@description": "コスチュームエディターの鮮やかさと明るさのスライダーを2Dカラーピッカーにする。Shiftキーを押して一方のみを変更する。",
"2d-color-picker/@name": "2D カラーピッカー",
"paint-skew/@description": "コスチュームエディターで図形の端をつかんでCtrlキーを押し、図形を変形させる。Altキーを押しながら行うと、中心からせん断できる。",
"paint-skew/@info-useCmdOnMac": "macOSでは、Altキーの代わりにOptionキーを、Ctrlキーの代わりにCmdキーを利用できます。",
"paint-skew/@name": "画像剪断",
"better-img-uploads/@description": "「コスチュームをアップロード」ボタンの上に、画像を自動的にSVGに変換して画質を保つ「HDアップロード」ボタンを追加する。",
"better-img-uploads/@info-notSuitableEdit": "このアドオンを使ってアップロードした画像は、編集には適しません。",
"better-img-uploads/@name": "画像のHD アップロード",
"better-img-uploads/@settings-name-fitting": "画像のサイズ",
"better-img-uploads/@settings-select-fitting-fill": "伸ばす",
"better-img-uploads/@settings-select-fitting-fit": "縮める",
"better-img-uploads/@settings-select-fitting-full": "元サイズ",
"pick-colors-from-stage/@description": "コスチュームエディターのカラーピッカーでステージの色を選択できるようにする。",
"pick-colors-from-stage/@name": "ステージの色を選択",
"custom-block-shape/@description": "ブロックのパディング、角、切れ込みを調節する。",
"custom-block-shape/@info-paddingWarning": "パディングのサイズは他のユーザーには適用されません。",
"custom-block-shape/@name": "ブロックの形をカスタマイズ",
"custom-block-shape/@preset-description-default2": "Scratch 2.0風のブロック",
"custom-block-shape/@preset-description-default3": "Scratch 3.0ブロックの既定値",
"custom-block-shape/@preset-description-flat2": "切れ込みと角をなくしたScratch 2.0ブロック",
"custom-block-shape/@preset-description-flat3": "切れ込みと角をなくしたScratch 3.0ブロック",
"custom-block-shape/@preset-name-default2": "2.0ブロック",
"custom-block-shape/@preset-name-default3": "3.0ブロック",
"custom-block-shape/@preset-name-flat2": "2.0 フラット",
"custom-block-shape/@preset-name-flat3": "3.0 フラット",
"custom-block-shape/@settings-name-cornerSize": "角のサイズ (0-300%)",
"custom-block-shape/@settings-name-notchSize": "切れ込みの高さ (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "パディングのサイズ (50-200%)",
"editor-square-inputs/@description": "Scratch2.0のように、特定のブロック入力(テキストや色など)を、長方形にする。",
"editor-square-inputs/@name": "正方形のブロック入力",
"editor-square-inputs/@settings-name-color": "色の入力",
"editor-square-inputs/@settings-name-number": "数字の入力",
"editor-square-inputs/@settings-name-text": "テキストの入力",
"zebra-striping/@description": "重なっている同じカテゴリーのブロックの色の彩度を交互に変える。「ゼブラストライピング」とも呼ばれている。",
"zebra-striping/@name": "ブロックの色を交互に変更",
"zebra-striping/@settings-name-intensity": "倍率 (0-100%)",
"zebra-striping/@settings-name-shade": "明るさ",
"zebra-striping/@settings-select-shade-darker": "暗く",
"zebra-striping/@settings-select-shade-lighter": "明るく",
"editor-compact/@description": "Scratch 2.0のように、エディターのボタン、入力、メニューバーなどのサイズを小さくし、コードエリア、コスチュームエディター、コスチュームプレビューなどのスペースを大きくする。",
"editor-compact/@info-hide-icons-update": "メニューバーのアイコンを非表示にするには、「エディターのメニューバーのカスタマイズ」アドオンを使用してください。",
"editor-compact/@name": "コンパクトエディター",
"editor-compact/@settings-name-hideLabels": "コスチュームとサウンドエディターのボタンのラベルを隠す",
"custom-menu-bar/@description": "エディターのナビゲーションバーの特定のアイテムを非表示にしたり、ラベルやアイコンを取り除くことができます。",
"custom-menu-bar/@info-small-screens": "ウィンドウが小さい場合は、ラベルが自動的にアイコンに置き換えられることがあります。",
"custom-menu-bar/@name": "エディターのメニューバーのカスタマイズ",
"custom-menu-bar/@settings-name-menu-labels": "ナビゲーションバーに表示するもの",
"custom-menu-bar/@settings-select-menu-labels-both": "アイコンとラベル",
"custom-menu-bar/@settings-select-menu-labels-icons": "アイコンのみ",
"custom-menu-bar/@settings-select-menu-labels-labels": "ラベルのみ",
"editor-theme3/@description": "ブロックの色をカテゴリーごとに変更する。",
"editor-theme3/@name": "ブロックの色をカスタマイズ",
"editor-theme3/@preset-description-black": "ブロックの背景を黒く、枠線と文字を色付きにする",
"editor-theme3/@preset-description-contrast": "Scratch 3.0のハイコントラストブロック色",
"editor-theme3/@preset-description-dark": "デフォルトの色をもっと暗くしたもの",
"editor-theme3/@preset-description-new-dark": "デフォルトの色をダークテーマで見やすくしたもの",
"editor-theme3/@preset-description-original": "Scratch 2.0の色",
"editor-theme3/@preset-description-tweaks": "Scratch 3.0のブロックの色とScratch 2.0風のイベント、制御、定義ブロック",
"editor-theme3/@preset-name-black": "黒",
"editor-theme3/@preset-name-contrast": "ハイコントラスト",
"editor-theme3/@preset-name-original": "Scratch 2.0の色",
"editor-theme3/@preset-name-tweaks": "Scratch 3.0 改良版",
"editor-theme3/@settings-name-Pen-color": "拡張機能",
"editor-theme3/@settings-name-comment-color": "コメント",
"editor-theme3/@settings-name-control-color": "制御",
"editor-theme3/@settings-name-custom-color": "定義",
"editor-theme3/@settings-name-data-color": "変数",
"editor-theme3/@settings-name-data-lists-color": "リスト",
"editor-theme3/@settings-name-events-color": "イベント",
"editor-theme3/@settings-name-input-color": "ブロックの入力",
"editor-theme3/@settings-name-looks-color": "見た目",
"editor-theme3/@settings-name-motion-color": "動き",
"editor-theme3/@settings-name-operators-color": "演算",
"editor-theme3/@settings-name-sensing-color": "調べる",
"editor-theme3/@settings-name-sounds-color": "音",
"editor-theme3/@settings-name-text": "文字色",
"editor-theme3/@settings-select-text-black": "黒",
"editor-theme3/@settings-select-text-colorOnBlack": "黒背景に色",
"editor-theme3/@settings-select-text-colorOnWhite": "白背景に色",
"editor-theme3/@settings-select-text-white": "白",
"custom-block-text/@description": "ブロック内のテキストの大きさや太さを変更したり、影を追加したりしてカスタマイズできます。",
"custom-block-text/@name": "ブロック内のテキスト装飾変更",
"custom-block-text/@settings-name-bold": "太字",
"custom-block-text/@settings-name-shadow": "影",
"custom-block-text/@settings-name-size": "文字の大きさ (%)",
"editor-colored-context-menus/@description": "コンテキストメニューに色を付ける。",
"editor-colored-context-menus/@name": "右クリックメニューを色付け",
"editor-stage-left/@description": "Scratch 2.0のように、ステージを左側に表示する。",
"editor-stage-left/@info-reverseOrder": "ステージ上のボタンの位置を変更するには、「プロジェクト操作ボタン反転」アドオンを使用してください。",
"editor-stage-left/@name": "ステージを左側に表示",
"editor-buttons-reverse-order/@description": "Scratch 2.0のように、緑の旗と停止ボタンを右に、全画面表示ボタンを左に移動させる。",
"editor-buttons-reverse-order/@name": "プロジェクト操作ボタン反転",
"variable-manager/@description": "エディターに変数とリストを管理するためのタブを追加する。",
"variable-manager/@name": "変数マネージャー",
"search-sprites/@description": "スプライトペインに、スプライトを名前で検索する項目を追加する。",
"search-sprites/@name": "スプライトペイン検索",
"sprite-properties/@description": "Scratch 2.0のように、スプライトプロパティ―パネルを既定で隠す。選択されたスプライトの情報ボタンをクリックするか、スプライトをダブルクリックしてプロパティ―パネルを表示する。プロパティ―パネルの閉じるボタンをクリックするか、スプライトをダブルクリックしてプロパティ―パネルを閉じる。",
"sprite-properties/@name": "スプライトプロパティーを隠す",
"sprite-properties/@settings-name-autoCollapse": "スプライトパネル外にマウスが移動したときに自動的に隠す",
"sprite-properties/@settings-name-hideByDefault": "プロパティ―パネルを既定で隠す",
"sprite-properties/@settings-name-transitionDuration": "アニメーションの速さ",
"sprite-properties/@settings-select-transitionDuration-default": "既定",
"sprite-properties/@settings-select-transitionDuration-long": "遅く",
"sprite-properties/@settings-select-transitionDuration-none": "即時",
"sprite-properties/@settings-select-transitionDuration-short": "速く",
"gamepad/@description": "USBかBluetoothのコントローラーやゲームパッドを利用する。",
"gamepad/@name": "ゲームパッド",
"gamepad/@settings-name-hide": "コントローラーが検出されない場合に設定ボタンを隠す",
"editor-sounds/@description": "ブロックをつなげたり削除したりするときに効果音を鳴らす。",
"editor-sounds/@name": "エディター効果音",
"folders/@description": "スプライト・コスチューム・音のリストにフォルダーを追加する。フォルダーを作成するには、スプライトを右クリックし「フォルダーを作成」を押す。クリックして開閉し、スプライトをドラッグか右クリックしてフォルダーに移動させる。これは、「[フォルダー名]//」をスプライト名の先頭に追加することによって動作する。",
"folders/@info-notice-folders-are-public": "この機能を有効化していない場合は、スプライトはすべて表示されますが、フォルダーは表示されません。",
"folders/@name": "スプライトフォルダー",
"block-switching/@description": "ブロックを右クリックして類似のブロックに変える。",
"block-switching/@name": "ブロック置換",
"block-switching/@settings-name-control": "制御ブロック",
"block-switching/@settings-name-customargs": "定義ブロックの引数",
"block-switching/@settings-name-customargsmode": "表示する定義ブロック引数",
"block-switching/@settings-name-data": "変数ブロック",
"block-switching/@settings-name-event": "イベントブロック",
"block-switching/@settings-name-extension": "拡張機能ブロック",
"block-switching/@settings-name-looks": "見た目ブロック",
"block-switching/@settings-name-motion": "動きブロック",
"block-switching/@settings-name-noop": "現在のブロックを表示",
"block-switching/@settings-name-operator": "演算ブロック",
"block-switching/@settings-name-sensing": "調べるブロック",
"block-switching/@settings-name-sound": "音ブロック",
"block-switching/@settings-select-customargsmode-all": "スプライト内のすべての定義ブロックの引数",
"block-switching/@settings-select-customargsmode-defOnly": "同じ定義ブロック内の引数",
"load-extensions/@description": "プロジェクトに自動で拡張機能を追加する。",
"load-extensions/@name": "拡張機能の自動追加",
"load-extensions/@settings-name-music": "音楽",
"load-extensions/@settings-name-pen": "ペン",
"load-extensions/@settings-name-text2speech": "音声合成",
"load-extensions/@settings-name-translate": "翻訳",
"custom-zoom/@description": "コードペインのズーム設定をカスタマイズする。",
"custom-zoom/@name": "カスタムズーム設定",
"custom-zoom/@settings-name-autohide": "ズームボタンを隠す",
"custom-zoom/@settings-name-maxZoom": "最大値 (100-500%)",
"custom-zoom/@settings-name-minZoom": "最小値 (1-100%)",
"custom-zoom/@settings-name-speed": "アニメーションの速さ",
"custom-zoom/@settings-name-startZoom": "初期値 (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "ズームの割合 (50-200%)",
"custom-zoom/@settings-select-speed-default": "既定",
"custom-zoom/@settings-select-speed-long": "遅く",
"custom-zoom/@settings-select-speed-none": "即時",
"custom-zoom/@settings-select-speed-short": "速く",
"copy-reporter/@description": "変数モニターの値を右クリックメニューからコピーしたり、値ブロックのバルーンからコピーしたりする。",
"copy-reporter/@name": "ステージモニターの値をコピー",
"initialise-sprite-position/@description": "新しいスプライトのデフォルトの座標を変更する。",
"initialise-sprite-position/@name": "新しいスプライトの位置を変更",
"initialise-sprite-position/@settings-name-duplicate": "スプライト複製時の位置",
"initialise-sprite-position/@settings-name-library": "ライブラリーのスプライトはランダムに配置する",
"initialise-sprite-position/@settings-name-x": "X座標",
"initialise-sprite-position/@settings-name-y": "Y座標",
"initialise-sprite-position/@settings-select-duplicate-custom": "指定したX/Y座標",
"initialise-sprite-position/@settings-select-duplicate-keep": "元スプライトと同じ",
"initialise-sprite-position/@settings-select-duplicate-randomize": "ランダム",
"blocks2image/@description": "コードエリアを右クリックしてブロックをSVG/PNGとして出力する。",
"blocks2image/@name": "ブロックを画像に出力",
"remove-curved-stage-border/@description": "ステージの枠の丸みをなくし、角を見れるようにする。",
"remove-curved-stage-border/@name": "ステージの枠の丸み除去",
"transparent-orphans/@description": "エディター内のつながっていないブロックやドラッグ中のブロックの透明度を調整する。",
"transparent-orphans/@name": "透明ブロック",
"transparent-orphans/@settings-name-block": "ブロックの透明度 (%)",
"transparent-orphans/@settings-name-dragged": "ドラッグ中のブロックの透明度 (%)",
"transparent-orphans/@settings-name-orphan": "つながっていないブロックの透明度 (%)",
"paint-by-default/@description": "「スプライト・コスチューム・背景・音を選ぶ」ボタンの既定の動作を変更する。",
"paint-by-default/@name": "空のコスチュームを追加ボタン",
"paint-by-default/@settings-name-backdrop": "背景",
"paint-by-default/@settings-name-costume": "コスチューム",
"paint-by-default/@settings-name-sound": "音",
"paint-by-default/@settings-name-sprite": "スプライト",
"paint-by-default/@settings-select-backdrop-library": "ライブラリー",
"paint-by-default/@settings-select-backdrop-paint": "空の背景",
"paint-by-default/@settings-select-backdrop-surprise": "サプライズ",
"paint-by-default/@settings-select-backdrop-upload": "アップロード",
"paint-by-default/@settings-select-costume-library": "ライブラリー",
"paint-by-default/@settings-select-costume-paint": "空のコスチューム",
"paint-by-default/@settings-select-costume-surprise": "サプライズ",
"paint-by-default/@settings-select-costume-upload": "アップロード",
"paint-by-default/@settings-select-sound-library": "ライブラリー",
"paint-by-default/@settings-select-sound-record": "録音",
"paint-by-default/@settings-select-sound-surprise": "サプライズ",
"paint-by-default/@settings-select-sound-upload": "アップロード",
"paint-by-default/@settings-select-sprite-library": "ライブラリー",
"paint-by-default/@settings-select-sprite-paint": "空のスプライト",
"paint-by-default/@settings-select-sprite-surprise": "サプライズ",
"paint-by-default/@settings-select-sprite-upload": "アップロード",
"block-cherry-picking/@description": "Ctrlキーを押している間、ブロックをつかむとそのブロックだけが移動するようにする。",
"block-cherry-picking/@info-flipControls": "「入力を反転」を利用している場合は、Ctrlキーを押さずにブロックをつかむとそのブロックだけが移動し、Ctrlキーを押すと下のブロックも一緒に移動するようになります。",
"block-cherry-picking/@info-macContextDisabled": "macOSでは、Ctrlの代わりにCommandキーを押してください。",
"block-cherry-picking/@name": "Ctrlキーでブロックをつかむ",
"block-cherry-picking/@settings-name-invertDrag": "入力を反転",
"hide-new-variables/@description": "新しく作成した変数やリストのモニターを自動で隠す。",
"hide-new-variables/@name": "変数を自動で隠す",
"editor-extra-keys/@description": "\"() キーが押された?\" ブロックのドロップダウンに、Enter、ドット、カンマなどのキーを追加する。これらは、アドオンを有効化しなくても動作する。",
"editor-extra-keys/@info-experimentalKeysWarn": "「実験的なキー」には、等号、スラッシュ、セミコロンなどが含まれます。OSやキーボードのレイアウトによっては、うまく動作しないことがあります。",
"editor-extra-keys/@info-shiftKeysWarn": "「Shiftキー」設定を有効化すると、Shiftキーと数字キーを押して入力する、ハッシュ、感嘆符などのキーが追加されます。これらのキーは「() キーが押されたとき」ブロックでのみ動作し、OSやキーボードのレイアウトによっては一切動作しないことがあります。",
"editor-extra-keys/@name": "キー入力オプションの追加",
"editor-extra-keys/@settings-name-experimentalKeys": "実験的なキー",
"editor-extra-keys/@settings-name-shiftKeys": "Shiftキー",
"hide-delete-button/@description": "削除ボタン(ゴミ箱アイコン)を、スプライト、コスチュームや音から隠す。コンテキストメニューを使えば、通常通り削除できる。",
"hide-delete-button/@info-restoretip": "誤ってスプライト、コスチューム、音を削除してしまった場合は、メニューバーの「編集」から元に戻せます。",
"hide-delete-button/@name": "削除ボタンを隠す",
"hide-delete-button/@settings-name-costumes": "コスチュームと背景",
"hide-delete-button/@settings-name-sounds": "音",
"hide-delete-button/@settings-name-sprites": "スプライト",
"no-script-bumping/@description": "スクリプトを重ねて配置できるようにする。",
"no-script-bumping/@name": "スクリプト重ね配置",
"disable-stage-drag-select/@description": "ステージではShiftキーを押さないとスプライトをドラッグできないようにする。",
"disable-stage-drag-select/@name": "ドラッグできないスプライト",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "プロジェクト停止中にドラッグを許可",
"move-to-top-bottom/@description": "コスチュームや音を一覧の一番上や一番下に移動する右クリックメニュー項目を追加する。",
"move-to-top-bottom/@info-developer-tools": "このアドオンは以前「開発者ツール」の一部でしたが、移動しました。",
"move-to-top-bottom/@name": "コスチュームを一番上や一番下に移動",
"move-to-top-layer/@description": "スプライトペイン内のスプライトをShift+クリックしてステージの最前面に移動させる。",
"move-to-top-layer/@name": "スプライトを最前面に移動",
"disable-paste-offset/@description": "コスチュームエディター上に張り付けるとき、元の場所からずらさずに張り付ける。",
"disable-paste-offset/@info-vanilla": "ブロックをAlt+クリックすると、アドオンなしでもこの動作を行えます。",
"disable-paste-offset/@name": "貼り付けたコスチュームの移動を防止",
"block-duplicate/@description": "Altキーを押したままスクリプトをドラッグし、スクリプトを複製する。Ctrlキーも押すと、ブロックを個別に複製できる。",
"block-duplicate/@info-mac": "macOSでは、Altキーの代わりにOptionキーを、Ctrlキーの代わりにCmdキーを利用できます。",
"block-duplicate/@name": "Altキーでスクリプトを複製",
"rename-broadcasts/@description": "メッセージブロックのドロップダウンにメッセージを改名するオプションを追加する。",
"rename-broadcasts/@name": "メッセージ名を変更",
"swap-local-global/@description": "変数やリストを改名するときに、「すべてのスプライト用」と「このスプライトのみ」や、クラウド変数を切り替えられるようにする。右クリックメニューに簡単に変更するための項目を追加する。",
"swap-local-global/@name": "変数の「すべてのスプライト用」と「このスプライトのみ」を変更",
"editor-comment-previews/@description": "最小化されたコメントやブロックに付属しているコメントの内容を、ホバーしてプレビューできるようにする。",
"editor-comment-previews/@name": "エディター内のコメントプレビュー",
"editor-comment-previews/@settings-name-delay": "待ち時間",
"editor-comment-previews/@settings-name-follow-mouse": "ポインター位置を追随",
"editor-comment-previews/@settings-name-hover-view": "最小化したコメントをプレビュー",
"editor-comment-previews/@settings-name-hover-view-block": "ブロックをホバーして付属のコメントをプレビュー",
"editor-comment-previews/@settings-name-hover-view-procedure": "カスタムブロックをホバーして定義ブロックのコメントをプレビュー",
"editor-comment-previews/@settings-name-reduce-animation": "アニメーションを減らす",
"editor-comment-previews/@settings-name-reduce-transparency": "透明度を減らす",
"editor-comment-previews/@settings-select-delay-long": "長",
"editor-comment-previews/@settings-select-delay-none": "なし",
"editor-comment-previews/@settings-select-delay-short": "短",
"columns/@description": "Scratch 2.0のように、ブロックカテゴリーメニューを2列に分け、ブロックパレットの上部に配置する。",
"columns/@name": "2列カテゴリーメニュー",
"number-pad/@description": "ブロックの数値を編集するときに、Scratchのナンバーパッド入力をタッチスクリーンデバイス以外のすべてのデバイスで表示する。",
"number-pad/@info-explanation": "「() 歩動かす」ブロックなどの数値を変えるときに、ナンバーパッドが表示されるようになります。",
"number-pad/@name": "ナンバーパッドを常に表示",
"editor-number-arrow-keys/@description": "ブロック入力やスプライトペインの入力などの数値を上下キーで変更する。",
"editor-number-arrow-keys/@name": "矢印キーで数値を変更",
"editor-number-arrow-keys/@settings-name-alt": "Altキー押下時の変更値",
"editor-number-arrow-keys/@settings-name-altCustom": "Altキーでの増減値",
"editor-number-arrow-keys/@settings-name-regular": "通常のキーでの変更値",
"editor-number-arrow-keys/@settings-name-regularCustom": "通常のキーでの増減値",
"editor-number-arrow-keys/@settings-name-shift": "Shiftキー押下時の変更値",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Shiftキーでの増減値",
"editor-number-arrow-keys/@settings-name-useCustom": "カスタムの値を使用",
"editor-number-arrow-keys/@settings-select-alt-none": "なし",
"editor-number-arrow-keys/@settings-select-regular-none": "なし",
"editor-number-arrow-keys/@settings-select-shift-none": "なし",
"expanded-backpack/@description": "エディターのバックパックをコスチュームライブラリーのような二次元グリッドにし、サムネイルを拡大する。",
"expanded-backpack/@name": "複数行バックパック",
"expanded-backpack/@settings-name-rows": "表示する行数",
"expanded-backpack/@settings-name-upscale": "コスチュームとスクリプトのサムネイルを拡大",
"script-snap/@description": "スクリプトをドラッグして、コードエリアのドットに整列させる。",
"script-snap/@name": "スクリプトを整列",
"script-snap/@preset-name-default": "デフォルト",
"script-snap/@preset-name-half-block": "0.5ブロック",
"script-snap/@preset-name-whole-block": "1ブロック",
"script-snap/@settings-name-grid": "グリッドのサイズ (px)",
"fullscreen/@description": "全画面表示ボタンをクリックしたとき、ブラウザーの全画面表示を有効化したり、緑の旗のツールバーを隠したりする。",
"fullscreen/@info-hideToolbarNotice": "ツールバーを表示しない場合は、Escキーで全画面表示から戻れます。",
"fullscreen/@name": "全画面表示",
"fullscreen/@settings-name-browserFullscreen": "ブラウザーの全画面表示を使用",
"fullscreen/@settings-name-toolbar": "ツールバーの表示",
"fullscreen/@settings-select-toolbar-hide": "表示しない",
"fullscreen/@settings-select-toolbar-hover": "ホバーされたときのみ",
"fullscreen/@settings-select-toolbar-show": "常に",
"hide-stage/@description": "「小さなステージ」と「大きなステージ」ボタンの横に、ステージとスプライトペインを隠してコードエリアを広げるボタンを追加する。",
"hide-stage/@name": "ステージとスプライトペインを隠す",
"editor-stepping/@description": "実行中のブロックの周りに色のついた枠線を表示する。",
"editor-stepping/@name": "実行中のブロック枠線",
"editor-stepping/@settings-name-highlight-color": "枠線の色"
}

View File

@@ -0,0 +1,338 @@
{
"cat-blocks/@info-watch": "\"마우스 커서 보기\" 설정은 편집기가 열려 있을 때성능에 영향을 미칠 수 있습니다.",
"cat-blocks/@name": "고양이 블럭",
"cat-blocks/@settings-name-watch": "마우스 커서 바라보기",
"editor-devtools/@description": "블록 복사 붙여넣기, 더 나은 정리 등, 에디터에 새로운 설정을 추가했습니다.",
"editor-devtools/@name": "개발자 도구",
"editor-devtools/@settings-name-enableCleanUpPlus": "\"블럭 정리하기\" 향상",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "마우스 커서로 블럭 붙여넣기",
"find-bar/@description": "스크립트, 모양, 소리 바 옆에 검색 창을 추가합니다. 검색 창을 이용한 후 코드 창에서 Ctrl+Left과 Ctrl+Right를 눌러 이전, 이후 위치로 이동합니다.",
"find-bar/@info-developer-tools": "이 애드온은 과거에 \"개발자 도구\"의 일부였지만 분리되었습니다.",
"find-bar/@name": "에디터 찾기 바",
"middle-click-popup/@info-developer-tools": "이 애드온은 \"개발자 도구\" 애드온의 일부였으나 이곳으로 옮겨졌습니다.",
"middle-click-popup/@name": "이름으로 블록 삽입",
"middle-click-popup/@settings-name-popup_max_height": "팝업 최대 높이",
"middle-click-popup/@settings-name-popup_scale": "팝업 블록 크기",
"jump-to-def/@description": "마우스 중간 버튼 클릭이나 쉬프트+클릭으로 함수 블록의 정의하기 블록으로 이동합니다.",
"jump-to-def/@info-developer-tools": "이 기능은 본래 \"개발자 도구\"의 일부였으나 여기로 이동되었습니다.",
"jump-to-def/@name": "함수 블록의 정의하기 블록으로 이동하기",
"editor-searchable-dropdowns/@description": "블록 드롭 다운에서 검색할 수 있도록 합니다.",
"editor-searchable-dropdowns/@name": "블록 드롭 다운 검색",
"data-category-tweaks-v2/@description": "블록 카테고리에서 데이터(\"변수\") 카테고리를 개선합니다.",
"data-category-tweaks-v2/@name": "데이터 카테고리 개선",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "데이터 블럭을 변수 리스트 앞으로 보내기",
"data-category-tweaks-v2/@settings-name-separateListCategory": "리스트 카테고리 분리",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "지역변수 분리",
"block-palette-icons/@description": "색칠된 원형 내부에 블록 카데고리를 식별하는 아이콘을 추가합니다.",
"block-palette-icons/@name": "블럭 팔레트 카테고리 아이콘",
"hide-flyout/@info-hoverExplanation": "\"팔레트 영역 미사용\" 모드는 보이는 영역만 확장합니다. 블록을 삭제하지 않고 해당 영역으로 드래그하려면 다른 모드 중 하나를 사용하세요.",
"hide-flyout/@name": "블록 팔레트 자동으로 숨기기",
"hide-flyout/@settings-name-speed": "동작 속도",
"hide-flyout/@settings-name-toggle": "토글 켜기",
"hide-flyout/@settings-select-speed-default": "기본",
"hide-flyout/@settings-select-speed-long": "느리게",
"hide-flyout/@settings-select-speed-none": "즉시",
"hide-flyout/@settings-select-speed-short": "빠르게",
"hide-flyout/@settings-select-toggle-category": "카테고리 클릭",
"hide-flyout/@settings-select-toggle-cathover": "카테고리에 접근",
"hide-flyout/@settings-select-toggle-hover": "팔레트 영역 접근",
"mediarecorder/@description": "편집기 메뉴 바에 \"녹화 시작\" 버튼을 추가해 프로젝트의 무대를 녹화할 수 있도록 합니다.",
"mediarecorder/@name": "프로젝트 영상 녹화기",
"drag-drop/@description": "파일 탐색기에서 이미지, 소리를 스프라이트 창이나 의상/사운드 목록으로 끌어다 놓을 수 있습니다. 또한 텍스트 파일을 목록으로 끌어다 놓거나 \"묻고 기다리기\" 질문창을 표시할 수 있습니다.",
"drag-drop/@name": "파일 끌어다 놓기",
"drag-drop/@settings-name-use-hd-upload": "고해상도 업로드 사용하기",
"debugger/@name": "디버거",
"debugger/@settings-name-log_broadcasts": "신호 기록하기",
"debugger/@settings-name-log_clear_greenflag": "초록 깃발을 누르면 초기화하기",
"debugger/@settings-name-log_clone_create": "복제본 생성 기록하기",
"debugger/@settings-name-log_greenflag": "녹색 깃발 클릭 기록하기",
"pause/@description": "시작 버튼 옆에 일시 정지 버튼을 추가합니다.",
"pause/@info-keybind": "프로젝트는 Alt+X 키로도 멈출 수 있습니다 (macOS에서는 Option+X).",
"pause/@name": "일시정지 버튼",
"mute-project/@description": "녹색 깃발을 Ctrl+클릭하여 프로젝트를 음소거/음소거 해제합니다.",
"mute-project/@info-macOS": "macOS 사용자라면, Ctrl키 대신 Cmd키를 사용하세요.",
"mute-project/@name": "프로젝트 플레이어 음소거 모드",
"vol-slider/@description": "정지 버튼 옆에 음량 슬라이더를 추가합니다.",
"vol-slider/@name": "프로젝트 음량 슬라이더",
"vol-slider/@settings-name-defVol": "기본 음량",
"clones/@description": "전체 복제본의 수를 편집기 무대 상단에 표시합니다.",
"clones/@name": "복제본 개수 표시",
"clones/@settings-name-projectpage": "프로젝트 페이지에서 보이기",
"clones/@settings-name-showicononly": "아이콘만 보이기",
"mouse-pos/@description": "마우스의 x/y위치를 편집기 무대의 상단에 표시합니다.",
"mouse-pos/@name": "마우스 위치 표시",
"color-picker/@description": "색상 선택기에 HEX 코드 입력을 추가합니다.",
"color-picker/@name": "HEX 색상 선택기",
"remove-sprite-confirm/@description": "스프라이트를 지울 때 한 번 더 묻습니다.",
"remove-sprite-confirm/@name": "스프라이트 제거 확인",
"block-count/@description": "편집기 메뉴바에 프로젝트의 총 블록 수를 표시합니다. 과거에는 \"스프라이트 및 스크립트 수\"의 일부였습니다.",
"block-count/@name": "블록 수 세기",
"onion-skinning/@description": "모양을 편집할 때 전 모양이나 다음 모양을 투명한 오버레이로 보입니다. 모양 편집기에서 확대 버튼 옆의 버튼으로 동작합니다.",
"onion-skinning/@name": "어니언 스키닝",
"onion-skinning/@settings-name-afterTint": "다음 모양 색상",
"onion-skinning/@settings-name-beforeTint": "이전 모양 색상",
"onion-skinning/@settings-name-default": "기본으로 활성화하기",
"onion-skinning/@settings-name-layering": "기본 레이어화",
"onion-skinning/@settings-name-mode": "기본 모드",
"onion-skinning/@settings-name-next": "기본 다음 모양",
"onion-skinning/@settings-name-opacity": "불투명도 (%)",
"onion-skinning/@settings-name-opacityStep": "투명도 스푸마토 (%)",
"onion-skinning/@settings-name-previous": "기본 이전 모양",
"onion-skinning/@settings-select-layering-behind": "뒤",
"onion-skinning/@settings-select-layering-front": "앞",
"onion-skinning/@settings-select-mode-merge": "이미지 병합",
"onion-skinning/@settings-select-mode-tint": "단색으로 표시",
"paint-snap/@description": "모양 편집기에서 테두리 상자와 벡터 노드에 물체를 스냅합니다.",
"paint-snap/@name": "모양 편집기 스냅",
"paint-snap/@settings-name-enable-default": "기본으로 활성화하기",
"paint-snap/@settings-name-guide-color": "스냅 가이드 색상",
"paint-snap/@settings-name-objectCenters": "물체 중앙에 스냅",
"paint-snap/@settings-name-objectCorners": "물체 모서리에 스냅",
"paint-snap/@settings-name-objectEdges": "물체 모서리에 스냅",
"paint-snap/@settings-name-objectMidlines": "물체 중앙선에 스냅",
"paint-snap/@settings-name-pageAxes": "페이지 x축과 y축에 스냅하기",
"paint-snap/@settings-name-pageCenter": "페이지 중앙에 스냅하기",
"paint-snap/@settings-name-pageCorners": "페이지 중앙에 스냅",
"paint-snap/@settings-name-pageEdges": "모서리에 스냅",
"paint-snap/@settings-name-threshold": "스냅 거리",
"default-costume-editor-color/@description": "모양 편집기에서 사용되는 기본 색상과 테두리 크기를 변경합니다.",
"default-costume-editor-color/@name": "모양 편집기 기본 색상 변경",
"default-costume-editor-color/@settings-name-fill": "기본 채우기 색",
"default-costume-editor-color/@settings-name-persistence": "도구를 바꿀 때 색상을 초기화하지 않고 이전 색상을 그대로 사용하기",
"default-costume-editor-color/@settings-name-stroke": "기본 외곽선 색",
"default-costume-editor-color/@settings-name-strokeSize": "기본 외곽선 사이즈",
"bitmap-copy/@description": "다른 웹사이트나 소프트웨어에 붙여넣을 수 있도록 모양 편집기에서 비트맵 이미지를 시스템 클립보드에 복사합니다.",
"bitmap-copy/@info-norightclick": "\"우클릭 → 복사하기\"는 지원하지 않습니다. 당신은 항상 비트맵 이미지를 선택하기 위해선 Ctrl+C를 눌러야 합니다.",
"bitmap-copy/@name": "비트맵 사진 복사",
"2d-color-picker/@description": "채도, 밝기 슬라이더를 2차원 색상 선택기로 바꿉니다. Shift 키를 누른 채로 커서를 드래그해 한 가지의 값을 변경할 수 있습니다.",
"2d-color-picker/@name": "2차원 색상 선택기",
"better-img-uploads/@description": "\"모양 업로드\" 버튼 위에 자동으로 비트맵 사진을 SVG(벡터) 사진으로 바꾸어 낮은 화질을 피하는 버튼을 추가합니다.",
"better-img-uploads/@info-notSuitableEdit": "사진 업로드 후에 편집할 예정이면 고해상도 사진 업로드 버튼을 사용하지 마세요.",
"better-img-uploads/@name": "고해상도 사진 업로드",
"better-img-uploads/@settings-name-fitting": "사진 크기 변경하기",
"better-img-uploads/@settings-select-fitting-full": "기존 크기",
"pick-colors-from-stage/@description": "모양 편집기의 색상 선택기가 무대에서도 색상을 고를 수 있도록 합니다.",
"pick-colors-from-stage/@name": "모양 편집기에서 무대 색상 고르기",
"custom-block-shape/@description": "블록의 높이, 모서리 곡률. 홈 높이를 조정합니다.",
"custom-block-shape/@info-paddingWarning": "블럭 높이를 줄이는 것은 당신만 볼 수 있기에 프로젝트를 다른 사용자가 볼 때 스크립트가 겹쳐 보일 수 있습니다.",
"custom-block-shape/@name": "블록 모양 사용자 지정",
"custom-block-shape/@preset-description-default2": "스크래치 2.0과 비슷하게 보여집니다.",
"custom-block-shape/@preset-description-default3": "스크래치 3.0에서 일반적으로 보여지는 상태입니다.",
"custom-block-shape/@preset-description-flat2": "홈과 모서리가 제거된 스크래치 2.0 블럭입니다.",
"custom-block-shape/@preset-description-flat3": "홈과 모서리가 제거된 스크래치 3.0 블럭입니다.",
"custom-block-shape/@preset-name-default2": "2.0 블럭",
"custom-block-shape/@preset-name-default3": "3.0 블럭",
"custom-block-shape/@preset-name-flat2": "2.0 플랫",
"custom-block-shape/@preset-name-flat3": "3.0 플랫",
"custom-block-shape/@settings-name-cornerSize": "모서리 크기 (0-300%)",
"custom-block-shape/@settings-name-notchSize": "홈 높이 (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "블럭 높이 (50-200%)",
"editor-square-inputs/@settings-name-text": "텍스트 입력",
"zebra-striping/@description": "같은 카테고리의 블록이 서로 포개어져 있을 때, 블록의 색상을 더 연하고 진하게 바꿉니다.",
"zebra-striping/@name": "포개진 블록의 색상 변경",
"zebra-striping/@settings-name-intensity": "채도 (0-100%)",
"zebra-striping/@settings-name-shade": "어둡게",
"zebra-striping/@settings-select-shade-darker": "어둡게",
"zebra-striping/@settings-select-shade-lighter": "더 밝게",
"editor-compact/@description": "Scratch 2.0 처럼 코드 영역, 모양 편집기, 의상 미리보기와 같은 구성 요소를 위한 더 많은 공간을 만들기 위해 편집기의 버튼, 입력 필드, 메뉴 표시줄 및 기타 요소의 크기를 줄입니다.",
"editor-compact/@info-hide-icons-update": "메뉴 표시줄 아이콘을 숨기려면 \"사용자 정의 가능한 메뉴 표시줄\" 애드온을 사용하십시오.",
"editor-compact/@name": "콤팩트 편집기",
"editor-compact/@settings-name-hideLabels": "모양 및 소리 편집기에서 버튼 라벨 숨기기",
"custom-menu-bar/@settings-name-menu-labels": "메뉴 보이기...",
"editor-theme3/@description": "편집기의 각 카테고리에 대한 블록 색상을 편집합니다.",
"editor-theme3/@name": "블록 색상 지정하기",
"editor-theme3/@preset-description-black": "블록 배경을 검정으로 설정하고 테두리/텍스트 색상을 설정합니다.",
"editor-theme3/@preset-description-contrast": "스크래치 3.0의 고대비 블록 색상 팔레트",
"editor-theme3/@preset-description-dark": "기본 색상보다 더 진한 버전",
"editor-theme3/@preset-description-new-dark": "다크 테마에서 잘 어울리는 기본 색상의 어두운 버전",
"editor-theme3/@preset-description-original": "2.0의 원 색상",
"editor-theme3/@preset-description-tweaks": "스크래치 2.0의 색상과 유사한 이벤트, 제어 및 사용자 정의 블록이 포함된 스크래치 3.0의 블록 색",
"editor-theme3/@preset-name-black": "검은색",
"editor-theme3/@preset-name-contrast": "높은 대조",
"editor-theme3/@preset-name-dark": "어둡게",
"editor-theme3/@preset-name-new-dark": "어두운 테마",
"editor-theme3/@preset-name-original": "스크래치 2.0 색",
"editor-theme3/@preset-name-tweaks": "트윅된 스크래치 3.0",
"editor-theme3/@settings-name-Pen-color": "확장 기능",
"editor-theme3/@settings-name-comment-color": "댓글",
"editor-theme3/@settings-name-control-color": "제어",
"editor-theme3/@settings-name-custom-color": "사용자 지정",
"editor-theme3/@settings-name-data-color": "변수",
"editor-theme3/@settings-name-data-lists-color": "리스트",
"editor-theme3/@settings-name-events-color": "이벤트",
"editor-theme3/@settings-name-input-color": "블럭 입력값",
"editor-theme3/@settings-name-looks-color": "형태",
"editor-theme3/@settings-name-motion-color": "동작",
"editor-theme3/@settings-name-operators-color": "연산",
"editor-theme3/@settings-name-sensing-color": "감지",
"editor-theme3/@settings-name-sounds-color": "소리",
"editor-theme3/@settings-name-text": "글자 색",
"editor-theme3/@settings-select-text-black": "검정",
"editor-theme3/@settings-select-text-colorOnBlack": "검은 배경에서의 색",
"editor-theme3/@settings-select-text-colorOnWhite": "흰 배경에서의 색",
"editor-theme3/@settings-select-text-white": "하양",
"custom-block-text/@name": "블록 글자 스타일 설정",
"custom-block-text/@settings-name-bold": "글자 굵게 하기",
"custom-block-text/@settings-name-shadow": "글자 아래에 그림자 추가하기",
"editor-colored-context-menus/@description": "우클릭 메뉴에 색상을 입힙니다.",
"editor-colored-context-menus/@name": "우클릭 메뉴 색상",
"editor-stage-left/@description": "스크래치 2.0 처럼 무대를 코드 편집기의 왼쪽으로 옮깁니다.",
"editor-stage-left/@info-reverseOrder": "깃발 버튼과 멈춤 버튼, 전체화면 버튼의 위치를 바꾸려면 \"프로젝트 버튼 위치 반전\" 애드온을 사용하세요.",
"editor-stage-left/@name": "무대를 왼쪽에서 나타내기",
"editor-buttons-reverse-order/@description": "스크래치 2.0처럼 깃발 버튼과 멈춤 버튼을 오른쪽으로, 전체 화면 버튼을 왼쪽으로 옮깁니다.",
"editor-buttons-reverse-order/@name": "프로젝트 버튼 위치 반전",
"variable-manager/@description": "변수 및 리스트를 쉽게 업데이트할 수 있도록 편집기의 \"소리\"탭 옆에 탭을 추가합니다.",
"variable-manager/@name": "변수 관리자",
"search-sprites/@description": "스프라이트 창에 검색창을 추가해 이름으로 스프라이트를 검색합니다.",
"sprite-properties/@description": "스크래치 2.0처럼 속성 패널을 숨기는 것을 기본값으로 설정합니다. 현재 선택된 스프라이트의 정보 버튼을 이용하거나 스프라이트를 더블클릭해서 속성 패널을 다시 보입니다. 다시 숨기려면, 패널 접기 버튼을 누르거나 스프라이트를 더블클릭하세요.",
"sprite-properties/@name": "스프라이트 속성 닫기",
"sprite-properties/@settings-name-autoCollapse": "마우스가 스프라이트 패널을 벗어났을 때 패널을 접습니다.",
"sprite-properties/@settings-name-hideByDefault": "패널 접힘을 기본값으로 설정하기",
"sprite-properties/@settings-name-transitionDuration": "동작 속도",
"sprite-properties/@settings-select-transitionDuration-default": "기본",
"sprite-properties/@settings-select-transitionDuration-long": "느리게",
"sprite-properties/@settings-select-transitionDuration-none": "즉시",
"sprite-properties/@settings-select-transitionDuration-short": "빠르게",
"gamepad/@description": "USB 또는 Bluetooth 컨트롤러/게임 패드를 사용하여 프로젝트와 상호작용합니다.",
"gamepad/@name": "게임패드 지원",
"gamepad/@settings-name-hide": "컨트롤러가 감지되지 않았을 때 설정 버튼 숨기기",
"editor-sounds/@description": "블록을 연결하거나 삭제할 때 음향 효과를 재생합니다.",
"editor-sounds/@name": "편집기 음향 효과",
"folders/@info-notice-folders-are-public": "이 기능을 사용하도록 설정한 사용자는 프로젝트의 폴더를 볼 수 있습니다. 다른 사용자는 정상적으로 스프라이트 목록을 볼 수 있습니다(폴더 없음).",
"folders/@name": "스프라이트 폴더",
"block-switching/@description": "블럭을 마우스 오른쪽 버튼으로 클릭하여 관련 블럭으로 전환합니다.",
"block-switching/@name": "블럭 바꾸기",
"block-switching/@settings-name-control": "제어 블럭",
"block-switching/@settings-name-data": "데이터 블럭",
"block-switching/@settings-name-event": "이벤트 블럭",
"block-switching/@settings-name-extension": "확장 블럭",
"block-switching/@settings-name-looks": "형태 블럭",
"block-switching/@settings-name-motion": "움직임 블럭",
"block-switching/@settings-name-noop": "블록을 자체 변경 설정을 표시합니다.",
"block-switching/@settings-name-operator": "연산 블럭",
"block-switching/@settings-name-sensing": "감지 블럭",
"block-switching/@settings-name-sound": "소리 블럭",
"load-extensions/@description": "음악, 펜, 그리고 다른 확장 기능들을 편집기 블록 카테고리에 자동으로 추가합니다.",
"load-extensions/@name": "확장 기능 자동 추가하기",
"load-extensions/@settings-name-music": "음악",
"load-extensions/@settings-name-pen": "펜",
"load-extensions/@settings-name-text2speech": "음성 합성 변환 (TTS)",
"load-extensions/@settings-name-translate": "번역",
"custom-zoom/@description": "프로젝트 코드 편집기에서 줌의 최소, 최대, 속도 및 시작 크기를 사용자 지정하고 조작을 자동으로 숨깁니다",
"custom-zoom/@name": "코드 영역 확대/축소 사용자 지정하기",
"custom-zoom/@settings-name-autohide": "줌 제어 자동 숨기기",
"custom-zoom/@settings-name-maxZoom": "최대 확대 (100-500%)",
"custom-zoom/@settings-name-minZoom": "최소 줌 (1-100%)",
"custom-zoom/@settings-name-speed": "자동 숨기기 속도",
"custom-zoom/@settings-name-startZoom": "시작 줌 (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "줌 속도 (50-200%)",
"custom-zoom/@settings-select-speed-default": "기본",
"custom-zoom/@settings-select-speed-long": "느리게",
"custom-zoom/@settings-select-speed-none": "즉시",
"custom-zoom/@settings-select-speed-short": "빠르게",
"initialise-sprite-position/@name": "새 스프라이트 위치 사용자 지정하기",
"initialise-sprite-position/@settings-name-x": "X 좌표",
"initialise-sprite-position/@settings-name-y": "Y 좌표",
"initialise-sprite-position/@settings-select-duplicate-custom": "정확한 x/y 포지션",
"initialise-sprite-position/@settings-select-duplicate-keep": "원본 스프라이트와 같게",
"initialise-sprite-position/@settings-select-duplicate-randomize": "랜덤",
"blocks2image/@description": "코드 영역을 우클릭해 블럭을 SVG/PNG 사진으로 내보냅니다.",
"blocks2image/@name": "블럭을 이미지로 저장",
"remove-curved-stage-border/@description": "모서리를 볼 수 있도록 무대 주위의 곡선 테두리를 제거합니다.",
"remove-curved-stage-border/@name": "무대 테두리 곡선 제거",
"transparent-orphans/@description": "분리된 블럭(맨 위에 모자 블럭이 없는 블럭) 및 드래그 중인 블럭에 대한 별도의 설정을 사용하여 편집기에서 블럭의 투명도를 조정합니다.",
"transparent-orphans/@name": "블럭 투명도",
"transparent-orphans/@settings-name-block": "블럭 투명도 (%)",
"transparent-orphans/@settings-name-dragged": "드래그되는 물체 투명도 (%)",
"transparent-orphans/@settings-name-orphan": "연결 해제 블럭 투명도 (%)",
"paint-by-default/@description": "\"스프라이트/모양/배경/소리 고르기\" 버튼의 기본 동작을 변경합니다.",
"paint-by-default/@name": "모양을 기본적으로 채우기",
"paint-by-default/@settings-name-backdrop": "무대 추가하기",
"paint-by-default/@settings-name-costume": "모양 추가하기",
"paint-by-default/@settings-name-sound": "소리 추가하기",
"paint-by-default/@settings-name-sprite": "스크라이트 추가하기",
"paint-by-default/@settings-select-backdrop-library": "자료실",
"paint-by-default/@settings-select-backdrop-paint": "채우기",
"paint-by-default/@settings-select-backdrop-surprise": "서프라이즈",
"paint-by-default/@settings-select-backdrop-upload": "올리기",
"paint-by-default/@settings-select-costume-library": "라이브러리",
"paint-by-default/@settings-select-costume-paint": "채우기",
"paint-by-default/@settings-select-costume-surprise": "서프라이즈",
"paint-by-default/@settings-select-costume-upload": "올리기",
"paint-by-default/@settings-select-sound-library": "자료실",
"paint-by-default/@settings-select-sound-record": "녹화하기",
"paint-by-default/@settings-select-sound-surprise": "서프라이즈",
"paint-by-default/@settings-select-sound-upload": "올리기",
"paint-by-default/@settings-select-sprite-library": "라이브러리",
"paint-by-default/@settings-select-sprite-paint": "채우기",
"paint-by-default/@settings-select-sprite-surprise": "서프라이즈",
"paint-by-default/@settings-select-sprite-upload": "업로드",
"block-cherry-picking/@description": "Ctrl 키를 누른 상태에서 아래에 연결된 전체 블럭을 가져오는 대신 스크립트 중간의 개별 블록을 드래그하는 기능을 추가합니다.",
"block-cherry-picking/@info-flipControls": "\"제어 뒤집기\"가 활성화된다면, 개별 블록을 잡는 것이 기본 기능이 됩니다. Ctrl을 누르는 것이 전체 항목을 드래그합니다",
"block-cherry-picking/@info-macContextDisabled": "macOS에서는, Ctrl 키 대신 Cmd키를 사용하세요.",
"block-cherry-picking/@name": "Ctrl 키를 눌러 개별 블록 잡기",
"block-cherry-picking/@settings-name-invertDrag": "제어 뒤집기",
"hide-new-variables/@name": "새 변수 숨기기",
"editor-extra-keys/@info-experimentalKeysWarn": "\"실험적 키\"에는 등호, 슬래시, 세미콜론 등이 포합됩니다. 키보드 배열이나 운영 체제에 따라서 작동하지 않을 수도 있습니다.",
"editor-extra-keys/@info-shiftKeysWarn": "\"Shift 키\"에는 Shift와 같이 눌러야 하는 해시태그, 느낌표 등이 포합됩니다. 이 키들은 \"()키를 눌렀을 때\"블록에서만 작동하고, 키보드 배열이나 운영 체젱에 따라서 작동하지 않을 수 있습니다.",
"editor-extra-keys/@name": "추가 키 설정",
"editor-extra-keys/@settings-name-experimentalKeys": "실험적 키 보이기",
"editor-extra-keys/@settings-name-shiftKeys": "Shift 키 보이기",
"hide-delete-button/@description": "삭제 버튼(쓰래기통 아이콘)을 스프라이트, 모양, 소리에서 삭제합니다. 우클릭 메뉴에서는 여전히 삭제할 수 있습니다.",
"hide-delete-button/@name": "삭제 버튼 숨기기",
"hide-delete-button/@settings-name-costumes": "모양과 배경",
"hide-delete-button/@settings-name-sounds": "소리",
"hide-delete-button/@settings-name-sprites": "스프라이트",
"no-script-bumping/@description": "스크립트를 움직이고 변경해도 스크립트끼리 겹칠 때 스크립트가 돌아다니지 않게 합니다.",
"no-script-bumping/@name": "스크립트끼리 겹칠 때 자동 여백 만들지 않기",
"disable-stage-drag-select/@description": "편집기 무대에서(드래그가 가능하도록 설정된 스프라이트 제외) 스프라이트 드래그를 막습니다. 시프트 키를 누르면 스프라이트가 정상적으로 드래그됩니다.",
"disable-stage-drag-select/@name": "편집기에서 스프라이트 드래그 끄기",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "프로젝트가 멈쳐 있을 때 드래그를 가능하게 해줍니다.",
"move-to-top-bottom/@description": "모양이나 음악을 리스트의 시작이나 끝으로 음직일 수 있는 우클릭 매뉴를 추가합니다.",
"move-to-top-bottom/@info-developer-tools": "이 애드온은 과거에 \"개발자 도구\"의 일부였지만 분리되었습니다.",
"move-to-top-bottom/@name": "모양 블록을 맨 위로 올리거나 맨 아래로 내리기",
"disable-paste-offset/@description": "모양 편집기에서 복사한 모양을 살짝 이동시키지 않고 원래 위치에 붙여넣습니다.",
"disable-paste-offset/@info-vanilla": "아이템을 Alt+클릭해 동일한 행동을 이 애드온 없이도 할 수 있습니다.",
"disable-paste-offset/@name": "불여넣어진 아이템 원래 자리에 놓기",
"block-duplicate/@description": "Alt 키를 누르면서 스크립트를 드래그해 빠르게 복제합니다. Ctrl 키를 같이 누르면 한 개의 스크립트만 복사됩니다.",
"block-duplicate/@info-mac": "맥OS에서는 Alt 키 대신 옵션 키를 이용하고, Ctrl 키 대신 Cmd키를 이용하세요.",
"block-duplicate/@name": "Alt 키로 스크립트 복제하기",
"rename-broadcasts/@description": "신호 블록 드롭다운에 신호 이름을 변경할 수 있는 옵션을 제공합니다.",
"rename-broadcasts/@name": "신호 이름 변경하기",
"swap-local-global/@description": "기존 변수 또는 목록의 이름을 바꿀 때 추가 설정을 추가합니다. \"모든 스프라이트의 경우\"와 \"이 스프라이트의 경우에만\" 사이에서 변경할 수 있고 변수가 클라우드에 저장되는지 여부를 변경할 수 있습니다. 또한 변수/리스트를 마우스 오른쪽 단추로 클릭하여 범위를 빠르게 변경할 수 있는 설정을 추가합니다.",
"swap-local-global/@name": "변수의 '모든 스프라이트에서 사용'과 '이 스프라이트에서만 사용'을 전환하기",
"editor-comment-previews/@description": "접혀 있는 주석이나 블록 위에 마우스를 올려놓아 주석의 내용을 미리볼 수 있도록 합니다. 이를 통해 화면 밖에서 주석을 보고, 미리보기로 루프 블록을 아래쪽에서 확인하며, 작은 공간에 많은 긴 주석을 맞추는 등의 작`업을 수행할 수 있습니다.",
"editor-comment-previews/@name": "편집기 댓글 미리보기",
"editor-comment-previews/@settings-name-delay": "지연 시간",
"editor-comment-previews/@settings-name-follow-mouse": "마우스 따라가기",
"editor-comment-previews/@settings-name-hover-view": "주석 위에 마우스를 올려놓아 미리보기",
"editor-comment-previews/@settings-name-hover-view-block": "사용자 지정 블록 위에 마우스를 올려놓아 붙여진 주석 미리보기",
"editor-comment-previews/@settings-name-hover-view-procedure": "사용자 지정 블록 위에 마우스를 올려놓아 정의 주석 미리보기",
"editor-comment-previews/@settings-name-reduce-animation": "모션 줄이기",
"editor-comment-previews/@settings-name-reduce-transparency": "투명도 줄이기",
"editor-comment-previews/@settings-select-delay-long": "길게",
"editor-comment-previews/@settings-select-delay-none": "없음",
"editor-comment-previews/@settings-select-delay-short": "짧게",
"columns/@description": "블럭 카테고리 메뉴를 두 줄로 쪼개 스크래치 2.0처럼 블록 팔레트의 맨 위로 옮깁니다.",
"columns/@name": "2열 카테고리 메뉴",
"number-pad/@name": "숫자 패드 항상 보이기",
"editor-number-arrow-keys/@settings-name-shift": "쉬프트 + 키에서 바꾸기",
"expanded-backpack/@description": "모양 라이브러리처럼 편집기의 개인 저장소를 확장되는 이중 그리드로 배열하고, 특정한 썸네일을 확대합니다.",
"expanded-backpack/@name": "개인 저장소 여러 열로 사용하기",
"expanded-backpack/@settings-name-rows": "표시할 열 수",
"expanded-backpack/@settings-name-upscale": "모양과 스크립트 썸네일을 더 크게 하기",
"script-snap/@description": "스크립트를 드래그해 코드 영역 점에 자동으로 정렬합니다.",
"script-snap/@name": "스크립트를 격자에 맟추기",
"script-snap/@preset-name-default": "기본",
"script-snap/@preset-name-half-block": "반 블록 크기",
"script-snap/@preset-name-whole-block": "한 블록 크기",
"script-snap/@settings-name-grid": "격자 크기 (px)",
"fullscreen/@description": "전체 화면 모드에서 발생하는 몇몇 의도하지 않은 효과들을 고치고, 브라우저의 전체 화면 모드로 열 수 있으며, 녹색 깃발 툴바를 숨깁니다.",
"fullscreen/@name": "향상된 전체 화면",
"fullscreen/@settings-name-browserFullscreen": "전체 화면 플레리어를 전체 화면 브라우저 모드에서 열기",
"hide-stage/@description": "무대와 스프라이트 탭을 숨기는 \"무대 숨기기\" 버튼을 추가하여 코드 편집기를 더 크게 사용할 수 있습니다.",
"hide-stage/@name": "무대와 스프라이트 탭 숨기기",
"editor-stepping/@description": "프로젝트에서 현재 실행 중인 블록을 색으로 강조합니다.",
"editor-stepping/@name": "실행 블록 테두리",
"editor-stepping/@settings-name-highlight-color": "강조색"
}

View File

@@ -0,0 +1,408 @@
{
"cat-blocks/@description": "Brengt de katblokken terug die voor het eerst geïntroduceerd werden op 1 April 2020.",
"cat-blocks/@info-watch": "De instelling \"Kijk naar muisaanwijzer\" vermindert mogelijk prestaties wanneer de editor is geopend.",
"cat-blocks/@name": "Katblokken",
"cat-blocks/@settings-name-watch": "Kijk naar muisaanwijzer",
"editor-devtools/@description": "Voegt nieuwe menuopties toe aan de editor: blokken kopiëren/plakken, beter opruimen, en meer!",
"editor-devtools/@name": "Ontwikkelaarstools",
"editor-devtools/@settings-name-enableCleanUpPlus": "\"Blokken opruimen\" Verbeteren",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Blokken plakken bij muisaanwijzer",
"find-bar/@description": "Maakt een nieuwe zoekbalk waarmee je scripts, uiterlijken en geluiden kunt zoeken en ernaar kunt springen, naast het geluidentabblad. Gebruik Ctrl+Links en Ctrl+Rechts in het codegebied om te navigeren naar vorige of volgende bezochte posities na het gebruiken van de zoekbalk.",
"find-bar/@info-developer-tools": "Deze addon maakte voorheen deel uit van de \"ontwikkelaarstools\"-addon maar is nu hierheen verhuisd.",
"find-bar/@name": "Zoekbalk in editor",
"middle-click-popup/@description": "Klik met de scrolwiel of Shift+Klik in het codegebied, of druk op Ctrl+Spatie om een blokkenzoeker erbij te pakken. Typ namen van blokken (of delen ervan) en sleep ze in het codegebied. Navigeer met de pijltjestoetsen en Enter, en het ondersteund ook Tab. Om het menu open te houden moet je Shift ingedrukt houden tijdens het slepen.",
"middle-click-popup/@info-developer-tools": "Deze addon maakte voorheen deel uit van de \"ontwikkelaarstools\"-addon maar is nu hierheen verhuisd.",
"middle-click-popup/@name": "Blokken invoegen op naam",
"middle-click-popup/@settings-name-popup_max_height": "Maximale Hoogte van Pop-Up",
"middle-click-popup/@settings-name-popup_scale": "Grootte van Blokken in Pop-Up",
"middle-click-popup/@settings-name-popup_width": "Breedte van Pop-Up",
"jump-to-def/@description": "Spring naar een definitie van een eigen blok met de scrolwielknop of Shift+Klik op het blok.",
"jump-to-def/@info-developer-tools": "Deze addon maakte voorheen deel uit van de \"ontwikkelaarstools\"-addon maar is nu hierheen verhuisd.",
"jump-to-def/@name": "Springen naar definitie van eigen blok",
"reorder-custom-inputs/@description": "Herschik de parameters van aangepaste blokken in het \"Maak een blok\"-scherm.",
"reorder-custom-inputs/@name": "Herschikbare ingangen van aangepaste blokken",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "Nieuwe ingangen invoegen na geselecteerde ingang",
"editor-searchable-dropdowns/@description": "Geeft je de mogelijkheid om de opties van dropdowns van blokken te zoeken met een zoekbalk.",
"editor-searchable-dropdowns/@name": "Zoekbalk in dropdowns van blokken",
"data-category-tweaks-v2/@description": "Maakt aanpassingen aan de Gegevens (\"Variabelen\")-blokcategorie.",
"data-category-tweaks-v2/@name": "Gegevenscategorie-aanpassingen",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Verplaats gegevensblokken boven variabelenlijst",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Aparte Lijstcategorie",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Aparte \"Voor Deze Sprite\"-Variabelen",
"block-palette-icons/@description": "Voegt pictogrammen toe binnen de gekleurde cirkels van blokcategorieën.",
"block-palette-icons/@name": "Pictogrammen voor categorieën in blokpalet",
"hide-flyout/@description": "Verbergt het blokpalet als je cursor er niet boven zweeft. Klik op het slotpictogram om het tijdelijk vast te zetten, of gebruik de stand \"op categorie klikken\" om het te tonen/verbergen wanneer je op een blokcategorie klikt.",
"hide-flyout/@info-hoverExplanation": "\"Over paletgebied zweven\" verbreedt alleen het zichtveld. Als je blokken naar dat gebied wilt slepen zonder dat ze verwijderd worden, gebruik dan een van de andere modi.",
"hide-flyout/@name": "Blokpalet automatisch verbergen",
"hide-flyout/@settings-name-lockLoad": "Standaard openen",
"hide-flyout/@settings-name-speed": "Animatiesnelheid",
"hide-flyout/@settings-name-toggle": "Tonen/verbergen wanneer je cursor...",
"hide-flyout/@settings-select-speed-default": "Standaard",
"hide-flyout/@settings-select-speed-long": "Traag",
"hide-flyout/@settings-select-speed-none": "Meteen",
"hide-flyout/@settings-select-speed-short": "Vlug",
"hide-flyout/@settings-select-toggle-category": "Op een categorie klikt",
"hide-flyout/@settings-select-toggle-cathover": "Over de categorieën zweeft",
"hide-flyout/@settings-select-toggle-hover": "Over het paletgebied zweeft",
"mediarecorder/@description": "Voegt een \"opname starten\"-knop toe aan de editortaakbalk die je het speelveld laat opnemen.",
"mediarecorder/@name": "Video's van project opnemen",
"drag-drop/@description": "Laat je afbeeldingen en geluiden slepen van je bestandsverkenner in het spritevenster of kostuum-/geluidlijst. Je kunt ook tekstbestanden naar lijsten of naar \"vraag en wacht\"-invoeren slepen.",
"drag-drop/@name": "Bestand slepen en neerzetten",
"drag-drop/@settings-name-use-hd-upload": "Gebruik HD-uploads",
"debugger/@description": "Voegt een nieuw \"debugger\"-venster toe in de editor. Je kunt loggen in het \"Logs\"-venster van de debugger met de \"log\", \"waarschuwing\" en \"error\"-blokken. Het \"onderbreking\"-blok pauzeert het project wanneer uitgevoerd. Alle uitvoerende blokkenstapels kun je zien in het \"Threads\"-venster van de debugger, en wanneer gepauzeerd kan de \"Stap\"-knop gebruikt worden om het volgende blok uit te voeren. Een grafiek van frames per seconde en aantal klonen kun je zien in het \"Prestaties\"-venster.",
"debugger/@settings-name-fancy_graphs": "Geanimeerde grafieken (kan prestaties beïnvloeden)",
"debugger/@settings-name-log_broadcasts": "Signalen loggen",
"debugger/@settings-name-log_clear_greenflag": "Logs wissen op groene vlag",
"debugger/@settings-name-log_clone_create": "Klooncreaties loggen",
"debugger/@settings-name-log_failed_clone_creation": "Log wanneer kloonlimiet bereikt is",
"debugger/@settings-name-log_greenflag": "Log wanneer groene vlag wordt geklikt",
"pause/@description": "Voegt een knop toe naast de groene vlag om het project te pauzeren.",
"pause/@info-keybind": "Het project kan ook worden gepauzeerd met Alt+X (Option+X op macOS).",
"pause/@name": "Pauzeerknop",
"mute-project/@description": "Ctrl+Klik de groene vlag om het project te dempen/dempen opheffen.",
"mute-project/@info-macOS": "Gebruik de Cmd-toets in plaats van Ctrl op macOS.",
"mute-project/@name": "Gedempte projectspeler",
"vol-slider/@description": "Voegt een volumeschuifregelaar toe naast de start-/stopbesturingen",
"vol-slider/@name": "Volumeschuifregelaar in projecten",
"vol-slider/@settings-name-always": "Schuifregelaar altijd tonen",
"vol-slider/@settings-name-defVol": "Standaardvolume",
"clones/@description": "Voegt een teller boven het speelveld toe in de editor die het totale aantal klonen laat zien.",
"clones/@name": "Kloonteller",
"clones/@settings-name-projectpage": "Weergeven op projectpagina",
"clones/@settings-name-showicononly": "Alleen pictogram tonen",
"mouse-pos/@description": "Geeft de x/y-posities van je muisaanwijzer weer boven het speelveld in de editor.",
"mouse-pos/@name": "Muispositie weergeven",
"color-picker/@description": "Voegt hex-codeingangen toe aan kleurenkiezers.",
"color-picker/@name": "Hex-kleurenkiezer",
"remove-sprite-confirm/@description": "Vraagt of je zeker weet dat je een sprite in een project wilt verwijderen.",
"remove-sprite-confirm/@info-restoretip": "Tip: als je per ongeluk een sprite, uiterlijk of geluid verwijdert, kan je 'm terughalen door in de menubalk op Bewerk te klikken, en dan op Herstel.",
"remove-sprite-confirm/@name": "Sprite verwijderen bevestigen",
"block-count/@description": "Laat je het totaal aantal blokken in een project zien in de menubalk van de editor. Hoorde vroeger bij \"sprite- en scriptteller\".",
"block-count/@name": "Blokkenteller",
"onion-skinning/@description": "Laat doorzichtige lagen van vorige of volgende uiterlijken zien bij het bewerken van uiterlijken. Bestuurd door knoppen onder de uiterlijkeditor bij de zoomknoppen.",
"onion-skinning/@name": "\"Onion skinning\"",
"onion-skinning/@settings-name-afterTint": "Volgend uiterlijk-tint",
"onion-skinning/@settings-name-beforeTint": "Vorig uiterlijk-tint",
"onion-skinning/@settings-name-default": "Standaard inschakelen",
"onion-skinning/@settings-name-layering": "Standaardlagen",
"onion-skinning/@settings-name-mode": "Standaardmodus",
"onion-skinning/@settings-name-next": "Standaard volgende uiterlijken",
"onion-skinning/@settings-name-opacity": "Doorzichtigheid (%)",
"onion-skinning/@settings-name-opacityStep": "Doorzichtigheidsstap (%)",
"onion-skinning/@settings-name-previous": "Standaard vorige uiterlijken",
"onion-skinning/@settings-select-layering-behind": "Achter",
"onion-skinning/@settings-select-layering-front": "Voor",
"onion-skinning/@settings-select-mode-merge": "Afbeeldingen samenvoegen",
"onion-skinning/@settings-select-mode-tint": "Kleurtint",
"paint-snap/@description": "Objecten in de uiterlijkeditor uitlijnen op begrenzende vakken en vectorknooppunten.",
"paint-snap/@name": "Uitlijnen in uiterlijkeditor",
"paint-snap/@settings-name-boxCenter": "Uitlijnen vanaf middelpunt selectie",
"paint-snap/@settings-name-boxCorners": "Uitlijnen vanaf hoeken selectie",
"paint-snap/@settings-name-boxEdgeMids": "Uitlijnen vanaf middelpunten op randen selectie",
"paint-snap/@settings-name-enable-default": "Standaard inschakelen",
"paint-snap/@settings-name-guide-color": "Hulpkleur bij uitlijnen",
"paint-snap/@settings-name-objectCenters": "Uitlijnen op objectmiddelpunten",
"paint-snap/@settings-name-objectCorners": "Uitlijnen op objecthoeken",
"paint-snap/@settings-name-objectEdges": "Uitlijnen op objectranden",
"paint-snap/@settings-name-objectMidlines": "Uitlijnen op objectmiddenlijnen",
"paint-snap/@settings-name-pageAxes": "Uitlijnen op X- en Y-assen van pagina",
"paint-snap/@settings-name-pageCenter": "Uitlijnen op paginamiddelpunt",
"paint-snap/@settings-name-pageCorners": "Uitlijnen op paginahoeken",
"paint-snap/@settings-name-pageEdges": "Uitlijnen op paginaranden",
"paint-snap/@settings-name-threshold": "Uitlijnafstand",
"default-costume-editor-color/@description": "Verandert de standaardkleuren en -randgrootte in de uiterlijkeditor.",
"default-costume-editor-color/@name": "Aanpasbare standaardkleuren in uiterlijkeditor",
"default-costume-editor-color/@settings-name-fill": "Standaard opvulkluur",
"default-costume-editor-color/@settings-name-persistence": "Gebruik vorige kleur in plaats van resetten na het veranderen van gereedschappen",
"default-costume-editor-color/@settings-name-stroke": "Standaard randkleur",
"default-costume-editor-color/@settings-name-strokeSize": "Standaard randgrootte",
"bitmap-copy/@description": "Geeft je de mogelijkheid om bitmapafbeeldingen van de kostuumeditor te kopiëren naar je klembord, zodat je het in andere websites of software kunt plakken.",
"bitmap-copy/@info-norightclick": "\"Rechterklik → kopiëren\" is niet ondersteund. Je moet Ctrl+C indrukken terwijl een bitmapafbeelding is geselecteerd.",
"bitmap-copy/@name": "Bitmapafbeeldingen kopiëren",
"2d-color-picker/@description": "Vervangt verzadiging- en helderheidschuifregelaars in de uiterlijkeditor met een 2D-kleurenkiezer. Houd Shift ingedrukt en beweeg de muisaanwijzer om de waarden op een enkele as te veranderen.",
"2d-color-picker/@name": "2D-kleurenkiezer",
"paint-skew/@description": "Houd Ctrl ingedrukt terwijl je de schaal van een object aan een zijkant verandert om het scheef te trekken. Houd Alt ingedrukt tijdens het scheeftrekken om het middelpunt van het object op dezelfde plek te houden.",
"paint-skew/@info-useCmdOnMac": "Gebruik op macOS de Command-toets i.p.v. Control en de Option-toets i.p.v. Alt.",
"paint-skew/@name": "Objecten scheeftrekken in uiterlijkeditor",
"better-img-uploads/@description": "Voegt een nieuwe knop toe boven de \"upload uiterlijk\"-knop die geüploade bitmapafbeeldingen automatisch omzet naar SVG-afbeeldingen (vector) om alle kwaliteit te behouden.",
"better-img-uploads/@info-notSuitableEdit": "Vermijd het gebruiken van de HD-uploadknop als je de afbeelding later nog wilt bewerken.",
"better-img-uploads/@name": "HD-afbeeldingen uploaden",
"better-img-uploads/@settings-name-fitting": "Afbeeldingsgrootte",
"better-img-uploads/@settings-select-fitting-fill": "Strekken om canvas te vullen",
"better-img-uploads/@settings-select-fitting-fit": "Verkleinen om in canvas te passen",
"better-img-uploads/@settings-select-fitting-full": "Originele grootte",
"pick-colors-from-stage/@description": "Kies kleuren van het speelveld met de kleurenpipet van de uiterlijkeditor.",
"pick-colors-from-stage/@name": "Speelveldkleuren selecteren met kleurenpipet",
"custom-block-shape/@description": "Verander de opvulling, hoekafronding en inkepingshoogte van blokken.",
"custom-block-shape/@info-paddingWarning": "Een verminderde opvulling is alleen zichtbaar voor jou, dus als anderen je project bekijken, kunnen je scripts elkaar bedekken.",
"custom-block-shape/@name": "Aanpasbare blokvorm",
"custom-block-shape/@preset-description-default2": "Een uiterlijk dat lijkt op Scratch 2.0-blokken",
"custom-block-shape/@preset-description-default3": "Het normale uiterlijk van Scratch-3.0 blokken",
"custom-block-shape/@preset-description-flat2": "Scratch 2.0-blokken zonder inkepingen en hoeken",
"custom-block-shape/@preset-description-flat3": "Scratch 3.0-blokken zonder inkepingen en hoeken",
"custom-block-shape/@preset-name-default2": "2.0-Blokken",
"custom-block-shape/@preset-name-default3": "3.0-Blokken",
"custom-block-shape/@preset-name-flat2": "2.0 Plat",
"custom-block-shape/@preset-name-flat3": "3.0 Plat",
"custom-block-shape/@settings-name-cornerSize": "Hoekafronding (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Inkepingshoogte (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Opvulling (50-200%)",
"editor-square-inputs/@description": "Maakt bepaalde soorten invoervelden (zoals tekst of kleur) rechthoekig in plaats van rond, zoals in Scratch 2.0.",
"editor-square-inputs/@name": "Rechthoekige invoervelden in blokken",
"editor-square-inputs/@settings-name-color": "Kleur-invoervelden",
"editor-square-inputs/@settings-name-number": "Getal-invoervelden",
"editor-square-inputs/@settings-name-text": "Tekst-invoervelden",
"zebra-striping/@description": "Wisselt de tinten van blokken met dezelfde kleur tussen licht en donker af wanneer ze in elkaar genest zijn. Dit staat ook bekend als zebrastrepen.",
"zebra-striping/@name": "Afwisselende kleuren van geneste blokken",
"zebra-striping/@settings-name-intensity": "Intensiteit (0-100%)",
"zebra-striping/@settings-name-shade": "Tint",
"zebra-striping/@settings-select-shade-darker": "Donkerder",
"zebra-striping/@settings-select-shade-lighter": "Lichter",
"editor-compact/@description": "Verkleint knoppen, invoervelden, de menubalk en andere elementen in de editor, zodat delen zoals het codegebied, de uiterlijkeditor en uiterlijkvoorbeelden meer ruimte hebben zoals het was in Scratch 2.0.",
"editor-compact/@info-hide-icons-update": "Gebruik de addon \"Aanpasbare menubalk\" om pictogrammen in de menubalk te verbergen.",
"editor-compact/@name": "Compacte editor",
"editor-compact/@settings-name-hideLabels": "Knoplabels verbergen in uiterlijk- en geluidseditor",
"custom-menu-bar/@description": "Verberg bepaalde items in de menubalk van de editor of verberg hun labels of pictogrammen.",
"custom-menu-bar/@info-small-screens": "De tekstlabels kunnen automatisch worden vervangen door pictogrammen op kleinere vensters.",
"custom-menu-bar/@name": "Aanpasbare editor-menubalk",
"custom-menu-bar/@settings-name-menu-labels": "Toon...",
"custom-menu-bar/@settings-select-menu-labels-both": "Pictogrammen en labels",
"custom-menu-bar/@settings-select-menu-labels-icons": "Alleen pictogrammen",
"custom-menu-bar/@settings-select-menu-labels-labels": "Alleen labels",
"editor-theme3/@description": "Pas blokkleuren aan voor elke categorie in de editor.",
"editor-theme3/@name": "Aanpasbare blokkleuren",
"editor-theme3/@preset-description-black": "Maakt blokachtergronden zwart en randen/tekst gekleurd",
"editor-theme3/@preset-description-contrast": "Blokkleurenpalet met hoog contrast van Scratch 3.0",
"editor-theme3/@preset-description-dark": "Nog donkerdere versies van de standaardkleuren",
"editor-theme3/@preset-description-new-dark": "Donkere versies van de standaardkleuren die er goed uitzien in donkere thema's",
"editor-theme3/@preset-description-original": "De originele blokkleuren van Scratch 2.0",
"editor-theme3/@preset-description-tweaks": "De blokkleuren van Scratch 3.0 met Evenementen, Besturing en Mijn blokken die lijken op de kleuren van Scratch 2.0",
"editor-theme3/@preset-name-black": "Zwart",
"editor-theme3/@preset-name-contrast": "Hoog contrast",
"editor-theme3/@preset-name-dark": "Donkerder",
"editor-theme3/@preset-name-new-dark": "Donker",
"editor-theme3/@preset-name-original": "Scratch 2.0-kleuren",
"editor-theme3/@preset-name-tweaks": "Scratch 3.0 aangepast",
"editor-theme3/@settings-name-Pen-color": "extensies",
"editor-theme3/@settings-name-comment-color": "Opmerkingen",
"editor-theme3/@settings-name-control-color": "besturen",
"editor-theme3/@settings-name-custom-color": "eigen blokken",
"editor-theme3/@settings-name-data-color": "variabelen",
"editor-theme3/@settings-name-data-lists-color": "lijsten",
"editor-theme3/@settings-name-events-color": "gebeurtenissen",
"editor-theme3/@settings-name-input-color": "Blok-invoer",
"editor-theme3/@settings-name-looks-color": "uiterlijken",
"editor-theme3/@settings-name-motion-color": "beweging",
"editor-theme3/@settings-name-operators-color": "functies",
"editor-theme3/@settings-name-sensing-color": "waarnemen",
"editor-theme3/@settings-name-sounds-color": "geluid",
"editor-theme3/@settings-name-text": "Tekstkleur",
"editor-theme3/@settings-select-text-black": "Zwart",
"editor-theme3/@settings-select-text-colorOnBlack": "Gekleurd op zwarte achtergrond",
"editor-theme3/@settings-select-text-colorOnWhite": "Gekleurd op witte achtergrond",
"editor-theme3/@settings-select-text-white": "Wit",
"custom-block-text/@description": "Geeft je de mogelijkheid om de stijl van de tekst op blokken aan te passen, zoals de lettergrootte, -dikte en -schaduw.",
"custom-block-text/@name": "Bewerkbare bloktekststijlen",
"custom-block-text/@settings-name-bold": "Dikgedrukte tekst",
"custom-block-text/@settings-name-shadow": "Tekstschaduw",
"custom-block-text/@settings-name-size": "Tekstgrootte (%)",
"editor-colored-context-menus/@description": "Geeft rechterklikmenu's van blokken een kleur.",
"editor-colored-context-menus/@name": "Gekleurde rechterklikmenu's",
"editor-stage-left/@description": "Zet het speelveld aan de linkerkant van de editor, zoals in Scratch 2.0.",
"editor-stage-left/@info-reverseOrder": "Om de positie van de knoppen boven het speelveld aan te passen, gebruik de \"volgorde van projectbesturingen omkeren\"-addon.",
"editor-stage-left/@name": "Zet speelveld aan linkerkant",
"editor-buttons-reverse-order/@description": "Verplaatst de groene vlag en stopknop naar rechts en de volledig scherm-knop naar links, zoals in Scratch 2.0.",
"editor-buttons-reverse-order/@name": "Volgorde van projectbesturingen omkeren",
"variable-manager/@description": "Voegt een tabblad naast \"geluiden\" toe in de editor om makkelijk variabelen en lijsten aan te passen.",
"variable-manager/@name": "Variabele manager",
"search-sprites/@description": "Voegt een zoekbalk aan het spritevenster toe om sprites bij naam te zoeken.",
"search-sprites/@name": "Zoekbalk in spritepaneel",
"sprite-properties/@description": "Verbergt het sprite-eigenschappenpaneel zoals in Scratch 2.0. Klik op de infoknop in de huidige sprite of dubbelklik een sprite om het paneel weer te laten verschijnen. Om het weer te verbergen gebruik je de samenvouwknop in het paneel of dubbelklik een sprite.",
"sprite-properties/@name": "Sprite-eigenschappen samenvouwen",
"sprite-properties/@settings-name-autoCollapse": "Automatisch samenvouwen wanneer muis buiten paneel beweegt",
"sprite-properties/@settings-name-hideByDefault": "Paneel standaard samenvouwen",
"sprite-properties/@settings-name-transitionDuration": "Animatiesnelheid",
"sprite-properties/@settings-select-transitionDuration-default": "Standaard",
"sprite-properties/@settings-select-transitionDuration-long": "Traag",
"sprite-properties/@settings-select-transitionDuration-none": "Meteen",
"sprite-properties/@settings-select-transitionDuration-short": "Vlug",
"gamepad/@description": "Gebruik projecten met een USB- of Bluetooth-controller/gamepad",
"gamepad/@name": "Gamepad-ondersteuning",
"gamepad/@settings-name-hide": "Instellingsknop verbergen als er geen controllers gevonden zijn",
"editor-sounds/@description": "Speelt geluiden af wanneer je blokken verbindt of verwijdert.",
"editor-sounds/@name": "Editor-geluidseffecten",
"folders/@description": "Geeft je de mogelijkheid om sprites, uiterlijken en geluiden te sorteren in mappen. Om een map aan te maken gebruik je de rechtermuisknop op een sprite en klik je op \"map aanmaken\". Klik op een map om het te openen of te sluiten. Gebruik de rechtermuisknop op een sprite om te zien naar welke mappen je het kunt verplaatsen, of sleep het naar een geopende map. Deze functie werkt door \"[mapNaam]//\" aan het begin van de namen van je sprites toe te voegen.",
"folders/@info-notice-folders-are-public": "Gebruikers met deze functie zullen mappen kunnen zien in je project. Alle anderen zien de sprites normaal (zonder mappen).",
"folders/@name": "Spritemappen",
"block-switching/@description": "Gebruik de rechtermuisknop op een blok om het te verwisselen naar een gerelateerd blok.",
"block-switching/@name": "Blokken verwisselen",
"block-switching/@settings-name-control": "Besturen",
"block-switching/@settings-name-customargs": "Parameters van eigen blokken",
"block-switching/@settings-name-customargsmode": "Parameters van eigen blokken wisselen naar:",
"block-switching/@settings-name-data": "Variabelen & Lijsten",
"block-switching/@settings-name-event": "Gebeurtenissen",
"block-switching/@settings-name-extension": "Extensies",
"block-switching/@settings-name-looks": "Uiterlijken",
"block-switching/@settings-name-motion": "Beweging",
"block-switching/@settings-name-noop": "Toon optie om blok te verwisselen naar zichzelf",
"block-switching/@settings-name-operator": "Functies",
"block-switching/@settings-name-sensing": "Waarnemen",
"block-switching/@settings-name-sound": "Geluid",
"block-switching/@settings-select-customargsmode-all": "Parameters van alle eigen blokken in sprite",
"block-switching/@settings-select-customargsmode-defOnly": "Parameters van dit eigen blok",
"load-extensions/@description": "Laat muziek, pen, en andere extensies automatisch zien in de blokcategoriemenu in de editor.",
"load-extensions/@name": "Extensies automatisch toevoegen",
"load-extensions/@settings-name-music": "Muziek",
"load-extensions/@settings-name-text2speech": "Tekst naar Spraak",
"load-extensions/@settings-name-translate": "Vertaal",
"custom-zoom/@description": "Kies zelf instellingen voor de minimale, maximale, snelheid, en beginzoom van de zoom van scripts in het codegebied, en verberg automatisch de knoppen.",
"custom-zoom/@name": "Aanpasbare zoom in codegebied",
"custom-zoom/@settings-name-autohide": "Zoomknoppen automatisch verbergen",
"custom-zoom/@settings-name-maxZoom": "Maximale Zoom (100-500%)",
"custom-zoom/@settings-name-minZoom": "Minimale Zoom (1-100%)",
"custom-zoom/@settings-name-speed": "Animatiesnelheid",
"custom-zoom/@settings-name-startZoom": "Beginzoom (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Zoomsnelheid (50-200%)",
"custom-zoom/@settings-select-speed-default": "Standaard",
"custom-zoom/@settings-select-speed-long": "Traag",
"custom-zoom/@settings-select-speed-none": "Meteen",
"custom-zoom/@settings-select-speed-short": "Vlug",
"copy-reporter/@description": "Geeft je de mogelijkheid om waarden die worden weergegeven door variabelemonitoren (in het rechterklikmenu) en waardeballonnen te kopiëren.",
"copy-reporter/@name": "Waarden van waardeblokken kopiëren",
"initialise-sprite-position/@description": "Pas aan waar nieuwe sprites worden geplaatst op het speelveld.",
"initialise-sprite-position/@name": "Aanpasbare positie van nieuwe sprite",
"initialise-sprite-position/@settings-name-duplicate": "Positie van gedupliceerde sprites",
"initialise-sprite-position/@settings-name-library": "Sprites uit bibliotheek op willekeurige plek plaatsen",
"initialise-sprite-position/@settings-name-x": "X-positie",
"initialise-sprite-position/@settings-name-y": "Y-positie",
"initialise-sprite-position/@settings-select-duplicate-custom": "Specifieke x/y-positie",
"initialise-sprite-position/@settings-select-duplicate-keep": "Hetzelfde als originele sprite",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Willekeurig",
"blocks2image/@description": "Gebruik de rechtermuisknop in het codegebied om blokken te exporteren als SVG/PNG-afbeeldingen.",
"blocks2image/@name": "Blokken opslaan als afbeelding",
"remove-curved-stage-border/@description": "Verwijdert de ronde rand rond het speelveld zodat je de hoeken beter kunt zien.",
"remove-curved-stage-border/@name": "Ronde speelveldrand verwijderen",
"transparent-orphans/@description": "Pas de doorzichtigheid aan voor blokken in de editor, met aparte opties voor losse blokken (blokken zonder gebeurtenis-blokken erboven) en blokken die worden gesleept.",
"transparent-orphans/@name": "Blokdoorzichtigheid",
"transparent-orphans/@settings-name-block": "Blokdoorzichtigheid (%)",
"transparent-orphans/@settings-name-dragged": "Gesleepte blokdoorzichtigheid (%)",
"transparent-orphans/@settings-name-orphan": "Losse blokdoorzichtigheid (%)",
"paint-by-default/@description": "Verandert de standaardactie van de \"Kies een sprite/uiterlijk/achtergrond/geluid\"-knoppen, die normaal de bibliotheek openen.",
"paint-by-default/@name": "Aanpasbare standaardactie voor item toevoegen",
"paint-by-default/@settings-name-backdrop": "Achtergrond toevoegen",
"paint-by-default/@settings-name-costume": "Uiterlijk toevoegen",
"paint-by-default/@settings-name-sound": "Geluid toevoegen",
"paint-by-default/@settings-name-sprite": "Sprite toevoegen",
"paint-by-default/@settings-select-backdrop-library": "Bibliotheek",
"paint-by-default/@settings-select-backdrop-paint": "Teken",
"paint-by-default/@settings-select-backdrop-surprise": "Verrassing",
"paint-by-default/@settings-select-backdrop-upload": "Uploaden",
"paint-by-default/@settings-select-costume-library": "Bibliotheek",
"paint-by-default/@settings-select-costume-paint": "Teken",
"paint-by-default/@settings-select-costume-surprise": "Verrassing",
"paint-by-default/@settings-select-costume-upload": "Uploaden",
"paint-by-default/@settings-select-sound-library": "Bibliotheek",
"paint-by-default/@settings-select-sound-record": "Opnemen",
"paint-by-default/@settings-select-sound-surprise": "Verrassing",
"paint-by-default/@settings-select-sound-upload": "Uploaden",
"paint-by-default/@settings-select-sprite-library": "Bibliotheek",
"paint-by-default/@settings-select-sprite-paint": "Teken",
"paint-by-default/@settings-select-sprite-surprise": "Verrassing",
"paint-by-default/@settings-select-sprite-upload": "Uploaden",
"block-cherry-picking/@description": "Sleep een enkel blok uit het midden van een script met de Ctrl-toets (zonder dat alle blokken eronder ook meegaan).",
"block-cherry-picking/@info-flipControls": "Als \"besturing omdraaien\" aanstaat, is het enkele blokken uit een script slepen normaal. Houdt Ctrl ingedrukt om het hele script te slepen.",
"block-cherry-picking/@info-macContextDisabled": "Gebruik de Cmd-toets in plaats van Ctrl op macOS.",
"block-cherry-picking/@name": "Enkel blok slepen met Ctrl-toets",
"block-cherry-picking/@settings-name-invertDrag": "Besturing omdraaien",
"hide-new-variables/@description": "Monitors voor nieuwe variabelen of lijsten niet automatisch tonen.",
"hide-new-variables/@name": "Nieuwe variabelen verbergen",
"editor-extra-keys/@description": "Voegt meer toetsen toe aan de \"toets () ingedrukt?\" en \"wanneer () is ingedrukt\" blokdropdowns, zoals enter, punt, komma, en meer. Deze toetsen werken zelfs voor gebruikers zonder deze addon.",
"editor-extra-keys/@info-experimentalKeysWarn": "De \"experimentele toetsen\" bevatten isteken, slash, puntkomma en meer. Dit werkt niet op alle systemen of toetsenborden.",
"editor-extra-keys/@info-shiftKeysWarn": "De \"Shifttoetsen\" bevatten toetsen die normaal de Shifttoets en een getaltoets, zoals hashtag, uitroepteken en meer. Deze toetsen werken alleen met de \"wanneer () is ingedrukt\"-blok en werken niet op alle systemen of toetsenborden.",
"editor-extra-keys/@name": "Meer toetsopties",
"editor-extra-keys/@settings-name-experimentalKeys": "Experimentele toetsen weergeven",
"editor-extra-keys/@settings-name-shiftKeys": "Shifttoetsen weergeven",
"hide-delete-button/@description": "Verbergt de verwijderknop (afvalbakpictogram) in sprites, uiterlijken en geluiden. Ze kunnen nog steeds worden verwijderd in het rechterklikmenu.",
"hide-delete-button/@info-restoretip": "Tip: als je per ongeluk een sprite, uiterlijk of geluid verwijdert, kan je 'm terughalen door in de menubalk op Bewerk te klikken, en dan op Herstel.",
"hide-delete-button/@name": "Verwijderknop verbergen",
"hide-delete-button/@settings-name-costumes": "Uiterlijken en achtergronden",
"hide-delete-button/@settings-name-sounds": "Geluiden",
"no-script-bumping/@description": "Laat je je scripts bewegen en veranderen zonder overlappende scripts te laten bewegen.",
"no-script-bumping/@name": "Overlappende scripts niet automatisch verplaatsen",
"disable-stage-drag-select/@description": "Maakt het niet meer mogelijk om sprites rond te slepen in de editor, behalve degenen die specifiek ingesteld zijn als sleepbaar. Houd Shift ingedrukt om sprites zoals normaal te slepen.",
"disable-stage-drag-select/@name": "Niet-sleepbare sprites in editor",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Slepen toestaan wanneer project is gestopt",
"move-to-top-bottom/@description": "Voegt opties toe in de rechterklikmenu's van uiterlijken of geluiden om ze helemaal boven of beneden in de lijst te plaatsen.",
"move-to-top-bottom/@info-developer-tools": "Deze addon maakte voorheen deel uit van de \"ontwikkelaarstools\"-addon maar is nu hierheen verhuisd.",
"move-to-top-bottom/@name": "Verplaats uiterlijk naar boven of beneden",
"move-to-top-layer/@description": "Klik met shift ingedrukt op een sprite in het sprite-paneel om het naar de voorgrond (bovenste laag) van het speelveld te verplaatsen.",
"move-to-top-layer/@name": "Sprite verplaatsen naar voorgrond",
"disable-paste-offset/@description": "Plak gekopieerde items op hun originele plek in plaats van een beetje verplaatst in de uiterlijkeditor.",
"disable-paste-offset/@info-vanilla": "Dit kan ook gedaan worden zonder deze addon, namelijk door op het object te klikken met Alt ingedrukt.",
"disable-paste-offset/@name": "Geplakte items niet verplaatsen",
"block-duplicate/@description": "Dupliceer snel een script door het te slepen met de alt-toets ingedrukt. Houd ctrl ook ingedrukt om alleen een enkel blok te dupliceren in plaats van het hele script eronder.",
"block-duplicate/@info-mac": "Gebruik de Option-toets in plaats van de Alt-toets en de Command-toets in plaats van de Control-toets op macOS.",
"block-duplicate/@name": "Scripts dupliceren met alt-toets",
"rename-broadcasts/@description": "Verander de naam van signalen in de dropdowns van signaalblokken.",
"rename-broadcasts/@name": "Signalen hernoemen",
"swap-local-global/@description": "Geeft meer opties voor het hernoemen van variabelen of lijsten: laat je kiezen tussen \"Voor alle sprites\" en \"Alleen voor deze sprite\" en of variabelen in de cloud worden bewaard. Voegt ook een optie toe voor rechterklikken op een variabele/lijst om snel zijn type te veranderen.",
"swap-local-global/@name": "Wissel variabelen tussen \"Voor alle sprites\" en \"Alleen voor deze sprite\"",
"editor-comment-previews/@description": "Geeft je de mogelijkheid om de inhoud van opmerkingen te zien door de muisaanwijzer over verkleinde opmerkingen en blokken te zweven. Hiermee kun je opmerkingen zien die niet op het scherm zijn, herhalingsblokken onderscheiden vanaf de onderkant, veel grote opmerkingen in een kleine ruimte laten passen, en meer.",
"editor-comment-previews/@name": "Voorbeelden voor editoropmerkingen",
"editor-comment-previews/@settings-name-delay": "Uitstellengte",
"editor-comment-previews/@settings-name-follow-mouse": "Muisaanwijzer volgen",
"editor-comment-previews/@settings-name-hover-view": "Zweven over verkleinde opmerkingen voor voorbeeld",
"editor-comment-previews/@settings-name-hover-view-block": "Zweven over blokken voor voorbeeld van bijbehorende opmerkingen",
"editor-comment-previews/@settings-name-hover-view-procedure": "Zweven over aangepaste blokken voor voorbeeld van definitieopmerkingen",
"editor-comment-previews/@settings-name-reduce-animation": "Animaties verminderen",
"editor-comment-previews/@settings-name-reduce-transparency": "Doorzichtigheid verminderen",
"editor-comment-previews/@settings-select-delay-long": "Lang",
"editor-comment-previews/@settings-select-delay-none": "Geen",
"editor-comment-previews/@settings-select-delay-short": "Kort",
"columns/@description": "Verdeelt het blokcategoriemenu in twee kolommen en zet het boven het blokkenpalet, net zoals in Scratch 2.0.",
"columns/@name": "Categoriemenu met twee kolommen",
"number-pad/@description": "Geef het virtuele getallenpaneel op alle apparaten weer tijdens het bewerken van een getal in een blok, in plaats van alleen op touchscreenapparaten.",
"number-pad/@info-explanation": "Een getallenpaneel komt tevoorschijn wanneer je een getal-input van een blok bewerkt, zoals \"neem () stappen\".",
"number-pad/@name": "Getallenpaneel altijd weergeven",
"editor-number-arrow-keys/@description": "Gebruik de pijltjes voor omhoog en omlaag om getalwaarden van invoervelden te verhogen of te verlagen, bijv. in blokken of de sprite-eigenschappen.",
"editor-number-arrow-keys/@name": "Waarden aanpassen met pijltjestoetsen in editor",
"editor-number-arrow-keys/@settings-name-alt": "Verander bij Alt+Toets",
"editor-number-arrow-keys/@settings-name-altCustom": "Verandering bij Alt+Toets",
"editor-number-arrow-keys/@settings-name-regular": "Verander bij indrukken van normale toets",
"editor-number-arrow-keys/@settings-name-regularCustom": "Verandering bij normaal indrukken van toets",
"editor-number-arrow-keys/@settings-name-shift": "Verander bij Shift+Toets",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Verandering bij Shift+Toets",
"editor-number-arrow-keys/@settings-name-useCustom": "Aangepaste waarden gebruiken",
"editor-number-arrow-keys/@settings-select-alt-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-alt-none": "Geen",
"editor-number-arrow-keys/@settings-select-alt-tenth": "0,1",
"editor-number-arrow-keys/@settings-select-regular-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-regular-none": "Geen",
"editor-number-arrow-keys/@settings-select-regular-tenth": "0,1",
"editor-number-arrow-keys/@settings-select-shift-hundredth": "0,01",
"editor-number-arrow-keys/@settings-select-shift-none": "Geen",
"editor-number-arrow-keys/@settings-select-shift-tenth": "0,1",
"expanded-backpack/@description": "Deel de inhoud van de rugzak anders in, vergelijkbaar met de uiterlijkbibliotheek, en vergroot sommige thumbnails.",
"expanded-backpack/@name": "Meerdere rijen in rugzak",
"expanded-backpack/@settings-name-rows": "Aantal weergegeven rijen",
"expanded-backpack/@settings-name-upscale": "Grotere thumbnails voor uiterlijken en scripts",
"script-snap/@description": "Sleep een script om zijn positie automatisch uit te lijnen op de codegebied-stippen.",
"script-snap/@name": "Scripts uitlijnen op raster",
"script-snap/@preset-name-default": "Standaard",
"script-snap/@preset-name-half-block": "Half blok",
"script-snap/@preset-name-whole-block": "Heel blok",
"script-snap/@settings-name-grid": "Rastergrootte (px)",
"fullscreen/@description": "Lost een paar ongewenste dingen op in de volledig scherm-modus van de projectspeler, opent het in je browser's volledig scherm-modus, en verbergt de werkbalk met de groene vlag.",
"fullscreen/@info-hideToolbarNotice": "Onthoud dat je op Escape kan drukken om het volledige scherm uit te gaan als je de werkbalk verborgen houdt.",
"fullscreen/@name": "Verbeterd volledig scherm",
"fullscreen/@settings-name-browserFullscreen": "Volledig scherm projectspeler openen in browser-volledig scherm",
"fullscreen/@settings-name-toolbar": "Zichtbaarheid van werkbalk",
"fullscreen/@settings-select-toolbar-hide": "Nooit",
"fullscreen/@settings-select-toolbar-hover": "Wanneer aangeraakt",
"fullscreen/@settings-select-toolbar-show": "Altijd",
"hide-stage/@description": "Voegt een knop naast de knoppen \"speelveld verkleinen\" en \"speelveld vergroten\" toe die het speelveld en spritevenster verbergt, wat het codegebied veel groter maakt.",
"hide-stage/@name": "Speelveld en spritevenster verbergen",
"editor-stepping/@description": "Voegt een gekleurde markering toe aan de blokken die op dit moment worden uitgevoerd in een project.",
"editor-stepping/@name": "Rand om uitvoerende blokken",
"editor-stepping/@settings-name-highlight-color": "Markeringskleur"
}

View File

@@ -0,0 +1,320 @@
{
"cat-blocks/@description": "Przywraca do edytora kocie bloki z Prima Aprilis 2020.",
"cat-blocks/@info-watch": "Opcja „Obserwuj kursor myszy” może wpływać na wydajność, gdy edytor jest otwarty.",
"cat-blocks/@name": "Kocie Bloki",
"cat-blocks/@settings-name-watch": "Patrz na kursor myszy",
"editor-devtools/@name": "Narzędzia Developerskie",
"editor-devtools/@settings-name-enableCleanUpPlus": "Ulepszone „Wyczyść bloki”",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Wklej bloki w miejscu kursora myszy",
"find-bar/@info-developer-tools": "Ten dodatek był wcześniej częścią dodatku „narzędzia developerskie”, ale został przeniesiony tutaj.",
"middle-click-popup/@info-developer-tools": "Ten dodatek był wcześniej częścią dodatku „narzędzia developerskie”, ale został przeniesiony tutaj.",
"middle-click-popup/@name": "Wstaw bloki według nazwy",
"middle-click-popup/@settings-name-popup_max_height": "Maksymalna Wysokość Okna",
"middle-click-popup/@settings-name-popup_scale": "Rozmiar Bloków W Oknie",
"middle-click-popup/@settings-name-popup_width": "Szerokość Okna",
"jump-to-def/@name": "Przejdź do definicji bloku",
"reorder-custom-inputs/@name": "Przestawne wejścia niestandardowych bloków",
"data-category-tweaks-v2/@description": "Zapewnia poprawki dla kategorii bloków Dane („Zmienne”). ",
"data-category-tweaks-v2/@name": "Ulepszenia kategorii danych",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Przesuwa bloki danych nad listę zmiennych",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Oddziel kategorię Listy",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Rozdziel zmienne \"Tylko dla tego duszka\"",
"block-palette-icons/@description": "Dodaje ikony wewnątrz kolorowych okręgów, które identyfikują kategorie bloków.",
"block-palette-icons/@name": "Ikony kategorii w edytorze",
"hide-flyout/@info-hoverExplanation": "Tryb „Wyświetl, gdy najedziesz na listę bloków” tylko rozszerza obszar wyświetlania. Jeśli chcesz mieć możliwość przeciągania bloków do tego obszaru bez ich usuwania w koszu, użyj jednego z pozostałych trybów.",
"hide-flyout/@name": "Automatycznie chowana lista bloków",
"hide-flyout/@settings-name-speed": "Prędkość animacji",
"hide-flyout/@settings-name-toggle": "Wyświetl, gdy...",
"hide-flyout/@settings-select-speed-default": "Normalny",
"hide-flyout/@settings-select-speed-long": "Wolna",
"hide-flyout/@settings-select-speed-short": "Szybka",
"hide-flyout/@settings-select-toggle-category": "Klikniesz na kategorię",
"hide-flyout/@settings-select-toggle-cathover": "Najedziesz na kategorie",
"hide-flyout/@settings-select-toggle-hover": "Najedziesz na listę bloków",
"mediarecorder/@description": "Dodaje przycisk \"Włącz nagrywania\" w panelu pozwalający nagrać scenę.",
"mediarecorder/@name": "Nagrywanie Video z projektu",
"drag-drop/@description": "Pozwala przesuwać obrazy i dźwięki z Twojego managera plików do miejsca docelowego jak: lista duszków/kostiumów/dźwięków. W dodatku możesz przesuwać pliki tekstowe do pola \"Zapytaj i czekaj.\"",
"drag-drop/@name": "Przeciągnij i upuść pliki",
"drag-drop/@settings-name-use-hd-upload": "Użyj przesyłania HD",
"debugger/@settings-name-log_broadcasts": "Loguj ogłoszenia",
"debugger/@settings-name-log_clear_greenflag": "Wyczyść logi, kiedy projekt wystartuje",
"debugger/@settings-name-log_clone_create": "Loguj stworzenie klona",
"debugger/@settings-name-log_failed_clone_creation": "Loguj, kiedy limit klonów jest osiągnięty",
"debugger/@settings-name-log_greenflag": "Loguj kiedy kliknięto w Zieloną Flagę",
"pause/@name": "Przycisk zatrzymania",
"mute-project/@description": "Kliknij na zieloną flagę trzymając Ctr, aby wyciszyć lub od-ciszyć projekt.",
"mute-project/@info-macOS": "W systemie macOS, użyj klawiszu Cmd zamiast Ctrl.",
"mute-project/@name": "Wycisz odtwarzacz projektu",
"vol-slider/@name": "Suwak głośności projektu",
"vol-slider/@settings-name-defVol": "Domyślna głośność",
"clones/@description": "Dodaje licznik nad sceną pokazujący ilość klonów.",
"clones/@name": "Licznik klonów",
"clones/@settings-name-projectpage": "Pokaż na stronie projektu",
"clones/@settings-name-showicononly": "Pokaż tylko ikonę",
"mouse-pos/@description": "Wyświetla pozycję x/y twojej myszy nad sceną w edytorze.",
"mouse-pos/@name": "Wyświetlanie pozycji myszy",
"color-picker/@description": "Dodaje opcję koloru hex do menu wyboru kolorów.",
"color-picker/@name": "Wybieracz koloru hex",
"remove-sprite-confirm/@description": "Upewnia się, czy na pewno chcesz usunąć duszka w projekcie.",
"remove-sprite-confirm/@name": "Potwierdzenie usunięcia duszka",
"block-count/@description": "Pokazuje ilość bloków użytych w edytorze. Wcześniej część dodatku \"Sprite and script count\".",
"block-count/@name": "Liczba bloków",
"onion-skinning/@description": "Pokazuje przezroczyste nakładki poprzednich lub następnych kostiumów podczas edycji kostiumu. Aby zmienić klatkę kliknij w przyciski pod ikonami powiększania kostiumu. Służy do łatwego tworzenia animacji.",
"onion-skinning/@settings-name-afterTint": "Odcień następnego kostiumu",
"onion-skinning/@settings-name-beforeTint": "Odcień poprzedniego kostiumu",
"onion-skinning/@settings-name-default": "Włączone domyślnie",
"onion-skinning/@settings-name-layering": "Domyślne warstwowanie",
"onion-skinning/@settings-name-mode": "Tryb domyślny",
"onion-skinning/@settings-name-next": "Domyślnie następne kostiumy",
"onion-skinning/@settings-name-opacity": "Nieprzezroczystość (%)",
"onion-skinning/@settings-name-opacityStep": "Nieprzezroczystość następnych kostiumów (%)",
"onion-skinning/@settings-name-previous": "Domyślnie poprzednie kostiumy",
"onion-skinning/@settings-select-layering-behind": "Tył",
"onion-skinning/@settings-select-layering-front": "Przód",
"onion-skinning/@settings-select-mode-merge": "Łącz obrazy",
"onion-skinning/@settings-select-mode-tint": "Kolor odcienia",
"paint-snap/@name": "Przyczepianie kostiumów w edytorze",
"paint-snap/@settings-name-enable-default": "Włącz domyślnie",
"paint-snap/@settings-name-guide-color": "Kolor zaznaczenia przyciąganych obiektów",
"paint-snap/@settings-name-objectCenters": "Przyczep do środka obiektów",
"paint-snap/@settings-name-objectCorners": "Przyczep do rogów obiektów",
"paint-snap/@settings-name-objectEdges": "Przyczep do boków obiektów",
"paint-snap/@settings-name-objectMidlines": "Przyczep do linii środkowych obiektów",
"paint-snap/@settings-name-pageAxes": "Przyczep do osi X i Y",
"paint-snap/@settings-name-pageCenter": "Przyczep do środka strony",
"paint-snap/@settings-name-pageCorners": "Przyczep do rogów strony",
"paint-snap/@settings-name-pageEdges": "Przyczep do boków strony",
"paint-snap/@settings-name-threshold": "Dystans przyczepiania",
"default-costume-editor-color/@description": "Zmienia domyślne parametry narzędzi w edytorze kostiumów.",
"default-costume-editor-color/@name": "Domyślne kolory w edytorze kostiumów",
"default-costume-editor-color/@settings-name-fill": "Domyślny kolor wypełnienia",
"default-costume-editor-color/@settings-name-stroke": "Domyślny kolor zarysu",
"default-costume-editor-color/@settings-name-strokeSize": "Domyślna wielkość zarysu",
"bitmap-copy/@description": "Pozwala ci kopiować zdjęcie z edytora kostiumu do schowka w systemie, abyś mógł wkleić do innych programów.",
"bitmap-copy/@info-norightclick": "„Kliknięcie prawym przyciskiem myszy → kopiowanie” nie jest obsługiwane. Musisz nacisnąć Ctrl + C, gdy wybrany jest obraz bitmapowy.",
"bitmap-copy/@name": "Kopiowanie obrazów bitmapowych",
"2d-color-picker/@description": "Zamienia paski wyboru jasności i saturacji, na paletę kolorów 2D w edytorze kostiumów. Przytrzymaj Shift, aby zmieniać wartość na tylko jednej płaszczyźnie.",
"2d-color-picker/@name": "Wybieranie kolorów w 2D",
"better-img-uploads/@description": "Dodaje nowy przycisk, który automatycznie zamienia przesłane obrazy bitmapowe na obrazy SVG (wektorowe), aby uniknąć utraty jakości.",
"better-img-uploads/@info-notSuitableEdit": "Unikaj używania przycisku przesyłania HD, jeśli planujesz edytować obraz po przesłaniu.",
"better-img-uploads/@name": "Przesyłanie obrazów HD ",
"better-img-uploads/@settings-name-fitting": "Zmienianie rozmiaru obrazu",
"better-img-uploads/@settings-select-fitting-full": "Oryginalny rozmiar",
"custom-block-shape/@description": "Dostosuj wielkość obramowania, zaokrąglenia rogów i wysokości bloków.",
"custom-block-shape/@info-paddingWarning": "Zmniejszanie wielkości obramowania jest widoczne tylko dla Ciebie, więc gdy Twoje projekty zostaną wyświetlone przez inne Twój kod może nachodzić na siebie.",
"custom-block-shape/@name": "Dowolny kształt bloków",
"custom-block-shape/@preset-description-default2": "Wygląd podobny do bloków Scratch 2.0 ",
"custom-block-shape/@preset-description-default3": "Regularny wygląd bloków Scratch 3.0",
"custom-block-shape/@preset-description-flat2": "Bloki Scratch 2.0 z usuniętymi nacięciami i narożnikami ",
"custom-block-shape/@preset-description-flat3": "Bloki Scratch 3.0 z usuniętymi nacięciami i narożnikami ",
"custom-block-shape/@preset-name-default2": "Bloki 2.0",
"custom-block-shape/@preset-name-default3": "Bloki 3.0",
"custom-block-shape/@preset-name-flat2": "Płaskie 2.0",
"custom-block-shape/@preset-name-flat3": "Płaskie 3.0",
"custom-block-shape/@settings-name-cornerSize": "Rozmiar zaokrąglenia rogów (0--300%)",
"custom-block-shape/@settings-name-notchSize": "Wielkość nacięcia (0-150%) ",
"custom-block-shape/@settings-name-paddingSize": "Rozmiar obramowania (50-200%)",
"editor-square-inputs/@name": "Kwadratowe wejścia tekstowe bloków",
"zebra-striping/@settings-name-intensity": "Intensywność (0-100%)",
"zebra-striping/@settings-name-shade": "Cień",
"zebra-striping/@settings-select-shade-darker": "Ciemniej",
"zebra-striping/@settings-select-shade-lighter": "Jaśniej",
"editor-compact/@name": "Kompaktowy Edytor",
"custom-menu-bar/@settings-name-menu-labels": "Pokaż menu...",
"custom-menu-bar/@settings-select-menu-labels-both": "Ikony i opisy",
"custom-menu-bar/@settings-select-menu-labels-icons": "Tylko ikony",
"custom-menu-bar/@settings-select-menu-labels-labels": "Tylko opisy",
"editor-theme3/@description": "Edytuj kolory bloków dla każdej kategorii w edytorze.",
"editor-theme3/@name": "Niestandardowe kolory bloków",
"editor-theme3/@preset-description-contrast": "Paleta kolorów bloków wysokiego kontrastu Scratch 3.0",
"editor-theme3/@preset-description-dark": "Ciemne wersje domyślnych kolorów",
"editor-theme3/@preset-description-new-dark": "Ciemne wersje z domyślnych kolorów które wyglądają dobrze w ciemnych motywach",
"editor-theme3/@preset-description-original": "Oryginalne kolory bloków z wersji Scratch 2.0",
"editor-theme3/@preset-name-black": "Czarny",
"editor-theme3/@preset-name-contrast": "Wysoki kontrast",
"editor-theme3/@preset-name-dark": "Ciemniejszy",
"editor-theme3/@preset-name-new-dark": "Ciemny",
"editor-theme3/@preset-name-original": "Kolory Scratch 2.0",
"editor-theme3/@preset-name-tweaks": "Scratch 3.0 ulepszone",
"editor-theme3/@settings-name-Pen-color": "rozszerzenia",
"editor-theme3/@settings-name-comment-color": "Komentarze",
"editor-theme3/@settings-name-control-color": "kontrola",
"editor-theme3/@settings-name-custom-color": "moje bloki",
"editor-theme3/@settings-name-data-color": "zmienne",
"editor-theme3/@settings-name-data-lists-color": "listy",
"editor-theme3/@settings-name-events-color": "zdarzenia",
"editor-theme3/@settings-name-input-color": "Wejścia bloków",
"editor-theme3/@settings-name-looks-color": "wygląd",
"editor-theme3/@settings-name-motion-color": "ruch",
"editor-theme3/@settings-name-operators-color": "wyrażenia",
"editor-theme3/@settings-name-sensing-color": "czujniki",
"editor-theme3/@settings-name-sounds-color": "dźwięk",
"editor-theme3/@settings-name-text": "Kolor tekstu",
"editor-theme3/@settings-select-text-black": "Czarny",
"editor-theme3/@settings-select-text-colorOnBlack": "Kolorowe na czarnym tle",
"editor-theme3/@settings-select-text-colorOnWhite": "Kolorowe na białym tle",
"editor-theme3/@settings-select-text-white": "Biały",
"custom-block-text/@name": "Konfigurowalny styl tekstu bloków",
"custom-block-text/@settings-name-bold": "Pogrubiony tekst",
"custom-block-text/@settings-name-shadow": "Cień pod tekstem",
"editor-colored-context-menus/@description": "Kiedy klikniesz prawym klawiszem na blok, wyświetlone menu ma kolorowe tło.",
"editor-colored-context-menus/@name": "Kolorowe menu zawartości",
"editor-stage-left/@description": "Przesuwa scenę i listę duszków na lewą stronę edytora, jak w Scratch 2.0.",
"editor-stage-left/@info-reverseOrder": "Aby zmienić kolejność przycisków powyżej sceny, użyj dodatku \"Odwrócona kolejność kontrolek projektu\".",
"editor-stage-left/@name": "Przenieś scenę na lewą stronę",
"editor-buttons-reverse-order/@description": "Przesuwa zieloną flagę oraz przyciski do zatrzymania na prawą stronę, a przycisk powiększenia ekranu na lewą stronę, tak samo jak w Scratch 2.0.",
"editor-buttons-reverse-order/@name": "Odwrócona kolejność kontrolek projektu",
"variable-manager/@description": "Dodaje nową zakładkę obok \"dźwięków\" w edytorze, aby łatwo edytować zmienne i listy.",
"variable-manager/@name": "Menedżer zmiennych",
"search-sprites/@description": "Dodaje pole wyszukiwania w liście duszków, za pomocą którego możesz wyszukać duszka po jego nazwie.",
"search-sprites/@name": "Pasek wyszukiwania w panelu duszków",
"sprite-properties/@settings-name-hideByDefault": "Zwijaj panel domyślnie",
"sprite-properties/@settings-name-transitionDuration": "Prędkość animacji",
"sprite-properties/@settings-select-transitionDuration-default": "Domyślna",
"sprite-properties/@settings-select-transitionDuration-long": "Wolna",
"sprite-properties/@settings-select-transitionDuration-none": "Od razu",
"sprite-properties/@settings-select-transitionDuration-short": "Szybka",
"gamepad/@description": "Kontroluj projekt za pomocą kontrolera/gamepada używając USB lub Bluetooth.",
"gamepad/@name": "Wsparcie dla Gamepadów",
"gamepad/@settings-name-hide": "Ukryj przycisk ustawień, gdy system nie wykryje żadnych kontrolerów ",
"editor-sounds/@description": "Puszcza efekty dźwiękowe, kiedy połączysz lub rozłączysz bloki.",
"editor-sounds/@name": "Efekty dźwiękowe w edytorze",
"folders/@description": "Dodaje foldery do panelu duszków, a także do listy kostiumów i dźwięków. Aby utworzyć folder, kliknij prawym przyciskiem myszy na dowolnego duszka i wybierz opcję \"utwórz folder\". Kliknij folder, aby go otworzyć lub zamknąć. Naciśnij prawym przycisk myszy na duszku, aby zobaczyć, do jakich folderów możesz go przenieść. Możesz także przeciągnąć go i upuść go do dowolnego otwartego folderu. Ta funkcja działa poprzez dodanie „[nazwa_folderu]//” na początku nazw twoich duszków.",
"folders/@info-notice-folders-are-public": "Użytkownicy, którzy mają włączoną tą funkcję będą widzieć foldery w Twoim projekcie. A inne osoby, będą normalnie widzieć listę duszków (bez folderów).",
"folders/@name": "Foldery duszków",
"block-switching/@description": "Kliknij prawym przyciskiem myszy na blok, aby zamienić go na powiązany blok.",
"block-switching/@name": "Zmiana bloków",
"block-switching/@settings-name-control": "Bloki kontroli",
"block-switching/@settings-name-data": "Bloki danych",
"block-switching/@settings-name-event": "Bloki zdarzeń",
"block-switching/@settings-name-extension": "Bloki rozszerzeń",
"block-switching/@settings-name-looks": "Bloki wyglądu",
"block-switching/@settings-name-motion": "Bloki ruchu",
"block-switching/@settings-name-noop": "Pokaż opcję do zmieniania bloku",
"block-switching/@settings-name-operator": "Bloki operatora",
"block-switching/@settings-name-sensing": "Bloki czujników",
"block-switching/@settings-name-sound": "Bloki dźwięku",
"load-extensions/@description": "Automatycznie pokazuje bloki muzyczne, pióro i inne rozszerzenia do Twojego projektu.",
"load-extensions/@name": "Automatycznie dodawaj rozszerzenia",
"load-extensions/@settings-name-music": "Muzyka",
"load-extensions/@settings-name-pen": "Pióro",
"load-extensions/@settings-name-text2speech": "Tekst na mowę",
"load-extensions/@settings-name-translate": "Tłumacz",
"custom-zoom/@description": "Wybierz niestandardowe ustawienia dla minimalnej i maksymalnej wielkości, szybkości, oraz dla początkowego rozmiaru powiększenia skryptów w obszarze kodu.",
"custom-zoom/@name": "Dowolne powiększenie obszaru kodu",
"custom-zoom/@settings-name-autohide": "Automatycznie ukrywaj kontrolki przybliżania",
"custom-zoom/@settings-name-maxZoom": "Maksymalne Powiększenie (100-500%)",
"custom-zoom/@settings-name-minZoom": "Minimalne przybliżenie (1-100%)",
"custom-zoom/@settings-name-speed": "Prędkość animacji autochowania",
"custom-zoom/@settings-name-startZoom": "Początkowe przybliżenie (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Prędkość przybliżania (50-200%)",
"custom-zoom/@settings-select-speed-default": "Domyślny",
"custom-zoom/@settings-select-speed-long": "Wolna",
"custom-zoom/@settings-select-speed-short": "Szybka",
"initialise-sprite-position/@name": "Dowolna pozycja nowych duszków",
"initialise-sprite-position/@settings-name-duplicate": "Pozycja dla zduplikowanych duszków",
"initialise-sprite-position/@settings-name-library": "Umieszczaj pozycję duszków z biblioteki w losowej pozycji",
"initialise-sprite-position/@settings-name-x": "pozycja X",
"initialise-sprite-position/@settings-name-y": "pozycja Y",
"initialise-sprite-position/@settings-select-duplicate-custom": "Konkretna pozycja x/y",
"initialise-sprite-position/@settings-select-duplicate-keep": "Taka jak oryginalny duszek",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Losowa",
"blocks2image/@description": "Kliknij prawym klawiszem w edytorze kodu, aby wyeksportować bloki jako obrazy SVG/PNG.",
"blocks2image/@name": "Zapisz bloki jako obraz",
"remove-curved-stage-border/@description": "Usuwa zaokrąglone krawędzie sceny, i pozwala zobaczyć jej rogi.",
"remove-curved-stage-border/@name": "Usuwa zaokrąglone krawędzie w podglądzie projektu",
"transparent-orphans/@description": "Dostosuj przezroczystość bloków w edytorze, korzystając z osobnych opcji dla bloków odłączonych (tych bez nagłówka) i bloków przeciąganych.",
"transparent-orphans/@name": "Przezroczystość bloku",
"transparent-orphans/@settings-name-block": "Przezroczystość bloku (%)",
"transparent-orphans/@settings-name-dragged": "Przezroczystość przeciąganych bloków (%)",
"transparent-orphans/@settings-name-orphan": "Przezroczystość odłączonych bloków (%)",
"paint-by-default/@description": "Zmienia domyślną akcję przycisków „Wybierz duszka/kostium/tło/dźwięk”, które domyślnie otwierają bibliotekę. ",
"paint-by-default/@name": "Domyślnie koloruj kostium",
"paint-by-default/@settings-name-backdrop": "Wybierz tło",
"paint-by-default/@settings-name-costume": "Wybierz kostium",
"paint-by-default/@settings-name-sound": "Wybierz dźwięk",
"paint-by-default/@settings-name-sprite": "Wybierz duszka",
"paint-by-default/@settings-select-backdrop-library": "Biblioteka",
"paint-by-default/@settings-select-backdrop-paint": "Maluj",
"paint-by-default/@settings-select-backdrop-surprise": "Niespodzianka",
"paint-by-default/@settings-select-backdrop-upload": "Prześlij",
"paint-by-default/@settings-select-costume-library": "Biblioteka",
"paint-by-default/@settings-select-costume-paint": "Maluj",
"paint-by-default/@settings-select-costume-surprise": "Niespodzianka",
"paint-by-default/@settings-select-costume-upload": "Prześlij",
"paint-by-default/@settings-select-sound-library": "Biblioteka",
"paint-by-default/@settings-select-sound-record": "Nagraj",
"paint-by-default/@settings-select-sound-surprise": "Niespodzianka",
"paint-by-default/@settings-select-sound-upload": "Prześlij",
"paint-by-default/@settings-select-sprite-library": "Biblioteka",
"paint-by-default/@settings-select-sprite-paint": "Maluj",
"paint-by-default/@settings-select-sprite-surprise": "Niespodzianka",
"paint-by-default/@settings-select-sprite-upload": "Wczytaj duszka",
"block-cherry-picking/@description": "Daje możliwość do wyciągnięcia jednego bloku z środku kodu (zamiast wyciągania wszystkich poniżej). Aby to zrobić należy kliknąć trzymając klawisz Ctr.",
"block-cherry-picking/@info-flipControls": "Jeśli ustawienie \"odwróć działanie\" jest włączone, to chwytanie bloków pojedynczo będzie zachowaniem domyślnym. Przytrzymaj Ctrl, aby przeciągnąć cały stos. ",
"block-cherry-picking/@info-macContextDisabled": "W systemie macOS zamiast klawisza Ctrl, należy użyć klawisza Cmd.",
"block-cherry-picking/@name": "Złap pojedynczy blok klawiszem Ctrl",
"block-cherry-picking/@settings-name-invertDrag": "Odwróć działanie",
"hide-new-variables/@name": "Ukryj nowo stworzone zmienne",
"editor-extra-keys/@info-experimentalKeysWarn": "Dodaje \"eksperymentalne klawisze\" wliczając \"znak równości\", \"slash\" i więcej! Może nie działać na wszystkich systemach operacyjnych lub na innych ułożeniach klawiatur!",
"editor-extra-keys/@info-shiftKeysWarn": "„Klawisze Shift” obejmują klawisze, które zwykle wymagają klawisza Shift i klawisza numerycznego, takie jak \"hashtag\", \"wykrzyknik\" i inne. Te klawisze działają tylko z blokiem „kiedy naciśnięto klawisz ()” i nie działają we wszystkich systemach operacyjnych lub innych układach klawiatury. ",
"editor-extra-keys/@name": "Dodatkowe opcje przycisków",
"editor-extra-keys/@settings-name-experimentalKeys": "Pokaż klawisze eksperymentalne",
"editor-extra-keys/@settings-name-shiftKeys": "Pokaż klawisze Shift",
"hide-delete-button/@description": "Ukrywa przycisk usuwania (ikonę kosza na śmieci) przed duszkami, kostiumami i dźwiękami. Nadal można je usunąć za pomocą prawego przycisku myszy.",
"hide-delete-button/@name": "Ukryj przycisk usuwania",
"hide-delete-button/@settings-name-costumes": "Kostiumy i tła",
"hide-delete-button/@settings-name-sounds": "Dźwięki",
"hide-delete-button/@settings-name-sprites": "Duszki",
"no-script-bumping/@description": "Kiedy zasłonisz inny kod, to wtedy on się nie przesunie, tylko zostanie w tej samej pozycji.",
"no-script-bumping/@name": "Wyłącz automatyczne przesuwanie nakładających się skryptów",
"disable-stage-drag-select/@description": "Blokuje możliwość przesuwania duszków na scenie w edytorze projektu, z wyjątkiem tych, które są ustawione na \"przesuwalne\". Przytrzymać Shift, aby normalnie przesuwać duszki.",
"disable-stage-drag-select/@name": "Blokada przesuwania duszków w edytorze",
"move-to-top-bottom/@info-developer-tools": "Ten dodatek był wcześniej częścią dodatku „narzędzia developerskie”, ale został przeniesiony tutaj.",
"move-to-top-bottom/@name": "Przenieś kostium do góry albo do dołu",
"disable-paste-offset/@description": "Wklej skopiowane kostiumy w jej oryginalnej pozycji, zamiast delikatnie je przesuwać.",
"disable-paste-offset/@name": "Nie przesuwaj wklejonych obiektów",
"block-duplicate/@description": "Szybko zduplikuj skrypt, przeciągając go, trzymając klawisz Alt. Możesz także przytrzymać również klawisz Ctrl, aby zduplikować tylko pojedynczy blok zamiast całego stosu dołączonego pod nim.",
"block-duplicate/@info-mac": "W systemie macOS zamiast klawisza Alt należy użyć klawisza Option, a zamiast klawisza Control - klawisza Command.",
"block-duplicate/@name": "Duplikuj skrypt przyciskiem Alt",
"rename-broadcasts/@description": "Dodaje możliwość zmiany nazwy komunikatów w blokach nadawczych.",
"rename-broadcasts/@name": "Zmień ogłoszenie",
"swap-local-global/@description": "Dodaje więcej opcji w czasie zmieniania nazwy zmiennej lub listy. Możesz zmienić czy dana zmienna jest dla \"Wszystkich duszków\" lub \"Tylko dla tego duszka\" oraz czy jest zapisywana w chmurze.",
"swap-local-global/@name": "Przełącz zmienną między ustawieniami \"Dla wszystkich duszków\" na \"Tylko dla tego duszka\"",
"editor-comment-previews/@description": "Pozwala podejrzeć zawartość komentarza najeżdżając na połączone bloki. Możesz nawet zobaczyć komentarze, które zachodzą za ekran. Dodatkowo możesz zmieścić duże komentarze w małej przestrzeni oraz więcej!",
"editor-comment-previews/@name": "Podgląd komentarzy",
"editor-comment-previews/@settings-name-delay": "Czas opóźnienia",
"editor-comment-previews/@settings-name-follow-mouse": "Podążaj za myszą",
"editor-comment-previews/@settings-name-hover-view": "Najedź na nakładające się komentarze, aby zobaczyć ich podgląd.",
"editor-comment-previews/@settings-name-hover-view-block": "Najedź na bloki, aby poznać ich definicje i komentarze.",
"editor-comment-previews/@settings-name-hover-view-procedure": "Najedź na \"moje bloki\", aby poznać ich definicje i komentarze.",
"editor-comment-previews/@settings-name-reduce-animation": "Zmniejsz ilość animacji",
"editor-comment-previews/@settings-name-reduce-transparency": "Zmniejsz przezroczystość",
"editor-comment-previews/@settings-select-delay-long": "Długie",
"editor-comment-previews/@settings-select-delay-none": "Brak",
"editor-comment-previews/@settings-select-delay-short": "Krótkie",
"columns/@description": "Dzieli menu kategorii bloków na dwie kolumny i przenosi je na górę palety bloków, tak jak w Scratch 2.0.",
"columns/@name": "Menu kategorii podzielone na 2 kolumny",
"number-pad/@name": "Zawsze pokazuj klawiaturę numeryczną",
"editor-number-arrow-keys/@settings-name-regular": "Zmiana przy zwykłym naciśnięciu",
"editor-number-arrow-keys/@settings-name-regularCustom": "Zmiana przy zwykłym naciśnięciu",
"editor-number-arrow-keys/@settings-name-shift": "Zmiana przy Shift+Klawisz",
"editor-number-arrow-keys/@settings-select-alt-none": "Brak",
"editor-number-arrow-keys/@settings-select-regular-none": "Nic",
"editor-number-arrow-keys/@settings-select-shift-none": "Nic",
"expanded-backpack/@settings-name-rows": "Liczba pokazanych wierszy",
"script-snap/@description": "Po przesunięciu kodu, zostanie on \"przyczepiony\" do kropek tła w edytorze.",
"script-snap/@name": "Przyczep fragmenty kodu do wirtualnej siatki",
"script-snap/@preset-name-default": "Domyślny",
"script-snap/@preset-name-half-block": "Połowa bloku",
"script-snap/@preset-name-whole-block": "Cały blok kodu",
"script-snap/@settings-name-grid": "Wielkość siatki (px)",
"fullscreen/@description": "Naprawia niektóre niepożądane efekty w trybie pełnoekranowym. Otwiera projekt w trybie pełnoekranowym przeglądarki oraz ukrywa pasek z zieloną flagą.",
"fullscreen/@name": "Polepszony pełny ekran",
"fullscreen/@settings-name-browserFullscreen": "Otwórz pełny ekran, gdy użytkownik jest w trybie pełnoekranowym przeglądarki",
"hide-stage/@description": "Dodaje przycisk obok przycisków \"zmniejsz/zwiększ scenę\", który ukrywa scenę i listę duszków,znacznie zwiększając obszar kodowania.",
"hide-stage/@name": "Ukryj scenę i listę duszków",
"editor-stepping/@description": "Dodaje kolorowe podkreślenie do bloków, których kod wykonuje się w danym momencie.",
"editor-stepping/@name": "Obramowanie wykonujących się bloków",
"editor-stepping/@settings-name-highlight-color": "Kolor podkreślenia"
}

View File

@@ -0,0 +1,306 @@
{
"cat-blocks/@name": "Blocos de gato",
"cat-blocks/@settings-name-watch": "Monitorar ponteiro do mouse",
"editor-devtools/@name": "Ferramentas de desenvolvedor",
"editor-devtools/@settings-name-enableCleanUpPlus": "Melhorar opção \"Limpar Blocos\"",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Colar blocos na posição do mouse",
"find-bar/@info-developer-tools": "Este addon fazia parte do addon \"ferramentas de desenvolvedor\" mas foi movido para cá.",
"find-bar/@name": "Barra localizar do editor",
"middle-click-popup/@info-developer-tools": "Este addon fazia parte do addon \"ferramentas de desenvolvedor\" mas foi movido para cá.",
"middle-click-popup/@name": "inserir bloco por nome",
"middle-click-popup/@settings-name-popup_max_height": "Altura máxima do Pop-up",
"middle-click-popup/@settings-name-popup_width": "Largura do Pop-up",
"jump-to-def/@info-developer-tools": "Este addon fazia parte do addon \"ferramentas de desenvolvedor\" mas foi movido para cá.",
"reorder-custom-inputs/@description": "permite reogarnizar parâmetros do bloco customizável na tela de \"Crie um bloco\"",
"reorder-custom-inputs/@name": "entrada de blocos customizável reogarnizável",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "Insira novas entradas após a entrada selecionada",
"data-category-tweaks-v2/@description": "Adiciona melhorias na categoria de Dados (\"Variáveis\").",
"data-category-tweaks-v2/@name": "Melhorias na categoria Dados",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Mover blocos de variáveis acima da lista de variáveis",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Nova Categoria para Listas",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Nova Categoria para Variáveis Apenas para este Ator",
"block-palette-icons/@description": "Adiciona ícones dentro dos círculos coloridos nas categorias de bloco.",
"block-palette-icons/@name": "Ícones nas categorias da paleta de blocos",
"hide-flyout/@info-hoverExplanation": "O modo \"Passar o mouse na área da paleta\" só aumenta a área visível. Se você quer poder arrastar blocos até aquela área sem jogar eles fora, use outro modo.",
"hide-flyout/@name": "Auto-esconder paleta de blocos",
"hide-flyout/@settings-name-speed": "Velocidade da animação",
"hide-flyout/@settings-name-toggle": "Alternar ao...",
"hide-flyout/@settings-select-speed-default": "Padrão",
"hide-flyout/@settings-select-speed-long": "Lento",
"hide-flyout/@settings-select-speed-none": "Imediato",
"hide-flyout/@settings-select-speed-short": "Rápido",
"hide-flyout/@settings-select-toggle-category": "Clicar em uma categoria",
"hide-flyout/@settings-select-toggle-cathover": "Passar o mouse em uma categoria",
"hide-flyout/@settings-select-toggle-hover": "Passar o mouse na área da paleta",
"mediarecorder/@description": "Adiciona um botão \"começar a gravar\" à barra superior do editor que te deixa gravar o palco do projeto.",
"mediarecorder/@name": "Gravador de vídeo do projeto",
"drag-drop/@description": "Te deixa arrastar imagens e sons do seu computador até a lista de atores, fantasias ou sons. Você também pode arrastar arquivos de texto até listas ou a entrada de resposta do bloco \"pergunte e espere\".",
"drag-drop/@name": "Arrastar arquivos",
"drag-drop/@settings-name-use-hd-upload": "Carregar imagens em HD",
"debugger/@name": "Depurador",
"debugger/@settings-name-fancy_graphs": "Gráficos animados (pode afetar desempenho)",
"debugger/@settings-name-log_broadcasts": "Registrar transmissões de mensagens",
"debugger/@settings-name-log_clear_greenflag": "Excluir registros ao clicar na bandeira verde",
"debugger/@settings-name-log_clone_create": "Registrar criações de clone",
"debugger/@settings-name-log_failed_clone_creation": "Registrar quando o tamanho máximo de clones for atingido",
"debugger/@settings-name-log_greenflag": "Registrar quando a bandeira verde for clicada",
"pause/@name": "Botão de pausa",
"mute-project/@description": "Ctrl+Clique na bandeira verde para mutar/desmutar o projeto.",
"mute-project/@info-macOS": "No macOS, use a tecla Cmd ao invés de Ctrl.",
"mute-project/@name": "Modo projeto mutado",
"vol-slider/@name": "Slider de volume do projeto",
"vol-slider/@settings-name-always": "Sempre mostrar slider",
"vol-slider/@settings-name-defVol": "Volume padrão",
"clones/@description": "Adiciona um contador acima do palco no editor que mostra o número total de clones.",
"clones/@name": "Contador de clones",
"clones/@settings-name-showicononly": "Mostrar apenas o ícone",
"mouse-pos/@description": "Mostra a posição do mouse próxima à bandeira acima do palco no editor.",
"mouse-pos/@name": "Mostrar posição do mouse",
"color-picker/@description": "Adiciona entradas para código hex à paleta de cores.",
"color-picker/@name": "Seletor de cor hex",
"remove-sprite-confirm/@description": "Pede confirmação antes de deletar um ator dentro de um projeto.",
"remove-sprite-confirm/@name": "Confirmação ao deletar ator",
"block-count/@description": "Mostra o número total de blocos em um projeto na barra de menu do editor. Anteriormente fazia parte do addon \"contador de atores e scripts\".",
"block-count/@name": "Número de blocos",
"onion-skinning/@description": "Mostra uma cópia transparente das fantasias anteriores e posteriores ao editar uma fantasia. Controlado por botões em baixo do editor de fantasia ao lado dos botões de zoom.",
"onion-skinning/@settings-name-afterTint": "Cor da próxima fantasia",
"onion-skinning/@settings-name-beforeTint": "Cor da fantasia anterior",
"onion-skinning/@settings-name-default": "Ligar por padrão",
"onion-skinning/@settings-name-layering": "Camada padrão",
"onion-skinning/@settings-name-mode": "Modo padrão",
"onion-skinning/@settings-name-next": "Número padrão de próximas fantasias",
"onion-skinning/@settings-name-opacity": "Opacidade (%)",
"onion-skinning/@settings-name-opacityStep": "Aumento de Opacidade (%)",
"onion-skinning/@settings-name-previous": "Número padrão de fantasias anteriores",
"onion-skinning/@settings-select-layering-behind": "Atrás",
"onion-skinning/@settings-select-layering-front": "Na frente",
"onion-skinning/@settings-select-mode-merge": "Transparente",
"onion-skinning/@settings-select-mode-tint": "Colorido",
"paint-snap/@settings-name-enable-default": "Ativar por padrão",
"default-costume-editor-color/@description": "Muda o padrão das cores e do tamanho da borda usado pelo editor de fantasias.",
"default-costume-editor-color/@name": "Customizar padrões de cor do editor de fantasias",
"default-costume-editor-color/@settings-name-fill": "Cor de preenchimento padrão",
"default-costume-editor-color/@settings-name-stroke": "Cor da borda padrão",
"default-costume-editor-color/@settings-name-strokeSize": "Tamanho da borda padrão",
"bitmap-copy/@description": "Te deixa copiar uma imagem bitmap do editor de fantasia e colar em outros sites ou programas.",
"bitmap-copy/@info-norightclick": "\"Botão direito → copiar\" não funciona. Você precisa apertar Ctrl+C enquanto tiver uma imagem bitmap selecionada.",
"bitmap-copy/@name": "Copiar imagens bitmap",
"2d-color-picker/@description": "Troca os sliders de saturação e brilho por um seletor de cor 2D. Segure Shift enquanto arrasta o cursor para mudar valores em apenas uma direção.",
"2d-color-picker/@name": "Paleta de cores 2D",
"better-img-uploads/@description": "Adiciona um novo botão em cima do botão \"Carregar Fantasia\" que automaticamente converte um arquivo de imagem bitmap para imagens SVG (vetoriais) para não perder qualidade.",
"better-img-uploads/@info-notSuitableEdit": "Não use o botão de upload HD se você quer poder editar a imagem depois de carregá-la.",
"better-img-uploads/@name": "Upload de imagens HD",
"better-img-uploads/@settings-name-fitting": "Tamanho da imagem",
"better-img-uploads/@settings-select-fitting-full": "Tamanho original",
"pick-colors-from-stage/@name": "Selecionar cores do palco com conta-gotas",
"custom-block-shape/@description": "Ajuste o tamanho, raio de canto e altura do encaixe dos blocos do Scratch.",
"custom-block-shape/@info-paddingWarning": "Só você pode ver o tamanho customizado que você escolheu pros blocos, então quando outras pessoas verem os seus projetos, os scripts podem ficar amontoados.",
"custom-block-shape/@name": "Formato de bloco customizável",
"custom-block-shape/@preset-description-default2": "Uma aparência parecida com os blocos do Scratch 2.0",
"custom-block-shape/@preset-description-default3": "A aparência normal dos blocos do Scratch 3.0",
"custom-block-shape/@preset-description-flat2": "Blocos do Scratch 2.0 mas com encaixes e cantos removidos",
"custom-block-shape/@preset-description-flat3": "Blocos do Scratch 3.0 mas com encaixes e cantos removidos",
"custom-block-shape/@preset-name-default2": "Blocos 2.0",
"custom-block-shape/@preset-name-default3": "Blocos 3.0",
"custom-block-shape/@preset-name-flat2": "2.0 Liso",
"custom-block-shape/@preset-name-flat3": "3.0 Liso",
"custom-block-shape/@settings-name-cornerSize": "Raio de canto (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Altura do encaixe (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Tamanho do bloco (50-200%)",
"zebra-striping/@settings-name-intensity": "Intensidade (0-100%)",
"zebra-striping/@settings-name-shade": "Sombrear",
"zebra-striping/@settings-select-shade-darker": "Escurecer",
"zebra-striping/@settings-select-shade-lighter": "Clarear",
"editor-compact/@description": "Diminue o tamanho dos botões, campos de entrada, a barra do menu, e outros elementos no editor, resultando em mais espaço para componentes como a área de código, o editor de fantasias, e o pré-visualizador de fantasias, como era o caso do Scratch 2.0",
"editor-compact/@info-hide-icons-update": "Para esconder os icones da barra do menu, use o addon \"Barra do menu customizável\"",
"editor-compact/@name": "Editor compacto",
"editor-compact/@settings-name-hideLabels": "Esconda o texto dos botões na fantasia e no editor de sons.",
"editor-theme3/@description": "Edite as cores dos blocos de cada categoria no editor.",
"editor-theme3/@name": "Cores de bloco customizadas",
"editor-theme3/@preset-description-black": "Deixa os blocos pretos e as bordas/texto coloridos",
"editor-theme3/@preset-description-contrast": "Paleta de cores dos blocos do Scratch 3.0 em alto contraste",
"editor-theme3/@preset-description-dark": "Versões ainda mais escuras das cores padrões",
"editor-theme3/@preset-description-new-dark": "Versões escuras das cores padrões que combinam em temas escuros",
"editor-theme3/@preset-description-original": "As cores de blocos originais do Scratch 2.0",
"editor-theme3/@preset-description-tweaks": "Cores dos blocos do Scratch 3.0 como Eventos, Controle e Blocos customizáveis que se assemelham com as cores do Scratch 2.0",
"editor-theme3/@preset-name-black": "Preto",
"editor-theme3/@preset-name-contrast": "Alto contraste",
"editor-theme3/@preset-name-dark": "Mais escuro",
"editor-theme3/@preset-name-new-dark": "Escuro",
"editor-theme3/@preset-name-original": "Cores do Scratch 2.0",
"editor-theme3/@preset-name-tweaks": "Ajustes ao Scratch 3.0",
"editor-theme3/@settings-name-Pen-color": "extensões",
"editor-theme3/@settings-name-comment-color": "Comentários",
"editor-theme3/@settings-name-control-color": "controle",
"editor-theme3/@settings-name-custom-color": "meus blocos",
"editor-theme3/@settings-name-data-color": "variáveis",
"editor-theme3/@settings-name-data-lists-color": "listas",
"editor-theme3/@settings-name-events-color": "eventos",
"editor-theme3/@settings-name-input-color": "Entradas de texto nos blocos",
"editor-theme3/@settings-name-looks-color": "aparência",
"editor-theme3/@settings-name-motion-color": "movimento",
"editor-theme3/@settings-name-operators-color": "operadores",
"editor-theme3/@settings-name-sensing-color": "sensores",
"editor-theme3/@settings-name-sounds-color": "som",
"editor-theme3/@settings-name-text": "Cor do texto",
"editor-theme3/@settings-select-text-black": "Preto",
"editor-theme3/@settings-select-text-colorOnBlack": "Colorido no fundo preto",
"editor-theme3/@settings-select-text-colorOnWhite": "Colorido no fundo branco",
"editor-theme3/@settings-select-text-white": "Branco",
"custom-block-text/@name": "Mudar estilo de texto dos blocos",
"custom-block-text/@settings-name-bold": "Texto em negrito",
"custom-block-text/@settings-name-shadow": "Sombra no texto",
"editor-colored-context-menus/@description": "Põe cor no menu que aparece ao clicar em um bloco com o botão direito.",
"editor-colored-context-menus/@name": "Menus de contexto coloridos",
"editor-stage-left/@description": "Move o palco para o lado esquerdo do editor, como no Scratch 2.0.",
"editor-stage-left/@info-reverseOrder": "Para mudar a posição dos botões acima do palco, use o addon \"inverter ordem dos controles do projeto\".",
"editor-stage-left/@name": "Mostrar palco no lado esquerdo",
"editor-buttons-reverse-order/@description": "Moverá a bandeira verde e o botão de pare para a direita e o modo de tela cheia para a direita, como no Scratch 2.0.",
"editor-buttons-reverse-order/@name": "Inverter a ordem dos botões do controle do projeto",
"variable-manager/@description": "Adiciona uma aba do lado de \"Sons\" no editor para facilmente editar variáveis e listas.",
"variable-manager/@name": "Administrador de variáveis",
"search-sprites/@description": "Adiciona uma barra de busca ao painel de atores para pesquisar por atores pelo nome.",
"sprite-properties/@settings-name-transitionDuration": "Velocidade da animação",
"sprite-properties/@settings-select-transitionDuration-default": "Padrão",
"sprite-properties/@settings-select-transitionDuration-long": "Lento",
"sprite-properties/@settings-select-transitionDuration-none": "Instantâneo",
"sprite-properties/@settings-select-transitionDuration-short": "Rápido",
"gamepad/@description": "Interaja com projetos usando um controle USB ou Bluetooth",
"gamepad/@name": "Suporte para controle",
"gamepad/@settings-name-hide": "Esconder botão de configuração quando não houver controle detectado",
"editor-sounds/@description": "Toca sons quando você conecta ou deleta blocos.",
"editor-sounds/@name": "Sons no editor",
"folders/@description": "Adiciona pastas para o painel de atores, assim como os paineis de fantasia e de sons. Para criar uma pasta. Clique com o botão direito em qualquer ator e clique em \"Criar pasta\". Clique em uma pasta para abri-la ou fechá-la. Clique um ator com o botão direito para ver quais pastas você pode movê-lo, ou arraste e solte o ator dentro de uma pasta aberta. Esse recurso funciona adicionando \"[nomeDaPasta]//\" no começo do nome dos seus atores.",
"folders/@info-notice-folders-are-public": "Usuários com essa função ligada poderão ver as pastas no seu projeto. O resto verá a lista de atores normalmente (sem pastas).",
"folders/@name": "Pastas de atores",
"block-switching/@description": "Clique com o botão direito em um bloco para trocá-lo por um bloco relacionado.",
"block-switching/@name": "Trocar blocos",
"block-switching/@settings-name-control": "Blocos de controle",
"block-switching/@settings-name-data": "Blocos de variáveis e listas",
"block-switching/@settings-name-event": "Blocos de evento",
"block-switching/@settings-name-extension": "Blocos de extensões",
"block-switching/@settings-name-looks": "Blocos de aparência",
"block-switching/@settings-name-motion": "Blocos de movimento",
"block-switching/@settings-name-noop": "Mostrar opção de trocar um bloco para ele mesmo",
"block-switching/@settings-name-operator": "Blocos operadores",
"block-switching/@settings-name-sensing": "Blocos sensores",
"block-switching/@settings-name-sound": "Blocos de som",
"load-extensions/@description": "Adiciona as extensões de música, caneta, e outras automaticamente à lista de categorias de blocos.",
"load-extensions/@name": "Automaticamente adicionar extensões",
"load-extensions/@settings-name-music": "Música",
"load-extensions/@settings-name-pen": "Caneta",
"load-extensions/@settings-name-text2speech": "Texto para Fala",
"load-extensions/@settings-name-translate": "Traduzir",
"custom-zoom/@description": "Mude o zoom mínimo, máximo, inicial, e sua velocidade no editor de código, e deixe os controles esconderem sozinhos.",
"custom-zoom/@name": "Configurações de zoom na área de script",
"custom-zoom/@settings-name-autohide": "Auto-esconder Controles de Zoom",
"custom-zoom/@settings-name-maxZoom": "Zoom Máximo (100-500%)",
"custom-zoom/@settings-name-minZoom": "Zoom Mínimo (1-100%)",
"custom-zoom/@settings-name-speed": "Velocidade da animação de Esconder Automáticamente",
"custom-zoom/@settings-name-startZoom": "Zoom Inicial (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Velocidade de Zoom (50-200%)",
"custom-zoom/@settings-select-speed-default": "Padrão",
"custom-zoom/@settings-select-speed-long": "Lento",
"custom-zoom/@settings-select-speed-none": "Imediato",
"custom-zoom/@settings-select-speed-short": "Rápido",
"copy-reporter/@name": "Copiar valores reportados",
"initialise-sprite-position/@name": "Posição padrão customizável para novos atores",
"initialise-sprite-position/@settings-name-x": "Posição X",
"initialise-sprite-position/@settings-name-y": "Posição Y",
"initialise-sprite-position/@settings-select-duplicate-custom": "Posição x/y especificada",
"initialise-sprite-position/@settings-select-duplicate-keep": "Igual ao sprite original",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Aleatório",
"blocks2image/@description": "Clique com o botão direito na área de scripts para exportar blocos como imagens SVG/PNG.",
"blocks2image/@name": "Salvar blocos como imagem",
"remove-curved-stage-border/@description": "Remove a borda arredondada do palco, e assim te deixa ver os cantos.",
"remove-curved-stage-border/@name": "Remover borda arredondada do palco",
"transparent-orphans/@description": "Mude a transparência dos blocos no editor, com opções separadas para blocos órfãos (blocos que não estão conectados a um bloco de chapéu) e blocos sendo arrastados.",
"transparent-orphans/@name": "Blocos transparentes",
"transparent-orphans/@settings-name-block": "Transparência para blocos (%)",
"transparent-orphans/@settings-name-dragged": "Transparência para blocos sendo arrastados (%)",
"transparent-orphans/@settings-name-orphan": "Transparência para blocos órfãos (%)",
"paint-by-default/@description": "Muda a ação padrão dos botões \"Selecionar novo Ator/Fantasia/Fundo/Som\" que, por padrão, abrem a biblioteca do Scratch.",
"paint-by-default/@name": "Pintar nova fantasia por padrão",
"paint-by-default/@settings-name-backdrop": "Adicionar fundo",
"paint-by-default/@settings-name-costume": "Adicionar fantasia",
"paint-by-default/@settings-name-sound": "Adicionar som",
"paint-by-default/@settings-name-sprite": "Adicionar ator",
"paint-by-default/@settings-select-backdrop-library": "Biblioteca",
"paint-by-default/@settings-select-backdrop-paint": "Desenhar",
"paint-by-default/@settings-select-backdrop-surprise": "Surpresa",
"paint-by-default/@settings-select-backdrop-upload": "Carregar arquivo",
"paint-by-default/@settings-select-costume-library": "Biblioteca",
"paint-by-default/@settings-select-costume-paint": "Desenhar",
"paint-by-default/@settings-select-costume-surprise": "Surpresa",
"paint-by-default/@settings-select-costume-upload": "Carregar arquivo",
"paint-by-default/@settings-select-sound-library": "Biblioteca",
"paint-by-default/@settings-select-sound-record": "Gravar",
"paint-by-default/@settings-select-sound-surprise": "Surpresa",
"paint-by-default/@settings-select-sound-upload": "Carregar arquivo",
"paint-by-default/@settings-select-sprite-library": "Biblioteca",
"paint-by-default/@settings-select-sprite-paint": "Desenhar",
"paint-by-default/@settings-select-sprite-surprise": "Surpresa",
"paint-by-default/@settings-select-sprite-upload": "Carregar arquivo",
"block-cherry-picking/@description": "Te deixa arrastar um único bloco do meio de um script (ao invés de levar junto todos os blocos conectados a ele) ao segurar a tecla Ctrl.",
"block-cherry-picking/@info-flipControls": "Se você ativar a opção \"trocar padrão\", você irá arrastar blocos individualmente por padrão. Então, segure Ctrl para arrastar uma pilha.",
"block-cherry-picking/@info-macContextDisabled": "No macOS, use a tecla Cmd ao invés de Ctrl.",
"block-cherry-picking/@name": "Arrastar um único bloco com a tecla Ctrl",
"block-cherry-picking/@settings-name-invertDrag": "Trocar padrão",
"hide-new-variables/@name": "Esconder novas variáveis",
"editor-extra-keys/@info-experimentalKeysWarn": "Entre as \"teclas experimentais\" estão o sinal de igual, barra, ponto e vírgula, entre outros. Elas podem não funcionar em todos os sistemas operacionais ou layouts de teclado.",
"editor-extra-keys/@info-shiftKeysWarn": "Entre as \"teclas Shift\" estão teclas que normalmente requerem apertar a tecla Shift e uma tecla de número, como a hashtag, ponto de exclamação, entre outros. Essas teclas só funcionam no bloco \"quando a tecla () for apertada\" e não funcionam em todos os sistemas operacionais ou layouts de teclado.",
"editor-extra-keys/@settings-name-experimentalKeys": "Mostrar teclas experimentais",
"editor-extra-keys/@settings-name-shiftKeys": "Mostrar teclas Shift",
"hide-delete-button/@description": "Esconde o botão de deletar (ícone da lata de lixo) de atores, fantasias e sons. Eles ainda podem ser deletados clicando com o botão direito do mouse.",
"hide-delete-button/@name": "Esconder botão de deletar",
"hide-delete-button/@settings-name-costumes": "Fantasias e fundos",
"hide-delete-button/@settings-name-sounds": "Sons",
"hide-delete-button/@settings-name-sprites": "Atores",
"no-script-bumping/@description": "Permite que você mova e modifique scripts sem que eles movam ao serem sobrepostos por outro script.",
"no-script-bumping/@name": "Não mover scripts sobrepostos automaticamente",
"disable-stage-drag-select/@description": "Remove a habilidade de arrastar atores no palco no Editor, exceto aqueles que explicitamente estão definidos como arrastável. Segure Shift enquanto arrasta um personagem pra movê-lo normalmente.",
"disable-stage-drag-select/@name": "Atores não arrastáveis no editor",
"move-to-top-bottom/@info-developer-tools": "Este addon fazia parte do addon \"ferramentas de desenvolvedor\" mas foi movido para cá.",
"move-to-top-bottom/@name": "Mover fantasia ao topo ou ao fundo da lista",
"move-to-top-layer/@name": "Mover sprite para camada da frente",
"disable-paste-offset/@description": "Cola itens copiados em sua posição original ao invés de movê-los no editor de fantasia.",
"disable-paste-offset/@name": "Não mover itens colados",
"block-duplicate/@description": "Duplique um script rapidamente arrastando-o enquanto segura a tecla Alt. Segure Ctrl junto para duplicar só um único bloco ao invés da pilha inteira conectada.",
"block-duplicate/@info-mac": "No macOS, use a tecla Option ao invés de Alt e Command ao invés de Ctrl.",
"block-duplicate/@name": "Duplicar script segurando Alt",
"rename-broadcasts/@name": "Renomear mensagens",
"swap-local-global/@description": "Adiciona mais opções ao renomear uma variável ou lista existente: permite trocar entre a opção \"Para todos os atores\" e \"Apenas para este ator\" e trocar se as variáveis são guardadas na nuvem ou não. Também adiciona uma nova opção ao clicar com o botão direito em uma variável/lista para rapidamente trocar seu acesso.",
"swap-local-global/@name": "Trocar variáveis entre \"Para todos os atores\" e \"Apenas para este ator\"",
"editor-comment-previews/@description": "Te deixa ver o texto de comentários ao passar o mouse em cima de comentários fechados e blocos. Você pode usar isso para ver comentários fora da tela, identificar um loop pela ponta inferior através de sua pré-visualização, encaixar vários comentários em um espaço pequeno, e mais.",
"editor-comment-previews/@name": "Pré-visualização de comentários no editor",
"editor-comment-previews/@settings-name-delay": "Tempo de espera",
"editor-comment-previews/@settings-name-follow-mouse": "Seguir o mouse",
"editor-comment-previews/@settings-name-hover-view": "Pré-visualizar ao passar o mouse em comentários fechados",
"editor-comment-previews/@settings-name-hover-view-block": "Pré-visualizar ao passar o mouse em blocos com comentários ligados a eles",
"editor-comment-previews/@settings-name-hover-view-procedure": "Pré-visualizar o comentário ligado à definição ao passar o mouse em blocos customizados",
"editor-comment-previews/@settings-name-reduce-animation": "Reduzir animação",
"editor-comment-previews/@settings-name-reduce-transparency": "Reduzir transparência",
"editor-comment-previews/@settings-select-delay-long": "Longo",
"editor-comment-previews/@settings-select-delay-none": "Nenhum",
"editor-comment-previews/@settings-select-delay-short": "Curto",
"columns/@description": "Divide o menu de categorias em duas colunas e o move para o topo da paleta de blocos, assim como no Scratch 2.0.",
"columns/@name": "Menu de categoria de duas colunas",
"number-pad/@name": "Sempre mostrar o teclado de numeros",
"expanded-backpack/@name": "Múltiplas linhas na mochila",
"expanded-backpack/@settings-name-rows": "Número de linhas exibidas",
"expanded-backpack/@settings-name-upscale": "Thumbnail maior para fantasias e scripts",
"script-snap/@description": "Arraste um script para automaticamente alinhas sua posição à grade de pontos.",
"script-snap/@name": "Alinhar scripts à grade",
"script-snap/@preset-name-default": "Padrão",
"script-snap/@preset-name-half-block": "Meio bloco",
"script-snap/@preset-name-whole-block": "Bloco inteiro",
"script-snap/@settings-name-grid": "Tamanho da grade (px)",
"fullscreen/@description": "Conserta alguns efeitos indesejados no modo tela cheia do player de projeto, ativa o modo tela cheia do seu navegador, e esconde a barra superior, onde tem a bandeira verde.",
"fullscreen/@name": "Tela cheia melhorada",
"fullscreen/@settings-name-browserFullscreen": "Abrir projeto em tela cheia com o navegador em tela cheia",
"hide-stage/@description": "Adiciona um botão próximo ao botão de diminuir e aumentar o tamanho do palco que esconde o palco e o painel de sprites, deixando a área de código maior.",
"hide-stage/@name": "Esconder painel do palco e sprite",
"editor-stepping/@description": "Adiciona uma borda colorida aos blocos que estão rodando em um projeto.",
"editor-stepping/@name": "Destacar blocos em execução",
"editor-stepping/@settings-name-highlight-color": "Cor de destaque"
}

View File

@@ -0,0 +1,132 @@
{
"cat-blocks/@name": "Blocuri Pisică",
"editor-devtools/@name": "Instrumente pentru dezvoltatori",
"editor-searchable-dropdowns/@name": "Căutare în listele de opțiuni",
"data-category-tweaks-v2/@name": "Îmbunătățiri pentru categoriile de date",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Mută blocurile de date deasupra listei de variabile",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Separă variabilele de liste",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Separă Variabilele Doar Pentru acest Personaj",
"block-palette-icons/@name": "Pictograme ale categoriilor din paleta de blocuri",
"hide-flyout/@info-hoverExplanation": "Modul „Pune cursorul deasupra zonei paletei” doar extinde zona vizuală. Dacă vrei să poți trage blocuri în acea zonă fără ca acestea să fie șterse, folosește unul dintre celelalte moduri.",
"hide-flyout/@settings-name-toggle": "Pornește...",
"hide-flyout/@settings-select-speed-default": "Implicit",
"hide-flyout/@settings-select-toggle-category": "Clic pe categorie",
"hide-flyout/@settings-select-toggle-cathover": "Pune cursorul deasupra categoriei",
"hide-flyout/@settings-select-toggle-hover": "Pune cursorul deasupra zonei paletei",
"drag-drop/@name": "Trage și dă drumul fișierelor",
"pause/@name": "Buton de Pauză",
"mute-project/@description": "Ctrl+Apasă pe steag pentru a activa/dezactiva sunetul proiectului.",
"clones/@name": "Contor de clone",
"mouse-pos/@name": "Poziția cursorului",
"color-picker/@description": "Adaugă introducerea de culori hex în selectoarele de culoare.",
"color-picker/@name": "Selector de culoare hex",
"remove-sprite-confirm/@description": "Te întreabă dacă ești sigur când ștergi un personaj în interiorul unui proiect.",
"block-count/@name": "Număr de blocuri",
"onion-skinning/@name": "Modul Costume suprapuse - Onion skinning",
"onion-skinning/@settings-name-afterTint": "Culoarea costumelor următoare",
"onion-skinning/@settings-name-beforeTint": "Culoarea costumelor anterioare",
"onion-skinning/@settings-name-default": "Activează în mod implicit",
"onion-skinning/@settings-name-layering": "Stratificare implicită",
"onion-skinning/@settings-name-mode": "Mod implicit",
"onion-skinning/@settings-name-next": "Număr implicit de costume următoare",
"onion-skinning/@settings-name-opacity": "Opacitate (%)",
"onion-skinning/@settings-name-opacityStep": "Creșterea Opacității (%)",
"onion-skinning/@settings-name-previous": "Număr implicit de costume anterioare",
"onion-skinning/@settings-select-layering-behind": "În spate",
"onion-skinning/@settings-select-layering-front": "Deasupra",
"onion-skinning/@settings-select-mode-merge": "Combină imaginile",
"onion-skinning/@settings-select-mode-tint": "Nuanța Culorilor",
"bitmap-copy/@info-norightclick": "„Click dreapta → copiază” nu este suportat. Trebuie să apăsați Ctrl+C cât timp o imagine bitmap este selectată.",
"bitmap-copy/@name": "Copiere imagini bitmap",
"2d-color-picker/@name": "Paletă de culoare 2D",
"custom-block-shape/@preset-name-default2": "Blocuri 2.0",
"custom-block-shape/@preset-name-default3": "Blocuri 3.0",
"custom-block-shape/@preset-name-flat2": "2.0 Plat",
"custom-block-shape/@preset-name-flat3": "3.0 Plat",
"custom-block-shape/@settings-name-cornerSize": "Mărimea colțului (0-300%)",
"editor-theme3/@description": "Editează culoarea blocurilor pentru fiecare categorie în editor.",
"editor-theme3/@name": "Culori personalizate ale blocurilor",
"editor-theme3/@preset-description-original": "Culorile originale ale blocurilor din Scratch 2.0",
"editor-theme3/@preset-name-black": "Negru",
"editor-theme3/@settings-name-Pen-color": "extensii",
"editor-theme3/@settings-name-custom-color": "blocuri personalizate",
"editor-theme3/@settings-name-data-color": "variabile",
"editor-theme3/@settings-name-data-lists-color": "liste",
"editor-theme3/@settings-name-events-color": "evenimente",
"editor-theme3/@settings-name-input-color": "Intrări de text din blocuri",
"editor-theme3/@settings-name-looks-color": "aspect",
"editor-theme3/@settings-name-motion-color": "mișcare",
"editor-theme3/@settings-name-operators-color": "operatori",
"editor-theme3/@settings-name-sensing-color": "detectare",
"editor-theme3/@settings-name-sounds-color": "sunete",
"editor-theme3/@settings-name-text": "Culoarea textului",
"editor-theme3/@settings-select-text-black": "Negru",
"editor-theme3/@settings-select-text-colorOnBlack": "Colorat pe fundal negru",
"editor-theme3/@settings-select-text-colorOnWhite": "Colorat pe fundal alb",
"editor-theme3/@settings-select-text-white": "Alb",
"custom-block-text/@settings-name-bold": "Text îngroșat (bold)",
"custom-block-text/@settings-name-shadow": "Umbră sub text",
"editor-colored-context-menus/@description": "Face meniurile de context colorate când se dă clic-dreapta pe un bloc.",
"editor-colored-context-menus/@name": "Meniuri de context colorate",
"editor-stage-left/@name": "Afișează scena pe partea stângă",
"variable-manager/@description": "Adaugă o filă lângă „sunete” în editor pentru pentru a actualiza ușor variabile și liste.",
"variable-manager/@name": "Administrator de Variabile",
"search-sprites/@description": "Adaugă o cutie de căutare la panoul personajelor pentru a căuta personaje după nume.",
"gamepad/@name": "Suport gamepad",
"editor-sounds/@description": "Redă efecte sonore la conectarea și la ștergerea blocurilor.",
"editor-sounds/@name": "Efecte sonore în editor",
"folders/@info-notice-folders-are-public": "Utilizatorii cu această funcție activată vor putea să vadă dosarele din proiectul tău. Oricine altcineva va vedea lista personajelor normal (fără dosare).",
"folders/@name": "Dosare de Personaje",
"block-switching/@description": "Dați click-dreapta pe un bloc pentru a-l schimba într-unul cu un conținut asemânător.",
"block-switching/@name": "Schimbarea blocurilor",
"block-switching/@settings-name-control": "Blocuri Control",
"block-switching/@settings-name-data": "Blocuri de Liste și Variabile",
"block-switching/@settings-name-event": "Evenimente",
"block-switching/@settings-name-extension": "Blocuri de Extensii",
"block-switching/@settings-name-looks": "Blocuri Aspect",
"block-switching/@settings-name-motion": "Blocuri Mișcare",
"block-switching/@settings-name-noop": "Afișați opțiunea pentru a schimba blocul în el înșine",
"block-switching/@settings-name-operator": "Operatori",
"block-switching/@settings-name-sensing": "Blocuri Detectare",
"block-switching/@settings-name-sound": "Blocuri de Sunet",
"load-extensions/@settings-name-music": "Muzică",
"load-extensions/@settings-name-pen": "Stilou",
"load-extensions/@settings-name-text2speech": "Text în Vorbire",
"load-extensions/@settings-name-translate": "Traducere",
"custom-zoom/@settings-select-speed-default": "Implicit",
"blocks2image/@name": "Salvează blocurile ca imagine",
"remove-curved-stage-border/@name": "Elimină marginea scenei curbată",
"paint-by-default/@name": "Pictează costumele în mod prestabilit",
"paint-by-default/@settings-name-backdrop": "Adaugă fundal",
"paint-by-default/@settings-name-costume": "Adaugă costum",
"paint-by-default/@settings-name-sound": "Adaugă sunet",
"paint-by-default/@settings-name-sprite": "Adaugă personaj",
"paint-by-default/@settings-select-backdrop-library": "Librărie",
"paint-by-default/@settings-select-backdrop-paint": "Pictează",
"paint-by-default/@settings-select-backdrop-surprise": "Surpriză",
"paint-by-default/@settings-select-backdrop-upload": "Încarcă",
"paint-by-default/@settings-select-costume-library": "Librărie",
"paint-by-default/@settings-select-costume-paint": "Pictează",
"paint-by-default/@settings-select-costume-surprise": "Surpriză",
"paint-by-default/@settings-select-costume-upload": "Încarcă",
"paint-by-default/@settings-select-sound-library": "Librărie",
"paint-by-default/@settings-select-sound-record": "Înregistrează",
"paint-by-default/@settings-select-sound-surprise": "Surpriză",
"paint-by-default/@settings-select-sound-upload": "Încarcă",
"paint-by-default/@settings-select-sprite-library": "Librărie",
"paint-by-default/@settings-select-sprite-paint": "Pictează",
"paint-by-default/@settings-select-sprite-surprise": "Surpriză",
"paint-by-default/@settings-select-sprite-upload": "Încarcă",
"hide-delete-button/@name": "Ascunde butonul de ștergere",
"hide-delete-button/@settings-name-costumes": "Costume și decoruri",
"hide-delete-button/@settings-name-sounds": "Sunete",
"hide-delete-button/@settings-name-sprites": "Personaje",
"editor-comment-previews/@settings-name-follow-mouse": "Urmărește mouse-ul",
"editor-comment-previews/@settings-select-delay-long": "Lungă",
"editor-comment-previews/@settings-select-delay-none": "Niciuna",
"editor-comment-previews/@settings-select-delay-short": "Scurtă",
"script-snap/@preset-name-default": "Prestabilit",
"script-snap/@preset-name-half-block": "Jumătate de bloc",
"script-snap/@preset-name-whole-block": "Întregul-bloc",
"editor-stepping/@name": "Scoate în evidență blocurile care rulează"
}

View File

@@ -0,0 +1,388 @@
{
"cat-blocks/@info-watch": "Когда открыт редактор, параметр \"Следить за указателем мыши\" может влиять на производительность.",
"cat-blocks/@name": "Котоблоки",
"cat-blocks/@settings-name-watch": "Следить за указателем мыши",
"editor-devtools/@description": "Добавляет новые опции в меню редактора: копирование/вставка блоков,улучшенная очистка,и прочее!",
"editor-devtools/@name": "Инструменты разработчика",
"editor-devtools/@settings-name-enableCleanUpPlus": "Улучшение \"Очистить блоки\"",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Вставлять блоки под курсором мыши",
"find-bar/@description": "Добавляет строку поиска чтобы искать скрипты,костюмы и звуки во вкладке звуков.Используйте Ctrl + стрелка влево и Ctrl + стрелка вправо в зоне с кодом,для перехода к ледующей и предыдущей посещённой позиции,после использования строки поиска",
"find-bar/@info-developer-tools": "Этот аддон раньше был частью \"инструментов разработчика\" ,но теперь переехал сюда",
"find-bar/@name": "Строка поиска в редакторе",
"middle-click-popup/@description": "Щёлкните средней кнопкой мыши; щёлкните, задерживая клавишу Shift или же нажмите комбинацию клавиш Ctrl + Пробел, чтобы вызвать окно поиска блоков. Напишите имена блоков (или их частей) и перетащите их в площадь кода, чтобы добавить их в Ваш проект. Навигация через меню может осуществляться с помощью клавиш со стрелками и клавишей Enter. Меню поддерживает автозаполнение с помощью клавиши Tab. Чтобы предотвратить закрытие меню, зажмите Shift во время перетаскивания из меню блоков.",
"middle-click-popup/@info-developer-tools": "Этот аддон раньше был частью \"инструментов разработчика\" ,но теперь переехал сюда",
"middle-click-popup/@name": "Вставлять блоки по имени",
"middle-click-popup/@settings-name-popup_max_height": "Максимальная высота всплывающего окна",
"middle-click-popup/@settings-name-popup_scale": "Размер всплывающего окна блока",
"middle-click-popup/@settings-name-popup_width": "Ширина всплывающего окна",
"jump-to-def/@description": "Вызывает меню с поиском блоков и переменных при одновременном нажатии shift и левого клика мыши либо клика колёсиком мыши",
"jump-to-def/@info-developer-tools": "Этот аддон раньше был частью \"инструментов разработчика\" ,но теперь переехал сюда",
"jump-to-def/@name": "Вызывать быстрое меню вызова блоков",
"reorder-custom-inputs/@description": "Позволяет перемещение параметров пользовательских блоков на экране \"Создать блок\".",
"reorder-custom-inputs/@name": "Перестраиваемые пользовательские входные данные блока",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "Вставить новые вводы после выбранного ввода",
"data-category-tweaks-v2/@description": "Предоставляет настройки для категории блоков Данных (\"Переменные\").",
"data-category-tweaks-v2/@name": "Поправки категории данных ",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Переместить блоки данных выше списка переменных.",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Отдельная категория списков.",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Отделить переменные только для одного спрайта",
"block-palette-icons/@description": "Добавляет значки внутри цветных кружков, обозначающих категории блоков.",
"block-palette-icons/@name": "Значки категорий на палитре блоков",
"hide-flyout/@info-hoverExplanation": "Режим \"Наведение на область палитры\" только расширяет область просмотра. Если вы хотите иметь возможность перетаскивать блоки в эту область без их уничтожения, используйте один из других режимов.",
"hide-flyout/@name": "Автоскрытие палитры блоков",
"hide-flyout/@settings-name-speed": "Скорость анимации:",
"hide-flyout/@settings-name-toggle": "Включить...",
"hide-flyout/@settings-select-speed-default": "По умолчанию",
"hide-flyout/@settings-select-speed-long": "Медленная",
"hide-flyout/@settings-select-speed-none": "Моментальная",
"hide-flyout/@settings-select-speed-short": "Быстрая",
"hide-flyout/@settings-select-toggle-category": "Нажатие категории",
"hide-flyout/@settings-select-toggle-cathover": "Наведение на категорию",
"hide-flyout/@settings-select-toggle-hover": "Наведение на область палитры",
"mediarecorder/@description": "Добавляет кнопку \"начать запись\" в меню редактора, которая позволяет записывать сцену проекта.",
"mediarecorder/@name": "Запись проекта на видео",
"drag-drop/@description": "Позволяет перетаскивать файлы с компьютера прямо во вкладку костюмов/звуков спрайта",
"drag-drop/@name": "Перетаскивание файлов",
"drag-drop/@settings-name-use-hd-upload": "Использовать HD загрузку",
"debugger/@description": "Добавляет новое окно отладчика к редактору. Отладчик позволяет логировать во вкладку «Логи», используя блоки «логировать», «предупредить» и «ошибка». Блок «точки остановки» поставит проект на паузу при выполнении. Все выполняемые потоки могут быть просмотрены в вкладке «Потоки». При остановке проекта кнопка «Шаг вперёд» может быть использована для выполнения следующего блока. График FPS и кол-во клонов могут быть просмотрены в вкладке «Производительность».",
"debugger/@name": "Отладчик",
"debugger/@settings-name-fancy_graphs": "Анимированные графики (может повлиять на производительность)",
"debugger/@settings-name-log_broadcasts": "Логировать сообщения",
"debugger/@settings-name-log_clear_greenflag": "Очистить логи, когда зелёный флаг нажат",
"debugger/@settings-name-log_clone_create": "Логировать создания клонов",
"debugger/@settings-name-log_failed_clone_creation": "Заносить в журнал моменты превышения лимита клонов",
"debugger/@settings-name-log_greenflag": "Логировать нажатия на зелёный флажок",
"pause/@name": "Кнопка паузы",
"mute-project/@description": "Клавиша Ctrl + Клик по зелёному флагу чтобы выключить/включить звук проекта.",
"mute-project/@info-macOS": "В macOS используйте клавишу Cmd вместо клавиши Ctrl.",
"mute-project/@name": "Беззвучный режим проектов",
"vol-slider/@description": "Добавляет слайдер громкости к элементам управления проектом",
"vol-slider/@name": "Слайдер громкости проекта",
"vol-slider/@settings-name-always": "Всегда показывать ползунок",
"vol-slider/@settings-name-defVol": "Стандартная громкость:",
"clones/@description": "Добавляет счётчик над сценой,который показывает список клонов",
"clones/@name": "Счётчик клонов",
"clones/@settings-name-showicononly": "Показывать только иконку",
"mouse-pos/@description": "Отображает координаты курсора мыши x/y в редакторе над сценой.",
"color-picker/@description": "Добавляет ввод кодов hex в выбор цветов.",
"color-picker/@name": "Выбор цветов типа Hex",
"remove-sprite-confirm/@description": "Спрашивает, уверены ли вы при удалении спрайта внутри проекта.",
"remove-sprite-confirm/@name": "Подтверждение удаления спрайтов",
"block-count/@description": "Показывает количество блоков в проекте в верхней панели редактора. Раньше было частью «счётчик спрайтов и скриптов».",
"block-count/@name": "Счёт блоков",
"onion-skinning/@description": "Показывает полупрозрачное наслоение предыдущих/следующих костюмов в редакторе,как в программе для анимирования.Настройки рядом с кнопками размера",
"onion-skinning/@name": "Отображение Onion",
"onion-skinning/@settings-name-afterTint": "Следующая тонировка костюма",
"onion-skinning/@settings-name-beforeTint": "Предыдущий оттенок костюма",
"onion-skinning/@settings-name-default": "Включено по умолчанию",
"onion-skinning/@settings-name-layering": "Слои по умолчанию",
"onion-skinning/@settings-name-mode": "Режим по умолчанию",
"onion-skinning/@settings-name-next": "Следующие костюмы по умолчанию",
"onion-skinning/@settings-name-opacity": "Непрозрачность (%)",
"onion-skinning/@settings-name-opacityStep": "Уровень непрозрачности (%)",
"onion-skinning/@settings-name-previous": "Предыдущие костюмы по умолчанию",
"onion-skinning/@settings-select-layering-behind": "Сзади",
"onion-skinning/@settings-select-layering-front": "Впереди",
"onion-skinning/@settings-select-mode-merge": "Объединить изображения",
"onion-skinning/@settings-select-mode-tint": "Оттенок цвета",
"paint-snap/@description": "Привязывает объекты в редакторе костюмов ,к различным опорам ,как в более профессиональных векторных редакторах",
"paint-snap/@name": "Привязка в редакторе костюмов",
"paint-snap/@settings-name-boxCenter": "Привязки от центра выбора",
"paint-snap/@settings-name-boxCorners": "Привязки от углов выбора",
"paint-snap/@settings-name-boxEdgeMids": "Привязки от границ середины выбора",
"paint-snap/@settings-name-enable-default": "Включено по умолчанию",
"paint-snap/@settings-name-guide-color": "Цвет линий привязки",
"paint-snap/@settings-name-objectCenters": "Привязки к центру объектов",
"paint-snap/@settings-name-objectCorners": "Привязки к углам объектов",
"paint-snap/@settings-name-objectEdges": "Привязки к границам объектов",
"paint-snap/@settings-name-objectMidlines": "Привязки к средним линиям объектов",
"paint-snap/@settings-name-pageAxes": "Привязки к осям x и y",
"paint-snap/@settings-name-pageCenter": "Привязки к центру",
"paint-snap/@settings-name-pageCorners": "Привязки к углам",
"paint-snap/@settings-name-pageEdges": "Привязки к границам",
"paint-snap/@settings-name-threshold": "Дистанция привязки",
"default-costume-editor-color/@description": "Меняет цвета по умолчанию и размер контура, которые используются редактором костюмов.",
"default-costume-editor-color/@name": "Настраиваемые заводские цвета в редакторе костюмов",
"default-costume-editor-color/@settings-name-fill": "Цвет заливки",
"default-costume-editor-color/@settings-name-persistence": "Использует прошлый цвет,вместо перезапуска",
"default-costume-editor-color/@settings-name-stroke": "Цвет контура",
"default-costume-editor-color/@settings-name-strokeSize": "Размер контура",
"bitmap-copy/@description": "Позволяет копировать растровое изображение из редактора костюмов в системный буфер обмена, чтобы его можно было вставить на другие веб-сайты или в программное обеспечение.",
"bitmap-copy/@info-norightclick": "\"ПКМ → Копировать\" не поддерживается. Вам нужно нажать Ctrl+C пока растровое изображение выбрано.",
"bitmap-copy/@name": "Копирование растровых изображений",
"2d-color-picker/@description": "Заменяет ползунки насыщенности и яркости в редакторе костюмов двухмерной палитрой цветов. Удерживая нажатой клавишу Shift, перетащите курсор, чтобы изменить значения на одной оси.",
"2d-color-picker/@name": "2D-палитра цветов",
"paint-skew/@description": "Держите Ctrl во время масштабирования объекта чтобы перекосить его. Зажмите Alt во время перекоса объекта чтобы перекосить его от центра.",
"paint-skew/@info-useCmdOnMac": "На macOS, используйте клавишу Command вместо клавиши Ctrl и клавишу Option вместо Alt.",
"paint-skew/@name": "Перекос в редакторе костюмов",
"better-img-uploads/@description": "Добавляет новую кнопку над кнопкой \"загрузить костюм\", которая автоматически преобразует загруженные растровые изображения в изображения SVG (векторные), чтобы избежать потери качества.",
"better-img-uploads/@info-notSuitableEdit": "Избегайте использования кнопки HD загрузки, если вы планируете редактировать изображение после загрузки.",
"better-img-uploads/@name": "HD загрузка изображений",
"better-img-uploads/@settings-name-fitting": "Размер изображения",
"better-img-uploads/@settings-select-fitting-fill": "Растянуть для заполнения холста",
"better-img-uploads/@settings-select-fitting-fit": "Сжать для вмещения в холст",
"better-img-uploads/@settings-select-fitting-full": "Оригинальный размер",
"pick-colors-from-stage/@description": "Позволяет пипетке в редакторе костюмов также выбирать цвета из сцены.",
"pick-colors-from-stage/@name": "Выбор цветов на сцене с помощью пипетки",
"custom-block-shape/@description": "Отрегулируйте отступы, радиус угла и высоту надреза блоков.",
"custom-block-shape/@info-paddingWarning": "Уменьшение размера отступа видно только вам, поэтому, когда ваши проекты просматриваются другими пользователями, ваши скрипты могут перекрываться.",
"custom-block-shape/@name": "Настраиваемая форма блоков",
"custom-block-shape/@preset-description-default2": "Внешний вид, похожий на блоки Scratch 2.0",
"custom-block-shape/@preset-description-default3": "Обычный внешний вид блоков Scratch 3.0",
"custom-block-shape/@preset-description-flat2": "Блоки Scratch 2.0 с удаленными вырезами и углами",
"custom-block-shape/@preset-description-flat3": "Блоки Scratch 3.0 с удаленными вырезами и углами",
"custom-block-shape/@preset-name-default2": "Блоки 2.0",
"custom-block-shape/@preset-name-default3": "Блоки 3.0",
"custom-block-shape/@preset-name-flat2": "Плоские 2.0",
"custom-block-shape/@preset-name-flat3": "Плоские 3.0",
"custom-block-shape/@settings-name-cornerSize": "Размер угла (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Высота паза (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Размер отступов (50-200%)",
"editor-square-inputs/@description": "Делает определённые типы вводов (такие, как текстовые и цветовые) прямоугольными, вместо округлённых, как в Scratch 2.0 .",
"editor-square-inputs/@name": "Квадратные вводы блоков",
"editor-square-inputs/@settings-name-color": "Цветовые вводы",
"editor-square-inputs/@settings-name-number": "Числовые вводы",
"editor-square-inputs/@settings-name-text": "Текстовые вводы",
"zebra-striping/@description": "Делает цвета блоков одной категории ,которые вложены в другие блоки этой же категории ярче. Как у зебры.",
"zebra-striping/@name": "Другие цвета вложенных блоков",
"zebra-striping/@settings-name-intensity": "интенсивность (0-100%)",
"zebra-striping/@settings-name-shade": "Оттенок",
"zebra-striping/@settings-select-shade-darker": "затемнение",
"zebra-striping/@settings-select-shade-lighter": "Яркость",
"editor-compact/@description": "Уменьшает размер кнопок, полей ввода, панель меню, и другие части редактора, добавляя свободное место для панели кода, редактора костюмов и предпросмотра костюмов, как было в Scratch 2.0",
"editor-compact/@info-hide-icons-update": "Чтобы спрятать кнопки строки меню, используйте дополнение \"Настраиваемая строка меню\".",
"editor-compact/@name": "Компактный редактор",
"editor-compact/@settings-name-hideLabels": "Скрыть названия кнопок в редакторах костюмов и звуков",
"custom-menu-bar/@description": "Позволяет Вам прятать определённые предметы строки меню или удалять их метки или иконки.",
"custom-menu-bar/@info-small-screens": "Текстовые этикетки могут быть автоматически заменены иконками на маленьких окнах.",
"custom-menu-bar/@name": "Настраиваемая строка меню редактора",
"custom-menu-bar/@settings-name-menu-labels": "Показать меню...",
"custom-menu-bar/@settings-select-menu-labels-both": "Иконки и этикетки",
"custom-menu-bar/@settings-select-menu-labels-icons": "Только иконки",
"custom-menu-bar/@settings-select-menu-labels-labels": "Только этикетки",
"editor-theme3/@description": "Отредактируйте цвета блоков для каждой категории в редакторе.",
"editor-theme3/@name": "Настраиваемые цвета блоков",
"editor-theme3/@preset-description-black": "Делает фон блока чёрным, а границы/текст цветными",
"editor-theme3/@preset-description-contrast": "Высококонтрастная блочная цветовая палитра Scratch'а 3.0",
"editor-theme3/@preset-description-dark": "Ещё более тёмные версии цветов по умолчанию",
"editor-theme3/@preset-description-new-dark": "Темные версии стандартных цветов, которые выглядят лучше с темными темами.",
"editor-theme3/@preset-description-original": "Оригинальные цвета блоков из Scratch 2.0",
"editor-theme3/@preset-description-tweaks": "Цвета блоков Scratch 3.0 с блоками Событий, Управления и Других блоков, которые повторяют цвета Scratch 2.0",
"editor-theme3/@preset-name-black": "Чёрный",
"editor-theme3/@preset-name-contrast": "Высокая контрастность",
"editor-theme3/@preset-name-dark": "Темнее",
"editor-theme3/@preset-name-new-dark": "Тёмный",
"editor-theme3/@preset-name-original": "Цвета Scratch 2.0",
"editor-theme3/@preset-name-tweaks": "Улучшенный Scratch 3.0",
"editor-theme3/@settings-name-Pen-color": "расширения",
"editor-theme3/@settings-name-comment-color": "Комментарии",
"editor-theme3/@settings-name-control-color": "управление",
"editor-theme3/@settings-name-custom-color": "свои блоки",
"editor-theme3/@settings-name-data-color": "переменные",
"editor-theme3/@settings-name-data-lists-color": "списки",
"editor-theme3/@settings-name-events-color": "события",
"editor-theme3/@settings-name-input-color": "Поля ввода в блоках",
"editor-theme3/@settings-name-looks-color": "внешний вид",
"editor-theme3/@settings-name-motion-color": "движение",
"editor-theme3/@settings-name-operators-color": "операторы",
"editor-theme3/@settings-name-sensing-color": "сенсоры",
"editor-theme3/@settings-name-sounds-color": "звук",
"editor-theme3/@settings-name-text": "Цвет текста",
"editor-theme3/@settings-select-text-black": "Чёрный",
"editor-theme3/@settings-select-text-colorOnBlack": "Цветной на чёрном фоне",
"editor-theme3/@settings-select-text-colorOnWhite": "Цветной на белом фоне",
"editor-theme3/@settings-select-text-white": "Белый",
"custom-block-text/@description": "Позволяет Вам настраивать стиль текста на блоках, включая регулировку размера, использование жирного текста, или добавление тени.",
"custom-block-text/@name": "Настраиваемый стиль текста блоков",
"custom-block-text/@settings-name-bold": "Жирный текст",
"custom-block-text/@settings-name-shadow": "Тень под текстом",
"custom-block-text/@settings-name-size": "Размер текста (%)",
"editor-colored-context-menus/@description": "Делает контекстные меню, щёлкнутые правой кнопкой мыши по блоку более красочными.",
"editor-colored-context-menus/@name": "Цветные контекстные меню",
"editor-stage-left/@description": "Перемещает сцену в левую часть редактора, как в Scratch 2.0.",
"editor-stage-left/@info-reverseOrder": "Чтобы изменить положение кнопок над сценой, используйте аддон «поменять местами флажок и кнопку стоп».",
"editor-stage-left/@name": "Отображать сцену на левой стороне",
"editor-buttons-reverse-order/@description": "Переместить кнопки флага и остановки направо,а кнопку полного экрана налево,как в scratch 2.0.",
"editor-buttons-reverse-order/@name": "Перевернуть элементы управления.",
"variable-manager/@description": "Добавляет вкладку рядом с \"звуки\" в редакторе для удобного обновления переменных и списков.",
"variable-manager/@name": "Менеджер переменных",
"search-sprites/@description": "Добавляет поле поиска к панели спрайтов, чтобы искать спрайты по имени.",
"search-sprites/@name": "Поле поиска в панели спрайтов",
"sprite-properties/@description": "Прячет панель со свойствами спрайта ,как это было в scratch 2.0.Используй кнопку \"i\" на выбранном спрайте ,или нажми два раза на спрайт ,чтобы показать панель со свойствами. Чтобы обратно скрыть панель, нажми на кнопку скрытия на панели ,или же, нажми на спрайт два раза",
"sprite-properties/@name": "Прятать панель со свойствами спрайта",
"sprite-properties/@settings-name-autoCollapse": "Автоматически прятать ,когда будет убрана мышка",
"sprite-properties/@settings-name-hideByDefault": "Спрятать панель изначально",
"sprite-properties/@settings-name-transitionDuration": "Скорость анимации:",
"sprite-properties/@settings-select-transitionDuration-default": "Стандартная",
"sprite-properties/@settings-select-transitionDuration-long": "Медленная",
"sprite-properties/@settings-select-transitionDuration-none": "Моментальная",
"sprite-properties/@settings-select-transitionDuration-short": "Быстрая",
"gamepad/@description": "Взаимодействовать с проектами используя USB или Bluetooth контроллер/геймпад.",
"gamepad/@name": "Поддержка геймпада",
"gamepad/@settings-name-hide": "Спрятать кнопку настроек, если контроллеров не обнаружено",
"editor-sounds/@description": "Воспроизводит звуковые эффекты при соединении или удалении блоков.",
"editor-sounds/@name": "Звуковые эффекты редактора",
"folders/@description": "Добавляет папки в панель спрайтов,а также костюмов и звуков. Чтобы сделать папку, нажми по спрайту/звуку/костюму, нажми создать папку и назови её, чтобы добавить в папку звук/костюм/спрайт нажми правой кнопкой мыши и выбери добавить к папке",
"folders/@info-notice-folders-are-public": "Пользователи, у которых включена эта функция, смогут видеть папки в вашем проекте. Все остальные будут видеть списки спрайтов в обычном режиме (без папок).",
"folders/@name": "Папки спрайтов",
"block-switching/@description": "Щёлкните правой кнопкой мыши по блоку, чтобы заменить его на связанный блок.",
"block-switching/@name": "Замена блоков",
"block-switching/@settings-name-control": "Блоки управления",
"block-switching/@settings-name-data": "Блоки переменных",
"block-switching/@settings-name-event": "Блоки событий",
"block-switching/@settings-name-extension": "Блоки расширений",
"block-switching/@settings-name-looks": "Блоки внешности",
"block-switching/@settings-name-motion": "Блоки движения",
"block-switching/@settings-name-noop": "Показать вариант изменения блока на себя",
"block-switching/@settings-name-operator": "Блоки операторов",
"block-switching/@settings-name-sensing": "Блоки сенсоров",
"block-switching/@settings-name-sound": "Блоки звуков",
"load-extensions/@description": "Автоматически добавляет расширения Музыка, Перо и др. в меню категорий блоков в редакторе.",
"load-extensions/@name": "Автоматически добавлять расширения",
"load-extensions/@settings-name-music": "Музыка",
"load-extensions/@settings-name-pen": "Перо",
"load-extensions/@settings-name-text2speech": "Текст в речь",
"load-extensions/@settings-name-translate": "Перевод",
"custom-zoom/@description": "Выберите свои настройки максимального размера,минимального,скорость,и начальное увеличение зоны с кодом\nа также,автоскрытие управления.",
"custom-zoom/@name": "Настраиваемое масштабирование области кода",
"custom-zoom/@settings-name-autohide": "Автоматическое скрытие элементов управления масштабированием",
"custom-zoom/@settings-name-maxZoom": "Максимальное увеличение (100-500%)",
"custom-zoom/@settings-name-minZoom": "Минимальное увеличение (1-100%)",
"custom-zoom/@settings-name-speed": "Скорость анимации скрытия",
"custom-zoom/@settings-name-startZoom": "Начальное увеличение (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Скорость увеличения (50-200%)",
"custom-zoom/@settings-select-speed-default": "По умолчанию",
"custom-zoom/@settings-select-speed-long": "Медленная",
"custom-zoom/@settings-select-speed-none": "Моментальная",
"custom-zoom/@settings-select-speed-short": "Быстрая",
"copy-reporter/@description": "Добавляет возможность копировать значение переменной (через контекстное меню) и вывод значений блоков.",
"copy-reporter/@name": "Копировать значения вывода",
"initialise-sprite-position/@description": "Изменить местонахождение новых спрайтов на сцене.",
"initialise-sprite-position/@name": "Настраиваемая позиция нового спрайта",
"initialise-sprite-position/@settings-name-duplicate": "Положение для дублированных спрайтов",
"initialise-sprite-position/@settings-name-library": "Размещать спрайты из библиотеки на случайное положение",
"initialise-sprite-position/@settings-name-x": "Позиция X",
"initialise-sprite-position/@settings-name-y": "Позиция Y",
"blocks2image/@description": "Кликните правой кнопкой мыши в область кода, чтобы экспортировать блоки как изображения SVG или PNG.",
"blocks2image/@name": "Сохранить блоки как изображение",
"remove-curved-stage-border/@description": "Убирает фигурную обводку вокруг сцены, позволяя увидеть углы.",
"remove-curved-stage-border/@name": "Убирает фигурную обводку сцены",
"transparent-orphans/@description": "Добавляет прозрачность блокам в редакторе,с отдельными опциями для отдельных блоков(которые без блока действий),и блоков которые перетаскиваются",
"transparent-orphans/@name": "Прозрачность блоков",
"transparent-orphans/@settings-name-block": "Прозрачность блоков (%)",
"transparent-orphans/@settings-name-dragged": "прозрачность перетаскиваемых блоков (%)",
"transparent-orphans/@settings-name-orphan": "прозрачность отдельных блоков (%)",
"paint-by-default/@description": "Изменяет действие по умолчанию кнопок «выберите спрайт/костюм/фон/звук», которые по умолчанию открывают библиотеку.",
"paint-by-default/@name": "Рисовать костюм по умолчанию",
"paint-by-default/@settings-name-backdrop": "Добавить фон",
"paint-by-default/@settings-name-costume": "Добавить костюм",
"paint-by-default/@settings-name-sound": "Добавить звук",
"paint-by-default/@settings-name-sprite": "Добавить спрайт",
"paint-by-default/@settings-select-backdrop-library": "Библиотека",
"paint-by-default/@settings-select-backdrop-paint": "Нарисовать",
"paint-by-default/@settings-select-backdrop-surprise": "Сюрприз",
"paint-by-default/@settings-select-backdrop-upload": "Загрузить",
"paint-by-default/@settings-select-costume-library": "Библиотека",
"paint-by-default/@settings-select-costume-paint": "Нарисовать",
"paint-by-default/@settings-select-costume-surprise": "Сюрприз",
"paint-by-default/@settings-select-costume-upload": "Загрузить",
"paint-by-default/@settings-select-sound-library": "Библиотека",
"paint-by-default/@settings-select-sound-record": "Записать",
"paint-by-default/@settings-select-sound-surprise": "Сюрприз",
"paint-by-default/@settings-select-sound-upload": "Загрузить",
"paint-by-default/@settings-select-sprite-library": "Библиотека",
"paint-by-default/@settings-select-sprite-paint": "Нарисовать",
"paint-by-default/@settings-select-sprite-surprise": "Сюрприз",
"paint-by-default/@settings-select-sprite-upload": "Загрузить",
"block-cherry-picking/@description": "Позволяет перемещать один блок из середины скрипта (вместо всей стопки, прикреплённая снизу блока) с помощью зажатия клавиши Ctrl.",
"block-cherry-picking/@info-flipControls": "Если «инвертировать управление» включено, то будет браться один блок. Зажимайте Ctrl, чтобы переместить целую стопку.",
"block-cherry-picking/@info-macContextDisabled": "В macOS используйте клавишу Cmd вместо Ctrl.",
"block-cherry-picking/@name": "Вытаскивать отдельный блок с клавишей Ctrl",
"block-cherry-picking/@settings-name-invertDrag": "Инвертировать управление",
"hide-new-variables/@description": "Не показывать мониторы автоматически для новых переменных или листов.",
"hide-new-variables/@name": "Скрывать новые переменные",
"editor-extra-keys/@description": "Добавляет больше клавиш в выпадающие списки блоков \"клавиша () нажата?\" и \"когда клавиша () нажата\", такие как Enter, точка, запятая и другие.",
"editor-extra-keys/@info-experimentalKeysWarn": "«Экспериментальные клавиши» включают в себя равно, слэш, двоеточие и многое другое. Они могут не работать на всех операционных системах или раскладках клавиатуры.",
"editor-extra-keys/@info-shiftKeysWarn": "«Клавиши Shift» включают в себя клавиши, которым нужна клавиша Shift и клавиша цифры по типу хэштега, вопросительного знака и многое др. Эти клавиши работают только с блоком «когда клавиша () нажата» и не работают на всех операционных системах или раскладках клавиатуры.",
"editor-extra-keys/@name": "Дополнительные опции клавиш",
"editor-extra-keys/@settings-name-experimentalKeys": "Включить экспериментальные клавиши",
"editor-extra-keys/@settings-name-shiftKeys": "Включить кнопки Shift",
"hide-delete-button/@description": "Скрывает кнопку удаления (иконка корзины) из спрайтов, костюмов и звуков. Они могут быть удалены из контекстного меню.",
"hide-delete-button/@info-restoretip": "Совет: Если Вы случайно удалите спрайт, костюм или звук, Вы можете отменить удаление, щёлкнув Изменить в строке меню, а потом Восстановить.",
"hide-delete-button/@name": "Скрыть кнопку удалить",
"hide-delete-button/@settings-name-costumes": "Костюмы и фоны",
"hide-delete-button/@settings-name-sounds": "Звуки",
"hide-delete-button/@settings-name-sprites": "Спрайты",
"no-script-bumping/@description": "Позволяет скриптам двигаться и изменяться без их перекрытия для перемещения вокруг.",
"no-script-bumping/@name": "Не делать автоматически пробел между перекрывающими скриптами",
"disable-stage-drag-select/@description": "Удаляет возможность перетаскивать спрайты по сцене в редакторе, за исключением тех, которые установлены как перетаскиваемые. Удерживайте Shift при перетаскивании спрайта, чтобы переместить его в обычном режиме.",
"disable-stage-drag-select/@name": "Неперетаскиваемые спрайты в редакторе",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Разрешить перетаскивание спрайтов, когда проект остановлен",
"move-to-top-bottom/@description": "Добавляет новый пункт в контекстное меню костюма или звука, позволяющее переместить его наверх или вниз",
"move-to-top-bottom/@info-developer-tools": "Этот аддон раньше был частью \"инструментов разработчика\" ,но теперь переехал сюда",
"move-to-top-bottom/@name": "Переместить костюм на самый вверх или в самый низ",
"move-to-top-layer/@description": "Щёлкните спрайт во время зажатия клавиши Shift внутри панели спрайтов, чтобы выдвинуть его вперёд (верхний слой) сцены.",
"move-to-top-layer/@name": "Выдвинуть спрайт на верхний слой",
"disable-paste-offset/@description": "Вставляет скопированные предметы на их оригинальные позиции вместо слегка сдвинутого в редакторе костюмов.",
"disable-paste-offset/@info-vanilla": "Это можно получить и без аддона, нажав alt+клик по объекту",
"disable-paste-offset/@name": "Не двигать вставленные предметы в редакторе костюмов",
"block-duplicate/@description": "Быстро дублирует скрипт, зажимая клавишу Alt и передвигая скрипт. Также зажимайте Ctrl, чтобы дублировать один блок.",
"block-duplicate/@info-mac": "Если у Вас macOS, то используйте клавишу ⌥, вместо Alt и клавишу ⌘, вместо Control.",
"block-duplicate/@name": "Дублировать скрипт с клавишей Alt",
"rename-broadcasts/@description": "Позволяет изменять названия сообщений в блоках их передачи и получения",
"rename-broadcasts/@name": "Переименовать сообщения",
"swap-local-global/@description": "Добавляет больше опций во время переименования существующей переменной или существующего списка: позволяет переключаться между «Для всех спрайтов», «Только для этого спрайта» и облачными переменными. Также добавляет новую опцию при нажатии правой кнопкой мыши по переменной/списку, чтобы быстро сменить свойства.",
"swap-local-global/@name": "Переключить переменные между «Для всех спрайтов» и «Только для этого спрайта»",
"editor-comment-previews/@description": "Позволяет делать превью комментариев, наводя на свёрнутые комментарии и блоки. Вы можете использовать это, чтобы просматривать комментарии, которые вне экрана, определять блок цикла снизу с помощью превью, вместить длинные комментарии в маленькое место и другое.",
"editor-comment-previews/@name": "Предварительный просмотр комментариев в редакторе",
"editor-comment-previews/@settings-name-delay": "Ожидание",
"editor-comment-previews/@settings-name-follow-mouse": "Наблюдать за указателем мыши",
"editor-comment-previews/@settings-name-hover-view": "Раскрывать комментарии, наводя на них",
"editor-comment-previews/@settings-name-hover-view-block": "Раскрыть прикреплённые комментарии у блоков, наводя на них",
"editor-comment-previews/@settings-name-hover-view-procedure": "Показывать комментарии у других блоков, наводя на комментарии",
"editor-comment-previews/@settings-name-reduce-animation": "Ослабить анимацию",
"editor-comment-previews/@settings-name-reduce-transparency": "Уменьшить прозрачность",
"editor-comment-previews/@settings-select-delay-long": "Длинное",
"editor-comment-previews/@settings-select-delay-none": "Никакое",
"editor-comment-previews/@settings-select-delay-short": "Короткое",
"columns/@description": "Разделяет меню категорий блоков на два столбца и перемещает его в верхнюю часть палитры блоков, как в Scratch 2.0.",
"columns/@name": "Меню категорий с двумя столбцами",
"number-pad/@description": "Показать виртуальную цифровую клавиатуру Scratch во время редактирования значений цифровых полей в блоках на всех устройствах, а не на устройствах с сенсорным экраном.",
"number-pad/@info-explanation": "Виртуальная цифровая панель появится во время редактирования цифровых полей, таких как \"идти () шагов\".",
"number-pad/@name": "Всегда показывать панель с цифрами",
"editor-number-arrow-keys/@description": "Используйте клавиши со стрелками \"вверх и вниз\" чтобы увеличить или уменьшить числа в числовых входах, таких как поля в блоках или область свойств спрайта.",
"editor-number-arrow-keys/@name": "Увеличение с помощью клавиш со стрелками",
"editor-number-arrow-keys/@settings-name-alt": "Изменение при нажатии Alt + Клавиша",
"editor-number-arrow-keys/@settings-name-altCustom": "Изменение при нажатии Alt + Клавиша",
"editor-number-arrow-keys/@settings-name-regular": "Изменение при обычном нажатии клавиш",
"editor-number-arrow-keys/@settings-name-regularCustom": "Изменение при обычном нажатии клавиш",
"editor-number-arrow-keys/@settings-name-shift": "Изменение при нажатии Shift + Клавиша",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Изменение при нажатии Shift + Клавиша",
"editor-number-arrow-keys/@settings-name-useCustom": "Использовать настраиваемые значения",
"editor-number-arrow-keys/@settings-select-alt-none": "Нет",
"editor-number-arrow-keys/@settings-select-regular-none": "Нет",
"editor-number-arrow-keys/@settings-select-shift-none": "Нет",
"expanded-backpack/@description": "Расставляет контент рюкзака в расширяемую двустороннюю сетку, похожую на библиотеку костюмов, и увеличивает размер определённых икон.",
"expanded-backpack/@name": "Добавлять ряды в рюкзаке",
"expanded-backpack/@settings-name-rows": "Кол-во отображенных рядов",
"expanded-backpack/@settings-name-upscale": "Больше костюмы и предпросмотры скриптов",
"script-snap/@description": "Передвиньте скрипт, чтобы автоматически выравнять его позицию к точкам на территории кода.",
"script-snap/@name": "Привязывать скрипты к сетке",
"script-snap/@preset-name-default": "По умолчанию",
"script-snap/@preset-name-half-block": "Половина блока",
"script-snap/@preset-name-whole-block": "Весь блок",
"script-snap/@settings-name-grid": "Размер сетки (в пикселях)",
"fullscreen/@description": "Исправляет некоторые неблагоприятные эффекты в полноэкранном режиме плеере проекта, открывает его в полноэкранном режиме Вашего браузера и прячет панель инструментов зелёного флажка.",
"fullscreen/@info-hideToolbarNotice": "Если Вы выберите никогда не показывать строку инструментов, то помните, что Вы можете использовать клавишу Esc для выхода из полноэкранного режима проигрывателя проекта.",
"fullscreen/@name": "Улучшенный полноэкранный режим",
"fullscreen/@settings-name-browserFullscreen": "Открывать полноэкранный режим плеера проектов в полноэкранном режиме браузера",
"fullscreen/@settings-name-toolbar": "Видимость строки инструментов",
"fullscreen/@settings-select-toolbar-hide": "Никогда",
"fullscreen/@settings-select-toolbar-hover": "При наведении курсора мыши",
"fullscreen/@settings-select-toolbar-show": "Всегда",
"hide-stage/@description": "Добавляет кнопку рядом с кнопками \"маленькая сцена\" и \"большая сцена\", которая скрывает сцену и область спрайтов, делая область кода намного больше.",
"hide-stage/@name": "Скрыть сцену и область спрайтов",
"editor-stepping/@description": "Добавляет цветную подсветку к блокам, которые в данный момент выполняются в проекте.",
"editor-stepping/@name": "Выделять выполняемые в данный момент блоки",
"editor-stepping/@settings-name-highlight-color": "Цвет подсветки"
}

View File

@@ -0,0 +1,404 @@
{
"cat-blocks/@description": "V urejevalnik znova doda mačje bloke, ki so običajne bloke za dogodke prvič zamenjali za prvi april leta 2020.",
"cat-blocks/@info-watch": "Nastavitev \"spremljaj kazalec miške\" lahko vpliva na hitrost delovanja urejevalnika.",
"cat-blocks/@name": "Mačji bloki",
"cat-blocks/@settings-name-watch": "Spremljaj kazalec miške",
"editor-devtools/@description": "V menije v urejevalniku doda nove možnosti: kopiranje blokov, boljše čiščenje in drugo.",
"editor-devtools/@name": "Orodje za razvijalce",
"editor-devtools/@settings-name-enableCleanUpPlus": "Izboljšaj možnost \"Počisti bloke\"",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Prilepi bloke poleg kazalca miške",
"find-bar/@description": "Poleg zavihka Zvoki doda vrstico, s katero lahko poiščete in se premaknete na skripto, videz ali zvok. Uporabite Ctrl+levo ali Ctrl+desno v prostoru za kodo, da se premaknete na prejšnji ali naslednji položaj.",
"find-bar/@info-developer-tools": "Ta funkcija je bila prej del dodatka \"orodje za razvijalce\", vendar smo jo premaknili sem.",
"find-bar/@name": "Iskalna vrstica v urejevalniku",
"middle-click-popup/@description": "Kliknite prostor za kodo s srednjim miškinim gumbom ali med držanjem tipke Shift ali pritisnite Ctrl+presledek, da odprete okno za iskanje blokov. Vnesite imena (ali dele imen) blokov in bloke povlecite v prostor za kodo, da jih dodate v svoj projekt. Po seznamu se lahko premikate s puščicami in tipko Enter. Omogoča tudi samodejno dopolnjevanje s Tab. Med vlečenjem blokov lahko držite Shift, da seznam ostane odprt.",
"middle-click-popup/@info-developer-tools": "Ta funkcija je bila prej del dodatka \"orodje za razvijalce\", vendar smo jo premaknili sem.",
"middle-click-popup/@name": "Iskanje blokov",
"middle-click-popup/@settings-name-popup_max_height": "Največja višina okna za iskanje",
"middle-click-popup/@settings-name-popup_scale": "Velikost blokov v oknu za iskanje",
"middle-click-popup/@settings-name-popup_width": "Širina okna za iskanje",
"jump-to-def/@description": "Omogoči, da se premaknete na definicijo \"mojega bloka\" s srednjim miškinim gumbom ali Shift+klikom.",
"jump-to-def/@info-developer-tools": "Ta funkcija je bila prej del dodatka \"orodje za razvijalce\", vendar smo jo premaknili sem.",
"jump-to-def/@name": "Skoči na definicijo \"mojega bloka\"",
"reorder-custom-inputs/@description": "Omogoči spremembo vrstnega reda parametrov v oknu \"Ustvari blok\".",
"reorder-custom-inputs/@name": "Spremenljiv vrstni red vnosov",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "Vstavi nove vnose za izbranim vnosom",
"editor-searchable-dropdowns/@description": "Omogoči iskanje možnosti v spustnih menijih blokov.",
"editor-searchable-dropdowns/@name": "Iskanje po spustnih menijih blokov",
"data-category-tweaks-v2/@description": "Izboljša kategorijo blokov Podatki (\"Spremenljivke\").",
"data-category-tweaks-v2/@name": "Izboljšana kategorija spremenljivk",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Premakni bloke za podatke nad seznam spremenljivk",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Ločena kategorija za sezname",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Ločene spremenljivke samo za to figuro",
"block-palette-icons/@description": "V barvne kroge, ki označujejo kategorije blokov, doda ikone.",
"block-palette-icons/@name": "Ikone kategorij blokov",
"hide-flyout/@description": "Skrije paleto blokov, dokler nanjo ne premaknete miške. Kliknite ikono ključavnice, da jo začasno zaklenite. Lahko pa uporabite način \"pokaži, ko kliknem kategorijo\", ki paleto pokaže ali skrije, ko kliknete na kategorijo blokov.",
"hide-flyout/@info-hoverExplanation": "Način \"ko premaknem miško na območje palete\" poveča samo območje, v katerem so bloki vidni. Če želite tja vleči bloke, ne da bi bili ti izbrisani, uporabite enega od drugih načinov.",
"hide-flyout/@name": "Samodejno skrivanje palete blokov",
"hide-flyout/@settings-name-lockLoad": "Odpri na začetku",
"hide-flyout/@settings-name-speed": "Hitrost animacije",
"hide-flyout/@settings-name-toggle": "Pokaži, ko...",
"hide-flyout/@settings-select-speed-default": "Navadna",
"hide-flyout/@settings-select-speed-long": "Počasna",
"hide-flyout/@settings-select-speed-none": "Trenutna",
"hide-flyout/@settings-select-speed-short": "Hitra",
"hide-flyout/@settings-select-toggle-category": "Kliknem kategorijo",
"hide-flyout/@settings-select-toggle-cathover": "Premaknem miško na kategorijo",
"hide-flyout/@settings-select-toggle-hover": "Premaknem miško na območje palete",
"mediarecorder/@description": "V menijsko vrstico v urejevalniku doda gumb \"začni snemanje\", ki omogoča snemanje odra.",
"mediarecorder/@name": "Snemanje videov projekta",
"drag-drop/@description": "Omogoči vlečenje slik in zvokov iz vašega upravitelja datotek v seznam figur, videzov ali zvokov. Lahko povlečete tudi besedilne datoteke v sezname ali v polje, ki ga prikaže blok \"vprašaj in počakaj\".",
"drag-drop/@name": "Vlečenje datotek v urejevalnik",
"drag-drop/@settings-name-use-hd-upload": "Uporabi HD nalaganje slik",
"debugger/@description": "Doda novo okno \"razhroščevanje\" v urejevalnik. Omogoča zapisovanje podatkov na zavihek \"Zapiski\" z bloki \"zapiši\", \"opozorilo\" in \"napaka\". Blok \"breakpoint\" začasno ustavi projekt. Vsa delujoča zaporedja blokov so vidna na zavihku \"Niti\", in ko je projekt zaustavljen, lahko z gumbom \"Korak\" izvedete naslednji blok. Grafa sličic na sekundo in števila dvojnikov figur sta na zavihku \"Učinkovitost\".",
"debugger/@name": "Orodje za razhroščevanje",
"debugger/@settings-name-fancy_graphs": "Animacije grafov (lahko vplivajo na hitrost)",
"debugger/@settings-name-log_broadcasts": "Zapiši objave",
"debugger/@settings-name-log_clear_greenflag": "Izprazni zapiske, ko je kliknjena zelena zastavica",
"debugger/@settings-name-log_clone_create": "Zapiši sporočilo o ustvarjanju dvojnika",
"debugger/@settings-name-log_failed_clone_creation": "Zapiši sporočilo, ko je dosežena omejitev števila dvojnikov",
"debugger/@settings-name-log_greenflag": "Zapiši klike na zeleno zastavico",
"pause/@description": "Zraven zelene zastavice doda gumb, ki začasno ustavi projekt.",
"pause/@info-keybind": "Projekt lahko prekinete tudi z Alt+X (Option+X, če uporabljate macOS).",
"pause/@name": "Gumb za premor",
"mute-project/@description": "Ctrl+kliknite zeleno zastavico, da vključite ali izključite zvok v projektu.",
"mute-project/@info-macOS": "Če uporabljate macOS, uporabite tipko Cmd namesto Ctrl.",
"mute-project/@name": "Utišaj predvajalnik projekta",
"vol-slider/@description": "Doda drsnik za glasnost poleg gumbov za nadzor projekta.",
"vol-slider/@name": "Drsnik za glasnost projekta",
"vol-slider/@settings-name-always": "Vedno pokaži drsnik",
"vol-slider/@settings-name-defVol": "Začetna glasnost",
"clones/@description": "Nad oder v urejevalniku doda števec, ki prikaže skupno število dvojnikov figur.",
"clones/@name": "Števec dvojnikov",
"clones/@settings-name-projectpage": "Pokaži na strani projekta",
"clones/@settings-name-showicononly": "Pokaži samo ikono",
"mouse-pos/@description": "Prikaže x/y položaj miške nad odrom v urejevalniku.",
"mouse-pos/@name": "Prikaz položaja miške",
"color-picker/@description": "Doda polje za vnos šestnajstiške kode, ko izbirate barvo.",
"color-picker/@name": "Šestnajstiške barve",
"remove-sprite-confirm/@description": "Vpraša, če ste prepričani, preden izbrišete figuro v projektu.",
"remove-sprite-confirm/@info-restoretip": "Namig: Če po pomoti izbrišete figuro, videz ali zvok, lahko to razveljavite tako, da kliknete Uredi v menijski vrstici in nato Povrni.",
"remove-sprite-confirm/@name": "Potrditev brisanja figure",
"block-count/@description": "Pokaže skupno število blokov v projektu v menijski vrstici urejevalnika. Prej del dodatka \"število figur in skript\".",
"block-count/@name": "Števec blokov",
"onion-skinning/@description": "Pokaže prosojne slike prejšnjih ali naslednjih videzov med urejanjem videza. Za upravljanje uporabite gumbe pod urejevalnikom videzov poleg gumbov za povečavo.",
"onion-skinning/@settings-name-afterTint": "Barva naslednjega videza",
"onion-skinning/@settings-name-beforeTint": "Barva prejšnjega videza",
"onion-skinning/@settings-name-default": "Samodejno vključi",
"onion-skinning/@settings-name-layering": "Začetna plast",
"onion-skinning/@settings-name-mode": "Začetni način",
"onion-skinning/@settings-name-next": "Začetno število naslednjih videzov",
"onion-skinning/@settings-name-opacity": "Neprosojnost (%)",
"onion-skinning/@settings-name-opacityStep": "Sprememba neprosojnosti (%)",
"onion-skinning/@settings-name-previous": "Začetno število prejšnjih videzov",
"onion-skinning/@settings-select-layering-behind": "Zadaj",
"onion-skinning/@settings-select-layering-front": "Spredaj",
"onion-skinning/@settings-select-mode-merge": "Združi slike",
"onion-skinning/@settings-select-mode-tint": "Barva",
"paint-snap/@description": "Predmete v urejevalniku videzov samodejno poravna z okvirji predmetov in točkami vektorskih oblik.",
"paint-snap/@name": "Pripenjanje v urejevalniku videzov",
"paint-snap/@settings-name-boxCenter": "Pripni središče izbire",
"paint-snap/@settings-name-boxCorners": "Pripni oglišča izbire",
"paint-snap/@settings-name-boxEdgeMids": "Pripni razpolovišča robov izbire",
"paint-snap/@settings-name-enable-default": "Samodejno vključi",
"paint-snap/@settings-name-guide-color": "Barva vodil za pripenjanje",
"paint-snap/@settings-name-objectCenters": "Pripni na središča predmetov",
"paint-snap/@settings-name-objectCorners": "Pripni na oglišča predmetov",
"paint-snap/@settings-name-objectEdges": "Pripni na robove predmetov",
"paint-snap/@settings-name-objectMidlines": "Pripni na osi predmetov",
"paint-snap/@settings-name-pageAxes": "Pripni na osi x in y strani",
"paint-snap/@settings-name-pageCenter": "Pripni na središče strani",
"paint-snap/@settings-name-pageCorners": "Pripni na oglišča strani",
"paint-snap/@settings-name-pageEdges": "Pripri na robove strani",
"paint-snap/@settings-name-threshold": "Razdalja pripenjanja",
"default-costume-editor-color/@description": "Spremeni privzete barve in velikost robov v urejevalniku videzov.",
"default-costume-editor-color/@name": "Prilagoditev privzetih barv v urejevalniku videzov",
"default-costume-editor-color/@settings-name-fill": "Barva polnila",
"default-costume-editor-color/@settings-name-persistence": "Pri zamenjavi orodja uporabi prejšnje barve namesto privzetih",
"default-costume-editor-color/@settings-name-stroke": "Barva robov",
"default-costume-editor-color/@settings-name-strokeSize": "Velikost robov",
"bitmap-copy/@description": "Omogoči, da kopirate bitno sliko iz urejevalnika videzov v sistemsko odložišče in jo prilepite v druge spletne strani ali programe.",
"bitmap-copy/@info-norightclick": "\"Desni miškin gumb → kopiraj\" ne deluje. Pritisnite morati Ctrl+C, ko je izbrana bitna slika.",
"bitmap-copy/@name": "Kopiranje bitnih slik",
"2d-color-picker/@description": "Zamenja drsnika za svetlost in nasičenost barv v urejevalniku videzov z 2D drsnikom. Držite tipko Shift med vlečenjem, da spremenite samo vrednost ene osi.",
"2d-color-picker/@name": "2D izbira barv",
"paint-skew/@description": "Držite Ctrl in premaknite stranico predmeta, da spremenite nagib. Držite Ctrl in Alt, da ohranite položaj središča.",
"paint-skew/@info-useCmdOnMac": "Če uporabljate macOS, uporabite tipko Command namesto Control in Option namesto Alt.",
"paint-skew/@name": "Nagib v urejevalniku videzov",
"better-img-uploads/@description": "Doda nov gumb nad \"naloži videz\", ki samodejno spremeni naložene slike v obliko SVG (vektor), da se izogne zmanjšanju kakovosti.",
"better-img-uploads/@info-notSuitableEdit": "Gumba \"naloži HD\" ne uporabljajte, če bi radi naloženo sliko urejali.",
"better-img-uploads/@name": "Nalaganje HD slik",
"better-img-uploads/@settings-name-fitting": "Velikost slike",
"better-img-uploads/@settings-select-fitting-fill": "Raztegni na velikost platna",
"better-img-uploads/@settings-select-fitting-fit": "Pomanjšaj prevelike slike do velikosti platna",
"better-img-uploads/@settings-select-fitting-full": "Izvirna velikost",
"pick-colors-from-stage/@description": "Omogoči, da s kapalko v urejevalniku videzov izberete tudi barve na odru.",
"pick-colors-from-stage/@name": "Izberi barve na odru s kapalko",
"custom-block-shape/@description": "Spremenite velikost, zaobljenost robov in velikost zareze blokov.",
"custom-block-shape/@info-paddingWarning": "Spremembo velikosti praznega prostora vidite samo vi, zato se za druge uporabnike skripte v vašem projektu lahko prekrivajo.",
"custom-block-shape/@name": "Prilagoditev oblike blokov",
"custom-block-shape/@preset-description-default2": "Videz, podoben blokom v Scratchu 2.0",
"custom-block-shape/@preset-description-default3": "Običajni videz blokov v Scratchu 3.0",
"custom-block-shape/@preset-description-flat2": "Bloki Scratcha 2.0 brez zarez in zaobljenih robov.",
"custom-block-shape/@preset-description-flat3": "Bloki Scratcha 3.0 brez zarez in zaobljenih robov.",
"custom-block-shape/@preset-name-default2": "2.0 bloki",
"custom-block-shape/@preset-name-default3": "3.0 bloki",
"custom-block-shape/@preset-name-flat2": "2.0 ravni bloki",
"custom-block-shape/@preset-name-flat3": "3.0 ravni bloki",
"custom-block-shape/@settings-name-cornerSize": "Zaobljenost robov (0-300%)",
"custom-block-shape/@settings-name-notchSize": "Višina zareze (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "Velikost praznega prostora (50-200%)",
"editor-square-inputs/@description": "Nekatera okrogla polja na blokih (na primer za vnos besedila in izbiro barv) naredi pravokotna, kot v Scratchu 2.0.",
"editor-square-inputs/@name": "Oglata polja v blokih",
"editor-square-inputs/@settings-name-color": "Polja za izbiro barve",
"editor-square-inputs/@settings-name-number": "Polja za vnos števil",
"editor-square-inputs/@settings-name-text": "Polja za vnos besedila",
"zebra-striping/@description": "Bloke iste kategorije pobarva izmenično s svetlejšimi in temnejšimi odtenki, kadar so postavljeni drug v drugega. To se imenuje tudi zebrine proge.",
"zebra-striping/@name": "Izmenično obarvani ugnezdeni bloki",
"zebra-striping/@settings-name-intensity": "Intenzivnost (0-100%)",
"zebra-striping/@settings-name-shade": "Odtenek",
"zebra-striping/@settings-select-shade-darker": "Temnejši",
"zebra-striping/@settings-select-shade-lighter": "Svetlejši",
"editor-compact/@description": "Zmanjša velikost gumbov, polj za vnos besedila, menijske vrstice in drugih elementov v urejevalniku, da je več prostora za kodo, urejevalnik videzov, sličice figur in podobno, tako kot v Scratchu 2.0.",
"editor-compact/@info-hide-icons-update": "Za skrivanje ikon v menijski vrstici uporabite dodatek \"Prilagoditev menijske vrstice\".",
"editor-compact/@name": "Kompakten urejevalnik",
"editor-compact/@settings-name-hideLabels": "Skrij imena gumbov v urejevalniku videzov in zvokov",
"custom-menu-bar/@description": "Omogoči, da skrijete posamezne predmete v menijski vrstici urejevalnika ali odstranite njihove oznake ali ikone.",
"custom-menu-bar/@info-small-screens": "Besedilne oznake bodo v majhnih oknih samodejno zamenjane z ikonami.",
"custom-menu-bar/@name": "Prilagoditev menijske vrstice urejevalnika",
"custom-menu-bar/@settings-name-menu-labels": "Pokaži...",
"custom-menu-bar/@settings-select-menu-labels-both": "Ikone in oznake",
"custom-menu-bar/@settings-select-menu-labels-icons": "Samo ikone",
"custom-menu-bar/@settings-select-menu-labels-labels": "Samo oznake",
"editor-theme3/@description": "Uredite barve blokov za vsako kategorijo v urejevalniku.",
"editor-theme3/@name": "Prilagoditev barv blokov",
"editor-theme3/@preset-description-black": "Naredi ozadje blokov črno ter okvirje in besedilo barvno",
"editor-theme3/@preset-description-contrast": "Barve Scratcha 3.0 z večjim kontrastom",
"editor-theme3/@preset-description-dark": "Še temnejše različice običajnih barv",
"editor-theme3/@preset-description-new-dark": "Temne različice običajnih barv, ki jih lahko uporabite skupaj s temnim načinom urejevalnika",
"editor-theme3/@preset-description-original": "Originalne barve blokov iz Scratcha 2.0",
"editor-theme3/@preset-description-tweaks": "Barve blokov kot v Scratchu 3.0, razen blokov Dogodki, Krmiljenje in Moji bloki, ki so podobni Scratchu 2.0",
"editor-theme3/@preset-name-black": "Črno",
"editor-theme3/@preset-name-contrast": "Višji kontrast",
"editor-theme3/@preset-name-dark": "Temneje",
"editor-theme3/@preset-name-new-dark": "Temno",
"editor-theme3/@preset-name-original": "Barve Scratcha 2.0",
"editor-theme3/@preset-name-tweaks": "Izboljšane barve Scratcha 3.0",
"editor-theme3/@settings-name-Pen-color": "razširitve",
"editor-theme3/@settings-name-comment-color": "Komentarji",
"editor-theme3/@settings-name-control-color": "krmiljenje",
"editor-theme3/@settings-name-custom-color": "moji bloki",
"editor-theme3/@settings-name-data-color": "spremenljivke",
"editor-theme3/@settings-name-data-lists-color": "seznami",
"editor-theme3/@settings-name-events-color": "dogodki",
"editor-theme3/@settings-name-input-color": "Vnosna polja blokov",
"editor-theme3/@settings-name-looks-color": "videzi",
"editor-theme3/@settings-name-motion-color": "gibanje",
"editor-theme3/@settings-name-operators-color": "operatorji",
"editor-theme3/@settings-name-sensing-color": "zaznavanje",
"editor-theme3/@settings-name-sounds-color": "zvok",
"editor-theme3/@settings-name-text": "Barva besedila",
"editor-theme3/@settings-select-text-black": "Črna",
"editor-theme3/@settings-select-text-colorOnBlack": "Barva na črnem ozadju",
"editor-theme3/@settings-select-text-colorOnWhite": "Barva na belem ozadju",
"editor-theme3/@settings-select-text-white": "Bela",
"custom-block-text/@description": "Omogoči, da prilagodite slog besedila na blokih. Spremenite lahko velikost, uporabite krepko besedilo ali dodate senco.",
"custom-block-text/@name": "Prilagoditev sloga besedila blokov",
"custom-block-text/@settings-name-bold": "Krepko besedilo",
"custom-block-text/@settings-name-shadow": "Senca pod besedilom",
"custom-block-text/@settings-name-size": "Velikost besedila (%)",
"editor-colored-context-menus/@description": "Naredi menije, ki se odprejo, ko kliknete blok z desno miškino tipko, barvne.",
"editor-colored-context-menus/@name": "Barvni meniji",
"editor-stage-left/@description": "Premakne oder na levo stran urejevalnika, kot v Scratchu 2.0.",
"editor-stage-left/@info-reverseOrder": "Če bi radi spremenili položaj gumbov nad odrom, uporabite dodatek \"obratno zaporedje gumbov za nadzor projekta\".",
"editor-stage-left/@name": "Pokaži oder na levi strani",
"editor-buttons-reverse-order/@description": "Premakne zeleno zastavico in gumb Ustavi na desno in gumb za celozaslonski način na levo, kot v Scratchu 2.0.",
"editor-buttons-reverse-order/@name": "Obratno zaporedje gumbov za nadzor projekta",
"variable-manager/@description": "Doda zavihek za enostavno urejanje spremenljivk in seznamov v urejevalnik, poleg zavihka \"zvoki\".",
"variable-manager/@name": "Upravitelj spremenljivk",
"search-sprites/@description": "Poleg seznama figur doda polje za iskanje figur glede na ime.",
"search-sprites/@name": "Polje za iskanje po seznamu figur",
"sprite-properties/@description": "Skrije lastnosti figur, kot v Scratchu 2.0. Za prikaz uporabite gumb za informacije na trenutno izbrani figuri ali dvakrat kliknite figuro. Ponovno se skrije, ko uporabite gumb \"skrči\" pod lastnostmi ali dvakrat kliknete figuro.",
"sprite-properties/@name": "Skrči lastnosti figure",
"sprite-properties/@settings-name-autoCollapse": "Samodejno skrči, ko miška zapusti seznam figur",
"sprite-properties/@settings-name-hideByDefault": "Skrči lastnosti na začetku",
"sprite-properties/@settings-name-transitionDuration": "Hitrost animacije",
"sprite-properties/@settings-select-transitionDuration-default": "Navadna",
"sprite-properties/@settings-select-transitionDuration-long": "Počasna",
"sprite-properties/@settings-select-transitionDuration-none": "Trenutna",
"sprite-properties/@settings-select-transitionDuration-short": "Hitra",
"gamepad/@description": "Uporabljajte USB ali Bluetooth igralni plošček v projektih.",
"gamepad/@name": "Podpora igralnih ploščkov",
"gamepad/@settings-name-hide": "Skrij gumb za nastavitve, ko noben plošček ni zaznan",
"editor-sounds/@description": "Doda zvočne učnike, ko povežete ali izbrišete bloke.",
"editor-sounds/@name": "Zvočni učinki v urejevalniku",
"folders/@description": "Doda mape v sezname figur, videzov in zvokov. Kliknite figuro z desno miškino tipko in izberite \"ustvari mapo\", da naredite novo mapo. Kliknite mapo, da jo odprete ali zaprete. Kliknite figuro z desno tipko, da jo dodate v mapo, ali pa jo z miško povlecite v odprto mapo. Ta dodatek deluje tako, da na začetek imena figure doda \"[imeMape]//\".",
"folders/@info-notice-folders-are-public": "Uporabniki, ki imajo to možnost vključeno, bodo lahko videli mape v vašem projektu. Drugi uporabniki bodo videli seznam figur na običajen način (brez map).",
"folders/@name": "Mape figur",
"block-switching/@description": "Kliknite na blok z desno miškino tipko, da ga zamenjate s podobnim blokom.",
"block-switching/@name": "Menjava blokov",
"block-switching/@settings-name-control": "Bloki za krmiljenje",
"block-switching/@settings-name-customargs": "Parametri \"mojih blokov\"",
"block-switching/@settings-name-customargsmode": "Možnosti za parametre \"mojih blokov\"",
"block-switching/@settings-name-data": "Bloki za podatke",
"block-switching/@settings-name-event": "Bloki za dogodke",
"block-switching/@settings-name-extension": "Bloki razširitev",
"block-switching/@settings-name-looks": "Bloki za videz",
"block-switching/@settings-name-motion": "Bloki za gibanje",
"block-switching/@settings-name-noop": "Pokaži možnost, da bloka ne spremenim",
"block-switching/@settings-name-operator": "Operatorji",
"block-switching/@settings-name-sensing": "Bloki za zaznavanje",
"block-switching/@settings-name-sound": "Bloki za zvok",
"block-switching/@settings-select-customargsmode-all": "Parametri vseh \"mojih blokov\" v figuri",
"block-switching/@settings-select-customargsmode-defOnly": "Parametri ustreznega \"mojega bloka\"",
"load-extensions/@description": "Samodejno pokaže glasbo, svinčnik in druge razširitve na seznamu kategorij blokov v urejevalniku.",
"load-extensions/@name": "Samodejno dodaj razširitve",
"load-extensions/@settings-name-music": "Glasba",
"load-extensions/@settings-name-pen": "Svinčnik",
"load-extensions/@settings-name-text2speech": "Besedilo v govor",
"load-extensions/@settings-name-translate": "Prevedi",
"custom-zoom/@description": "Izberite najmanjšo in največjo povečavo ter hitrost in začetno vrednost povečave prostora za kodo. Lahko tudi samodejno skrije gumbe za povečavo.",
"custom-zoom/@name": "Prilagoditev povečave prostora za kodo",
"custom-zoom/@settings-name-autohide": "Samodejno skrij gumbe za povečavo",
"custom-zoom/@settings-name-maxZoom": "Največja povečava (100-500%)",
"custom-zoom/@settings-name-minZoom": "Najmanjša povečava (1-100%)",
"custom-zoom/@settings-name-speed": "Hitrost animacije skrivanja gumbov",
"custom-zoom/@settings-name-startZoom": "Začetna povečava (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "Hitrost povečave (50-200%)",
"custom-zoom/@settings-select-speed-default": "Navadno",
"custom-zoom/@settings-select-speed-long": "Počasna",
"custom-zoom/@settings-select-speed-none": "Trenutna",
"custom-zoom/@settings-select-speed-short": "Hitra",
"copy-reporter/@description": "Doda možnost kopiranja vrednosti spremenljivk na odru (v meniju desne miškine tipke) in oblačkov okroglih blokov.",
"copy-reporter/@name": "Kopiraj vrednosti okroglih blokov",
"initialise-sprite-position/@description": "Spremeni, kam na odru so postavljene nove figure.",
"initialise-sprite-position/@name": "Prilagoditev položaja novih figur",
"initialise-sprite-position/@settings-name-duplicate": "Položaj podvojenih figur",
"initialise-sprite-position/@settings-name-library": "Postavi figure iz knjižnice na naključno mesto",
"initialise-sprite-position/@settings-name-x": "Položaj X",
"initialise-sprite-position/@settings-name-y": "Položaj Y",
"initialise-sprite-position/@settings-select-duplicate-custom": "Določen položaj x/y",
"initialise-sprite-position/@settings-select-duplicate-keep": "Isti kot pri izvirni figuri",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Naključen",
"blocks2image/@description": "Kliknite prostor za kodo z desno miškino tipko, da izvozite bloke kot sliko SVG ali PNG.",
"blocks2image/@name": "Shrani bloke kot sliko",
"remove-curved-stage-border/@description": "Odstrani zaobljen okvir odra in s tem naredi robove vidne.",
"remove-curved-stage-border/@name": "Odstrani zaobljen okvir odra",
"transparent-orphans/@description": "Prilagodi prosojnost blokov v urejevalniku, z ločenima možnostma za neuporabljene bloke (tiste, ki niso povezani z dogodkom) in bloke, ki jih vlečete z miško.",
"transparent-orphans/@name": "Prosojnost blokov",
"transparent-orphans/@settings-name-block": "Prosojnost blokov (%)",
"transparent-orphans/@settings-name-dragged": "Prosojnost blokov med vlečenjem (%)",
"transparent-orphans/@settings-name-orphan": "Prosojnost neuporabljenih blokov (%)",
"paint-by-default/@description": "Spremeni gumbe \"Izberi figuro/videz/ozadje/zvok\", da namesto odpiranja knjižnice naredijo kaj drugega.",
"paint-by-default/@name": "Odpri urejevalnik videzov namesto knjižnice",
"paint-by-default/@settings-name-backdrop": "Dodajanje ozadja",
"paint-by-default/@settings-name-costume": "Dodajanje videza",
"paint-by-default/@settings-name-sound": "Dodajanje zvoka",
"paint-by-default/@settings-name-sprite": "Dodajanje figure",
"paint-by-default/@settings-select-backdrop-library": "Knjižnica",
"paint-by-default/@settings-select-backdrop-paint": "Nariši",
"paint-by-default/@settings-select-backdrop-surprise": "Presenečenje",
"paint-by-default/@settings-select-backdrop-upload": "Naloži",
"paint-by-default/@settings-select-costume-library": "Knjižnica",
"paint-by-default/@settings-select-costume-paint": "Nariši",
"paint-by-default/@settings-select-costume-surprise": "Presenečenje",
"paint-by-default/@settings-select-costume-upload": "Naloži",
"paint-by-default/@settings-select-sound-library": "Knjižnica",
"paint-by-default/@settings-select-sound-record": "Snemaj",
"paint-by-default/@settings-select-sound-surprise": "Presenečenje",
"paint-by-default/@settings-select-sound-upload": "Naloži",
"paint-by-default/@settings-select-sprite-library": "Knjižnica",
"paint-by-default/@settings-select-sprite-paint": "Nariši",
"paint-by-default/@settings-select-sprite-surprise": "Presenečenje",
"paint-by-default/@settings-select-sprite-upload": "Naloži",
"block-cherry-picking/@description": "Doda možnost, da iz sredine skripte potegnete en sam blok (namesto vseh blokov pod njim), medtem ko držite tipko Ctrl.",
"block-cherry-picking/@info-flipControls": "Če je vključena nastavitev \"zamenjaj dejanje tipke\", vlečenje vedno premakne le en blok. Držite Ctrl, da premaknete celo zaporedje blokov.",
"block-cherry-picking/@info-macContextDisabled": "Če uporabljate macOS, uporabite tipko Cmd namesto Ctrl.",
"block-cherry-picking/@name": "Vleci posamezne bloke s tipko Ctrl",
"block-cherry-picking/@settings-name-invertDrag": "Zamenjaj dejanje tipke",
"hide-new-variables/@description": "Na novo ustvarjenih spremenljivk in seznamov ne pokaže na odru.",
"hide-new-variables/@name": "Skrij nove spremenljivke",
"editor-extra-keys/@description": "V spustni meni blokov \"je pritisnjena tipka ()?\" in \"ko je tipka () pritisnjena\" doda več tipk, na primer Enter, piko, vejico in druge. Tudi uporabniki, ki nimajo tega dodatka, bodo lahko uporabljali te tipke.",
"editor-extra-keys/@info-experimentalKeysWarn": "\"Poskusne tipke\" so enačaj, poševnica, podpičje in druge. Morda ne bodo delovale v vseh operacijskih sistemih in na vseh tipkovnicah.",
"editor-extra-keys/@info-shiftKeysWarn": "\"Tipke Shift\" so znaki, ki se jih običajno vnese s tipko Shift in tipko za številko, na primer #, ! in druge. Te tipke delujejo samo v bloku \"ko je tipka () pritisnjena\" in ne delujejo v vseh operacijskih sistemih in na vseh tipkovnicah.",
"editor-extra-keys/@name": "Dodatne tipke",
"editor-extra-keys/@settings-name-experimentalKeys": "Pokaži poskusne tipke",
"editor-extra-keys/@settings-name-shiftKeys": "Pokaži tipke Shift",
"hide-delete-button/@description": "Skrije gumb za izbris (ikona smetnjaka) figur, videzov in zvokov. Še vedno jih lahko izbrišite v meniju, ki se odpre, ko uporabite desno miškino tipko.",
"hide-delete-button/@info-restoretip": "Namig: Če po pomoti izbrišete figuro, videz ali zvok, lahko to razveljavite tako, da kliknete Uredi v menijski vrstici in nato Povrni.",
"hide-delete-button/@name": "Skrij gumb za brisanje",
"hide-delete-button/@settings-name-costumes": "Videzi in ozadja",
"hide-delete-button/@settings-name-sounds": "Zvoki",
"hide-delete-button/@settings-name-sprites": "Figure",
"no-script-bumping/@description": "Omogoči premikanje in spreminjanje skript, ne da bi se pri tem premikale prekrivajoče se skripte.",
"no-script-bumping/@name": "Ne razmakni prekrivajočih se skript",
"disable-stage-drag-select/@description": "Odstrani možnost vlečenja figur na odru v urejevalniku, razen tistih, ki vlečenje omogočijo z ukazom \"možnost premika\". Med vlečenjem figure držite Shift, da jo premaknete na običajen način.",
"disable-stage-drag-select/@name": "Onemogoči vlečenje figur v urejevalniku",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Omogoči vlečenje, ko je projekt ustavljen",
"move-to-top-bottom/@description": "V meni desne miškine tipke za videze in zvoke doda možnosti, ki predmet premakneta na vrh ali na dno seznama.",
"move-to-top-bottom/@info-developer-tools": "Ta funkcija je bila prej del dodatka \"orodje za razvijalce\", vendar smo jo premaknili sem.",
"move-to-top-bottom/@name": "Premakni videz na vrh ali na dno",
"move-to-top-layer/@description": "Shift+kliknite figuro na seznamu figur, da jo premaknite na sprednjo (zgornjo) plast odra.",
"move-to-top-layer/@name": "Premakni figuro na sprednjo plast",
"disable-paste-offset/@description": "V urejevalniku videzov kopiranih predmetov ne premakne, ampak jih prilepi na njihovem prejšnjem položaju.",
"disable-paste-offset/@info-vanilla": "To lahko naredite tudi brez tega dodatka. Kliknite predmet, medtem ko držite tipko Alt.",
"disable-paste-offset/@name": "Ne premakni prilepljenih predmetov",
"block-duplicate/@description": "Hitro podvojite skripto tako, da jo potegnete, medtem ko držite tipko Alt. Držite tudi tipko Ctrl, da podvojite samo en block namesto vseh povezanih blokov.",
"block-duplicate/@info-mac": "Če uporabljate macOS, uporabite tipko Option namesto Alt in Command namesto Control.",
"block-duplicate/@name": "Podvoji skripto s tipko Alt",
"rename-broadcasts/@description": "V menije blokov \"objavi\" in \"ko prejmem sporočilo\" doda možnost za preimenovanje sporočila.",
"rename-broadcasts/@name": "Preimenuj sporočila",
"swap-local-global/@description": "V okno za preimenovanje spremenljivke ali seznama doda več možnosti: omogoči spremembo spremenljivk \"Za vse figure\" v \"Samo za to figuro\" in obratno ter navadnih spremenljivk v spremenljivke v oblaku. Poleg tega doda novo možnost za hitro spremembo vidnosti, ko kliknete spremenljivko/seznam z desno miškino tipko.",
"swap-local-global/@name": "Zamenjaj spremenljivke \"za vse figure\" in \"samo za to figuro\"",
"editor-comment-previews/@description": "Pokaže vsebino komentarja, ko premaknete miško na skrčen komentar ali blok. To lahko uporabite na primer za branje komentarjev, ki na zaslonu niso vidni, prepoznavanje zanke na dnu s pomočjo komentarja in dodajanje več dolgih komentarjev v majhen prostor.",
"editor-comment-previews/@name": "Predogledi komentarjev v urejevalniku",
"editor-comment-previews/@settings-name-delay": "Zamik",
"editor-comment-previews/@settings-name-follow-mouse": "Sledi miški",
"editor-comment-previews/@settings-name-hover-view": "Pokaži vsebino skrčenih komentarjev",
"editor-comment-previews/@settings-name-hover-view-block": "Pokaži vsebino komentarja, ko premaknem miško na blok",
"editor-comment-previews/@settings-name-hover-view-procedure": "Pokaži komentar definicije, ko premaknem miško na \"moj blok\"",
"editor-comment-previews/@settings-name-reduce-animation": "Brez animacije",
"editor-comment-previews/@settings-name-reduce-transparency": "Zmanjšaj prosojnost",
"editor-comment-previews/@settings-select-delay-long": "Dolgo",
"editor-comment-previews/@settings-select-delay-none": "Brez",
"editor-comment-previews/@settings-select-delay-short": "Kratko",
"columns/@description": "Razdeli seznam kategorij blokov na dva stolpca in ga premakne na vrh palete blokov, kot v Scratchu 2.0.",
"columns/@name": "Seznam kategorij z dvema stolpcema",
"number-pad/@description": "Med urejanjem polj za vnos števil v blok pokaže Scratchevo številčnico na vseh napravah, ne le na tistih z zasloni na dotik.",
"number-pad/@info-explanation": "Številčnica bo prikazana med urejanjem polj za vnos števil v blokih, na primer \"pojdi () korakov\".",
"number-pad/@name": "Vedno pokaži številčnico",
"editor-number-arrow-keys/@description": "Uporabite tipki s puščicama gor in dol, da povečate ali zmanjšate številčne vrednosti v poljih za vnos števil, kot so tista v blokih ali v območju z lastnostmi figur.",
"editor-number-arrow-keys/@name": "Sprememba števil v urejevalniku s puščicami",
"editor-number-arrow-keys/@settings-name-alt": "Alt+tipka",
"editor-number-arrow-keys/@settings-name-altCustom": "Alt+tipka",
"editor-number-arrow-keys/@settings-name-regular": "Sprememba ob običajnem pritisku tipke",
"editor-number-arrow-keys/@settings-name-regularCustom": "Sprememba ob običajnem pritisku tipke",
"editor-number-arrow-keys/@settings-name-shift": "Shift+tipka",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Shift+tipka",
"editor-number-arrow-keys/@settings-name-useCustom": "Uporabi druge vrednosti",
"editor-number-arrow-keys/@settings-select-alt-none": "Brez",
"editor-number-arrow-keys/@settings-select-regular-none": "Brez",
"editor-number-arrow-keys/@settings-select-shift-none": "Brez",
"expanded-backpack/@description": "Razvrsti vsebino shrambe v urejevalniku v mrežo, podobno knjižnici videzov, ki jo je mogoče razširiti, in poveča nekatere sličice.",
"expanded-backpack/@name": "Več vrstic v shrambi",
"expanded-backpack/@settings-name-rows": "Število vrstic",
"expanded-backpack/@settings-name-upscale": "Večje sličice videzov in skript",
"script-snap/@description": "Potegnite skripto, da se njen položaj samodejno poravna s pikami na ozadju prostora za kodo.",
"script-snap/@name": "Pritrdi skripte na mrežo",
"script-snap/@preset-name-default": "Navadno",
"script-snap/@preset-name-half-block": "Pol bloka",
"script-snap/@preset-name-whole-block": "Cel blok",
"script-snap/@settings-name-grid": "Velikost mreže (px)",
"fullscreen/@description": "Popravi nekatere težave v celozaslonskem načinu predvajalnika projektov, odpre projekte v celozaslonskem načinu brskalnika in skrije vrstico z zeleno zastavico.",
"fullscreen/@info-hideToolbarNotice": "Če izberete možnost, da orodna vrstica nikoli ni vidna, ne pozabite, da lahko uporabite tipko Esc za izhod iz celozaslonskega načina predvajalnika.",
"fullscreen/@name": "Izboljšan celozaslonski način",
"fullscreen/@settings-name-browserFullscreen": "Odpri celozaslonski predvajalnik projekta v celozaslonskem načinu brskalnika",
"fullscreen/@settings-name-toolbar": "Pokaži orodno vrstico",
"fullscreen/@settings-select-toolbar-hide": "Nikoli",
"fullscreen/@settings-select-toolbar-hover": "Ko premaknem miško na vrh zaslona",
"fullscreen/@settings-select-toolbar-show": "Vedno",
"hide-stage/@description": "Zraven gumbov \"manjši oder\" in \"večji oder\" doda gumb, ki skrije oder in seznam figur, kar naredi prostor za kodo veliko večji.",
"hide-stage/@name": "Skrij oder in seznam figur",
"editor-stepping/@description": "Doda barven okvir blokom, ki se v projektu trenutno izvajajo.",
"editor-stepping/@name": "Obroba trenutno delujočih blokov",
"editor-stepping/@settings-name-highlight-color": "Barva okvirja"
}

View File

@@ -0,0 +1,395 @@
{
"cat-blocks/@description": "İlk olarak 1 Nisan 2020 günü için eklenen düzenleyici kedi şapkası bloklarını geri getirir.",
"cat-blocks/@info-watch": "\"Fare imlecini izle\" ayarı, düzenleyici açıkken performansı etkileyebilir.",
"cat-blocks/@name": "Kedi blokları",
"cat-blocks/@settings-name-watch": "Fare imlecini izle",
"editor-devtools/@description": "Düzenleyiciye yeni menü seçenekleri ekler: blokları kopyalama/yapıştırma, daha iyi çekidüzen verme ve çok daha fazlası!",
"editor-devtools/@name": "Geliştirici araçları",
"editor-devtools/@settings-name-enableCleanUpPlus": "\"Blokları temizle\"yi geliştir",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "Blokları fare imlecinin bulunduğu konuma yapıştır",
"find-bar/@description": "Sesler sekmesinin yanına kodları, kostümleri ve sesleri bulmak ve onlara gitmek için bir arama çubuğu ekler. Arama çubuğunu kullandıktan sonra önceki veya sonraki ziyaret edilen konuma gitmek için kod alanında Ctrl+Sol ve Ctrl+Sağ tuşlarını kullanın.",
"find-bar/@info-developer-tools": "Bu eklenti öncesinde \"geliştirici araçları\" eklentisinin bir parçasıydı ancak artık buraya taşındı.",
"find-bar/@name": "Düzenleyicide arama çubuğu",
"middle-click-popup/@description": "Bir blok arama penceresi açmak için kod alanındayken fare tekerleği veya Shift ile beraber tıklayın veya Ctrl+Boşluk tuşlarına basın. Blok isimlerini (veya parçalarını) yazın ve bunları projenize eklemek için kod alanına sürükleyin. Menüde ok tuşları ve Enter ile gezinilebilir, Tab ile otomatik tamamlamayı kullanabilirsiniz. Menünün kapanmasını önlemek için blokları dışarı sürüklerken Shift tuşunu basılı tutun.",
"middle-click-popup/@info-developer-tools": "Bu eklenti daha önce \"geliştirici araçları\" eklentisinin bir parçasıydı ancak buraya taşındı.",
"middle-click-popup/@name": "İsmine göre blok ekleme",
"middle-click-popup/@settings-name-popup_max_height": "Açılır Pencerenin Azami Yüksekliği",
"middle-click-popup/@settings-name-popup_scale": "Açılır Penceredeki Blok Boyutu",
"middle-click-popup/@settings-name-popup_width": "Açılır Pencerenin Genişliği",
"jump-to-def/@description": "Orta fare düğmesiyle veya bloğa Shift+Tıklayarak özel bir bloğun tanımına gitmenize izin verir.",
"jump-to-def/@info-developer-tools": "Bu eklenti öncesinde \"geliştirici araçları\" eklentisinin bir parçasıydı ancak artık buraya taşındı.",
"jump-to-def/@name": "Özel blok tanımına git",
"reorder-custom-inputs/@description": "\"Bir Blok Oluştur\" ekranında özel blok değişkenlerinin yeniden düzenlenmesine olanak sağlar.",
"reorder-custom-inputs/@name": "Yeniden düzenlenebilir özel blok girişleri",
"editor-searchable-dropdowns/@description": "Blok açılır menülerinde seçenekleri aratmanıza olanak tanır.",
"editor-searchable-dropdowns/@name": "Açılır blok aratma",
"data-category-tweaks-v2/@description": "Verideki (\"Değişkenler\") blok kategorisi için ince ayarlar sağlar.",
"data-category-tweaks-v2/@name": "Veri kategorisi ince ayarları",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "Veri bloklarını bölümünü değişkenler listesinin üstüne taşır",
"data-category-tweaks-v2/@settings-name-separateListCategory": "Ayrı Liste Kategorisi",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "Ayrı Yalnızca Kukla Değişkenleri",
"block-palette-icons/@description": "Blok kategorilerini açıklayan renkli dairelerin içine simgeler ekler.",
"block-palette-icons/@name": "Blok paleti kategori simgeleri",
"hide-flyout/@description": "İmlecinizle üstüne gelmediğiniz sürece blok paletini gizler. Paneli geçici olarak kilitlemek için kilit simgesine tıklayın. Veya bir blok kategorisine tıkladığınızda onu göstermek/gizlemek için \"kategori tıklaması\" modunu kullanın.",
"hide-flyout/@info-hoverExplanation": "\"Palet alanı üzerine gelin\" modu yalnızca görüntüleme alanını genişletir. Blokları çöpe atılmadan o alana sürükleyebilmek istiyorsanız, diğer modlardan birini kullanın.",
"hide-flyout/@name": "Otomatik gizlenen blok paleti",
"hide-flyout/@settings-name-lockLoad": "Varsayılan olarak aç",
"hide-flyout/@settings-name-speed": "Animasyon hızı",
"hide-flyout/@settings-name-toggle": "Açık...",
"hide-flyout/@settings-select-speed-default": "Varsayılan",
"hide-flyout/@settings-select-speed-long": "Yavaş",
"hide-flyout/@settings-select-speed-none": "Anında",
"hide-flyout/@settings-select-speed-short": "Hızlı",
"hide-flyout/@settings-select-toggle-category": "Kategori tıklaması",
"hide-flyout/@settings-select-toggle-cathover": "Kategori vurgusu",
"hide-flyout/@settings-select-toggle-hover": "Palet alanı kaydırıcısı",
"mediarecorder/@description": "Editörün menü çubuğuna projenizin videosunu kaydetmenizi sağlayan bir \"kaydı başlat\" düğmesi ekler.",
"mediarecorder/@name": "Proje video kaydedicisi",
"drag-drop/@description": "Dosya yöneticinizden görselleri ve sesleri kukla bölmesine veya kostüm/ses listesine sürükleyebilmenizi sağlar. Ayrıca metin dosyalarını listelere veya \"sor ve bekle\" soru girişlerine sürükleyebilirsiniz.",
"drag-drop/@name": "Dosya sürükleme ve bırakma",
"drag-drop/@settings-name-use-hd-upload": "HD yüklemeleri kullan",
"debugger/@description": "Düzenleyiciye yeni bir \"hata ayıklayıcı\" penceresi ekler. \"günlük\", \"uyar\" ve \"hata\" bloklarını kullanarak hata ayıklayıcı penceresinin \"Günlükler\" sekmesinde kaydetmeye olanak sağlar. \"Durdurucu\" bloğu, çalıştırıldığında projeyi duraklatır. Çalışan tüm blok yığınları, hata ayıklayıcı penceresinin \"Dizeler\" sekmesinde görüntülenebilir ve duraklatıldığında, sonraki bloğu yürütmek için \"Adım\" düğmesi kullanılabilir. Saniye başına kare grafiği ve ikiz sayısı \"Performans\" sekmesinde görüntülenebilir.",
"debugger/@name": "Hata ayıklayıcısı",
"debugger/@settings-name-fancy_graphs": "Animasyonlu grafikler (performansı etkileyebilir)",
"debugger/@settings-name-log_broadcasts": "Bir haber salındığında günlüğe kaydet",
"debugger/@settings-name-log_clear_greenflag": "Yeşil bayrağa tıklandığında günlükleri temizle",
"debugger/@settings-name-log_clone_create": "İkiz oluşturulduğunda günlüğe kaydet",
"debugger/@settings-name-log_failed_clone_creation": "İkiz limiti aşılınca günlüğe kaydet",
"debugger/@settings-name-log_greenflag": "Yeşil bayrağa tıklandığında günlüğe kaydet",
"pause/@description": "Yeşil bayrağın hemen yanına projeyi durdurabilmeniz için bir düğme ekler.",
"pause/@info-keybind": "Proje aynı zamanda Alt+X ile durdurulabilir (macOS'ta Option+X)",
"pause/@name": "Duraklat butonu",
"mute-project/@description": "Projeyi susturmak/susturmayı kaldırmak için yeşil bayrağa ctrl ile tıklayın.",
"mute-project/@info-macOS": "MacOS'ta Ctrl tuşu yerine Cmd tuşunu kullanın.",
"mute-project/@name": "Sessiz proje oynatma modu",
"vol-slider/@description": "Sesi ayarlamak için yeşil bayrağın yanına bir çubuk ekler.",
"vol-slider/@name": "Projelerde ses ayarı",
"vol-slider/@settings-name-always": "Kaydırıcıyı her zaman göster",
"vol-slider/@settings-name-defVol": "Varsayılan ses düzeyi",
"clones/@description": "Düzenleyicide sahnedeki toplam ikiz sayısını gösteren bir sayaç ekler.",
"clones/@name": "İkiz sayacı",
"clones/@settings-name-projectpage": "Proje sayfasında göster",
"clones/@settings-name-showicononly": "Sadece simgeyi göster",
"mouse-pos/@description": "Düzenleyicide farenizin x/y konumunu sahnenin üzerinde görüntüler.",
"mouse-pos/@name": "Fare konum göstergesi",
"color-picker/@description": "Renk seçicilere on altılık kod girişleri ekler.",
"color-picker/@name": "Hex renk seçici",
"remove-sprite-confirm/@description": "Bir kuklayı silerken emin olup olmadığınızı sorar.",
"remove-sprite-confirm/@info-restoretip": "İpucu: Yanlışlıkla bir karakteri, kostümü veya sesi silerseniz; menü çubuğunda Düzenle'ye ve ardından Geri Getir'e tıklayarak silme işlemini geri alabilirsiniz.",
"remove-sprite-confirm/@name": "Kukla silme onayı",
"block-count/@description": "Düzenleyicideki menü çubuğunda bir projedeki toplam blok sayısını gösterir. Daha önce “kukla ve kod sayısı\"nın bir parçasıydı.",
"block-count/@name": "Blok sayısı",
"onion-skinning/@description": "Bir kostümü düzenlerken önceki veya sonraki kostümlerin şeffaf hâllerini gösterir. Kostüm düzenleyicisindeki yakınlaştırma düğmelerinin altındaki düğmelerle kontrol edilir.",
"onion-skinning/@name": "Soğan zarı görünümü",
"onion-skinning/@settings-name-afterTint": "Sonraki kostüm tonu",
"onion-skinning/@settings-name-beforeTint": "Önceki kostüm tonu",
"onion-skinning/@settings-name-default": "Varsayılan olarak etkinleştir",
"onion-skinning/@settings-name-layering": "Varsayılan katmanlama",
"onion-skinning/@settings-name-mode": "Varsayılan mod",
"onion-skinning/@settings-name-next": "Varsayılan sonraki kostümler",
"onion-skinning/@settings-name-opacity": "Saydamlık (%)",
"onion-skinning/@settings-name-opacityStep": "Saydamlık derecesi (%)",
"onion-skinning/@settings-name-previous": "Varsayılan önceki kostümler",
"onion-skinning/@settings-select-layering-behind": "Arka",
"onion-skinning/@settings-select-layering-front": "Ön",
"onion-skinning/@settings-select-mode-merge": "Görüntüleri birleştir",
"onion-skinning/@settings-select-mode-tint": "Renk tonu",
"paint-snap/@description": "Kostüm düzenleyicideki nesneleri sınırlayıcı kutulara ve vektör düğümlerine tutturun.",
"paint-snap/@name": "Kostüm düzenleyicisinde tutturma",
"paint-snap/@settings-name-boxCenter": "Seçim kutusunun merkezinden tuttur",
"paint-snap/@settings-name-boxCorners": "Seçim kutusunun köşelerinden tuttur",
"paint-snap/@settings-name-boxEdgeMids": "Seçim kutusunun kenar orta noktalarından tuttur",
"paint-snap/@settings-name-enable-default": "Varsayılan olarak etkinleştir",
"paint-snap/@settings-name-guide-color": "Kılavuzun tutturma rengi",
"paint-snap/@settings-name-objectCenters": "Nesnelerin merkezlerine tuttur",
"paint-snap/@settings-name-objectCorners": "Nesnelerin köşelerine tuttur",
"paint-snap/@settings-name-objectEdges": "Nesnelerin kenarlarına tuttur",
"paint-snap/@settings-name-objectMidlines": "Nesnelerin orta hatlarına tuttur",
"paint-snap/@settings-name-pageAxes": "Sayfanın x ve y eksenlerine tuttur",
"paint-snap/@settings-name-pageCenter": "Sayfanın merkezine tuttur",
"paint-snap/@settings-name-pageCorners": "Sayfanın köşelerine tuttur",
"paint-snap/@settings-name-pageEdges": "Sayfanın kenarlarına tuttur",
"paint-snap/@settings-name-threshold": "Tutturma mesafesi",
"default-costume-editor-color/@description": "Kostüm düzenleyici tarafından kullanılan varsayılan renkleri ve kenarlık boyutunu değiştirir.",
"default-costume-editor-color/@name": "Özelleştirilebilir varsayılan kostüm düzenleyicisi renkleri",
"default-costume-editor-color/@settings-name-fill": "Varsayılan doldurma rengi",
"default-costume-editor-color/@settings-name-persistence": "Araçları değiştirdikten sonra sıfırlamak yerine önceki rengi kullan",
"default-costume-editor-color/@settings-name-stroke": "Varsayılan kenarlık rengi",
"default-costume-editor-color/@settings-name-strokeSize": "Varsayılan kenarlık boyutu",
"bitmap-copy/@description": "Kostüm düzenleyiciden bir bitmap görüntüsünü sistem panosuna kopyalamanıza izin verir. Böylece görselleri başka sitelerle veya yazılımlarla paylaşabilirsiniz.",
"bitmap-copy/@info-norightclick": "\"Sağ tıkla → kopyala\" desteklenmez. Bir bitmap görüntüsü seçiliyken Ctrl + C tuşlarına basmalısınız.",
"bitmap-copy/@name": "Bitmap resimleri kopyala",
"2d-color-picker/@description": "Kostüm düzenleyicideki doygunluk ve parlaklık kaydırıcılarını 2B renk seçiciyle değiştirir. Tek bir eksendeki değerleri değiştirmek için imleci sürüklerken Shift tuşunu basılı tutun.",
"2d-color-picker/@name": "2B renk seçici",
"paint-skew/@description": "Bir nesneyi yamuklaştırmak için yanlarından ölçeklendirirken Ctrl tuşuna basılı tutun. Bir nesneyi merkezinden yamuklaştırmak için yamuklaştırırken Alt tuşuna basılı tutun.",
"paint-skew/@info-useCmdOnMac": "macOS'ta Control tuşu yerine Command tuşunu ve Alt tuşu yerine de Option tuşunu kullanın.",
"paint-skew/@name": "Kostüm düzenleyicide yamuklaştırma",
"better-img-uploads/@description": "Kalite kaybını önlemek için, yüklenen bitmap görüntüleri otomatik olarak SVG (vektörel) görüntülere dönüştüren \"kostüm yükle\" düğmesinin üzerine yeni bir düğme ekler.",
"better-img-uploads/@info-notSuitableEdit": "Resmi yükledikten sonra düzenlemeyi düşünüyorsanız, HD yükle düğmesini kullanmaktan kaçının.",
"better-img-uploads/@name": "HD görsel yüklemeleri",
"better-img-uploads/@settings-name-fitting": "Görüntü boyutlandırma",
"better-img-uploads/@settings-select-fitting-fill": "Tuvali doldurmak için gerdir",
"better-img-uploads/@settings-select-fitting-fit": "Tuvale sığdırmak için küçült",
"better-img-uploads/@settings-select-fitting-full": "Orijinal boyut",
"pick-colors-from-stage/@description": "Kostüm düzenleyicideki damla aracının sahnedeki renkleri de seçmesine izin verir.",
"pick-colors-from-stage/@name": "Damla aracı ile sahnedeki renkleri seç",
"custom-block-shape/@description": "Blokların dolgusunu, köşe yarıçapını ve çentik yüksekliğini ayarlayın.",
"custom-block-shape/@info-paddingWarning": "Dolgu boyutunun küçültülmesi yalnızca sizin tarafınızdan görülebilir. Bu nedenle projeleriniz diğer kullanıcılar tarafından görüntülendiğinde komut dosyalarınız çakışabilir.",
"custom-block-shape/@name": "Özelleştirilebilir blok şekli",
"custom-block-shape/@preset-description-default2": "Scratch 2.0 bloklarına benzeyen bir görünüm",
"custom-block-shape/@preset-description-default3": "Scratch 3.0 bloklarının normal görünümü",
"custom-block-shape/@preset-description-flat2": "Çentikleri ve köşeleri kaldırılmış Scratch 2.0 blokları",
"custom-block-shape/@preset-description-flat3": "Çentikleri ve köşeleri kaldırılmış Scratch 3.0 blokları",
"custom-block-shape/@preset-name-default2": "2.0 Blokları",
"custom-block-shape/@preset-name-default3": "3.0 Bloklar",
"custom-block-shape/@preset-name-flat2": "2.0 Düz",
"custom-block-shape/@preset-name-flat3": "3.0 Düz",
"custom-block-shape/@settings-name-cornerSize": "Köşe boyutu (%0-300)",
"custom-block-shape/@settings-name-notchSize": "Çentik yüksekliği (%0-150)",
"custom-block-shape/@settings-name-paddingSize": "Dolgu boyutu (%50-200)",
"editor-square-inputs/@settings-name-color": "Renk girişleri",
"editor-square-inputs/@settings-name-text": "Metin girişleri",
"zebra-striping/@description": "Aynı tür blokların, birbiri içine yerleştirildiğinde açık ve koyu tonlar arasında geçiş yapmasını sağlar. Bu aynı zamanda zebra çizgileri olarak da bilinir.",
"zebra-striping/@name": "İç içe olan blok renklerini değiştir",
"zebra-striping/@settings-name-intensity": "Yoğunluk (%0-100)",
"zebra-striping/@settings-name-shade": "Ton",
"zebra-striping/@settings-select-shade-darker": "Daha koyu",
"zebra-striping/@settings-select-shade-lighter": "Daha açık",
"editor-compact/@description": "Scratch 2.0'da olduğu gibi düzenleyicideki butonların, girdi alanlarının, menü çubuğunun ve diğer ögelerin boyutunu büyütürken, kod alanı, kostüm düzenleyici ve kostüm ön izlemeleri gibi bileşenlerin arasında daha fazla boşluk bırakır.",
"editor-compact/@info-hide-icons-update": "Gezinme çubuğu ikonlarını gizlemek için, \"Özelleştirilebilir gezinme çubuğu\" eklentisini kullanın.",
"editor-compact/@name": "Kompakt düzenleyici",
"editor-compact/@settings-name-hideLabels": "Kostüm ve ses düzenleyicide buton etiketlerini gizle",
"custom-menu-bar/@description": "Belirli düzenleyici menü çubuğu ögelerini gizlemenize veya bu ögelerin başlıklarını veya simgelerini kaldırmanıza olanak tanır.",
"custom-menu-bar/@info-small-screens": "Daha küçük ekranlarda metin başlıkları otomatik olarak simgelerle değiştirilebilir.",
"custom-menu-bar/@settings-name-menu-labels": "Menüde şunları göster: ",
"custom-menu-bar/@settings-select-menu-labels-both": "Simgeler ve etiketler",
"custom-menu-bar/@settings-select-menu-labels-icons": "Sadece simgeler",
"custom-menu-bar/@settings-select-menu-labels-labels": "Sadece başlıklar",
"editor-theme3/@description": "Düzenleyicide her bir kategori için blok renklerini düzenleyin.",
"editor-theme3/@name": "Özelleştirilebilir blok renkleri",
"editor-theme3/@preset-description-black": "Blok arka planlarını siyah yapar ve kenarlıkları/metni renkli hale getirir",
"editor-theme3/@preset-description-contrast": "Scratch 3.0'ın yüksek kontrastlı blok rengi paleti",
"editor-theme3/@preset-description-dark": "Varsayılan renklerin daha koyu hali",
"editor-theme3/@preset-description-new-dark": "Varsayılan renklerin karanlık temalarda daha iyi gözüken koyu versiyonları",
"editor-theme3/@preset-description-original": "Scratch 2.0'dan orijinal blok renkleri",
"editor-theme3/@preset-description-tweaks": "Scratch 3.0'ın blok renklerinin, Scratch 2.0'ın Olaylar, Kontrol ve Özel bloklarının renkleriyle birleştirilmiş hali",
"editor-theme3/@preset-name-black": "Siyah",
"editor-theme3/@preset-name-contrast": "Yüksek kontrast",
"editor-theme3/@preset-name-dark": "Daha Koyu",
"editor-theme3/@preset-name-new-dark": "Koyu",
"editor-theme3/@preset-name-original": "Scratch 2.0 renkleri",
"editor-theme3/@preset-name-tweaks": "Düzenlenmiş Scratch 3.0",
"editor-theme3/@settings-name-Pen-color": "uzantılar",
"editor-theme3/@settings-name-comment-color": "Yorumlar",
"editor-theme3/@settings-name-control-color": "kontrol",
"editor-theme3/@settings-name-custom-color": "özel",
"editor-theme3/@settings-name-data-color": "değişkenler",
"editor-theme3/@settings-name-data-lists-color": "listeler",
"editor-theme3/@settings-name-events-color": "olaylar",
"editor-theme3/@settings-name-input-color": "Blok girişleri",
"editor-theme3/@settings-name-looks-color": "görünüm",
"editor-theme3/@settings-name-motion-color": "hareket",
"editor-theme3/@settings-name-operators-color": "operatörler",
"editor-theme3/@settings-name-sensing-color": "algılama",
"editor-theme3/@settings-name-sounds-color": "ses",
"editor-theme3/@settings-name-text": "Metin rengi",
"editor-theme3/@settings-select-text-black": "Siyah",
"editor-theme3/@settings-select-text-colorOnBlack": "Siyah arka plan üzerine renkli",
"editor-theme3/@settings-select-text-colorOnWhite": "Beyaz arka plan üzerine renkli",
"editor-theme3/@settings-select-text-white": "Beyaz",
"custom-block-text/@description": "Boyutu ayarlama, kalın metin kullanma veya gölge ekleme dâhil olmak üzere bloklardaki metnin stilini özelleştirmenize olanak tanır.",
"custom-block-text/@name": "Özelleştirilebilir blok metin stili",
"custom-block-text/@settings-name-bold": "Kalın metin",
"custom-block-text/@settings-name-shadow": "Metin altında gölge",
"custom-block-text/@settings-name-size": "Metin boyutu (%)",
"editor-colored-context-menus/@description": "Blok sağ tıklandığında çıkan bağlam menülerini renkli hale getirir.",
"editor-colored-context-menus/@name": "Renkli bağlam menüleri",
"editor-stage-left/@description": "Sahneyi Scratch 2.0'daki gibi editörün sol tarafına taşır.",
"editor-stage-left/@info-reverseOrder": "Sahne üzerindeki düğmelerin konumunu değiştirmek için \"ters çevrilmiş proje kontrolleri\" eklentisini kullanın.",
"editor-stage-left/@name": "Sahneyi sol tarafta göster",
"editor-buttons-reverse-order/@description": "Scratch 2.0'daki gibi yeşil bayrak ve durdurma düğmelerini sağa, tam ekran düğmesini ise sola götürür.",
"editor-buttons-reverse-order/@name": "Ters çevrilmiş proje kontrolleri",
"variable-manager/@description": "Editörde \"sesler\" sekmesinin yanına değişken ve listelerinizi kolaylıkla yönetebileceğiniz bir sekme ekler.",
"variable-manager/@name": "Değişken yöneticisi",
"search-sprites/@description": "Karakterleri ismine göre aramak için kukla bölmesine bir arama kutusu ekler.",
"search-sprites/@name": "Kukla panelinde arama kutusu",
"sprite-properties/@description": "Varsayılan olarak - Scratch 2.0'daki gibi - kukla özellikleri panelini gizler. Özellikler panelini tekrar göstermek için seçili kuklanın üzerindeki bilgi düğmesine veya kuklaya çift tıklayın. Tekrar gizlemek için özellikler panelindeki daraltma düğmesine veya kuklaya çift tıklayın.",
"sprite-properties/@name": "Daraltılmış kukla özellikleri",
"sprite-properties/@settings-name-autoCollapse": "Fare kukla panelinden çıktığında otomatik olarak daralt",
"sprite-properties/@settings-name-hideByDefault": "Varsayılan olarak paneli daralt",
"sprite-properties/@settings-name-transitionDuration": "Animasyon hızı",
"sprite-properties/@settings-select-transitionDuration-default": "Varsayılan",
"sprite-properties/@settings-select-transitionDuration-long": "Yavaş",
"sprite-properties/@settings-select-transitionDuration-none": "Ani",
"sprite-properties/@settings-select-transitionDuration-short": "Hızlı",
"gamepad/@description": "Bir USB veya Bluetooth denetleyicisi/oyun kumandası kullanarak projelerle etkileşim kurun.",
"gamepad/@name": "Oyun kumandası desteği",
"gamepad/@settings-name-hide": "Hiçbir denetleyici algılanmadığında ayarlar düğmesini gizle",
"editor-sounds/@description": "Blokları bağladığınızda veya sildiğinizde ses efektleri çalar.",
"editor-sounds/@name": "Düzenleyicide ses efektleri",
"folders/@description": "Kostüm, ses ve kukla bölmesine klasörler ekleme imkânı tanıt. Bir klasör oluşturmak için herhangi bir kuklaya sağ tıklayın ve \"klasör oluştur\" seçeneğine tıklayın. Klasörü açmak veya kapatmak için bir klasöre tıklayın. Bir kuklayı hangi klasörlere taşıyabileceğinizi görmek için sağ tıklayın veya alternatif olarak açık bir klasöre sürükleyip bırakın. Bu özellik, kuklalarınızın adlarının başına \"[klasörAdı]//\" ekleyerek çalışır.",
"folders/@info-notice-folders-are-public": "Sadece bu özelliği etkinleştiren kullanıcılar, projenizdeki klasörleri görebilir. Diğer herkes kuklaların listelerini normal olarak görecektir (klasör olmayacaktır).",
"folders/@name": "Kukla klasörleri",
"block-switching/@description": "İlgili bloğa geçmek için bloğa sağ tıklayın.",
"block-switching/@name": "Blok değiştirme",
"block-switching/@settings-name-control": "Kontrol blokları",
"block-switching/@settings-name-customargs": "Özel blok değişkenleri",
"block-switching/@settings-name-customargsmode": "Görünecek olan özel blok değişkenleri seçenekleri",
"block-switching/@settings-name-data": "Veri blokları",
"block-switching/@settings-name-event": "Olay blokları",
"block-switching/@settings-name-extension": "Uzantı blokları",
"block-switching/@settings-name-looks": "Görünüm blokları",
"block-switching/@settings-name-motion": "Hareket blokları",
"block-switching/@settings-name-noop": "Kendine bloğu değiştirme seçeneğini göster",
"block-switching/@settings-name-operator": "Operatör blokları",
"block-switching/@settings-name-sensing": "Algılama blokları",
"block-switching/@settings-name-sound": "Ses blokları",
"block-switching/@settings-select-customargsmode-all": "Kukladaki tüm özel bloklardaki değişkenler",
"block-switching/@settings-select-customargsmode-defOnly": "Kendi özel bloklarındaki değişkenler",
"load-extensions/@description": "Düzenleyicideki blok kategorisi menüsünde müzik, kalem ve diğer uzantıları otomatik olarak gösterir.",
"load-extensions/@name": "Eklentileri otomatik olarak ekle",
"load-extensions/@settings-name-music": "Müzik",
"load-extensions/@settings-name-pen": "Kalem",
"load-extensions/@settings-name-text2speech": "Metinden Sese",
"load-extensions/@settings-name-translate": "Çeviri",
"custom-zoom/@description": "Kod alanındaki blokların yakınlaştırmasının minimum, maksimum, hız ve başlangıç boyutu için özel ayarları seçin ve kontrolleri otomatik olarak gizleyin.",
"custom-zoom/@name": "Özelleştirilebilir kod alanı büyütmesi",
"custom-zoom/@settings-name-autohide": "Büyütme Kontrollerini Otomatik Gizle",
"custom-zoom/@settings-name-maxZoom": "En Fazla Yakınlaştırma (%100-500)",
"custom-zoom/@settings-name-minZoom": "Minimum Yakınlaştırma (%1-100)",
"custom-zoom/@settings-name-speed": "Otomatik Gizleme Animasyon Hızı",
"custom-zoom/@settings-name-startZoom": "Başlangıç Büyüklüğü (%50-500)",
"custom-zoom/@settings-name-zoomSpeed": "Büyütme Hızı (%50-200)",
"custom-zoom/@settings-select-speed-default": "Varsayılan",
"custom-zoom/@settings-select-speed-long": "Yavaş",
"custom-zoom/@settings-select-speed-none": "Anında",
"custom-zoom/@settings-select-speed-short": "Hızlı",
"copy-reporter/@description": "Değişken ekranları tarafından görüntülenen değerleri kopyalama (sağ tıklama bağlam menüsünden) ve haberci balonlarını engelleme seçeneği ekler.",
"copy-reporter/@name": "Haberci değerlerini kopyala",
"initialise-sprite-position/@description": "Yeni oluşan kuklaların sahnede olacağı yeri değiştirin.",
"initialise-sprite-position/@name": "Özelleştirilebilir yeni eklenen kukla konumu",
"initialise-sprite-position/@settings-name-duplicate": "Çoğaltılan kukla konumu",
"initialise-sprite-position/@settings-name-library": "Kütüphaneden gelen kuklaları rastgele konumlandır",
"initialise-sprite-position/@settings-name-x": "X konumu",
"initialise-sprite-position/@settings-name-y": "Y konumu",
"initialise-sprite-position/@settings-select-duplicate-custom": "Özel x/y konumu",
"initialise-sprite-position/@settings-select-duplicate-keep": "Orijinal kuklayla aynı",
"initialise-sprite-position/@settings-select-duplicate-randomize": "Rastgele",
"blocks2image/@description": "Blokları SVG/PNG olarak dışa aktarmak için kod alanına sağ tıklayın.",
"blocks2image/@name": "Blokları resim olarak kaydedin",
"remove-curved-stage-border/@description": "Sahnenin etrafındaki kavisli çerçeveyi kaldırır. Bu sayede sahnenin köşelerinin görünmesine izin verir.",
"remove-curved-stage-border/@name": "Kavisli sahne kenarlığını kaldır",
"transparent-orphans/@description": "Artık bloklar (üstte şapka bloğu olanlar dışında) ve sürüklenen bloklar için ayrı seçeneklerle düzenleyicide blokların şeffaflığını ayarlayın.",
"transparent-orphans/@name": "Blok saydamlığı",
"transparent-orphans/@settings-name-block": "Blok saydamlığı (%)",
"transparent-orphans/@settings-name-dragged": "Sürüklenirkenki saydamlık (%)",
"transparent-orphans/@settings-name-orphan": "Fazlalıkkenki saydamlık (%)",
"paint-by-default/@description": "Kitaplığı varsayılan olarak açan \"Bir Kukla/Kostüm/Arka Plan/Ses Seç\" düğmelerinin varsayılan eylemini değiştirir.",
"paint-by-default/@name": "Varsayılan olarak kostümü boya",
"paint-by-default/@settings-name-backdrop": "Dekor ekle",
"paint-by-default/@settings-name-costume": "Kostüm ekle",
"paint-by-default/@settings-name-sound": "Ses ekle",
"paint-by-default/@settings-name-sprite": "Kukla ekle",
"paint-by-default/@settings-select-backdrop-library": "Kütüphane",
"paint-by-default/@settings-select-backdrop-paint": "Boya",
"paint-by-default/@settings-select-backdrop-surprise": "Sürpriz",
"paint-by-default/@settings-select-backdrop-upload": "Yükle",
"paint-by-default/@settings-select-costume-library": "Kütüphane",
"paint-by-default/@settings-select-costume-paint": "Boya",
"paint-by-default/@settings-select-costume-surprise": "Sürpriz",
"paint-by-default/@settings-select-costume-upload": "Yükle",
"paint-by-default/@settings-select-sound-library": "Kütüphane",
"paint-by-default/@settings-select-sound-record": "Kayıt",
"paint-by-default/@settings-select-sound-surprise": "Sürpriz",
"paint-by-default/@settings-select-sound-upload": "Yükle",
"paint-by-default/@settings-select-sprite-library": "Kütüphane",
"paint-by-default/@settings-select-sprite-paint": "Boya",
"paint-by-default/@settings-select-sprite-surprise": "Sürpriz",
"paint-by-default/@settings-select-sprite-upload": "Yükle",
"block-cherry-picking/@description": "Ctrl tuşuna basılı tutarken tek bir bloğu (aşağısına eklenen tüm yığınla birlikte almak yerine) kodun aralarından alabilme yeteneği ekler.",
"block-cherry-picking/@info-flipControls": "\"Kontrolleri çevir\" etkinleştirilmişse, blokları tek tek almak varsayılan davranış olacaktır. Yığının tamamını almak için Ctrl tuşuna basılı tutun.",
"block-cherry-picking/@info-macContextDisabled": "macOS'ta Ctrl tuşu yerine Cmd tuşunu kullanın.",
"block-cherry-picking/@name": "Ctrl tuşu ile tek bir blok al",
"block-cherry-picking/@settings-name-invertDrag": "Kontrolleri çevir",
"hide-new-variables/@description": "Yeni oluşturulan değişkenler veya listelerin ekranlarının otomatik olarak gösterilmemesini sağlar.",
"hide-new-variables/@name": "Yeni eklenen değişkenleri gizle",
"editor-extra-keys/@description": "\"() tuşuna basılı mı?\" ve \"() tuşuna basıldığında\" bloklarının açılır menülerine enter, nokta ve virgül gibi fazladan tuşlar tuşlar ekler. Bu anahtarlar, bu eklentiye sahip olmayan kullanıcılarda bile çalışacaktır.",
"editor-extra-keys/@info-experimentalKeysWarn": "\"Deneysel tuşlar\" eşittir, eğik çizgi, noktalı virgül ve daha fazlasını içerir. Tüm işletim sistemlerinde veya klavye düzenlerinde çalışmayabilirler.",
"editor-extra-keys/@info-shiftKeysWarn": "\"Shift tuşları\", çoğunlukla Shift tuşunu ve bir sayı tuşunu gerektiren tuşları içerir, heştek, ünlem işareti ve daha fazlası gibi. Bu tuşlar yalnızca \"() tuşuna basıldığında\" bloğu ile çalışır ve tüm işletim sistemlerinde veya klavye düzenlerinde çalışmaz.",
"editor-extra-keys/@name": "Fazladan tuş seçenekleri",
"editor-extra-keys/@settings-name-experimentalKeys": "Deneysel tuşları göster",
"editor-extra-keys/@settings-name-shiftKeys": "Shift tuşlarını göster",
"hide-delete-button/@description": "Kuklalarda, kostümlerde ve seslerde silme düğmesini (çöp kutusu simgesini) gizler. Sağ tıklama bağlam menüsü kullanılarak yine de silinebilirler.",
"hide-delete-button/@info-restoretip": "İpucu: Yanlışlıkla bir karakteri, kostümü veya sesi silerseniz; menü çubuğunda Düzenle'ye ve ardından Geri Getir'e tıklayarak silme işlemini geri alabilirsiniz.",
"hide-delete-button/@name": "Sil düğmesini gizle",
"hide-delete-button/@settings-name-costumes": "Kostümler ve dekorlar",
"hide-delete-button/@settings-name-sounds": "Sesler",
"hide-delete-button/@settings-name-sprites": "Kuklalar",
"no-script-bumping/@description": "Üst üste binen kodların hareket etmesine neden olmadan kodların taşınmasına ve değiştirilmesine izin verir.",
"no-script-bumping/@name": "Üst üste binen kodları otomatik olarak yana kaydırmama",
"disable-stage-drag-select/@description": "Özellikle sürüklenebilir olarak ayarlanmış olanlar dışında, düzenleyicideyken sahnedeki kuklaları sürükleme özelliğini kaldırır. Bir kuklayı normal şekilde taşımak için sürüklerken Shift tuşuna basılı tutun.",
"disable-stage-drag-select/@name": "Düzenleyicide sürüklenemeyen kuklalar",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "Proje durmuşken sürüklemeye izin ver",
"move-to-top-bottom/@description": "Kostümleri ve sesleri, listenin en üstüne ya da en altına taşımak için sağ tıklama bağlam menüsüne seçenekler ekler.",
"move-to-top-bottom/@info-developer-tools": "Bu eklenti öncesinde \"geliştirici araçları\" eklentisinin bir parçasıydı ancak artık buraya taşındı.",
"move-to-top-bottom/@name": "Kostümü yukarı veya aşağı taşı",
"move-to-top-layer/@description": "Kukla bölmesindeki bir kuklayı sahnenin en üstüne (en üst katmana) taşımak için Shift+Tıklama yapın.",
"move-to-top-layer/@name": "Kuklayı ön katmana götür",
"disable-paste-offset/@description": "Çoğaltılan ögeleri kostüm düzenleyicide hafifçe kaydırmak yerine orijinal konumlarına yapıştırın.",
"disable-paste-offset/@info-vanilla": "Bu davranış bu eklenti olmadan da ögeye Alt+Tıklamayla gerçekleştirilebilir.",
"disable-paste-offset/@name": "Yapıştırılan ögeleri kenara kaydırmama",
"block-duplicate/@description": "Alt tuşunu basılı tutarken bir kodu sürükleyerek onu hızlıca çoğaltın. Altına eklenen yığının tamamı yerine yalnızca tek bir bloğu çoğaltmak için Ctrl tuşuna da basılı tutun.",
"block-duplicate/@info-mac": "macOSta Alt tuşu yerine Option tuşunu ve Kontrol tuşu yerine Komut tuşunu kullanın.",
"block-duplicate/@name": "Alt tuşuyla kodu çoğalt",
"rename-broadcasts/@description": "Haber bloklarının açılır listelerine haber mesajlarını yeniden adlandırmak için bir seçenek ekler.",
"rename-broadcasts/@name": "Haberleri yeniden adlandırma",
"swap-local-global/@description": "Mevcut bir değişkeni veya listeyi yeniden adlandırırken daha fazla seçenek ekler: \"Tüm kuklalar için\" ve \"Yalnızca bu kukla için\" arasında değişiklik yapılmasına ve değişkenlerin bulutta depolanıp depolanmayacağına izin verir. Ayrıca durumunu hızlı bir şekilde değiştirmek için değişkene/listeye sağ tıklandığında yeni bir seçenek ekler.",
"swap-local-global/@name": "\"Tüm kuklalar için\" ve \"Yalnızca bu kukla için\" arasında geçiş yapma",
"editor-comment-previews/@description": "Fareyle daraltılmış yorumların ve blokların üzerine gelerek yorumların içeriğinin ön izlemesini görmeye olanak tanır. Bunu ekran dışındaki yorumları görüntülemek için, ön izlemesiyle alttan bir döngü bloğu belirlemek için, birçok uzun yorumu küçük bir alana sığdırmak için ve çok daha fazlası için kullanabilirsiniz.",
"editor-comment-previews/@name": "Düzenleyici yorumları ön izlemeleri",
"editor-comment-previews/@settings-name-delay": "Gecikme süresi",
"editor-comment-previews/@settings-name-follow-mouse": "Fareyi takip et",
"editor-comment-previews/@settings-name-hover-view": "Daraltılmış yorumları ön izlemek için gezdirin",
"editor-comment-previews/@settings-name-hover-view-block": "Ekli yorumları ön izlemek için blokların üzerine gelin",
"editor-comment-previews/@settings-name-hover-view-procedure": "Tanım yorumlarını ön izlemek için özel blokların üzerine gelin",
"editor-comment-previews/@settings-name-reduce-animation": "Animasyonu azalt",
"editor-comment-previews/@settings-name-reduce-transparency": "Saydamlığı azalt",
"editor-comment-previews/@settings-select-delay-long": "Uzun",
"editor-comment-previews/@settings-select-delay-none": "Yok",
"editor-comment-previews/@settings-select-delay-short": "Kısa",
"columns/@description": "Blok kategorisi menüsünü iki sütuna böler ve Scratch 2.0'daki gibi blok paletini en üstüne taşır.",
"columns/@name": "İki sütunlu kategori menüsü",
"number-pad/@description": "Yalnızca dokunmatik ekranlı cihazlar yerine tüm cihazlarda bloklardaki sayı alanlarını düzenlerken Scratch'in sanal sayısal tuş takımını gösterir.",
"number-pad/@info-explanation": "\"() adım git\" gibi bloklardaki sayı girişlerini düzenlerken bir sayısal tuş takımı gösterir.",
"number-pad/@name": "Sayısal tuş takımını her zaman göster",
"editor-number-arrow-keys/@description": "Bloklar veya karakter özellikleri alanı gibi sayısal giriş alanlarındaki sayı değerlerini arttırmak veya azaltmak için yukarı ve aşağı ok tuşlarını kullanın.",
"editor-number-arrow-keys/@name": "Düzenleyicide ok tuşuyla arttırma",
"editor-number-arrow-keys/@settings-name-alt": "Alt+Tuş yapıldığında şu kadar arttır/azalt",
"editor-number-arrow-keys/@settings-name-altCustom": "Alt+Tuş ile Değiştir",
"editor-number-arrow-keys/@settings-name-regular": "Tuşa normal basıldığında şu kadar arttır/azalt",
"editor-number-arrow-keys/@settings-name-regularCustom": "Varsayılan tuşa basıldığında değiştir",
"editor-number-arrow-keys/@settings-name-shift": "Shift+Tuş yapıldığında şu kadar arttır/azalt",
"editor-number-arrow-keys/@settings-name-shiftCustom": "Shift+Tuş ile Değiştir",
"editor-number-arrow-keys/@settings-name-useCustom": "Özel değerler kullan",
"editor-number-arrow-keys/@settings-select-alt-none": "Yapma",
"editor-number-arrow-keys/@settings-select-regular-none": "Yapma",
"editor-number-arrow-keys/@settings-select-shift-none": "Yapma",
"expanded-backpack/@description": "Düzenleyici sırt çantasının içeriğini, kostüm kitaplığına benzer şekilde genişletilebilir iki eksenli bir ızgara halinde düzenler ve belirli küçük resimlerin boyutunu büyütür.",
"expanded-backpack/@name": "Sırt çantasında birden fazla satır",
"expanded-backpack/@settings-name-rows": "Görüntülenen satır sayısı",
"expanded-backpack/@settings-name-upscale": "Daha büyük kostüm ve kod küçük resimleri",
"script-snap/@description": "Bloğu otomatik olarak kod alanı noktalarına hizalamak için bir kodu hareket ettirin.",
"script-snap/@name": "Kodları ızgaraya hizala",
"script-snap/@preset-name-default": "Varsayılan",
"script-snap/@preset-name-half-block": "Yarım blok",
"script-snap/@preset-name-whole-block": "Tam blok",
"script-snap/@settings-name-grid": "Izgara boyutu (piksel)",
"fullscreen/@description": "Proje oynatıcısının tam ekran modundaki bazı istenmeyen efektlerini düzeltir, tarayıcınızın tam ekran modunda açar ve yeşil bayrak araç çubuğunu gizler.",
"fullscreen/@name": "Geliştirilmiş tam ekran",
"fullscreen/@settings-name-browserFullscreen": "Tam ekran proje oynatıcısını, tam ekran tarayıcı modunda aç",
"hide-stage/@description": "Sahne alanını ve kukla bölmesini gizleyen \"küçük sahne\" ve \"büyük sahne\" düğmelerinin yanına bir düğme daha ekleyerek kod alanını çok daha büyük hâle getirir.",
"hide-stage/@name": "Sahneyi ve kukla bölmesini gizle",
"editor-stepping/@description": "Projede çalışmakta olan bloklara renkli bir vurgu ekler.",
"editor-stepping/@name": "Çalışan blok kenarlığı",
"editor-stepping/@settings-name-highlight-color": "Vurgu rengi"
}

View File

@@ -0,0 +1,405 @@
{
"cat-blocks/@description": "重新获取2020年愚人节首次推出的编辑器猫猫帽子积木。",
"cat-blocks/@info-watch": "当编辑器打开时,“看向鼠标”设置可能会影响性能。",
"cat-blocks/@name": "猫积木",
"cat-blocks/@settings-name-watch": "跟随鼠标",
"editor-devtools/@description": "为编辑器添加了新的菜单选项:复制/粘贴积木,更好的积木整理,以及更多功能!",
"editor-devtools/@name": "开发者工具",
"editor-devtools/@settings-name-enableCleanUpPlus": "增强“整理积木”",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "在鼠标指针处粘贴积木",
"find-bar/@description": "可以查找并跳转至积木造型和声音。电脑用户可以按Ctrl+←和Ctrl+→来导航至上一个或下一个积木。",
"find-bar/@info-developer-tools": "此插件曾是“开发者工具”的一部分,后来放到了这里。",
"find-bar/@name": "查找积木",
"middle-click-popup/@description": "鼠标中键或Shift+左键单击代码区域或者按Ctrl+空格键弹出积木搜索窗口。输入积木名称或部分名称然后将积木拖入代码区以添加到项目中。可以使用上下键和Enter键导航菜单支持Tab键自动补全。为了防止菜单关闭可以在拖出积木时按住Shift键。",
"middle-click-popup/@info-developer-tools": "这个插件之前是“开发者工具”插件的一部分,但现在移到了这里。",
"middle-click-popup/@name": "根据名字插入积木",
"middle-click-popup/@settings-name-popup_max_height": "弹窗的最大高度",
"middle-click-popup/@settings-name-popup_scale": "弹窗中积木的大小",
"middle-click-popup/@settings-name-popup_width": "弹窗的宽度",
"jump-to-def/@description": "可以让你用鼠标滚轮或Shift+鼠标左键跳转至自制积木的代码。",
"jump-to-def/@info-developer-tools": "此插件曾是“开发者工具”的一部分,后来移到了这里。",
"jump-to-def/@name": "跳至自制积木",
"reorder-custom-inputs/@description": "允许在“制作新的积木”页面,重新排列自制积木的参数顺序。",
"reorder-custom-inputs/@name": "可重新排序的自制积木参数",
"reorder-custom-inputs/@settings-name-InsertInputsAfter": "在选中的输入框后插入新的输入框",
"editor-searchable-dropdowns/@description": "让你能够搜索积木下拉菜单中的选项",
"editor-searchable-dropdowns/@name": "积木下拉菜单搜索框",
"data-category-tweaks-v2/@description": "给变量区不同种类的变量分组",
"data-category-tweaks-v2/@name": "变量区分组",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "将变量/列表设置积木移到变量和列表上方",
"data-category-tweaks-v2/@settings-name-separateListCategory": "列表单独分组",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "分离“仅适用于当前角色”的变量",
"block-palette-icons/@description": "在标识块类别的彩色圆圈内添加图标。",
"block-palette-icons/@name": "积木调色板类别图标",
"hide-flyout/@description": "隐藏积木栏,除非鼠标悬停在积木栏上方。点击锁定图标来固定积木栏,也可以使用“类别区点击”模式,当点击积木类别图标时显示/隐藏积木栏。",
"hide-flyout/@info-hoverExplanation": "“积木区悬停”模式可能会将你的脚本删除。你还可以试试其他模式。",
"hide-flyout/@name": "自动隐藏积木区",
"hide-flyout/@settings-name-lockLoad": "默认打开",
"hide-flyout/@settings-name-speed": "动画速度",
"hide-flyout/@settings-name-toggle": "模式",
"hide-flyout/@settings-select-speed-default": "默认",
"hide-flyout/@settings-select-speed-long": "缓慢",
"hide-flyout/@settings-select-speed-none": "立即",
"hide-flyout/@settings-select-speed-short": "快速",
"hide-flyout/@settings-select-toggle-category": "类别区点击",
"hide-flyout/@settings-select-toggle-cathover": "类别区悬停",
"hide-flyout/@settings-select-toggle-hover": "积木区悬停",
"mediarecorder/@description": "在编辑器菜单栏添加“开始录制”按钮,用于录制作品的舞台区。",
"mediarecorder/@name": "作品录制工具",
"drag-drop/@description": "让你将文件直接拖入角色区并导入!当然,你还能将文字文件拖入文字输入框中。",
"drag-drop/@name": "文件拖放",
"drag-drop/@settings-name-use-hd-upload": "使用高清图片上传",
"debugger/@description": "向编辑器添加一个新的“调试器”窗口。允许使用“日志”、“警告”和“错误”积木在调试器窗口的日志选项卡中记录日志。当执行“断点”积木时,作品将暂停。可以在调试器窗口的“线程”选项卡中查看所有正在运行的积木栈,并且在暂停时,可以使用“单步执行”按钮执行下一个积木。在“性能”选项卡中,可以查看每秒帧数和克隆数量的曲线图。",
"debugger/@name": "调试器",
"debugger/@settings-name-fancy_graphs": "带动画的曲线图(可能影响性能)",
"debugger/@settings-name-log_broadcasts": "记录广播日志",
"debugger/@settings-name-log_clear_greenflag": "当绿旗被点击时清除日志",
"debugger/@settings-name-log_clone_create": "记录克隆日志",
"debugger/@settings-name-log_failed_clone_creation": "当克隆体数量超出限制时,产生日志",
"debugger/@settings-name-log_greenflag": "记录绿旗点击日志",
"pause/@description": "在绿旗按钮旁边增加一个暂停作品的按钮。",
"pause/@info-keybind": "作品也可以用Alt+X暂停 (macOS上是Option+X)。",
"pause/@name": "暂停按钮",
"mute-project/@description": "Ctrl+鼠标左键点击小绿旗切换静音或取消静音。",
"mute-project/@info-macOS": "在 macOS 上,用 Cmd 键代替 Ctrl 键。",
"mute-project/@name": "静音",
"vol-slider/@description": "在绿旗旁添加一个声音滑动条",
"vol-slider/@name": "项目声音滑动条",
"vol-slider/@settings-name-always": "总是显示音量滑竿",
"vol-slider/@settings-name-defVol": "默认音量",
"clones/@description": "在编辑器中的舞台上方添加一个计数器,显示克隆体总数。",
"clones/@name": "克隆计数器",
"clones/@settings-name-projectpage": "显示在作品页面",
"clones/@settings-name-showicononly": "只显示图标",
"mouse-pos/@description": "在编辑器的舞台上方显示鼠标x/y坐标。",
"mouse-pos/@name": "显示鼠标坐标",
"color-picker/@description": "在取色器增加一个16进制颜色代码的输入框。",
"color-picker/@name": "16进制取色器",
"remove-sprite-confirm/@description": "当你在项目中删除一个角色时,询问是否确认。",
"remove-sprite-confirm/@info-restoretip": "提示:如果您不小心删除了角色、造型或声音,您可以通过单击菜单栏中的编辑,然后点击还原来恢复删除内容。",
"remove-sprite-confirm/@name": "删除角色确认框",
"block-count/@description": "在编辑器菜单栏上显示作品里积木的总数。原先是拓展“角色和积木数量”的一部分。",
"block-count/@name": "积木数量",
"onion-skinning/@description": "在编辑造型时显示上一个或下一个造型的透明叠加层。由造型编辑器下方,缩放按钮旁边的按钮控制。",
"onion-skinning/@name": "洋葱皮",
"onion-skinning/@settings-name-afterTint": "后面造型染色",
"onion-skinning/@settings-name-beforeTint": "前面造型染色",
"onion-skinning/@settings-name-default": "默认开启",
"onion-skinning/@settings-name-layering": "默认图层位置",
"onion-skinning/@settings-name-mode": "默认模式",
"onion-skinning/@settings-name-next": "默认的后面造型数",
"onion-skinning/@settings-name-opacity": "不透明度(%",
"onion-skinning/@settings-name-opacityStep": "不透明度步长(%",
"onion-skinning/@settings-name-previous": "默认的前面造型数",
"onion-skinning/@settings-select-layering-behind": "后面",
"onion-skinning/@settings-select-layering-front": "前面",
"onion-skinning/@settings-select-mode-merge": "融合图片",
"onion-skinning/@settings-select-mode-tint": "颜色染色",
"paint-snap/@description": "将造型编辑器中的对象吸附到边界框和矢量点。",
"paint-snap/@name": "造型编辑器吸附",
"paint-snap/@settings-name-boxCenter": "从选中框中心对齐",
"paint-snap/@settings-name-boxCorners": "从选中框角落对齐",
"paint-snap/@settings-name-boxEdgeMids": "从选中框边缘中点对齐",
"paint-snap/@settings-name-enable-default": "默认开启",
"paint-snap/@settings-name-guide-color": "吸附引导色",
"paint-snap/@settings-name-objectCenters": "吸附到物体中心",
"paint-snap/@settings-name-objectCorners": "吸附到物体角落",
"paint-snap/@settings-name-objectEdges": "吸附到物体边缘",
"paint-snap/@settings-name-objectMidlines": "吸附到物体中线",
"paint-snap/@settings-name-pageAxes": "吸附到页面x和y轴",
"paint-snap/@settings-name-pageCenter": "吸附到页面中心",
"paint-snap/@settings-name-pageCorners": "吸附到页面角落",
"paint-snap/@settings-name-pageEdges": "吸附到页面边缘",
"paint-snap/@settings-name-threshold": "吸附距离",
"default-costume-editor-color/@description": "更改造型编辑器的颜色和轮廓大小。",
"default-costume-editor-color/@name": "自定义缺省造型编辑器颜色",
"default-costume-editor-color/@settings-name-fill": "默认填充色",
"default-costume-editor-color/@settings-name-persistence": "在切换工具时,使用之前使用的颜色而不是重置颜色",
"default-costume-editor-color/@settings-name-stroke": "默认轮廓色",
"default-costume-editor-color/@settings-name-strokeSize": "默认轮廓大小",
"bitmap-copy/@description": "允许你将位图图片从造型编辑器复制到系统剪贴板中,以便将其粘贴到其他网站或软件中。",
"bitmap-copy/@info-norightclick": "不支持“右键点击→复制”。你必须在选择位图图像时按Ctrl+C来复制。",
"bitmap-copy/@name": "位图复制",
"2d-color-picker/@description": "用 2D 颜色选择器替换角色编辑器中的饱和度和亮度滑块。在拖动光标的同时按住 Shift 以更改单个轴上的值。",
"2d-color-picker/@name": "2D 颜色选择器",
"paint-skew/@description": "在侧边缩放对象时,按住 Ctrl 键以倾斜它。在倾斜对象时按住 Alt 键以从中心倾斜它。",
"paint-skew/@info-useCmdOnMac": "在 macOS 上,使用 Command 键代替 Control 键,使用 Option 键代替 Alt 键。",
"paint-skew/@name": "在造型编辑器中倾斜",
"better-img-uploads/@description": "在“上传造型”按钮上方添加一个新按钮,该按钮自动将上传的位图图像转换为 SVG矢量图像以避免丢失质量。",
"better-img-uploads/@info-notSuitableEdit": "如果您打算在上传后编辑图像,请避免使用高清图片上传按钮。",
"better-img-uploads/@name": "高清图片上传",
"better-img-uploads/@settings-name-fitting": "图片大小",
"better-img-uploads/@settings-select-fitting-fill": "拉伸以填充画布",
"better-img-uploads/@settings-select-fitting-fit": "缩小以适应画布",
"better-img-uploads/@settings-select-fitting-full": "原始大小",
"pick-colors-from-stage/@description": "允许造型编辑器中的取色器在舞台上取色。",
"pick-colors-from-stage/@name": "在舞台上使用选色器",
"custom-block-shape/@description": "随意更改积木形状!",
"custom-block-shape/@info-paddingWarning": "这些设置的效果只有你能看到。当其他用户浏览你的作品时,作品中的积木可能会重叠。",
"custom-block-shape/@name": "自定义积木形状",
"custom-block-shape/@preset-description-default2": "很向 Scratch 2.0 积木的形状",
"custom-block-shape/@preset-description-default3": "Scratch 3.0 积木的正常显示",
"custom-block-shape/@preset-description-flat2": "去除了凹口和边角的 Scratch 2.0 块",
"custom-block-shape/@preset-description-flat3": "去除了凹口和边角的 Scratch 3.0 块",
"custom-block-shape/@preset-name-default2": "2.0 积木",
"custom-block-shape/@preset-name-default3": "3.0 积木",
"custom-block-shape/@preset-name-flat2": "扁平化 2.0 积木",
"custom-block-shape/@preset-name-flat3": "扁平化 3.0 积木",
"custom-block-shape/@settings-name-cornerSize": "圆角大小 (0-300%)",
"custom-block-shape/@settings-name-notchSize": "缺口高度 (0-150%)",
"custom-block-shape/@settings-name-paddingSize": "内边距 (50-200%)",
"editor-square-inputs/@description": "让特定积木输入类型(如文本、颜色框)变成方形而不是圆形,就像 Scratch 2.0 中的那样。",
"editor-square-inputs/@name": "方形积木输入",
"editor-square-inputs/@settings-name-color": "颜色输入框",
"editor-square-inputs/@settings-name-number": "数字输入框",
"editor-square-inputs/@settings-name-text": "文本输入框",
"zebra-striping/@description": "让同类的积木像斑马一样交替在亮色与暗色间。",
"zebra-striping/@name": "交替积木颜色",
"zebra-striping/@settings-name-intensity": "强烈度0-100",
"zebra-striping/@settings-name-shade": "阴影",
"zebra-striping/@settings-select-shade-darker": "暗色",
"zebra-striping/@settings-select-shade-lighter": "亮色",
"editor-compact/@description": "缩小编辑器中按钮,输入区,菜单栏等元素的大小,让代码区,造型编辑器和造型预览区域更大,和 Scratch 2.0 相似",
"editor-compact/@info-hide-icons-update": "使用“自定义菜单栏”插件隐藏菜单栏图标",
"editor-compact/@name": "紧凑的编辑器",
"editor-compact/@settings-name-hideLabels": "隐藏造型和声音编辑器中的按钮标签",
"custom-menu-bar/@description": "允许你隐藏特定的菜单栏内容,或移除他们的标签或图标。",
"custom-menu-bar/@info-small-screens": "在小窗口中时,自动将文本标签替换为小图标。",
"custom-menu-bar/@name": "自定义编辑器菜单栏",
"custom-menu-bar/@settings-name-menu-labels": "显示菜单……",
"custom-menu-bar/@settings-select-menu-labels-both": "图标和标签",
"custom-menu-bar/@settings-select-menu-labels-icons": "只显示图标",
"custom-menu-bar/@settings-select-menu-labels-labels": "只显示标签",
"editor-theme3/@description": "设定编辑器中每一类积木的颜色",
"editor-theme3/@name": "自定义积木颜色",
"editor-theme3/@preset-description-black": "使积木变为黑色背景彩色文字",
"editor-theme3/@preset-description-contrast": "Scratch 3.0 高对比度积木颜色",
"editor-theme3/@preset-description-dark": "比默认颜色更加暗的颜色",
"editor-theme3/@preset-description-new-dark": "比默认颜色稍微暗的颜色,适合暗黑主题",
"editor-theme3/@preset-description-original": "Scratch 2.0 的积木颜色",
"editor-theme3/@preset-description-tweaks": "使用 Scratch 3.0 中的颜色,其中事件、控制和自定义积木使用 Scratch 2.0 中的颜色",
"editor-theme3/@preset-name-black": "黑",
"editor-theme3/@preset-name-contrast": "高对比度",
"editor-theme3/@preset-name-dark": "更暗",
"editor-theme3/@preset-name-new-dark": "暗色",
"editor-theme3/@preset-name-original": "Scratch 2.0 颜色",
"editor-theme3/@preset-name-tweaks": "Scratch 3.0 调整",
"editor-theme3/@settings-name-Pen-color": "扩展程序",
"editor-theme3/@settings-name-comment-color": "积木批注",
"editor-theme3/@settings-name-control-color": "控制",
"editor-theme3/@settings-name-custom-color": "自制积木",
"editor-theme3/@settings-name-data-color": "变量",
"editor-theme3/@settings-name-data-lists-color": "列表",
"editor-theme3/@settings-name-events-color": "事件",
"editor-theme3/@settings-name-input-color": "输入框颜色",
"editor-theme3/@settings-name-looks-color": "外观",
"editor-theme3/@settings-name-motion-color": "运动",
"editor-theme3/@settings-name-operators-color": "运算",
"editor-theme3/@settings-name-sensing-color": "侦测",
"editor-theme3/@settings-name-sounds-color": "声音",
"editor-theme3/@settings-name-text": "文字颜色",
"editor-theme3/@settings-select-text-black": "黑色",
"editor-theme3/@settings-select-text-colorOnBlack": "黑底彩字",
"editor-theme3/@settings-select-text-colorOnWhite": "白底彩字",
"editor-theme3/@settings-select-text-white": "白色",
"custom-block-text/@description": "让你可以自定义积木上的文本样式,包括调整大小、使用粗体文本或添加阴影。",
"custom-block-text/@name": "个性化积木文本样式",
"custom-block-text/@settings-name-bold": "粗体",
"custom-block-text/@settings-name-shadow": "文字加阴影",
"custom-block-text/@settings-name-size": "文本大小(%",
"editor-colored-context-menus/@description": "使积木的右键菜单背景颜色与积木的颜色对应。",
"editor-colored-context-menus/@name": "彩色右键菜单",
"editor-stage-left/@description": "像 Scratch 2.0 中一样在编辑器中将舞台移动到左侧。",
"editor-stage-left/@info-reverseOrder": "为了更改舞台上方按钮的位置,使用“项目控件反向顺序”插件",
"editor-stage-left/@name": "将舞台移到左侧",
"editor-buttons-reverse-order/@description": "将绿旗和停止按钮向右移动,将全屏按钮向左移动,就像在 Scratch 2.0 中一样。",
"editor-buttons-reverse-order/@name": "项目控件反向顺序",
"variable-manager/@description": "在编辑器中的“声音”旁边添加一个选项卡,以便轻松更新变量和列表。",
"variable-manager/@name": "变量管理器",
"search-sprites/@description": "在角色面板内增加一个搜索框,以按名字搜索角色",
"search-sprites/@name": "角色面板的搜索框",
"sprite-properties/@description": "默认情况下隐藏角色属性面板就像在Scratch 2.0中一样。点击选定角色上的信息按钮或双击角色,可以显示属性面板。若要再次隐藏面板,点击面板中的折叠按钮或双击角色。",
"sprite-properties/@name": "折叠角色属性",
"sprite-properties/@settings-name-autoCollapse": "当鼠标离开时自动收起角色面板",
"sprite-properties/@settings-name-hideByDefault": "默认收起角色面板",
"sprite-properties/@settings-name-transitionDuration": "动画速度",
"sprite-properties/@settings-select-transitionDuration-default": "默认",
"sprite-properties/@settings-select-transitionDuration-long": "缓慢",
"sprite-properties/@settings-select-transitionDuration-none": "立刻",
"sprite-properties/@settings-select-transitionDuration-short": "快速",
"gamepad/@description": "使用 USB 或蓝牙控制器/游戏手柄与项目交互。",
"gamepad/@name": "游戏手柄支持",
"gamepad/@settings-name-hide": "未检测到控制器时隐藏设置按钮",
"editor-sounds/@description": "连接或删除积木时播放音效。",
"editor-sounds/@name": "编辑器音效",
"folders/@description": "将文件夹添加到角色窗格,以及造型和声音列表。 要创建文件夹,请右键单击任何角色并单击“创建文件夹”。 单击文件夹以打开或关闭它。 右键单击角色以查看可以将其移动到哪些文件夹,或者将其拖放到打开的文件夹中。 此功能通过在您的角色名称的开头添加“[文件夹名称]//”来工作。",
"folders/@info-notice-folders-are-public": "启用此功能的用户将能够看到您项目中的文件夹。 其他任何人都会正常看到角色列表(没有文件夹)。",
"folders/@name": "角色文件夹",
"block-switching/@description": "右键单击一个积木将其切换到相关积木。",
"block-switching/@name": "切换积木",
"block-switching/@settings-name-control": "控制积木",
"block-switching/@settings-name-customargs": "自制积木参数",
"block-switching/@settings-name-customargsmode": "显示自制积木的参数选项",
"block-switching/@settings-name-data": "数据积木",
"block-switching/@settings-name-event": "事件积木",
"block-switching/@settings-name-extension": "扩展积木",
"block-switching/@settings-name-looks": "外观积木",
"block-switching/@settings-name-motion": "运动积木",
"block-switching/@settings-name-noop": "显示切换积木为自己的选项",
"block-switching/@settings-name-operator": "运算积木",
"block-switching/@settings-name-sensing": "侦测积木",
"block-switching/@settings-name-sound": "声音积木",
"block-switching/@settings-select-customargsmode-all": "角色中所有自制积木的参数",
"block-switching/@settings-select-customargsmode-defOnly": "当前自制积木的参数",
"load-extensions/@description": "自动显示音乐、画笔、或其他拓展程序,无需手动操作。",
"load-extensions/@name": "自动添加扩展",
"load-extensions/@settings-name-music": "音乐",
"load-extensions/@settings-name-pen": "画笔",
"load-extensions/@settings-name-text2speech": "文字转语音",
"load-extensions/@settings-name-translate": "翻译",
"custom-zoom/@description": "为代码区域中积木缩放的最小值、最大值、速度和起始大小选择自定义设置,并自动隐藏控件。",
"custom-zoom/@name": "自定义代码区域缩放",
"custom-zoom/@settings-name-autohide": "自动隐藏缩放控件",
"custom-zoom/@settings-name-maxZoom": "最大缩放 (100-500%)",
"custom-zoom/@settings-name-minZoom": "最小缩放 (1-100%)",
"custom-zoom/@settings-name-speed": "自动隐藏动画的速度",
"custom-zoom/@settings-name-startZoom": "起始缩放 (50-500%)",
"custom-zoom/@settings-name-zoomSpeed": "缩放速度 (50-200%)",
"custom-zoom/@settings-select-speed-default": "默认",
"custom-zoom/@settings-select-speed-long": "缓慢",
"custom-zoom/@settings-select-speed-none": "立即",
"custom-zoom/@settings-select-speed-short": "快速",
"copy-reporter/@description": "在变量显示器 (右键菜单),以及在积木返回值气泡上增加一个复制值的选项。",
"copy-reporter/@name": "复制返回值积木的值",
"initialise-sprite-position/@description": "改变新创建的角色被放置在舞台的位置。",
"initialise-sprite-position/@name": "自定义新角色位置",
"initialise-sprite-position/@settings-name-duplicate": "复制角色的位置",
"initialise-sprite-position/@settings-name-library": "将角色库中的角色放置在随机位置",
"initialise-sprite-position/@settings-name-x": "X 坐标",
"initialise-sprite-position/@settings-name-y": "Y 坐标",
"initialise-sprite-position/@settings-select-duplicate-custom": "特定的x/y坐标",
"initialise-sprite-position/@settings-select-duplicate-keep": "和原角色相同",
"initialise-sprite-position/@settings-select-duplicate-randomize": "随机",
"blocks2image/@description": "右键单击代码区域以将积木导出为 SVG/PNG 图像。",
"blocks2image/@name": "保存积木为图像",
"remove-curved-stage-border/@description": "移除舞台周围的弯曲边框,让您可以看到角落。",
"remove-curved-stage-border/@name": "移除弯曲的舞台边框",
"transparent-orphans/@description": "调整编辑器中块的透明度,为孤立块(顶部没有帽子块的那些)和正在拖动的块提供单独的选项。",
"transparent-orphans/@name": "积木透明度",
"transparent-orphans/@settings-name-block": "积木透明度 (%)",
"transparent-orphans/@settings-name-dragged": "正在拖动的块透明度 (%)",
"transparent-orphans/@settings-name-orphan": "孤立积木的透明度 (%)",
"paint-by-default/@description": "更改直接点击“选择一个角色/造型/背景/声音”按钮,默认打开“库”。",
"paint-by-default/@name": "更改直接点击“选择一个…”的操作",
"paint-by-default/@settings-name-backdrop": "直接添加背景",
"paint-by-default/@settings-name-costume": "直接添加造型",
"paint-by-default/@settings-name-sound": "直接添加声音",
"paint-by-default/@settings-name-sprite": "直接添加角色",
"paint-by-default/@settings-select-backdrop-library": "库",
"paint-by-default/@settings-select-backdrop-paint": "绘制",
"paint-by-default/@settings-select-backdrop-surprise": "随机",
"paint-by-default/@settings-select-backdrop-upload": "上传",
"paint-by-default/@settings-select-costume-library": "库",
"paint-by-default/@settings-select-costume-paint": "绘制",
"paint-by-default/@settings-select-costume-surprise": "随机",
"paint-by-default/@settings-select-costume-upload": "上传",
"paint-by-default/@settings-select-sound-library": "库",
"paint-by-default/@settings-select-sound-record": "录制",
"paint-by-default/@settings-select-sound-surprise": "随机",
"paint-by-default/@settings-select-sound-upload": "上传",
"paint-by-default/@settings-select-sprite-library": "库",
"paint-by-default/@settings-select-sprite-paint": "绘制",
"paint-by-default/@settings-select-sprite-surprise": "随机",
"paint-by-default/@settings-select-sprite-upload": "上传",
"block-cherry-picking/@description": "让你可以按住 Ctrl 键把单个积木从积木组中拖出(而不是积木以及后面连接的所有积木)。",
"block-cherry-picking/@info-flipControls": "如果启用了\"翻转控件\",则单独抓取积木将是默认行为。 按住Ctrl拖动整个脚本。",
"block-cherry-picking/@info-macContextDisabled": "在 macOS 上,用 Cmd 键代替 Ctrl 键。",
"block-cherry-picking/@name": "按 Ctrl 键拖动单个积木",
"block-cherry-picking/@settings-name-invertDrag": "翻转控件",
"hide-new-variables/@description": "不自动显示新创建的变量或列表的显示器。",
"hide-new-variables/@name": "隐藏新变量",
"editor-extra-keys/@description": "为“按下()键?”和“当按下()键”积木增加更多按键选项例如enter、点、逗号键以及更多。这些按键甚至可对没有安装此插件的用户起作用。",
"editor-extra-keys/@info-experimentalKeysWarn": "\"实验按键\"包括等号、斜杠、分号等。 它们可能不适用于所有操作系统或键盘布局。",
"editor-extra-keys/@info-shiftKeysWarn": "\"Shift键\"包括通常需要Shift键和数字键的键如井号感叹号等。 这些键仅适用于\"当 () 被点击\"块,不适用于所有操作系统或键盘布局。",
"editor-extra-keys/@name": "更多按键选项",
"editor-extra-keys/@settings-name-experimentalKeys": "显示实验按键",
"editor-extra-keys/@settings-name-shiftKeys": "显示shift键",
"hide-delete-button/@description": "隐藏了角色、造型和声音中的删除按钮(垃圾桶图标)。它们仍然可以使用右键菜单删除。",
"hide-delete-button/@info-restoretip": "提示:如果你不小心删除了角色、造型或声音,你可以通过点击菜单栏中的“编辑”按钮,然后单击“还原”来恢复删除。",
"hide-delete-button/@name": "隐藏删除按钮",
"hide-delete-button/@settings-name-costumes": "造型和背景",
"hide-delete-button/@settings-name-sounds": "声音",
"hide-delete-button/@settings-name-sprites": "角色",
"no-script-bumping/@description": "允许移动和修改脚本,而不会导致重叠的脚本四处移动。",
"no-script-bumping/@name": "不要自动设置重叠脚本的空间",
"disable-stage-drag-select/@description": "禁止在编辑器中在舞台上拖动角色,那些明确设置为可拖动的角色除外。需要按住 Shift 才能在编辑器中正常拖动不可拖动的角色。",
"disable-stage-drag-select/@name": "编辑器内不可拖拽的角色",
"disable-stage-drag-select/@settings-name-drag_while_stopped": "在作品停止时允许拖动",
"move-to-top-bottom/@description": "在造型和音频页的右键菜单中添加移到列表顶部或底部的选项。",
"move-to-top-bottom/@info-developer-tools": "此插件曾是“开发者工具”的一部分,后来移到了这里。",
"move-to-top-bottom/@name": "把造型移到顶部或底部",
"move-to-top-layer/@description": "Shift+单击角色栏中的角色,将其移动到舞台的前面(顶层)。",
"move-to-top-layer/@name": "将角色移到最前面",
"disable-paste-offset/@description": "在同一个造型中复制粘贴形状时在原始位置粘贴,不向右下偏移",
"disable-paste-offset/@info-vanilla": "也可以通过Alt+单击物体实现原地复制,无需插件。",
"disable-paste-offset/@name": "粘贴形状时不偏移",
"block-duplicate/@description": "按住 Ait 键拖动积木可以复制积木。",
"block-duplicate/@info-mac": "在 macOS 上用 Option 键代替 Alt 键。",
"block-duplicate/@name": "按住 Alt 键复制积木",
"rename-broadcasts/@description": "在广播语句的下拉列表中添加重命名广播的选项",
"rename-broadcasts/@name": "重命名广播",
"swap-local-global/@description": "重命名存在的变量或者列表的时候添加更多功能:把变量在“适用于所有角色”与“仅适用于当前角色”和云变量与普通变量之间转换。也可以右键点击变量,在右键菜单中直接进行转换。",
"swap-local-global/@name": "把变量或者列表在“适用于所有角色”和“仅适用于当前角色”之间转换",
"editor-comment-previews/@description": "让你能够把鼠标放在积木或者折叠的注释上面预览注释的内容。可以用这一点来查看连接的太远的注释,通过查看积木注释来从底下判断处于哪个循环积木,把很长的单行注释折叠到比较小的地方,等等。",
"editor-comment-previews/@name": "预览注释",
"editor-comment-previews/@settings-name-delay": "延迟",
"editor-comment-previews/@settings-name-follow-mouse": "跟随鼠标",
"editor-comment-previews/@settings-name-hover-view": "指向折叠的注释时预览内容",
"editor-comment-previews/@settings-name-hover-view-block": "指向积木时预览其注释的内容",
"editor-comment-previews/@settings-name-hover-view-procedure": "指向自制积木时预览其定义的注释的内容",
"editor-comment-previews/@settings-name-reduce-animation": "无弹出动画",
"editor-comment-previews/@settings-name-reduce-transparency": "不透明",
"editor-comment-previews/@settings-select-delay-long": "长",
"editor-comment-previews/@settings-select-delay-none": "无",
"editor-comment-previews/@settings-select-delay-short": "短",
"columns/@description": "将积木分类菜单分成两列,并把分类栏移到积木列表的顶部,就像在 Scratch 2.0 中那样。",
"columns/@name": "双列分类菜单",
"number-pad/@description": "在所有设备上编辑积木的数字参数时显示Scratch的虚拟数字键盘而不仅仅是在触屏设备上显示。",
"number-pad/@info-explanation": "在编辑如“移动()步”等代码块中的数字输入时,会显示数字键盘。",
"number-pad/@name": "始终显示数字键盘",
"editor-number-arrow-keys/@description": "使用上下键增减数字输入框中的值,例如积木的数字框或角色属性输入框。",
"editor-number-arrow-keys/@name": "在编辑器中上下键增减值",
"editor-number-arrow-keys/@settings-name-alt": "按下 Alt + 按键时改变",
"editor-number-arrow-keys/@settings-name-altCustom": "按下 Alt + 按键时改变",
"editor-number-arrow-keys/@settings-name-regular": "按下常规按键时改变",
"editor-number-arrow-keys/@settings-name-regularCustom": "按下常规按键时改变",
"editor-number-arrow-keys/@settings-name-shift": "按下 Shift + 按键时改变",
"editor-number-arrow-keys/@settings-name-shiftCustom": "按下 Shift + 按键时改变",
"editor-number-arrow-keys/@settings-name-useCustom": "使用自定义值",
"editor-number-arrow-keys/@settings-select-alt-none": "无",
"editor-number-arrow-keys/@settings-select-regular-none": "无",
"editor-number-arrow-keys/@settings-select-shift-none": "无",
"expanded-backpack/@description": "将编辑器背包的内容排列成一个可扩展的双向网格,类似于造型库,并增加某些缩略图的大小。",
"expanded-backpack/@name": "多行背包",
"expanded-backpack/@settings-name-rows": "显示的行数",
"expanded-backpack/@settings-name-upscale": "更大的造型和脚本缩略图",
"script-snap/@description": "积木拖动之后会自动和积木区的格点对齐。",
"script-snap/@name": "把积木吸附到网格",
"script-snap/@preset-name-default": "默认",
"script-snap/@preset-name-half-block": "半个积木的高度",
"script-snap/@preset-name-whole-block": "整个积木的高度",
"script-snap/@settings-name-grid": "格点距离(像素)",
"fullscreen/@description": "修复了一些全屏模式下一些不希望的效果。全屏时同时让浏览器全屏并且隐藏绿旗所在工具栏。",
"fullscreen/@info-hideToolbarNotice": "如果你选择不显示工具栏请记住你可以使用Esc键来退出项目播放器的全屏模式。",
"fullscreen/@name": "增强全屏",
"fullscreen/@settings-name-browserFullscreen": "点击全屏时同时让浏览器进入全屏模式",
"fullscreen/@settings-name-toolbar": "工具栏可见性",
"fullscreen/@settings-select-toolbar-hide": "从不",
"fullscreen/@settings-select-toolbar-hover": "当鼠标悬停时",
"fullscreen/@settings-select-toolbar-show": "总是",
"hide-stage/@description": "在“小舞台”和“大舞台”按钮旁边添加一个按钮,隐藏舞台和角色窗格,使代码区域更大。",
"hide-stage/@name": "隐藏舞台和角色窗格",
"editor-stepping/@description": "项目运行时高亮正在运行的积木",
"editor-stepping/@name": "给运行中的积木显示边框",
"editor-stepping/@settings-name-highlight-color": "高亮色"
}

View File

@@ -0,0 +1,292 @@
{
"cat-blocks/@info-watch": "“觀察鼠標光標”設置可能會影響編輯器打開時的性能。",
"cat-blocks/@name": "貓積木",
"cat-blocks/@settings-name-watch": "注視游標",
"editor-devtools/@description": "向編輯器添加新的列表選項:複製 / 貼上、更好地清理等!",
"editor-devtools/@name": "開發者工具",
"editor-devtools/@settings-name-enableCleanUpPlus": "增強的「整理積木」功能",
"editor-devtools/@settings-name-enablePasteBlocksAtMouse": "在游標停駐處貼上積木",
"find-bar/@description": "讓你快速找到程式、造型、音效的查找工具。在你開始查找後,你還可以在程式編輯區裡用 Ctrl+向左鍵、Ctrl+向右鍵來找到上一個、下一個所要查找的內容。",
"find-bar/@info-developer-tools": "這個擴充功能之前是在「開發工具」裡,現在移至這兒了!",
"find-bar/@name": "查找程式功能",
"middle-click-popup/@info-developer-tools": "此插件以前是“開發人員工具”插件的一部分,但已移至此處。",
"middle-click-popup/@name": "編輯積木的名字",
"jump-to-def/@description": "讓你能用滑鼠中鍵或是 Shift+左鍵來快速找到函式的定義。",
"jump-to-def/@info-developer-tools": "這個擴充功能之前是在「開發工具」裡,現在移至這兒了!",
"jump-to-def/@name": "移至函式定義積木",
"data-category-tweaks-v2/@description": "讓積木類別中的資料(變量、清單)有更好的分類。",
"data-category-tweaks-v2/@name": "更好的資料分類",
"data-category-tweaks-v2/@settings-name-moveReportersDown": "將積木移動到創建資料的上方",
"data-category-tweaks-v2/@settings-name-separateListCategory": "單獨將清單分類",
"data-category-tweaks-v2/@settings-name-separateLocalVariables": "把適用於當前角色的資料分類",
"block-palette-icons/@description": "除了以顏色分類積木,在裡面加上類別圖示。",
"block-palette-icons/@name": "積木分類圖示",
"hide-flyout/@info-hoverExplanation": "「懸停在工具箱上」模式可能會在你拖曳編輯區上的積木時不小心移除,如果你怕出事,可以先試試其它模式。",
"hide-flyout/@name": "自動隱藏程式工具箱",
"hide-flyout/@settings-name-speed": "動畫速度",
"hide-flyout/@settings-name-toggle": "觸發條件",
"hide-flyout/@settings-select-speed-default": "預設",
"hide-flyout/@settings-select-speed-long": "慢",
"hide-flyout/@settings-select-speed-none": "立即",
"hide-flyout/@settings-select-speed-short": "快速",
"hide-flyout/@settings-select-toggle-category": "點擊類別時",
"hide-flyout/@settings-select-toggle-cathover": "懸停在類別上",
"hide-flyout/@settings-select-toggle-hover": "懸停在工具箱上",
"mediarecorder/@description": "在程式編輯頁上的工具列添加一個「開始錄影」的功能,讓你可以將專案運行的過程錄製下來。",
"mediarecorder/@name": "專案視頻錄製",
"drag-drop/@description": "讓你可以把檔案直接拖入角色面板區然後直接上傳,當然,你還能將文字文件拖曳到文字輸入框裡。",
"drag-drop/@name": "拖曳檔案上傳",
"drag-drop/@settings-name-use-hd-upload": "使用高清圖片上傳",
"debugger/@name": "偵錯器",
"debugger/@settings-name-log_broadcasts": "記錄廣播訊息",
"debugger/@settings-name-log_clear_greenflag": "當綠旗被點擊後清除紀錄",
"debugger/@settings-name-log_clone_create": "記錄分身創建",
"debugger/@settings-name-log_greenflag": "記錄綠旗點擊",
"pause/@name": "編譯器暫停按鈕",
"mute-project/@description": "在你點擊綠旗時同時按住 Ctrl 鍵可以切換靜音模式。",
"mute-project/@info-macOS": "在 macOS 上,用 Cmd 鍵代替 Ctrl 鍵。",
"mute-project/@name": "專案播放時靜音",
"vol-slider/@description": "在綠旗控制項旁添加一個可以調整音量的控制桿。",
"vol-slider/@name": "專案音量控制桿",
"vol-slider/@settings-name-defVol": "預設音量",
"clones/@description": "在舞台上方添加一個計數器,顯示當前建立的分身數量。",
"clones/@name": "分身計數器",
"clones/@settings-name-showicononly": "只顯示圖標",
"mouse-pos/@description": "當鼠標在舞台上移動時,顯示所停駐的座標位置。",
"color-picker/@description": "在選色器裡添加一個可以直接輸入十六進制色碼的欄位。",
"color-picker/@name": "代碼選色器",
"remove-sprite-confirm/@description": "當你刪除專案的某個角色前,顯示一個確認的詢問視窗。",
"remove-sprite-confirm/@name": "角色刪除確認",
"block-count/@description": "在編輯器的工具列上顯示目前專案已使用的程式積木數量。這個擴充功能是之前「角色與程式計數」的一部分。",
"block-count/@name": "程式積木計數",
"onion-skinning/@description": "當編輯造型時,以半透明的方式顯示上一個或下一個造型,有助於製作動畫。在編輯器下方縮放控制旁有額外的控制按鈕。",
"onion-skinning/@name": "動畫描圖紙",
"onion-skinning/@settings-name-afterTint": "下個造型要染的顏色",
"onion-skinning/@settings-name-beforeTint": "上個造型要染的顏色",
"onion-skinning/@settings-name-default": "預設啟用",
"onion-skinning/@settings-name-layering": "預設圖層排列",
"onion-skinning/@settings-name-mode": "預設顯示模式",
"onion-skinning/@settings-name-next": "預設顯示下個造型",
"onion-skinning/@settings-name-opacity": "透明度(%",
"onion-skinning/@settings-name-opacityStep": "透明漸進(%",
"onion-skinning/@settings-name-previous": "預設顯示上個造型",
"onion-skinning/@settings-select-layering-behind": "在後面",
"onion-skinning/@settings-select-layering-front": "在前面",
"onion-skinning/@settings-select-mode-merge": "合併",
"onion-skinning/@settings-select-mode-tint": "染色",
"paint-snap/@settings-name-pageAxes": "對齊頁面 x 位置和 y 位置軸",
"paint-snap/@settings-name-pageCenter": "去中心",
"paint-snap/@settings-name-pageCorners": "轉到屏幕角落",
"paint-snap/@settings-name-threshold": "改變的距離",
"default-costume-editor-color/@description": "變更在造型編輯器上填滿與外框的預選色彩,以及線條的預設寬度。",
"default-costume-editor-color/@name": "自訂造型編輯器上工具預設值",
"default-costume-editor-color/@settings-name-fill": "填滿的預設色彩",
"default-costume-editor-color/@settings-name-persistence": "切換工具後使用上一個顏色而非預設顏色",
"default-costume-editor-color/@settings-name-stroke": "外框的預設色彩",
"default-costume-editor-color/@settings-name-strokeSize": "外框的預設寬度",
"bitmap-copy/@description": "允許你直接複製繪圖編輯器上的點陣圖,然後貼到其它的網站或是軟體上。",
"bitmap-copy/@info-norightclick": "不支援「滑鼠右鍵 → 複製」的方式,請使用 Ctrl + C 的快速鍵。",
"bitmap-copy/@name": "點陣圖像複製功能",
"2d-color-picker/@description": "用二維選色器取代編輯器中的彩度與亮度控制桿。在拖曳游標的同時按住 Shift 鍵可以只調整直向或橫向的值。",
"2d-color-picker/@name": "二維選色器",
"better-img-uploads/@description": "在「上傳造型」按鈕的上方添加一個按鈕可以將上傳的點陣圖自動轉換成向量圖SVG以避免丟失質量。",
"better-img-uploads/@info-notSuitableEdit": "如果你在上傳圖片還需要編輯,請不要使用高清圖片上傳功能。",
"better-img-uploads/@name": "高清圖片上傳",
"better-img-uploads/@settings-name-fitting": "圖像尺寸",
"better-img-uploads/@settings-select-fitting-full": "原始尺寸",
"pick-colors-from-stage/@description": "允許造型或背景編輯器上的揀色工具能夠挑選舞台視窗裡的顏色。",
"pick-colors-from-stage/@name": "揀色工具能選到舞台裡的色彩",
"custom-block-shape/@description": "調整積木內邊距、圓角、缺口高度。",
"custom-block-shape/@info-paddingWarning": "這些設置的效果只有你才看得到,如果是其它使用者觀看你的程式時,可能會有程式重疊的問題。",
"custom-block-shape/@name": "自訂程式積木外形",
"custom-block-shape/@preset-description-default2": "與 Scratch 2.0 相似的積木外觀",
"custom-block-shape/@preset-description-default3": "Scratch 3.0 版所顯示的積木形狀",
"custom-block-shape/@preset-description-flat2": "把 Scratch 2.0 的積木去除圓角與缺口",
"custom-block-shape/@preset-description-flat3": "把 Scratch 3.0 的積木去除圓角與缺口",
"custom-block-shape/@preset-name-default2": "2.0 積木外形",
"custom-block-shape/@preset-name-default3": "3.0 積木外形",
"custom-block-shape/@preset-name-flat2": "2.0 積木扁平化",
"custom-block-shape/@preset-name-flat3": "3.0 積木扁平化",
"custom-block-shape/@settings-name-cornerSize": "圓角率0-300%",
"custom-block-shape/@settings-name-notchSize": "缺口高度0-150%",
"custom-block-shape/@settings-name-paddingSize": "內邊距50-200%",
"zebra-striping/@description": "讓控制類程式在巢狀化的時候,能夠替換裡面程式的積木顏色,這樣會比較好辨識(這種高亮語法的方式叫 zebra striping。",
"zebra-striping/@name": "替換巢狀程式顏色",
"zebra-striping/@settings-name-intensity": "程式0-100%",
"zebra-striping/@settings-name-shade": "陰影",
"zebra-striping/@settings-select-shade-darker": "變暗",
"zebra-striping/@settings-select-shade-lighter": "變亮",
"editor-theme3/@description": "修改編輯器上每種積木的色彩。",
"editor-theme3/@name": "自訂積木色彩",
"editor-theme3/@preset-description-original": "修改成與 Scratch 2.0 版一樣的積木顔色",
"editor-theme3/@preset-name-black": "黑色",
"editor-theme3/@settings-name-Pen-color": "擴充功能",
"editor-theme3/@settings-name-comment-color": "註解",
"editor-theme3/@settings-name-control-color": "控制",
"editor-theme3/@settings-name-custom-color": "函式積木",
"editor-theme3/@settings-name-data-color": "變數",
"editor-theme3/@settings-name-data-lists-color": "清單",
"editor-theme3/@settings-name-events-color": "事件",
"editor-theme3/@settings-name-input-color": "函式積木輸入欄位",
"editor-theme3/@settings-name-looks-color": "外觀",
"editor-theme3/@settings-name-motion-color": "動作",
"editor-theme3/@settings-name-operators-color": "運算",
"editor-theme3/@settings-name-sensing-color": "偵測",
"editor-theme3/@settings-name-sounds-color": "音效",
"editor-theme3/@settings-name-text": "文字顔色",
"editor-theme3/@settings-select-text-black": "黑色",
"editor-theme3/@settings-select-text-colorOnBlack": "為文字著色,背景改成黑色",
"editor-theme3/@settings-select-text-colorOnWhite": "為文字著色,背景改成白色",
"editor-theme3/@settings-select-text-white": "白色",
"custom-block-text/@name": "自訂積木文字樣式",
"custom-block-text/@settings-name-bold": "粗體字",
"custom-block-text/@settings-name-shadow": "文字加陰影",
"editor-colored-context-menus/@description": "在程式積木上點擊右鍵會開啟選單,讓開啟的選單有和積木相同的背景顏色。",
"editor-colored-context-menus/@name": "讓右鍵選單有顏色",
"editor-stage-left/@description": "將舞台區移動到編輯器畫面的左側,就像 Scratch 2.0 那樣。",
"editor-stage-left/@info-reverseOrder": "如果要修改專案預覽視窗上的按鈕位置,可以使用另一個擴充功能 - 「對調專案控制項工具的順序」。",
"editor-stage-left/@name": "將舞台顯示在編輯器左側",
"editor-buttons-reverse-order/@description": "在專案預覽視窗的上方有些按鈕,把右邊的綠旗與停止按鈕,與左邊的顯示模式按鈕對調顯示順序,就像 Scratch 2.0 那樣。",
"editor-buttons-reverse-order/@name": "對調專案控制項工具的順序",
"variable-manager/@description": "在編輯器的音效頁籤右側添加一個變量與清單的頁籤,讓你更方便的管理它們。",
"variable-manager/@name": "變數管理器",
"search-sprites/@description": "在角色面板添加一個搜尋欄位,用來查找以名稱查找角色。",
"sprite-properties/@settings-name-transitionDuration": "動畫速度",
"sprite-properties/@settings-select-transitionDuration-long": "顯示",
"sprite-properties/@settings-select-transitionDuration-short": "快",
"gamepad/@description": "用 USB 或藍芽控制器(遊戲手柄)與專案互動。",
"gamepad/@name": "遊戲手柄支持",
"gamepad/@settings-name-hide": "當未偵測到遊戲手柄時隱藏設置按鈕。",
"editor-sounds/@description": "在你貼合或刪除積木的時候發出音效。",
"editor-sounds/@name": "編輯器音效",
"folders/@description": "將文件夾添加到角色面板,造型和音效清單上也可以。要創建資料夾,請在任何物件上點擊右鍵,使用選單中「創建資料夾」功能。建立後,點擊資料夾可以開啟或是關閉它。在其它物件上點右鍵可以指定放進哪個資料夾,也可以用拖曳的方式。",
"folders/@info-notice-folders-are-public": "啟用這個功能後,只有你自己看得到資料夾,其他用戶是看不到的。",
"folders/@name": "角色資料夾",
"block-switching/@description": "在編輯區上用滑鼠右鍵點擊積木,就能選擇相關的積木進行切換。",
"block-switching/@name": "程式積木切換",
"block-switching/@settings-name-control": "控制類積木",
"block-switching/@settings-name-data": "資料類積木",
"block-switching/@settings-name-event": "事件類積木",
"block-switching/@settings-name-extension": "擴展類積木",
"block-switching/@settings-name-looks": "外觀類積木",
"block-switching/@settings-name-motion": "動作類積木",
"block-switching/@settings-name-noop": "能切換的積木中包含自己",
"block-switching/@settings-name-operator": "運算類積木",
"block-switching/@settings-name-sensing": "偵測類積木",
"block-switching/@settings-name-sound": "音效類積木",
"load-extensions/@description": "在新建專案時自動添加音樂、畫筆或其它的擴展到編輯器上。",
"load-extensions/@name": "自動添加擴展應用",
"load-extensions/@settings-name-music": "音樂",
"load-extensions/@settings-name-pen": "畫筆",
"load-extensions/@settings-name-text2speech": "文字轉語音",
"load-extensions/@settings-name-translate": "翻譯",
"custom-zoom/@description": "自訂縮小、放大的閾值、速度還有初始的縮放率,還可以設定是否顯示縮放控制項。",
"custom-zoom/@name": "自訂程式編輯區的縮放率",
"custom-zoom/@settings-name-autohide": "自動隱藏縮放控制項",
"custom-zoom/@settings-name-maxZoom": "最大可放大到100-500%",
"custom-zoom/@settings-name-minZoom": "最小可縮小到1-100%",
"custom-zoom/@settings-name-speed": "自動隱藏動畫速度",
"custom-zoom/@settings-name-startZoom": "初始的縮放率50-500%",
"custom-zoom/@settings-name-zoomSpeed": "縮放速度50-200%",
"custom-zoom/@settings-select-speed-default": "預設",
"custom-zoom/@settings-select-speed-long": "慢",
"custom-zoom/@settings-select-speed-none": "立即",
"custom-zoom/@settings-select-speed-short": "快速",
"initialise-sprite-position/@name": "自訂新建角色位置",
"initialise-sprite-position/@settings-name-x": "X 座標",
"initialise-sprite-position/@settings-name-y": "Y 座標",
"blocks2image/@description": "在程式編輯區上點擊滑鼠右鍵,可以把指定的積木匯出成 SVG/PNG 圖像。",
"blocks2image/@name": "保存積木為圖像",
"remove-curved-stage-border/@description": "拿掉舞台四周的圓角修飾,讓你能看見舞台的四個角。",
"remove-curved-stage-border/@name": "移除舞台邊緣圓角",
"transparent-orphans/@description": "調整編輯器中積木的透明度,可以為單一塊積木或是正在拖曳的積木個別設定透明值。",
"transparent-orphans/@name": "積木透明度",
"transparent-orphans/@settings-name-block": "程式區塊透明度(%)",
"transparent-orphans/@settings-name-dragged": "正在拖曳的積木透明度(%)",
"transparent-orphans/@settings-name-orphan": "單一積木透明度(%)",
"paint-by-default/@description": "選個角色/選個造型/選個背景/選個音效這些大按鈕預設都是從範例庫中選擇,改成其他操作,像是畫個造型、畫個背景…",
"paint-by-default/@name": "更改「選個xx」按鈕的預設操作",
"paint-by-default/@settings-name-backdrop": "添加背景",
"paint-by-default/@settings-name-costume": "添加造型",
"paint-by-default/@settings-name-sound": "添加音效",
"paint-by-default/@settings-name-sprite": "添加角色",
"paint-by-default/@settings-select-backdrop-library": "範例庫",
"paint-by-default/@settings-select-backdrop-paint": "繪畫",
"paint-by-default/@settings-select-backdrop-surprise": "驚喜",
"paint-by-default/@settings-select-backdrop-upload": "上傳",
"paint-by-default/@settings-select-costume-library": "範例庫",
"paint-by-default/@settings-select-costume-paint": "繪畫",
"paint-by-default/@settings-select-costume-surprise": "驚喜",
"paint-by-default/@settings-select-costume-upload": "上傳",
"paint-by-default/@settings-select-sound-library": "範例庫",
"paint-by-default/@settings-select-sound-record": "錄製",
"paint-by-default/@settings-select-sound-surprise": "驚喜",
"paint-by-default/@settings-select-sound-upload": "上傳",
"paint-by-default/@settings-select-sprite-library": "範例庫",
"paint-by-default/@settings-select-sprite-paint": "繪畫",
"paint-by-default/@settings-select-sprite-surprise": "驚喜",
"paint-by-default/@settings-select-sprite-upload": "上傳",
"block-cherry-picking/@description": "讓你可以按住 Ctrl 鍵把單個積木從程式區塊裡拖曳出來(原來會拖曳出黏在後面的所有積木)。",
"block-cherry-picking/@info-flipControls": "如果啟用「功能反轉」,那麼拖曳單個積木就會變成預設動作,按住 Ctrl 則會變成拖曳整個程式區塊。",
"block-cherry-picking/@info-macContextDisabled": "在 macOS 上,用 Cmd 鍵代替 Ctrl 鍵。",
"block-cherry-picking/@name": "按住 Ctrl 鍵拖曳單個程式積木",
"block-cherry-picking/@settings-name-invertDrag": "功能反轉",
"hide-new-variables/@name": "隱藏新的變數面板",
"editor-extra-keys/@description": "添加更多的鍵到“key () pressed?” 和“按下 () 鍵時”,例如'enter'、點、逗號等。 這些鍵甚至對沒有 Scratch Addons 的用戶也有效。",
"editor-extra-keys/@info-experimentalKeysWarn": "「實驗中按鍵」包含等號、斜槓號、分號等。它們可能不適用於所有操作系統或是鍵盤佈局。",
"editor-extra-keys/@info-shiftKeysWarn": "「Shift 按鍵」通常是結合鍵,像是 Shift+數字鍵,像是井字符號、感嘆號等。這些按鍵僅適用於「當()鍵被按下」積木,而且也不一定能在所有操作系統或鍵盤佈局上使用。",
"editor-extra-keys/@name": "額外的按鈕選項",
"editor-extra-keys/@settings-name-experimentalKeys": "顯示實驗鍵",
"editor-extra-keys/@settings-name-shiftKeys": "顯示 shift 按鈕 ",
"hide-delete-button/@description": "隱藏角色、造型、音效上的刪除按鈕(垃圾桶圖示)。如果要刪除,要在項目上點擊滑鼠右鍵,使用選單上的刪除功能。",
"hide-delete-button/@name": "隱藏刪除按鈕",
"hide-delete-button/@settings-name-costumes": "造型與背景",
"hide-delete-button/@settings-name-sounds": "音效",
"hide-delete-button/@settings-name-sprites": "角色",
"no-script-bumping/@description": "讓你在移動或修改程式時,不會因為一時的程式重疊導致程式原來的位置被亂改變。",
"no-script-bumping/@name": "停止自動分開重疊的程式",
"disable-stage-drag-select/@description": "移除原來在編輯器上可以任意拖曳舞台上的角色的功能。除非設定該角色為可拖曳,或是你可以按住 Shift 鍵加以拖曳。",
"disable-stage-drag-select/@name": "編輯器內不可拖曳角色",
"move-to-top-bottom/@description": "在造型或是音效項目右鍵開啟選單時,會有移至最上面、移至最下面的選項。",
"move-to-top-bottom/@info-developer-tools": "這個擴充功能之前是在「開發工具」裡,現在移至這兒了!",
"move-to-top-bottom/@name": "移至最上面或最下面",
"disable-paste-offset/@description": "在造型編輯器上使用複製貼上功能時,在原位置貼上,不要向右下偏移。",
"disable-paste-offset/@info-vanilla": "在沒有此Addon的情況下也可以通過 Alt+click來做這件事。",
"disable-paste-offset/@name": "複製圖案時不要偏移",
"block-duplicate/@description": "透過按住 Alt 按鍵與拖曳程式積木,能讓你更快的複製整個程式區塊。加上 Ctrl 鍵則可以複製出你停駐的單個積木。",
"block-duplicate/@info-mac": "macOS 上使用 Option 按鍵代替 Alt 鍵Command 鍵取代 Ctrl 鍵。",
"block-duplicate/@name": "按住 Alt 鍵以複製積木",
"rename-broadcasts/@description": "添加一個選項以在boardcasts塊的下拉列表中重命名廣播消息的名字。",
"rename-broadcasts/@name": "重新命名廣播訊息",
"swap-local-global/@description": "在本來的重新命名變數或清單的面板上添加了更多功能:在「適用於所有角色」和「僅適用當前角色」之間轉換。也可以用滑鼠右鍵點擊變數,在功能表中直接轉換。",
"swap-local-global/@name": "在「適用於所有角色」和「僅適用當前角色」之間轉換",
"editor-comment-previews/@description": "當你把游標停駐在積木或者摺疊的註解上,能夠馬上預覽到註解的內容。當連接的註解離積木太遠,或是很多註解需要摺疊時,這會很有用。",
"editor-comment-previews/@name": "預覽註解",
"editor-comment-previews/@settings-name-delay": "延遲時間",
"editor-comment-previews/@settings-name-follow-mouse": "跟隨滑鼠游標",
"editor-comment-previews/@settings-name-hover-view": "停駐在已摺疊註解時預覽內容",
"editor-comment-previews/@settings-name-hover-view-block": "停駐在已連接註解的積木上時預覽註解內容",
"editor-comment-previews/@settings-name-hover-view-procedure": "停駐在函式積木上時顯示定義的註解內容",
"editor-comment-previews/@settings-name-reduce-animation": "減少彈出動畫",
"editor-comment-previews/@settings-name-reduce-transparency": "減少透明度",
"editor-comment-previews/@settings-select-delay-long": "較長",
"editor-comment-previews/@settings-select-delay-none": "無",
"editor-comment-previews/@settings-select-delay-short": "較短",
"columns/@description": "把工具箱的積木分類改成兩列顯示,並把面板放置在編輯器頂部,就像 Scratch 2.0 版那樣。",
"columns/@name": "兩列式積木選單",
"number-pad/@name": "一直顯示數字鍵盤",
"script-snap/@description": "在程式編輯區上拖曳程式時,會自動與畫面的網格貼齊。",
"script-snap/@name": "程式積木貼齊網格",
"script-snap/@preset-name-default": "預設",
"script-snap/@preset-name-half-block": "半個積木",
"script-snap/@preset-name-whole-block": "整個積木",
"script-snap/@settings-name-grid": "格點間距(像素)",
"fullscreen/@description": "修復了一些全屏顯示模式下的一些問題,讓全屏時同時讓瀏覽器也以全屏展開,且可以選擇隱藏綠旗等工具列。",
"fullscreen/@name": "增強全屏",
"fullscreen/@settings-name-browserFullscreen": "全屏模式時同時讓瀏覽器進入全屏",
"hide-stage/@description": "在專案預覽視窗上添加一個按鈕,用來隱藏舞台和角色面板,按鈕按鈕後能讓編輯區的空間變大。",
"hide-stage/@name": "添加隱藏舞台與角色面板按鈕",
"editor-stepping/@description": "專案運行時,以顏色高亮正在執行的程式積木。",
"editor-stepping/@name": "高亮執行中的程式",
"editor-stepping/@settings-name-highlight-color": "高亮顏色"
}

View File

@@ -0,0 +1,257 @@
{
"_general/blocks/anticlockwise": "im Gegenuhrzeigersinn",
"_general/blocks/clockwise": "im Uhrzeigersinn",
"_general/blocks/green-flag": "Flagge",
"editor-devtools/clean-plus": "Blöcke aufräumen +",
"editor-devtools/copy-all": "Alle Kopieren",
"editor-devtools/copy-block": "Kopieren",
"editor-devtools/cut-block": "Ausschneiden",
"editor-devtools/lists": "Listen",
"editor-devtools/make-space": "Platz machen",
"editor-devtools/orphaned": "{count, plural, one {1 alleinstehenden Variablenblock löschen?} other {# alleinstehende Variablenblöcke löschen?} }",
"editor-devtools/paste": "Einfügen",
"editor-devtools/replace": "Alle {name} in dieser Figur austauschen mit der Variable namens:",
"editor-devtools/swap": "{var} in dieser Figur austauschen",
"editor-devtools/unused-list": "{count, plural, one {1 unbenutzte lokale Liste entfernen? Hier ist sie:\n} other {# unbenutzte lokale Listen entfernen? Hier sind sie:\n} }",
"editor-devtools/unused-var": "{count, plural, one {1 unbenutzte lokale Variable löschen? Hier ist sie:\n} other {# unbenutzte lokale Variablen löschen? Hier sind sie:\n} }",
"editor-devtools/var-not-exist": "Diese Variable existiert nicht...",
"editor-devtools/variables": "Variablen",
"find-bar/complex-broadcast": "(Parameter)",
"find-bar/event": "Ereignis {name}",
"find-bar/find-placeholder": "Finden (Strg+F)",
"find-bar/list-global": "LISTE {name}",
"find-bar/list-local": "Liste {name}",
"find-bar/var-global": "VARIABLE {name}",
"find-bar/var-local": "Variable {name}",
"middle-click-popup/start-typing": "Beginne mit der EIngabe...",
"editor-searchable-dropdowns/createBroadcast": "Nachricht „{name}“ erstellen",
"editor-searchable-dropdowns/createGlobalList": "Liste „{name}“ für alle Figuren erstellen",
"editor-searchable-dropdowns/createGlobalVariable": "Variable „{name}“ für alle Figuren erstellen",
"editor-searchable-dropdowns/createLocalList": "Liste „{name}“ nur für diese Figur erstellen",
"editor-searchable-dropdowns/createLocalVariable": "Variable „{name}“ nur für diese Figur erstellen",
"data-category-tweaks-v2/for-all-sprites": "Für alle Figuren:",
"data-category-tweaks-v2/for-this-sprite-only": "Nur für diese Figur:",
"data-category-tweaks-v2/list-category": "Listen",
"hide-flyout/lock": "Palette fixieren",
"hide-flyout/unlock": "Palette loslösen",
"mediarecorder/cancel": "Abbrechen",
"mediarecorder/click-flag": "Warte...",
"mediarecorder/click-flag-description": "Klicke auf die Grüne Flagge, um die Aufnahme zu starten. Klicke auf diese Schaltfläche, um sie zu beenden.",
"mediarecorder/option-title": "Aufnahmeoptionen",
"mediarecorder/record": "Aufnehmen",
"mediarecorder/record-after-flag": "Aufnahme erst starten, wenn die Grüne Flagge angeklickt wird",
"mediarecorder/record-audio": "Projektklänge einschließen",
"mediarecorder/record-audio-description": "Dies schließt Text zu Sprache nicht ein.",
"mediarecorder/record-description": "Nimmt die Bühne als Datei im Format {extension} auf. Du kannst die Aufnahme am Ende auf deinem Computer speichern.\nHinweis: Variablen- und Listenanzeigen werden nicht sichtbar sein.",
"mediarecorder/record-duration": "Aufnahmedauer (in Sekunden)",
"mediarecorder/record-mic": "Mikrofonklänge einschließen",
"mediarecorder/record-until-stop": "Aufnahme anhalten, wenn das Projekt gestoppt wird",
"mediarecorder/record-until-stop-disabled": "Du musst \"{afterFlagOption}\" aktivieren um diese Option zu verwenden.",
"mediarecorder/start": "Starten",
"mediarecorder/start-delay": "Startverzögerung (in Sekunden)",
"mediarecorder/starting-in": "Startet in {secs}...",
"mediarecorder/stop": "Aufnahme stoppen",
"debugger/block-breakpoint": "unterbrechen",
"debugger/block-error": "schreibe Fehler %s im Log",
"debugger/block-log": "schreibe %s im Log",
"debugger/block-warn": "schreibe Warnung %s im Log",
"debugger/cannot-pause-player": "Der \"unterbrechen\"-Block kann nur im Editor verwendet werden.",
"debugger/clear": "Löschen",
"debugger/clone-of": "Klon von {sprite}",
"debugger/close": "Schließen",
"debugger/debug": "Debuggen",
"debugger/empty-string": "(leerer Text)",
"debugger/enter-format": "Exportformat eingeben:",
"debugger/export": "Exportieren",
"debugger/export-desc": "Halte die Umschalttaste während dem Klicken gedrückt, um das Exportformat anzupassen.",
"debugger/icon-error": "Fehler",
"debugger/icon-warn": "Warnung",
"debugger/log-msg-broadcasted": "Nachricht '{broadcast}' gesendet.",
"debugger/log-msg-clone-cap": "Klonen von '{sprite}' fehlgeschlagen, es können nicht mehr als 300 Klone erzeugt werden.",
"debugger/log-msg-clone-created": "'{sprite}' geklont.",
"debugger/log-msg-flag-clicked": "Grüne Flagge angeklickt.",
"debugger/no-logs": "Es gibt keine Logs zum Anzeigen.",
"debugger/no-threads-running": "Es werden momentan keine Threads ausgeführt.",
"debugger/performance-clonecount-graph-tooltip": "Klone: {clones}",
"debugger/performance-clonecount-title": "Klone",
"debugger/step": "Schritt",
"debugger/step-desc": "Führt einen Block aus.",
"debugger/tab-performance": "Leistung",
"debugger/unknown-sprite": "(unbekannte Figur)",
"debugger/unpause": "Fortsetzen",
"pause/play": "Fortfahren",
"clones/clones": "Klone: {cloneCount}",
"color-picker/hex": "Hexadezimal-Farbe",
"remove-sprite-confirm/confirm": "Möchtest du diese Figur löschen?",
"block-count/blocks": "{num, plural, one {1 Block} other {# Blöcke}}",
"onion-skinning/behind": "Hinten",
"onion-skinning/front": "Vorne",
"onion-skinning/layering": "Schichtung",
"onion-skinning/merge": "Mischen",
"onion-skinning/mode": "Modus",
"onion-skinning/next": "Nächstes Kostüm",
"onion-skinning/opacity": "Transparenz (%)",
"onion-skinning/opacityStep": "Transparenz-Abstufung (%)",
"onion-skinning/previous": "Vorheriges Kostüm",
"onion-skinning/settings": "Einstellungen für Onion Skinning",
"onion-skinning/tint": "Färbung",
"onion-skinning/toggle": "Onion Skinning umschalten",
"paint-snap/boxCenter": "Auswahlmitte",
"paint-snap/boxCorners": "Auswahlecken",
"paint-snap/boxEdgeMids": "Mittelpunkte von Auswahlrändern",
"paint-snap/objectCenters": "Objektmitten",
"paint-snap/objectCorners": "Objektecken",
"paint-snap/objectEdges": "Objektecken",
"paint-snap/objectMidlines": "Objektmittellinien",
"paint-snap/off": "Aus",
"paint-snap/on": "Ein",
"paint-snap/pageAxes": "X- und Y- Achsen der Seite ",
"paint-snap/pageCenter": "Seitenmitte",
"paint-snap/pageCorners": "Seitenecken",
"paint-snap/pageEdges": "Seitenrand",
"paint-snap/settings": "Einstellungen für Einrasten",
"paint-snap/snapFrom": "Einrasten von:",
"paint-snap/snapTo": "Einrasten an:",
"paint-snap/threshold": "Einrasteabstand",
"paint-snap/toggle": "Einrasten umschalten",
"2d-color-picker/shade": "Schattieren",
"better-img-uploads/upload": "In HD hochalden",
"variable-manager/for-all-sprites": "Variablen für alle Figuren",
"variable-manager/for-this-sprite": "Variablen für diese Figur",
"variable-manager/search": "Suchen",
"variable-manager/too-big": "Klicke hier, um diesen langen Wert anzuzeigen.",
"variable-manager/variables": "Variablen",
"search-sprites/placeholder": "Figuren suchen",
"sprite-properties/close-properties-panel-tooltip": "Eigenschaften schließen",
"sprite-properties/open-properties-panel-tooltip": "Eigenschaften öffnen",
"gamepad/axes-a-b": "Achsen {a} & {b}",
"gamepad/axis-arrows": "Pfeiltasten",
"gamepad/axis-custom": "Benutzerdefiniert",
"gamepad/axis-none": "Keine",
"gamepad/browser-support": "Dieser Browser und dieses Betriebssystem haben bekannte Bugs, die die Verwendung dieses Addons erschweren könnten. Versuche einen anderen Browser, falls du auf Probleme stößt.",
"gamepad/button-n": "Knopf {n}",
"gamepad/clear": "Alle Steuerungen löschen",
"gamepad/config-header": "Dieser Kommentar enthält die Konfiguration für Gamepad-Steuerung in Tools von Drittanbietern oder Websites wie https://turbowarp.org/\nNicht eigenhändig bearbeiten",
"gamepad/key-click": "Klicken",
"gamepad/key-down": "Unten",
"gamepad/key-left": "Links",
"gamepad/key-none": "(keine)",
"gamepad/key-right": "Rechts",
"gamepad/key-space": "Leertaste",
"gamepad/key-up": "Oben",
"gamepad/keyinput-title": "Klicke und drücke eine Taste oder klicke, um Knopf zu wechseln. Drücke Esc zum abbrechen. Löschen oder Entf zum Löschen.",
"gamepad/no-controllers": "Keine Controller gefunden. Schließe einen an und drücke einen der Knöpfe.",
"gamepad/reset": "Alle Steuerungen zu Projektstandards zurücksetzen",
"gamepad/settings": "Gamepad-Einstellungen",
"gamepad/store-in-project": "Die oben angeführten Mappings im Projekt speichern. Nach dem Speichern des Projekts werden sie die neue Standardkonfiguration sein.",
"folders/add-to-folder": "zu Ordner \"{folder}\" hinzufügen",
"folders/closed-folder": "Ordner",
"folders/confirm-backpack-folder": "Den ganzen Ordner im Lager speichern?",
"folders/create-folder": "neuer Ordner",
"folders/name-not-allowed": "Ungültiger Ordnername",
"folders/name-prompt": "Ordnername:",
"folders/name-prompt-title": "Neuer Ordner",
"folders/open-folder": "Offen",
"folders/remove-folder": "Ordner entfernen",
"folders/remove-from-folder": "vom Ordner entfernen",
"folders/rename-folder": "Ordner umbenennen",
"folders/rename-folder-prompt": "Ordner umbenennen in:",
"folders/rename-folder-prompt-title": "Ordner umbenennen",
"block-switching/control_forever": "wiederhole fortlaufend",
"block-switching/control_if": "falls, dann",
"block-switching/control_if_else": "falls, dann... sonst",
"block-switching/control_repeat_until": "wiederhole bis",
"block-switching/control_wait_until": "warte bis",
"block-switching/data_changevariableby": "ändere Variable um",
"block-switching/data_deletealloflist": "Alle löschen",
"block-switching/data_deleteoflist": "Element löschen",
"block-switching/data_hidelist": "verstecke Liste",
"block-switching/data_hidevariable": "verstecke Variable",
"block-switching/data_insertatlist": "füge Element ein",
"block-switching/data_replaceitemoflist": "ersetze Element",
"block-switching/data_setvariableto": "setze Variable auf",
"block-switching/data_showlist": "zeige Liste",
"block-switching/data_showvariable": "zeige Variable",
"block-switching/debugger_error": "Fehler im Log schreiben",
"block-switching/debugger_log": "im Log schreiben",
"block-switching/debugger_warn": "Warnung im Log schreiben",
"block-switching/event_broadcast": "sende an alle",
"block-switching/event_broadcastandwait": "sende an alle und warte",
"block-switching/looks_backdropnumbername": "Bühnenbildnummer oder -name",
"block-switching/looks_changeeffectby": "ändere Effekt um",
"block-switching/looks_changesizeby": "ändere Größe um",
"block-switching/looks_costumenumbername": "Kostümnummer oder -name",
"block-switching/looks_goforwardbackwardlayers": "gehe Ebenen nach vorne oder hinten",
"block-switching/looks_gotofrontback": "gehe zu vorederste oder hinterste Ebene",
"block-switching/looks_hide": "verstecke dich",
"block-switching/looks_nextbackdrop": "nächstes Bühnenbild",
"block-switching/looks_nextcostume": "nächstes Kostüm",
"block-switching/looks_say": "sage",
"block-switching/looks_sayforsecs": "sage für Sekunden",
"block-switching/looks_seteffectto": "setze Effekt auf",
"block-switching/looks_setsizeto": "setze Größe auf",
"block-switching/looks_show": "zeige dich",
"block-switching/looks_switchbackdropto": "wechsle zu Bühnenbild",
"block-switching/looks_switchbackdroptoandwait": "wechsle zu Bühnenbild und warte",
"block-switching/looks_think": "denke",
"block-switching/looks_thinkforsecs": "denke für Sekunden",
"block-switching/motion_changexby": "ändere x um",
"block-switching/motion_changeyby": "ändere y um",
"block-switching/motion_setx": "setze x auf",
"block-switching/motion_sety": "setze y auf",
"block-switching/motion_turnleft": "drehe dich nach links",
"block-switching/motion_turnright": "drehe dich nach rechts",
"block-switching/motion_xposition": "x-Position",
"block-switching/motion_yposition": "y-Position",
"block-switching/music_changeTempo": "ändere Tempo um",
"block-switching/music_setTempo": "setze Tempo auf",
"block-switching/operator_and": "und",
"block-switching/operator_or": "oder",
"block-switching/pen_changePenColorParamBy": "ändere Parameter",
"block-switching/pen_changePenHueBy": "ändere Farbton um",
"block-switching/pen_changePenShadeBy": "ändere Helligkeit um",
"block-switching/pen_changePenSizeBy": "ändere Größe um",
"block-switching/pen_penDown": "schalte Stift ein",
"block-switching/pen_penUp": "schalte Stift aus",
"block-switching/pen_setPenColorParamTo": "setze Parameter auf",
"block-switching/pen_setPenHueToNumber": "setze Farbton auf",
"block-switching/pen_setPenShadeToNumber": "setze Helligkeit auf",
"block-switching/pen_setPenSizeTo": "setze Größe auf",
"block-switching/sensing_coloristouchingcolor": "Farbe berührt Farbe?",
"block-switching/sensing_mousex": "Maus-x-Position",
"block-switching/sensing_mousey": "Maus-y-Position",
"block-switching/sensing_touchingcolor": "wird Farbe berührt?",
"block-switching/sound_changeeffectby": "ändere Effekt um",
"block-switching/sound_changevolumeby": "ändere Lautstärke um",
"block-switching/sound_play": "Start",
"block-switching/sound_playuntildone": "spiele Klang ganz",
"block-switching/sound_seteffectto": "setze Effekt auf",
"block-switching/sound_setvolumeto": "setze Lautstärke auf",
"copy-reporter/copy-to-clipboard": "Kopieren",
"copy-reporter/copy-value": "Wert kopieren",
"blocks2image/error_blocks_not_added": "Füge Blöcke zum Arbeitsbereich hinzu!",
"blocks2image/export_all_to_PNG": "Alle als PNG exportieren",
"blocks2image/export_all_to_SVG": "Alle als SVG exportieren",
"blocks2image/export_selected_to_PNG": "Exportiere Block als PNG",
"blocks2image/export_selected_to_SVG": "Block als SVG exportieren",
"editor-extra-keys/enter-key": "Enter",
"move-to-top-bottom/bottom": "an letzte Stelle verschieben",
"move-to-top-bottom/top": "an erste Stelle verschieben",
"move-to-top-layer/move-to-front-layer": "gehe zu vorderster Ebene",
"rename-broadcasts/RENAME_BROADCAST": "Nachricht umbenennen",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Nachricht umbenennen",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Alle \"{name}\"-Nachrichten umbenennen nach:",
"swap-local-global/cant-convert-cloud": "Cloudvariablen können nicht in nur für diese Figur umgewandelt werden.",
"swap-local-global/cant-convert-conflict": "Konnte nicht umwandeln, weil Konflikte mit Variablen in einer anderen Figur auftreten würden: {sprites}",
"swap-local-global/cant-convert-stage": "Die Bühne kann nicht Variablen nur für diese Figur haben.",
"swap-local-global/cant-convert-to-local": "Konnte nicht umwandeln, weil sie von mehreren Figuren verwendet wird: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Konnte nicht umwandeln, weil sie von einer anderen Figur verwendet wird: {sprite}",
"swap-local-global/edit": "Eigenschaften bearbeiten:",
"swap-local-global/edit-list-header": "Liste bearbeiten",
"swap-local-global/edit-list-option": "Liste umbenennen oder bearbeiten",
"swap-local-global/edit-variable-header": "Variable bearbeiten",
"swap-local-global/edit-variable-option": "Variable bearbeiten oder umbenennen",
"swap-local-global/to-global": "In \"Für alle Figuren\" umwandeln",
"swap-local-global/to-local": "In \"Nur für diese Figur\" umwandeln",
"hide-stage/hide-stage": "Bühne ausblenden"
}

View File

@@ -0,0 +1,274 @@
{
"_general/blocks/anticlockwise": "anti-clockwise",
"_general/blocks/clockwise": "clockwise",
"_general/blocks/green-flag": "flag",
"editor-devtools/clean-plus": "Clean up Blocks +",
"editor-devtools/copy-all": "Copy All",
"editor-devtools/copy-block": "Copy Block",
"editor-devtools/cut-block": "Cut Block",
"editor-devtools/lists": "lists",
"editor-devtools/make-space": "Make Space",
"editor-devtools/orphaned": "{count, plural, one {Developer tools: Delete 1 orphaned reporter block?} other {Developer tools: Delete # orphaned reporter blocks?} }",
"editor-devtools/paste": "Paste",
"editor-devtools/replace": "Developer tools: Switch all {name} in this sprite for the variable named:",
"editor-devtools/swap": "Swap {var} in Sprite",
"editor-devtools/unused-list": "{count, plural, one {Developer tools: Delete 1 unused local list? Here it is:\n} other {Developer tools: Delete # unused local lists? Here they are:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Developer tools: Delete 1 unused local variable? Here it is:\n} other {Developer tools: Delete # unused local variables? Here they are:\n} }",
"editor-devtools/var-not-exist": "That variable does not exist...",
"editor-devtools/variables": "variables",
"find-bar/complex-broadcast": "(expression)",
"find-bar/event": "event {name}",
"find-bar/find-placeholder": "Find (Ctrl+F)",
"find-bar/list-global": "LIST {name}",
"find-bar/list-local": "list {name}",
"find-bar/var-global": "VAR {name}",
"find-bar/var-local": "var {name}",
"middle-click-popup/start-typing": "Start Typing...",
"editor-searchable-dropdowns/createBroadcast": "Create message \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Create list \"{name}\" for all sprites",
"editor-searchable-dropdowns/createGlobalVariable": "Create variable \"{name}\" for all sprites",
"editor-searchable-dropdowns/createLocalList": "Create list \"{name}\" for this sprite only",
"editor-searchable-dropdowns/createLocalVariable": "Create variable \"{name}\" for this sprite only",
"data-category-tweaks-v2/for-all-sprites": "For all sprites:",
"data-category-tweaks-v2/for-this-sprite-only": "For this sprite only:",
"data-category-tweaks-v2/list-category": "Lists",
"hide-flyout/lock": "Lock Palette",
"hide-flyout/unlock": "Unlock Palette",
"mediarecorder/cancel": "Cancel",
"mediarecorder/click-flag": "Waiting...",
"mediarecorder/click-flag-description": "Click the green flag to start recording. Click this button to stop.",
"mediarecorder/option-title": "Record Options",
"mediarecorder/record": "Record",
"mediarecorder/record-after-flag": "Do not start recording until the Green Flag is clicked",
"mediarecorder/record-audio": "Include project sounds",
"mediarecorder/record-audio-description": "This does not include Text-to-Speech.",
"mediarecorder/record-description": "Record the stage as a {extension} file. You can save it to your computer after the recording is finished.\nNote: variable and list monitors will not be visible.",
"mediarecorder/record-duration": "Record Duration (in seconds)",
"mediarecorder/record-mic": "Include sounds from microphone",
"mediarecorder/record-until-stop": "Stop recording after the project has stopped",
"mediarecorder/record-until-stop-disabled": "You need to enable \"{afterFlagOption}\" to use this option.",
"mediarecorder/start": "Start",
"mediarecorder/start-delay": "Start Delay (in seconds)",
"mediarecorder/starting-in": "Starting in {secs}...",
"mediarecorder/stop": "Stop Recording",
"debugger/block-breakpoint": "breakpoint",
"debugger/block-error": "error %s",
"debugger/block-log": "log %s",
"debugger/block-warn": "warn %s",
"debugger/cannot-pause-player": "Breakpoint block can only be used while on the editor.",
"debugger/clear": "Clear",
"debugger/clone-of": "Clone of {sprite}",
"debugger/close": "Close",
"debugger/console": "Logs",
"debugger/debug": "Debug",
"debugger/empty-string": "(empty string)",
"debugger/enter-format": "Enter export format:",
"debugger/export": "Export",
"debugger/export-desc": "Click while holding Shift to customize export format.",
"debugger/icon-error": "Error",
"debugger/icon-warn": "Warning",
"debugger/log-msg-broadcasted": "Broadcasted '{broadcast}'.",
"debugger/log-msg-clone-cap": "Failed to create clone of '{sprite}', cannot create over 300 clones.",
"debugger/log-msg-clone-created": "Created clone of '{sprite}'.",
"debugger/log-msg-flag-clicked": "Green flag clicked.",
"debugger/no-logs": "There are no logs to display.",
"debugger/no-threads-running": "No threads running.",
"debugger/performance-clonecount-graph-tooltip": "Clones: {clones}",
"debugger/performance-clonecount-title": "Clones",
"debugger/performance-framerate-graph-tooltip": "FPS: {fps}",
"debugger/performance-framerate-title": "FPS",
"debugger/step": "Step",
"debugger/step-desc": "Executes one block.",
"debugger/tab-logs": "Logs",
"debugger/tab-performance": "Performance",
"debugger/tab-threads": "Threads",
"debugger/thread": "Thread {id}",
"debugger/unknown-sprite": "(unknown sprite)",
"debugger/unpause": "Resume",
"pause/pause": "Pause",
"pause/play": "Resume",
"clones/clones": "clones: {cloneCount}",
"color-picker/hex": "hex color",
"remove-sprite-confirm/confirm": "Do you want to delete the sprite?",
"block-count/blocks": "{num, plural, one {1 block} other {# blocks}}",
"onion-skinning/behind": "Behind",
"onion-skinning/front": "Front",
"onion-skinning/layering": "Layering",
"onion-skinning/merge": "Merge",
"onion-skinning/mode": "Mode",
"onion-skinning/next": "Next costumes",
"onion-skinning/opacity": "Opacity (%)",
"onion-skinning/opacityStep": "Opacity step (%)",
"onion-skinning/previous": "Previous costumes",
"onion-skinning/settings": "Onion Skinning Settings",
"onion-skinning/tint": "Tint",
"onion-skinning/toggle": "Toggle Onion Skinning",
"paint-snap/boxCenter": "Center of selection",
"paint-snap/boxCorners": "Corners of selection",
"paint-snap/boxEdgeMids": "Selection edge midpoints",
"paint-snap/objectCenters": "Centers of objects",
"paint-snap/objectCorners": "Corners of objects",
"paint-snap/objectEdges": "Edges of objects",
"paint-snap/objectMidlines": "Midlines of objects",
"paint-snap/off": "Off",
"paint-snap/on": "On",
"paint-snap/pageAxes": "Page x and y axes",
"paint-snap/pageCenter": "Center of the page",
"paint-snap/pageCorners": "Corners of the page",
"paint-snap/pageEdges": "Edges of the page",
"paint-snap/settings": "Snap Settings",
"paint-snap/snapFrom": "Snap from:",
"paint-snap/snapTo": "Snap to:",
"paint-snap/threshold": "Snapping distance",
"paint-snap/toggle": "Toggle Snapping",
"2d-color-picker/shade": "Shade",
"better-img-uploads/upload": "HD Upload",
"variable-manager/for-all-sprites": "Variables for all sprites",
"variable-manager/for-this-sprite": "Variables for this sprite",
"variable-manager/search": "Search",
"variable-manager/too-big": "Click to display very large value.",
"variable-manager/variables": "Variables",
"search-sprites/placeholder": "Search sprites...",
"sprite-properties/close-properties-panel-tooltip": "Collapse properties panel",
"sprite-properties/open-properties-panel-tooltip": "Open properties panel",
"gamepad/axes-a-b": "Axes {a} & {b}",
"gamepad/axis-arrows": "Arrow Keys",
"gamepad/axis-cursor": "Cursor",
"gamepad/axis-custom": "Custom",
"gamepad/axis-none": "None",
"gamepad/browser-support": "This browser and operating system have known bugs that may make this addon difficult to use. Try another browser if you encounter problems.",
"gamepad/button-n": "Button {n}",
"gamepad/clear": "Clear all controls",
"gamepad/config-header": "This comment contains configuration for gamepad support in third-party tools or websites such as https://turbowarp.org/\nDo not edit by hand",
"gamepad/key-click": "Click",
"gamepad/key-down": "Down",
"gamepad/key-enter": "Enter",
"gamepad/key-left": "Left",
"gamepad/key-none": "(none)",
"gamepad/key-right": "Right",
"gamepad/key-space": "Space",
"gamepad/key-up": "Up",
"gamepad/keyinput-title": "Click and press a key or click to change button. Escape to cancel. Backspace or delete to clear.",
"gamepad/no-controllers": "No controllers detected. Try plugging one in and pressing a button on it.",
"gamepad/reset": "Reset all controls to project defaults",
"gamepad/settings": "Gamepad Settings",
"gamepad/store-in-project": "Store the mappings set above inside the project. After saving the project, these mappings will become the new default configuration.",
"folders/add-to-folder": "add to folder: {folder}",
"folders/closed-folder": "Folder",
"folders/confirm-backpack-folder": "Save entire folder to backpack?",
"folders/create-folder": "create folder",
"folders/name-not-allowed": "Invalid folder name",
"folders/name-prompt": "Name of folder:",
"folders/name-prompt-title": "Create Folder",
"folders/open-folder": "Opened",
"folders/remove-folder": "remove folder",
"folders/remove-from-folder": "remove from folder",
"folders/rename-folder": "rename folder",
"folders/rename-folder-prompt": "Rename folder to:",
"folders/rename-folder-prompt-title": "Rename Folder",
"block-switching/control_forever": "forever",
"block-switching/control_if": "if",
"block-switching/control_if_else": "if... else",
"block-switching/control_repeat_until": "repeat until",
"block-switching/control_wait_until": "wait until",
"block-switching/data_changevariableby": "change variable",
"block-switching/data_deletealloflist": "delete all",
"block-switching/data_deleteoflist": "delete item",
"block-switching/data_hidelist": "hide list",
"block-switching/data_hidevariable": "hide variable",
"block-switching/data_insertatlist": "insert item",
"block-switching/data_replaceitemoflist": "replace item",
"block-switching/data_setvariableto": "set variable",
"block-switching/data_showlist": "show list",
"block-switching/data_showvariable": "show variable",
"block-switching/debugger_error": "error",
"block-switching/debugger_log": "log",
"block-switching/debugger_warn": "warn",
"block-switching/event_broadcast": "broadcast",
"block-switching/event_broadcastandwait": "broadcast and wait",
"block-switching/looks_backdropnumbername": "backdrop number or name",
"block-switching/looks_changeeffectby": "change effect",
"block-switching/looks_changesizeby": "change size",
"block-switching/looks_costumenumbername": "costume number or name",
"block-switching/looks_goforwardbackwardlayers": "go forward or backward layers",
"block-switching/looks_gotofrontback": "go to front or back layer",
"block-switching/looks_hide": "hide",
"block-switching/looks_nextbackdrop": "next backdrop",
"block-switching/looks_nextcostume": "next costume",
"block-switching/looks_say": "say",
"block-switching/looks_sayforsecs": "say for seconds",
"block-switching/looks_seteffectto": "set effect",
"block-switching/looks_setsizeto": "set size",
"block-switching/looks_show": "show",
"block-switching/looks_switchbackdropto": "switch backdrop",
"block-switching/looks_switchbackdroptoandwait": "switch backdrop and wait",
"block-switching/looks_think": "think",
"block-switching/looks_thinkforsecs": "think for seconds",
"block-switching/motion_changexby": "change x",
"block-switching/motion_changeyby": "change y",
"block-switching/motion_setx": "set x",
"block-switching/motion_sety": "set y",
"block-switching/motion_turnleft": "turn left",
"block-switching/motion_turnright": "turn right",
"block-switching/motion_xposition": "x position",
"block-switching/motion_yposition": "y position",
"block-switching/music_changeTempo": "change tempo",
"block-switching/music_setTempo": "set tempo",
"block-switching/operator_add": "+",
"block-switching/operator_and": "and",
"block-switching/operator_divide": "/",
"block-switching/operator_equals": "=",
"block-switching/operator_gt": ">",
"block-switching/operator_lt": "<",
"block-switching/operator_mod": "mod",
"block-switching/operator_multiply": "*",
"block-switching/operator_or": "or",
"block-switching/operator_subtract": "-",
"block-switching/pen_changePenColorParamBy": "change parameter",
"block-switching/pen_changePenHueBy": "change hue",
"block-switching/pen_changePenShadeBy": "change shade",
"block-switching/pen_changePenSizeBy": "change size",
"block-switching/pen_penDown": "pen down",
"block-switching/pen_penUp": "pen up",
"block-switching/pen_setPenColorParamTo": "set parameter",
"block-switching/pen_setPenHueToNumber": "set hue",
"block-switching/pen_setPenShadeToNumber": "set shade",
"block-switching/pen_setPenSizeTo": "set size",
"block-switching/sensing_coloristouchingcolor": "color touching color",
"block-switching/sensing_mousex": "mouse x",
"block-switching/sensing_mousey": "mouse y",
"block-switching/sensing_touchingcolor": "touching color",
"block-switching/sound_changeeffectby": "change effect",
"block-switching/sound_changevolumeby": "change volume",
"block-switching/sound_play": "start",
"block-switching/sound_playuntildone": "play until done",
"block-switching/sound_seteffectto": "set effect",
"block-switching/sound_setvolumeto": "set volume",
"copy-reporter/copy-to-clipboard": "Copy",
"copy-reporter/copy-value": "copy value",
"blocks2image/error_blocks_not_added": "Add blocks to workspace!",
"blocks2image/export_all_to_PNG": "Export all as PNG",
"blocks2image/export_all_to_SVG": "Export all as SVG",
"blocks2image/export_selected_to_PNG": "Export block as PNG",
"blocks2image/export_selected_to_SVG": "Export block as SVG",
"editor-extra-keys/enter-key": "enter",
"move-to-top-bottom/bottom": "move to bottom",
"move-to-top-bottom/top": "move to top",
"move-to-top-layer/move-to-front-layer": "move to front layer",
"rename-broadcasts/RENAME_BROADCAST": "Rename message",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Rename Message",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Rename all \"{name}\" messages to:",
"swap-local-global/cant-convert-cloud": "Cloud variables can't be converted to this sprite only.",
"swap-local-global/cant-convert-conflict": "Can't convert because it would conflict with variables in another sprite: {sprites}",
"swap-local-global/cant-convert-stage": "The stage can't have variables for this sprite only.",
"swap-local-global/cant-convert-to-local": "Can't convert because it's used by multiple sprites: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Can't convert because it's used by another sprite: {sprite}",
"swap-local-global/edit": "Edit properties:",
"swap-local-global/edit-list-header": "Edit List",
"swap-local-global/edit-list-option": "Rename or edit list",
"swap-local-global/edit-variable-header": "Edit Variable",
"swap-local-global/edit-variable-option": "Rename or edit variable",
"swap-local-global/to-global": "Convert to \"For all sprites\"",
"swap-local-global/to-local": "Convert to \"For this sprite only\"",
"hide-stage/hide-stage": "Hide stage"
}

View File

@@ -0,0 +1,248 @@
{
"_general/blocks/anticlockwise": "contrario a las agujas del reloj",
"_general/blocks/clockwise": "según las agujas del reloj",
"_general/blocks/green-flag": "bandera",
"editor-devtools/clean-plus": "Ordenar Bloques +",
"editor-devtools/copy-all": "Copiar Todos",
"editor-devtools/copy-block": "Copiar Bloque",
"editor-devtools/cut-block": "Cortar Bloque",
"editor-devtools/lists": "listas",
"editor-devtools/make-space": "Hacer Espacio",
"editor-devtools/orphaned": "{count, plural, one {Herramientas de desarrollador: ¿borrar 1 bloque reportero huérfano?} many {Herramientas de desarrollador: ¿borrar # bloques reporteros huérfanos?} other {Herramientas de desarrollador: ¿borrar # bloques reporteros huérfanos?} }",
"editor-devtools/paste": "Pegar",
"editor-devtools/replace": "Herramientas de desarrollador: cambiar todos los {name} en este objeto por la variable llamada:",
"editor-devtools/swap": "Intercambiar Variable {var} en Objeto",
"editor-devtools/unused-list": "{count, plural, one {Herramientas de desarrollador: ¿borrar 1 lista local sin usar? Esta es:\n} many {Herramientas de desarrollador: ¿borrar # listas locales sin usar? Estas son:\n} other {Herramientas de desarrollador: ¿borrar # listas locales sin usar? Estas son:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Herramientas de desarrollador: ¿borrar 1 variable local sin usar? Estas son:\n} many {Herramientas de desarrollador: ¿borrar # variables locales sin usar? Estas son:\n} other {Herramientas de desarrollador: ¿borrar # variables locales sin usar? Estas son:\n} }",
"editor-devtools/var-not-exist": "Esa variable no existe..",
"find-bar/complex-broadcast": "(expresión)",
"find-bar/event": "evento {name}",
"find-bar/find-placeholder": "Buscar (Ctrl+F)",
"find-bar/list-global": "LISTA {name}",
"find-bar/list-local": "lista {name}",
"middle-click-popup/start-typing": "Empiece a escribir...",
"editor-searchable-dropdowns/createBroadcast": "Crear mensaje \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Crear lista \"{name}\" para todos los objetos",
"editor-searchable-dropdowns/createGlobalVariable": "Crear variable \"{name}\" para todos los objetos",
"editor-searchable-dropdowns/createLocalList": "Crear lista \"{name}\" solo para este objeto",
"editor-searchable-dropdowns/createLocalVariable": "Crear variable \"{name}\" solo para este objeto",
"data-category-tweaks-v2/for-all-sprites": "Para todos los objetos:",
"data-category-tweaks-v2/for-this-sprite-only": "Solo para este objeto:",
"data-category-tweaks-v2/list-category": "Listas",
"hide-flyout/lock": "Bloquear Paleta",
"hide-flyout/unlock": "Desbloquear Paleta",
"mediarecorder/cancel": "Cancelar",
"mediarecorder/click-flag": "Esperando...",
"mediarecorder/click-flag-description": "Haga click en la bandera verde para empezar a grabar. Haga click en este botón para parar.",
"mediarecorder/option-title": "Opciones de grabación",
"mediarecorder/record": "Grabar",
"mediarecorder/record-after-flag": "No empezar grabación hasta que haga click en la Bandera Verde",
"mediarecorder/record-audio": "Incluir sonidos del proyecto",
"mediarecorder/record-audio-description": "Esto no incluye Text-to-Speech.",
"mediarecorder/record-description": "Grabe el escenario como un archivo {extension}. Puede guardarlo en su computadora luego de que la grabación haya finalizado.\nNota: los monitores de variables y listas no serán visibles.",
"mediarecorder/record-duration": "Duración (en segundos)",
"mediarecorder/record-mic": "Incluir sonidos del micrófono",
"mediarecorder/record-until-stop": "Parar grabación luego de que el proyecto se detenga",
"mediarecorder/record-until-stop-disabled": "Debes activar \"{afterFlagOption}\" para usar esta opción.",
"mediarecorder/start": "Empezar",
"mediarecorder/start-delay": "Demora para empezar (en segundos)",
"mediarecorder/starting-in": "Empezando en {secs}...",
"mediarecorder/stop": "Detener Grabación",
"debugger/block-log": "loguear %s",
"debugger/block-warn": "advertir %s",
"debugger/cannot-pause-player": "El bloque breakpoint solo se puede usar mientras esté en el editor.",
"debugger/clear": "Vaciar",
"debugger/clone-of": "Clon de {sprite}",
"debugger/close": "Cerrar",
"debugger/debug": "Depurar",
"debugger/empty-string": "(string vacío)",
"debugger/enter-format": "Ingrese formato de exportación:",
"debugger/export": "Exportar",
"debugger/export-desc": "Haga click mientras mantiene Shift para personalizar el formato de exportación.",
"debugger/icon-warn": "Advertencia",
"debugger/log-msg-broadcasted": "Mensaje enviado '{broadcast}'.",
"debugger/log-msg-clone-cap": "No se pudo crear clon de '{sprite}', no se pueden crear más de 300 clones.",
"debugger/log-msg-clone-created": "Se creo un clon de '{sprite}'.",
"debugger/log-msg-flag-clicked": "Bandera verde clickeada.",
"debugger/no-logs": "No hay logs para mostrar.",
"debugger/no-threads-running": "No hay hilos ejecutándose.",
"debugger/step": "Paso",
"debugger/step-desc": "Ejecuta un bloque.",
"debugger/tab-performance": "Rendimiento",
"debugger/tab-threads": "Hilos",
"debugger/thread": "Hilo {id}",
"debugger/unknown-sprite": "(objeto desconocido)",
"debugger/unpause": "Continuar",
"pause/pause": "Pausar",
"pause/play": "Reanudar",
"color-picker/hex": "color hex",
"remove-sprite-confirm/confirm": "¿Quiere borrar este objeto?",
"block-count/blocks": "{num, plural, one {1 bloques} many {# bloques} other {# bloques}}",
"onion-skinning/behind": "Detrás",
"onion-skinning/front": "Frente",
"onion-skinning/layering": "Método de superposición",
"onion-skinning/merge": "Combinar",
"onion-skinning/mode": "Modo",
"onion-skinning/next": "Disfraces siguientes",
"onion-skinning/opacity": "Opacidad (%)",
"onion-skinning/opacityStep": "Salto de opacidad (%)",
"onion-skinning/previous": "Disfraces anteriores",
"onion-skinning/settings": "Ajustes de Capa Sobre Capa",
"onion-skinning/tint": "Teñir",
"onion-skinning/toggle": "Activar/desactivar capa sobre capa",
"paint-snap/boxCenter": "Centro de selección",
"paint-snap/boxCorners": "Esquinas de selección",
"paint-snap/boxEdgeMids": "Seleccionar puntos medios de lados",
"paint-snap/objectCenters": "Centros de objetos",
"paint-snap/objectCorners": "Esquinas de objetos",
"paint-snap/objectEdges": "Lados de objetos",
"paint-snap/objectMidlines": "Líneas centrales de objetos",
"paint-snap/off": "Apagado",
"paint-snap/on": "Encendido",
"paint-snap/pageAxes": "Ejes x e y de la página",
"paint-snap/pageCenter": "Centro de la página",
"paint-snap/pageCorners": "Esquinas de la página",
"paint-snap/pageEdges": "Lados de la página",
"paint-snap/settings": "Configuración de ajuste de posición",
"paint-snap/snapFrom": "Ajustar desde:",
"paint-snap/snapTo": "Ajustar a:",
"paint-snap/threshold": "Distancia de ajuste",
"paint-snap/toggle": "Alternar activación del ajuste de posición",
"2d-color-picker/shade": "Tonalidad",
"better-img-uploads/upload": "Subida HD",
"variable-manager/for-all-sprites": "Variables para todos los objetos",
"variable-manager/for-this-sprite": "Variables para este objeto",
"variable-manager/search": "Buscar",
"variable-manager/too-big": "Click para mostrar un valor muy grande.",
"search-sprites/placeholder": "Buscar objetos...",
"sprite-properties/close-properties-panel-tooltip": "Colapsar panel de propiedades",
"sprite-properties/open-properties-panel-tooltip": "Abrir panel de propiedades",
"gamepad/axes-a-b": "Ejes {a} y {b}",
"gamepad/axis-arrows": "Flechas del Teclado",
"gamepad/axis-custom": "Personalizado",
"gamepad/axis-none": "Ninguno",
"gamepad/browser-support": "Este navegador y sistema operativo tienen bugs conocidos que pueden causar que este addon sea difícil de usar. Pruebe otro navegador si encuentra problemas.",
"gamepad/button-n": "Botón {n}",
"gamepad/clear": "Borrar todos los controles",
"gamepad/config-header": "Este comentario contiene configuración de soporte de mando de videojuegos para herramientas de terceros o páginas web como https://turbowarp.org/\nNo editar a mano",
"gamepad/key-down": "Abajo",
"gamepad/key-left": "Izquierda",
"gamepad/key-none": "(ninguno)",
"gamepad/key-right": "Derecha",
"gamepad/key-space": "Espacio",
"gamepad/key-up": "Arriba",
"gamepad/keyinput-title": "Haga click y presione una tecla para cambiar el botón. Esc para cancelar. Retroceso o Suprimir para borrar.",
"gamepad/no-controllers": "No se detectó ningún mando. Intente conectar uno y presionar cualquier botón de él.",
"gamepad/reset": "Restablecer todos los controles a los predeterminados del proyecto",
"gamepad/settings": "Ajustes del Mando",
"gamepad/store-in-project": "Guardar estos ajustes dentro del proyecto. Luego de guardar el proyecto, estos ajustes se convertirán en la nueva configuración predeterminada.",
"folders/add-to-folder": "agregar a carpeta: {folder}",
"folders/closed-folder": "Carpeta",
"folders/confirm-backpack-folder": "¿Guardar carpeta entera en la mochila?",
"folders/create-folder": "crear carpeta",
"folders/name-not-allowed": "Nombre de carpeta inválido",
"folders/name-prompt": "Nombre de carpeta:",
"folders/name-prompt-title": "Crear Carpeta",
"folders/open-folder": "Abierta",
"folders/remove-folder": "quitar carpeta",
"folders/remove-from-folder": "quitar de carpeta",
"folders/rename-folder": "renombrar carpeta",
"folders/rename-folder-prompt": "Renombrar carpeta a:",
"folders/rename-folder-prompt-title": "Renombrar Carpeta",
"block-switching/control_forever": "por siempre",
"block-switching/control_if": "si",
"block-switching/control_if_else": "si... si no",
"block-switching/control_repeat_until": "repetir hasta que",
"block-switching/control_wait_until": "esperar hasta que",
"block-switching/data_changevariableby": "cambiar/sumar variable",
"block-switching/data_deletealloflist": "eliminar todo",
"block-switching/data_deleteoflist": "eliminar ítem",
"block-switching/data_hidelist": "esconder lista",
"block-switching/data_hidevariable": "esconder variable",
"block-switching/data_insertatlist": "insertar elemento",
"block-switching/data_replaceitemoflist": "reemplazar elemento",
"block-switching/data_setvariableto": "establecer variable",
"block-switching/data_showlist": "mostrar lista",
"block-switching/data_showvariable": "mostrar variable",
"block-switching/debugger_log": "loguear",
"block-switching/debugger_warn": "advertir",
"block-switching/event_broadcast": "enviar",
"block-switching/event_broadcastandwait": "enviar y esperar",
"block-switching/looks_backdropnumbername": "número o nombre de fondo",
"block-switching/looks_changeeffectby": "cambiar/sumar efecto",
"block-switching/looks_changesizeby": "cambiar/sumar tamaño",
"block-switching/looks_costumenumbername": "número o nombre de disfraz",
"block-switching/looks_goforwardbackwardlayers": "avanzar o retroceder capas",
"block-switching/looks_gotofrontback": "ir a la capa delantera o trasera",
"block-switching/looks_hide": "ocultar",
"block-switching/looks_nextbackdrop": "siguiente fondo",
"block-switching/looks_nextcostume": "siguiente disfraz",
"block-switching/looks_say": "decir",
"block-switching/looks_sayforsecs": "decir por segundos",
"block-switching/looks_seteffectto": "fijar efecto",
"block-switching/looks_setsizeto": "fijar tamaño",
"block-switching/looks_show": "mostrar",
"block-switching/looks_switchbackdropto": "cambiar fondo",
"block-switching/looks_switchbackdroptoandwait": "cambiar fondo y esperar",
"block-switching/looks_think": "pensar",
"block-switching/looks_thinkforsecs": "pensar por segundos",
"block-switching/motion_changexby": "cambiar/sumar x",
"block-switching/motion_changeyby": "cambiar/sumar y",
"block-switching/motion_setx": "fijar x",
"block-switching/motion_sety": "fijar y",
"block-switching/motion_turnleft": "girar a la izquierda",
"block-switching/motion_turnright": "girar a la derecha",
"block-switching/motion_xposition": "posición en x",
"block-switching/motion_yposition": "posición en y",
"block-switching/music_changeTempo": "cambiar tempo",
"block-switching/music_setTempo": "fijar tempo",
"block-switching/operator_and": "y",
"block-switching/operator_mod": "módulo",
"block-switching/operator_or": "o",
"block-switching/pen_changePenColorParamBy": "fijar parámetro",
"block-switching/pen_changePenHueBy": "cambiar/sumar matiz de color",
"block-switching/pen_changePenShadeBy": "cambiar/sumar sombra de color",
"block-switching/pen_changePenSizeBy": "cambiar/sumar tamaño",
"block-switching/pen_penDown": "bajar lápiz",
"block-switching/pen_penUp": "subir lápiz",
"block-switching/pen_setPenColorParamTo": "cambiar/sumar parámetro",
"block-switching/pen_setPenHueToNumber": "fijar matiz de color",
"block-switching/pen_setPenShadeToNumber": "fijar sombra de color",
"block-switching/pen_setPenSizeTo": "fijar tamaño",
"block-switching/sensing_coloristouchingcolor": "color tocando color",
"block-switching/sensing_mousex": "posición x del ratón",
"block-switching/sensing_mousey": "posición y del ratón",
"block-switching/sensing_touchingcolor": "tocando color",
"block-switching/sound_changeeffectby": "cambiar/sumar efecto",
"block-switching/sound_changevolumeby": "cambiar/sumar volumen",
"block-switching/sound_play": "iniciar",
"block-switching/sound_playuntildone": "tocar sonido hasta terminar",
"block-switching/sound_seteffectto": "fijar efecto",
"block-switching/sound_setvolumeto": "fijar volumen",
"copy-reporter/copy-to-clipboard": "Copiar",
"copy-reporter/copy-value": "copiar valor",
"blocks2image/error_blocks_not_added": "Agregue bloques al workspace",
"blocks2image/export_all_to_PNG": "Exportar todos como PNG",
"blocks2image/export_all_to_SVG": "Exportar todos como SVG",
"blocks2image/export_selected_to_PNG": "Exportar bloque como PNG",
"blocks2image/export_selected_to_SVG": "Exportar bloque como SVG",
"move-to-top-bottom/bottom": "mover al fondo",
"move-to-top-bottom/top": "movar a la cima",
"move-to-top-layer/move-to-front-layer": "mover a capa delantera",
"rename-broadcasts/RENAME_BROADCAST": "Renombrar mensaje",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Renombrar Mensaje",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Renombrar todos los mensajes \"{name}\" a:",
"swap-local-global/cant-convert-cloud": "Variables en la nube no pueden ser convertidas a solo para este objeto",
"swap-local-global/cant-convert-conflict": "No se pudo convertir porque entraría en conflicto con variables en otro objeto: {sprites}",
"swap-local-global/cant-convert-stage": "El escenario no puede tener variables solo para este objeto.",
"swap-local-global/cant-convert-to-local": "No se pudo convertir porque es usado por múltiples objetos: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "No se pudo convertir porque es usado por otro objeto: {sprite}",
"swap-local-global/edit": "Editar propiedades:",
"swap-local-global/edit-list-header": "Editar Lista",
"swap-local-global/edit-list-option": "Renombrar o editar lista",
"swap-local-global/edit-variable-header": "Editar Variable",
"swap-local-global/edit-variable-option": "Renombrar o editar variable",
"swap-local-global/to-global": "Convertir a \"Para todos los objetos\"",
"swap-local-global/to-local": "Convertir a \"Solo para este objeto\"",
"hide-stage/hide-stage": "Esconder escenario"
}

View File

@@ -0,0 +1,265 @@
{
"_general/blocks/anticlockwise": "vastapäivään",
"_general/blocks/clockwise": "myötäpäivään",
"_general/blocks/green-flag": "lippu",
"editor-devtools/clean-plus": "Siivoa lohkot +",
"editor-devtools/copy-all": "Kopioi kaikki",
"editor-devtools/copy-block": "Kopioi lohko",
"editor-devtools/cut-block": "Leikkaa lohko",
"editor-devtools/lists": "listalohkot",
"editor-devtools/make-space": "Tee tilaa",
"editor-devtools/orphaned": "{count, plural, one {Kehittäjän työkalut: Poistetaanko 1 yksin jätetty ilmoituslohko?} other {Kehittäjän työkalut: Poistetaanko # yksin jätettyä ilmoituslohkoa?} }",
"editor-devtools/paste": "Liitä",
"editor-devtools/replace": "Kehittäjän työkalut: Muuta kaikki tämän hahmon koodissa käytetyt {name} -nimiset muuttujat muuttujaksi nimeltä:",
"editor-devtools/swap": "Vaihda hahmon koodissa käytetyt {var}",
"editor-devtools/unused-list": "{count, plural, one {Kehittäjän työkalut: Poistetaanko 1 käyttämätön lista? Se on tässä:\n} other {Kehittäjän työkalut: Poistetaanko # käyttämätöntä listaa? Ne ovat tässä:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Kehittäjän työkalut: Poistetaanko 1 käyttämätön muuttuja? Se on tässä:\n} other {Kehittäjän työkalut: Poistetaanko # käyttämätöntä muuttujaa? Ne ovat tässä:\n} }",
"editor-devtools/var-not-exist": "Tätä muuttujaa ei ole olemassa...",
"editor-devtools/variables": "muuttujalohkot",
"find-bar/complex-broadcast": "(lauseke)",
"find-bar/event": "tapahtuma {name}",
"find-bar/find-placeholder": "Etsi (Ctrl+F)",
"find-bar/list-global": "LISTA {name}",
"find-bar/list-local": "lista {name}",
"find-bar/var-global": "MUUTTUJA {name}",
"find-bar/var-local": "muuttuja {name}",
"middle-click-popup/start-typing": "Aloita kirjoittaminen...",
"editor-searchable-dropdowns/createBroadcast": "Luo viesti \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Luo lista \"{name}\" kaikille hahmoille",
"editor-searchable-dropdowns/createGlobalVariable": "Luo muuttuja \"{name}\" kaikille hahmoille",
"editor-searchable-dropdowns/createLocalList": "Luo lista \"{name}\" vain tälle hahmolle",
"editor-searchable-dropdowns/createLocalVariable": "Luo muuttuja \"{name}\" vain tälle hahmolle",
"data-category-tweaks-v2/for-all-sprites": "Kaikille hahmoille:",
"data-category-tweaks-v2/for-this-sprite-only": "Vain tälle hahmolle:",
"data-category-tweaks-v2/list-category": "Listat",
"hide-flyout/lock": "Lukitse paletti",
"hide-flyout/unlock": "Poista paletin lukitus",
"mediarecorder/cancel": "Peru",
"mediarecorder/click-flag": "Odotetaan...",
"mediarecorder/click-flag-description": "Aloita nauhoittaminen klikkaamalla vihreää lippua. Pysäytä napauttamalla tätä painiketta.",
"mediarecorder/option-title": "Nauhoitusasetukset",
"mediarecorder/record": "Nauhoita",
"mediarecorder/record-after-flag": "Älä aloita nauhoitusta ennen kuin vihreää lippua on klikattu.",
"mediarecorder/record-audio": "Sisällytä projektin äänet",
"mediarecorder/record-audio-description": "Tämä ei sisällä teksti puheeksi -toimintoa.",
"mediarecorder/record-description": "Nauhoita esiintymislavaa {extension}-tiedostona. Voit tallentaa nauhoiteen tietokoneellesi, kun nauhoitus on lopetettu.\nHuomaa: muuttujien ja listojen näyttimet eivät ole näkyvissä.",
"mediarecorder/record-duration": "Nauhoituksen kesto (sekunteina)",
"mediarecorder/record-mic": "Sisällytä mikrofonin äänet",
"mediarecorder/record-until-stop": "Lopeta nauhoittaminen projektin päättymisen jälkeen.",
"mediarecorder/record-until-stop-disabled": "Sinun täytyy ottaa käyttöön \"{afterFlagOption}\" -toiminto, jotta voit käyttää tätä toimintoa.",
"mediarecorder/start": "Aloita",
"mediarecorder/start-delay": "Alkuviive (sekunteina)",
"mediarecorder/starting-in": "Alkaa {secs} sekunnissa... ",
"mediarecorder/stop": "Lopeta nauhoitus",
"debugger/block-breakpoint": "keskeytyskohta",
"debugger/block-error": "kirjaa virhe %s",
"debugger/block-log": "kirjaa lokimerkintä %s",
"debugger/block-warn": "kirjaa varoitus %s",
"debugger/cannot-pause-player": "Keskeytyskohtalohkoa voidaan käyttää vain editorissa.",
"debugger/clear": "Tyhjennä",
"debugger/clone-of": "Klooni hahmosta {sprite}",
"debugger/close": "Sulje",
"debugger/console": "Lokimerkinnät",
"debugger/debug": "Virheenkorjaus",
"debugger/empty-string": "(tyhjä merkkijono)",
"debugger/enter-format": "Anna latausformaatti:",
"debugger/export": "Lataa",
"debugger/export-desc": "Muokkaa latausformaattia napauttamalla samalla, kun pidät vaihtonäppäintä painettuna.",
"debugger/icon-error": "Virhe",
"debugger/icon-warn": "Varoitus",
"debugger/log-msg-broadcasted": "Viesti '{broadcast}' lähetettiin.",
"debugger/log-msg-clone-cap": "Kloonin luominen hahmosta '{sprite}' epäonnistui, yli 300 kloonia ei voi luoda.",
"debugger/log-msg-clone-created": "Klooni hahmosta '{sprite}' luotu.",
"debugger/log-msg-flag-clicked": "Vihreää lippua klikattu.",
"debugger/no-logs": "Näytettäviä lokimerkintöjä ei ole.",
"debugger/no-threads-running": "Ei säikeitä käynnissä.",
"debugger/performance-clonecount-graph-tooltip": "Kloonit: {clones}",
"debugger/performance-clonecount-title": "Kloonit",
"debugger/performance-framerate-graph-tooltip": "Kuvataajuus: {fps} ruutua sekunnissa",
"debugger/performance-framerate-title": "Kuvataajuus",
"debugger/step": "Vaihe",
"debugger/step-desc": "Suorittaa yhden lohkon.",
"debugger/tab-logs": "Lokimerkinnät",
"debugger/tab-performance": "Suorituskyky",
"debugger/tab-threads": "Säikeet",
"debugger/thread": "Säie {id}",
"debugger/unknown-sprite": "(tuntematon hahmo)",
"debugger/unpause": "Jatka",
"pause/pause": "Keskeytä",
"pause/play": "Jatka",
"clones/clones": "kloonit: {cloneCount}",
"color-picker/hex": "heksadesimaaliväri",
"remove-sprite-confirm/confirm": "Tahdotko poistaa hahmon?",
"block-count/blocks": "{num, plural, one {1 lohko} other {# lohkoa}}",
"onion-skinning/behind": "Taakse",
"onion-skinning/front": "Eteen",
"onion-skinning/layering": "Kerrostus",
"onion-skinning/merge": "Yhdistä",
"onion-skinning/mode": "Tila",
"onion-skinning/next": "Seuraavat asusteet",
"onion-skinning/opacity": "Peittävyys (%)",
"onion-skinning/opacityStep": "Peittävyysvaihe (%)",
"onion-skinning/previous": "Edelliset asusteet",
"onion-skinning/settings": "Sipulin kuorinnan asetukset",
"onion-skinning/tint": "Värjää",
"onion-skinning/toggle": "Vaihda sipulin kuorintaa",
"paint-snap/boxCenter": "Valinnan keskipisteestä",
"paint-snap/boxCorners": "Valinnan kulmista",
"paint-snap/boxEdgeMids": "Valinnan reunojen keskipisteistä",
"paint-snap/objectCenters": "Objektien keskipisteisiin",
"paint-snap/objectCorners": "Objektien kulmiin",
"paint-snap/objectEdges": "Objektien reunoihin",
"paint-snap/objectMidlines": "Objektien keskilinjoille",
"paint-snap/off": "Pois päältä",
"paint-snap/on": "Päällä",
"paint-snap/pageAxes": "Muokkausalueen x- ja y-koordinaatteihin",
"paint-snap/pageCenter": "Muokkausalueen keskipisteeseen",
"paint-snap/pageCorners": "Muokkausalueen kulmiin",
"paint-snap/pageEdges": "Muokkausalueen reunoihin",
"paint-snap/settings": "Kiinnityksen asetukset",
"paint-snap/snapFrom": "Kiinnitä:",
"paint-snap/snapTo": "Kiinnitä:",
"paint-snap/threshold": "Kiinnitysetäisyys",
"paint-snap/toggle": "Kytke kiinnittäminen päälle/pois",
"2d-color-picker/shade": "Varjo",
"better-img-uploads/upload": "HD-lataus",
"variable-manager/for-all-sprites": "Kaikkien hahmojen muuttujat",
"variable-manager/for-this-sprite": "Tämän hahmon muuttujat",
"variable-manager/search": "Etsi",
"variable-manager/too-big": "Näytä erittäin suuri arvo napauttamalla.",
"variable-manager/variables": "Muuttujat",
"search-sprites/placeholder": "Etsi hahmoja...",
"sprite-properties/close-properties-panel-tooltip": "Kutista asetusruutu",
"sprite-properties/open-properties-panel-tooltip": "Avaa asetusruutu",
"gamepad/axes-a-b": "Akselit {a} ja {b}",
"gamepad/axis-arrows": "Nuolinäppäimet",
"gamepad/axis-cursor": "Kursori",
"gamepad/axis-custom": "Mukautettu",
"gamepad/axis-none": "Ei mitään",
"gamepad/browser-support": "Tässä selaimessa ja käyttöjärjestelmässä on tiedossa olevia bugeja, jotka voivat vaikeuttaa tämän lisäosan käyttöä. Kokeile toista selainta, jos kohtaat ongelmia.",
"gamepad/button-n": "Painike {n}",
"gamepad/clear": "Tyhjennä kaikki ohjaimet",
"gamepad/config-header": "Tämä kommentti sisältää peliohjaintuen määritykset kolmannen osapuolen työkaluissa tai verkkosivustoissa, kuten https://turbowarp.org/\nÄlä muokkaa käsin",
"gamepad/key-click": "Napautus",
"gamepad/key-down": "Alas",
"gamepad/key-left": "Vasen",
"gamepad/key-none": "(ei mitään)",
"gamepad/key-right": "Oikea",
"gamepad/key-space": "Välilyönti",
"gamepad/key-up": "Ylös",
"gamepad/keyinput-title": "Napauta ja paina näppäintä tai vaihda painiketta napauttamalla. Peru painamalla escape-painiketta. Tyhjennä backspace tai delete-painikkeilla.",
"gamepad/no-controllers": "Ohjainta ei olla havaittu. Yritä kytkeä sellainen ja painaa sen painiketta.",
"gamepad/reset": "Palauta kaikki ohjaimet projektin oletusasetuksiin",
"gamepad/settings": "Peliohjainasetukset",
"gamepad/store-in-project": "Säilytä yllä asetetut määritykset projektin sisällä. Projektin tallentamisen jälkeen näistä määrityksistä tulee uusi oletusrakenne.",
"folders/add-to-folder": "lisää kansioon: {folder}",
"folders/closed-folder": "Kansio",
"folders/confirm-backpack-folder": "Tallennetaanko koko kansio reppuun?",
"folders/create-folder": "luo kansio",
"folders/name-not-allowed": "Kansion nimi ei ole kelvollinen.",
"folders/name-prompt": "Kansion nimi:",
"folders/name-prompt-title": "Luo kansio",
"folders/open-folder": "Avattu",
"folders/remove-folder": "poista kansio",
"folders/remove-from-folder": "poista kansiosta",
"folders/rename-folder": "nimeä kansio uudelleen",
"folders/rename-folder-prompt": "Nimeä kansio uudelleen nimellä:",
"folders/rename-folder-prompt-title": "Nimeä kansio uudelleen",
"block-switching/control_forever": "ikuisesti",
"block-switching/control_if": "jos",
"block-switching/control_if_else": "jos... , niin tai muuten",
"block-switching/control_repeat_until": "toista kunnes",
"block-switching/control_wait_until": "odota kunnes",
"block-switching/data_changevariableby": "lisää muuttujaan",
"block-switching/data_deletealloflist": "poista kaikki",
"block-switching/data_deleteoflist": "poista kohde",
"block-switching/data_hidelist": "piilota lista",
"block-switching/data_hidevariable": "piilota muuttuja",
"block-switching/data_insertatlist": "lisää kohde listaan",
"block-switching/data_replaceitemoflist": "korvaa listan kohde",
"block-switching/data_setvariableto": "aseta muuttuja",
"block-switching/data_showlist": "näytä lista",
"block-switching/data_showvariable": "näytä muuttuja",
"block-switching/debugger_error": "kirjaa virhe",
"block-switching/debugger_log": "kirjaa lokimerkintä",
"block-switching/debugger_warn": "kirjaa varoitus",
"block-switching/event_broadcast": "lähetä",
"block-switching/event_broadcastandwait": "lähetä ja odota",
"block-switching/looks_backdropnumbername": "taustaluku tai -nimi",
"block-switching/looks_changeeffectby": "lisää tehosteeseen",
"block-switching/looks_changesizeby": "kasvata kokoa",
"block-switching/looks_costumenumbername": "asusteluku tai -nimi",
"block-switching/looks_goforwardbackwardlayers": "mene tasoja eteen- tai taaksepäin",
"block-switching/looks_gotofrontback": "mene etu- tai taka-alalle",
"block-switching/looks_hide": "piilota",
"block-switching/looks_nextbackdrop": "seuraava tausta",
"block-switching/looks_nextcostume": "seuraava asuste",
"block-switching/looks_say": "sano",
"block-switching/looks_sayforsecs": "sano sekuntien ajan",
"block-switching/looks_seteffectto": "aseta tehoste",
"block-switching/looks_setsizeto": "aseta koko",
"block-switching/looks_show": "näytä",
"block-switching/looks_switchbackdropto": "vaihda taustaksi",
"block-switching/looks_switchbackdroptoandwait": "vaihda taustaksi ja odota",
"block-switching/looks_think": "ajattele",
"block-switching/looks_thinkforsecs": "ajattele sekuntien ajan",
"block-switching/motion_changexby": "lisää x:n arvoon",
"block-switching/motion_changeyby": "lisää y:n arvoon",
"block-switching/motion_setx": "aseta x:n arvoksi",
"block-switching/motion_sety": "aseta y:n arvoksi",
"block-switching/motion_turnleft": "käänny vasemmalle",
"block-switching/motion_turnright": "käänny oikealle",
"block-switching/motion_xposition": "x-sijainti",
"block-switching/motion_yposition": "y-sijainti",
"block-switching/music_changeTempo": "lisää tempoa",
"block-switching/music_setTempo": "aseta tempoksi",
"block-switching/operator_and": "ja",
"block-switching/operator_mod": "jakojäännös",
"block-switching/operator_or": "tai",
"block-switching/pen_changePenColorParamBy": "lisää parametrin arvoon",
"block-switching/pen_changePenHueBy": "lisää värisävyyn",
"block-switching/pen_changePenShadeBy": "lisää varjoon",
"block-switching/pen_changePenSizeBy": "kasvata kokoa",
"block-switching/pen_penDown": "kynä alas",
"block-switching/pen_penUp": "kynä ylös",
"block-switching/pen_setPenColorParamTo": "aseta parametri",
"block-switching/pen_setPenHueToNumber": "aseta värisävyksi",
"block-switching/pen_setPenShadeToNumber": "aseta varjoksi",
"block-switching/pen_setPenSizeTo": "aseta koko",
"block-switching/sensing_coloristouchingcolor": "koskettaako väri väriä",
"block-switching/sensing_mousex": "hiiren x-sijainti",
"block-switching/sensing_mousey": "hiiren y-sijainti",
"block-switching/sensing_touchingcolor": "koskettaako väriä",
"block-switching/sound_changeeffectby": "lisää tehostetta",
"block-switching/sound_changevolumeby": "lisää äänenvoimakkuutta",
"block-switching/sound_play": "soita",
"block-switching/sound_playuntildone": "soita loppuun",
"block-switching/sound_seteffectto": "aseta tehosteeksi",
"block-switching/sound_setvolumeto": "aseta äänenvoimakkuudeksi",
"copy-reporter/copy-to-clipboard": "Kopioi",
"copy-reporter/copy-value": "kopioi arvo",
"blocks2image/error_blocks_not_added": "Lisää lohkoja työtilaan!",
"blocks2image/export_all_to_PNG": "Lataa kaikki PNG-kuvana",
"blocks2image/export_all_to_SVG": "Lataa kaikki SVG-tiedostona",
"blocks2image/export_selected_to_PNG": "Lataa lohko PNG-kuvana",
"blocks2image/export_selected_to_SVG": "Lataa lohko SVG-tiedostona",
"move-to-top-bottom/bottom": "siirrä alas",
"move-to-top-bottom/top": "siirrä ylös",
"move-to-top-layer/move-to-front-layer": "mene etualalle",
"rename-broadcasts/RENAME_BROADCAST": "Nimeä viesti uudelleen",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Nimeä viesti uudelleen",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Nimeä kaikki \"{name}\"-viestit uudelleen:",
"swap-local-global/cant-convert-cloud": "Pilvimuuttujia ei voi muuntaa vain tälle hahmolle.",
"swap-local-global/cant-convert-conflict": "Ei voida muuntaa, koska se olisi ristiriidassa toisen hahmon muuttujien kanssa: {sprites}",
"swap-local-global/cant-convert-stage": "Esiintymislavalla ei voi olla muuttujia vain tälle hahmolle.",
"swap-local-global/cant-convert-to-local": "Ei voida muuntaa, koska useat hahmot käyttävät sitä:{sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Ei voida muuntaa, koska toinen hahmo käyttää sitä: {sprite}",
"swap-local-global/edit": "Muokkaa ominaisuuksia:",
"swap-local-global/edit-list-header": "Muokkaa listaa",
"swap-local-global/edit-list-option": "Nimeä lista uudelleen tai muokkaa sitä",
"swap-local-global/edit-variable-header": "Muokkaa muuttujaa",
"swap-local-global/edit-variable-option": "Nimeä muuttuja uudelleen tai muokkaa sitä",
"swap-local-global/to-global": "Muunna \"Kaikille hahmoille\" -muotoon",
"swap-local-global/to-local": "Muunna \"Vain tälle hahmolle\" -muotoon",
"hide-stage/hide-stage": "Piilota esiintymislava"
}

View File

@@ -0,0 +1,252 @@
{
"_general/blocks/anticlockwise": "sens inverse des aiguilles d'une montre",
"_general/blocks/clockwise": "sens des aiguilles d'une montre",
"_general/blocks/green-flag": "drapeau",
"editor-devtools/clean-plus": "Nettoyer les blocs +",
"editor-devtools/copy-all": "Tout Copier",
"editor-devtools/copy-block": "Copier Le Bloc",
"editor-devtools/cut-block": "Couper le bloc",
"editor-devtools/lists": "listes",
"editor-devtools/make-space": "Espacer",
"editor-devtools/orphaned": "{count, plural, one {Outils développeur : Supprimer 1 bloc de valeur seul ?} many {Outils développeur : Supprimer les # blocs de valeur seuls ?} other {Outils développeur : Supprimer les # blocs de valeur seuls ?} }",
"editor-devtools/paste": "Coller",
"editor-devtools/replace": "Outils développeur : Remplacer toutes les utilisations de la variable {name} dans ce sprite par la variable nommée :",
"editor-devtools/swap": "Remplacer la variable \"{var}\" dans le sprite",
"editor-devtools/unused-list": "{count, plural, one {Outils développeur : Supprimer 1 liste locale inutilisée ? La voici :\n} many {Outils développeur : Supprimer # listes locales inutilisées ? Les voici :\n} other {Outils développeur : Supprimer # listes locales inutilisées ? Les voici :\n} }",
"editor-devtools/unused-var": "{count, plural, one {Outils développeur : Supprimer 1 variable locale inutilisée ? Là voilà :\n} many {Outils développeur : Supprimer les # variables locales inutilisées ? Les voici :\n} other {Outils développeur : Supprimer les # variables locales inutilisées ? Les voici :\n} }",
"editor-devtools/var-not-exist": "Cette variable n'existe pas...",
"find-bar/event": "événement{name}",
"find-bar/find-placeholder": "Rechercher (Ctrl + F)",
"find-bar/list-global": "LISTE{name}",
"find-bar/list-local": "liste{name}",
"find-bar/var-global": "VARIABLE{name}",
"find-bar/var-local": "variable{name}",
"middle-click-popup/start-typing": "Commencez à taper…",
"editor-searchable-dropdowns/createBroadcast": "Créer un message nommé \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Créer une liste \"{name}\" pour tous les sprites",
"editor-searchable-dropdowns/createGlobalVariable": "Créer une variable \"{name}\" pour tous les sprites",
"editor-searchable-dropdowns/createLocalList": "Créer une liste \"{name}\" pour ce sprite uniquement",
"editor-searchable-dropdowns/createLocalVariable": "Créer une variable \"{name}\" pour ce sprite uniquement",
"data-category-tweaks-v2/for-all-sprites": "Pour tous les sprites :",
"data-category-tweaks-v2/for-this-sprite-only": "Pour ce sprite uniquement :",
"data-category-tweaks-v2/list-category": "Listes",
"hide-flyout/lock": "Vérouiller la palette",
"hide-flyout/unlock": "Dévérouiller la palette",
"mediarecorder/cancel": "Annuler",
"mediarecorder/click-flag": "En attente...",
"mediarecorder/click-flag-description": "Cliquez sur le drapeau vert pour démarrer l'enregistrement. Cliquez sur ce bouton pour arrêter.",
"mediarecorder/option-title": "Options d'enregistrement",
"mediarecorder/record": "Enregistrer l'écran",
"mediarecorder/record-after-flag": "Ne démarrez pas l'enregistrement tant que le drapeau vert n'est pas été cliqué",
"mediarecorder/record-audio": "Inclure les sons du projet",
"mediarecorder/record-audio-description": "Cela n'inclut pas la synthèse vocale.",
"mediarecorder/record-duration": "Durée de l'enregistrement (en secondes)",
"mediarecorder/record-mic": "Inclure les sons du microphone",
"mediarecorder/record-until-stop": "Arrêter l'enregistrement quand le projet se termine",
"mediarecorder/record-until-stop-disabled": "Vous devez activer \"{afterFlagOption}\" pour utiliser cette option.",
"mediarecorder/start": "Commencer",
"mediarecorder/start-delay": "Délai de démarrage (en secondes)",
"mediarecorder/starting-in": "Démarrage dans{secs} ...",
"mediarecorder/stop": "Arrêter l'enregistrement",
"debugger/block-breakpoint": "point d'arrêt",
"debugger/block-error": "afficher erreur %s",
"debugger/block-log": "afficher message %s",
"debugger/block-warn": "afficher avertissement %s",
"debugger/cannot-pause-player": "Le bloc de point d'arrêt ne peut être utilisé que dans l'éditeur.",
"debugger/clear": "Effacer",
"debugger/clone-of": "Clone de {sprite}",
"debugger/close": "Fermer",
"debugger/console": "Console",
"debugger/debug": "Débogage",
"debugger/empty-string": "(chaîne de caractères vide)",
"debugger/enter-format": "Entrez un format d'export :",
"debugger/export": "Exporter",
"debugger/export-desc": "Cliquez tout en maintenant la touche Maj. enfoncée pour personnaliser le format d'exportation.",
"debugger/icon-error": "Erreur",
"debugger/icon-warn": "Avertissement",
"debugger/log-msg-broadcasted": "\"{broadcast}\" envoyé à tous les sprites.",
"debugger/log-msg-clone-cap": "Échec lors de la création d'un clone de '{sprite}', car il est impossible de créer plus de 300 clones.",
"debugger/log-msg-clone-created": "Un clone de '{sprite}' a été créé.",
"debugger/log-msg-flag-clicked": "Drapeau vert cliqué.",
"debugger/no-logs": "Il y a aucune activité à montrer.",
"debugger/no-threads-running": "Aucun processus en cours d'exécution.",
"debugger/step": "Avancer",
"debugger/step-desc": "Exécute un seul bloc.",
"debugger/tab-logs": "Activités",
"debugger/tab-threads": "Processus",
"debugger/unknown-sprite": "(sprite inconnu)",
"debugger/unpause": "Reprendre",
"pause/play": "Reprendre",
"clones/clones": "clones : {cloneCount}",
"color-picker/hex": "couleur hexa",
"remove-sprite-confirm/confirm": "Voulez-vous supprimer le sprite ?",
"block-count/blocks": "{num, plural, one {1 bloc} many {# blocs} other {# blocs}}",
"onion-skinning/behind": "Derrière",
"onion-skinning/front": "Devant",
"onion-skinning/layering": "Calques",
"onion-skinning/merge": "Combiner",
"onion-skinning/next": "Costumes suivants",
"onion-skinning/opacity": "Opacité (%)",
"onion-skinning/opacityStep": "Différence d'opacité (%)",
"onion-skinning/previous": "Costumes précédents",
"onion-skinning/settings": "Paramètres de Pelure d'Oignon",
"onion-skinning/tint": "Teinte",
"onion-skinning/toggle": "Activer la Pelure d'Oignon",
"paint-snap/boxCenter": "Centre de la sélection",
"paint-snap/boxCorners": "Coins de la sélection",
"paint-snap/boxEdgeMids": "Points centraux des bordures de la sélection",
"paint-snap/objectCenters": "Centres des objets",
"paint-snap/objectCorners": "Coins des objets",
"paint-snap/objectEdges": "Bords des objets",
"paint-snap/objectMidlines": "Lignes centrales des objets",
"paint-snap/pageAxes": "Axes x et y de la page",
"paint-snap/pageCenter": "Centre de la page",
"paint-snap/pageCorners": "Coins de la page",
"paint-snap/pageEdges": "Bords de la page",
"paint-snap/settings": "Réglages du Snap",
"paint-snap/snapFrom": "Ancrer à partir de :",
"paint-snap/snapTo": "Snap à :",
"paint-snap/threshold": "Distance d'ancrage",
"paint-snap/toggle": "Activer/Désactiver l'ancrage",
"2d-color-picker/shade": "Nuancier",
"better-img-uploads/upload": "Charger HD",
"variable-manager/for-all-sprites": "Variables pour tous les sprites",
"variable-manager/for-this-sprite": "Variables de ce sprite",
"variable-manager/search": "Rechercher",
"variable-manager/too-big": "Cliquez pour afficher une très grande valeur.",
"search-sprites/placeholder": "Rechercher des sprites...",
"sprite-properties/close-properties-panel-tooltip": "Réduire le panneau des propriétés",
"sprite-properties/open-properties-panel-tooltip": "Ouvrir le panneau des propriétés",
"gamepad/axis-arrows": "Flèches",
"gamepad/axis-cursor": "Curseur",
"gamepad/axis-custom": "Personnalisé",
"gamepad/axis-none": "Aucun",
"gamepad/browser-support": "Ce navigateur et ce système d'exploitation ont des bugs connus qui peuvent rendre cet addon difficile à utiliser. Essayez un autre navigateur si vous rencontrez des problèmes.",
"gamepad/button-n": "Bouton {n}",
"gamepad/clear": "Effacer tous les contrôles",
"gamepad/config-header": "Ce commentaire contient la configuration pour le support de la manette dans d'autres outils et sites web, tels que https://turbowarp.org/\nNe le modifiez pas à la main",
"gamepad/key-click": "Clic",
"gamepad/key-down": "Bas",
"gamepad/key-enter": "Entrée",
"gamepad/key-left": "Gauche",
"gamepad/key-none": "(aucun)",
"gamepad/key-right": "Droite",
"gamepad/key-space": "Espace",
"gamepad/key-up": "Haut",
"gamepad/keyinput-title": "Cliquez et appuyez sur une touche ou cliquez pour modifier le bouton. Échap pour annuler. Retour arrière ou supprimer pour effacer.",
"gamepad/no-controllers": "Aucuns contrôleurs détectés. Essayez d'en brancher un et d'appuyer sur un bouton.",
"gamepad/reset": "Réinitialiser tous les contrôles aux paramètres par défaut du projet",
"gamepad/settings": "Paramètres de la manette",
"gamepad/store-in-project": "Enregistrez les paramètres dans le projet. Après avoir enregistré, ces paramètres deviendront les paramètres par défaut.",
"folders/add-to-folder": "ajouter au dossier : {folder}",
"folders/closed-folder": "Dossier",
"folders/confirm-backpack-folder": "Sauvegarder tout le dossier dans le sac-à-dos ?",
"folders/create-folder": "créer un dossier",
"folders/name-not-allowed": "Nom de dossier invalide",
"folders/name-prompt": "Nom du dossier :",
"folders/name-prompt-title": "Créer un dossier",
"folders/open-folder": "Ouvert",
"folders/remove-folder": "supprimer le dossier",
"folders/remove-from-folder": "supprimer du dossier",
"folders/rename-folder": "renommer le dossier",
"folders/rename-folder-prompt": "Renommer le dossier en :",
"folders/rename-folder-prompt-title": "Renommer le dossier",
"block-switching/control_forever": "répéter indéfiniment",
"block-switching/control_if": "si",
"block-switching/control_if_else": "si... sinon",
"block-switching/control_repeat_until": "répéter jusqu'à ce que",
"block-switching/control_wait_until": "attendre jusqu'à ce que",
"block-switching/data_changevariableby": "ajouter à la variable",
"block-switching/data_deletealloflist": "Suprimmer tout",
"block-switching/data_deleteoflist": "supprimer l'élément",
"block-switching/data_hidelist": "cacher la liste",
"block-switching/data_hidevariable": "cacher la variable",
"block-switching/data_insertatlist": "insérer l'élément",
"block-switching/data_replaceitemoflist": "remplacer l'élément",
"block-switching/data_setvariableto": "mettre la variable à",
"block-switching/data_showlist": "montrer la liste",
"block-switching/data_showvariable": "montrer la variable",
"block-switching/debugger_error": "erreur",
"block-switching/debugger_log": "noter",
"block-switching/debugger_warn": "avertis",
"block-switching/event_broadcast": "envoyer",
"block-switching/event_broadcastandwait": "envoyer et attendre",
"block-switching/looks_backdropnumbername": "numéro ou nom de l'arrière-plan",
"block-switching/looks_changeeffectby": "ajouter à l'effet",
"block-switching/looks_changesizeby": "ajouter à la taille",
"block-switching/looks_costumenumbername": "numéro ou nom du costume",
"block-switching/looks_goforwardbackwardlayers": "déplacer dans les plans vers l'avant ou l'arrière",
"block-switching/looks_gotofrontback": "aller au premier ou à l'arrière plan",
"block-switching/looks_hide": "cacher",
"block-switching/looks_nextbackdrop": "arrière-plan suivant",
"block-switching/looks_nextcostume": "costume suivant",
"block-switching/looks_say": "dire",
"block-switching/looks_sayforsecs": "dire pendant secondes",
"block-switching/looks_seteffectto": "mettre l'effet à",
"block-switching/looks_setsizeto": "mettre la taille à",
"block-switching/looks_show": "montrer",
"block-switching/looks_switchbackdropto": "basculer sur l'arrière-plan",
"block-switching/looks_switchbackdroptoandwait": "basculer sur l'arrière-plan et attendre",
"block-switching/looks_think": "penser à",
"block-switching/looks_thinkforsecs": "penser à pendant secondes",
"block-switching/motion_changexby": "ajouter à x",
"block-switching/motion_changeyby": "ajouter à y",
"block-switching/motion_setx": "mettre x à",
"block-switching/motion_sety": "mettre y à",
"block-switching/motion_turnleft": "tourner gauche",
"block-switching/motion_turnright": "tourner droite",
"block-switching/motion_xposition": "position x",
"block-switching/motion_yposition": "position y",
"block-switching/music_changeTempo": "ajouter au tempo",
"block-switching/music_setTempo": "mettre le tempo à",
"block-switching/operator_and": "et",
"block-switching/operator_mod": "modulo",
"block-switching/operator_or": "ou",
"block-switching/pen_changePenColorParamBy": "ajouter au paramètre",
"block-switching/pen_changePenHueBy": "ajouter à la couleur",
"block-switching/pen_changePenShadeBy": "ajouter à la luminosité",
"block-switching/pen_changePenSizeBy": "ajouter à la taille",
"block-switching/pen_penDown": "stylo en position d'écriture",
"block-switching/pen_penUp": "relever le stylo",
"block-switching/pen_setPenColorParamTo": "mettre le paramètre à",
"block-switching/pen_setPenHueToNumber": "mettre la couleur à",
"block-switching/pen_setPenShadeToNumber": "mettre la luminosité à",
"block-switching/pen_setPenSizeTo": "mettre la taille à",
"block-switching/sensing_coloristouchingcolor": "couleur touche couleur",
"block-switching/sensing_mousex": "souris x",
"block-switching/sensing_mousey": "souris y",
"block-switching/sensing_touchingcolor": "couleur touchée",
"block-switching/sound_changeeffectby": "ajouter à l'effet",
"block-switching/sound_changevolumeby": "ajouter au volume",
"block-switching/sound_play": "débute",
"block-switching/sound_playuntildone": "jouer jusqu'au bout",
"block-switching/sound_seteffectto": "mettre l'effet à",
"block-switching/sound_setvolumeto": "mettre le volume à",
"copy-reporter/copy-to-clipboard": "Copier",
"copy-reporter/copy-value": "copier la valeur",
"blocks2image/error_blocks_not_added": "Ajoute des blocs à l'espace de travail !",
"blocks2image/export_all_to_PNG": "Tout exporter au format PNG",
"blocks2image/export_all_to_SVG": "Tout exporter au format SVG",
"blocks2image/export_selected_to_PNG": "Exporter le bloc au format PNG",
"blocks2image/export_selected_to_SVG": "Exporter le bloc au format SVG",
"editor-extra-keys/enter-key": "entrée",
"move-to-top-bottom/bottom": "Déplacé en bas",
"move-to-top-bottom/top": "Déplacé en haut",
"move-to-top-layer/move-to-front-layer": "passer à la couche avant",
"rename-broadcasts/RENAME_BROADCAST": "Renommer le message",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Renommer le message",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Renommer tous les messages \"{name}\" en :",
"swap-local-global/cant-convert-cloud": "Les variables cloud ne peuvent pas être converties uniquement dans ce sprite.",
"swap-local-global/cant-convert-conflict": "Impossible d'effectuer la conversion car cela entrerait en conflit avec les variables d'un autre sprite : {sprites}",
"swap-local-global/cant-convert-stage": "La scène ne peut pas avoir de variables uniquement pour ce sprite.",
"swap-local-global/cant-convert-to-local": "Impossible d'effectuer la conversion car plusieurs sprites l'utilisent : {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Impossible d'effectuer la conversion car un autre sprite l'utilise : {sprite}",
"swap-local-global/edit": "Modifier les propriétés",
"swap-local-global/edit-list-header": "Modifier la liste",
"swap-local-global/edit-list-option": "Renommer ou modifier la liste",
"swap-local-global/edit-variable-header": "Modifier la variable",
"swap-local-global/edit-variable-option": "Renommer ou modifier la variable",
"swap-local-global/to-global": "Convertir en \"Pour tous les sprites\"",
"swap-local-global/to-local": "Convertir en \"Pour ce sprite uniquement\"",
"hide-stage/hide-stage": "Cacher la scène"
}

View File

@@ -0,0 +1,257 @@
{
"editor-devtools/clean-plus": "Rendrakás +",
"editor-devtools/copy-all": "Összes Másolása",
"editor-devtools/copy-block": "Blokk Másolása",
"editor-devtools/cut-block": "Blokk Kivágása",
"editor-devtools/lists": "listák",
"editor-devtools/make-space": "Csinálj Helyet",
"editor-devtools/orphaned": "{count, plural, one {Fejlesztői eszközök: Törölni szeretnél 1 kódon kívüli értékadó blokkot?} other {Fejlesztői eszközök: Törölni szeretnél # kódon kívüli értékadó blokkot?} }",
"editor-devtools/paste": "Beillesztés",
"editor-devtools/replace": "Fejlesztői eszközök: Lecserélsz minden {name} változót ebben a szereplőben egy másik változóra, amit úgy hívnak:",
"editor-devtools/swap": "{var} cserélye a Szereplőben",
"editor-devtools/unused-list": "{count, plural, one {Fejlesztői eszközök: Törölni szeretnél 1 nem használt helyi listát? Itt van:\n} other {Fejlesztői eszközök: Törölni szeretnél # nem használt heliy listát? Itt vannak:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Fejlesztői eszközök: Törölni szeretnél 1 nem használt helyi változót? Itt van:\n} other {Fejlesztői eszközök: Törölni szeretnél # nem használt helyi változót? Itt vannak:\n} }",
"editor-devtools/var-not-exist": "Ez a változó nem létezik...",
"editor-devtools/variables": "változók",
"find-bar/complex-broadcast": "(kifejezés)",
"find-bar/event": "{name} esemény",
"find-bar/find-placeholder": "Keresés (Ctrl+F)",
"find-bar/list-global": "{name} LISTA",
"find-bar/list-local": "{name} lista",
"find-bar/var-global": "{name} VÁLT.",
"find-bar/var-local": "{name} vált.",
"middle-click-popup/start-typing": "Kezdjen el gépelni...",
"editor-searchable-dropdowns/createBroadcast": "\"{name}\" üzenet létrehozása",
"editor-searchable-dropdowns/createGlobalList": "\"{name}\" lista létrehozása minden szereplőnek",
"editor-searchable-dropdowns/createGlobalVariable": "\"{name}\" változó létrehozása minden szereplőnek",
"editor-searchable-dropdowns/createLocalList": "\"{name}\" lista létrehozása ennek a szereplőnek",
"editor-searchable-dropdowns/createLocalVariable": "\"{name}\" változó létrehozása ennek a szereplőnek",
"data-category-tweaks-v2/for-all-sprites": "Minden szereplőé:",
"data-category-tweaks-v2/for-this-sprite-only": "A kiválasztott szereplőé:",
"data-category-tweaks-v2/list-category": "Listák",
"hide-flyout/lock": "Paletta zárolása",
"hide-flyout/unlock": "Paletta zárolásának visszavonása",
"mediarecorder/cancel": "Mégsem",
"mediarecorder/click-flag": "Várakozás...",
"mediarecorder/click-flag-description": "Kattints a zöld zászlóra a felvételhez. Kattints erre a gombra, hogy leállítsd a felvételt.",
"mediarecorder/option-title": "Felvétel Opciók",
"mediarecorder/record": "Felvétel",
"mediarecorder/record-after-flag": "Ne kezdődjön el a felvétel, amíg a zöld zászlóra rá nem kattintasz",
"mediarecorder/record-audio": "Projekt hangok felvétele",
"mediarecorder/record-audio-description": "Ez nem tartalmaz Text-to-Speech-t.",
"mediarecorder/record-duration": "Felvétel Időtartama (másodperc)",
"mediarecorder/record-mic": "Mikrofon hangjának felvétele",
"mediarecorder/record-until-stop": "Felvétel leállítása miután a projekt megállt",
"mediarecorder/record-until-stop-disabled": "Engedélyezned kell a(z) \"{afterFlagOption}\" ennek az opciónak a használatához.",
"mediarecorder/start": "Kezdés",
"mediarecorder/start-delay": "Kezdési késleltetés (másodperc)",
"mediarecorder/starting-in": "Kezdés {secs} másodperc múlva...",
"mediarecorder/stop": "Felvétel Leállítása",
"debugger/block-breakpoint": "töréspont",
"debugger/block-error": "hibajelentés %s-vel",
"debugger/block-log": "naplózd %s-t",
"debugger/block-warn": "figyelmeztess %s-vel",
"debugger/cannot-pause-player": "A töréspont blokk csak a szerkeztőben használható",
"debugger/clear": "Törlés",
"debugger/clone-of": "{sprite}klónja",
"debugger/close": "Bezárás",
"debugger/console": "Napló",
"debugger/debug": "Hibakeresés",
"debugger/empty-string": "(üres érték)",
"debugger/enter-format": "Adja meg az exportálási formátumot:",
"debugger/export": "Exportálás",
"debugger/export-desc": "Kattintson Shift lenyomása közben az exportálási formátum módosításához",
"debugger/icon-error": "Hiba",
"debugger/icon-warn": "Figyelmeztetés",
"debugger/log-msg-broadcasted": "A(z) „{broadcast}” üzenet elküldve.",
"debugger/log-msg-clone-cap": "Nem sikerült „{sprite}”-t lemásolni, 300 klónnál nem lehet többet készíteni.",
"debugger/log-msg-clone-created": "„{sprite}” lemásolódott.",
"debugger/log-msg-flag-clicked": "A zöld zászló le volt nyomva.",
"debugger/no-logs": "Nincs esemény feljegyezve.",
"debugger/no-threads-running": "Nincsenek éppen futó szálak.",
"debugger/performance-clonecount-graph-tooltip": "Klónok:{clones}",
"debugger/performance-clonecount-title": "Klónok",
"debugger/performance-framerate-title": "FPS: képkocka per másodperc",
"debugger/step": "Továbblépés",
"debugger/step-desc": "Lefuttat egy blokkot",
"debugger/tab-logs": "Napló",
"debugger/tab-performance": "Teljesítmény",
"debugger/tab-threads": "Szálak",
"debugger/thread": "Szál {id}",
"debugger/unknown-sprite": "(névtelen szereplő)",
"debugger/unpause": "Visszatérés",
"pause/pause": "Megállítás",
"clones/clones": "másolatok: {cloneCount}",
"color-picker/hex": "hex szín",
"remove-sprite-confirm/confirm": "Ki szeretnéd törölni a szereplőt?",
"block-count/blocks": "{num, plural, one {1 blokk} other {# blokk}}",
"onion-skinning/behind": "Mögé",
"onion-skinning/front": "Elé",
"onion-skinning/layering": "Rétegezés",
"onion-skinning/merge": "Összeolvasztás",
"onion-skinning/mode": "Mód",
"onion-skinning/next": "Következő jelmezek",
"onion-skinning/opacity": "Átlátszatlanság (%)",
"onion-skinning/opacityStep": "Átlátszatlanság változás (%)",
"onion-skinning/previous": "Előző jelmezek",
"onion-skinning/settings": "Onion Skinning beállítások",
"onion-skinning/tint": "Árnyalás",
"onion-skinning/toggle": "Onion Skinning bekapcsolása",
"paint-snap/boxCenter": "Kijelölés közepe",
"paint-snap/boxCorners": "Kijelölés közepei",
"paint-snap/boxEdgeMids": "Kijelölés széleinek felezőpontjai",
"paint-snap/objectCenters": "Objektumok közepei",
"paint-snap/objectCorners": "Objektumok sarkai",
"paint-snap/objectEdges": "Objektumok szélei",
"paint-snap/objectMidlines": "Objektumok középvonalai",
"paint-snap/off": "Ki",
"paint-snap/on": "Be",
"paint-snap/pageAxes": "Lap x és y tengelyei",
"paint-snap/pageCenter": "Lap közepe",
"paint-snap/pageCorners": "Lap sarkai",
"paint-snap/pageEdges": "Lap szélei",
"paint-snap/settings": "Illesztés beállításai",
"paint-snap/snapFrom": "Illesztés innen:",
"paint-snap/snapTo": "Illessztés ide:",
"paint-snap/threshold": "Illesztési távolság",
"paint-snap/toggle": "Illesztés átváltása",
"2d-color-picker/shade": "Árnyalat",
"better-img-uploads/upload": "HD feltöltés",
"variable-manager/for-all-sprites": "Változók minden szereplőnek",
"variable-manager/for-this-sprite": "Változók ennek a szereplőnek",
"variable-manager/search": "Keresés",
"variable-manager/too-big": "Kattints a nagyon hosszú érték megjelenítéséhez.",
"variable-manager/variables": "Változók",
"search-sprites/placeholder": "Szereplők keresése...",
"sprite-properties/close-properties-panel-tooltip": "Tulajdonságok panel összecsukása",
"sprite-properties/open-properties-panel-tooltip": "Tulajdonságok panel megnyitása",
"gamepad/axes-a-b": "Tengelyek {a} & {b}",
"gamepad/axis-arrows": "Nyíl-billentyűk",
"gamepad/axis-cursor": "Kurzor",
"gamepad/axis-custom": "Egyedi",
"gamepad/axis-none": "Egyik sem",
"gamepad/browser-support": "Ennek a böngészőnek és operációs rendszernek ismert hibái vannak, amik lehet, hogy megnehezítik ennek a kiegészítőnek a használatát. Próbálj ki egy másik böngészőt, ha problémákat észlelsz.",
"gamepad/button-n": "Gomb {n}",
"gamepad/clear": "Vezérlők eltávolítása",
"gamepad/config-header": "Ez a komment gamepad támogatáshoz szükséges konfigurációkat tartalmaz harmadik féltől származó eszközökhöz, vagy weboldalakhoz, mint például: https://turbowarp.org/\nNe szerkeszd kézileg!",
"gamepad/key-click": "Kattintás",
"gamepad/key-down": "Le",
"gamepad/key-left": "Balra",
"gamepad/key-none": "(semmi)",
"gamepad/key-right": "Jobbra",
"gamepad/key-space": "Szóköz",
"gamepad/key-up": "Fel",
"gamepad/keyinput-title": "Kattints, és nyomj meg egy billentyűt, vagy kattints, hogy megváltoztass egy gombot. \"Escape\" a kilépéshez. \"Backspace\" vagy \"Delete\" gombok a törléshez.",
"gamepad/no-controllers": "Nem található kontroller. Próbálj csatlakoztatni egyet, majd egy gombot megnyomni rajta.",
"gamepad/reset": "Minden vezérlő visszaállítása a projekt alapértelmezettjére",
"gamepad/settings": "Gamepad beállítások",
"folders/add-to-folder": "hozzáadás ehhez a mappához: {folder}",
"folders/closed-folder": "Mappa",
"folders/confirm-backpack-folder": "Egész mappa mentése a hátizsákba?",
"folders/create-folder": "mappa létrehozása",
"folders/name-not-allowed": "Helytelen mappa név",
"folders/name-prompt": "Mappa neve:",
"folders/name-prompt-title": "Mappa létrehozása",
"folders/open-folder": "Nyitott",
"folders/remove-folder": "mappa eltávolítása",
"folders/remove-from-folder": "eltávolítás mappából",
"folders/rename-folder": "mappa átnevezése",
"folders/rename-folder-prompt": "Mappa átnevezése erre:",
"folders/rename-folder-prompt-title": "Mappa átnevezése",
"block-switching/control_forever": "mindig",
"block-switching/control_if": "ha",
"block-switching/control_if_else": "ha... különben",
"block-switching/control_repeat_until": "ismételd eddig",
"block-switching/control_wait_until": "várj eddig",
"block-switching/data_changevariableby": "változó változzon",
"block-switching/data_deletealloflist": "összes törlése",
"block-switching/data_deleteoflist": "elem törlése",
"block-switching/data_hidelist": "lista tűnjön el",
"block-switching/data_hidevariable": "változó tűnjön el",
"block-switching/data_insertatlist": "illessz be elemet",
"block-switching/data_replaceitemoflist": "cseréld ki elemet",
"block-switching/data_setvariableto": "változó legyen",
"block-switching/data_showlist": "lista jelenjen meg",
"block-switching/data_showvariable": "változó jelenjen meg",
"block-switching/debugger_error": "hiba",
"block-switching/debugger_log": "naplózd",
"block-switching/debugger_warn": "figyelmeztess",
"block-switching/event_broadcast": "üzenet küldése",
"block-switching/event_broadcastandwait": "küldj üzenetet és várj",
"block-switching/looks_backdropnumbername": "háttér sorszáma vagy neve",
"block-switching/looks_changeeffectby": "effekt változzon",
"block-switching/looks_changesizeby": "méret változzon",
"block-switching/looks_costumenumbername": "jelmez sorszáma vagy neve",
"block-switching/looks_goforwardbackwardlayers": "menj előre vagy hátra rétegeket",
"block-switching/looks_gotofrontback": "legelső vagy leghátsó rétegre küldés",
"block-switching/looks_hide": "tűnj el",
"block-switching/looks_nextbackdrop": "következő háttér",
"block-switching/looks_nextcostume": "következő jelmez",
"block-switching/looks_say": "mond",
"block-switching/looks_sayforsecs": "mond másodpercig",
"block-switching/looks_seteffectto": "effekt legyen",
"block-switching/looks_setsizeto": "méret legyen",
"block-switching/looks_show": "jelenj meg",
"block-switching/looks_switchbackdropto": "háttér legyen",
"block-switching/looks_switchbackdroptoandwait": "háttér legyen és várj",
"block-switching/looks_think": "gondold",
"block-switching/looks_thinkforsecs": "gondold másodpercig",
"block-switching/motion_changexby": "x változzon",
"block-switching/motion_changeyby": "y változzon",
"block-switching/motion_setx": "x legyen",
"block-switching/motion_sety": "y legyen",
"block-switching/motion_turnleft": "fordulj balra",
"block-switching/motion_turnright": "fordulj jobbra",
"block-switching/motion_xposition": "x pozíció",
"block-switching/motion_yposition": "y pozíció",
"block-switching/music_changeTempo": "tempó változzon",
"block-switching/music_setTempo": "tempó legyen",
"block-switching/operator_and": "és",
"block-switching/operator_mod": "maradéka",
"block-switching/operator_or": "vagy",
"block-switching/pen_changePenColorParamBy": "paraméter változzon",
"block-switching/pen_changePenHueBy": "színárnyalat változzon",
"block-switching/pen_changePenShadeBy": "árnyalat változzon",
"block-switching/pen_changePenSizeBy": "méret változzon",
"block-switching/pen_penDown": "tollat le",
"block-switching/pen_penUp": "tollat fel",
"block-switching/pen_setPenColorParamTo": "paraméter legyen",
"block-switching/pen_setPenHueToNumber": "színárnyalat legyen",
"block-switching/pen_setPenShadeToNumber": "árnyalat legyen",
"block-switching/pen_setPenSizeTo": "méret legyen",
"block-switching/sensing_coloristouchingcolor": "szín érint színt",
"block-switching/sensing_mousex": "egér x",
"block-switching/sensing_mousey": "egér y",
"block-switching/sensing_touchingcolor": "szín érintése",
"block-switching/sound_changeeffectby": "effekt változzon",
"block-switching/sound_changevolumeby": "hangerő változzon",
"block-switching/sound_playuntildone": "játszd végig",
"block-switching/sound_seteffectto": "effekt legyen",
"block-switching/sound_setvolumeto": "hangerő legyen",
"copy-reporter/copy-to-clipboard": "Másolás",
"copy-reporter/copy-value": "érték kimásolása",
"blocks2image/error_blocks_not_added": "Blokk hozzáadása a munkaterülethez!",
"blocks2image/export_all_to_PNG": "Összes exportálása PNG-ként",
"blocks2image/export_all_to_SVG": "Összes exportálása SVG-ként",
"blocks2image/export_selected_to_PNG": "Blokk exportálása PNG-ként",
"blocks2image/export_selected_to_SVG": "Blokk exportálása SVG-ként",
"move-to-top-bottom/bottom": "áthelyezés legalulra",
"move-to-top-bottom/top": "áthelyezés legfelülre",
"move-to-top-layer/move-to-front-layer": "kerülj legelőre",
"rename-broadcasts/RENAME_BROADCAST": "Üzenet átnevezése",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Üzenet Átnevezése",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Az összes „{name}” üzenet átnevezése erre:",
"swap-local-global/cant-convert-cloud": "Megosztott változókat nem lehet átkonvertálni a kiválasztott szereplőévé.",
"swap-local-global/cant-convert-conflict": "Nem konvertálható, mert szembeütközne más szereplőben található változókkal: {sprites}",
"swap-local-global/cant-convert-stage": "A színpadnak nem lehetnek kiválsztott szereplői változói.",
"swap-local-global/cant-convert-to-local": "Nem lehet konvertálni, mert több szereplő is használja: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Nem konvertálható, mert ezt a nevet már használja egy másik szereplő: {sprite}",
"swap-local-global/edit": "Tulajdonságok szerkesztése:",
"swap-local-global/edit-list-header": "Lista szerkesztése",
"swap-local-global/edit-list-option": "Lista átnevezése vagy szerkesztése",
"swap-local-global/edit-variable-header": "Változó szerkesztése",
"swap-local-global/edit-variable-option": "Változó átnevezése vagy szerkesztése",
"swap-local-global/to-global": "Konvertálás \"Minden szereplőé\"-vé",
"swap-local-global/to-local": "Konvertálás \"A kiválasztott szereplőé\"-vé",
"hide-stage/hide-stage": "Színpad elrejtése"
}

View File

@@ -0,0 +1,256 @@
{
"_general/blocks/anticlockwise": "antiorario",
"_general/blocks/clockwise": "orario",
"_general/blocks/green-flag": "bandiera",
"editor-devtools/clean-plus": "Riordina i Blocchi (+)",
"editor-devtools/copy-all": "Copia Tutti",
"editor-devtools/copy-block": "Copia il Blocco",
"editor-devtools/cut-block": "Taglia il Blocco",
"editor-devtools/lists": "liste",
"editor-devtools/make-space": "Fai Spazio",
"editor-devtools/orphaned": "{count, plural, one {Strumenti per sviluppatori: Rimuovere 1 blocco monitor non collegato agli script?} many {Strumenti per sviluppatori: Rimuovere # blocchi monitor non collegati agli script?} other {Strumenti per sviluppatori: Rimuovere # blocchi monitor non collegati agli script?} }",
"editor-devtools/paste": "Incolla",
"editor-devtools/replace": "Strumenti per sviluppatori: Scambia tutti le occorrenze della variabile {name} in questo sprite con la variabile:",
"editor-devtools/swap": "Scambia {var} nello Sprite",
"editor-devtools/unused-list": "{count, plural, one {Strumenti per sviluppatori: Rimuovere 1 lista locale inutilizzata? Eccola qui:\n} many {Strumenti per sviluppatori: Rimuovere # liste locali inutilizzate? Eccole qui:\n} other {Strumenti per sviluppatori: Rimuovere # liste locali inutilizzate? Eccole qui:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Strumenti per sviluppatori: Rimuovere 1 variabile locale inutilizzata? Eccola qui:\n} many {Strumenti per sviluppatori: Rimuovere # variabili locali inutilizzate? Eccole qui:\n} other {Strumenti per sviluppatori: Rimuovere # variabili locali inutilizzate? Eccole qui:\n} }",
"editor-devtools/var-not-exist": "Questa variabile non esiste...",
"editor-devtools/variables": "variabili",
"find-bar/complex-broadcast": "(espressione)",
"find-bar/event": "situazione {name}",
"find-bar/find-placeholder": "Cerca (Ctrl+F)",
"find-bar/list-global": "LISTA {name}",
"find-bar/list-local": "lista {name}",
"middle-click-popup/start-typing": "Inizia a Scrivere...",
"editor-searchable-dropdowns/createBroadcast": "Crea il messaggio \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Crea la lista \"{name}\" per tutti gli sprite",
"editor-searchable-dropdowns/createGlobalVariable": "Crea la variabile \"{name}\" per tutti gli sprite.",
"editor-searchable-dropdowns/createLocalList": "Crea la lista \"{name}\" solo per questo sprite",
"editor-searchable-dropdowns/createLocalVariable": "Crea la variabile \"{name}\" solo per questo sprite",
"data-category-tweaks-v2/for-all-sprites": "Per tutti gli sprite:",
"data-category-tweaks-v2/for-this-sprite-only": "Solo per questo sprite:",
"data-category-tweaks-v2/list-category": "Liste",
"hide-flyout/lock": "Blocca Elenco Blocchi",
"hide-flyout/unlock": "Sblocca Elenco Blocchi",
"mediarecorder/cancel": "Annulla",
"mediarecorder/click-flag": "In attesa...",
"mediarecorder/click-flag-description": "Clicca la bandiera verde per avviare la registrazione. Clicca questo tasto per fermarla.",
"mediarecorder/option-title": "Opzioni Registrazione",
"mediarecorder/record": "Registra",
"mediarecorder/record-after-flag": "Non avviare la registrazione finché non viene cliccata la bandiera verde",
"mediarecorder/record-audio": "Includi suoni del progetto",
"mediarecorder/record-audio-description": "Questo non include l'estensione Da Testo A Voce",
"mediarecorder/record-description": "Registra lo stage come file {extension}. Quando la registrazione termina puoi salvarla sul tuo computer.\nNota: i monitor delle variabili e delle liste non saranno visibili.",
"mediarecorder/record-duration": "Durata Registrazione (in secondi)",
"mediarecorder/record-mic": "Includi i suoni del microfono",
"mediarecorder/record-until-stop": "Arresta la registrazione quando il progetto viene fermato",
"mediarecorder/record-until-stop-disabled": "Devi abilitare “{afterFlagOption}” per usare questa opzione.",
"mediarecorder/start": "Avvia",
"mediarecorder/start-delay": "Ritardo Avvio (in secondi)",
"mediarecorder/starting-in": "Inizierà tra {secs}...",
"mediarecorder/stop": "Arresta Registrazione",
"debugger/block-error": "errore %s",
"debugger/block-warn": "avviso %s",
"debugger/cannot-pause-player": "Il blocco breakpoint può essere usato solo nell'editor.",
"debugger/clear": "Cancella",
"debugger/clone-of": "Clone di {sprite}",
"debugger/close": "Chiudi",
"debugger/console": "Log",
"debugger/empty-string": "(stringa vuota)",
"debugger/enter-format": "Inserisci il formato di esportazione:",
"debugger/export": "Esporta",
"debugger/export-desc": "Per personalizzare il formato di esportazione clicca tenendo premuto Shift.",
"debugger/icon-error": "Errore",
"debugger/icon-warn": "Avviso",
"debugger/log-msg-broadcasted": "Inviato '{broadcast}'.",
"debugger/log-msg-clone-cap": "Creazione del clone di '{sprite}' fallita, non è possibile creare più di 300 cloni..",
"debugger/log-msg-clone-created": "Creato clone di '{sprite}'.",
"debugger/log-msg-flag-clicked": "Bandiera verde cliccata.",
"debugger/no-logs": "Non ci sono log da mostrare.",
"debugger/no-threads-running": "Nessun thread in esecuzione.",
"debugger/performance-clonecount-graph-tooltip": "Cloni: {clones}",
"debugger/performance-clonecount-title": "Cloni",
"debugger/step": "Passi",
"debugger/step-desc": "Esegue un blocco.",
"debugger/tab-logs": "Log",
"debugger/tab-threads": "Thread",
"debugger/unknown-sprite": "(sprite sconosciuto)",
"debugger/unpause": "Riprendi",
"pause/pause": "Pausa",
"pause/play": "Riprendi",
"clones/clones": "cloni: {cloneCount}",
"color-picker/hex": "colore esadecimale",
"remove-sprite-confirm/confirm": "Vuoi cancellare lo sprite?",
"block-count/blocks": "{num, plural, one {1 blocco} many {# blocchi} other {# blocchi}}",
"onion-skinning/behind": "Secondo piano",
"onion-skinning/front": "Primo piano",
"onion-skinning/layering": "Livelli",
"onion-skinning/merge": "Unisci",
"onion-skinning/mode": "Modalità",
"onion-skinning/next": "Costumi seguenti",
"onion-skinning/opacity": "Opacità (%)",
"onion-skinning/opacityStep": "Incremento opacità (%)",
"onion-skinning/previous": "Costumi precedenti",
"onion-skinning/settings": "Impostazioni Onion Skin",
"onion-skinning/tint": "Colore",
"onion-skinning/toggle": "Attiva/Disattiva Onion Skin",
"paint-snap/boxCenter": "Centro della selezione",
"paint-snap/boxCorners": "Angoli della selezione",
"paint-snap/boxEdgeMids": "Punti mediani sui bordi della selezione",
"paint-snap/objectCenters": "Centri degli oggetti",
"paint-snap/objectCorners": "Angoli degli oggetti",
"paint-snap/objectEdges": "Bordi degli oggetti",
"paint-snap/objectMidlines": "Linea mediana degli oggetti",
"paint-snap/off": "Disattivato",
"paint-snap/on": "Attivo",
"paint-snap/pageAxes": "Assi x e y della pagina",
"paint-snap/pageCenter": "Centro della pagina",
"paint-snap/pageCorners": "Angoli della pagina",
"paint-snap/pageEdges": "Bordi della pagina",
"paint-snap/settings": "Impostazioni Magnete",
"paint-snap/snapFrom": "Attiva magnete da:",
"paint-snap/snapTo": "Attacca a:",
"paint-snap/threshold": "DIstanza di attivazione del magnete",
"paint-snap/toggle": "Attiva/Disattiva Magnete",
"2d-color-picker/shade": "Ombreggiatura",
"better-img-uploads/upload": "Caricamento HD",
"variable-manager/for-all-sprites": "Variabili per tutti gli sprite",
"variable-manager/for-this-sprite": "Variabili di questo sprite",
"variable-manager/search": "Cerca",
"variable-manager/too-big": "Clicca per mostrare valori molto grandi.",
"variable-manager/variables": "Variabili",
"search-sprites/placeholder": "Cerca sprite...",
"sprite-properties/close-properties-panel-tooltip": "Nascondi il pannello delle informazioni",
"sprite-properties/open-properties-panel-tooltip": "Apri il pannello delle informazioni",
"gamepad/axes-a-b": "Assi {a} & {b}",
"gamepad/axis-arrows": "Tasti Freccia",
"gamepad/axis-cursor": "Cursore",
"gamepad/axis-custom": "Personalizzato",
"gamepad/axis-none": "Nessuno",
"gamepad/browser-support": "Questo browser e sistema operativo hanno bug noti che possono rendere questo addon difficile da usare. Prova un diverso browser se riscontri dei problemi.",
"gamepad/button-n": "Pulsante {n}",
"gamepad/clear": "Rimuovi tutti i controli",
"gamepad/config-header": "Questo commento contiene impostazioni di configurazione per il supporto di gamepad support in tool di terze parti o in siti come https://turbowarp.org/\nNon modificare a mano",
"gamepad/key-down": "Giù",
"gamepad/key-enter": "Invio",
"gamepad/key-left": "Sinistra",
"gamepad/key-none": "(nessuno)",
"gamepad/key-right": "Destra",
"gamepad/key-space": "Spazio",
"gamepad/key-up": "Su",
"gamepad/keyinput-title": "Clicca e premi un tasto o clicca per cambiare pulsante. Escape per annullare. Backspace o cancella per ripulire.",
"gamepad/no-controllers": "Nessun controller rilevato. Prova a collegarne uno e a premere un pulsante del controller.",
"gamepad/reset": "Riporta i controli a quelli predefiniti",
"gamepad/settings": "Impostazioni Gamepad",
"gamepad/store-in-project": "Memorizza queste impostazioni nel progetto. Dopo aver salvato il progetto, queste impostazioni diventeranno la nuova configurazione predefinita.",
"folders/add-to-folder": "inserisci nella cartella: {folder}",
"folders/closed-folder": "Cartella",
"folders/confirm-backpack-folder": "Salvare l'intera cartella nella valigetta?",
"folders/create-folder": "crea cartella",
"folders/name-not-allowed": "Nome cartella non valido",
"folders/name-prompt": "Nome della cartella:",
"folders/name-prompt-title": "Crea Cartella",
"folders/open-folder": "Aperto",
"folders/remove-folder": "rimuovi cartella",
"folders/remove-from-folder": "rimuovi dalla cartella",
"folders/rename-folder": "rinomina cartella",
"folders/rename-folder-prompt": "Rinomina cartella come:",
"folders/rename-folder-prompt-title": "Rinomina Cartella",
"block-switching/control_forever": "per sempre",
"block-switching/control_if": "se allora",
"block-switching/control_if_else": "se allora... altrimenti",
"block-switching/control_repeat_until": "ripeti fino a quando",
"block-switching/control_wait_until": "attendi fino a quando",
"block-switching/data_changevariableby": "cambia variabile di",
"block-switching/data_deletealloflist": "cancella tutto",
"block-switching/data_deleteoflist": "cancella elemento",
"block-switching/data_hidelist": "nascondi la lista",
"block-switching/data_hidevariable": "nascondi la variabile",
"block-switching/data_insertatlist": "inserisci elemento alla posizione di",
"block-switching/data_replaceitemoflist": "sostituisci elemento",
"block-switching/data_setvariableto": "porta variabile a",
"block-switching/data_showlist": "mostra la lista",
"block-switching/data_showvariable": "mostra la variabile",
"block-switching/debugger_error": "errore",
"block-switching/debugger_warn": "avviso",
"block-switching/event_broadcast": "Invia a tutti",
"block-switching/event_broadcastandwait": "Invia a tutti e attendi",
"block-switching/looks_backdropnumbername": "numero o nome sfondo",
"block-switching/looks_changeeffectby": "cambia effetto di",
"block-switching/looks_changesizeby": "cambia dimensione di",
"block-switching/looks_costumenumbername": "numero o nome costume",
"block-switching/looks_goforwardbackwardlayers": "vai avanti o indietro di livello",
"block-switching/looks_gotofrontback": "vai in primo o in secondo piano",
"block-switching/looks_hide": "nascondi",
"block-switching/looks_nextbackdrop": "passa allo sfondo seguente",
"block-switching/looks_nextcostume": "passa al costume seguente",
"block-switching/looks_say": "dire",
"block-switching/looks_sayforsecs": "dire per secondi",
"block-switching/looks_seteffectto": "porta effetto a",
"block-switching/looks_setsizeto": "porta dimensione a",
"block-switching/looks_show": "mostra",
"block-switching/looks_switchbackdropto": "passa allo sfondo",
"block-switching/looks_switchbackdroptoandwait": "passa allo sfondo e attendi",
"block-switching/looks_think": "pensa",
"block-switching/looks_thinkforsecs": "pensa per secondi",
"block-switching/motion_changexby": "cambia x di",
"block-switching/motion_changeyby": "cambia y di",
"block-switching/motion_setx": "vai dove x è",
"block-switching/motion_sety": "vai dove x è",
"block-switching/motion_turnleft": "ruota a sinistra",
"block-switching/motion_turnright": "ruota a destra",
"block-switching/motion_xposition": "posizione x",
"block-switching/motion_yposition": "posizione y",
"block-switching/music_changeTempo": "cambia tempo di",
"block-switching/music_setTempo": "imposta tempo a bpm",
"block-switching/operator_and": "e",
"block-switching/operator_mod": "resto della divisione",
"block-switching/operator_or": "o",
"block-switching/pen_changePenColorParamBy": "cambia parametro di",
"block-switching/pen_changePenHueBy": "cambia colore di",
"block-switching/pen_changePenShadeBy": "cambia ombreggiatura di",
"block-switching/pen_changePenSizeBy": "cambia dimensione di",
"block-switching/pen_penDown": "penna giù",
"block-switching/pen_penUp": "penna su",
"block-switching/pen_setPenColorParamTo": "porta parametro a",
"block-switching/pen_setPenHueToNumber": "porta colore a",
"block-switching/pen_setPenShadeToNumber": "porta ombreggiatura a",
"block-switching/pen_setPenSizeTo": "porta dimensione a",
"block-switching/sensing_coloristouchingcolor": "il colore sta toccando il colore",
"block-switching/sensing_mousex": "x del mouse",
"block-switching/sensing_mousey": "y del mouse",
"block-switching/sensing_touchingcolor": "sta toccando il colore",
"block-switching/sound_changeeffectby": "cambia effetto di",
"block-switching/sound_changevolumeby": "cambia volume di",
"block-switching/sound_play": "avvia",
"block-switching/sound_playuntildone": "riproduci suono e attendi la fine",
"block-switching/sound_seteffectto": "porta effetto a",
"block-switching/sound_setvolumeto": "porta volume a",
"copy-reporter/copy-to-clipboard": "Copia",
"copy-reporter/copy-value": "copia valore",
"blocks2image/error_blocks_not_added": "Aggiungi i blocchi al tuo workspace!",
"blocks2image/export_all_to_PNG": "Esporta tutto come PNG",
"blocks2image/export_all_to_SVG": "Esporta tutto come SVG",
"blocks2image/export_selected_to_PNG": "Esporta gli script come PNG",
"blocks2image/export_selected_to_SVG": "Esporta gli script come SVG",
"editor-extra-keys/enter-key": "invio",
"move-to-top-bottom/bottom": "porta in fondo",
"move-to-top-bottom/top": "porta in cima",
"move-to-top-layer/move-to-front-layer": "porta in primo piano",
"rename-broadcasts/RENAME_BROADCAST": "Rinomina messaggio",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Rinomina Messaggio",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Rinomina tutti i messaggi \"{name}\" come:",
"swap-local-global/cant-convert-cloud": "Le variabili cloud non possono essere convertite a \"Solo per questo sprite\"",
"swap-local-global/cant-convert-conflict": "Impossibile convertire perché entrerebbe in conflitto con le variabili di un altro sprite: {sprites}",
"swap-local-global/cant-convert-stage": "Lo stage non può avere variabili \"Solo per questo sprite\".",
"swap-local-global/cant-convert-to-local": "Impossibile fare la conversione perché è usata in più sprite: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Impossibile fare la conversione perché è usata in un altro sprite: {sprite}",
"swap-local-global/edit": "Modifica le proprietà:",
"swap-local-global/edit-list-header": "Modifica Lista",
"swap-local-global/edit-list-option": "Rinomina o modifica una lista",
"swap-local-global/edit-variable-header": "Modifica Variabile",
"swap-local-global/edit-variable-option": "Rinomina o modifica una variabile",
"swap-local-global/to-global": "Converti in \"Per tutti gli sprite\"",
"swap-local-global/to-local": "Converti in \"Solo per questo sprite\"",
"hide-stage/hide-stage": "Nascondi stage"
}

View File

@@ -0,0 +1,264 @@
{
"_general/blocks/anticlockwise": "左回り",
"_general/blocks/clockwise": "右回り",
"_general/blocks/green-flag": "緑の旗",
"editor-devtools/clean-plus": "きれいにする +",
"editor-devtools/copy-all": "すべてコピー",
"editor-devtools/copy-block": "ブロックをコピー",
"editor-devtools/cut-block": "ブロックを切り取り",
"editor-devtools/lists": "リスト",
"editor-devtools/make-space": "スペースを確保",
"editor-devtools/orphaned": "{count, plural, other {開発者ツール: 未使用の値ブロックを # 個見つけました。削除しますか?} }",
"editor-devtools/paste": "貼り付け",
"editor-devtools/replace": "開発者ツール: このスプライト内の変数{name}をすべて置き換える:",
"editor-devtools/swap": "スプライト内の{var}を一括切り替え",
"editor-devtools/unused-list": "{count, plural, other {開発者ツール: 未使用のこのスプライトのみのリストを # 個見つけました。削除しますか? 以下が一覧です:\n} }",
"editor-devtools/unused-var": "{count, plural, other {開発者ツール: 未使用のこのスプライトのみの変数を # 個見つけました。削除しますか? 以下が一覧です:\n} }",
"editor-devtools/var-not-exist": "その変数は存在しません。",
"editor-devtools/variables": "変数",
"find-bar/complex-broadcast": "(式)",
"find-bar/event": "イベント {name}",
"find-bar/find-placeholder": "検索 (Ctrl+F)",
"find-bar/list-global": "リスト {name}",
"find-bar/list-local": "スプライトリスト {name}",
"find-bar/var-global": "変数 {name}",
"find-bar/var-local": "スプライト変数 {name}",
"middle-click-popup/start-typing": "入力する...",
"editor-searchable-dropdowns/createBroadcast": "メッセージ「{name}」を作成",
"editor-searchable-dropdowns/createGlobalList": "すべてのスプライト用のリスト「{name}」を作成",
"editor-searchable-dropdowns/createGlobalVariable": "すべてのスプライト用の変数「{name}」を作成",
"editor-searchable-dropdowns/createLocalList": "このスプライトのみのリスト「{name}」を作成",
"editor-searchable-dropdowns/createLocalVariable": "このスプライトのみの変数「{name}」を作成",
"data-category-tweaks-v2/for-all-sprites": "すべてのスプライト用:",
"data-category-tweaks-v2/for-this-sprite-only": "このスプライトのみ:",
"data-category-tweaks-v2/list-category": "リスト",
"hide-flyout/lock": "パレットをロック",
"hide-flyout/unlock": "パレットをロック解除",
"mediarecorder/cancel": "キャンセル",
"mediarecorder/click-flag": "待機中...",
"mediarecorder/click-flag-description": "緑の旗を押して録画を開始してください。このボタンを押すと録画を中止できます。",
"mediarecorder/option-title": "録画のオプション",
"mediarecorder/record": "録画",
"mediarecorder/record-after-flag": "緑の旗を押して録画を開始する",
"mediarecorder/record-audio": "プロジェクトを録音する",
"mediarecorder/record-audio-description": "音声合成は含まれません。",
"mediarecorder/record-description": "ステージを{extension}ファイルとして録画します。録画後はコンピューター上に保存できます。変数やリストモニターは録画されません。",
"mediarecorder/record-duration": "録画時間 (秒)",
"mediarecorder/record-mic": "マイクの音を録音する",
"mediarecorder/record-until-stop": "プロジェクトの停止後に録画も停止する",
"mediarecorder/record-until-stop-disabled": "このオプションを有効化するには、「{afterFlagOption}」を先に有効化してください。",
"mediarecorder/start": "録画開始",
"mediarecorder/start-delay": "待ち時間 (秒)",
"mediarecorder/starting-in": "{secs}秒後に開始...",
"mediarecorder/stop": "録画を停止",
"debugger/block-breakpoint": "ブレークポイント",
"debugger/block-error": "エラー%sを記録",
"debugger/block-log": "%sをログに記録",
"debugger/block-warn": "警告%sを記録",
"debugger/cannot-pause-player": "ブレークポイントブロックは、エディター内のみで利用できます。",
"debugger/clear": "消す",
"debugger/clone-of": "{sprite}のクローン",
"debugger/close": "閉じる",
"debugger/console": "ログ",
"debugger/debug": "デバッグ",
"debugger/empty-string": "(空文字列)",
"debugger/enter-format": "出力方式を入力:",
"debugger/export": "書き出し",
"debugger/export-desc": "Shiftキーを押しながらクリックして出力方式を指定できます。",
"debugger/icon-error": "エラー",
"debugger/icon-warn": "警告",
"debugger/log-msg-broadcasted": "メッセージ「{broadcast}」を送りました。",
"debugger/log-msg-clone-cap": "「{sprite}」のクローンに失敗しました: クローンは合計300個までしか作成できません。",
"debugger/log-msg-clone-created": "「{sprite}」をクローンしました。",
"debugger/log-msg-flag-clicked": "緑の旗が押されました。",
"debugger/no-logs": "表示する内容がありません。",
"debugger/no-threads-running": "実行中のスレッドはありません。",
"debugger/performance-clonecount-graph-tooltip": "クローン: {clones}",
"debugger/performance-clonecount-title": "クローン",
"debugger/step": "次に進む",
"debugger/step-desc": "ブロックを一つずつ実行する。",
"debugger/tab-logs": "ログ",
"debugger/tab-performance": "パフォーマンス",
"debugger/tab-threads": "スレッド",
"debugger/thread": "スレッド {id}",
"debugger/unknown-sprite": "(不明なスプライト)",
"debugger/unpause": "再開",
"pause/pause": "一時停止",
"pause/play": "再開",
"clones/clones": "クローン: {cloneCount}",
"color-picker/hex": "16進数カラーコード",
"remove-sprite-confirm/confirm": "スプライトを削除したいですか?",
"block-count/blocks": "{num, plural, other {# ブロック}}",
"onion-skinning/behind": "後ろ",
"onion-skinning/front": "前",
"onion-skinning/layering": "レイヤー",
"onion-skinning/merge": "マージ",
"onion-skinning/mode": "モード",
"onion-skinning/next": "次のコスチューム",
"onion-skinning/opacity": "透明度 (%)",
"onion-skinning/opacityStep": "透明度の変化の割合 (%)",
"onion-skinning/previous": "前のコスチューム",
"onion-skinning/settings": "半透明エディターの設定",
"onion-skinning/tint": "色合い",
"onion-skinning/toggle": "半透明にする",
"paint-snap/boxCenter": "選択したオブジェクトの中央",
"paint-snap/boxCorners": "選択したオブジェクトの角",
"paint-snap/boxEdgeMids": "選択したオブジェクトの中点",
"paint-snap/objectCenters": "オブジェクトの中央",
"paint-snap/objectCorners": "オブジェクトの角",
"paint-snap/objectEdges": "オブジェクトの端",
"paint-snap/objectMidlines": "オブジェクトの中央線",
"paint-snap/off": "オフ",
"paint-snap/on": "オン",
"paint-snap/pageAxes": "ページの座標軸",
"paint-snap/pageCenter": "ページの中央",
"paint-snap/pageCorners": "ページの角",
"paint-snap/pageEdges": "ページの端",
"paint-snap/settings": "スナップ設定",
"paint-snap/snapFrom": "スナップ元:",
"paint-snap/snapTo": "スナップ先:",
"paint-snap/threshold": "スナップ距離",
"paint-snap/toggle": "スナップを有効化",
"2d-color-picker/shade": "濃さ",
"better-img-uploads/upload": "HD アップロード",
"variable-manager/for-all-sprites": "すべてのスプライト用の変数",
"variable-manager/for-this-sprite": "このスプライトの変数",
"variable-manager/search": "検索",
"variable-manager/too-big": "クリックして非常に大きな値を表示",
"variable-manager/variables": "変数",
"search-sprites/placeholder": "スプライトを検索...",
"sprite-properties/close-properties-panel-tooltip": "プロパティ―パネルを閉じる",
"sprite-properties/open-properties-panel-tooltip": "プロパティ―パネルを開く",
"gamepad/axes-a-b": "軸 {a} と {b}",
"gamepad/axis-arrows": "矢印キー",
"gamepad/axis-cursor": "カーソル",
"gamepad/axis-custom": "カスタム",
"gamepad/axis-none": "なし",
"gamepad/browser-support": "このブラウザーとOSではアドオンは正常に動作しません。他のブラウザーの利用をおすすめします。",
"gamepad/button-n": "ボタン{n}",
"gamepad/clear": "コントロールを全解除",
"gamepad/config-header": "以下のコメントには、https://turbowarp.org/ などの外部のツールやウェブサイトで利用されるゲームパッド設定が保存されています。\n編集しないこと。",
"gamepad/key-click": "クリック",
"gamepad/key-down": "下",
"gamepad/key-left": "左",
"gamepad/key-none": "(なし)",
"gamepad/key-right": "右",
"gamepad/key-space": "スペース",
"gamepad/key-up": "上",
"gamepad/keyinput-title": "キーを押してボタンが変更できます。Escキーでキャンセルできます。BackspaceまたはDeleteキーで削除できます。",
"gamepad/no-controllers": "コントローラーが接続されていません。接続して、ボタンを押してください。",
"gamepad/reset": "プロジェクトの既定にリセット",
"gamepad/settings": "ゲームパッド設定",
"gamepad/store-in-project": "プロジェクト内に設定したマッピングを保存する。プロジェクトの保存後、これが新しいデフォルト設定になります。",
"folders/add-to-folder": "フォルダー {folder} に追加",
"folders/closed-folder": "フォルダー",
"folders/confirm-backpack-folder": "フォルダーをバックパックしますか?",
"folders/create-folder": "フォルダーを作成",
"folders/name-not-allowed": "フォルダー名は無効です",
"folders/name-prompt": "フォルダー名:",
"folders/name-prompt-title": "フォルダーを作成",
"folders/open-folder": "表示中",
"folders/remove-folder": "フォルダーを削除",
"folders/remove-from-folder": "フォルダーから出す",
"folders/rename-folder": "フォルダーを改名",
"folders/rename-folder-prompt": "フォルダーの改名先:",
"folders/rename-folder-prompt-title": "フォルダーを改名",
"block-switching/control_forever": "ずっと",
"block-switching/control_if": "もし",
"block-switching/control_if_else": "もし... でなければ",
"block-switching/control_repeat_until": "...まで繰り返す",
"block-switching/control_wait_until": "...まで待つ",
"block-switching/data_changevariableby": "変数を...ずつ変える",
"block-switching/data_deletealloflist": "項目をすべて削除",
"block-switching/data_deleteoflist": "項目を削除",
"block-switching/data_hidelist": "リスト...を隠す",
"block-switching/data_hidevariable": "変数...を隠す",
"block-switching/data_insertatlist": "挿入する",
"block-switching/data_replaceitemoflist": "置き換える",
"block-switching/data_setvariableto": "変数を...にする",
"block-switching/data_showlist": "リスト...を表示する",
"block-switching/data_showvariable": "変数...を表示する",
"block-switching/debugger_error": "エラー",
"block-switching/debugger_log": "ログ",
"block-switching/debugger_warn": "警告",
"block-switching/event_broadcast": "...を送る",
"block-switching/event_broadcastandwait": "...を送って待つ",
"block-switching/looks_backdropnumbername": "背景の番号・名前",
"block-switching/looks_changeeffectby": "画像効果を...ずつ変える",
"block-switching/looks_changesizeby": "大きさを...ずつ変える",
"block-switching/looks_costumenumbername": "コスチュームの番号・名前",
"block-switching/looks_goforwardbackwardlayers": "手前に出す・奥に下げる",
"block-switching/looks_gotofrontback": "最前面や最背面へ移動",
"block-switching/looks_hide": "隠す",
"block-switching/looks_nextbackdrop": "次の背景",
"block-switching/looks_nextcostume": "次のコスチューム",
"block-switching/looks_say": "~と言う",
"block-switching/looks_sayforsecs": "~と~秒言う",
"block-switching/looks_seteffectto": "画像効果を...にする",
"block-switching/looks_setsizeto": "大きさを...%にする",
"block-switching/looks_show": "表示する",
"block-switching/looks_switchbackdropto": "背景を~にする",
"block-switching/looks_switchbackdroptoandwait": "背景を~にして待つ",
"block-switching/looks_think": "~と考える",
"block-switching/looks_thinkforsecs": "~と~秒考える",
"block-switching/motion_changexby": "x座標を...ずつ変える",
"block-switching/motion_changeyby": "y座標を...ずつ変える",
"block-switching/motion_setx": "x座標を...にする",
"block-switching/motion_sety": "y座標を...にする",
"block-switching/motion_turnleft": "左回転",
"block-switching/motion_turnright": "右回転",
"block-switching/motion_xposition": "x座標",
"block-switching/motion_yposition": "y座標",
"block-switching/music_changeTempo": "テンポを~ずつ変える",
"block-switching/music_setTempo": "テンポを~にする",
"block-switching/operator_and": "かつ",
"block-switching/operator_mod": "余り",
"block-switching/operator_or": "または",
"block-switching/pen_changePenColorParamBy": "ペンの...を...ずつ変える",
"block-switching/pen_changePenHueBy": "ペンの色を...ずつ変える",
"block-switching/pen_changePenShadeBy": "ペンの濃さを...ずつ変える",
"block-switching/pen_changePenSizeBy": "ペンの太さを...ずつ変える",
"block-switching/pen_penDown": "ペンを下ろす",
"block-switching/pen_penUp": "ペンを上げる",
"block-switching/pen_setPenColorParamTo": "ペンの...を...にする",
"block-switching/pen_setPenHueToNumber": "ペンの色を...にする",
"block-switching/pen_setPenShadeToNumber": "ペンの濃さを...にする",
"block-switching/pen_setPenSizeTo": "ペンの太さを...にする",
"block-switching/sensing_coloristouchingcolor": "色が色に触れた",
"block-switching/sensing_mousex": "マウスのx座標",
"block-switching/sensing_mousey": "マウスのy座標",
"block-switching/sensing_touchingcolor": "色に触れた",
"block-switching/sound_changeeffectby": "音の効果を...ずつ変える",
"block-switching/sound_changevolumeby": "音量を...ずつ変える",
"block-switching/sound_play": "...の音を鳴らす",
"block-switching/sound_playuntildone": "終わるまで...の音を鳴らす",
"block-switching/sound_seteffectto": "音の効果を...にする",
"block-switching/sound_setvolumeto": "音量を...%にする",
"copy-reporter/copy-to-clipboard": "コピー",
"copy-reporter/copy-value": "値をコピー",
"blocks2image/error_blocks_not_added": "ブロックを追加してください。",
"blocks2image/export_all_to_PNG": "すべてをPNGとして出力",
"blocks2image/export_all_to_SVG": "すべてをSVGとして出力",
"blocks2image/export_selected_to_PNG": "ブロックをPNGとして出力",
"blocks2image/export_selected_to_SVG": "ブロックをSVGとして出力",
"editor-extra-keys/enter-key": "Enter",
"move-to-top-bottom/bottom": "一番下に移動",
"move-to-top-bottom/top": "一番上に移動",
"move-to-top-layer/move-to-front-layer": "最前面に移動",
"rename-broadcasts/RENAME_BROADCAST": "メッセージ名を変更",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "メッセージ名を変更",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "メッセージ \"{name}\" をすべて以下の名前に変える:",
"swap-local-global/cant-convert-cloud": "クラウド変数を「このスプライトのみ」に設定することはできません。",
"swap-local-global/cant-convert-conflict": "他のスプライトで名前が衝突するため変更できません: {sprites}",
"swap-local-global/cant-convert-stage": "ステージは「このスプライトのみ」変数を持つことができません。",
"swap-local-global/cant-convert-to-local": "複数のスプライトで使われているため変更できません: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "他のスプライトで使用されているため変更できません: {sprite}",
"swap-local-global/edit": "属性を編集:",
"swap-local-global/edit-list-header": "リストを編集",
"swap-local-global/edit-list-option": "リストを改名・編集",
"swap-local-global/edit-variable-header": "変数を編集",
"swap-local-global/edit-variable-option": "変数を改名・編集",
"swap-local-global/to-global": "「すべてのスプライト用」にする",
"swap-local-global/to-local": "「このスプライトのみ」にする",
"hide-stage/hide-stage": "ステージを隠す"
}

View File

@@ -0,0 +1,257 @@
{
"editor-devtools/clean-plus": "블럭 정리하기 +",
"editor-devtools/copy-all": "모두 복사하기",
"editor-devtools/copy-block": "블럭 복사하기",
"editor-devtools/cut-block": "블럭 잘라내기",
"editor-devtools/lists": "리스트",
"editor-devtools/make-space": "여백 만들기",
"editor-devtools/orphaned": "{count, plural, other {개발자 도구: #개의 사용하지 않는 리포터 블럭을 삭제하시겠습니까?} }",
"editor-devtools/paste": "붙여넣기",
"editor-devtools/replace": "개발자 도구: 다음에 나올 이름의 변수에 대해 이 스프라이트의 모든 {name}을(를) 전환합니다:",
"editor-devtools/swap": "스프라이트에서 {var} 치환하기",
"editor-devtools/unused-list": "{count, plural, other {개발자 도구: #개의 사용하지 않는 지역 리스트를 제거하시겠습니까? 사용하지 않는 지역 리스트:\n} }",
"editor-devtools/unused-var": "{count, plural, other {개발자 도구: #개의 사용하지 않는 지역변수를 삭제하시겠습니까?\n} }",
"editor-devtools/var-not-exist": "이 변수는 존재하지 않습니다.",
"editor-devtools/variables": "변수",
"find-bar/complex-broadcast": "(식)",
"find-bar/event": "이벤트 {name}",
"find-bar/find-placeholder": "찾기 (Ctrl+F)",
"find-bar/list-global": "리스트 {name}",
"find-bar/list-local": "리스트 {name}",
"find-bar/var-global": "변수 {name}",
"find-bar/var-local": "변수 {name}",
"middle-click-popup/start-typing": "입력 시작...",
"editor-searchable-dropdowns/createBroadcast": "메시지 \"{name}\"을(를) 생성하기",
"editor-searchable-dropdowns/createGlobalList": "전역 리스트 \"{name}\"을(를) 생성하기",
"editor-searchable-dropdowns/createGlobalVariable": "전역변수 \"{name}\"을(를) 생성하기",
"editor-searchable-dropdowns/createLocalList": "지역 리스트 \"{name}\"을(를) 생성하기",
"editor-searchable-dropdowns/createLocalVariable": "지역변수 \"{name}\"을(를) 생성하기",
"data-category-tweaks-v2/for-all-sprites": "전역적으로 사용됨:",
"data-category-tweaks-v2/for-this-sprite-only": "지역적으로 사용됨:",
"data-category-tweaks-v2/list-category": "리스트",
"hide-flyout/lock": "팔레트 잠그기",
"hide-flyout/unlock": "팔레트 잠금 해제하기",
"mediarecorder/cancel": "취소",
"mediarecorder/click-flag": "기다려 주세요...",
"mediarecorder/click-flag-description": "초록 깃발을 눌러 녹화를 시작합니다. 이 버튼을 눌러 종료하세요.",
"mediarecorder/option-title": "녹화 설정",
"mediarecorder/record": "녹화",
"mediarecorder/record-after-flag": "초록 깃발을 클릭할 때까지 녹화를 시작하지 않습니다.",
"mediarecorder/record-audio": "프로젝트 소리 포함",
"mediarecorder/record-audio-description": "이것은 TTS가 포함되지 않습니다.",
"mediarecorder/record-duration": "녹화 시간(초)",
"mediarecorder/record-mic": "마이크를 통한 소리 포함",
"mediarecorder/record-until-stop": "프로젝트가 멈췄을 때 녹화를 종료합니다.",
"mediarecorder/record-until-stop-disabled": "당신은 이 설정을 사용하기 위해선 \"{afterFlagOption}\"을(를) 켜야 합니다.",
"mediarecorder/start": "시작",
"mediarecorder/start-delay": "시작 딜레이 (초 단위)",
"mediarecorder/starting-in": "{secs} 후에 시작합니다... ",
"mediarecorder/stop": "녹화 종료",
"debugger/block-breakpoint": "중단점",
"debugger/block-error": "오류 %s",
"debugger/block-log": "기록 %s",
"debugger/block-warn": "경고 %s",
"debugger/cannot-pause-player": "중단점 블록은 에디터에 있을 때에만 사용 가능합니다.",
"debugger/clear": "지우기",
"debugger/clone-of": "{sprite}의 복제본",
"debugger/close": "닫기",
"debugger/console": "기록",
"debugger/debug": "디버그",
"debugger/empty-string": "(빈 문자열)",
"debugger/enter-format": "내보낼 방법을 입력하세요:",
"debugger/export": "내보내기",
"debugger/export-desc": "내보낼 방법을 개인 설정하려면 Shift키를 누른 상태로 클릭하세요.",
"debugger/icon-error": "오류",
"debugger/icon-warn": "경고",
"debugger/log-msg-broadcasted": "신호 '{broadcast}'가 발송되었습니다.",
"debugger/log-msg-clone-cap": "'{sprite}'의 복제본을 생성하는 데 실패했습니다. 300개가 넘는 복제본을 만들 수 없습니다.",
"debugger/log-msg-clone-created": "'{sprite}'의 복제본이 만들어졌습니다.",
"debugger/log-msg-flag-clicked": "녹색 깃발이 클릭되었습니다.",
"debugger/no-logs": "표시할 기록이 없습니다.",
"debugger/no-threads-running": "실행 중인 작업 없음.",
"debugger/performance-clonecount-graph-tooltip": "복제본: {clones}",
"debugger/performance-clonecount-title": "복제본",
"debugger/step": "절차",
"debugger/step-desc": "한 블록을 실행합니다.",
"debugger/tab-logs": "기록",
"debugger/tab-performance": "성능",
"debugger/tab-threads": "실행 중인 작업",
"debugger/thread": "작업 {id}",
"debugger/unknown-sprite": "(알 수 없는 스프라이트)",
"debugger/unpause": "재개하기",
"pause/pause": "일시정지",
"pause/play": "재개하기",
"clones/clones": "복제본 {cloneCount}개",
"color-picker/hex": "HEX 색상",
"remove-sprite-confirm/confirm": "이 스프라이트를 정말로 삭제하시겠습니까?",
"block-count/blocks": "{num, plural, other {블럭 #개}}",
"onion-skinning/behind": "뒤",
"onion-skinning/front": "앞",
"onion-skinning/layering": "레이어화",
"onion-skinning/merge": "병합",
"onion-skinning/mode": "모드",
"onion-skinning/next": "다음 모양",
"onion-skinning/opacity": "투명도 (%)",
"onion-skinning/opacityStep": "투명도 스푸마토 (%)",
"onion-skinning/previous": "전 모양",
"onion-skinning/settings": "어니언 스키닝 설정",
"onion-skinning/tint": "단색 표시",
"onion-skinning/toggle": "어니언 스키닝 켜기",
"paint-snap/boxCenter": "선택한 대상의 중앙",
"paint-snap/boxCorners": "선택한 대상의 모서리",
"paint-snap/boxEdgeMids": "선택한 대상의 중앙",
"paint-snap/objectCenters": "물체의 중앙",
"paint-snap/objectCorners": "물체의 모서리",
"paint-snap/objectEdges": "물체의 모서리",
"paint-snap/objectMidlines": "물체의 중앙선",
"paint-snap/off": "끔",
"paint-snap/on": "켬",
"paint-snap/pageAxes": "페이지의 x축과 y축",
"paint-snap/pageCenter": "페이지 중앙",
"paint-snap/pageCorners": "페이지의 모서리",
"paint-snap/pageEdges": "페이지 가장자리",
"paint-snap/settings": "스냅 설정",
"paint-snap/snapFrom": "스냅이 될 대상:",
"paint-snap/snapTo": "스냅을 할 대상:",
"paint-snap/threshold": "스냅 거리",
"paint-snap/toggle": "스냅 토글",
"2d-color-picker/shade": "음영",
"better-img-uploads/upload": "고해상도 사진 업로드",
"variable-manager/for-all-sprites": "전역변수",
"variable-manager/for-this-sprite": "지역변수",
"variable-manager/search": "찾기",
"variable-manager/too-big": "클릭해 매우 큰 값 보기",
"variable-manager/variables": "변수",
"search-sprites/placeholder": "스프라이트 검색...",
"sprite-properties/close-properties-panel-tooltip": "속성 패널 닫기",
"sprite-properties/open-properties-panel-tooltip": "속성 패널 열기",
"gamepad/axes-a-b": "축 {a}와 {b}",
"gamepad/axis-arrows": "방향키",
"gamepad/axis-cursor": "커서",
"gamepad/axis-custom": "개인 설정",
"gamepad/axis-none": "없음",
"gamepad/browser-support": "이 브라우저와 운영 체제가 가지고 있는 알려진 버그들은 애드온을 사용하기 힘들게 할 수 있습니다. 문제와 마주치는 경우 다른 브라우저를 시도해 보세요.",
"gamepad/button-n": "버튼 {n}",
"gamepad/config-header": "이 주석은 https://turbowarp.org/ 와 같은 외부 도구나 웹사이트에서도 게임패드를 지원할 수 있도록 하는 실행 정보를 담고 있습니다.\n직접 편집하지 마세요.",
"gamepad/key-click": "클릭",
"gamepad/key-down": "아래",
"gamepad/key-enter": "엔터",
"gamepad/key-left": "좌",
"gamepad/key-none": "(없음)",
"gamepad/key-right": "우",
"gamepad/key-space": "스페이스",
"gamepad/key-up": "위",
"gamepad/keyinput-title": "클릭과 키를 누르거나 바꾸기 버튼을 누르세요. Esc로 취소합니다. Backspace나 delete로 지웁니다.",
"gamepad/no-controllers": "감지된 컨트롤러가 없습니다. 하나를 꽂고 버튼을 눌러 보세요.",
"gamepad/settings": "게임패드 설정",
"folders/add-to-folder": "폴더를 {folder}에 추가하기",
"folders/closed-folder": "폴더",
"folders/confirm-backpack-folder": "전체 폴더를 저장소에 담으시겠습니까?",
"folders/create-folder": "폴더 생성",
"folders/name-not-allowed": "잘못된 폴더 이름",
"folders/name-prompt": "폴더 이름:",
"folders/name-prompt-title": "폴더 만들기",
"folders/open-folder": "열림",
"folders/remove-folder": "폴더 삭제하기",
"folders/remove-from-folder": "폴더에서 삭제하기",
"folders/rename-folder": "폴더 이름 변경하기",
"folders/rename-folder-prompt": "폴더 이름 변경:",
"folders/rename-folder-prompt-title": "폴더의 이름을 다시 정하기",
"block-switching/control_forever": "무한 반복하기",
"block-switching/control_if": "만약",
"block-switching/control_if_else": "만약... 아니라면",
"block-switching/control_repeat_until": "까지 기다리기",
"block-switching/control_wait_until": "까지 기다리기",
"block-switching/data_changevariableby": "변수 변경하기",
"block-switching/data_deletealloflist": "모두 삭제하기",
"block-switching/data_deleteoflist": "항목 삭제하기",
"block-switching/data_hidelist": "리스트 숨기기",
"block-switching/data_hidevariable": "변수 숨기기",
"block-switching/data_insertatlist": "항목 넣기",
"block-switching/data_replaceitemoflist": "항목 바꾸기",
"block-switching/data_setvariableto": "변수 설정하기",
"block-switching/data_showlist": "리스트 보이기",
"block-switching/data_showvariable": "변수 보이기",
"block-switching/debugger_error": "오류",
"block-switching/debugger_log": "기록",
"block-switching/debugger_warn": "경고",
"block-switching/event_broadcast": "신호 보내기",
"block-switching/event_broadcastandwait": "신호 보내고 기다리기",
"block-switching/looks_backdropnumbername": "무대 번호 또는 이름",
"block-switching/looks_changeeffectby": "효과 바꾸기",
"block-switching/looks_changesizeby": "크기 변경하기",
"block-switching/looks_costumenumbername": "모양 번호나 이름",
"block-switching/looks_goforwardbackwardlayers": "앞쪽이나 뒤쪽 레이어로 가기",
"block-switching/looks_gotofrontback": "맨 앞 또는 맨 뒤 레이어로 가기",
"block-switching/looks_hide": "숨기기",
"block-switching/looks_nextbackdrop": "다음 배경",
"block-switching/looks_nextcostume": "다음 모양",
"block-switching/looks_say": "말하기",
"block-switching/looks_sayforsecs": "초 동안 말하기",
"block-switching/looks_seteffectto": "효과 설정하기",
"block-switching/looks_setsizeto": "크기 설정하기",
"block-switching/looks_show": "보이기",
"block-switching/looks_switchbackdropto": "배경 바꾸기",
"block-switching/looks_switchbackdroptoandwait": "배경 바꾸고 기다리기",
"block-switching/looks_think": "생각하기",
"block-switching/looks_thinkforsecs": "초 동안 생각하기",
"block-switching/motion_changexby": "x좌표 바꾸기",
"block-switching/motion_changeyby": "y좌표 바꾸기",
"block-switching/motion_setx": "x좌표 설정하기",
"block-switching/motion_sety": "y좌표 설정하기",
"block-switching/motion_turnleft": "왼쪽으로 회전하기",
"block-switching/motion_turnright": "오른쪽으로 회전하기",
"block-switching/motion_xposition": "x좌표",
"block-switching/motion_yposition": "y좌표",
"block-switching/music_changeTempo": "빠르기 변경하기",
"block-switching/music_setTempo": "빠르기 설정하기",
"block-switching/operator_and": "그리고",
"block-switching/operator_mod": "나머지",
"block-switching/operator_or": "또는",
"block-switching/pen_changePenColorParamBy": "파라미터 변경하기",
"block-switching/pen_changePenHueBy": "색상 바꾸기",
"block-switching/pen_changePenShadeBy": "명도 바꾸기",
"block-switching/pen_changePenSizeBy": "크기 바꾸기",
"block-switching/pen_penDown": "펜 내리기",
"block-switching/pen_penUp": "펜 올리기",
"block-switching/pen_setPenColorParamTo": "파라미터 설정하기",
"block-switching/pen_setPenHueToNumber": "색상 설정하기",
"block-switching/pen_setPenShadeToNumber": "명도 설정하기",
"block-switching/pen_setPenSizeTo": "크기 설정하기",
"block-switching/sensing_coloristouchingcolor": "색깔 닿은 색깔",
"block-switching/sensing_mousex": "마우스 x좌표",
"block-switching/sensing_mousey": "마우스 y좌표",
"block-switching/sensing_touchingcolor": "닿은 색깔",
"block-switching/sound_changeeffectby": "효과 바꾸기",
"block-switching/sound_changevolumeby": "음량 바꾸기",
"block-switching/sound_play": "시작",
"block-switching/sound_playuntildone": "끝날 때까지 플레이하기",
"block-switching/sound_seteffectto": "효과 설정하기",
"block-switching/sound_setvolumeto": "음량 설정하기",
"copy-reporter/copy-to-clipboard": "복사",
"copy-reporter/copy-value": "값 복사",
"blocks2image/error_blocks_not_added": "작업 공간에 블록을 추가합니다!",
"blocks2image/export_all_to_PNG": "모두 PNG로 내보내기",
"blocks2image/export_all_to_SVG": "모두 SVG로 내보내기",
"blocks2image/export_selected_to_PNG": "PNG로 블록 내보내기",
"blocks2image/export_selected_to_SVG": "SVG로 내보내기",
"editor-extra-keys/enter-key": "엔터",
"move-to-top-bottom/bottom": "맨 아래로 옮기기",
"move-to-top-bottom/top": "맨 위로 옮기기",
"rename-broadcasts/RENAME_BROADCAST": "메시지 이름 변경하기",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "메시지 이름 변경하기",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "모든 \"{name}\" 메시지를 다음으로 변경:",
"swap-local-global/cant-convert-cloud": "클라우드 변수는 '이 스프라이트에서만 사용'으로 변경할 수 없습니다.",
"swap-local-global/cant-convert-conflict": "다른 스프라이트 {sprites}의 변수와 충돌하기 때문에 변환할 수 없습니다.",
"swap-local-global/cant-convert-stage": "무대는 '모든 스프라이트에서 사용'만 사용할 수 있습니다.",
"swap-local-global/cant-convert-to-local": "여러 스프라이트({sprites})에서 사용되었기 때문에 변환할 수 없습니다.",
"swap-local-global/cant-convert-used-elsewhere": "다른 스프라이트 {sprite}에 사용되었기 때문에 변환할 수 없습니다.",
"swap-local-global/edit": "속성 편집:",
"swap-local-global/edit-list-header": "리스트 편집하기",
"swap-local-global/edit-list-option": "이름을 변경하거나 리스트를 편집하기",
"swap-local-global/edit-variable-header": "변수 편집하기",
"swap-local-global/edit-variable-option": "이름을 변경하거나 리스트를 편집하기",
"swap-local-global/to-global": "\"모든 스프라이트에서 사용\"으로 바꾸기",
"swap-local-global/to-local": "\"이 스프라이트에서만 사용\"으로 바꾸기",
"hide-stage/hide-stage": "무대 숨기기"
}

View File

@@ -0,0 +1,248 @@
{
"_general/blocks/anticlockwise": "tegen de klok in",
"_general/blocks/clockwise": "met de klok mee",
"_general/blocks/green-flag": "vlag",
"editor-devtools/clean-plus": "Blokken Opruimen +",
"editor-devtools/copy-all": "Alles Kopiëren",
"editor-devtools/copy-block": "Blok Kopiëren",
"editor-devtools/cut-block": "Blok Knippen",
"editor-devtools/lists": "lijsten",
"editor-devtools/make-space": "Ruimte Maken",
"editor-devtools/orphaned": "{count, plural, one {Ontwikkelaarstools: 1 los waardeblok verwijderen?} other {Ontwikkelaarstools: # losse waardeblokken verwijderen?} }",
"editor-devtools/paste": "Plakken",
"editor-devtools/replace": "Ontwikkelaarstools: Alle {name} in deze sprite wisselen voor de variabele genaamd:",
"editor-devtools/swap": "Wissel {var} in Sprite",
"editor-devtools/unused-list": "{count, plural, one {Ontwikkelaarstools: 1 ongebruikte lokale lijst verwijderen? Hier is het:\n} other {Ontwikkelaarstools: # ongebruikte lokale lijsten verwijderen? Hier zijn ze:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Ontwikkelaarstools: 1 ongebruikte lokale variabele verwijderen? Hier is het:\n} other {Ontwikkelaarstools: # ongebruikte lokale variabelen verwijderen? Hier zijn ze:\n} }",
"editor-devtools/var-not-exist": "Die variabele bestaat niet...",
"editor-devtools/variables": "variabelen",
"find-bar/complex-broadcast": "(expressie)",
"find-bar/event": "evenement {name}",
"find-bar/find-placeholder": "Zoeken (Ctrl+F)",
"find-bar/list-global": "LIJST {name}",
"find-bar/list-local": "lijst {name}",
"middle-click-popup/start-typing": "Begin met Typen...",
"editor-searchable-dropdowns/createBroadcast": "Bericht \"{name}\" maken",
"editor-searchable-dropdowns/createGlobalList": "Lijst \"{name}\" maken voor alle sprites",
"editor-searchable-dropdowns/createGlobalVariable": "Variabele \"{name}\" maken voor alle sprites",
"editor-searchable-dropdowns/createLocalList": "Lijst \"{name}\" maken voor alleen deze sprite",
"editor-searchable-dropdowns/createLocalVariable": "Variabele \"{name}\" maken voor alleen deze sprite",
"data-category-tweaks-v2/for-all-sprites": "Voor alle sprites:",
"data-category-tweaks-v2/for-this-sprite-only": "Alleen voor deze sprite:",
"data-category-tweaks-v2/list-category": "Lijsten",
"hide-flyout/lock": "Palet Vergrendelen",
"hide-flyout/unlock": "Palet Ontgrendelen",
"mediarecorder/cancel": "Annuleren",
"mediarecorder/click-flag": "Wachten...",
"mediarecorder/click-flag-description": "Klik op de groene vlag om te starten met opnemen. Klik op deze knop om te stoppen.",
"mediarecorder/option-title": "Opneemopties",
"mediarecorder/record": "Opnemen",
"mediarecorder/record-after-flag": "Begin niet met opnemen tot de Groene Vlag is geklikt",
"mediarecorder/record-audio": "Projectgeluiden opnemen",
"mediarecorder/record-audio-description": "Dit neemt Tekst-naar-Spraak niet op.",
"mediarecorder/record-description": "Neem het speelveld op als een {extension}-bestand. Je kunt het opslaan op je computer nadat de opname klaar is.\nOpmerking: monitoren van variabelen en lijsten zijn niet zichtbaar.",
"mediarecorder/record-duration": "Opnamelengte (in seconden)",
"mediarecorder/record-mic": "Microfoon opnemen",
"mediarecorder/record-until-stop": "Stop met opnemen nadat het project is gestopt",
"mediarecorder/record-until-stop-disabled": "Je moet \"{afterFlagOption}\" aanzetten om deze optie te gebruiken.",
"mediarecorder/start-delay": "Startvertraging (in seconden)",
"mediarecorder/starting-in": "Start in {secs}…",
"mediarecorder/stop": "Opname Stoppen",
"debugger/block-breakpoint": "onderbreking",
"debugger/block-warn": "waarschuw %s",
"debugger/cannot-pause-player": "Onderbrekingsblokken kunnen alleen gebruikt worden in de editor.",
"debugger/clear": "Wissen",
"debugger/clone-of": "Kloon van {sprite}",
"debugger/close": "Sluiten",
"debugger/empty-string": "(lege string)",
"debugger/enter-format": "Voer exporteerformaat in:",
"debugger/export": "Exporteren",
"debugger/export-desc": "Shift + klik om exporteerformaat aan te passen.",
"debugger/icon-warn": "Waarschuwing",
"debugger/log-msg-broadcasted": "'{broadcast}' verzonden.",
"debugger/log-msg-clone-cap": "Kon geen kloon maken van '{sprite}', kan niet meer dan 300 klonen maken.",
"debugger/log-msg-clone-created": "Kloon gemaakt van '{sprite}'.",
"debugger/log-msg-flag-clicked": "Groene vlag geklikt.",
"debugger/no-logs": "Er zijn geen logs om weer te geven.",
"debugger/no-threads-running": "Geen threads aan de gang.",
"debugger/performance-clonecount-graph-tooltip": "Klonen: {clones}",
"debugger/performance-clonecount-title": "Klonen",
"debugger/step": "Stap",
"debugger/step-desc": "Voert één blok uit.",
"debugger/tab-performance": "Prestaties",
"debugger/unknown-sprite": "(onbekende sprite)",
"debugger/unpause": "Hervatten",
"pause/pause": "Pauzeren",
"pause/play": "Hervatten",
"clones/clones": "klonen: {cloneCount}",
"color-picker/hex": "hex-kleur",
"remove-sprite-confirm/confirm": "Wil je de sprite verwijderen?",
"block-count/blocks": "{num, plural, one {1 blok} other {# blokken}}",
"onion-skinning/behind": "Achter",
"onion-skinning/front": "Voor",
"onion-skinning/layering": "Lagen",
"onion-skinning/merge": "Samenvoegen",
"onion-skinning/mode": "Modus",
"onion-skinning/next": "Volgende uiterlijken",
"onion-skinning/opacity": "Doorzichtigheid (%)",
"onion-skinning/opacityStep": "Doorzichtigheidsstap (%)",
"onion-skinning/previous": "Vorige uiterlijken",
"onion-skinning/settings": "\"Onion Skinning\"-Instellingen",
"onion-skinning/toggle": "\"Onion Skinning\" Aan- of Uitzetten",
"paint-snap/boxCenter": "Middelpunt selectie",
"paint-snap/boxCorners": "Hoeken selectie",
"paint-snap/boxEdgeMids": "Middelpunten op randen selectie",
"paint-snap/objectCenters": "Objectmiddelpunt",
"paint-snap/objectCorners": "Objecthoeken",
"paint-snap/objectEdges": "Objectranden",
"paint-snap/objectMidlines": "Objectmiddenlijn",
"paint-snap/off": "Uit",
"paint-snap/on": "Aan",
"paint-snap/pageAxes": "X- en Y-assen van pagina",
"paint-snap/pageCenter": "Paginamiddelpunt",
"paint-snap/pageCorners": "Paginahoeken",
"paint-snap/pageEdges": "Paginaranden",
"paint-snap/settings": "Instellingen voor Uitlijnen",
"paint-snap/snapFrom": "Uitlijnen vanaf:",
"paint-snap/snapTo": "Uitlijnen op:",
"paint-snap/threshold": "Uitlijnafstand",
"paint-snap/toggle": "Uitlijnen Inschakelen",
"2d-color-picker/shade": "Tint",
"better-img-uploads/upload": "HD-Upload",
"variable-manager/for-all-sprites": "Variabelen voor alle sprites",
"variable-manager/for-this-sprite": "Variabelen voor deze sprite",
"variable-manager/search": "Zoeken",
"variable-manager/too-big": "Klik om grote waarde weer te geven.",
"variable-manager/variables": "Variabelen",
"search-sprites/placeholder": "Sprites zoeken...",
"sprite-properties/close-properties-panel-tooltip": "Eigenschappenpaneel samenvouwen",
"sprite-properties/open-properties-panel-tooltip": "Eigenschappenpaneel openvouwen",
"gamepad/axes-a-b": "Assen {a} & {b}",
"gamepad/axis-arrows": "Pijltjestoetsen",
"gamepad/axis-cursor": "Muisaanwijzer",
"gamepad/axis-custom": "Aangepast",
"gamepad/axis-none": "Geen",
"gamepad/browser-support": "Deze browser en besturingssysteem hebben bekende bugs die deze addon mogelijk lastig maken om te gebruiken. Probeer een andere browser als je problemen ervaart.",
"gamepad/button-n": "Knop {n}",
"gamepad/clear": "Alle besturingen verwijderen",
"gamepad/config-header": "Deze opmerking bevat configuratie voor gamepad-ondersteuning in hulpmiddelen of websites van derde partijen, zoals https://turbowarp.org/\nNiet met de hand bewerken",
"gamepad/key-click": "Klik",
"gamepad/key-down": "Omlaag",
"gamepad/key-left": "Links",
"gamepad/key-none": "(geen)",
"gamepad/key-right": "Rechts",
"gamepad/key-space": "Spatie",
"gamepad/key-up": "Omhoog",
"gamepad/keyinput-title": "Klik en druk een toets in of klik om knop te veranderen. Escape om te annuleren. Backspace of delete om te wissen.",
"gamepad/no-controllers": "Geen controllers gevonden. Probeer er een in te pluggen en druk een knop in.",
"gamepad/reset": "Alle besturingen resetten naar standaard van project",
"gamepad/settings": "Gamepadinstellingen",
"gamepad/store-in-project": "Sla de bovenstaande knoppencombinaties op in het project. Nadat je het project opslaat worden deze combinaties de nieuwe standaardconfiguratie.",
"folders/add-to-folder": "toevoegen aan map: {folder}",
"folders/closed-folder": "Map",
"folders/confirm-backpack-folder": "Hele map in rugzak opslaan?",
"folders/create-folder": "map aanmaken",
"folders/name-not-allowed": "Ongeldige mapnaam",
"folders/name-prompt": "Mapnaam:",
"folders/name-prompt-title": "Map aanmaken",
"folders/open-folder": "Geopend",
"folders/remove-folder": "map verwijderen",
"folders/remove-from-folder": "verwijderen uit map",
"folders/rename-folder": "mapnaam wijzigen",
"folders/rename-folder-prompt": "Nieuwe mapnaam:",
"folders/rename-folder-prompt-title": "Mapnaam wijzigen",
"block-switching/control_forever": "herhaal",
"block-switching/control_if": "als",
"block-switching/control_if_else": "als... anders",
"block-switching/control_repeat_until": "herhaal tot",
"block-switching/control_wait_until": "wacht tot",
"block-switching/data_changevariableby": "verander variabele",
"block-switching/data_deletealloflist": "verwijder alle",
"block-switching/data_deleteoflist": "verwijder item",
"block-switching/data_hidelist": "verberg lijst",
"block-switching/data_hidevariable": "verberg variabele",
"block-switching/data_insertatlist": "voeg item toe",
"block-switching/data_replaceitemoflist": "vervang item",
"block-switching/data_setvariableto": "maak variabele",
"block-switching/data_showlist": "toon lijst",
"block-switching/data_showvariable": "toon variabele",
"block-switching/debugger_warn": "waarschuw",
"block-switching/event_broadcast": "zend signaal",
"block-switching/event_broadcastandwait": "zend signaal en wacht",
"block-switching/looks_backdropnumbername": "achtergrondnummer of -naam",
"block-switching/looks_changeeffectby": "verander effect",
"block-switching/looks_changesizeby": "verander grootte",
"block-switching/looks_costumenumbername": "uiterlijknummer of -naam",
"block-switching/looks_goforwardbackwardlayers": "ga naar voren of achteren lagen",
"block-switching/looks_gotofrontback": "ga naar laag voorgrond of achtergrond",
"block-switching/looks_hide": "verdwijn",
"block-switching/looks_nextbackdrop": "volgende achtergrond",
"block-switching/looks_nextcostume": "volgend uiterlijk",
"block-switching/looks_say": "zeg",
"block-switching/looks_sayforsecs": "zeg voor sec.",
"block-switching/looks_seteffectto": "maak effect",
"block-switching/looks_setsizeto": "maak grootte",
"block-switching/looks_show": "verschijn",
"block-switching/looks_switchbackdropto": "verander achtergrond",
"block-switching/looks_switchbackdroptoandwait": "verander achtergrond en wacht",
"block-switching/looks_think": "denk",
"block-switching/looks_thinkforsecs": "denk voor sec.",
"block-switching/motion_changexby": "verander x",
"block-switching/motion_changeyby": "verander y",
"block-switching/motion_setx": "maak x",
"block-switching/motion_sety": "maak y",
"block-switching/motion_turnleft": "draai links",
"block-switching/motion_turnright": "draai rechts",
"block-switching/motion_xposition": "x-positie",
"block-switching/motion_yposition": "y-positie",
"block-switching/music_changeTempo": "verander tempo",
"block-switching/music_setTempo": "maak tempo",
"block-switching/operator_and": "en",
"block-switching/operator_mod": "modulo",
"block-switching/operator_or": "of",
"block-switching/pen_changePenColorParamBy": "verander penkleur",
"block-switching/pen_changePenHueBy": "verander kleur",
"block-switching/pen_changePenShadeBy": "verander helderheid",
"block-switching/pen_changePenSizeBy": "verander grootte",
"block-switching/pen_penDown": "pen neer",
"block-switching/pen_penUp": "pen op",
"block-switching/pen_setPenColorParamTo": "maak penkleur",
"block-switching/pen_setPenHueToNumber": "maak kleur",
"block-switching/pen_setPenShadeToNumber": "maak helderheid",
"block-switching/pen_setPenSizeTo": "maak grootte",
"block-switching/sensing_coloristouchingcolor": "raakt kleur kleur",
"block-switching/sensing_mousex": "muis x",
"block-switching/sensing_mousey": "muis y",
"block-switching/sensing_touchingcolor": "raak ik kleur",
"block-switching/sound_changeeffectby": "verander effect",
"block-switching/sound_changevolumeby": "verander volume",
"block-switching/sound_playuntildone": "start en wacht",
"block-switching/sound_seteffectto": "maak effect",
"block-switching/sound_setvolumeto": "zet volume",
"copy-reporter/copy-to-clipboard": "Kopiëren",
"copy-reporter/copy-value": "waarde kopiëren",
"blocks2image/error_blocks_not_added": "Voeg blokken toe aan werkplek!",
"blocks2image/export_all_to_PNG": "Alles exporteren als PNG",
"blocks2image/export_all_to_SVG": "Alles exporteren als SVG",
"blocks2image/export_selected_to_PNG": "Blok exporteren als PNG",
"blocks2image/export_selected_to_SVG": "Blok exporteren als SVG",
"move-to-top-bottom/bottom": "naar beneden",
"move-to-top-bottom/top": "naar boven",
"move-to-top-layer/move-to-front-layer": "verplaatsen naar voorgrond",
"rename-broadcasts/RENAME_BROADCAST": "Signaal hernoemen",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Signaal Hernoemen",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Alle \"{name}\"-signalen hernoemen naar:",
"swap-local-global/cant-convert-cloud": "Cloudvariabelen kunnen niet alleen voor deze sprite zijn.",
"swap-local-global/cant-convert-conflict": "Kan niet veranderen omdat variabelen in andere sprites dezelfde naam hebben: {sprites}",
"swap-local-global/cant-convert-stage": "Het speelveld kan geen variabelen voor alleen deze sprite hebben.",
"swap-local-global/cant-convert-to-local": "Kan niet veranderen omdat het wordt gebruikt door meerdere sprites: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Kan niet veranderen omdat het wordt gebruikt door een andere sprite: {sprite}",
"swap-local-global/edit": "Eigenschappen bewerken:",
"swap-local-global/edit-list-header": "Lijst Bewerken",
"swap-local-global/edit-list-option": "Lijst hernoemen of bewerken",
"swap-local-global/edit-variable-header": "Variabele Bewerken",
"swap-local-global/edit-variable-option": "Variabele hernoemen of bewerken",
"swap-local-global/to-global": "Veranderen naar \"Voor alle sprites\"",
"swap-local-global/to-local": "Veranderen naar \"Alleen voor deze sprite\"",
"hide-stage/hide-stage": "Speelveld verbergen"
}

View File

@@ -0,0 +1,245 @@
{
"editor-devtools/clean-plus": "Wyczyść bloki +",
"editor-devtools/copy-all": "Kopiuj wszystko",
"editor-devtools/copy-block": "Kopiuj Blok",
"editor-devtools/cut-block": "Wytnij Blok",
"editor-devtools/lists": "listy",
"editor-devtools/make-space": "Zrób miejsce",
"editor-devtools/orphaned": "{count, plural, one {Narzędzia Developerskie: Usunąć 1 odłączony blok?} few {Narzędzia Developerskie: Usunąć # odłączonych bloków?} many {Narzędzia Developerskie: Usunąć # odłączonych bloków?} other {Narzędzia Developerskie: Usunąć # odłączonych bloków?} }",
"editor-devtools/paste": "Wklej",
"editor-devtools/replace": "Narzędzia Developerskie: Zmień nazwy wszystkie zmiennych {name} w tym duszku na:",
"editor-devtools/swap": "Zamień {var} w Duszku",
"editor-devtools/unused-list": "{count, plural, one {Narzędzia Developerskie: Usunąć 1 nieużywaną listę o nazwie:\n} few {Narzędzia Developerskie: Usunąć # nieużywanych list? Oto one: \n} many {Narzędzia Developerskie: Usunąć # nieużywanych list? Oto one: \n} other {Narzędzia Developerskie: Usunąć # nieużywanych list? Oto one: \n} }",
"editor-devtools/unused-var": "{count, plural, one {Narzędzia Developerskie: Usunąć 1 nieużywaną zmienną o nazwie: \n} few {Narzędzia Developerskie: Usunąć # nieużywanych zmiennych? Oto one: \n} many {Narzędzia Developerskie: Usunąć # nieużywanych zmiennych? Oto one: \n} other {Narzędzia Developerskie: Usunąć # nieużywanych zmiennych? Oto one: \n} }",
"editor-devtools/var-not-exist": "Ta zmienna nie istnieje...",
"editor-devtools/variables": "zmienne",
"find-bar/complex-broadcast": "(działanie)",
"find-bar/find-placeholder": "Szukaj (Ctr+F)",
"middle-click-popup/start-typing": "Zacznij pisać...",
"editor-searchable-dropdowns/createBroadcast": "Stwórz wiadomość \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Utwórz listę \"{name}\" dla wszystkich duszków",
"editor-searchable-dropdowns/createGlobalVariable": "Utwórz zmienną \"{name}\" dla wszystkich duszków",
"editor-searchable-dropdowns/createLocalList": "Utwórz listę \"{name}\" tylko dla tego duszka",
"editor-searchable-dropdowns/createLocalVariable": "Utwórz zmienną \"{name}\" tylko dla tego duszka",
"data-category-tweaks-v2/for-all-sprites": "Dla wszystkich duszków:",
"data-category-tweaks-v2/for-this-sprite-only": "Tylko dla tego duszka:",
"data-category-tweaks-v2/list-category": "Listy",
"hide-flyout/lock": "Zablokuj paletę bloków",
"hide-flyout/unlock": "Odblokuj paletę bloków",
"mediarecorder/cancel": "Anuluj",
"mediarecorder/click-flag": "Czekanie...",
"mediarecorder/click-flag-description": "Kliknij zieloną flagę by zacząć nagrywanie. Kliknij ten przycisk by zatrzymać nagranie.",
"mediarecorder/option-title": "Opcje nagrywania",
"mediarecorder/record": "Nagrywaj",
"mediarecorder/record-after-flag": "Nie włączaj nagrywania dopóki zielona flaga nie jest kliknięta",
"mediarecorder/record-audio": "Uwzględnij dźwięki projektu",
"mediarecorder/record-audio-description": "Nie dotyczy to zamiany tekstu na mowę.",
"mediarecorder/record-duration": "Długość nagrywania (w sekundach)",
"mediarecorder/record-mic": "Uwzględnij dźwięki z mikrofonu",
"mediarecorder/record-until-stop": "Zatrzymaj nagrywanie gdy projekt się zatrzymał",
"mediarecorder/record-until-stop-disabled": "Aby korzystać z tej opcji, musisz włączyć opcję \"{afterFlagOption}\".",
"mediarecorder/start-delay": "Opóźnienie Startu (w sekundach)",
"mediarecorder/starting-in": "Rozpoczęcie w {secs}...",
"mediarecorder/stop": "Przestań Nagrywać",
"debugger/block-breakpoint": "punkt przerwania ",
"debugger/block-error": "zgłoś błąd %s",
"debugger/block-log": "loguj %s",
"debugger/block-warn": "ostrzeż %s",
"debugger/cannot-pause-player": "Blok \"punktu przerwania\" można używać tylko w edytorze. ",
"debugger/clear": "Wyczyść",
"debugger/clone-of": "Klon duszka {sprite}",
"debugger/close": "Zamknij",
"debugger/console": "Logi",
"debugger/debug": "Debuguj",
"debugger/empty-string": "(puste pole tekstowe)",
"debugger/enter-format": "Podaj format eksportowanego pliku:",
"debugger/export": "Eksportuj",
"debugger/export-desc": "Kliknij prawym klawiszem trzymając Shift, aby zmienić typ wyeksportowanego pliku.",
"debugger/icon-error": "Błąd",
"debugger/icon-warn": "Ostrzeżenie",
"debugger/log-msg-broadcasted": "Ogłoszono '{broadcast}'",
"debugger/log-msg-clone-cap": "Nie udało się stworzyć klona z duszka '{sprite}', ponieważ osiągnął limit 300 klonów.",
"debugger/log-msg-clone-created": "Stworzono klona z duszka '{sprite}'",
"debugger/log-msg-flag-clicked": "Zielona Flaga została naciśnięta.",
"debugger/no-logs": "Na razie nie ma żadnych informacji do wyświetlenia.",
"debugger/no-threads-running": "Żadne wątki nie działają.",
"debugger/performance-clonecount-graph-tooltip": "Liczba klonów: {clones}",
"debugger/performance-clonecount-title": "Klony",
"debugger/step": "Krok",
"debugger/step-desc": "Wywołuje jeden blok.",
"debugger/tab-logs": "Logi",
"debugger/tab-performance": "Wydajność",
"debugger/tab-threads": "Wątki",
"debugger/thread": "Wątek {id}",
"debugger/unknown-sprite": "(nieznany duszek)",
"debugger/unpause": "Wznów",
"pause/pause": "Zatrzymaj",
"pause/play": "Wznów",
"clones/clones": "klony:{cloneCount}",
"color-picker/hex": "hex kolor",
"remove-sprite-confirm/confirm": "Czy chcesz usunąć duszka?",
"block-count/blocks": "{num, plural, one {1 blok} few {# bloki} many {# bloków} other {# bloków}}",
"onion-skinning/behind": "Tył",
"onion-skinning/front": "Przód",
"onion-skinning/layering": "Warstwowanie",
"onion-skinning/merge": "Łącz",
"onion-skinning/mode": "Tryb",
"onion-skinning/next": "Następne kostiumy",
"onion-skinning/opacity": "Nieprzezroczystość (%)",
"onion-skinning/opacityStep": "Nieprzezroczystość kroku (%)",
"onion-skinning/previous": "Poprzednie kostiumy",
"onion-skinning/settings": "Ustawienia Onion Skinning",
"onion-skinning/tint": "Odcień",
"onion-skinning/toggle": "Przełącz Warstwy Cebuli",
"paint-snap/boxCenter": "Środka zaznaczonego obiektu",
"paint-snap/boxCorners": "Rogów zaznaczonego obiektu",
"paint-snap/boxEdgeMids": "Lini środkowych zaznaczonego obiektu",
"paint-snap/objectCenters": "Środku obiektów",
"paint-snap/objectCorners": "Rogów obiektów",
"paint-snap/objectEdges": "Boków obiektów",
"paint-snap/objectMidlines": "Lini środkowych obiektów",
"paint-snap/off": "Wyłącz",
"paint-snap/on": "Włącz",
"paint-snap/pageAxes": "Osi X i Y",
"paint-snap/pageCenter": "Środka strony",
"paint-snap/pageCorners": "Rogów strony",
"paint-snap/pageEdges": "Boków strony",
"paint-snap/settings": "Ustawienia Przyczepiania",
"paint-snap/snapFrom": "Przyczep od:",
"paint-snap/snapTo": "Przyczep do:",
"paint-snap/threshold": "Dystans przyczepiania",
"paint-snap/toggle": "Włącz Przyczepianie",
"2d-color-picker/shade": "Cień",
"better-img-uploads/upload": "Przesyłanie HD",
"variable-manager/for-all-sprites": "Zmienne dla wszystkich duszków",
"variable-manager/for-this-sprite": "Zmienne dla tego duszka",
"variable-manager/search": "Szukaj",
"variable-manager/too-big": "Kliknij, aby wyświetlić bardzo dużą wartość.",
"variable-manager/variables": "Zmienne",
"search-sprites/placeholder": "Szukaj duszków...",
"sprite-properties/close-properties-panel-tooltip": "Zwiń panel właściwości",
"sprite-properties/open-properties-panel-tooltip": "Otwórz panel właściwości",
"gamepad/axes-a-b": "Osie {a} i {b}",
"gamepad/axis-arrows": "Przyciski Strzałek",
"gamepad/axis-cursor": "Kursor",
"gamepad/axis-custom": "Niestandardowy",
"gamepad/axis-none": "Nic",
"gamepad/browser-support": "Ta przeglądarka i system operacyjny zawierają znane błędy, które mogą utrudniać korzystanie z tego dodatku. Wypróbuj inną przeglądarkę, jeśli napotkasz problemy. ",
"gamepad/button-n": "Przycisk {n}",
"gamepad/clear": "Wyczyść wszystkie ustawione przyciski",
"gamepad/config-header": "Ten komentarz zawiera konfigurację dla obsług pada do gier w programach jak https://turbowarp.org/\nNie edytuj ręcznie!",
"gamepad/key-click": "Kliknięcie",
"gamepad/key-down": "Dół",
"gamepad/key-left": "Lewo",
"gamepad/key-none": "(nic)",
"gamepad/key-right": "Prawo",
"gamepad/key-space": "Spacja",
"gamepad/key-up": "Góra",
"gamepad/keyinput-title": "Naciśnij i kliknij klawisz, aby zmienić przycisk. Kliknij escape, aby anulować. Aby wyczyścić naciśnij Backspace lub Cancel.",
"gamepad/no-controllers": "Nie wykryto żadnego kontrolera. Spróbuj podłączyć jeden z nich i nacisnąć przycisk na nim.",
"gamepad/reset": "Resetuj wszystkie przyciski do ustawień fabrycznych",
"gamepad/settings": "Ustawienia Gamepada",
"folders/add-to-folder": "dodaj do folderu: {folder}",
"folders/confirm-backpack-folder": "Czy chcesz zapisać cały folder do plecaka?",
"folders/create-folder": "stwórz folder",
"folders/name-not-allowed": "Nieprawidłowa nazwa folderu",
"folders/name-prompt": "Nazwa folderu:",
"folders/name-prompt-title": "Stwórz folder",
"folders/open-folder": "Otwarte",
"folders/remove-folder": "usuń folder",
"folders/remove-from-folder": "usuń z folderu",
"folders/rename-folder": "zmień nazwę folderu",
"folders/rename-folder-prompt": "Zmień nazwę folderu na:",
"folders/rename-folder-prompt-title": "Zmień nazwę folderu",
"block-switching/control_forever": "zawsze",
"block-switching/control_if": "jeżeli",
"block-switching/control_if_else": "jeżeli.. w przeciwnym razie",
"block-switching/control_repeat_until": "powtarzaj aż",
"block-switching/control_wait_until": "czekaj aż",
"block-switching/data_changevariableby": "zmień zmienną",
"block-switching/data_deletealloflist": "usuń wszystko",
"block-switching/data_deleteoflist": "usuń element",
"block-switching/data_hidelist": "ukryj listę",
"block-switching/data_hidevariable": "ukryj zmienną",
"block-switching/data_insertatlist": "wstaw objekt",
"block-switching/data_replaceitemoflist": "zamień objekt",
"block-switching/data_setvariableto": "ustaw zmienną",
"block-switching/data_showlist": "pokaż listę",
"block-switching/data_showvariable": "pokaż zmienną",
"block-switching/debugger_error": "błąd",
"block-switching/debugger_log": "loguj",
"block-switching/debugger_warn": "ostrzeż",
"block-switching/event_broadcast": "nadaj",
"block-switching/event_broadcastandwait": "nadaj i czekaj",
"block-switching/looks_backdropnumbername": "numer tła lub nazwa",
"block-switching/looks_changeeffectby": "zmień efekt",
"block-switching/looks_changesizeby": "zmień rozmiar",
"block-switching/looks_costumenumbername": "numer kostiumu lub nazwa",
"block-switching/looks_hide": "ukryj",
"block-switching/looks_nextbackdrop": "następne tło",
"block-switching/looks_nextcostume": "następny kostium",
"block-switching/looks_say": "powiedz",
"block-switching/looks_sayforsecs": "powiedz przez sekund",
"block-switching/looks_seteffectto": "ustaw efekt",
"block-switching/looks_setsizeto": "ustaw rozmiar",
"block-switching/looks_show": "pokaż",
"block-switching/looks_switchbackdropto": "zmień tło",
"block-switching/looks_switchbackdroptoandwait": "zmień tło i czekaj",
"block-switching/looks_think": "myśl",
"block-switching/looks_thinkforsecs": "myśl przez sekund",
"block-switching/motion_changexby": "zmień x",
"block-switching/motion_changeyby": "zmień y",
"block-switching/motion_setx": "ustaw x",
"block-switching/motion_sety": "ustaw y",
"block-switching/motion_turnleft": "skręć w lewo",
"block-switching/motion_turnright": "skręć w prawo",
"block-switching/motion_xposition": "pozycja x",
"block-switching/motion_yposition": "pozycja y",
"block-switching/music_changeTempo": "zmień tempo",
"block-switching/music_setTempo": "ustaw tempo",
"block-switching/operator_and": "oraz",
"block-switching/operator_mod": "reszta z dzielenia",
"block-switching/operator_or": "lub",
"block-switching/pen_changePenColorParamBy": "zmień parametr",
"block-switching/pen_changePenHueBy": "zmień kolor",
"block-switching/pen_changePenShadeBy": "zmień odcień",
"block-switching/pen_changePenSizeBy": "zmień rozmiar",
"block-switching/pen_penDown": "przyłóż pisak",
"block-switching/pen_penUp": "podnieś pisak",
"block-switching/pen_setPenColorParamTo": "ustaw parametr",
"block-switching/pen_setPenHueToNumber": "ustaw kolor",
"block-switching/pen_setPenShadeToNumber": "ustaw odcień",
"block-switching/pen_setPenSizeTo": "ustaw rozmiar",
"block-switching/sensing_mousex": "x myszy",
"block-switching/sensing_mousey": "y myszy",
"block-switching/sound_changeeffectby": "zmień efekt",
"block-switching/sound_changevolumeby": "zmień głośność",
"block-switching/sound_playuntildone": "graj aż się skończy",
"block-switching/sound_seteffectto": "ustaw efekt",
"block-switching/sound_setvolumeto": "ustaw głośność",
"copy-reporter/copy-to-clipboard": "Skopiuj",
"copy-reporter/copy-value": "skopiuj wartość",
"blocks2image/error_blocks_not_added": "Dodaj bloki do przestrzeni roboczej!",
"blocks2image/export_all_to_PNG": "Eksportuj wszystko jako PNG",
"blocks2image/export_all_to_SVG": "Eksportuj wszystko jako SVG",
"blocks2image/export_selected_to_PNG": "Eksportuj blok jako obraz PNG",
"blocks2image/export_selected_to_SVG": "Eksportuj blok jako SVG",
"move-to-top-bottom/bottom": "przenieś na dół",
"move-to-top-bottom/top": "przenieś na górę",
"rename-broadcasts/RENAME_BROADCAST": "Zmień wiadomość",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Zmień Wiadomość",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Zmień nazwę wszystkich wiadomości \"{name}\" na:",
"swap-local-global/cant-convert-cloud": "\"Zmienne w chmurze\" nie mogą być zamienione na \"Dla jednego duszka\"",
"swap-local-global/cant-convert-conflict": "Nie można zamienić, ponieważ koliduje ze zmiennymi w innym duszku: {sprites}",
"swap-local-global/cant-convert-stage": "Scena nie może mieć zmiennych \"Tylko dla tego duszka\".",
"swap-local-global/cant-convert-to-local": "Nie można zamienić, ponieważ to jest używane przez wiele duszków: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Nie można zamienić, ponieważ jest używana przez duszka: {sprite}",
"swap-local-global/edit": "Edytuj właściwości:",
"swap-local-global/edit-list-header": "Edytuj Listę",
"swap-local-global/edit-list-option": "Zmień nazwę lub edytuj listę",
"swap-local-global/edit-variable-header": "Edytuj Zmienną",
"swap-local-global/edit-variable-option": "Zmień nazwę lub edytuj zmienną",
"swap-local-global/to-global": "Zamień na \"Dla wszystkich duszków\"",
"swap-local-global/to-local": "Zamień na \"Tylko dla tego duszka\"",
"hide-stage/hide-stage": "Ukryj scenę"
}

View File

@@ -0,0 +1,230 @@
{
"editor-devtools/clean-plus": "Limpar Blocos +",
"editor-devtools/copy-all": "Copiar Pilha",
"editor-devtools/copy-block": "Copiar Bloco",
"editor-devtools/cut-block": "Recortar Bloco",
"editor-devtools/lists": "listas",
"editor-devtools/make-space": "Abrir Espaço",
"editor-devtools/orphaned": "{count, plural, one {Ferramentas de desenvolvedor: Deletar 1 bloco redondo órfão?} many {Ferramentas de desenvolvedor: Deletar # blocos redondos órfãos?} other {Ferramentas de desenvolvedor: Deletar # blocos redondos órfãos?} }",
"editor-devtools/paste": "Colar",
"editor-devtools/replace": "Ferramentas de desenvolvedor: Trocar {name} nesse ator pela variável chamada:",
"editor-devtools/swap": "Trocar {var} no Ator",
"editor-devtools/unused-list": "{count, plural, one {Ferramentas de desenvolvedor: Deletar 1 lista local não utilizada? Aqui estão:\n} many {Ferramentas de desenvolvedor: Deletar # listas locais não utilizadas? Aqui está:\n} other {Ferramentas de desenvolvedor: Deletar # listas locais não utilizadas? Aqui está:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Ferramentas de desenvolvedor: Deletar 1 variável local não utilizada? Aqui está:\n} many {Ferramentas de desenvolvedor: Deletar # variáveis locais não utilizadas? Aqui estão:\n} other {Ferramentas de desenvolvedor: Deletar # variáveis locais não utilizadas? Aqui estão:\n} }",
"editor-devtools/var-not-exist": "Essa variável não existe...",
"editor-devtools/variables": "variáveis",
"find-bar/complex-broadcast": "(expressão)",
"find-bar/event": "evento {name}",
"find-bar/find-placeholder": "Localizar (Ctrl+F)",
"find-bar/list-global": "LISTA {name}",
"find-bar/list-local": "lista {name}",
"find-bar/var-global": "VARIÁVEL {name}",
"find-bar/var-local": "variável {name}",
"middle-click-popup/start-typing": "Comece a Digitar...",
"editor-searchable-dropdowns/createBroadcast": "Criar mensagem \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Criar lista \"{name}\" para todos os atores",
"editor-searchable-dropdowns/createGlobalVariable": "Criar variável \"{name}\" para todos os atores",
"editor-searchable-dropdowns/createLocalList": "Criar lista \"{name}\" somente para este ator",
"editor-searchable-dropdowns/createLocalVariable": "Criar variável \"{name}\" somente para este ator",
"data-category-tweaks-v2/for-all-sprites": "Para todos os atores:",
"data-category-tweaks-v2/for-this-sprite-only": "Apenas para este ator:",
"data-category-tweaks-v2/list-category": "Listas",
"hide-flyout/lock": "Trancar Paleta",
"hide-flyout/unlock": "Destrancar Paleta",
"mediarecorder/cancel": "Cancelar",
"mediarecorder/click-flag": "Esperando...",
"mediarecorder/click-flag-description": "Clique na bandeira verde para começar a gravar. Clique nesse botão para parar.",
"mediarecorder/option-title": "Opções de Gravação",
"mediarecorder/record": "Gravar",
"mediarecorder/record-after-flag": "Só começar a gravar quando a bandeira verde for clicada",
"mediarecorder/record-audio": "Incluir sons do projeto",
"mediarecorder/record-audio-description": "Isso não inclui Texto-para-Fala",
"mediarecorder/record-duration": "Tempo de Gravação (em segundos)",
"mediarecorder/record-mic": "Incluir sons do microfone",
"mediarecorder/record-until-stop": "Parar de gravar quando o projeto for parado",
"mediarecorder/record-until-stop-disabled": "Você precisa ativar \"{afterFlagOption}\" para usar essa opção.",
"mediarecorder/start": "Começar",
"mediarecorder/start-delay": "Delay Inicial (em segundos)",
"mediarecorder/starting-in": "Começando em {secs}...",
"mediarecorder/stop": "Parar Gravação",
"debugger/block-error": "erro %s",
"debugger/block-warn": "aviso %s",
"debugger/cannot-pause-player": "O bloco de breakpoint só pode ser usado no editor.",
"debugger/clear": "Limpar",
"debugger/clone-of": "Clone de {sprite}",
"debugger/close": "Fechar",
"debugger/empty-string": "(nenhum texto)",
"debugger/enter-format": "Escolha o formato de exportação:",
"debugger/export": "Exportar",
"debugger/export-desc": "Clique enquanto segura Shift para customizar o formato de exportação.",
"debugger/icon-error": "Erro",
"debugger/icon-warn": "Aviso",
"debugger/log-msg-broadcasted": "Mensagem '{broadcast}' enviada.",
"debugger/log-msg-clone-cap": "Falha ao criar clone de '{sprite}', não é possível criar mais que 300 clones.",
"debugger/log-msg-clone-created": "Clone de '{sprite}' criado.",
"debugger/log-msg-flag-clicked": "Bandeira verde clicada.",
"debugger/no-logs": "Não há registros para mostrar.",
"debugger/no-threads-running": "Nenhuma linha em execução.",
"debugger/step": "Avançar um passo",
"debugger/step-desc": "Executa um bloco.",
"debugger/tab-logs": "Registros",
"debugger/tab-threads": "Linhas de execução",
"debugger/thread": "Linha de execução {id}",
"debugger/unknown-sprite": "(ator desconhecido)",
"debugger/unpause": "Continuar",
"pause/pause": "Pausar",
"color-picker/hex": "cor hex",
"remove-sprite-confirm/confirm": "Quer deletar esse ator?",
"block-count/blocks": "{num, plural, one {1 bloco} many {# blocos} other {# blocos}}",
"onion-skinning/behind": "Atrás",
"onion-skinning/front": "Na frente",
"onion-skinning/layering": "Camada",
"onion-skinning/merge": "Transparente",
"onion-skinning/mode": "Modo",
"onion-skinning/next": "Próximas fantasias",
"onion-skinning/opacity": "Opacidade (%)",
"onion-skinning/opacityStep": "Aumento de opacidade (%)",
"onion-skinning/previous": "Fantasias anteriores",
"onion-skinning/settings": "Configurações de Onion Skinning",
"onion-skinning/tint": "Colorido",
"onion-skinning/toggle": "Ligar/Desligar Onion Skinning",
"paint-snap/off": "Desativado",
"paint-snap/on": "Ativado",
"2d-color-picker/shade": "Tom",
"better-img-uploads/upload": "Carregar Fantasia HD",
"variable-manager/for-all-sprites": "Variáveis para todos os atores",
"variable-manager/for-this-sprite": "Variáveis desse ator",
"variable-manager/search": "Buscar",
"variable-manager/too-big": "Clique para mostrar valores enormes.",
"variable-manager/variables": "Variáveis",
"search-sprites/placeholder": "Buscar atores...",
"sprite-properties/open-properties-panel-tooltip": "Abrir painel de propriedades",
"gamepad/axes-a-b": "Direcionais {a} e {b}",
"gamepad/axis-arrows": "Setinhas",
"gamepad/axis-custom": "Customizado",
"gamepad/axis-none": "Nenhum",
"gamepad/browser-support": "Esse navegador e sistema operacional têm bugs que dificultam o uso desse addon. Tente outro navegador se você encontrar problemas.",
"gamepad/button-n": "Botão {n}",
"gamepad/clear": "Limpar todos os controles",
"gamepad/config-header": "Esse comentário contém configuração de suporte para controle em sites e ferramentas de terceiros como https://turbowarp.org/\nNão edite manualmente",
"gamepad/key-click": "Clique",
"gamepad/key-down": "Baixo",
"gamepad/key-left": "Esquerda",
"gamepad/key-none": "(nenhum)",
"gamepad/key-right": "Direita",
"gamepad/key-space": "Espaço",
"gamepad/key-up": "Cima",
"gamepad/keyinput-title": "Clique e aperte uma tecla ou clique para trocar o botão. Aperte Esc para cancelar. Aperte Backspace ou Delete para apagar.",
"gamepad/no-controllers": "Nenhum controle detectado. Tente conectar um e apertar um botão nele.",
"gamepad/reset": "Redefinir todos os controles ao padrão do projeto",
"gamepad/settings": "Configurações do Controle",
"folders/add-to-folder": "adicionar à pasta: {folder}",
"folders/closed-folder": "Pasta",
"folders/confirm-backpack-folder": "Salvar a pasta inteira na mochila?",
"folders/create-folder": "criar pasta",
"folders/name-not-allowed": "Nome de pasta inválido",
"folders/name-prompt": "Nome da pasta:",
"folders/name-prompt-title": "Criar Pasta",
"folders/open-folder": "Aberta",
"folders/remove-folder": "remover pasta",
"folders/remove-from-folder": "remover da pasta",
"folders/rename-folder": "renomear pasta",
"folders/rename-folder-prompt": "Renomear pasta para:",
"folders/rename-folder-prompt-title": "Renomear Pasta",
"block-switching/control_forever": "sempre",
"block-switching/control_if": "se",
"block-switching/control_if_else": "se... senão",
"block-switching/control_repeat_until": "repita até que",
"block-switching/control_wait_until": "espere até que",
"block-switching/data_changevariableby": "adicionar à variável",
"block-switching/data_deletealloflist": "apagar tudo",
"block-switching/data_deleteoflist": "apagar item",
"block-switching/data_hidelist": "esconder lista",
"block-switching/data_hidevariable": "esconder variável",
"block-switching/data_insertatlist": "insira um item",
"block-switching/data_replaceitemoflist": "substitua um item",
"block-switching/data_setvariableto": "mude a variável para",
"block-switching/data_showlist": "mostrar lista",
"block-switching/data_showvariable": "mostrar variável",
"block-switching/debugger_error": "erro",
"block-switching/debugger_warn": "aviso",
"block-switching/event_broadcast": "transmita",
"block-switching/event_broadcastandwait": "transmita e espere",
"block-switching/looks_backdropnumbername": "número ou nome do cenário",
"block-switching/looks_changeeffectby": "mude ao efeito",
"block-switching/looks_changesizeby": "mude no tamanho",
"block-switching/looks_costumenumbername": "número ou nome da fantasia",
"block-switching/looks_goforwardbackwardlayers": "ir a camada a frente ou atrás",
"block-switching/looks_gotofrontback": "ir para camada da frente ou de trás",
"block-switching/looks_hide": "esconda",
"block-switching/looks_nextbackdrop": "próximo cenário",
"block-switching/looks_nextcostume": "próxima fantasia",
"block-switching/looks_say": "diga",
"block-switching/looks_sayforsecs": "diga por segundos",
"block-switching/looks_seteffectto": "defina o efeito como",
"block-switching/looks_setsizeto": "defina o tamanho como",
"block-switching/looks_show": "mostre",
"block-switching/looks_switchbackdropto": "mude para o cenário",
"block-switching/looks_switchbackdroptoandwait": "mude para o cenário e espere",
"block-switching/looks_think": "pense",
"block-switching/looks_thinkforsecs": "pense por segundos",
"block-switching/motion_changexby": "adicione a x",
"block-switching/motion_changeyby": "adicione a y",
"block-switching/motion_setx": "mude x para",
"block-switching/motion_sety": "mude y para",
"block-switching/motion_turnleft": "gire para a esquerda",
"block-switching/motion_turnright": "gire para a direita",
"block-switching/motion_xposition": "posição x",
"block-switching/motion_yposition": "posição y",
"block-switching/music_changeTempo": "adicionar ao ritmo",
"block-switching/music_setTempo": "mudar ritmo para",
"block-switching/operator_and": "e",
"block-switching/operator_mod": "resto de... por...",
"block-switching/operator_or": "ou",
"block-switching/pen_changePenColorParamBy": "adicione ao parâmetro",
"block-switching/pen_changePenHueBy": "adicione à cor",
"block-switching/pen_changePenShadeBy": "adicione ao tom",
"block-switching/pen_changePenSizeBy": "adicione ao tamanho",
"block-switching/pen_penDown": "use a caneta",
"block-switching/pen_penUp": "levante a caneta",
"block-switching/pen_setPenColorParamTo": "mude o parâmetro para",
"block-switching/pen_setPenHueToNumber": "mude a cor para",
"block-switching/pen_setPenShadeToNumber": "mude o tom para",
"block-switching/pen_setPenSizeTo": "mude o tamanho para",
"block-switching/sensing_coloristouchingcolor": "cor tocando cor",
"block-switching/sensing_mousex": "posição x do mouse",
"block-switching/sensing_mousey": "posição y do mouse",
"block-switching/sensing_touchingcolor": "tocando cor",
"block-switching/sound_changeeffectby": "adicione ao efeito",
"block-switching/sound_changevolumeby": "adicione ao volume",
"block-switching/sound_play": "toque",
"block-switching/sound_playuntildone": "toque o som até o fim",
"block-switching/sound_seteffectto": "mude o efeito para",
"block-switching/sound_setvolumeto": "mude o volume para",
"copy-reporter/copy-to-clipboard": "Copiar",
"copy-reporter/copy-value": "Copiar valor",
"blocks2image/error_blocks_not_added": "Adicione blocos à área de trabalho!",
"blocks2image/export_all_to_PNG": "Exportar tudo como PNG",
"blocks2image/export_all_to_SVG": "Exportar tudo como SVG",
"blocks2image/export_selected_to_PNG": "Exportar bloco como PNG",
"blocks2image/export_selected_to_SVG": "Exportar blocos como SVG",
"move-to-top-bottom/bottom": "mover ao fundo",
"move-to-top-bottom/top": "mover ao topo",
"move-to-top-layer/move-to-front-layer": "mover para camada da frente",
"rename-broadcasts/RENAME_BROADCAST": "Renomear mensagem",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Renomear Mensagem",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Renomear todas as mensagens com o nome \"{name}\" para:",
"swap-local-global/cant-convert-cloud": "Variáveis na nuvem não podem ser convertidas para apenas para este ator.",
"swap-local-global/cant-convert-conflict": "Não foi possível converter porque o nome dessa variável iria causar conflitos com outro ator: {sprites}",
"swap-local-global/cant-convert-stage": "O palco não pode ter variáveis apenas para este ator.",
"swap-local-global/cant-convert-to-local": "Não foi possível converter porque essa variável é usada por vários atores: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Não foi possível converter porque essa variável é usada por outro ator: {sprite}",
"swap-local-global/edit": "Editar propriedades:",
"swap-local-global/edit-list-header": "Editar Lista",
"swap-local-global/edit-list-option": "Renomear ou editar lista",
"swap-local-global/edit-variable-header": "Editar Variável",
"swap-local-global/edit-variable-option": "Renomear ou editar variável",
"swap-local-global/to-global": "Converter para \"Para todos os atores\"",
"swap-local-global/to-local": "Converter para \"Apenas para este ator\"",
"hide-stage/hide-stage": "Esconder palco"
}

View File

@@ -0,0 +1,136 @@
{
"editor-devtools/copy-all": "Copiază Toate",
"editor-devtools/copy-block": "Copiază Blocul",
"editor-devtools/cut-block": "Decupează Blocul",
"editor-devtools/lists": "liste",
"editor-devtools/make-space": "Fă spațiu",
"editor-devtools/paste": "Inserează",
"editor-devtools/var-not-exist": "Acea variabilă nu există...",
"editor-devtools/variables": "variabile",
"data-category-tweaks-v2/for-all-sprites": "Pentru toate personajele:",
"data-category-tweaks-v2/for-this-sprite-only": "Doar pentru acest personaj:",
"data-category-tweaks-v2/list-category": "Liste",
"mediarecorder/cancel": "Anulează",
"mediarecorder/click-flag": "Se așteaptă...",
"mediarecorder/click-flag-description": "Apasă pe steagul verde pentru a începe să înregistrezi. Apasă acest buton pentru a o opri.",
"mediarecorder/option-title": "Opțiuni pentru Înregistrare",
"mediarecorder/record-after-flag": "Nu porni înregistrarea până nu se apasă pe Steagul Verde",
"mediarecorder/record-audio": "Include sunetele proiectului",
"mediarecorder/record-audio-description": "Asta nu include Text-în-Vorbire.",
"mediarecorder/record-duration": "Durata înregistrării (în secunde)",
"mediarecorder/record-mic": "Include sunete de la microfon",
"mediarecorder/record-until-stop": "Oprește înregistrarea la oprirea proiectului",
"mediarecorder/record-until-stop-disabled": "Ai nevoie să activezi „{afterFlagOption}” pentru a folosi această opțiune.",
"mediarecorder/start": "Pornește",
"mediarecorder/stop": "Oprește Înregistrarea",
"pause/pause": "Întrerupe",
"clones/clones": "clone: {cloneCount}",
"color-picker/hex": "culoare hex",
"remove-sprite-confirm/confirm": "Vrei să ștergi acest personaj?",
"block-count/blocks": "{num, plural, one {1 bloc} few {# blocuri} other {# de blocuri}}",
"onion-skinning/behind": "În spate",
"onion-skinning/front": "Deasupra",
"onion-skinning/layering": "Stratificare",
"onion-skinning/merge": "Combină",
"onion-skinning/mode": "Mod",
"onion-skinning/next": "Costume următoare",
"onion-skinning/opacity": "Opacitate (%)",
"onion-skinning/opacityStep": "Creșterea Opacității (%)",
"onion-skinning/previous": "Costume anterioare",
"onion-skinning/settings": "Setări pentru modul Costume Suprapuse",
"onion-skinning/tint": "Nuanțe",
"onion-skinning/toggle": "Pornește/Oprește modul Costume Suprapuse",
"2d-color-picker/shade": "Umbră",
"variable-manager/for-all-sprites": " Variabile pentru toate personaj",
"variable-manager/for-this-sprite": " Variabile pentru acest personaj",
"variable-manager/search": "Caută",
"variable-manager/variables": "Variabile",
"search-sprites/placeholder": "Caută personaje...",
"gamepad/axes-a-b": "Axele {a} și {b}",
"gamepad/axis-arrows": "Taste săgeți",
"gamepad/axis-none": "Nimic",
"gamepad/button-n": "Buton {n}",
"gamepad/key-click": "Clic",
"gamepad/key-down": "Jos",
"gamepad/key-left": "Stânga",
"gamepad/key-none": "(nimic)",
"gamepad/key-right": "Dreapta",
"gamepad/key-space": "Spațiu",
"gamepad/key-up": "Sus",
"gamepad/no-controllers": "Niciun controller detectat. Încearcă să conectezi unul și să apeși un buton de pe el.",
"gamepad/settings": "Setări gamepad",
"folders/add-to-folder": "adaugă în dosar: {folder}",
"folders/closed-folder": "Dosar",
"folders/confirm-backpack-folder": "Salvezi întregul folder în Rucsac?",
"folders/create-folder": "creează dosar",
"folders/name-not-allowed": "Nume de dosar invalid",
"folders/name-prompt": "Numele dosarului:",
"folders/open-folder": "Deschis",
"folders/remove-folder": "elimină dosar",
"folders/remove-from-folder": "elimină din dosar",
"folders/rename-folder": "redenumește dosar",
"folders/rename-folder-prompt": "Redenumește dosar la:",
"block-switching/control_forever": "la infinit",
"block-switching/control_if": "dacă",
"block-switching/control_if_else": "dacă... altfel",
"block-switching/control_repeat_until": "repetă până când",
"block-switching/control_wait_until": "așteaptă până când",
"block-switching/data_changevariableby": "schimbă variabila",
"block-switching/data_hidelist": "ascunde lista",
"block-switching/data_hidevariable": "ascunde variabila",
"block-switching/data_insertatlist": "inserează element",
"block-switching/data_replaceitemoflist": "înlocuiește element",
"block-switching/data_setvariableto": "setează variabila",
"block-switching/data_showlist": "arată lista",
"block-switching/data_showvariable": "arată variabila",
"block-switching/event_broadcast": "difuzează",
"block-switching/event_broadcastandwait": "difuzează și așteaptă",
"block-switching/looks_backdropnumbername": "număr sau nume decor",
"block-switching/looks_changeeffectby": "modifică efect",
"block-switching/looks_changesizeby": "modifică mărimea",
"block-switching/looks_costumenumbername": "număr sau nume costum",
"block-switching/looks_hide": "ascunde",
"block-switching/looks_nextbackdrop": "decorul următor",
"block-switching/looks_nextcostume": "costumul următor",
"block-switching/looks_say": "spune",
"block-switching/looks_sayforsecs": "spune pentru secunde",
"block-switching/looks_seteffectto": "setează efectul",
"block-switching/looks_setsizeto": "setează mărimea",
"block-switching/looks_show": "arată",
"block-switching/looks_switchbackdropto": "schimbă decorul",
"block-switching/looks_switchbackdroptoandwait": "schimbă decorul și așteaptă",
"block-switching/looks_think": "gândește",
"block-switching/looks_thinkforsecs": "gândește pentru secunde",
"block-switching/motion_changexby": "schimbă x",
"block-switching/motion_changeyby": "schimbă y",
"block-switching/motion_setx": "setează x",
"block-switching/motion_sety": "setează y",
"block-switching/motion_turnleft": "rotește-te la stânga",
"block-switching/motion_turnright": "rotește-te la dreapta",
"block-switching/motion_xposition": "poziția x",
"block-switching/motion_yposition": "poziția y",
"block-switching/music_changeTempo": "schimbă ritmul",
"block-switching/music_setTempo": "setează viteza",
"block-switching/operator_and": "și",
"block-switching/operator_or": "sau",
"block-switching/pen_changePenColorParamBy": "modifică parametru",
"block-switching/pen_changePenHueBy": "modifică nuanța",
"block-switching/pen_changePenShadeBy": "modifică transparența",
"block-switching/pen_changePenSizeBy": " modifică mărimea",
"block-switching/pen_penDown": "stilou jos",
"block-switching/pen_penUp": "stilou sus",
"block-switching/pen_setPenColorParamTo": "setează parametru",
"block-switching/pen_setPenHueToNumber": "setează nuanța",
"block-switching/pen_setPenShadeToNumber": "setează transparența",
"block-switching/pen_setPenSizeTo": "setează mărimea",
"block-switching/sound_changeeffectby": "modifică efectul",
"block-switching/sound_changevolumeby": "modifică volumul",
"block-switching/sound_playuntildone": "redă sunetul până la final",
"block-switching/sound_seteffectto": "setează efectul",
"block-switching/sound_setvolumeto": "setează volumul",
"blocks2image/error_blocks_not_added": "Adaugă câteva blocuri în spațiul de lucru!",
"move-to-top-bottom/bottom": "mută în partea de jos",
"move-to-top-bottom/top": "mută în vârf",
"swap-local-global/edit-list-header": "Editează lista",
"swap-local-global/edit-variable-header": "Editează Variabila"
}

View File

@@ -0,0 +1,257 @@
{
"editor-devtools/clean-plus": "Очистить блоки +",
"editor-devtools/copy-all": "Копировать все",
"editor-devtools/copy-block": "Копировать блок",
"editor-devtools/cut-block": "Вырезать блок",
"editor-devtools/lists": "списки",
"editor-devtools/make-space": "Сделать пространство",
"editor-devtools/orphaned": "{count, plural, one {Инструменты разработчика: Удалить неиспользуемый блок сенсора?} few {Инструменты разработчика: Удалить # неиспользуемых блоков сенсора?} many {Инструменты разработчика: Удалить # неиспользуемых блоков сенсора?} other {Инструменты разработчика: Удалить # неиспользуемых блоков сенсора? } }",
"editor-devtools/paste": "Вставить",
"editor-devtools/replace": "Инструменты разработчика: Сделать все {name} у этого спрайта переменной названной:",
"editor-devtools/swap": "Сделать {var} для спрайта",
"editor-devtools/unused-list": "{count, plural, one {Инструменты разработчика: Удалить неиспользуемый локальный список? Вот он:\n} few {Инструменты разработчика: удалить # не используемых локальных списков? Вот они:\n} many {Инструменты разработчика: Удалить # неиспользуемых локальных листов? Вот они:\n} other {Инструменты разработчика: Удалить # неиспользуемых локальных списков? Вот они:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Инструменты разработчика: Удалить неиспользуемую локальную переменную? Вот она:\n} few {Инструменты разработчика: Удалить # неиспользуемых локальных переменных? Вот они:\n} many {Инструменты разработчика: Удалить # неиспользуемых локальных переменных? Вот они:\n} other {Инструменты разработчика: Удалить # неиспользуемых локальных переменных? Вот они:\n} }",
"editor-devtools/var-not-exist": "Эта переменная не существует...",
"editor-devtools/variables": "переменные",
"find-bar/complex-broadcast": "(выделение)",
"find-bar/find-placeholder": "Поиск (Ctrl+F)",
"middle-click-popup/start-typing": "Начните печатать...",
"editor-searchable-dropdowns/createBroadcast": "Создать сообщение \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Создать список \"{name}\" для всех спрайтов",
"editor-searchable-dropdowns/createGlobalVariable": "Создать переменную \"{name}\" для всех спрайтов",
"editor-searchable-dropdowns/createLocalList": "Создать список \"{name}\" только для этого спрайта",
"editor-searchable-dropdowns/createLocalVariable": "Создать переменную \"{name}\" только для этого спрайта",
"data-category-tweaks-v2/for-all-sprites": "Для всех спрайтов:",
"data-category-tweaks-v2/for-this-sprite-only": "Только для этого спрайта:",
"data-category-tweaks-v2/list-category": "Списки",
"hide-flyout/lock": "Заблокировать палитру",
"hide-flyout/unlock": "Разблокировать палитру",
"mediarecorder/cancel": "Отмена",
"mediarecorder/click-flag": "Ожидание...",
"mediarecorder/click-flag-description": "Нажмите зеленый флаг, чтобы начать запись. Нажмите эту кнопку, чтобы остановить.",
"mediarecorder/option-title": "Настройки записи",
"mediarecorder/record": "Запись",
"mediarecorder/record-after-flag": "Не начинать запись, пока не нажат зеленый флаг",
"mediarecorder/record-audio": "Включить звуки проекта",
"mediarecorder/record-audio-description": "Это не включает Text-to-Speech.",
"mediarecorder/record-description": "Записать проект в файл типа {extension}. Его можно скачать на ваш ПК после завершения записи.\n(Примечание: переменные и списки не будут видны на записи.)",
"mediarecorder/record-duration": "Продолжительность записи (в секундах)",
"mediarecorder/record-mic": "Включить звуки из микрофона",
"mediarecorder/record-until-stop": "Остановить запись после остановки проекта",
"mediarecorder/record-until-stop-disabled": "Вы должны включить \"{afterFlagOption}\", чтобы использовать эту настройку.",
"mediarecorder/start": "Начать",
"mediarecorder/start-delay": "Задержка старта (в секундах)",
"mediarecorder/starting-in": "Старт через {secs}...",
"mediarecorder/stop": "Остановить запись",
"debugger/block-breakpoint": "приостановить",
"debugger/block-error": "ошибка %s",
"debugger/block-log": "логировать %s",
"debugger/block-warn": "предупредить %s",
"debugger/cannot-pause-player": "Блок точки остановки может быть использовать только в редакторе.",
"debugger/clear": "Очистить",
"debugger/clone-of": "Клон {sprite}",
"debugger/close": "Закрыть",
"debugger/console": "Логи",
"debugger/debug": "Отладка",
"debugger/empty-string": "(пустая строка)",
"debugger/enter-format": "Введите формат экспорта:",
"debugger/export": "Экспорт",
"debugger/export-desc": "Щелкните, удерживая Shift, чтобы настроить формат экспорта.",
"debugger/icon-error": "Ошибка",
"debugger/icon-warn": "Предупреждение",
"debugger/log-msg-broadcasted": "Передали «{broadcast}».",
"debugger/log-msg-clone-cap": "Не удалось создать клон '{sprite}', невозможно создать более 300 клонов.",
"debugger/log-msg-clone-created": "Создан клон '{sprite}'.",
"debugger/log-msg-flag-clicked": "Зелёный флаг нажат.",
"debugger/no-logs": "Нет логов для показа.",
"debugger/no-threads-running": "Потоки не выполняются.",
"debugger/performance-clonecount-graph-tooltip": "Клоны: {clones}",
"debugger/performance-clonecount-title": "Клоны",
"debugger/performance-framerate-graph-tooltip": "Кадровая частота: {fps}",
"debugger/performance-framerate-title": "Кадровая частота",
"debugger/step": "Шаг",
"debugger/step-desc": "Выполнить один блок.",
"debugger/tab-logs": "Логи",
"debugger/tab-performance": "Производительность",
"debugger/tab-threads": "Потоки",
"debugger/thread": "Поток {id}",
"debugger/unknown-sprite": "(неизвестный спрайт)",
"debugger/unpause": "Продолжить",
"pause/pause": "Пауза",
"clones/clones": "клонов: {cloneCount}",
"color-picker/hex": "цвет hex",
"remove-sprite-confirm/confirm": "Вы хотите удалить спрайт?",
"block-count/blocks": "{num, plural, one {1 блок} few {# блока} many {# блоков} other {# блоков}}",
"onion-skinning/behind": "Сзади",
"onion-skinning/front": "Впереди",
"onion-skinning/layering": "Наслоение",
"onion-skinning/merge": "Объединить",
"onion-skinning/mode": "Режим",
"onion-skinning/next": "Следующие костюмы",
"onion-skinning/opacity": "Непрозрачность (%)",
"onion-skinning/opacityStep": "Шаг непрозрачности (%)",
"onion-skinning/previous": "Прошлые костюмы",
"onion-skinning/settings": "Настройки отображения предыдущих костюмов",
"onion-skinning/tint": "Оттенок",
"onion-skinning/toggle": "Включить отображение предыдущих костюмов",
"paint-snap/boxCenter": "Центра выбора",
"paint-snap/boxCorners": "Углов выбора",
"paint-snap/boxEdgeMids": "Средних точек выбора",
"paint-snap/objectCenters": "Центру объектов",
"paint-snap/objectCorners": "Углам объектов",
"paint-snap/objectEdges": "Границам объектов",
"paint-snap/objectMidlines": "средним линиям объектов",
"paint-snap/off": "Выкл",
"paint-snap/on": "Вкл",
"paint-snap/pageAxes": "Осям x и y",
"paint-snap/pageCenter": "Центру",
"paint-snap/pageCorners": "Углам",
"paint-snap/pageEdges": "Границам",
"paint-snap/settings": "Настройки привязки",
"paint-snap/snapFrom": "Привязка от:",
"paint-snap/snapTo": "Привязать к:",
"paint-snap/threshold": "Дистанция привязки",
"paint-snap/toggle": "Включить привязку",
"2d-color-picker/shade": "Оттенок",
"better-img-uploads/upload": "HD загрузка",
"variable-manager/for-all-sprites": "Переменные всех спрайтов",
"variable-manager/for-this-sprite": "Переменные этого спрайта",
"variable-manager/search": "Поиск",
"variable-manager/too-big": "Нажмите для отображения очень большого значения",
"variable-manager/variables": "Переменные",
"search-sprites/placeholder": "Искать спрайты...",
"sprite-properties/close-properties-panel-tooltip": "Спрятать панель со свойствами",
"sprite-properties/open-properties-panel-tooltip": "Открыть панель со свойствами",
"gamepad/axes-a-b": "Оси {a}и{b}",
"gamepad/axis-arrows": "Клавиши стрелок",
"gamepad/axis-cursor": "Курсор",
"gamepad/axis-custom": "Настраиваемый",
"gamepad/axis-none": "Ничего",
"gamepad/browser-support": "Этот браузер и операционная система имеют известные баги, которые могут повлиять на использование этого аддона. Попробуйте др. браузер, если у Вас появятся проблемы.",
"gamepad/button-n": "Кнопка{n}",
"gamepad/clear": "Очистить все элементы управления",
"gamepad/config-header": "Этот комментарий содержит конфигурацию для поддержки геймпада в сторонних инструментах или сайтах по типу https://turbowarp.org/\nНе редактировать самим",
"gamepad/key-click": "Нажатие",
"gamepad/key-down": "Вниз",
"gamepad/key-enter": "Ввод",
"gamepad/key-left": "Налево",
"gamepad/key-none": "(ничего)",
"gamepad/key-right": "Направо",
"gamepad/key-space": "Пробел",
"gamepad/key-up": "Вверх",
"gamepad/keyinput-title": "Кликните и нажмите клавишу или кликните для смены кнопки. Esc для отмены. Backspace или Delete для очистки.",
"gamepad/no-controllers": "Не обнаружены контроллеры. Попробуйте подключить какой-нибудь контроллер и нажать на нём кнопку.",
"gamepad/reset": "Сменить управление на стандартное",
"gamepad/settings": "Настройки геймпада",
"gamepad/store-in-project": "Хранить значения заданные поверху внутри проекта. После сохранения проекта, эти значения станут новой конфигурацией по умолчанию.",
"folders/add-to-folder": "добавить к папке: {folder}",
"folders/closed-folder": "Папка",
"folders/confirm-backpack-folder": "Сохранить всю папку в рюкзак?",
"folders/create-folder": "создать папку",
"folders/name-not-allowed": "Неверное имя папки",
"folders/name-prompt": "Название папки:",
"folders/name-prompt-title": "Создание папки",
"folders/open-folder": "Открыто",
"folders/remove-folder": "удалить папку",
"folders/remove-from-folder": "удалить из папки",
"folders/rename-folder": "переименовать папку",
"folders/rename-folder-prompt": "Переименовать папку в:",
"folders/rename-folder-prompt-title": "Переименование папки",
"block-switching/control_forever": "всегда",
"block-switching/control_if": "если",
"block-switching/control_if_else": "если... иначе",
"block-switching/control_repeat_until": "повторять до",
"block-switching/control_wait_until": "ждать до",
"block-switching/data_changevariableby": "изменить переменную",
"block-switching/data_deletealloflist": "Удалить все",
"block-switching/data_deleteoflist": "Удалить элемент",
"block-switching/data_hidelist": "скрыть список",
"block-switching/data_hidevariable": "спрятать переменную",
"block-switching/data_insertatlist": "вставить элемент",
"block-switching/data_replaceitemoflist": "заменить элемент",
"block-switching/data_setvariableto": "установить переменную",
"block-switching/data_showlist": "показать список",
"block-switching/data_showvariable": "показать переменную",
"block-switching/debugger_error": "ошибка",
"block-switching/debugger_log": "лог",
"block-switching/debugger_warn": "предупредить",
"block-switching/event_broadcast": "передать",
"block-switching/event_broadcastandwait": "передать и ждать до конца",
"block-switching/looks_backdropnumbername": "номер фона или имя фона",
"block-switching/looks_changeeffectby": "изменить эффект",
"block-switching/looks_changesizeby": "изменить размер",
"block-switching/looks_costumenumbername": "номер костюма или имя костюма",
"block-switching/looks_goforwardbackwardlayers": "перейти на слой вперед/назад",
"block-switching/looks_gotofrontback": "перейти на передний/задний слой",
"block-switching/looks_hide": "спрятаться",
"block-switching/looks_nextbackdrop": "следующий фон",
"block-switching/looks_nextcostume": "следующий костюм",
"block-switching/looks_say": "сказать",
"block-switching/looks_sayforsecs": "говорить секунд",
"block-switching/looks_seteffectto": "установить эффект",
"block-switching/looks_setsizeto": "установить размер",
"block-switching/looks_show": "показаться",
"block-switching/looks_switchbackdropto": "переключить фон на",
"block-switching/looks_switchbackdroptoandwait": "изменить фон и ждать",
"block-switching/looks_think": "думать",
"block-switching/looks_thinkforsecs": "думать секунд",
"block-switching/motion_changexby": "изменить x",
"block-switching/motion_changeyby": "изменить y",
"block-switching/motion_setx": "установить x",
"block-switching/motion_sety": "установить y",
"block-switching/motion_turnleft": "повернуть налево",
"block-switching/motion_turnright": "повернуть направо",
"block-switching/motion_xposition": "позиция x",
"block-switching/motion_yposition": "позиция y",
"block-switching/music_changeTempo": "изменить темп",
"block-switching/music_setTempo": "задать темп",
"block-switching/operator_and": "и",
"block-switching/operator_mod": "мод",
"block-switching/operator_or": "или",
"block-switching/pen_changePenColorParamBy": "изменить параметр",
"block-switching/pen_changePenHueBy": "изменить цвет",
"block-switching/pen_changePenShadeBy": "изменить оттенок",
"block-switching/pen_changePenSizeBy": "изменить размер",
"block-switching/pen_penDown": "опустить перо",
"block-switching/pen_penUp": "поднять перо",
"block-switching/pen_setPenColorParamTo": "задать параметр",
"block-switching/pen_setPenHueToNumber": "задать цвет",
"block-switching/pen_setPenShadeToNumber": "задать оттенок",
"block-switching/pen_setPenSizeTo": "задать размер",
"block-switching/sensing_mousex": "x мыши",
"block-switching/sensing_mousey": "y мыши",
"block-switching/sensing_touchingcolor": "касается цвета?",
"block-switching/sound_changeeffectby": "изменить эффект",
"block-switching/sound_changevolumeby": "изменить громкость",
"block-switching/sound_play": "включить звук",
"block-switching/sound_playuntildone": "проигрывать до конца",
"block-switching/sound_seteffectto": "задать эффект",
"block-switching/sound_setvolumeto": "задать громкость",
"copy-reporter/copy-to-clipboard": "Копировать",
"copy-reporter/copy-value": "Копировать значение",
"blocks2image/error_blocks_not_added": "Добавить блоки на рабочую область!",
"blocks2image/export_all_to_PNG": "Экспорт всех блоков в формате PNG",
"blocks2image/export_all_to_SVG": "Экспорт всех блоков в SVG",
"blocks2image/export_selected_to_PNG": "Экспорт блока как PNG",
"blocks2image/export_selected_to_SVG": "Экспорт блока в формате SVG",
"editor-extra-keys/enter-key": "ввод",
"move-to-top-bottom/bottom": "переместить вниз",
"move-to-top-bottom/top": "переместить наверх",
"move-to-top-layer/move-to-front-layer": "выдвинуть на верхний слой",
"rename-broadcasts/RENAME_BROADCAST": "Переименовать сообщение",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Переименовать Сообщение",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "переименовать \"{name}\" сообщений в:",
"swap-local-global/cant-convert-cloud": "Облачные переменные нельзя преобразовать только в этот спрайт.",
"swap-local-global/cant-convert-conflict": "Невозможно сконвертировать, так как будет конфликт с переменными в другом спрайте: {sprites}",
"swap-local-global/cant-convert-stage": "В сцене не может быть переменных только для этого спрайта.",
"swap-local-global/cant-convert-to-local": "Невозможно преобразовать, потому что используется несколькими спрайтами:{sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Невозможно сконвертировать, т. к. оно уже используется другим спрайтом: {sprite}",
"swap-local-global/edit": "Изменить свойства:",
"swap-local-global/edit-list-header": "Изменить список",
"swap-local-global/edit-list-option": "Переименовать или изменить список",
"swap-local-global/edit-variable-header": "Изменить переменную",
"swap-local-global/edit-variable-option": "Переименовать или изменить переменную",
"swap-local-global/to-global": "Конвертировать в \"Для всех спрайтов\"",
"swap-local-global/to-local": "Конвертировать в \"Для всех спрайтов\"",
"hide-stage/hide-stage": "Скрыть сцену"
}

View File

@@ -0,0 +1,259 @@
{
"_general/blocks/anticlockwise": "v nasprotni smeri urnega kazalca",
"_general/blocks/clockwise": "v smeri urnega kazalca",
"_general/blocks/green-flag": "zastavico",
"editor-devtools/clean-plus": "Počisti bloke +",
"editor-devtools/copy-all": "Kopiraj vse",
"editor-devtools/copy-block": "Kopiraj blok",
"editor-devtools/cut-block": "Izreži blok",
"editor-devtools/lists": "seznami",
"editor-devtools/make-space": "Naredi prostor",
"editor-devtools/orphaned": "{count, plural, one {Developer tools: Naj izbrišem 1 neuporabljen okrogel blok?} two {Developer tools: Naj izbrišem 2 neuporabljena okrogla bloka?} few {Developer tools: Naj izbrišem # neuporabljene okrogle bloke?} other {Orodje za razvijalce: Naj izbrišem # neuporabljenih okroglih blokov?} }",
"editor-devtools/paste": "Prilepi",
"editor-devtools/replace": "Orodje za razvijalce: Zamenjaj vse {name} v tej figuri s spremenljivko z imenom:",
"editor-devtools/swap": "Zamenjaj {var} v figuri",
"editor-devtools/unused-list": "{count, plural, one {Developer tools: Naj izbrišem 1 neuporabljen lokalni seznam? Tukaj je:\n} two {Developer tools: Naj izbrišem 2 neuporabljena lokalna seznama? Tukaj sta:\n} few {Developer tools: Naj izbrišem # neuporabljene lokalne sezname? Tukaj so:\n} other {Orodje za razvijalce: Naj izbrišem # neuporabljenih lokalnih seznamov? Tukaj so:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Developer tools: Naj izbrišem 1 neuporabljeno lokalno spremenljivko? Tukaj je:\n} two {Developer tools: Naj izbrišem 2 neuporabljeni lokalni spremenljivki? Tukaj sta:\n} few {Developer tools: Naj izbrišem # neuporabljene lokalne spremenljivke? Tukaj so:\n} other {Orodje za razvijalce: Naj izbrišem # neuporabljenih lokalnih spremenljivk? Tukaj so:\n} }",
"editor-devtools/var-not-exist": "Ta spremenljivka ne obstaja...",
"editor-devtools/variables": "spremenljivke",
"find-bar/complex-broadcast": "(izraz)",
"find-bar/event": "dogodek {name}",
"find-bar/find-placeholder": "Iskanje (Ctrl+F)",
"find-bar/list-global": "SEZNAM {name}",
"find-bar/list-local": "seznam {name}",
"middle-click-popup/start-typing": "Začnite tipkati...",
"editor-searchable-dropdowns/createBroadcast": "Ustvari sporočilo \"{name}\"",
"editor-searchable-dropdowns/createGlobalList": "Ustvari seznam \"{name}\" za vse figure",
"editor-searchable-dropdowns/createGlobalVariable": "Ustvari spremenljivko \"{name}\" za vse figure",
"editor-searchable-dropdowns/createLocalList": "Ustvari seznam \"{name}\" samo za to figuro",
"editor-searchable-dropdowns/createLocalVariable": "Ustvari spremenljivko \"{name}\" samo za to figuro",
"data-category-tweaks-v2/for-all-sprites": "Za vse figure:",
"data-category-tweaks-v2/for-this-sprite-only": "Samo za to figuro:",
"data-category-tweaks-v2/list-category": "Seznami",
"hide-flyout/lock": "Zakleni paleto",
"hide-flyout/unlock": "Odkleni paleto",
"mediarecorder/cancel": "Prekliči",
"mediarecorder/click-flag": "Čakanje...",
"mediarecorder/click-flag-description": "Kliknite zeleno zastavico, da začnete snemanje. Kliknite ta gumb, da ga ustavite.",
"mediarecorder/option-title": "Možnosti snemanja",
"mediarecorder/record": "Snemaj",
"mediarecorder/record-after-flag": "Ne začni snemanja, dokler ne kliknem zelene zastavice",
"mediarecorder/record-audio": "Vključi zvoke projekta",
"mediarecorder/record-audio-description": "To ne vključuje razširitve Besedilo v govor.",
"mediarecorder/record-description": "Posnemite oder kot datoteko {extension}. Lahko jo shranite na računalnik, ko je snemanje končano.\nSpremenljivke in seznami ne bodo vidni na posnetku.",
"mediarecorder/record-duration": "Trajanje snemanja (v sekundah)",
"mediarecorder/record-mic": "Vključi zvok mikrofona",
"mediarecorder/record-until-stop": "Končaj snemanje, ko se projekt ustavi",
"mediarecorder/record-until-stop-disabled": "Vključite \"{afterFlagOption}\", da uporabite to možnost.",
"mediarecorder/start": "Začni",
"mediarecorder/start-delay": "Začni čez (v sekundah)",
"mediarecorder/starting-in": "Začenjam čez {secs}...",
"mediarecorder/stop": "Ustavi snemanje",
"debugger/block-error": "napaka %s",
"debugger/block-log": "zapiši %s",
"debugger/block-warn": "opozorilo %s",
"debugger/cannot-pause-player": "Blok breakpoint deluje samo v urejevalniku.",
"debugger/clear": "Počisti",
"debugger/clone-of": "Dvojnik figure {sprite}",
"debugger/close": "Zapri",
"debugger/console": "Razhroščevanje",
"debugger/debug": "Razhroščevanje",
"debugger/empty-string": "(prazen niz)",
"debugger/enter-format": "Oblika datoteke za izvoz:",
"debugger/export": "Izvozi",
"debugger/export-desc": "Kliknite, medtem ko držite tipko Shift, da izberete obliko datoteke za izvoz.",
"debugger/icon-error": "Napaka",
"debugger/icon-warn": "Opozorilo",
"debugger/log-msg-broadcasted": "Sporočilo '{broadcast}' objavljeno.",
"debugger/log-msg-clone-cap": "Podvajanje figure '{sprite}' ni uspelo, število dvojnikov je omejeno na 300.",
"debugger/log-msg-clone-created": "Dvojnik figure '{sprite}' narejen.",
"debugger/log-msg-flag-clicked": "Zelena zastavica kliknjena.",
"debugger/no-logs": "Ni zapiskov za prikaz.",
"debugger/no-threads-running": "Nobena nit ne deluje.",
"debugger/performance-clonecount-graph-tooltip": "Dvojniki: {clones}",
"debugger/performance-clonecount-title": "Dvojniki",
"debugger/step": "Korak",
"debugger/step-desc": "Izvede en blok.",
"debugger/tab-logs": "Zapiski",
"debugger/tab-performance": "Učinkovitost",
"debugger/tab-threads": "Niti",
"debugger/thread": "Nit {id}",
"debugger/unknown-sprite": "(neznana figura)",
"debugger/unpause": "Nadaljuj",
"pause/pause": "Premor",
"pause/play": "Nadaljuj",
"clones/clones": "dvojniki: {cloneCount}",
"color-picker/hex": "barva",
"remove-sprite-confirm/confirm": "Želite izbrisati figuro?",
"block-count/blocks": "{num, plural, one {1 blok} two {2 bloka} few {# bloki} other {# blokov}}",
"onion-skinning/behind": "Zadaj",
"onion-skinning/front": "Spredaj",
"onion-skinning/layering": "Plast",
"onion-skinning/merge": "Združi",
"onion-skinning/mode": "Način",
"onion-skinning/next": "Naslednji videzi",
"onion-skinning/opacity": "Neprosojnost (%)",
"onion-skinning/opacityStep": "Sprememba neprosojnosti (%)",
"onion-skinning/previous": "Prejšnji videzi",
"onion-skinning/settings": "Nastavitve za onion skinning",
"onion-skinning/tint": "Barva",
"onion-skinning/toggle": "Vključi ali izključi onion skinning",
"paint-snap/boxCenter": "Središče izbire",
"paint-snap/boxCorners": "Oglišča izbire",
"paint-snap/boxEdgeMids": "Razpolovišča robov izbire",
"paint-snap/objectCenters": "Središča predmetov",
"paint-snap/objectCorners": "Oglišča predmetov",
"paint-snap/objectEdges": "Robove predmetov",
"paint-snap/objectMidlines": "Osi predmetov",
"paint-snap/off": "Izključeno",
"paint-snap/on": "Vključeno",
"paint-snap/pageAxes": "Osi x in y strani",
"paint-snap/pageCenter": "Središče strani",
"paint-snap/pageCorners": "Oglišča strani",
"paint-snap/pageEdges": "Robove strani",
"paint-snap/settings": "Nastavitve pripenjanja",
"paint-snap/snapFrom": "Pripni:",
"paint-snap/snapTo": "Pripni na:",
"paint-snap/threshold": "Razdalja pripenjanja",
"paint-snap/toggle": "Vključi ali izključi pripenjanje",
"2d-color-picker/shade": "Odtenek",
"better-img-uploads/upload": "Naloži HD",
"variable-manager/for-all-sprites": "Spremenljivke za vse figure",
"variable-manager/for-this-sprite": "Spremenljivke za to figuro",
"variable-manager/search": "Iskanje",
"variable-manager/too-big": "Kliknite za prikaz zelo velike vrednosti.",
"variable-manager/variables": "Spremenljivke",
"search-sprites/placeholder": "Iskanje figur...",
"sprite-properties/close-properties-panel-tooltip": "Skrči lastnosti",
"sprite-properties/open-properties-panel-tooltip": "Odpri lastnosti",
"gamepad/axes-a-b": "Osi {a} in {b}",
"gamepad/axis-arrows": "Tipke s puščicami",
"gamepad/axis-cursor": "Kazalec miške",
"gamepad/axis-custom": "Po meri",
"gamepad/axis-none": "Brez",
"gamepad/browser-support": "Ta brskalnik in operacijski sistem imata znane napake, ki lahko naredijo uporabo tega dodatka težjo. Če pride do težav, preizkusite drug brskalnik.",
"gamepad/button-n": "Gumb {n}",
"gamepad/clear": "Izbriši vse",
"gamepad/config-header": "Ta komentar vsebuje nastavitve za podporo igralnih ploščkov v orodju ali spletnih straneh, kot je https://turbowarp.org/\nNe spreminjajte ročno",
"gamepad/key-click": "Klik miške",
"gamepad/key-down": "Dol",
"gamepad/key-left": "Levo",
"gamepad/key-none": "(brez)",
"gamepad/key-right": "Desno",
"gamepad/key-space": "Presledek",
"gamepad/key-up": "Gor",
"gamepad/keyinput-title": "Kliknite in pritisnite tipko ali kliknite z miško, da izberete gumb. Pritisnite tipko Escape za preklic ali Backspace/Delete, da izbrišete vnos.",
"gamepad/no-controllers": "Noben igralni plošček ni bil zaznan. Poskusite ga priključiti in pritisniti gumb na njem.",
"gamepad/reset": "Povrni privzete nastavitve",
"gamepad/settings": "Nastavitve igralnih ploščkov",
"gamepad/store-in-project": "Shrani zgornje nastavitve v projektu. Ko shranite projekt, bodo postale privzete nastavitve za ta projekt.",
"folders/add-to-folder": "dodaj v mapo: {folder}",
"folders/closed-folder": "Mapa",
"folders/confirm-backpack-folder": "Naj shranim celotno mapo v shrambo?",
"folders/create-folder": "ustvari mapo",
"folders/name-not-allowed": "Neveljavno ime mape",
"folders/name-prompt": "Ime mape:",
"folders/name-prompt-title": "Ustvari mapo",
"folders/open-folder": "Odprta",
"folders/remove-folder": "odstrani mapo",
"folders/remove-from-folder": "odstrani iz mape",
"folders/rename-folder": "preimenuj mapo",
"folders/rename-folder-prompt": "Preimenuj mapo v:",
"folders/rename-folder-prompt-title": "Preimenuj mapo",
"block-switching/control_forever": "ponavljaj",
"block-switching/control_if": "če",
"block-switching/control_if_else": "če ... sicer",
"block-switching/control_repeat_until": "ponavljaj dokler ni",
"block-switching/control_wait_until": "počakaj dokler ni",
"block-switching/data_changevariableby": "spremeni spremenljivko",
"block-switching/data_deletealloflist": "izbriši vse",
"block-switching/data_deleteoflist": "izbriši predmet",
"block-switching/data_hidelist": "skrij seznam",
"block-switching/data_hidevariable": "skrij spremenljivko",
"block-switching/data_insertatlist": "vstavi predmet",
"block-switching/data_replaceitemoflist": "zamenjaj predmet",
"block-switching/data_setvariableto": "nastavi spremenljivko",
"block-switching/data_showlist": "pokaži seznam",
"block-switching/data_showvariable": "pokaži spremenljivko",
"block-switching/debugger_error": "napaka",
"block-switching/debugger_log": "zapiši",
"block-switching/debugger_warn": "opozorilo",
"block-switching/event_broadcast": "objavi",
"block-switching/event_broadcastandwait": "objavi in čakaj",
"block-switching/looks_backdropnumbername": "število ali ime ozadja",
"block-switching/looks_changeeffectby": "spremeni učinek",
"block-switching/looks_changesizeby": "spremeni velikost",
"block-switching/looks_costumenumbername": "število ali ime videza",
"block-switching/looks_goforwardbackwardlayers": "pojdi naprej ali nazaj ... plasti",
"block-switching/looks_gotofrontback": "pojdi na sprednjo ali zadnjo plast",
"block-switching/looks_hide": "skrij",
"block-switching/looks_nextbackdrop": "naslednje ozadje",
"block-switching/looks_nextcostume": "naslednji videz",
"block-switching/looks_say": "reci",
"block-switching/looks_sayforsecs": "reci za ... sekund",
"block-switching/looks_seteffectto": "nastavi učinek",
"block-switching/looks_setsizeto": "nastavi velikost",
"block-switching/looks_show": "pokaži",
"block-switching/looks_switchbackdropto": "zamenjaj ozadje",
"block-switching/looks_switchbackdroptoandwait": "zamenjaj ozadje in počakaj",
"block-switching/looks_think": "pomisli",
"block-switching/looks_thinkforsecs": "pomisli za ... sekund",
"block-switching/motion_changexby": "spremeni x",
"block-switching/motion_changeyby": "spremeni y",
"block-switching/motion_setx": "nastavi x",
"block-switching/motion_sety": "nastavi y",
"block-switching/motion_turnleft": "obrni se levo",
"block-switching/motion_turnright": "obrni se desno",
"block-switching/motion_xposition": "položaj x",
"block-switching/motion_yposition": "položaj y",
"block-switching/music_changeTempo": "spremeni tempo",
"block-switching/music_setTempo": "nastavi tempo",
"block-switching/operator_and": "in",
"block-switching/operator_or": "ali",
"block-switching/pen_changePenColorParamBy": "spremeni parameter",
"block-switching/pen_changePenHueBy": "spremeni barvo",
"block-switching/pen_changePenShadeBy": "spremeni svetlost",
"block-switching/pen_changePenSizeBy": "spremeni velikost",
"block-switching/pen_penDown": "spusti pero",
"block-switching/pen_penUp": "dvigni pero",
"block-switching/pen_setPenColorParamTo": "nastavi parameter",
"block-switching/pen_setPenHueToNumber": "nastavi barvo",
"block-switching/pen_setPenShadeToNumber": "nastavi svetlost",
"block-switching/pen_setPenSizeTo": "nastavi velikost",
"block-switching/sensing_coloristouchingcolor": "se barva dotika barve",
"block-switching/sensing_mousex": "miškin x",
"block-switching/sensing_mousey": "miškin y",
"block-switching/sensing_touchingcolor": "se dotika barve",
"block-switching/sound_changeeffectby": "spremeni učinek",
"block-switching/sound_changevolumeby": "spremeni glasnost",
"block-switching/sound_play": "predvajaj",
"block-switching/sound_playuntildone": "predvajaj do konca",
"block-switching/sound_seteffectto": "nastavi učinek",
"block-switching/sound_setvolumeto": "nastavi glasnost",
"copy-reporter/copy-to-clipboard": "Kopiraj",
"copy-reporter/copy-value": "kopiraj vrednost",
"blocks2image/error_blocks_not_added": "Dodajte bloke v delovni prostor!",
"blocks2image/export_all_to_PNG": "Izvozi vse kot PNG",
"blocks2image/export_all_to_SVG": "Izvozi vse kot SVG",
"blocks2image/export_selected_to_PNG": "Izvozi blok kot PNG",
"blocks2image/export_selected_to_SVG": "Izvozi blok kot SVG",
"move-to-top-bottom/bottom": "na dno",
"move-to-top-bottom/top": "na vrh",
"move-to-top-layer/move-to-front-layer": "premakni na sprednjo plast",
"rename-broadcasts/RENAME_BROADCAST": "Preimenuj sporočilo",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Preimenuj sporočilo",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Preimenuj vsa sporočila \"{name}\" v:",
"swap-local-global/cant-convert-cloud": "Spremenljivke v oblaku ne morejo biti samo za to figuro.",
"swap-local-global/cant-convert-conflict": "Spremenljivke ni mogoče spremeniti, ker ima enako ime kot spremenljivka v drugi figuri: {sprites}",
"swap-local-global/cant-convert-stage": "Oder ne more imeti spremenljivk samo za to figuro.",
"swap-local-global/cant-convert-to-local": "Spremenljivke ni mogoče spremeniti, ker jo uporablja več figur: {sprites}",
"swap-local-global/cant-convert-used-elsewhere": "Spremenljivke ni mogoče spremeniti, ker jo uporablja še ena figura: {sprite}",
"swap-local-global/edit": "Uredi lastnosti:",
"swap-local-global/edit-list-header": "Uredi seznam",
"swap-local-global/edit-list-option": "Preimenuj ali uredi seznam",
"swap-local-global/edit-variable-header": "Uredi spremenljivko",
"swap-local-global/edit-variable-option": "Preimenuj ali uredi spremenljivko",
"swap-local-global/to-global": "Spremeni v \"Za vse figure\"",
"swap-local-global/to-local": "Spremeni v \"Samo za to figuro\"",
"hide-stage/hide-stage": "Skrij oder"
}

View File

@@ -0,0 +1,263 @@
{
"_general/blocks/anticlockwise": "saat yönünün tersine",
"_general/blocks/clockwise": "saat yönünde",
"_general/blocks/green-flag": "bayrak",
"editor-devtools/clean-plus": "Blokları temizle +",
"editor-devtools/copy-all": "Hepsini Kopyala",
"editor-devtools/copy-block": "Bloğu Kopyala",
"editor-devtools/cut-block": "Bloğu Kes",
"editor-devtools/lists": "listeler",
"editor-devtools/make-space": "Boşluk Yap",
"editor-devtools/orphaned": "{count, plural, one {Geliştirici araçları: Tanımsız 1 haberci bloğu silinsin mi?} other {Geliştirici araçları: Tanımsız # haberci bloğu silinsin mi?} }",
"editor-devtools/paste": "Yapıştır",
"editor-devtools/replace": "Geliştirici araçları: {name} değişkeni için bu kuklanın tümünü değiştirin:",
"editor-devtools/swap": "Kuklada {var}'i değiştir",
"editor-devtools/unused-list": "{count, plural, one {Geliştirici araçları: Kullanılmayan 1 yerel liste silinsin mi? İşte buradalar:\n} other {Geliştirici araçları: Kullanılmayan # yerel liste silinsin mi? İşte buradalar:\n} }",
"editor-devtools/unused-var": "{count, plural, one {Geliştirici araçları: Kullanılmayan 1 yerel değişken silinsin mi? İşte buradalar:\n} other {Geliştirici araçları: Kullanılmayan # yerel değişken silinsin mi? İşte buradalar:\n} }",
"editor-devtools/var-not-exist": "Bu değişken mevcut değil...",
"editor-devtools/variables": "değişkenler",
"find-bar/complex-broadcast": "(ifade)",
"find-bar/event": "{name} haberi",
"find-bar/find-placeholder": "Ara (Ctrl+F)",
"find-bar/list-global": "{name} LİSTESİ",
"find-bar/list-local": "{name} listesi",
"find-bar/var-global": "{name} DEĞİŞKENİ",
"find-bar/var-local": "{name} değişkeni",
"middle-click-popup/start-typing": "Yazmaya Başla...",
"editor-searchable-dropdowns/createBroadcast": "\"{name}\" mesajını oluştur",
"editor-searchable-dropdowns/createGlobalList": "Tüm kuklalar için \"{name}\" listesini oluştur",
"editor-searchable-dropdowns/createGlobalVariable": "Tüm kuklalar için \"{name}\" değişkenini oluştur",
"editor-searchable-dropdowns/createLocalList": "Sadece bu kukla için \"{name}\" listesini oluştur",
"editor-searchable-dropdowns/createLocalVariable": "Sadece bu kukla için \"{name}\" değişkenini oluştur",
"data-category-tweaks-v2/for-all-sprites": "Tüm kuklalar için:",
"data-category-tweaks-v2/for-this-sprite-only": "Sadece bu kukla için:",
"data-category-tweaks-v2/list-category": "Listeler",
"hide-flyout/lock": "Paleti Kilitle",
"hide-flyout/unlock": "Paletin Kilidini Aç",
"mediarecorder/cancel": "İptal",
"mediarecorder/click-flag": "Bekleniyor...",
"mediarecorder/click-flag-description": "Kayda başlamak için yeşil bayrağa tıkla. Durdurmak için bu butona tıkla.",
"mediarecorder/option-title": "Kayıt Seçenekleri",
"mediarecorder/record": "Kayıt",
"mediarecorder/record-after-flag": "Yeşil Bayrağa tıklanana kadar kayda başlama",
"mediarecorder/record-audio": "Proje seslerini de kaydet",
"mediarecorder/record-audio-description": "Bu, Metinden Sese tekniğini desteklemez.",
"mediarecorder/record-description": "Sahneyi bir {extension} dosyası olarak kaydedin. Kayıt bittikten sonra bilgisayarınıza kaydedebilirsiniz.\nNot: Kayıtta değişken ve liste göstergeleri gözükmez.",
"mediarecorder/record-duration": "Kayıt Süresi (saniye ile)",
"mediarecorder/record-mic": "Mikrofondaki sesleri de kaydet",
"mediarecorder/record-until-stop": "Proje durduğunda kaydı durdur",
"mediarecorder/record-until-stop-disabled": "Bunu kullanmak için \"{afterFlagOption}\" seçeneğini etkinleştirmeniz gerekiyor.",
"mediarecorder/start": "Başla",
"mediarecorder/start-delay": "Gecikmeyi Başlat (saniye ile)",
"mediarecorder/starting-in": "{secs} saniye içinde başlıyor...",
"mediarecorder/stop": "Kaydı Durdur",
"debugger/block-breakpoint": "durdurucu",
"debugger/block-error": "hata %s",
"debugger/block-log": "günlük %s",
"debugger/block-warn": "uyarı %s",
"debugger/cannot-pause-player": "Durdurucu bloğu yalnızca düzenleyicideyken kullanılabilir.",
"debugger/clear": "Temizle",
"debugger/clone-of": "{sprite} kuklasının ikizi",
"debugger/close": "Kapat",
"debugger/console": "Günlükler",
"debugger/debug": "Hata Ayıklama",
"debugger/empty-string": "(boş dize)",
"debugger/enter-format": "Dışa aktarma formatını girin:",
"debugger/export": "Dışa Aktar",
"debugger/export-desc": "Dışa aktarma formatını özelleştirmek için Shift tuşunu basılı tutarken tıklayın.",
"debugger/icon-error": "Hata",
"debugger/icon-warn": "Uyarı",
"debugger/log-msg-broadcasted": "'{broadcast}' haberi salındı.",
"debugger/log-msg-clone-cap": "'{sprite}' kuklasının ikizi oluşturulamadı, bir projede 300'den fazla ikiz oluşturulamaz.",
"debugger/log-msg-clone-created": "'{sprite}' kuklasının ikizi oluşturuldu.",
"debugger/log-msg-flag-clicked": "Yeşil bayrağa tıklandı.",
"debugger/no-logs": "Görüntülenecek günlük yok.",
"debugger/no-threads-running": "Çalışan blok dizesi yok.",
"debugger/performance-clonecount-graph-tooltip": "İkiz sayısı: {clones}",
"debugger/performance-clonecount-title": "İkizler",
"debugger/performance-framerate-graph-tooltip": "FPS sayısı: {fps}",
"debugger/step": "Adım",
"debugger/step-desc": "Bir bloğu çalıştırır.",
"debugger/tab-logs": "Günlükler",
"debugger/tab-performance": "Performans",
"debugger/tab-threads": "Dizeler",
"debugger/thread": "{id} numaralı blok dizesi",
"debugger/unknown-sprite": "(bilinmeyen kukla)",
"debugger/unpause": "Devam Et",
"pause/pause": "Duraklat",
"pause/play": "Devam",
"clones/clones": "ikiz sayısı: {cloneCount}",
"color-picker/hex": "hex rengi",
"remove-sprite-confirm/confirm": "Kuklayı silmek istediğinizden emin misiniz?",
"block-count/blocks": "{num, plural, one {1 blok} other {# blok}}",
"onion-skinning/behind": "Arka",
"onion-skinning/front": "Ön",
"onion-skinning/layering": "Katmanla",
"onion-skinning/merge": "Birleştir",
"onion-skinning/mode": "Mod",
"onion-skinning/next": "Sonraki kostümler",
"onion-skinning/opacity": "Saydamlık (%)",
"onion-skinning/opacityStep": "Saydamlık derecesi (%)",
"onion-skinning/previous": "Önceki kostümler",
"onion-skinning/settings": "Soğan Zarı Görünümü Ayarları",
"onion-skinning/tint": "Ton",
"onion-skinning/toggle": "Soğan Zarı Görünümünü Aç/Kapat",
"paint-snap/boxCenter": "Seçimin merkezinden",
"paint-snap/boxCorners": "Seçimin köşelerinden",
"paint-snap/boxEdgeMids": "Seçimin orta kenar noktalarından",
"paint-snap/objectCenters": "Nesnelerin merkezlerine",
"paint-snap/objectCorners": "Nesnelerin köşelerine",
"paint-snap/objectEdges": "Nesnelerin kenarlarına",
"paint-snap/objectMidlines": "Nesnelerin orta hatlarına",
"paint-snap/off": "Kapalı",
"paint-snap/on": "Açık",
"paint-snap/pageAxes": "Sayfanın x ve y eksenlerine",
"paint-snap/pageCenter": "Sayfanın merkezine",
"paint-snap/pageCorners": "Sayfanın köşelerine",
"paint-snap/pageEdges": "Sayfanın kenarlarına",
"paint-snap/settings": "Tutturma Ayarları",
"paint-snap/snapFrom": "Şuradan tuttur:",
"paint-snap/snapTo": "Şuraya tuttur:",
"paint-snap/threshold": "Tutturma mesafesi",
"paint-snap/toggle": "Tutturmayı Değiştir",
"2d-color-picker/shade": "Ton",
"better-img-uploads/upload": "HD Yükle",
"variable-manager/for-all-sprites": "Tüm kuklaların değişkenleri",
"variable-manager/for-this-sprite": "Bu kuklanın değişkenleri",
"variable-manager/search": "Ara",
"variable-manager/too-big": "Çok büyük değeri görmek için tıkla.",
"variable-manager/variables": "Değişkenler",
"search-sprites/placeholder": "Kuklalarda ara...",
"sprite-properties/close-properties-panel-tooltip": "Özellikler panelini daralt",
"sprite-properties/open-properties-panel-tooltip": "Özellikler panelini aç",
"gamepad/axes-a-b": "{a} ve {b} eksenleri",
"gamepad/axis-arrows": "Ok Tuşları",
"gamepad/axis-cursor": "İmleç",
"gamepad/axis-custom": "Özel",
"gamepad/axis-none": "Yok",
"gamepad/browser-support": "Bu tarayıcı ve işletim sistemi, bu eklentinin kullanımını zorlaştırabilecek bilinen hatalara sahip. Herhangi bir sorunla karşılaşırsanız başka bir tarayıcı deneyin.",
"gamepad/button-n": "Buton {n}",
"gamepad/clear": "Tüm kontrolleri temizle",
"gamepad/config-header": "Bu yorum, https://turbowarp.org/ gibi üçüncü taraf araçlarda veya sitelerde oyun kumandası desteği için yapılandırma içerir\nEl ile düzenleme yapmayın",
"gamepad/key-click": "Tıkla",
"gamepad/key-down": "Aşağı",
"gamepad/key-left": "Sol",
"gamepad/key-none": "(yok)",
"gamepad/key-right": "Sağ",
"gamepad/key-space": "Boşluk",
"gamepad/key-up": "Yukarı",
"gamepad/keyinput-title": "Tıkla ve herhangi bir tuşa bas veya değiştirme butonuna tıkla. İptal etmek için escape tuşunu, temizlemek için backspace veya delete tuşunu kullan.",
"gamepad/no-controllers": "Hiçbir denetleyici algılanmadı. Cihazı bir girişe takıp üzerindeki bir düğmeye basmayı deneyin.",
"gamepad/reset": "Tüm kontrolleri projenin varsayılan ayarlarına sıfırla",
"gamepad/settings": "Oyun Kumandası Ayarları",
"gamepad/store-in-project": "Yukarıda ayarlanan haritalamaları projenin içinde saklar. Projeyi kaydettiğinizde bu, eşlemeler yeni varsayılan biçim olacaktır.",
"folders/add-to-folder": "{folder} klasörüne ekle",
"folders/closed-folder": "Klasör",
"folders/confirm-backpack-folder": "Tüm klasör sırt çantasına kaydedilsin mi?",
"folders/create-folder": "klasör oluştur",
"folders/name-not-allowed": "Geçersiz klasör adı",
"folders/name-prompt": "Klasörün adı:",
"folders/name-prompt-title": "Klasör Oluştur",
"folders/open-folder": "Açıldı",
"folders/remove-folder": "klasörü sil",
"folders/remove-from-folder": "klasörden sil",
"folders/rename-folder": "klasörü yeniden adlandır",
"folders/rename-folder-prompt": "Klasörün adını şununla değiştir: ",
"folders/rename-folder-prompt-title": "Klasörü Yeniden Adlandır",
"block-switching/control_forever": "sürekli",
"block-switching/control_if": "eğer ise",
"block-switching/control_if_else": "eğer ise... değilse",
"block-switching/control_repeat_until": "olana kadar tekrarla",
"block-switching/control_wait_until": "olana kadar bekle",
"block-switching/data_changevariableby": "değişkeni değiştir",
"block-switching/data_deletealloflist": "tümünü sil",
"block-switching/data_deleteoflist": "ögeyi sil",
"block-switching/data_hidelist": "listeyi gizle",
"block-switching/data_hidevariable": "değişkeni gizle",
"block-switching/data_insertatlist": "öge ekle",
"block-switching/data_replaceitemoflist": "ögeyi değiştir",
"block-switching/data_setvariableto": "değişkeni ayarla",
"block-switching/data_showlist": "listeyi göster",
"block-switching/data_showvariable": "değişkeni göster",
"block-switching/debugger_error": "hata",
"block-switching/debugger_log": "günlük",
"block-switching/debugger_warn": "uyarı",
"block-switching/event_broadcast": "haberi sal",
"block-switching/event_broadcastandwait": "haberi sal ve bekle",
"block-switching/looks_backdropnumbername": "zemin numarası veya adı",
"block-switching/looks_changeeffectby": "efekti değiştir",
"block-switching/looks_changesizeby": "boyutu değiştir",
"block-switching/looks_costumenumbername": "kostüm numarası veya adı",
"block-switching/looks_goforwardbackwardlayers": "ileri ya da geri katmanlara git",
"block-switching/looks_gotofrontback": "ön ya da arka katmana git",
"block-switching/looks_hide": "gizle",
"block-switching/looks_nextbackdrop": "sonraki dekor",
"block-switching/looks_nextcostume": "sonraki kostüm",
"block-switching/looks_say": "de",
"block-switching/looks_sayforsecs": "saniyeler için söyle",
"block-switching/looks_seteffectto": "efekti ayarla",
"block-switching/looks_setsizeto": "boyutu ayarla",
"block-switching/looks_show": "göster",
"block-switching/looks_switchbackdropto": "zemini değiştir",
"block-switching/looks_switchbackdroptoandwait": "zemini değiştir ve bekle",
"block-switching/looks_think": "düşün",
"block-switching/looks_thinkforsecs": "saniyeler için düşün",
"block-switching/motion_changexby": "x'i değiştir",
"block-switching/motion_changeyby": "y'yi değiştir",
"block-switching/motion_setx": "x'i yap",
"block-switching/motion_sety": "y'yi yap",
"block-switching/motion_turnleft": "sola dön",
"block-switching/motion_turnright": "sağa dön",
"block-switching/motion_xposition": "x konumu",
"block-switching/motion_yposition": "y konumu",
"block-switching/music_changeTempo": "tempoyu değiştir",
"block-switching/music_setTempo": "tempoyu ayarla",
"block-switching/operator_and": "ve",
"block-switching/operator_or": "veya",
"block-switching/pen_changePenColorParamBy": "parametreyi değiştir",
"block-switching/pen_changePenHueBy": "rengi değiştir",
"block-switching/pen_changePenShadeBy": "gölgeyi değiştir",
"block-switching/pen_changePenSizeBy": "boyutu değiştir",
"block-switching/pen_penDown": "kalemi bastır",
"block-switching/pen_penUp": "kalemi kaldır",
"block-switching/pen_setPenColorParamTo": "parametreyi ayarla",
"block-switching/pen_setPenHueToNumber": "rengi ayarla",
"block-switching/pen_setPenShadeToNumber": "gölgeyi ayarla",
"block-switching/pen_setPenSizeTo": "boyutu ayarla",
"block-switching/sensing_coloristouchingcolor": "renk renge değiyor",
"block-switching/sensing_mousex": "farenin x'i",
"block-switching/sensing_mousey": "farenin y'si",
"block-switching/sensing_touchingcolor": "renge değiyor",
"block-switching/sound_changeeffectby": "efekti değiştir",
"block-switching/sound_changevolumeby": "sesi değiştir",
"block-switching/sound_play": "başlat",
"block-switching/sound_playuntildone": "bitene kadar çal",
"block-switching/sound_seteffectto": "efekti ayarla",
"block-switching/sound_setvolumeto": "sesi ayarla",
"copy-reporter/copy-to-clipboard": "Kopyala",
"copy-reporter/copy-value": "değeri kopyala",
"blocks2image/error_blocks_not_added": "Çalışma alanına blok ekleyin!",
"blocks2image/export_all_to_PNG": "Her şeyi PNG olarak dışa aktar",
"blocks2image/export_all_to_SVG": "Her şeyi SVG olarak dışa aktar",
"blocks2image/export_selected_to_PNG": "Bloğu PNG olarak dışa aktar",
"blocks2image/export_selected_to_SVG": "Bloğu SVG olarak dışa aktar",
"move-to-top-bottom/bottom": "en alta taşı",
"move-to-top-bottom/top": "en üste taşı",
"move-to-top-layer/move-to-front-layer": "ön katmana götür",
"rename-broadcasts/RENAME_BROADCAST": "Mesajı yeniden adlandır",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "Mesajı Yeniden Adlandır",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "Tüm \"{name}\" mesajlarını şu şekilde yeniden adlandır:",
"swap-local-global/cant-convert-cloud": "Bulut değişkenleri, yalnızca bu kukla için ayarına dönüştürülemez.",
"swap-local-global/cant-convert-conflict": "{sprites}, başka bir kukladaki değişkenlerle çakışacağı için dönüştürülemiyor.",
"swap-local-global/cant-convert-stage": "Dekor alanı, yalnızca bu kukla için değişkenine sahip olamaz.",
"swap-local-global/cant-convert-to-local": "{sprites}, birden fazla kukla tarafından kullanılmakta oldupu için dönüştürülemiyor.",
"swap-local-global/cant-convert-used-elsewhere": "Başka bir kukla tarafından kullanıldığı için dönüştürülemiyor: {sprite}",
"swap-local-global/edit": "Özellikleri düzenle:",
"swap-local-global/edit-list-header": "Listeyi düzenle",
"swap-local-global/edit-list-option": "Listeyi yeniden adlandır veya düzenle",
"swap-local-global/edit-variable-header": "Değişkeni düzenle",
"swap-local-global/edit-variable-option": "Değişkeni yeniden adlandır veya düzenle",
"swap-local-global/to-global": "\"Tüm kuklalar için\" ayarına dönüştür",
"swap-local-global/to-local": "\"Yalnızca bu kukla için” ayarına dönüştür",
"hide-stage/hide-stage": "Sahneyi gizle"
}

View File

@@ -0,0 +1,266 @@
{
"_general/blocks/anticlockwise": "逆时针",
"_general/blocks/clockwise": "顺时针",
"_general/blocks/green-flag": "旗",
"editor-devtools/clean-plus": "整理积木+",
"editor-devtools/copy-all": "全部复制",
"editor-devtools/copy-block": "复制积木",
"editor-devtools/cut-block": "剪切积木",
"editor-devtools/lists": "列表",
"editor-devtools/make-space": "留出空间",
"editor-devtools/orphaned": "{count, plural, other {} }",
"editor-devtools/paste": "粘贴",
"editor-devtools/replace": "开发者工具:将此角色中的所有 {name} 变量切换为:",
"editor-devtools/swap": "交换角色中的 {var}",
"editor-devtools/unused-list": "{count, plural, other {} }",
"editor-devtools/unused-var": "{count, plural, other {} }",
"editor-devtools/var-not-exist": "变量不存在……",
"editor-devtools/variables": "变量",
"find-bar/complex-broadcast": "(表达式)",
"find-bar/event": "事件 {name}",
"find-bar/find-placeholder": "查找Ctrl+F",
"find-bar/list-global": "列表 {name}",
"find-bar/list-local": "列表 {name}",
"find-bar/var-global": "变量 {name}",
"find-bar/var-local": "变量 {name}",
"middle-click-popup/start-typing": "请输入……",
"editor-searchable-dropdowns/createBroadcast": "创建消息“{name}”",
"editor-searchable-dropdowns/createGlobalList": "为所有角色创建列表 {name}",
"editor-searchable-dropdowns/createGlobalVariable": "为所有角色创建变量 {name}",
"editor-searchable-dropdowns/createLocalList": "仅为当前角色创建列表 {name}",
"editor-searchable-dropdowns/createLocalVariable": "仅为当前角色创建变量 {name}",
"data-category-tweaks-v2/for-all-sprites": "适用于所有角色的变量:",
"data-category-tweaks-v2/for-this-sprite-only": "仅适用于当前角色的变量:",
"data-category-tweaks-v2/list-category": "列表",
"hide-flyout/lock": "固定积木区",
"hide-flyout/unlock": "取消固定积木区",
"mediarecorder/cancel": "取消",
"mediarecorder/click-flag": "等待……",
"mediarecorder/click-flag-description": "点击绿旗开始录制,点击此按钮停止录制。",
"mediarecorder/option-title": "录制选项",
"mediarecorder/record": "录制",
"mediarecorder/record-after-flag": "在绿旗未被点击前不开始录制",
"mediarecorder/record-audio": "包含作品声音",
"mediarecorder/record-audio-description": "这不包含文字转语音功能。",
"mediarecorder/record-description": "录制舞台内容并保存为{extension}文件。你可以在录制结束后将它保存到你的电脑。\n注意变量和列表显示器在录制时不可见。",
"mediarecorder/record-duration": "录制时长(秒)",
"mediarecorder/record-mic": "包含麦克风声音",
"mediarecorder/record-until-stop": "在作品停止运行后停止录制",
"mediarecorder/record-until-stop-disabled": "你需要开启“{afterFlagOption}”来使用该选项。",
"mediarecorder/start": "开始",
"mediarecorder/start-delay": "等待多久后开始(秒)",
"mediarecorder/starting-in": "即将开始:{secs}...",
"mediarecorder/stop": "停止录制",
"debugger/block-breakpoint": "断点",
"debugger/block-error": "错误 %s",
"debugger/block-log": "日志 %s",
"debugger/block-warn": "警告 %s",
"debugger/cannot-pause-player": "断点积木只能在编辑器中使用。",
"debugger/clear": "清除",
"debugger/clone-of": "{sprite} 的克隆体",
"debugger/close": "关闭",
"debugger/console": "日志",
"debugger/debug": "调试",
"debugger/empty-string": "(空字符串)",
"debugger/enter-format": "输入导出格式:",
"debugger/export": "导出",
"debugger/export-desc": "按住 Shift 同时点击以自定义导出格式。",
"debugger/icon-error": "错误",
"debugger/icon-warn": "警告",
"debugger/log-msg-broadcasted": "广播了“{broadcast}”。",
"debugger/log-msg-clone-cap": "无法创建“{sprite}”的克隆体不能创建超过300个克隆体。",
"debugger/log-msg-clone-created": "创建了“{sprite}”的克隆体。",
"debugger/log-msg-flag-clicked": "绿旗被点击。",
"debugger/no-logs": "没有可显示的日志。",
"debugger/no-threads-running": "没有线程正在运行。",
"debugger/performance-clonecount-graph-tooltip": "克隆体数量:{clones}",
"debugger/performance-clonecount-title": "克隆体",
"debugger/performance-framerate-graph-tooltip": "帧率: {fps}",
"debugger/step": "执行一步",
"debugger/step-desc": "执行一个积木。",
"debugger/tab-logs": "日志",
"debugger/tab-performance": "性能",
"debugger/tab-threads": "线程",
"debugger/thread": "线程 {id}",
"debugger/unknown-sprite": "(未知角色)",
"debugger/unpause": "继续",
"pause/pause": "暂停",
"pause/play": "继续",
"clones/clones": "克隆体数量:{cloneCount}",
"color-picker/hex": "16进制颜色",
"remove-sprite-confirm/confirm": "你确定要删除这个角色吗?",
"block-count/blocks": "{num, plural, other {# 行代码}}",
"onion-skinning/behind": "在后面",
"onion-skinning/front": "在前面",
"onion-skinning/layering": "图层位置",
"onion-skinning/merge": "合并",
"onion-skinning/mode": "模式",
"onion-skinning/next": "下一个造型",
"onion-skinning/opacity": "透明度(%",
"onion-skinning/opacityStep": "不透明度步长(%",
"onion-skinning/previous": "前一个造型",
"onion-skinning/settings": "洋葱皮设置",
"onion-skinning/tint": "染色",
"onion-skinning/toggle": "开/关洋葱皮模式",
"paint-snap/boxCenter": "选中内容的中心",
"paint-snap/boxCorners": "选中内容的角落",
"paint-snap/boxEdgeMids": "选中内容的边缘中点",
"paint-snap/objectCenters": "物体中心",
"paint-snap/objectCorners": "物体角落",
"paint-snap/objectEdges": "物体边缘",
"paint-snap/objectMidlines": "物体中线",
"paint-snap/off": "关",
"paint-snap/on": "开",
"paint-snap/pageAxes": "页面的x和y轴",
"paint-snap/pageCenter": "页面中心",
"paint-snap/pageCorners": "页面角落",
"paint-snap/pageEdges": "页面边缘",
"paint-snap/settings": "吸附设置",
"paint-snap/snapFrom": "吸附:",
"paint-snap/snapTo": "吸附到",
"paint-snap/threshold": "吸附距离",
"paint-snap/toggle": "开/关吸附",
"2d-color-picker/shade": "阴影",
"better-img-uploads/upload": "高清图片上传",
"variable-manager/for-all-sprites": "所有角色的变量",
"variable-manager/for-this-sprite": "当前角色的变量",
"variable-manager/search": "搜索",
"variable-manager/too-big": "单击显示非常大的值。",
"variable-manager/variables": "变量",
"search-sprites/placeholder": "搜索角色...",
"sprite-properties/close-properties-panel-tooltip": "收起属性面板",
"sprite-properties/open-properties-panel-tooltip": "打开属性面板",
"gamepad/axes-a-b": "轴 {a} 和 {b}",
"gamepad/axis-arrows": "箭头键",
"gamepad/axis-cursor": "鼠标",
"gamepad/axis-custom": "自定义",
"gamepad/axis-none": "无",
"gamepad/browser-support": "此浏览器和操作系统存在已知错误,可能使此插件难以使用。如果遇到问题,请尝试其他浏览器。",
"gamepad/button-n": "按钮 {n}",
"gamepad/clear": "清除设置",
"gamepad/config-header": "此注释包含第三方工具或网站(例如 https://turbowarp.org/)中的游戏手柄支持配置\n请勿手动编辑",
"gamepad/key-click": "点击",
"gamepad/key-down": "下键",
"gamepad/key-enter": "回车键",
"gamepad/key-left": "左键",
"gamepad/key-none": "(无)",
"gamepad/key-right": "右键",
"gamepad/key-space": "空格",
"gamepad/key-up": "上键",
"gamepad/keyinput-title": "单击并按下一个键或单击更改按钮。Esc 取消。Backspace 或 Delete 以清除。",
"gamepad/no-controllers": "未检测到控制器。 尝试插入并按下一个按钮。",
"gamepad/reset": "重置至作品默认设置",
"gamepad/settings": "游戏手柄设置",
"gamepad/store-in-project": "将上面设置的映射存储在作品中。保存作品后,这些映射将成为新的默认配置。",
"folders/add-to-folder": "添加到文件夹:{folder}",
"folders/closed-folder": "文件夹",
"folders/confirm-backpack-folder": "将整个文件夹保存到背包?",
"folders/create-folder": "创建文件夹",
"folders/name-not-allowed": "无效的文件夹名称",
"folders/name-prompt": "文件夹名称:",
"folders/name-prompt-title": "创建文件夹",
"folders/open-folder": "打开",
"folders/remove-folder": "删除文件夹",
"folders/remove-from-folder": "从文件夹中删除",
"folders/rename-folder": "重命名文件夹",
"folders/rename-folder-prompt": "将文件夹重命名为:",
"folders/rename-folder-prompt-title": "重命名文件夹",
"block-switching/control_forever": "重复执行",
"block-switching/control_if": "如果",
"block-switching/control_if_else": "如果... 否则",
"block-switching/control_repeat_until": "重复执行直到",
"block-switching/control_wait_until": "等待",
"block-switching/data_changevariableby": "增加变量",
"block-switching/data_deletealloflist": "删除所有",
"block-switching/data_deleteoflist": "删除项目",
"block-switching/data_hidelist": "隐藏列表",
"block-switching/data_hidevariable": "隐藏变量",
"block-switching/data_insertatlist": "插入项",
"block-switching/data_replaceitemoflist": "替换项",
"block-switching/data_setvariableto": "设置变量",
"block-switching/data_showlist": "显示列表",
"block-switching/data_showvariable": "显示变量",
"block-switching/debugger_error": "报错",
"block-switching/debugger_log": "日志",
"block-switching/debugger_warn": "警告",
"block-switching/event_broadcast": "广播",
"block-switching/event_broadcastandwait": "广播并等待",
"block-switching/looks_backdropnumbername": "背景编号或名称",
"block-switching/looks_changeeffectby": "增加特效",
"block-switching/looks_changesizeby": "增加大小",
"block-switching/looks_costumenumbername": "造型编号或名称",
"block-switching/looks_goforwardbackwardlayers": "前移或后移图层",
"block-switching/looks_gotofrontback": "移到最前面",
"block-switching/looks_hide": "隐藏",
"block-switching/looks_nextbackdrop": "下一个背景",
"block-switching/looks_nextcostume": "下一个造型",
"block-switching/looks_say": "说",
"block-switching/looks_sayforsecs": "说...几秒",
"block-switching/looks_seteffectto": "设置特效",
"block-switching/looks_setsizeto": "设置大小",
"block-switching/looks_show": "显示",
"block-switching/looks_switchbackdropto": "切换背景",
"block-switching/looks_switchbackdroptoandwait": "切换背景并等待",
"block-switching/looks_think": "思考",
"block-switching/looks_thinkforsecs": "思考...几秒",
"block-switching/motion_changexby": "增加 x",
"block-switching/motion_changeyby": "增加 y",
"block-switching/motion_setx": "设置 x",
"block-switching/motion_sety": "设置 y",
"block-switching/motion_turnleft": "左转",
"block-switching/motion_turnright": "右转",
"block-switching/motion_xposition": "x 坐标",
"block-switching/motion_yposition": "y 坐标",
"block-switching/music_changeTempo": "改变演奏速度",
"block-switching/music_setTempo": "设置演奏速度",
"block-switching/operator_and": "与",
"block-switching/operator_mod": "取余数",
"block-switching/operator_or": "或",
"block-switching/pen_changePenColorParamBy": "增加参数",
"block-switching/pen_changePenHueBy": "增加色调",
"block-switching/pen_changePenShadeBy": "增加阴影",
"block-switching/pen_changePenSizeBy": "增加大小",
"block-switching/pen_penDown": "落笔",
"block-switching/pen_penUp": "抬笔",
"block-switching/pen_setPenColorParamTo": "设置参数",
"block-switching/pen_setPenHueToNumber": "设置色调",
"block-switching/pen_setPenShadeToNumber": "设置阴影",
"block-switching/pen_setPenSizeTo": "设置大小",
"block-switching/sensing_coloristouchingcolor": "颜色碰到颜色",
"block-switching/sensing_mousex": "鼠标的x坐标",
"block-switching/sensing_mousey": "鼠标的y坐标",
"block-switching/sensing_touchingcolor": "碰到颜色",
"block-switching/sound_changeeffectby": "增加特效",
"block-switching/sound_changevolumeby": "增加音量",
"block-switching/sound_play": "播放声音",
"block-switching/sound_playuntildone": "播放声音等待播完",
"block-switching/sound_seteffectto": "设置特效",
"block-switching/sound_setvolumeto": "设置音量",
"copy-reporter/copy-to-clipboard": "复制",
"copy-reporter/copy-value": "复制值",
"blocks2image/error_blocks_not_added": "添加积木到工作区!",
"blocks2image/export_all_to_PNG": "导出积木栈为 PNG",
"blocks2image/export_all_to_SVG": "导出积木栈为 SVG",
"blocks2image/export_selected_to_PNG": "导出积木为 PNG",
"blocks2image/export_selected_to_SVG": "导出积木为 SVG",
"editor-extra-keys/enter-key": "回车",
"move-to-top-bottom/bottom": "移到底部",
"move-to-top-bottom/top": "移到顶部",
"move-to-top-layer/move-to-front-layer": "移到最前面",
"rename-broadcasts/RENAME_BROADCAST": "修改信息名",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "修改信息名",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "将所有的“{name}”信息名改为:",
"swap-local-global/cant-convert-cloud": "云变量不能被转换为“仅适用于当前角色”的变量。",
"swap-local-global/cant-convert-conflict": "无法转换,因为会和其他角色中相同名字的变量冲突:{sprites}",
"swap-local-global/cant-convert-stage": "舞台上不能有“仅适用于当前角色”的变量。",
"swap-local-global/cant-convert-to-local": "无法转换,因为有其他角色也在使用这个变量:{sprites}",
"swap-local-global/cant-convert-used-elsewhere": "无法转换,因为有另一个角色也在使用这个变量:{sprite}",
"swap-local-global/edit": "编辑属性:",
"swap-local-global/edit-list-header": "编辑列表",
"swap-local-global/edit-list-option": "重命名或改变列表类型",
"swap-local-global/edit-variable-header": "编辑变量",
"swap-local-global/edit-variable-option": "重命名或改变变量类型",
"swap-local-global/to-global": "转换为“适用于所有角色”",
"swap-local-global/to-local": "转换为“仅适用于当前角色”",
"hide-stage/hide-stage": "隐藏舞台"
}

View File

@@ -0,0 +1,226 @@
{
"editor-devtools/clean-plus": "整理積木 +",
"editor-devtools/copy-all": "複製全部",
"editor-devtools/copy-block": "複製積木",
"editor-devtools/cut-block": "剪下積木",
"editor-devtools/lists": "清單",
"editor-devtools/make-space": "騰出空間",
"editor-devtools/orphaned": "{count, plural, other {要刪除 # 個單獨存在的積木嗎?} }",
"editor-devtools/paste": "貼上",
"editor-devtools/replace": "將這個角色上的變數 {name} 全部替換成:",
"editor-devtools/swap": "替換角色中的所有{var}",
"editor-devtools/unused-list": "{count, plural, other {要刪除 # 個沒有用到的清單嗎?這些清單包含:\n} }",
"editor-devtools/unused-var": "{count, plural, other {要刪除 # 個沒有用到的變數嗎?這些變數包含:\n} }",
"editor-devtools/var-not-exist": "這個變數不存在…",
"editor-devtools/variables": "變數",
"find-bar/find-placeholder": "查找 (Ctrl+F)",
"middle-click-popup/start-typing": "開始打字...",
"editor-searchable-dropdowns/createBroadcast": "建立廣播訊息 {name}",
"editor-searchable-dropdowns/createGlobalList": "建立全域清單 {name}",
"editor-searchable-dropdowns/createGlobalVariable": "建立全域變數 {name} ",
"editor-searchable-dropdowns/createLocalList": "建立區域清單 {name}",
"editor-searchable-dropdowns/createLocalVariable": "建立區域變數 {name}",
"data-category-tweaks-v2/for-all-sprites": "適用於所有角色:",
"data-category-tweaks-v2/for-this-sprite-only": "僅適用於當前角色:",
"data-category-tweaks-v2/list-category": "清單",
"hide-flyout/lock": "固定工具箱",
"hide-flyout/unlock": "取消固定工具箱",
"mediarecorder/cancel": "取消",
"mediarecorder/click-flag": "正在等待…",
"mediarecorder/click-flag-description": "點擊綠旗就會開始錄製,點擊這個按鈕可以停止。",
"mediarecorder/option-title": "錄製設定",
"mediarecorder/record-after-flag": "在綠旗被點擊時才開始錄製",
"mediarecorder/record-audio": "包含專案的聲音",
"mediarecorder/record-audio-description": "這不包括文字轉語音的聲音。",
"mediarecorder/record-duration": "錄製時長(秒)",
"mediarecorder/record-mic": "包含來自麥克風的聲音",
"mediarecorder/record-until-stop": "在停止專案運行時也停止錄製",
"mediarecorder/record-until-stop-disabled": "你必須啟用「{afterFlagOption}」才可以設定這個項目。",
"mediarecorder/start": "開始",
"mediarecorder/start-delay": "開始時延遲(秒)",
"mediarecorder/starting-in": "錄影倒數 {secs}...",
"mediarecorder/stop": "停止錄影",
"debugger/block-breakpoint": "中斷點",
"debugger/block-error": "錯誤 %s",
"debugger/block-log": "記錄 %s",
"debugger/block-warn": "警告 %s",
"debugger/cannot-pause-player": "中斷點積木只能在編輯器中使用。",
"debugger/clear": "清除",
"debugger/clone-of": "{sprite}的分身",
"debugger/close": "關閉",
"debugger/console": "紀錄",
"debugger/debug": "偵錯",
"debugger/empty-string": "(空字串)",
"debugger/enter-format": "輸入匯出格式:",
"debugger/export": "匯出",
"debugger/export-desc": "按住 Shift 鍵並點擊以自訂匯出格式",
"debugger/icon-error": "錯誤",
"debugger/icon-warn": "警告",
"debugger/log-msg-broadcasted": "廣播了訊息{broadcast}",
"debugger/log-msg-clone-cap": "創建{sprite}的分身時失敗,分身的創建不能超過 300 個。",
"debugger/log-msg-clone-created": "建立了{sprite}的分身。",
"debugger/log-msg-flag-clicked": "綠旗被點擊。",
"debugger/no-logs": "沒有可顯示的紀錄。",
"debugger/no-threads-running": "沒有運行中的執行緒。",
"debugger/performance-clonecount-graph-tooltip": "分身:{clones}",
"debugger/performance-clonecount-title": "分身",
"debugger/performance-framerate-graph-tooltip": "幀率:{fps}",
"debugger/performance-framerate-title": "幀率",
"debugger/step": "步進",
"debugger/step-desc": "執行一個積木",
"debugger/tab-logs": "紀錄",
"debugger/tab-performance": "效能",
"debugger/tab-threads": "執行緒",
"debugger/thread": "執行緒 {id}",
"debugger/unknown-sprite": "(未知角色)",
"debugger/unpause": "繼續",
"pause/pause": "暫停",
"clones/clones": "分身數:{cloneCount}",
"color-picker/hex": "hex 色碼",
"remove-sprite-confirm/confirm": "確定要刪除這個角色?",
"block-count/blocks": "{num, plural, other {# 個程式積木}}",
"onion-skinning/behind": "在後面",
"onion-skinning/front": "在前面",
"onion-skinning/layering": "圖層排列",
"onion-skinning/merge": "合併",
"onion-skinning/mode": "顯示模式",
"onion-skinning/next": "下一個造型",
"onion-skinning/opacity": "透明度(%",
"onion-skinning/opacityStep": "透明漸進(%",
"onion-skinning/previous": "上一個造型",
"onion-skinning/settings": "描圖紙設定",
"onion-skinning/tint": "染色",
"onion-skinning/toggle": "描圖紙顯示切換",
"paint-snap/off": "關",
"paint-snap/on": "開",
"2d-color-picker/shade": "陰影",
"better-img-uploads/upload": "高清圖片上傳",
"variable-manager/for-all-sprites": "所有角色使用的變數",
"variable-manager/for-this-sprite": "僅這個角色使用的變數",
"variable-manager/search": "搜尋",
"variable-manager/variables": "變數",
"search-sprites/placeholder": "搜尋角色…",
"gamepad/axes-a-b": "軸 {a} 與 {b}",
"gamepad/axis-arrows": "方向鍵",
"gamepad/axis-cursor": "滑鼠游標",
"gamepad/axis-custom": "自訂",
"gamepad/axis-none": "無",
"gamepad/browser-support": "這個瀏覽器和操作系統有些已知錯誤,可能使這個插件難以使用,如果你碰到了一些問題,請試試其它的瀏覽器。",
"gamepad/button-n": "按鈕 {n}",
"gamepad/clear": "清空所有控制設置",
"gamepad/config-header": "這個註解包含第三方工具或網站(如 https://turbowarp.org/)中的遊戲手柄配置。\n請勿手動修改",
"gamepad/key-click": "點擊",
"gamepad/key-down": "向下鍵",
"gamepad/key-enter": "Enter 鍵",
"gamepad/key-left": "向左鍵",
"gamepad/key-none": "(無)",
"gamepad/key-right": "向右鍵",
"gamepad/key-space": "空白鍵",
"gamepad/key-up": "向上鍵",
"gamepad/keyinput-title": "點擊並按下一個鍵或單擊更改按鈕。ESC 鍵可取消。返回鍵或 Delete 鍵可刪除。",
"gamepad/no-controllers": "未檢測到遊戲手柄,請在連接後再按一次按鈕。",
"gamepad/reset": "重設所有控制設置到專案預設值",
"gamepad/settings": "遊戲手柄設置",
"folders/add-to-folder": "放進資料夾:{folder}",
"folders/closed-folder": "資料夾",
"folders/confirm-backpack-folder": "將整個資料夾放進背包?",
"folders/create-folder": "創建資料夾",
"folders/name-not-allowed": "無效的資料夾名稱",
"folders/name-prompt": "資料夾名稱:",
"folders/name-prompt-title": "創建資料夾",
"folders/open-folder": "已開啟",
"folders/remove-folder": "移除資料夾",
"folders/remove-from-folder": "移出資料夾",
"folders/rename-folder": "更名資料夾",
"folders/rename-folder-prompt": "將資料夾重新命名為:",
"folders/rename-folder-prompt-title": "重新命名資料夾",
"block-switching/control_forever": "重複無限次",
"block-switching/control_if": "如果",
"block-switching/control_if_else": "如果…否則",
"block-switching/control_repeat_until": "等待直到",
"block-switching/control_wait_until": "等待直到",
"block-switching/data_changevariableby": "變數改變",
"block-switching/data_hidelist": "清單隱藏",
"block-switching/data_hidevariable": "變數隱藏",
"block-switching/data_insertatlist": "插入項目",
"block-switching/data_replaceitemoflist": "替換項目",
"block-switching/data_setvariableto": "變數設為",
"block-switching/data_showlist": "清單顯示",
"block-switching/data_showvariable": "變數顯示",
"block-switching/debugger_error": "錯誤",
"block-switching/debugger_log": "紀錄",
"block-switching/debugger_warn": "警告",
"block-switching/event_broadcast": "廣播訊息",
"block-switching/event_broadcastandwait": "廣播訊息並等待",
"block-switching/looks_backdropnumbername": "背景編號或名稱",
"block-switching/looks_changeeffectby": "圖像效果改變",
"block-switching/looks_changesizeby": "尺寸改變",
"block-switching/looks_costumenumbername": "造型編號或名稱",
"block-switching/looks_hide": "隱藏",
"block-switching/looks_nextbackdrop": "背景換成下一個",
"block-switching/looks_nextcostume": "造型換成下一個",
"block-switching/looks_say": "說出",
"block-switching/looks_sayforsecs": "說出持續",
"block-switching/looks_seteffectto": "圖像效果設為",
"block-switching/looks_setsizeto": "尺寸設為",
"block-switching/looks_show": "顯示",
"block-switching/looks_switchbackdropto": "背景換成",
"block-switching/looks_switchbackdroptoandwait": "背景換成並等待",
"block-switching/looks_think": "想著",
"block-switching/looks_thinkforsecs": "想著持續",
"block-switching/motion_changexby": "x 改變",
"block-switching/motion_changeyby": "y 改變",
"block-switching/motion_setx": "x 設為",
"block-switching/motion_sety": "y 設為",
"block-switching/motion_turnleft": "左轉",
"block-switching/motion_turnright": "右轉",
"block-switching/motion_xposition": "x 座標",
"block-switching/motion_yposition": "y 座標",
"block-switching/music_changeTempo": "演奏速度改變",
"block-switching/music_setTempo": "演奏速度設為",
"block-switching/operator_and": "且",
"block-switching/operator_mod": "取餘數",
"block-switching/operator_or": "或",
"block-switching/pen_changePenColorParamBy": "參數改變",
"block-switching/pen_changePenHueBy": "顏色改變",
"block-switching/pen_changePenShadeBy": "陰影改變",
"block-switching/pen_changePenSizeBy": "筆跡寬度改變",
"block-switching/pen_penDown": "下筆",
"block-switching/pen_penUp": "停筆",
"block-switching/pen_setPenColorParamTo": "參數設為",
"block-switching/pen_setPenHueToNumber": "顏色設為",
"block-switching/pen_setPenShadeToNumber": "陰影設為",
"block-switching/pen_setPenSizeTo": "筆跡寬度設為",
"block-switching/sensing_mousex": "鼠標的 x",
"block-switching/sensing_mousey": "鼠標的 y",
"block-switching/sound_changeeffectby": "聲音效果改變",
"block-switching/sound_changevolumeby": "音量改變",
"block-switching/sound_play": "播放音效",
"block-switching/sound_playuntildone": "播放音效直到結束",
"block-switching/sound_seteffectto": "聲音效果設為",
"block-switching/sound_setvolumeto": "音量設為",
"blocks2image/error_blocks_not_added": "添加積木到編輯區!",
"blocks2image/export_all_to_PNG": "匯出全部積木成 PNG 圖像",
"blocks2image/export_all_to_SVG": "匯出全部積木成 SVG 圖像",
"blocks2image/export_selected_to_PNG": "匯出積木成 PNG 圖像",
"blocks2image/export_selected_to_SVG": "匯出積木成 SVG 圖像",
"editor-extra-keys/enter-key": "Enter",
"move-to-top-bottom/bottom": "移至最下面",
"move-to-top-bottom/top": "移至最上面",
"rename-broadcasts/RENAME_BROADCAST": "重新命名訊息",
"rename-broadcasts/RENAME_BROADCAST_MODAL_TITLE": "重新命名訊息",
"rename-broadcasts/RENAME_BROADCAST_TITLE": "將所有“{name}”消息重命名為:",
"swap-local-global/cant-convert-cloud": "無法轉換,雲端變數不能被轉換成「僅適用當前角色」。",
"swap-local-global/cant-convert-conflict": "無法轉換,因為會和其它角色中相同名稱的變數衝突:{sprites}",
"swap-local-global/cant-convert-stage": "舞台不能有「僅適用當前角色」的變數。",
"swap-local-global/cant-convert-to-local": "無法轉換,因為有其它角色也在使用這個變數:{sprites}",
"swap-local-global/cant-convert-used-elsewhere": "無法轉換,因為有另一個角色也在使用這個變數:{sprite}",
"swap-local-global/edit": "編輯屬性:",
"swap-local-global/edit-list-header": "編輯清單",
"swap-local-global/edit-list-option": "編輯清單",
"swap-local-global/edit-variable-header": "編輯變數",
"swap-local-global/edit-variable-option": "編輯變數",
"swap-local-global/to-global": "轉換成「適用於所有角色」",
"swap-local-global/to-local": "轉換成「僅適用當前角色」",
"hide-stage/hide-stage": "隱藏舞台"
}

View File

@@ -0,0 +1,94 @@
// This file is only used by pull.js to generate files. It is not used at runtime.
const addons = [
'cat-blocks',
'editor-devtools',
'find-bar',
'middle-click-popup',
'jump-to-def',
'reorder-custom-inputs',
'editor-searchable-dropdowns',
'data-category-tweaks-v2',
'block-palette-icons',
'hide-flyout',
'mediarecorder',
'drag-drop',
'debugger',
'pause',
'mute-project',
'vol-slider',
'clones',
'mouse-pos',
'color-picker',
'remove-sprite-confirm',
'block-count',
'onion-skinning',
'paint-snap',
'default-costume-editor-color',
'bitmap-copy',
'2d-color-picker',
'paint-skew',
'better-img-uploads',
'pick-colors-from-stage',
'custom-block-shape',
'editor-square-inputs',
'zebra-striping',
'editor-compact',
'custom-menu-bar',
'editor-theme3',
'custom-block-text',
'editor-colored-context-menus',
'editor-stage-left',
'editor-buttons-reverse-order',
'variable-manager',
'search-sprites',
'sprite-properties',
'gamepad',
'editor-sounds',
'folders',
'block-switching',
'load-extensions',
'custom-zoom',
'copy-reporter',
'initialise-sprite-position',
'blocks2image',
'remove-curved-stage-border',
'transparent-orphans',
'paint-by-default',
'block-cherry-picking',
'hide-new-variables',
'editor-extra-keys',
'hide-delete-button',
'no-script-bumping',
'disable-stage-drag-select',
'move-to-top-bottom',
'move-to-top-layer',
'disable-paste-offset',
'block-duplicate',
'rename-broadcasts',
'swap-local-global',
'editor-comment-previews',
'columns',
'number-pad',
'editor-number-arrow-keys',
'expanded-backpack',
'script-snap',
'fullscreen',
'hide-stage',
'tw-straighten-comments',
'tw-remove-backpack',
'tw-remove-feedback',
'tw-disable-cloud-variables',
'tw-disable-compiler',
'editor-stepping'
];
const newAddons = [
'expanded-backpack'
];
// eslint-disable-next-line import/no-commonjs
module.exports = {
addons,
newAddons
};

View File

@@ -0,0 +1,24 @@
/* generated by pull.js */
const manifest = {
"editorOnly": true,
"name": "2D color picker",
"description": "Replaces saturation and brightness sliders in the costume editor with a 2D color picker. Hold Shift while dragging the cursor to change the values on a single axis.",
"tags": [],
"credits": [
{
"name": "Ucrash"
}
],
"userscripts": [
{
"url": "userscript.js"
}
],
"userstyles": [
{
"url": "style.css"
}
],
"enabledByDefault": false
};
export default manifest;

View File

@@ -0,0 +1,9 @@
/* generated by pull.js */
import _js from "./userscript.js";
import _css from "!css-loader!./style.css";
import _asset from "!url-loader!./assets/sv-gr.png";
export const resources = {
"userscript.js": _js,
"style.css": _css,
"assets/sv-gr.png": _asset,
};

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

View File

@@ -0,0 +1,254 @@
// this script was happily stolen from the color-picker addon, developed by Richie Bendall and apple502j
// import required libraries
import { normalizeHex } from "../../libraries/common/cs/normalize-color.js";
import RateLimiter from "../../libraries/common/cs/rate-limiter.js";
import tinycolor from "../../libraries/thirdparty/cs/tinycolor-min.js";
export default async ({ addon, console, msg }) => {
let prevEventHandler;
// 250-ms rate limit
const rateLimiter = new RateLimiter(250);
// get the color from scratch
const getColor = (element) => {
let fillOrStroke;
const state = addon.tab.redux.state;
if (state.scratchPaint.modals.fillColor) {
fillOrStroke = "fill";
} else if (state.scratchPaint.modals.strokeColor) {
fillOrStroke = "stroke";
} else {
return;
}
const colorType = state.scratchPaint.fillMode.colorIndex;
const primaryOrSecondary = ["primary", "secondary"][colorType];
const color = state.scratchPaint.color[`${fillOrStroke}Color`][primaryOrSecondary];
if (color === null || color === "scratch-paint/style-path/mixed") return;
// This value can be arbitrary - it can be HEX, RGB, etc.
// Use tinycolor to convert them.
return tinycolor(color).toHex8();
};
// load the new color to scratch
const setColor = (hex, element) => {
hex = normalizeHex(hex);
if (!addon.tab.redux.state || !addon.tab.redux.state.scratchPaint) return;
// The only way to reliably set color is to invoke eye dropper via click()
// then faking that the eye dropper reported the value.
const onEyeDropperOpened = ({ detail }) => {
if (detail.action.type !== "scratch-paint/eye-dropper/ACTIVATE_COLOR_PICKER") return;
addon.tab.redux.removeEventListener("statechanged", onEyeDropperOpened);
setTimeout(() => {
const previousTool = addon.tab.redux.state.scratchPaint.color.eyeDropper.previousTool;
if (previousTool) previousTool.activate();
addon.tab.redux.state.scratchPaint.color.eyeDropper.callback(hex);
addon.tab.redux.dispatch({
type: "scratch-paint/eye-dropper/DEACTIVATE_COLOR_PICKER",
});
}, 50);
};
addon.tab.redux.addEventListener("statechanged", onEyeDropperOpened);
element.children[1].children[0].click();
};
// for the color picker's background color
const convertToGeneralColor = (hex) => {
let h = tinycolor(hex).toHsv();
h.s = 1;
h.v = 1;
return tinycolor(h).toHex();
};
// le loop
while (true) {
// wait for color dialog box appearance
const element = await addon.tab.waitForElement('div[class*="color-picker_swatch-row"]', {
markAsSeen: true,
reduxCondition: (state) => state.scratchGui.editorTab.activeTabIndex === 1 && !state.scratchGui.mode.isPlayerOnly,
});
rateLimiter.abort(false);
if (!("colorIndex" in addon.tab.redux.state.scratchPaint.fillMode)) {
console.error("Detected new paint editor; this will be supported in future versions.");
return;
}
// update the bg color of the picker
function updateColor() {
rateLimiter.limit(() => {
let c = getColor(element);
let chsv = tinycolor(c).toHsv();
updateHandleFinal(chsv.s, chsv.v);
saColorPicker.style.background = "#" + convertToGeneralColor(getColor(element));
});
}
// redux stuff
addon.tab.redux.initialize();
addon.tab.redux.addEventListener("statechanged", (e) =>
e.detail.action.type === "scratch-paint/fill-style/CHANGE_FILL_COLOR" ||
e.detail.action.type === "scratch-paint/fill-style/CHANGE_FILL_COLOR_2" ||
e.detail.action.type === "scratch-paint/stroke-style/CHANGE_STROKE_COLOR" ||
e.detail.action.type === "scratch-paint/stroke-style/CHANGE_STROKE_COLOR_2"
? updateColor()
: 0
);
if (addon.tab.redux && typeof prevEventHandler === "function") {
addon.tab.redux.removeEventListener("statechanged", prevEventHandler);
prevEventHandler = null;
}
// get the color
if (addon.tab.editorMode !== "editor") continue;
let defaultColor = getColor(element);
// create the color picker element and all it's child elements
const saColorPicker = document.createElement("div");
saColorPicker.className = "sa-2dcolor-picker";
saColorPicker.style.background = "#" + convertToGeneralColor(defaultColor || "ff0000");
const saColorPickerImage = Object.assign(document.createElement("img"), {
className: "sa-2dcolor-picker-image",
src: addon.self.getResource("/assets/sv-gr.png") /* rewritten by pull.js */,
draggable: false,
});
const saColorPickerHandle = Object.assign(document.createElement("div"), {
className: addon.tab.scratchClass("slider_handle"),
});
saColorPickerHandle.style.pointerEvents = "none";
// create the label
const saColorLabel = document.createElement("div");
saColorLabel.className = addon.tab.scratchClass("color-picker_row-header", { others: "sa-2dcolor-label" });
const saColorLabelName = document.createElement("span");
saColorLabelName.className = addon.tab.scratchClass("color-picker_label-name", { others: "sa-2dcolor-label-name" });
saColorLabelName.innerText = msg("shade");
const saColorLabelVal = document.createElement("span");
saColorLabelVal.className = addon.tab.scratchClass("color-picker_label-readout", {
others: "sa-2dcolor-label-val",
});
saColorLabel.appendChild(saColorLabelName);
saColorLabel.appendChild(saColorLabelVal);
let keyPressed = null;
let originalPos = { x: 0, y: 0 };
window.addEventListener("keydown", (e) => (keyPressed = e.key));
window.addEventListener("keyup", () => (keyPressed = null));
let origHue = 0;
let el = null;
let mousemovefunc = function (e) {
updateHandle(e, keyPressed, originalPos);
return false;
};
let mouseupfunc = function (e) {
updateFinal(e, keyPressed, originalPos);
};
function updateHandle(e, keyPressed, originalPos) {
let cx = Math.min(Math.max(e.clientX - saColorPicker.getBoundingClientRect().x, 0), 150);
let cy = Math.min(Math.max(e.clientY - saColorPicker.getBoundingClientRect().y, 0), 150);
if (keyPressed === "Shift") {
if (Math.abs(cx - originalPos.x) > Math.abs(cy - originalPos.y)) cy = originalPos.y;
else cx = originalPos.x;
}
saColorPickerHandle.style.left = cx - 8 + "px";
saColorPickerHandle.style.top = cy - 8 + "px";
saColorLabelVal.innerText = `${Math.round((cx / 150) * 100)}, ${100 - Math.round((cy / 150) * 100)}`;
//update color in real-time (i only bothered to do that for solid colors)
if (
(!addon.tab.redux.state.scratchPaint.fillMode.gradientType ||
addon.tab.redux.state.scratchPaint.fillMode.gradientType === "SOLID") &&
el
) {
let c = tinycolor({ h: origHue, s: cx / 150, v: 1 - cy / 150 }).toHex();
if (c.startsWith("#")) el.style.background = c;
else el.style.background = "#" + c;
}
}
function updateHandleFinal(s, v) {
saColorPickerHandle.style.left = s * 150 - 8 + "px";
saColorPickerHandle.style.top = (1 - v) * 150 - 8 + "px";
saColorLabelVal.innerText = `${Math.round(s * 100)}, ${Math.round(v * 100)}`;
}
function updateFinal(e, keyPressed, originalPos) {
rateLimiter.limit(() => {
let ox = Math.min(Math.max(e.clientX - saColorPicker.getBoundingClientRect().x, 0), 150);
let oy = Math.min(Math.max(e.clientY - saColorPicker.getBoundingClientRect().y, 0), 150);
if (keyPressed === "Shift") {
if (Math.abs(ox - originalPos.x) > Math.abs(oy - originalPos.y)) oy = originalPos.y;
else ox = originalPos.x;
}
let color = tinycolor(getColor(element)).toHsv();
let s = ox / 150;
let v = 1 - oy / 150;
let newColor = tinycolor({ h: color.h, s: s, v: v, a: color.a }).toHex8();
setColor(newColor, element);
updateHandleFinal(s, v);
});
window.removeEventListener("pointermove", mousemovefunc);
window.removeEventListener("pointerup", mouseupfunc);
}
if (defaultColor) {
let defaultHexColor = tinycolor(defaultColor).toHsv();
updateHandleFinal(defaultHexColor.s, defaultHexColor.v);
} else updateHandleFinal(1, 1);
saColorPicker.addEventListener("pointerdown", (e) => {
e.preventDefault();
originalPos = {
x: parseFloat(saColorPickerHandle.style.left) + 8,
y: parseFloat(saColorPickerHandle.style.top) + 8,
};
let fillOrStroke;
const state = addon.tab.redux.state;
if (state.scratchPaint.modals.fillColor) {
fillOrStroke = "fill";
} else if (state.scratchPaint.modals.strokeColor) {
fillOrStroke = "stroke";
} else {
fillOrStroke = "wh";
}
el = null;
if (fillOrStroke === "fill")
el = document.getElementsByClassName(addon.tab.scratchClass("color-button_color-button-swatch"))[0];
else if (fillOrStroke === "stroke")
el = document.getElementsByClassName(addon.tab.scratchClass("color-button_color-button-swatch"))[1];
if (el) origHue = tinycolor(el.style.background).toHsv().h;
updateHandle(e);
window.addEventListener("pointermove", mousemovefunc);
window.addEventListener("pointerup", mouseupfunc);
});
prevEventHandler = ({ detail }) => {
if (detail.action.type === "scratch-paint/color-index/CHANGE_COLOR_INDEX") {
setTimeout(() => {
updateColor();
}, 100);
}
};
addon.tab.redux.addEventListener("statechanged", prevEventHandler);
saColorPicker.appendChild(saColorPickerImage);
saColorPicker.appendChild(saColorPickerHandle);
const [colorSlider, saturationSlider, brightnessSlider] = [
...element.parentElement.querySelectorAll('[class^="color-picker_row-header"]'),
].map((i) => i.parentElement);
saturationSlider.style.display = "none";
brightnessSlider.style.display = "none";
colorSlider.insertAdjacentElement("afterend", saColorPicker);
colorSlider.insertAdjacentElement("afterend", saColorLabel);
}
};

View File

@@ -0,0 +1,19 @@
.sa-2dcolor-picker {
width: 150px;
height: 150px;
border-radius: 8px;
margin: 8px;
position: relative;
user-select: none;
}
.sa-2dcolor-picker-image {
border-radius: 8px;
width: 150px;
height: 150px;
user-select: none;
}
.sa-2dcolor-label-val {
margin-left: 10px;
}

View File

@@ -0,0 +1,5 @@
import paintEditorHandler from "./paint-editor.js";
export default async (api) => {
paintEditorHandler(api);
};

View File

@@ -0,0 +1,67 @@
/* generated by pull.js */
const manifest = {
"editorOnly": true,
"name": "HD image uploads",
"description": "Adds a new button above the \"upload costume\" button that automatically converts uploaded bitmap images into SVG (vector) images to avoid losing quality.",
"tags": [
"beta"
],
"info": [
{
"type": "notice",
"text": "Avoid using the HD upload button if you plan to edit the image after uploading.",
"id": "notSuitableEdit"
}
],
"credits": [
{
"name": "ErrorGamer2000",
"link": "https://scratch.mit.edu/users/ErrorGamer2000/"
},
{
"name": "GarboMuffin"
},
{
"name": "World_Languages"
},
{
"name": "SheepTester",
"link": "https://scratch.mit.edu/users/Sheep_maker/"
}
],
"dynamicDisable": true,
"userscripts": [
{
"url": "userscript.js"
}
],
"userstyles": [
{
"url": "style.css"
}
],
"settings": [
{
"dynamic": true,
"name": "Image sizing",
"id": "fitting",
"type": "select",
"potentialValues": [
{
"id": "full",
"name": "Original size"
},
{
"id": "fill",
"name": "Stretch to fill canvas"
},
{
"id": "fit",
"name": "Shrink to fit canvas"
}
],
"default": "fit"
}
]
};
export default manifest;

View File

@@ -0,0 +1,9 @@
/* generated by pull.js */
import _js from "./userscript.js";
import _css from "!css-loader!./style.css";
import _asset from "!url-loader!./icon.svg";
export const resources = {
"userscript.js": _js,
"style.css": _css,
"icon.svg": _asset,
};

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 22 KiB

View File

@@ -0,0 +1,12 @@
[data-for*="HD Upload"]:hover + .__react_component_tooltip {
visibility: visible;
}
.sa-better-img-uploads-btn:not([id*="_right"]) + .__react_component_tooltip {
left: auto;
}
.sa-better-img-uploads-btn[id*="_right"] + .__react_component_tooltip,
[data-for="sa-Choose_a_Backdrop-HD Upload"] + .__react_component_tooltip {
right: auto;
}

View File

@@ -0,0 +1,254 @@
export default async function ({ addon, console, msg }) {
let mode = addon.settings.get("fitting");
addon.settings.addEventListener("change", () => {
mode = addon.settings.get("fitting");
});
const createItem = (id, right) => {
const uploadMsg = msg("upload");
const wrapper = Object.assign(document.createElement("div"), { id });
const button = Object.assign(document.createElement("button"), {
className: `${addon.tab.scratchClass("action-menu_button")} ${addon.tab.scratchClass(
"action-menu_more-button"
)} sa-better-img-uploads-btn`,
currentitem: "false",
});
button.dataset.for = `sa-${id}-HD Upload`;
button.dataset.tip = uploadMsg;
const img = Object.assign(document.createElement("img"), {
className: `${addon.tab.scratchClass("action-menu_more-icon")} sa-better-img-uploader`,
draggable: "false",
src: addon.self.getResource("/icon.svg") /* rewritten by pull.js */,
height: "10",
width: "10",
});
button.append(img);
const input = Object.assign(document.createElement("input"), {
accept: ".svg, .png, .bmp, .jpg, .jpeg, .sprite2, .sprite3",
className: `${addon.tab.scratchClass(
"action-menu_file-input" /* TODO: when adding dynamicDisable, ensure compat with drag-drop */
)} sa-better-img-uploads-input`,
multiple: "true",
type: "file",
});
button.append(input);
wrapper.append(button);
const tooltip = Object.assign(document.createElement("div"), {
className: `__react_component_tooltip place-${right ? "left" : "right"} type-dark ${addon.tab.scratchClass(
"action-menu_tooltip"
)} sa-better-img-uploads-tooltip`,
id: `sa-${id}-HD Upload`,
textContent: uploadMsg,
});
tooltip.dataset.id = "tooltip";
wrapper.append(tooltip);
addon.tab.displayNoneWhileDisabled(wrapper);
return [wrapper, button, input, tooltip];
};
while (true) {
//Catch all upload menus as they are created
const spriteSelector = '[class*="sprite-selector_sprite-selector_"] [class*="action-menu_more-buttons_"]';
const stageSelector = '[class*="stage-selector_stage-selector_"] [class*="action-menu_more-buttons_"]';
const costumeSelector = '[data-tabs] > :nth-child(3) [class*="action-menu_more-buttons_"]';
let menu = await addon.tab.waitForElement(`${spriteSelector}, ${stageSelector}, ${costumeSelector}`, {
markAsSeen: true,
reduxCondition: (state) => !state.scratchGui.mode.isPlayerOnly,
reduxEvents: [
"scratch-gui/mode/SET_PLAYER",
"fontsLoaded/SET_FONTS_LOADED",
"scratch-gui/locales/SELECT_LOCALE",
"scratch-gui/navigation/ACTIVATE_TAB",
],
});
let button = menu.parentElement.previousElementSibling.previousElementSibling; //The base button that the popup menu is from
let id = button.getAttribute("aria-label").replace(/\s+/g, "_");
let isRight = //Is it on the right side of the screen?
button.parentElement.classList.contains(addon.tab.scratchClass("sprite-selector_add-button")) ||
button.parentElement.classList.contains(addon.tab.scratchClass("stage-selector_add-button"));
if (isRight) {
id += "_right";
}
const [menuItem, hdButton, input, tooltip] = createItem(id, isRight);
menu.prepend(menuItem);
hdButton.addEventListener("click", (e) => {
// When clicking on the button in the "add backdrop menu", don't switch to the stage before
// a file was selected.
e.stopPropagation();
input.files = new FileList(); //Empty the input to make sure the change event fires even if the same file was uploaded.
input.click();
});
input.addEventListener("change", (e) => {
onchange(e, id);
});
let observer = new MutationObserver(() => doresize(id, menu, menuItem, isRight));
observer.observe(menu, { attributes: true, subtree: true });
function doresize(id, menu, menuItem, isRight) {
let rect = menuItem.getBoundingClientRect();
tooltip.style.top = rect.top + 2 + "px";
tooltip.style[isRight ? "right" : "left"] = isRight
? window.innerWidth - rect.right + rect.width + 10 + "px"
: rect.left + rect.width + "px";
}
}
async function onchange(e, id) {
let iD = id; //Save the id, not sure if this is really necessary?
let el = e.target;
let files = Array.from(el.files);
let processed = new Array();
for (let file of files) {
if (!/\.(png|jpe?g|bmp)$/i.test(file.name)) {
// The file is not processable, so we should ignore it, and let scratch deal with it..
processed.push(file);
continue;
}
const getImgData = async () => {
const img = new Image();
img.src = URL.createObjectURL(file);
await new Promise((resolve) => {
img.onload = resolve;
});
return img;
};
const img = await getImgData();
let dim = { width: img.width, height: img.height };
// NOTE: we DON'T want to use the uploaded file directly.
// We redraw the image into a canvas first, so that:
// 1. We always embed a PNG file,
// 2. EXIF metadata (such as location, if applicable) is discarded.
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = dim.width;
canvas.height = dim.height;
ctx.drawImage(img, 0, 0);
URL.revokeObjectURL(img.src);
const dataURL = canvas.toDataURL();
const originalDim = JSON.parse(JSON.stringify(dim));
if (mode === "fit") {
//Make sure the image fits completely in the stage
dim = getResizedWidthHeight(dim.width, dim.height);
} else if (mode === "fill") {
//Fill the stage with the image
dim.height = (dim.height / dim.width) * 480;
dim.width = 480;
if (dim.height < 360) {
dim.width = (dim.width / dim.height) * 360;
dim.height = 360;
}
if (dim.width < 480) {
dim.height = (dim.height / dim.width) * 480;
dim.width = 480;
}
} //Otherwise just leave the image the same size
function getResizedWidthHeight(oldWidth, oldHeight) {
const STAGE_WIDTH = 480;
const STAGE_HEIGHT = 360;
const STAGE_RATIO = STAGE_WIDTH / STAGE_HEIGHT;
// If both dimensions are smaller than or equal to corresponding stage dimension,
// double both dimensions
if (oldWidth <= STAGE_WIDTH && oldHeight <= STAGE_HEIGHT) {
return { width: oldWidth, height: oldHeight };
}
// If neither dimension is larger than 2x corresponding stage dimension,
// this is an in-between image, return it as is
if (oldWidth <= STAGE_WIDTH && oldHeight <= STAGE_HEIGHT) {
return { width: oldWidth, height: oldHeight };
}
const imageRatio = oldWidth / oldHeight;
// Otherwise, figure out how to resize
if (imageRatio >= STAGE_RATIO) {
// Wide Image
return {
width: STAGE_WIDTH,
height: Math.floor(STAGE_WIDTH / imageRatio),
};
}
// In this case we have either:
// - A wide image, but not with as big a ratio between width and height,
// making it so that fitting the width to double stage size would leave
// the height too big to fit in double the stage height
// - A square image that's still larger than the double at least
// one of the stage dimensions, so pick the smaller of the two dimensions (to fit)
// - A tall image
// In any of these cases, resize the image to fit the height to double the stage height
return {
width: Math.floor(STAGE_HEIGHT * imageRatio),
height: STAGE_HEIGHT,
};
}
processed.push(
new File( //Create the svg file
[
`<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewbox="0,0,${
dim.width
},${dim.height}" width="${dim.width}" height="${dim.height}">
<g>
<g
data-paper-data='{"isPaintingLayer":true}'
fill="none"
fill-rule="nonzero"
stroke="none"
stroke-width="0.5"
stroke-linecap="butt"
stroke-linejoin="miter"
stroke-miterlimit="10"
stroke-dasharray=""
stroke-dashoffset="0"
style="mix-blend-mode: normal;"
>
<image
width="${originalDim.width}"
height="${originalDim.height}"
transform="scale(${dim.width / originalDim.width},${dim.height / originalDim.height})"
xlink:href="${dataURL}"
/>
</g>
</g>
</svg>`,
],
`${file.name.replace(/(.*)\..*/, "$1")}.svg`,
{
type: "image/svg+xml",
}
)
);
}
(el = document.getElementById(iD).nextElementSibling.querySelector("input")).files = new FileList(processed); //Convert processed image array to a FileList, which is not normally constructible.
el.dispatchEvent(new e.constructor(e.type, e)); //Start a new, duplicate, event, but allow scratch to receive it this time.
}
function FileList(arr = []) {
//File list constructor. Does not need the `new` keyword, but it is easier to read
let filelist = new DataTransfer(); //This "creates" a FileList that we can add files to
for (let file of arr) {
filelist.items.add(file);
}
return filelist.files; //Completed FileList
}
}

View File

@@ -0,0 +1,25 @@
/* generated by pull.js */
const manifest = {
"editorOnly": true,
"noTranslations": true,
"name": "Bitmap images copying",
"description": "Allows you to copy a bitmap image from the costume editor into the system clipboard, so that you can paste it in other websites or software.",
"info": [
{
"type": "notice",
"text": "\"Right click → copy\" is not supported. You must press Ctrl+C while a bitmap image is selected.",
"id": "norightclick"
}
],
"userscripts": [
{
"url": "userscript.js"
}
],
"dynamicDisable": true,
"tags": [],
"enabledByDefault": true
};
import {clipboardSupported} from "../../environment";
if (!clipboardSupported) manifest.unsupported = true;
export default manifest;

View File

@@ -0,0 +1,5 @@
/* generated by pull.js */
import _js from "./userscript.js";
export const resources = {
"userscript.js": _js,
};

View File

@@ -0,0 +1,19 @@
export default async ({ addon, console }) => {
if (!addon.tab.redux.state) return console.warn("Redux is not available!");
addon.tab.redux.initialize();
addon.tab.redux.addEventListener("statechanged", ({ detail }) => {
if (addon.self.disabled) return;
const e = detail;
if (!e.action || e.action.type !== "scratch-paint/clipboard/SET") return;
const items = e.next.scratchPaint.clipboard.items;
if (items.length !== 1) return;
const firstItem = items[0];
// TODO vector support
if (!Array.isArray(firstItem) || firstItem[0] !== "Raster") return console.log("copied element is vector");
const dataURL = firstItem[1].source;
addon.tab
.copyImage(dataURL)
.then(() => console.log("Image successfully copied"))
.catch((e) => console.error(`Image could not be copied: ${e}`));
});
};

View File

@@ -0,0 +1,44 @@
/* generated by pull.js */
const manifest = {
"editorOnly": true,
"noTranslations": true,
"name": "Grab single block with Ctrl key",
"description": "Adds the ability to drag a single block out of the middle of a script (instead of the entire stack attached below it) while holding the Ctrl key.",
"info": [
{
"text": "On macOS, use the Cmd key instead of the Ctrl key.",
"id": "macContextDisabled"
},
{
"text": "If \"flip controls\" is enabled, grabbing blocks individually will be the default behavior. Hold Ctrl to drag the entire stack.",
"id": "flipControls"
}
],
"credits": [
{
"name": "lisa_wolfgang",
"link": "https://scratch.mit.edu/users/lisa_wolfgang/"
},
{
"name": "GarboMuffin"
}
],
"userscripts": [
{
"url": "userscript.js"
}
],
"settings": [
{
"dynamic": true,
"name": "Flip controls",
"id": "invertDrag",
"type": "boolean",
"default": false
}
],
"tags": [],
"dynamicDisable": true,
"enabledByDefault": true
};
export default manifest;

View File

@@ -0,0 +1,5 @@
/* generated by pull.js */
import _js from "./userscript.js";
export const resources = {
"userscript.js": _js,
};

View File

@@ -0,0 +1,12 @@
import * as sharedModule from "../block-duplicate/module.js";
export default async function ({ addon, console }) {
const update = () => {
sharedModule.setCherryPicking(!addon.self.disabled, addon.settings.get("invertDrag"));
};
addon.self.addEventListener("disabled", update);
addon.self.addEventListener("reenabled", update);
addon.settings.addEventListener("change", update);
update();
sharedModule.load(addon);
}

View File

@@ -0,0 +1,20 @@
/* generated by pull.js */
const manifest = {
"editorOnly": true,
"name": "Block count",
"description": "Shows the total number of blocks in a project in the editor menu bar. Previously part of \"sprite and script count\".",
"tags": [],
"credits": [
{
"name": "TheColaber",
"link": "https://scratch.mit.edu/users/TheColaber/"
}
],
"dynamicDisable": true,
"userscripts": [
{
"url": "blockcount.js"
}
]
};
export default manifest;

Some files were not shown because too many files have changed in this diff Show More